diff options
author | Ben Longbons <b.r.longbons@gmail.com> | 2012-08-30 16:16:25 -0700 |
---|---|---|
committer | Ben Longbons <b.r.longbons@gmail.com> | 2012-08-30 17:03:31 -0700 |
commit | 41974ae5265fbc23a06f276f9e008d5dad020e0b (patch) | |
tree | 9d595215172e87e2d83b74f7bf3430b3040e780e /src/map/pc.hpp | |
parent | 21742909143df9159b2401c3e2a39cc0b2bad620 (diff) | |
download | tmwa-41974ae5265fbc23a06f276f9e008d5dad020e0b.tar.gz tmwa-41974ae5265fbc23a06f276f9e008d5dad020e0b.tar.bz2 tmwa-41974ae5265fbc23a06f276f9e008d5dad020e0b.tar.xz tmwa-41974ae5265fbc23a06f276f9e008d5dad020e0b.zip |
Rename files for C++ conversion. Does not compile.
After updating, you can remove these files, as shown in 'git status':
Untracked files:
(use "git add <file>..." to include in what will be committed)
src/map/magic-interpreter-lexer.c
src/map/magic-interpreter-parser.c
src/map/magic-interpreter-parser.h
Diffstat (limited to 'src/map/pc.hpp')
-rw-r--r-- | src/map/pc.hpp | 210 |
1 files changed, 210 insertions, 0 deletions
diff --git a/src/map/pc.hpp b/src/map/pc.hpp new file mode 100644 index 0000000..7237957 --- /dev/null +++ b/src/map/pc.hpp @@ -0,0 +1,210 @@ +// $Id: pc.h,v 1.4 2004/09/25 05:32:18 MouseJstr Exp $ + +#ifndef PC_HPP +#define PC_HPP + +#include "map.hpp" + +#define OPTION_MASK 0xd7b8 +#define CART_MASK 0x788 + +#define pc_setdead(sd) ((sd)->state.dead_sit = 1) +#define pc_setsit(sd) ((sd)->state.dead_sit = 2) +//#define pc_setstand(sd) ((sd)->state.dead_sit = 0) +#define pc_isdead(sd) ((sd)->state.dead_sit == 1) +#define pc_issit(sd) ((sd)->state.dead_sit == 2) +#define pc_setdir(sd,b) ((sd)->dir = (b)) +#define pc_setchatid(sd,n) ((sd)->chatID = n) +#define pc_ishiding(sd) ((sd)->status.option&0x4006) +#define pc_iscarton(sd) ((sd)->status.option&CART_MASK) +#define pc_isfalcon(sd) ((sd)->status.option&0x0010) +#define pc_isriding(sd) ((sd)->status.option&0x0020) +#define pc_isinvisible(sd) ((sd)->status.option&0x0040) +#define pc_is50overweight(sd) (sd->weight*2 >= sd->max_weight) +#define pc_is90overweight(sd) (sd->weight*10 >= sd->max_weight*9) + +void pc_touch_all_relevant_npcs (struct map_session_data *sd); /* Checks all npcs/warps at the same location to see whether they + ** should do something with the specified player. */ + +int pc_isGM (struct map_session_data *sd); +int pc_iskiller (struct map_session_data *src, struct map_session_data *target); // [MouseJstr] +int pc_getrefinebonus (int lv, int type); + +void pc_invisibility (struct map_session_data *sd, int enabled); // [Fate] +int pc_counttargeted (struct map_session_data *sd, struct block_list *src, + int target_lv); +int pc_setrestartvalue (struct map_session_data *sd, int type); +int pc_makesavestatus (struct map_session_data *); +int pc_setnewpc (struct map_session_data *, int, int, int, int, int, int); +int pc_authok (int, int, time_t, short tmw_version, struct mmo_charstatus *); +int pc_authfail (int); + +int pc_isequip (struct map_session_data *sd, int n); +int pc_equippoint (struct map_session_data *sd, int n); + +int pc_breakweapon (struct map_session_data *sd); // weapon breaking [Valaris] +int pc_breakarmor (struct map_session_data *sd); // armor breaking [Valaris] + +int pc_checkskill (struct map_session_data *sd, int skill_id); +int pc_checkallowskill (struct map_session_data *sd); +int pc_checkequip (struct map_session_data *sd, int pos); + +int pc_checkoverhp (struct map_session_data *); +int pc_checkoversp (struct map_session_data *); + +int pc_can_reach (struct map_session_data *, int, int); +int pc_walktoxy (struct map_session_data *, int, int); +int pc_stop_walking (struct map_session_data *, int); +int pc_movepos (struct map_session_data *, int, int); +int pc_setpos (struct map_session_data *, char *, int, int, int); +int pc_setsavepoint (struct map_session_data *, char *, int, int); +int pc_randomwarp (struct map_session_data *sd, int type); +int pc_memo (struct map_session_data *sd, int i); + +int pc_checkadditem (struct map_session_data *, int, int); +int pc_inventoryblank (struct map_session_data *); +int pc_search_inventory (struct map_session_data *sd, int item_id); +int pc_payzeny (struct map_session_data *, int); +int pc_additem (struct map_session_data *, struct item *, int); +int pc_getzeny (struct map_session_data *, int); +int pc_delitem (struct map_session_data *, int, int, int); +int pc_checkitem (struct map_session_data *); +int pc_count_all_items (struct map_session_data *player, int item_id); +int pc_remove_items (struct map_session_data *player, int item_id, + int count); + +int pc_cart_additem (struct map_session_data *sd, struct item *item_data, + int amount); +int pc_cart_delitem (struct map_session_data *sd, int n, int amount, + int type); +int pc_putitemtocart (struct map_session_data *sd, int idx, int amount); +int pc_getitemfromcart (struct map_session_data *sd, int idx, int amount); +int pc_cartitem_amount (struct map_session_data *sd, int idx, int amount); + +int pc_takeitem (struct map_session_data *, struct flooritem_data *); +int pc_dropitem (struct map_session_data *, int, int); + +int pc_checkweighticon (struct map_session_data *sd); + +int pc_calcstatus (struct map_session_data *, int); +int pc_bonus (struct map_session_data *, int, int); +int pc_bonus2 (struct map_session_data *sd, int, int, int); +int pc_bonus3 (struct map_session_data *sd, int, int, int, int); +int pc_skill (struct map_session_data *, int, int, int); + +int pc_insert_card (struct map_session_data *sd, int idx_card, + int idx_equip); + +int pc_item_identify (struct map_session_data *sd, int idx); +int pc_steal_item (struct map_session_data *sd, struct block_list *bl); +int pc_steal_coin (struct map_session_data *sd, struct block_list *bl); + +int pc_modifybuyvalue (struct map_session_data *, int); +int pc_modifysellvalue (struct map_session_data *, int); + +int pc_attack (struct map_session_data *, int, int); +int pc_stopattack (struct map_session_data *); + +int pc_follow (struct map_session_data *, int); // [MouseJstr] + +int pc_checkbaselevelup (struct map_session_data *sd); +int pc_checkjoblevelup (struct map_session_data *sd); +int pc_gainexp (struct map_session_data *, int, int); + +#define PC_GAINEXP_REASON_KILLING 0 +#define PC_GAINEXP_REASON_HEALING 1 +#define PC_GAINEXP_REASON_SCRIPT 2 +int pc_gainexp_reason (struct map_session_data *, int, int, int reason); +int pc_extract_healer_exp (struct map_session_data *, int max); // [Fate] Used by healers: extract healer-xp from the target, return result (up to max) + +int pc_nextbaseexp (struct map_session_data *); +int pc_nextbaseafter (struct map_session_data *); // [Valaris] +int pc_nextjobexp (struct map_session_data *); +int pc_nextjobafter (struct map_session_data *); // [Valaris] +int pc_need_status_point (struct map_session_data *, int); +int pc_statusup (struct map_session_data *, int); +int pc_statusup2 (struct map_session_data *, int, int); +int pc_skillup (struct map_session_data *, int); +int pc_allskillup (struct map_session_data *); +int pc_resetlvl (struct map_session_data *, int type); +int pc_resetstate (struct map_session_data *); +int pc_resetskill (struct map_session_data *); +int pc_equipitem (struct map_session_data *, int, int); +int pc_unequipitem (struct map_session_data *, int, int); +int pc_unequipinvyitem (struct map_session_data *, int, int); +int pc_checkitem (struct map_session_data *); +int pc_useitem (struct map_session_data *, int); + +int pc_damage (struct block_list *, struct map_session_data *, int); +int pc_heal (struct map_session_data *, int, int); +int pc_itemheal (struct map_session_data *sd, int hp, int sp); +int pc_percentheal (struct map_session_data *sd, int, int); +int pc_jobchange (struct map_session_data *, int, int); +int pc_setoption (struct map_session_data *, int); +int pc_setcart (struct map_session_data *sd, int type); +int pc_setfalcon (struct map_session_data *sd); +int pc_setriding (struct map_session_data *sd); +int pc_changelook (struct map_session_data *, int, int); +int pc_equiplookall (struct map_session_data *sd); + +int pc_readparam (struct map_session_data *, int); +int pc_setparam (struct map_session_data *, int, int); +int pc_readreg (struct map_session_data *, int); +int pc_setreg (struct map_session_data *, int, int); +char *pc_readregstr (struct map_session_data *sd, int reg); +int pc_setregstr (struct map_session_data *sd, int reg, char *str); +int pc_readglobalreg (struct map_session_data *, char *); +int pc_setglobalreg (struct map_session_data *, char *, int); +int pc_readaccountreg (struct map_session_data *, char *); +int pc_setaccountreg (struct map_session_data *, char *, int); +int pc_readaccountreg2 (struct map_session_data *, char *); +int pc_setaccountreg2 (struct map_session_data *, char *, int); +int pc_percentrefinery (struct map_session_data *sd, struct item *item); + +int pc_addeventtimer (struct map_session_data *sd, int tick, + const char *name); +int pc_deleventtimer (struct map_session_data *sd, const char *name); +int pc_cleareventtimer (struct map_session_data *sd); +int pc_addeventtimercount (struct map_session_data *sd, const char *name, + int tick); + +int pc_calc_pvprank (struct map_session_data *sd); +void pc_calc_pvprank_timer (timer_id, tick_t, custom_id_t, custom_data_t); + +int pc_ismarried (struct map_session_data *sd); +int pc_marriage (struct map_session_data *sd, + struct map_session_data *dstsd); +int pc_divorce (struct map_session_data *sd); +struct map_session_data *pc_get_partner (struct map_session_data *sd); +int pc_set_gm_level (int account_id, int level); +void pc_setstand (struct map_session_data *sd); +void pc_cleanup (struct map_session_data *sd); // [Fate] Clean up after a logged-out PC + +struct pc_base_job +{ + int job; //職業、ただし転生職や養子職の場合は元の職業を返す(廃プリ→プリ) + int type; //ノビ 0, 一次職 1, 二次職 2, スパノビ 3 + int upper; //通常 0, 転生 1, 養子 2 +}; + +struct pc_base_job pc_calc_base_job (int b_class); //転生や養子職の元の職業を返す + +int pc_read_gm_account (int fd); +int pc_setinvincibletimer (struct map_session_data *sd, int); +int pc_delinvincibletimer (struct map_session_data *sd); +int pc_addspiritball (struct map_session_data *sd, int, int); +int pc_delspiritball (struct map_session_data *sd, int, int); +int pc_logout (struct map_session_data *sd); // [fate] Player logs out + +int do_init_pc (void); + +enum +{ ADDITEM_EXIST, ADDITEM_NEW, ADDITEM_OVERAMOUNT }; + +// timer for night.day +timer_id day_timer_tid; +timer_id night_timer_tid; +void map_day_timer (timer_id, tick_t, custom_id_t, custom_data_t); // by [yor] +void map_night_timer (timer_id, tick_t, custom_id_t, custom_data_t); // by [yor] + +#endif |