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author | Ben Longbons <b.r.longbons@gmail.com> | 2012-08-30 16:16:25 -0700 |
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committer | Ben Longbons <b.r.longbons@gmail.com> | 2012-08-30 17:03:31 -0700 |
commit | 41974ae5265fbc23a06f276f9e008d5dad020e0b (patch) | |
tree | 9d595215172e87e2d83b74f7bf3430b3040e780e /src/map/pc.h | |
parent | 21742909143df9159b2401c3e2a39cc0b2bad620 (diff) | |
download | tmwa-41974ae5265fbc23a06f276f9e008d5dad020e0b.tar.gz tmwa-41974ae5265fbc23a06f276f9e008d5dad020e0b.tar.bz2 tmwa-41974ae5265fbc23a06f276f9e008d5dad020e0b.tar.xz tmwa-41974ae5265fbc23a06f276f9e008d5dad020e0b.zip |
Rename files for C++ conversion. Does not compile.
After updating, you can remove these files, as shown in 'git status':
Untracked files:
(use "git add <file>..." to include in what will be committed)
src/map/magic-interpreter-lexer.c
src/map/magic-interpreter-parser.c
src/map/magic-interpreter-parser.h
Diffstat (limited to 'src/map/pc.h')
-rw-r--r-- | src/map/pc.h | 210 |
1 files changed, 0 insertions, 210 deletions
diff --git a/src/map/pc.h b/src/map/pc.h deleted file mode 100644 index 742d9d4..0000000 --- a/src/map/pc.h +++ /dev/null @@ -1,210 +0,0 @@ -// $Id: pc.h,v 1.4 2004/09/25 05:32:18 MouseJstr Exp $ - -#ifndef _PC_H_ -#define _PC_H_ - -#include "map.h" - -#define OPTION_MASK 0xd7b8 -#define CART_MASK 0x788 - -#define pc_setdead(sd) ((sd)->state.dead_sit = 1) -#define pc_setsit(sd) ((sd)->state.dead_sit = 2) -//#define pc_setstand(sd) ((sd)->state.dead_sit = 0) -#define pc_isdead(sd) ((sd)->state.dead_sit == 1) -#define pc_issit(sd) ((sd)->state.dead_sit == 2) -#define pc_setdir(sd,b) ((sd)->dir = (b)) -#define pc_setchatid(sd,n) ((sd)->chatID = n) -#define pc_ishiding(sd) ((sd)->status.option&0x4006) -#define pc_iscarton(sd) ((sd)->status.option&CART_MASK) -#define pc_isfalcon(sd) ((sd)->status.option&0x0010) -#define pc_isriding(sd) ((sd)->status.option&0x0020) -#define pc_isinvisible(sd) ((sd)->status.option&0x0040) -#define pc_is50overweight(sd) (sd->weight*2 >= sd->max_weight) -#define pc_is90overweight(sd) (sd->weight*10 >= sd->max_weight*9) - -void pc_touch_all_relevant_npcs (struct map_session_data *sd); /* Checks all npcs/warps at the same location to see whether they - ** should do something with the specified player. */ - -int pc_isGM (struct map_session_data *sd); -int pc_iskiller (struct map_session_data *src, struct map_session_data *target); // [MouseJstr] -int pc_getrefinebonus (int lv, int type); - -void pc_invisibility (struct map_session_data *sd, int enabled); // [Fate] -int pc_counttargeted (struct map_session_data *sd, struct block_list *src, - int target_lv); -int pc_setrestartvalue (struct map_session_data *sd, int type); -int pc_makesavestatus (struct map_session_data *); -int pc_setnewpc (struct map_session_data *, int, int, int, int, int, int); -int pc_authok (int, int, time_t, short tmw_version, struct mmo_charstatus *); -int pc_authfail (int); - -int pc_isequip (struct map_session_data *sd, int n); -int pc_equippoint (struct map_session_data *sd, int n); - -int pc_breakweapon (struct map_session_data *sd); // weapon breaking [Valaris] -int pc_breakarmor (struct map_session_data *sd); // armor breaking [Valaris] - -int pc_checkskill (struct map_session_data *sd, int skill_id); -int pc_checkallowskill (struct map_session_data *sd); -int pc_checkequip (struct map_session_data *sd, int pos); - -int pc_checkoverhp (struct map_session_data *); -int pc_checkoversp (struct map_session_data *); - -int pc_can_reach (struct map_session_data *, int, int); -int pc_walktoxy (struct map_session_data *, int, int); -int pc_stop_walking (struct map_session_data *, int); -int pc_movepos (struct map_session_data *, int, int); -int pc_setpos (struct map_session_data *, char *, int, int, int); -int pc_setsavepoint (struct map_session_data *, char *, int, int); -int pc_randomwarp (struct map_session_data *sd, int type); -int pc_memo (struct map_session_data *sd, int i); - -int pc_checkadditem (struct map_session_data *, int, int); -int pc_inventoryblank (struct map_session_data *); -int pc_search_inventory (struct map_session_data *sd, int item_id); -int pc_payzeny (struct map_session_data *, int); -int pc_additem (struct map_session_data *, struct item *, int); -int pc_getzeny (struct map_session_data *, int); -int pc_delitem (struct map_session_data *, int, int, int); -int pc_checkitem (struct map_session_data *); -int pc_count_all_items (struct map_session_data *player, int item_id); -int pc_remove_items (struct map_session_data *player, int item_id, - int count); - -int pc_cart_additem (struct map_session_data *sd, struct item *item_data, - int amount); -int pc_cart_delitem (struct map_session_data *sd, int n, int amount, - int type); -int pc_putitemtocart (struct map_session_data *sd, int idx, int amount); -int pc_getitemfromcart (struct map_session_data *sd, int idx, int amount); -int pc_cartitem_amount (struct map_session_data *sd, int idx, int amount); - -int pc_takeitem (struct map_session_data *, struct flooritem_data *); -int pc_dropitem (struct map_session_data *, int, int); - -int pc_checkweighticon (struct map_session_data *sd); - -int pc_calcstatus (struct map_session_data *, int); -int pc_bonus (struct map_session_data *, int, int); -int pc_bonus2 (struct map_session_data *sd, int, int, int); -int pc_bonus3 (struct map_session_data *sd, int, int, int, int); -int pc_skill (struct map_session_data *, int, int, int); - -int pc_insert_card (struct map_session_data *sd, int idx_card, - int idx_equip); - -int pc_item_identify (struct map_session_data *sd, int idx); -int pc_steal_item (struct map_session_data *sd, struct block_list *bl); -int pc_steal_coin (struct map_session_data *sd, struct block_list *bl); - -int pc_modifybuyvalue (struct map_session_data *, int); -int pc_modifysellvalue (struct map_session_data *, int); - -int pc_attack (struct map_session_data *, int, int); -int pc_stopattack (struct map_session_data *); - -int pc_follow (struct map_session_data *, int); // [MouseJstr] - -int pc_checkbaselevelup (struct map_session_data *sd); -int pc_checkjoblevelup (struct map_session_data *sd); -int pc_gainexp (struct map_session_data *, int, int); - -#define PC_GAINEXP_REASON_KILLING 0 -#define PC_GAINEXP_REASON_HEALING 1 -#define PC_GAINEXP_REASON_SCRIPT 2 -int pc_gainexp_reason (struct map_session_data *, int, int, int reason); -int pc_extract_healer_exp (struct map_session_data *, int max); // [Fate] Used by healers: extract healer-xp from the target, return result (up to max) - -int pc_nextbaseexp (struct map_session_data *); -int pc_nextbaseafter (struct map_session_data *); // [Valaris] -int pc_nextjobexp (struct map_session_data *); -int pc_nextjobafter (struct map_session_data *); // [Valaris] -int pc_need_status_point (struct map_session_data *, int); -int pc_statusup (struct map_session_data *, int); -int pc_statusup2 (struct map_session_data *, int, int); -int pc_skillup (struct map_session_data *, int); -int pc_allskillup (struct map_session_data *); -int pc_resetlvl (struct map_session_data *, int type); -int pc_resetstate (struct map_session_data *); -int pc_resetskill (struct map_session_data *); -int pc_equipitem (struct map_session_data *, int, int); -int pc_unequipitem (struct map_session_data *, int, int); -int pc_unequipinvyitem (struct map_session_data *, int, int); -int pc_checkitem (struct map_session_data *); -int pc_useitem (struct map_session_data *, int); - -int pc_damage (struct block_list *, struct map_session_data *, int); -int pc_heal (struct map_session_data *, int, int); -int pc_itemheal (struct map_session_data *sd, int hp, int sp); -int pc_percentheal (struct map_session_data *sd, int, int); -int pc_jobchange (struct map_session_data *, int, int); -int pc_setoption (struct map_session_data *, int); -int pc_setcart (struct map_session_data *sd, int type); -int pc_setfalcon (struct map_session_data *sd); -int pc_setriding (struct map_session_data *sd); -int pc_changelook (struct map_session_data *, int, int); -int pc_equiplookall (struct map_session_data *sd); - -int pc_readparam (struct map_session_data *, int); -int pc_setparam (struct map_session_data *, int, int); -int pc_readreg (struct map_session_data *, int); -int pc_setreg (struct map_session_data *, int, int); -char *pc_readregstr (struct map_session_data *sd, int reg); -int pc_setregstr (struct map_session_data *sd, int reg, char *str); -int pc_readglobalreg (struct map_session_data *, char *); -int pc_setglobalreg (struct map_session_data *, char *, int); -int pc_readaccountreg (struct map_session_data *, char *); -int pc_setaccountreg (struct map_session_data *, char *, int); -int pc_readaccountreg2 (struct map_session_data *, char *); -int pc_setaccountreg2 (struct map_session_data *, char *, int); -int pc_percentrefinery (struct map_session_data *sd, struct item *item); - -int pc_addeventtimer (struct map_session_data *sd, int tick, - const char *name); -int pc_deleventtimer (struct map_session_data *sd, const char *name); -int pc_cleareventtimer (struct map_session_data *sd); -int pc_addeventtimercount (struct map_session_data *sd, const char *name, - int tick); - -int pc_calc_pvprank (struct map_session_data *sd); -void pc_calc_pvprank_timer (timer_id, tick_t, custom_id_t, custom_data_t); - -int pc_ismarried (struct map_session_data *sd); -int pc_marriage (struct map_session_data *sd, - struct map_session_data *dstsd); -int pc_divorce (struct map_session_data *sd); -struct map_session_data *pc_get_partner (struct map_session_data *sd); -int pc_set_gm_level (int account_id, int level); -void pc_setstand (struct map_session_data *sd); -void pc_cleanup (struct map_session_data *sd); // [Fate] Clean up after a logged-out PC - -struct pc_base_job -{ - int job; //職業、ただし転生職や養子職の場合は元の職業を返す(廃プリ→プリ) - int type; //ノビ 0, 一次職 1, 二次職 2, スパノビ 3 - int upper; //通常 0, 転生 1, 養子 2 -}; - -struct pc_base_job pc_calc_base_job (int b_class); //転生や養子職の元の職業を返す - -int pc_read_gm_account (int fd); -int pc_setinvincibletimer (struct map_session_data *sd, int); -int pc_delinvincibletimer (struct map_session_data *sd); -int pc_addspiritball (struct map_session_data *sd, int, int); -int pc_delspiritball (struct map_session_data *sd, int, int); -int pc_logout (struct map_session_data *sd); // [fate] Player logs out - -int do_init_pc (void); - -enum -{ ADDITEM_EXIST, ADDITEM_NEW, ADDITEM_OVERAMOUNT }; - -// timer for night.day -timer_id day_timer_tid; -timer_id night_timer_tid; -void map_day_timer (timer_id, tick_t, custom_id_t, custom_data_t); // by [yor] -void map_night_timer (timer_id, tick_t, custom_id_t, custom_data_t); // by [yor] - -#endif |