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authorDennis Friis <peavey@placid.dk>2008-04-02 15:09:18 +0000
committerDennis Friis <peavey@placid.dk>2008-04-02 15:09:18 +0000
commit97bb21a79949779df76269b087f3bce7ef8179ee (patch)
tree08b3bdee2f3596581dd8d8f051afd37ee648cee7 /src/map/pc.h
parentdafdbbe9f1db3e6943003a79a6e23c00da2f2fe1 (diff)
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initial checkin
Diffstat (limited to 'src/map/pc.h')
-rw-r--r--src/map/pc.h186
1 files changed, 186 insertions, 0 deletions
diff --git a/src/map/pc.h b/src/map/pc.h
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--- /dev/null
+++ b/src/map/pc.h
@@ -0,0 +1,186 @@
+// $Id: pc.h,v 1.4 2004/09/25 05:32:18 MouseJstr Exp $
+
+#ifndef _PC_H_
+#define _PC_H_
+
+#include "map.h"
+
+#define OPTION_MASK 0xd7b8
+#define CART_MASK 0x788
+
+#define pc_setdead(sd) ((sd)->state.dead_sit = 1)
+#define pc_setsit(sd) ((sd)->state.dead_sit = 2)
+//#define pc_setstand(sd) ((sd)->state.dead_sit = 0)
+#define pc_isdead(sd) ((sd)->state.dead_sit == 1)
+#define pc_issit(sd) ((sd)->state.dead_sit == 2)
+#define pc_setdir(sd,b,h) ((sd)->dir = (b) ,(sd)->head_dir = (h) )
+#define pc_setchatid(sd,n) ((sd)->chatID = n)
+#define pc_ishiding(sd) ((sd)->status.option&0x4006)
+#define pc_iscarton(sd) ((sd)->status.option&CART_MASK)
+#define pc_isfalcon(sd) ((sd)->status.option&0x0010)
+#define pc_isriding(sd) ((sd)->status.option&0x0020)
+#define pc_isinvisible(sd) ((sd)->status.option&0x0040)
+#define pc_is50overweight(sd) (sd->weight*2 >= sd->max_weight)
+#define pc_is90overweight(sd) (sd->weight*10 >= sd->max_weight*9)
+
+int pc_isGM(struct map_session_data *sd);
+int pc_iskiller(struct map_session_data *src, struct map_session_data *target); // [MouseJstr]
+int pc_getrefinebonus(int lv,int type);
+
+int pc_counttargeted(struct map_session_data *sd,struct block_list *src,int target_lv);
+int pc_setrestartvalue(struct map_session_data *sd,int type);
+int pc_makesavestatus(struct map_session_data *);
+int pc_setnewpc(struct map_session_data*,int,int,int,int,int,int);
+int pc_authok(int, int, time_t, struct mmo_charstatus *);
+int pc_authfail(int);
+
+int pc_isequip(struct map_session_data *sd,int n);
+int pc_equippoint(struct map_session_data *sd,int n);
+
+int pc_breakweapon(struct map_session_data *sd); // weapon breaking [Valaris]
+int pc_breakarmor(struct map_session_data *sd); // armor breaking [Valaris]
+
+int pc_checkskill(struct map_session_data *sd,int skill_id);
+int pc_checkallowskill(struct map_session_data *sd);
+int pc_checkequip(struct map_session_data *sd,int pos);
+
+int pc_checkoverhp(struct map_session_data*);
+int pc_checkoversp(struct map_session_data*);
+
+int pc_can_reach(struct map_session_data*,int,int);
+int pc_walktoxy(struct map_session_data*,int,int);
+int pc_stop_walking(struct map_session_data*,int);
+int pc_movepos(struct map_session_data*,int,int);
+int pc_setpos(struct map_session_data*,char*,int,int,int);
+int pc_setsavepoint(struct map_session_data*,char*,int,int);
+int pc_randomwarp(struct map_session_data *sd,int type);
+int pc_memo(struct map_session_data *sd,int i);
+
+int pc_checkadditem(struct map_session_data*,int,int);
+int pc_inventoryblank(struct map_session_data*);
+int pc_search_inventory(struct map_session_data *sd,int item_id);
+int pc_payzeny(struct map_session_data*,int);
+int pc_additem(struct map_session_data*,struct item*,int);
+int pc_getzeny(struct map_session_data*,int);
+int pc_delitem(struct map_session_data*,int,int,int);
+int pc_checkitem(struct map_session_data*);
+
+int pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amount);
+int pc_cart_delitem(struct map_session_data *sd,int n,int amount,int type);
+int pc_putitemtocart(struct map_session_data *sd,int idx,int amount);
+int pc_getitemfromcart(struct map_session_data *sd,int idx,int amount);
+int pc_cartitem_amount(struct map_session_data *sd,int idx,int amount);
+
+int pc_takeitem(struct map_session_data*,struct flooritem_data*);
+int pc_dropitem(struct map_session_data*,int,int);
+
+int pc_checkweighticon(struct map_session_data *sd);
+
+int pc_calcstatus(struct map_session_data*,int);
+int pc_bonus(struct map_session_data*,int,int);
+int pc_bonus2(struct map_session_data *sd,int,int,int);
+int pc_bonus3(struct map_session_data *sd,int,int,int,int);
+int pc_skill(struct map_session_data*,int,int,int);
+
+int pc_insert_card(struct map_session_data *sd,int idx_card,int idx_equip);
+
+int pc_item_identify(struct map_session_data *sd,int idx);
+int pc_steal_item(struct map_session_data *sd,struct block_list *bl);
+int pc_steal_coin(struct map_session_data *sd,struct block_list *bl);
+
+int pc_modifybuyvalue(struct map_session_data*,int);
+int pc_modifysellvalue(struct map_session_data*,int);
+
+int pc_attack(struct map_session_data*,int,int);
+int pc_stopattack(struct map_session_data*);
+
+int pc_follow(struct map_session_data*, int); // [MouseJstr]
+
+int pc_checkbaselevelup(struct map_session_data *sd);
+int pc_checkjoblevelup(struct map_session_data *sd);
+int pc_gainexp(struct map_session_data*,int,int);
+int pc_nextbaseexp(struct map_session_data *);
+int pc_nextbaseafter(struct map_session_data *); // [Valaris]
+int pc_nextjobexp(struct map_session_data *);
+int pc_nextjobafter(struct map_session_data *); // [Valaris]
+int pc_need_status_point(struct map_session_data *,int);
+int pc_statusup(struct map_session_data*,int);
+int pc_statusup2(struct map_session_data*,int,int);
+int pc_skillup(struct map_session_data*,int);
+int pc_allskillup(struct map_session_data*);
+int pc_resetlvl(struct map_session_data*,int type);
+int pc_resetstate(struct map_session_data*);
+int pc_resetskill(struct map_session_data*);
+int pc_equipitem(struct map_session_data*,int,int);
+int pc_unequipitem(struct map_session_data*,int,int);
+int pc_checkitem(struct map_session_data*);
+int pc_useitem(struct map_session_data*,int);
+
+int pc_damage(struct block_list *,struct map_session_data*,int);
+int pc_heal(struct map_session_data *,int,int);
+int pc_itemheal(struct map_session_data *sd,int hp,int sp);
+int pc_percentheal(struct map_session_data *sd,int,int);
+int pc_jobchange(struct map_session_data *,int, int);
+int pc_setoption(struct map_session_data *,int);
+int pc_setcart(struct map_session_data *sd,int type);
+int pc_setfalcon(struct map_session_data *sd);
+int pc_setriding(struct map_session_data *sd);
+int pc_changelook(struct map_session_data *,int,int);
+int pc_equiplookall(struct map_session_data *sd);
+
+int pc_readparam(struct map_session_data*,int);
+int pc_setparam(struct map_session_data*,int,int);
+int pc_readreg(struct map_session_data*,int);
+int pc_setreg(struct map_session_data*,int,int);
+char *pc_readregstr(struct map_session_data *sd,int reg);
+int pc_setregstr(struct map_session_data *sd,int reg,char *str);
+int pc_readglobalreg(struct map_session_data*,char*);
+int pc_setglobalreg(struct map_session_data*,char*,int);
+int pc_readaccountreg(struct map_session_data*,char*);
+int pc_setaccountreg(struct map_session_data*,char*,int);
+int pc_readaccountreg2(struct map_session_data*,char*);
+int pc_setaccountreg2(struct map_session_data*,char*,int);
+int pc_percentrefinery(struct map_session_data *sd,struct item *item);
+
+int pc_addeventtimer(struct map_session_data *sd,int tick,const char *name);
+int pc_deleventtimer(struct map_session_data *sd,const char *name);
+int pc_cleareventtimer(struct map_session_data *sd);
+int pc_addeventtimercount(struct map_session_data *sd,const char *name,int tick);
+
+int pc_calc_pvprank(struct map_session_data *sd);
+int pc_calc_pvprank_timer(int tid,unsigned int tick,int id,int data);
+
+int pc_ismarried(struct map_session_data *sd);
+int pc_marriage(struct map_session_data *sd,struct map_session_data *dstsd);
+int pc_divorce(struct map_session_data *sd);
+struct map_session_data *pc_get_partner(struct map_session_data *sd);
+int pc_set_gm_level(int account_id, int level);
+void pc_setstand(struct map_session_data *sd);
+
+
+struct pc_base_job{
+ int job; //職業、ただし転生職や養子職の場合は元の職業を返す(廃プリ→プリ)
+ int type; //ノビ 0, 一次職 1, 二次職 2, スパノビ 3
+ int upper; //通常 0, 転生 1, 養子 2
+};
+
+struct pc_base_job pc_calc_base_job(int b_class);//転生や養子職の元の職業を返す
+
+int pc_read_gm_account(int fd);
+int pc_setinvincibletimer(struct map_session_data *sd,int);
+int pc_delinvincibletimer(struct map_session_data *sd);
+int pc_addspiritball(struct map_session_data *sd,int,int);
+int pc_delspiritball(struct map_session_data *sd,int,int);
+
+int do_init_pc(void);
+
+enum {ADDITEM_EXIST,ADDITEM_NEW,ADDITEM_OVERAMOUNT};
+
+// timer for night.day
+int day_timer_tid;
+int night_timer_tid;
+int map_day_timer(int,unsigned int,int,int); // by [yor]
+int map_night_timer(int,unsigned int,int,int); // by [yor]
+
+#endif
+