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author | Freeyorp <TheFreeYorp+git@gmail.com> | 2024-04-29 10:15:51 +0000 |
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committer | Freeyorp <TheFreeYorp+git@gmail.com> | 2024-04-29 12:43:39 +0000 |
commit | 9d00c99cd0c636aa5a6c25677d334d455cd9195f (patch) | |
tree | c4e4956aa42b17b7085924e3623db45f29959f5e /src/map/npc.cpp | |
parent | bafec99026144d807bb140b6daf86853c4603e51 (diff) | |
download | tmwa-9d00c99cd0c636aa5a6c25677d334d455cd9195f.tar.gz tmwa-9d00c99cd0c636aa5a6c25677d334d455cd9195f.tar.bz2 tmwa-9d00c99cd0c636aa5a6c25677d334d455cd9195f.tar.xz tmwa-9d00c99cd0c636aa5a6c25677d334d455cd9195f.zip |
npc_destroy: Defer NPC destruction via timer
055-1 _nodes.txt will call `destroy;` from within OnInit, that is during an
iteration of the global `ev_db`. Previously, concurrent modification
invalidated this iteration, resulting in a crash.
This still nullifes `oid`, dequeues all timers, and effectively calls
`builtin_end`.
`npc_data::deletion_pending` is extended to include a third state.
In addition to no deletion happening, and indicating when `npc_free` is
currently on the stack, it now also tracks whether the NPC is about to be
deleted by a timer.
This means that an NPC which is about to be deleted is still blocked from
triggering new events, much like an NPC actively being deleted would.
Starting or continuing an NPC dialog with an NPC that does not, or is about to
no longer exist, is now also blocked.
Diffstat (limited to 'src/map/npc.cpp')
-rw-r--r-- | src/map/npc.cpp | 19 |
1 files changed, 14 insertions, 5 deletions
diff --git a/src/map/npc.cpp b/src/map/npc.cpp index e8d6d4b..8a6bead 100644 --- a/src/map/npc.cpp +++ b/src/map/npc.cpp @@ -357,7 +357,7 @@ void npc_eventtimer(TimerData *, tick_t, BlockId, NpcEvent data) data); return; }); - if ((nd = ev->nd) == nullptr || nd->deletion_pending == true) + if ((nd = ev->nd) == nullptr || nd->deletion_pending != npc_data::NOT_DELETING) { if (battle_config.error_log) PRINTF("npc_event: event not found [%s]\n"_fmt, @@ -591,7 +591,7 @@ int npc_event(dumb_ptr<map_session_data> sd, NpcEvent eventname, ev.pos = ev2->pos; } - if ((nd = ev.nd) == nullptr || nd->deletion_pending == true) + if ((nd = ev.nd) == nullptr || nd->deletion_pending != npc_data::NOT_DELETING) { if (!mob_kill && battle_config.error_log) PRINTF("npc_event: event not found [%s]\n"_fmt, @@ -774,6 +774,14 @@ int npc_click(dumb_ptr<map_session_data> sd, BlockId id) nd = map_id_is_npc(id); + // If someone clicked on an NPC that is about to no longer exist, then + // release them + if (nd->deletion_pending != npc_data::NOT_DELETING) + { + clif_scriptclose(sd, id); + return 1; + } + if (nd->flag & 1) // 無効化されている return 1; @@ -818,7 +826,8 @@ int npc_scriptcont(dumb_ptr<map_session_data> sd, BlockId id) nd = map_id_is_npc(id); - if (!nd /* NPC was disposed? */) + // If the NPC is about to be deleted, release the PC + if (nd->deletion_pending != npc_data::NOT_DELETING) { clif_scriptclose(sd, id); npc_event_dequeue(sd); @@ -1091,10 +1100,10 @@ void npc_propagate_update(dumb_ptr<npc_data> nd) void npc_free(dumb_ptr<npc_data> nd) { - if (nd == nullptr || nd->deletion_pending == true) + if (nd == nullptr || nd->deletion_pending == npc_data::DELETION_ACTIVE) return; - nd->deletion_pending = true; + nd->deletion_pending = npc_data::DELETION_ACTIVE; nd->flag |= 1; clif_clearchar(nd, BeingRemoveWhy::GONE); npc_propagate_update(nd); |