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authorBen Longbons <b.r.longbons@gmail.com>2013-06-11 21:55:13 -0700
committerBen Longbons <b.r.longbons@gmail.com>2013-06-11 23:27:33 -0700
commit8b5370313dcc00a45ea5c3e8b4c497bc00fd8e13 (patch)
tree15e8a4841af992e17794f26fc7991ed40c35bd51 /src/map/map.hpp
parent8c6072df499ef9068346fbe8313b63dbba1e4e82 (diff)
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Allegedly remove all manual memory management
Diffstat (limited to 'src/map/map.hpp')
-rw-r--r--src/map/map.hpp137
1 files changed, 73 insertions, 64 deletions
diff --git a/src/map/map.hpp b/src/map/map.hpp
index cb2513a..c004315 100644
--- a/src/map/map.hpp
+++ b/src/map/map.hpp
@@ -8,6 +8,7 @@
#include <functional>
#include "../common/db.hpp"
+#include "../common/matrix.hpp"
#include "../common/socket.hpp"
#include "../common/timer.t.hpp"
@@ -22,7 +23,6 @@ constexpr int BLOCK_SIZE = 8;
#define AREA_SIZE battle_config.area_size
constexpr std::chrono::seconds LIFETIME_FLOORITEM = std::chrono::minutes(1);
constexpr int DAMAGELOG_SIZE = 30;
-constexpr int LOOTITEM_SIZE = 10;
constexpr int MAX_SKILL_LEVEL = 100;
constexpr int MAX_MOBSKILL = 32;
constexpr int MAX_EVENTQUEUE = 2;
@@ -40,12 +40,14 @@ struct npc_data;
struct mob_data;
struct flooritem_data;
struct invocation;
+struct map_local;
struct block_list
{
dumb_ptr<block_list> bl_next, bl_prev;
int bl_id;
- short bl_m, bl_x, bl_y;
+ map_local *bl_m;
+ short bl_x, bl_y;
BL bl_type;
// This deletes the copy-ctor also
@@ -153,12 +155,14 @@ struct map_session_data : block_list, SessionData
struct walkpath_data walkpath;
Timer walktimer;
int npc_id, areanpc_id, npc_shopid;
+ // this is important
int npc_pos;
int npc_menu;
int npc_amount;
- int npc_stack, npc_stackmax;
- const ScriptCode *npc_script, *npc_scriptroot;
- struct script_data *npc_stackbuf;
+ // I have no idea exactly what these are doing ...
+ // but one should probably be replaced with a ScriptPointer ???
+ const ScriptBuffer *npc_script, *npc_scriptroot;
+ std::vector<struct script_data> npc_stackbuf;
char npc_str[256];
struct
{
@@ -229,10 +233,10 @@ struct map_session_data : block_list, SessionData
int die_counter;
- int reg_num;
- struct script_reg *reg;
- int regstr_num;
- struct script_regstr *regstr;
+ // register keys are ints (interned)
+ DMap<int, int> regm;
+ // can't be DMap because we want predictable .c_str()s
+ Map<int, std::string> regstrm;
earray<struct status_change, StatusChange, StatusChange::MAX_STATUSCHANGE> sc_data;
short sc_count;
@@ -262,13 +266,6 @@ struct map_session_data : block_list, SessionData
struct
{
- char name[24];
- } ignore[80];
- int ignoreAll;
- short sg_count;
-
- struct
- {
unsigned in_progress:1;
} auto_ban_info;
@@ -339,16 +336,25 @@ class npc_data_script : public npc_data
public:
struct
{
- const ScriptCode *script;
+ // The bytecode unique to this NPC.
+ std::unique_ptr<const ScriptBuffer> script;
+ // Diameter.
short xs, ys;
+ // Tick counter through the timers.
+ // It is actually updated when frobbing the thing in any way.
+ // If this is timer_eventv().back().timer, it is expired
+ // rather than blank. It's probably a bad idea to rely on this.
interval_t timer;
+ // Actual timer that fires the event.
Timer timerid;
- int timeramount, nexttimer;
+ // Event to be fired, or .end() if no timer.
+ std::vector<npc_timerevent_list>::iterator nexttimer;
+ // When the timer started. Needed to get the true diff, or to stop.
tick_t timertick;
- struct npc_timerevent_list *timer_event;
- int label_list_num;
- struct npc_label_list *label_list;
- int src_id;
+ // List of label events to call.
+ std::vector<npc_timerevent_list> timer_eventv;
+ // List of (name, offset) label locations in the bytecode
+ std::vector<npc_label_list> label_listv;
} scr;
};
@@ -372,7 +378,7 @@ public:
class npc_data_message : public npc_data
{
public:
- char *message;
+ std::string message;
};
constexpr int MOB_XP_BONUS_BASE = 1024;
@@ -384,9 +390,13 @@ struct mob_data : block_list
short mob_class;
DIR dir;
MobMode mode;
- short m, x0, y0, xs, ys;
+ struct
+ {
+ map_local *m;
+ short x0, y0, xs, ys;
+ interval_t delay1, delay2;
+ } spawn;
char name[24];
- interval_t spawndelay1, spawndelay2;
struct
{
MS state;
@@ -416,8 +426,7 @@ struct mob_data : block_list
int id;
int dmg;
} dmglog[DAMAGELOG_SIZE];
- struct item *lootitem;
- short lootitem_count;
+ std::vector<struct item> lootitemv;
earray<struct status_change, StatusChange, StatusChange::MAX_STATUSCHANGE> sc_data;
short sc_count;
@@ -426,7 +435,6 @@ struct mob_data : block_list
Opt3 opt3;
Option option;
short min_chase;
- short sg_count;
Timer deletetimer;
Timer skilltimer;
@@ -444,18 +452,28 @@ struct mob_data : block_list
short size;
};
-struct map_data
+struct BlockLists
{
+ dumb_ptr<block_list> normal, mobs_only;
+};
+
+struct map_abstract
+{
+ // shouldn't this be 16?
+ // but beware of hard-coded memcpys
char name[24];
- char alias[24]; // [MouseJstr]
- // if NULL, actually a map_data_other_server
+ // gat is NULL for map_remote and non-NULL or map_local
std::unique_ptr<MapCell[]> gat;
- dumb_ptr<block_list> *block;
- dumb_ptr<block_list> *block_mob;
- int *block_count, *block_mob_count;
- int m;
+
+ virtual ~map_abstract() {};
+};
+extern
+UPMap<std::string, map_abstract> maps_db;
+
+struct map_local : map_abstract
+{
+ Matrix<BlockLists> blocks;
short xs, ys;
- short bxs, bys;
int npc_num;
int users;
struct
@@ -494,27 +512,18 @@ struct map_data
int drop_per;
} drop_list[MAX_DROP_PER_MAP];
};
-struct map_data_other_server
+
+struct map_remote : map_abstract
{
- char name[24];
- unsigned char *gat; // NULL固定にして判断
struct in_addr ip;
unsigned int port;
};
-extern struct map_data map[];
-extern int map_num;
-
inline
-MapCell read_gatp(struct map_data *m, int x, int y)
+MapCell read_gatp(map_local *m, int x, int y)
{
return m->gat[x + y * m->xs];
}
-inline
-MapCell read_gat(int m, int x, int y)
-{
- return read_gatp(&map[m], x, y);
-}
struct flooritem_data : block_list
{
@@ -552,21 +561,21 @@ public:
int map_addblock(dumb_ptr<block_list>);
int map_delblock(dumb_ptr<block_list>);
void map_foreachinarea(std::function<void(dumb_ptr<block_list>)>,
- int,
+ map_local *,
int, int, int, int,
BL);
// -- moonsoul (added map_foreachincell)
void map_foreachincell(std::function<void(dumb_ptr<block_list>)>,
- int,
+ map_local *,
int, int,
BL);
void map_foreachinmovearea(std::function<void(dumb_ptr<block_list>)>,
- int,
+ map_local *,
int, int, int, int,
int, int,
BL);
//block関連に追加
-int map_count_oncell(int m, int x, int y);
+int map_count_oncell(map_local *m, int x, int y);
// 一時的object関連
int map_addobject(dumb_ptr<block_list>);
int map_delobject(int, BL type);
@@ -576,15 +585,15 @@ void map_foreachobject(std::function<void(dumb_ptr<block_list>)>,
//
void map_quit(dumb_ptr<map_session_data>);
// npc
-int map_addnpc(int, dumb_ptr<npc_data>);
+int map_addnpc(map_local *, dumb_ptr<npc_data>);
void map_log(const_string line);
#define MAP_LOG(format, ...) \
map_log(static_cast<const std::string&>(STRPRINTF(format, ## __VA_ARGS__)))
#define MAP_LOG_PC(sd, fmt, ...) \
- MAP_LOG("PC%d %d:%d,%d " fmt, \
- sd->status.char_id, sd->bl_m, sd->bl_x, sd->bl_y, ## __VA_ARGS__)
+ MAP_LOG("PC%d %s:%d,%d " fmt, \
+ sd->status.char_id, sd->bl_m->name, sd->bl_x, sd->bl_y, ## __VA_ARGS__)
// 床アイテム関連
void map_clearflooritem_timer(TimerData *, tick_t, int);
@@ -593,10 +602,12 @@ void map_clearflooritem(int id)
{
map_clearflooritem_timer(nullptr, tick_t(), id);
}
-int map_addflooritem_any(struct item *, int amount, int m, int x, int y,
+int map_addflooritem_any(struct item *, int amount,
+ map_local *m, int x, int y,
dumb_ptr<map_session_data> *owners, interval_t *owner_protection,
interval_t lifetime, int dispersal);
-int map_addflooritem(struct item *, int, int, int, int,
+int map_addflooritem(struct item *, int,
+ map_local *, int, int,
dumb_ptr<map_session_data>, dumb_ptr<map_session_data>,
dumb_ptr<map_session_data>);
@@ -672,7 +683,7 @@ dumb_ptr<invocation> map_id_is_spell(int id)
}
-int map_mapname2mapid(const char *);
+map_local *map_mapname2mapid(const char *);
int map_mapname2ipport(const char *, struct in_addr *, int *);
int map_setipport(const char *name, struct in_addr ip, int port);
void map_addiddb(dumb_ptr<block_list>);
@@ -690,17 +701,15 @@ dumb_ptr<map_session_data> map_get_prev_session(
dumb_ptr<map_session_data> current);
// gat関連
-MapCell map_getcell(int, int, int);
-void map_setcell(int, int, int, MapCell);
+MapCell map_getcell(map_local *, int, int);
+void map_setcell(map_local *, int, int, MapCell);
// その他
bool map_check_dir(DIR s_dir, DIR t_dir);
DIR map_calc_dir(dumb_ptr<block_list> src, int x, int y);
-// path.cより
-int path_search(struct walkpath_data *, int, int, int, int, int, int);
-
-std::pair<uint16_t, uint16_t> map_randfreecell(int m, uint16_t x, uint16_t y, uint16_t w, uint16_t h);
+std::pair<uint16_t, uint16_t> map_randfreecell(map_local *m,
+ uint16_t x, uint16_t y, uint16_t w, uint16_t h);
inline dumb_ptr<map_session_data> block_list::as_player() { return dumb_ptr<map_session_data>(static_cast<map_session_data *>(this)) ; }
inline dumb_ptr<npc_data> block_list::as_npc() { return dumb_ptr<npc_data>(static_cast<npc_data *>(this)) ; }