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author | meko <mekolat@users.noreply.github.com> | 2015-09-29 12:22:46 -0400 |
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committer | meko <mekolat@users.noreply.github.com> | 2015-09-29 12:22:46 -0400 |
commit | 25941d0fc34a420726c5bfb88e8f3c02a072369c (patch) | |
tree | 00a6a7869f50d204f7a268f6a4bbc39d222b69ca /src/map/map.hpp | |
parent | 1deb35fc806cd4d9b7d3656448884491c5abb429 (diff) | |
parent | a75c3f0fb3fd71dbe587e0ee079cc419e68e435f (diff) | |
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Merge pull request #152 from wushin/summoned-mobs
Fix how attacked summons behave when master leaves
Diffstat (limited to 'src/map/map.hpp')
-rw-r--r-- | src/map/map.hpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/map/map.hpp b/src/map/map.hpp index aea35b7..a247bb6 100644 --- a/src/map/map.hpp +++ b/src/map/map.hpp @@ -472,6 +472,7 @@ struct mob_data : block_list std::unique_ptr<tick_t[]> skilldelayup; // [MAX_MOBSKILL]; LevelElement def_ele; BlockId master_id; + BlockId last_master_id; int master_dist; int exclusion_src, exclusion_party; NpcEvent npc_event; |