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authormeko <mekolat@users.noreply.github.com>2015-09-29 12:22:46 -0400
committermeko <mekolat@users.noreply.github.com>2015-09-29 12:22:46 -0400
commit25941d0fc34a420726c5bfb88e8f3c02a072369c (patch)
tree00a6a7869f50d204f7a268f6a4bbc39d222b69ca /src/map/map.hpp
parent1deb35fc806cd4d9b7d3656448884491c5abb429 (diff)
parenta75c3f0fb3fd71dbe587e0ee079cc419e68e435f (diff)
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Merge pull request #152 from wushin/summoned-mobs
Fix how attacked summons behave when master leaves
Diffstat (limited to 'src/map/map.hpp')
-rw-r--r--src/map/map.hpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/map/map.hpp b/src/map/map.hpp
index aea35b7..a247bb6 100644
--- a/src/map/map.hpp
+++ b/src/map/map.hpp
@@ -472,6 +472,7 @@ struct mob_data : block_list
std::unique_ptr<tick_t[]> skilldelayup; // [MAX_MOBSKILL];
LevelElement def_ele;
BlockId master_id;
+ BlockId last_master_id;
int master_dist;
int exclusion_src, exclusion_party;
NpcEvent npc_event;