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authorBen Longbons <b.r.longbons@gmail.com>2012-08-30 16:16:25 -0700
committerBen Longbons <b.r.longbons@gmail.com>2012-08-30 17:03:31 -0700
commit41974ae5265fbc23a06f276f9e008d5dad020e0b (patch)
tree9d595215172e87e2d83b74f7bf3430b3040e780e /src/map/itemdb.c
parent21742909143df9159b2401c3e2a39cc0b2bad620 (diff)
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Rename files for C++ conversion. Does not compile.
After updating, you can remove these files, as shown in 'git status': Untracked files: (use "git add <file>..." to include in what will be committed) src/map/magic-interpreter-lexer.c src/map/magic-interpreter-parser.c src/map/magic-interpreter-parser.h
Diffstat (limited to 'src/map/itemdb.c')
-rw-r--r--src/map/itemdb.c753
1 files changed, 0 insertions, 753 deletions
diff --git a/src/map/itemdb.c b/src/map/itemdb.c
deleted file mode 100644
index f89446b..0000000
--- a/src/map/itemdb.c
+++ /dev/null
@@ -1,753 +0,0 @@
-// $Id: itemdb.c,v 1.3 2004/09/25 05:32:18 MouseJstr Exp $
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
-#include "../common/db.h"
-#include "../common/grfio.h"
-#include "../common/nullpo.h"
-#include "map.h"
-#include "battle.h"
-#include "itemdb.h"
-#include "script.h"
-#include "pc.h"
-#include "../common/socket.h"
-#include "../common/mt_rand.h"
-
-#ifdef MEMWATCH
-#include "memwatch.h"
-#endif
-
-#define MAX_RANDITEM 2000
-
-// ** ITEMDB_OVERRIDE_NAME_VERBOSE **
-// 定義すると、itemdb.txtとgrfで名前が異なる場合、表示します.
-//#define ITEMDB_OVERRIDE_NAME_VERBOSE 1
-
-static struct dbt *item_db;
-
-static struct random_item_data blue_box[MAX_RANDITEM],
- violet_box[MAX_RANDITEM], card_album[MAX_RANDITEM],
- gift_box[MAX_RANDITEM], scroll[MAX_RANDITEM];
-static int blue_box_count = 0, violet_box_count = 0, card_album_count =
- 0, gift_box_count = 0, scroll_count = 0;
-static int blue_box_default = 0, violet_box_default = 0, card_album_default =
- 0, gift_box_default = 0, scroll_default = 0;
-
-// Function declarations
-
-static void itemdb_read (void);
-static int itemdb_readdb (void);
-static int itemdb_read_randomitem (void);
-static int itemdb_read_itemavail (void);
-static int itemdb_read_itemnametable (void);
-static int itemdb_read_noequip (void);
-void itemdb_reload (void);
-
-/*==========================================
- * 名前で検索用
- *------------------------------------------
- */
-// name = item alias, so we should find items aliases first. if not found then look for "jname" (full name)
-void itemdb_searchname_sub (db_key_t key, db_val_t data, va_list ap)
-{
- struct item_data *item = (struct item_data *) data, **dst;
- char *str;
- str = va_arg (ap, char *);
- dst = va_arg (ap, struct item_data **);
-// if( strcasecmp(item->name,str)==0 || strcmp(item->jname,str)==0 ||
-// memcmp(item->name,str,24)==0 || memcmp(item->jname,str,24)==0 )
- if (strcasecmp (item->name, str) == 0) //by lupus
- *dst = item;
-}
-
-/*==========================================
- * 名前で検索用
- *------------------------------------------
- */
-int itemdb_searchjname_sub (void *key, void *data, va_list ap)
-{
- struct item_data *item = (struct item_data *) data, **dst;
- char *str;
- str = va_arg (ap, char *);
- dst = va_arg (ap, struct item_data **);
- if (strcasecmp (item->jname, str) == 0)
- *dst = item;
- return 0;
-}
-
-/*==========================================
- * 名前で検索
- *------------------------------------------
- */
-struct item_data *itemdb_searchname (const char *str)
-{
- struct item_data *item = NULL;
- numdb_foreach (item_db, itemdb_searchname_sub, str, &item);
- return item;
-}
-
-/*==========================================
- * 箱系アイテム検索
- *------------------------------------------
- */
-int itemdb_searchrandomid (int flags)
-{
- int nameid = 0, i, index, count;
- struct random_item_data *list = NULL;
-
- struct
- {
- int nameid, count;
- struct random_item_data *list;
- } data[] =
- {
- {
- 0, 0, NULL},
- {
- blue_box_default, blue_box_count, blue_box},
- {
- violet_box_default, violet_box_count, violet_box},
- {
- card_album_default, card_album_count, card_album},
- {
- gift_box_default, gift_box_count, gift_box},
- {
- scroll_default, scroll_count, scroll},};
-
- if (flags >= 1 && flags <= 5)
- {
- nameid = data[flags].nameid;
- count = data[flags].count;
- list = data[flags].list;
-
- if (count > 0)
- {
- for (i = 0; i < 1000; i++)
- {
- index = MRAND (count);
- if (MRAND (1000000) < list[index].per)
- {
- nameid = list[index].nameid;
- break;
- }
- }
- }
- }
- return nameid;
-}
-
-/*==========================================
- * DBの存在確認
- *------------------------------------------
- */
-struct item_data *itemdb_exists (int nameid)
-{
- return (struct item_data *)numdb_search (item_db, nameid);
-}
-
-/*==========================================
- * DBの検索
- *------------------------------------------
- */
-struct item_data *itemdb_search (int nameid)
-{
- struct item_data *id = (struct item_data *)numdb_search (item_db, nameid);
- if (id)
- return id;
-
- id = (struct item_data *) calloc (1, sizeof (struct item_data));
- numdb_insert (item_db, nameid, id);
-
- id->nameid = nameid;
- id->value_buy = 10;
- id->value_sell = id->value_buy / 2;
- id->weight = 10;
- id->sex = 2;
- id->elv = 0;
- id->flag.available = 0;
- id->flag.value_notdc = 0; //一応・・・
- id->flag.value_notoc = 0;
- id->flag.no_equip = 0;
- id->view_id = 0;
-
- if (nameid > 500 && nameid < 600)
- id->type = 0; //heal item
- else if (nameid > 600 && nameid < 700)
- id->type = 2; //use item
- else if ((nameid > 700 && nameid < 1100) ||
- (nameid > 7000 && nameid < 8000))
- id->type = 3; //correction
- else if (nameid >= 1750 && nameid < 1771)
- id->type = 10; //arrow
- else if (nameid > 1100 && nameid < 2000)
- id->type = 4; //weapon
- else if ((nameid > 2100 && nameid < 3000) ||
- (nameid > 5000 && nameid < 6000))
- id->type = 5; //armor
- else if (nameid > 4000 && nameid < 5000)
- id->type = 6; //card
-
- return id;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int itemdb_isequip (int nameid)
-{
- int type = itemdb_type (nameid);
- if (type == 0 || type == 2 || type == 3 || type == 6 || type == 10)
- return 0;
- return 1;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int itemdb_isequip2 (struct item_data *data)
-{
- if (data)
- {
- int type = data->type;
- if (type == 0 || type == 2 || type == 3 || type == 6 || type == 10)
- return 0;
- else
- return 1;
- }
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int itemdb_isequip3 (int nameid)
-{
- int type = itemdb_type (nameid);
- if (type == 4 || type == 5 || type == 8)
- return 1;
- return 0;
-}
-
-/*==========================================
- * 捨てられるアイテムは1、そうでないアイテムは0
- *------------------------------------------
- */
-int itemdb_isdropable (int nameid)
-{
- //結婚指輪は捨てられない
- switch (nameid)
- {
- case 2634: //結婚指輪
- case 2635: //結婚指輪
- return 0;
- }
-
- return 1;
-}
-
-//
-// 初期化
-//
-/*==========================================
- *
- *------------------------------------------
- */
-static int itemdb_read_itemslottable (void)
-{
- char *buf, *p;
- int s;
-
- buf = (char *)grfio_reads ("data\\itemslottable.txt", &s);
- if (buf == NULL)
- return -1;
- buf[s] = 0;
- for (p = buf; p - buf < s;)
- {
- int nameid, equip;
- sscanf (p, "%d#%d#", &nameid, &equip);
- itemdb_search (nameid)->equip = equip;
- p = strchr (p, 10);
- if (!p)
- break;
- p++;
- p = strchr (p, 10);
- if (!p)
- break;
- p++;
- }
- free (buf);
-
- return 0;
-}
-
-/*==========================================
- * アイテムデータベースの読み込み
- *------------------------------------------
- */
-static int itemdb_readdb (void)
-{
- FILE *fp;
- char line[1024];
- int ln = 0, lines = 0;
- int nameid, j;
- char *str[32], *p, *np;
- struct item_data *id;
- int i = 0;
- char *filename[] = { "db/item_db.txt", "db/item_db2.txt" };
-
- for (i = 0; i < 2; i++)
- {
-
- fp = fopen_ (filename[i], "r");
- if (fp == NULL)
- {
- if (i > 0)
- continue;
- printf ("can't read %s\n", filename[i]);
- exit (1);
- }
-
- lines = 0;
- while (fgets (line, 1020, fp))
- {
- lines++;
- if (line[0] == '/' && line[1] == '/')
- continue;
- memset (str, 0, sizeof (str));
- for (j = 0, np = p = line; j < 17 && p; j++)
- {
- while (*p == '\t' || *p == ' ')
- p++;
- str[j] = p;
- p = strchr (p, ',');
- if (p)
- {
- *p++ = 0;
- np = p;
- }
- }
- if (str[0] == NULL)
- continue;
-
- nameid = atoi (str[0]);
- if (nameid <= 0 || nameid >= 20000)
- continue;
- ln++;
-
- //ID,Name,Jname,Type,Price,Sell,Weight,ATK,DEF,Range,Slot,Job,Gender,Loc,wLV,eLV,View
- id = itemdb_search (nameid);
- memcpy (id->name, str[1], 24);
- memcpy (id->jname, str[2], 24);
- id->type = atoi (str[3]);
- id->value_buy = atoi (str[4]);
- id->value_sell = atoi (str[5]);
- if (id->value_buy == 0 && id->value_sell == 0)
- {
- }
- else if (id->value_buy == 0)
- {
- id->value_buy = id->value_sell * 2;
- }
- else if (id->value_sell == 0)
- {
- id->value_sell = id->value_buy / 2;
- }
- id->weight = atoi (str[6]);
- id->atk = atoi (str[7]);
- id->def = atoi (str[8]);
- id->range = atoi (str[9]);
- id->magic_bonus = atoi (str[10]);
- id->slot = atoi (str[11]);
- id->sex = atoi (str[12]);
- id->equip = atoi (str[13]);
- id->wlv = atoi (str[14]);
- id->elv = atoi (str[15]);
- id->look = atoi (str[16]);
- id->flag.available = 1;
- id->flag.value_notdc = 0;
- id->flag.value_notoc = 0;
- id->view_id = 0;
-
- id->use_script = NULL;
- id->equip_script = NULL;
-
- if ((p = strchr (np, '{')) == NULL)
- continue;
- id->use_script = parse_script (p, lines);
-
- if ((p = strchr (p + 1, '{')) == NULL)
- continue;
- id->equip_script = parse_script (p, lines);
- }
- fclose_ (fp);
- printf ("read %s done (count=%d)\n", filename[i], ln);
- }
- return 0;
-}
-
-// Removed item_value_db, don't re-add!
-
-/*==========================================
- * ランダムアイテム出現データの読み込み
- *------------------------------------------
- */
-static int itemdb_read_randomitem (void)
-{
- FILE *fp;
- char line[1024];
- int ln = 0;
- int nameid, i, j;
- char *str[10], *p;
-
- const struct
- {
- char filename[64];
- struct random_item_data *pdata;
- int *pcount, *pdefault;
- } data[] =
- {
- {
- "db/item_bluebox.txt", blue_box, &blue_box_count,
- &blue_box_default},
- {
- "db/item_violetbox.txt", violet_box, &violet_box_count,
- &violet_box_default},
- {
- "db/item_cardalbum.txt", card_album, &card_album_count,
- &card_album_default},
- {
- "db/item_giftbox.txt", gift_box, &gift_box_count,
- &gift_box_default},
- {
- "db/item_scroll.txt", scroll, &scroll_count, &scroll_default},};
-
- for (i = 0; i < sizeof (data) / sizeof (data[0]); i++)
- {
- struct random_item_data *pd = data[i].pdata;
- int *pc = data[i].pcount;
- int *pdefault = data[i].pdefault;
- const char *fn = data[i].filename;
-
- *pdefault = 0;
- if ((fp = fopen_ (fn, "r")) == NULL)
- {
- printf ("can't read %s\n", fn);
- continue;
- }
-
- while (fgets (line, 1020, fp))
- {
- if (line[0] == '/' && line[1] == '/')
- continue;
- memset (str, 0, sizeof (str));
- for (j = 0, p = line; j < 3 && p; j++)
- {
- str[j] = p;
- p = strchr (p, ',');
- if (p)
- *p++ = 0;
- }
-
- if (str[0] == NULL)
- continue;
-
- nameid = atoi (str[0]);
- if (nameid < 0 || nameid >= 20000)
- continue;
- if (nameid == 0)
- {
- if (str[2])
- *pdefault = atoi (str[2]);
- continue;
- }
-
- if (str[2])
- {
- pd[*pc].nameid = nameid;
- pd[(*pc)++].per = atoi (str[2]);
- }
-
- if (ln >= MAX_RANDITEM)
- break;
- ln++;
- }
- fclose_ (fp);
- printf ("read %s done (count=%d)\n", fn, *pc);
- }
-
- return 0;
-}
-
-/*==========================================
- * アイテム使用可能フラグのオーバーライド
- *------------------------------------------
- */
-static int itemdb_read_itemavail (void)
-{
- FILE *fp;
- char line[1024];
- int ln = 0;
- int nameid, j, k;
- char *str[10], *p;
-
- if ((fp = fopen_ ("db/item_avail.txt", "r")) == NULL)
- {
- printf ("can't read db/item_avail.txt\n");
- return -1;
- }
-
- while (fgets (line, 1020, fp))
- {
- struct item_data *id;
- if (line[0] == '/' && line[1] == '/')
- continue;
- memset (str, 0, sizeof (str));
- for (j = 0, p = line; j < 2 && p; j++)
- {
- str[j] = p;
- p = strchr (p, ',');
- if (p)
- *p++ = 0;
- }
-
- if (str[0] == NULL)
- continue;
-
- nameid = atoi (str[0]);
- if (nameid < 0 || nameid >= 20000 || !(id = itemdb_exists (nameid)))
- continue;
- k = atoi (str[1]);
- if (k > 0)
- {
- id->flag.available = 1;
- id->view_id = k;
- }
- else
- id->flag.available = 0;
- ln++;
- }
- fclose_ (fp);
- printf ("read db/item_avail.txt done (count=%d)\n", ln);
- return 0;
-}
-
-/*==========================================
- * アイテムの名前テーブルを読み込む
- *------------------------------------------
- */
-static int itemdb_read_itemnametable (void)
-{
- char *buf, *p;
- int s;
-
- buf = (char *)grfio_reads ("data\\idnum2itemdisplaynametable.txt", &s);
-
- if (buf == NULL)
- return -1;
-
- buf[s] = 0;
- for (p = buf; p - buf < s;)
- {
- int nameid;
- char buf2[64];
-
- if (sscanf (p, "%d#%[^#]#", &nameid, buf2) == 2)
- {
-
-#ifdef ITEMDB_OVERRIDE_NAME_VERBOSE
- if (itemdb_exists (nameid) &&
- strncmp (itemdb_search (nameid)->jname, buf2, 24) != 0)
- {
- printf ("[override] %d %s => %s\n", nameid,
- itemdb_search (nameid)->jname, buf2);
- }
-#endif
-
- memcpy (itemdb_search (nameid)->jname, buf2, 24);
- }
-
- p = strchr (p, 10);
- if (!p)
- break;
- p++;
- }
- free (buf);
- printf ("read data\\idnum2itemdisplaynametable.txt done.\n");
-
- return 0;
-}
-
-/*==========================================
- * カードイラストのリソース名前テーブルを読み込む
- *------------------------------------------
- */
-static int itemdb_read_cardillustnametable (void)
-{
- char *buf, *p;
- int s;
-
- buf = (char *)grfio_reads ("data\\num2cardillustnametable.txt", &s);
-
- if (buf == NULL)
- return -1;
-
- buf[s] = 0;
- for (p = buf; p - buf < s;)
- {
- int nameid;
- char buf2[64];
-
- if (sscanf (p, "%d#%[^#]#", &nameid, buf2) == 2)
- {
- strcat (buf2, ".bmp");
- memcpy (itemdb_search (nameid)->cardillustname, buf2, 64);
-// printf("%d %s\n",nameid,itemdb_search(nameid)->cardillustname);
- }
-
- p = strchr (p, 10);
- if (!p)
- break;
- p++;
- }
- free (buf);
- printf ("read data\\num2cardillustnametable.txt done.\n");
-
- return 0;
-}
-
-/*==========================================
- * 装備制限ファイル読み出し
- *------------------------------------------
- */
-static int itemdb_read_noequip (void)
-{
- FILE *fp;
- char line[1024];
- int ln = 0;
- int nameid, j;
- char *str[32], *p;
- struct item_data *id;
-
- if ((fp = fopen_ ("db/item_noequip.txt", "r")) == NULL)
- {
- printf ("can't read db/item_noequip.txt\n");
- return -1;
- }
- while (fgets (line, 1020, fp))
- {
- if (line[0] == '/' && line[1] == '/')
- continue;
- memset (str, 0, sizeof (str));
- for (j = 0, p = line; j < 2 && p; j++)
- {
- str[j] = p;
- p = strchr (p, ',');
- if (p)
- *p++ = 0;
- }
- if (str[0] == NULL)
- continue;
-
- nameid = atoi (str[0]);
- if (nameid <= 0 || nameid >= 20000 || !(id = itemdb_exists (nameid)))
- continue;
-
- id->flag.no_equip = atoi (str[1]);
-
- ln++;
-
- }
- fclose_ (fp);
- printf ("read db/item_noequip.txt done (count=%d)\n", ln);
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-static void itemdb_final (db_key_t key, db_val_t data, va_list ap)
-{
- struct item_data *id;
-
- nullpo_retv (id = (struct item_data *)data);
-
- if (id->use_script)
- free (id->use_script);
- if (id->equip_script)
- free (id->equip_script);
- free (id);
-}
-
-void itemdb_reload (void)
-{
- /*
- *
- * <empty item databases>
- * itemdb_read();
- *
- */
-
- do_init_itemdb ();
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-void do_final_itemdb (void)
-{
- if (item_db)
- {
- numdb_final (item_db, itemdb_final);
- item_db = NULL;
- }
-}
-
-/*
-static FILE *dfp;
-static int itemdebug(void *key,void *data,va_list ap){
-// struct item_data *id=(struct item_data *)data;
- fprintf(dfp,"%6d",(int)key);
- return 0;
-}
-void itemdebugtxt()
-{
- dfp=fopen_("itemdebug.txt","wt");
- numdb_foreach(item_db,itemdebug);
- fclose_(dfp);
-}
-*/
-
-/*====================================
- * Removed item_value_db, don't re-add
- *------------------------------------
- */
-static void itemdb_read (void)
-{
- itemdb_read_itemslottable ();
- itemdb_readdb ();
- itemdb_read_randomitem ();
- itemdb_read_itemavail ();
- itemdb_read_noequip ();
- itemdb_read_cardillustnametable ();
- if (!battle_config.item_name_override_grffile)
- itemdb_read_itemnametable ();
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int do_init_itemdb (void)
-{
- item_db = numdb_init ();
-
- itemdb_read ();
-
- return 0;
-}