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authorJared Adams <jaxad0127@gmail.com>2008-11-02 00:19:12 +0000
committerJared Adams <jaxad0127@gmail.com>2008-11-02 00:19:12 +0000
commit8d356dbe3f056474700fcbdd563d8ea437b1464e (patch)
tree682694884b5cae5a9f6ec9136619ac2a90c8f73e /src/map/clif.c
parentff4ed0b105b016aa3a7dad07db5fb00456bbe822 (diff)
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* Minor cleanup in login server
* Char server now records client version and reports it to map server * Map server will now report all skills (even ones with dangerous indices) for client version 1 and above * Use status change val1 (instead of val2) index for speed potions, so that they can be triggered more easily from within scripts * Item database now also keeps track of the effect that items have on the spower stat * spower is now based on level + int*2 + modifier (see last point) * Minor bugfixes in support functionality for the SLang interpreter - Do not restart the map server without also restarting the char server, as the interserver protocol has changed slightly! (patch by fate)
Diffstat (limited to 'src/map/clif.c')
-rw-r--r--src/map/clif.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/map/clif.c b/src/map/clif.c
index ef5a72f..6750845 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -4188,7 +4188,8 @@ int clif_skillinfoblock(struct map_session_data *sd)
WFIFOW(fd,0)=0x10f;
for ( i = c = 0; i < MAX_SKILL; i++){
if( (id=sd->status.skill[i].id)!=0
- && (i < TMW_MAGIC || i > TMW_MAGIC_END)){ // [Fate] Hack: Prevent killing the client
+ && (sd->tmw_version >= 1 // [Fate] Version 1 and later don't crash because of bad skill IDs anymore
+ || (i < TMW_MAGIC || i > TMW_MAGIC_END))){ // [Fate] Hack: Prevent killing the client
WFIFOW(fd,len ) = id;
WFIFOW(fd,len+2) = skill_get_inf(id);
WFIFOW(fd,len+4) = 0;