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author | Ben Longbons <b.r.longbons@gmail.com> | 2012-08-30 16:16:25 -0700 |
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committer | Ben Longbons <b.r.longbons@gmail.com> | 2012-08-30 17:03:31 -0700 |
commit | 41974ae5265fbc23a06f276f9e008d5dad020e0b (patch) | |
tree | 9d595215172e87e2d83b74f7bf3430b3040e780e /src/map/battle.c | |
parent | 21742909143df9159b2401c3e2a39cc0b2bad620 (diff) | |
download | tmwa-41974ae5265fbc23a06f276f9e008d5dad020e0b.tar.gz tmwa-41974ae5265fbc23a06f276f9e008d5dad020e0b.tar.bz2 tmwa-41974ae5265fbc23a06f276f9e008d5dad020e0b.tar.xz tmwa-41974ae5265fbc23a06f276f9e008d5dad020e0b.zip |
Rename files for C++ conversion. Does not compile.
After updating, you can remove these files, as shown in 'git status':
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src/map/magic-interpreter-lexer.c
src/map/magic-interpreter-parser.c
src/map/magic-interpreter-parser.h
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 6282 |
1 files changed, 0 insertions, 6282 deletions
diff --git a/src/map/battle.c b/src/map/battle.c deleted file mode 100644 index 5e87b07..0000000 --- a/src/map/battle.c +++ /dev/null @@ -1,6282 +0,0 @@ -// $Id: battle.c,v 1.10 2004/09/29 21:08:17 Akitasha Exp $ -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <math.h> - -#include "battle.h" - -#include "../common/timer.h" -#include "../common/nullpo.h" - -#include "clif.h" -#include "guild.h" -#include "itemdb.h" -#include "map.h" -#include "mob.h" -#include "pc.h" -#include "skill.h" -#include "../common/socket.h" -#include "../common/mt_rand.h" - -#ifdef MEMWATCH -#include "memwatch.h" -#endif - -int attr_fix_table[4][10][10]; - -struct Battle_Config battle_config; - -/*========================================== - * 二点間の距離を返す - * 戻りは整数で0以上 - *------------------------------------------ - */ -static int distance (int x0, int y0, int x1, int y1) -{ - int dx, dy; - - dx = abs (x0 - x1); - dy = abs (y0 - y1); - return dx > dy ? dx : dy; -} - -/*========================================== - * 自分をロックしている対象の数を返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_counttargeted (struct block_list *bl, struct block_list *src, - int target_lv) -{ - nullpo_retr (0, bl); - if (bl->type == BL_PC) - return pc_counttargeted ((struct map_session_data *) bl, src, - target_lv); - else if (bl->type == BL_MOB) - return mob_counttargeted ((struct mob_data *) bl, src, target_lv); - return 0; -} - -/*========================================== - * 対象のClassを返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_class (struct block_list *bl) -{ - nullpo_retr (0, bl); - if (bl->type == BL_MOB && (struct mob_data *) bl) - return ((struct mob_data *) bl)->mob_class; - else if (bl->type == BL_PC && (struct map_session_data *) bl) - return ((struct map_session_data *) bl)->status.pc_class; - else - return 0; -} - -/*========================================== - * 対象の方向を返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_dir (struct block_list *bl) -{ - nullpo_retr (0, bl); - if (bl->type == BL_MOB && (struct mob_data *) bl) - return ((struct mob_data *) bl)->dir; - else if (bl->type == BL_PC && (struct map_session_data *) bl) - return ((struct map_session_data *) bl)->dir; - else - return 0; -} - -/*========================================== - * 対象のレベルを返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_lv (struct block_list *bl) -{ - nullpo_retr (0, bl); - if (bl->type == BL_MOB && (struct mob_data *) bl) - return ((struct mob_data *) bl)->stats[MOB_LV]; - else if (bl->type == BL_PC && (struct map_session_data *) bl) - return ((struct map_session_data *) bl)->status.base_level; - else - return 0; -} - -/*========================================== - * 対象の射程を返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_range (struct block_list *bl) -{ - nullpo_retr (0, bl); - if (bl->type == BL_MOB && (struct mob_data *) bl) - return mob_db[((struct mob_data *) bl)->mob_class].range; - else if (bl->type == BL_PC && (struct map_session_data *) bl) - return ((struct map_session_data *) bl)->attackrange; - else - return 0; -} - -/*========================================== - * 対象のHPを返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_hp (struct block_list *bl) -{ - nullpo_retr (1, bl); - if (bl->type == BL_MOB && (struct mob_data *) bl) - return ((struct mob_data *) bl)->hp; - else if (bl->type == BL_PC && (struct map_session_data *) bl) - return ((struct map_session_data *) bl)->status.hp; - else - return 1; -} - -/*========================================== - * 対象のMHPを返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_max_hp (struct block_list *bl) -{ - nullpo_retr (1, bl); - if (bl->type == BL_PC && ((struct map_session_data *) bl)) - return ((struct map_session_data *) bl)->status.max_hp; - else - { - struct status_change *sc_data = battle_get_sc_data (bl); - int max_hp = 1; - if (bl->type == BL_MOB && ((struct mob_data *) bl)) - { - max_hp = ((struct mob_data *) bl)->stats[MOB_MAX_HP]; - if (mob_db[((struct mob_data *) bl)->mob_class].mexp > 0) - { - if (battle_config.mvp_hp_rate != 100) - max_hp = (max_hp * battle_config.mvp_hp_rate) / 100; - } - else - { - if (battle_config.monster_hp_rate != 100) - max_hp = (max_hp * battle_config.monster_hp_rate) / 100; - } - } - if (sc_data) - { - if (sc_data[SC_APPLEIDUN].timer != -1) - max_hp += - ((5 + sc_data[SC_APPLEIDUN].val1 * 2 + - ((sc_data[SC_APPLEIDUN].val2 + 1) >> 1) + - sc_data[SC_APPLEIDUN].val3 / 10) * max_hp) / 100; - } - if (max_hp < 1) - max_hp = 1; - return max_hp; - } - return 1; -} - -/*========================================== - * 対象のStrを返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_str (struct block_list *bl) -{ - int str = 0; - struct status_change *sc_data; - - nullpo_retr (0, bl); - sc_data = battle_get_sc_data (bl); - if (bl->type == BL_MOB && ((struct mob_data *) bl)) - str = ((struct mob_data *) bl)->stats[MOB_STR]; - else if (bl->type == BL_PC && ((struct map_session_data *) bl)) - return ((struct map_session_data *) bl)->paramc[0]; - - if (sc_data) - { - if (sc_data[SC_LOUD].timer != -1 && sc_data[SC_QUAGMIRE].timer == -1 - && bl->type != BL_PC) - str += 4; - if (sc_data[SC_BLESSING].timer != -1 && bl->type != BL_PC) - { // ブレッシング - int race = battle_get_race (bl); - if (battle_check_undead (race, battle_get_elem_type (bl)) - || race == 6) - str >>= 1; // 悪 魔/不死 - else - str += sc_data[SC_BLESSING].val1; // その他 - } - if (sc_data[SC_TRUESIGHT].timer != -1 && bl->type != BL_PC) // トゥルーサイト - str += 5; - } - if (str < 0) - str = 0; - return str; -} - -/*========================================== - * 対象のAgiを返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ - -int battle_get_agi (struct block_list *bl) -{ - int agi = 0; - struct status_change *sc_data; - - nullpo_retr (0, bl); - sc_data = battle_get_sc_data (bl); - if (bl->type == BL_MOB && (struct mob_data *) bl) - agi = ((struct mob_data *) bl)->stats[MOB_AGI]; - else if (bl->type == BL_PC && (struct map_session_data *) bl) - agi = ((struct map_session_data *) bl)->paramc[1]; - - if (sc_data) - { - if (sc_data[SC_INCREASEAGI].timer != -1 && sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1 && bl->type != BL_PC) // 速度増加(PCはpc.cで) - agi += 2 + sc_data[SC_INCREASEAGI].val1; - - if (sc_data[SC_CONCENTRATE].timer != -1 - && sc_data[SC_QUAGMIRE].timer == -1 && bl->type != BL_PC) - agi += agi * (2 + sc_data[SC_CONCENTRATE].val1) / 100; - - if (sc_data[SC_DECREASEAGI].timer != -1) // 速度減少 - agi -= 2 + sc_data[SC_DECREASEAGI].val1; - - if (sc_data[SC_QUAGMIRE].timer != -1) // クァグマイア - agi >>= 1; - if (sc_data[SC_TRUESIGHT].timer != -1 && bl->type != BL_PC) // トゥルーサイト - agi += 5; - } - if (agi < 0) - agi = 0; - return agi; -} - -/*========================================== - * 対象のVitを返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_vit (struct block_list *bl) -{ - int vit = 0; - struct status_change *sc_data; - - nullpo_retr (0, bl); - sc_data = battle_get_sc_data (bl); - if (bl->type == BL_MOB && (struct mob_data *) bl) - vit = ((struct mob_data *) bl)->stats[MOB_VIT]; - else if (bl->type == BL_PC && (struct map_session_data *) bl) - vit = ((struct map_session_data *) bl)->paramc[2]; - if (sc_data) - { - if (sc_data[SC_STRIPARMOR].timer != -1 && bl->type != BL_PC) - vit = vit * 60 / 100; - if (sc_data[SC_TRUESIGHT].timer != -1 && bl->type != BL_PC) // トゥルーサイト - vit += 5; - } - - if (vit < 0) - vit = 0; - return vit; -} - -/*========================================== - * 対象のIntを返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_int (struct block_list *bl) -{ - int int_ = 0; - struct status_change *sc_data; - - nullpo_retr (0, bl); - sc_data = battle_get_sc_data (bl); - if (bl->type == BL_MOB && (struct mob_data *) bl) - int_ = ((struct mob_data *) bl)->stats[MOB_INT]; - else if (bl->type == BL_PC && (struct map_session_data *) bl) - int_ = ((struct map_session_data *) bl)->paramc[3]; - - if (sc_data) - { - if (sc_data[SC_BLESSING].timer != -1 && bl->type != BL_PC) - { // ブレッシング - int race = battle_get_race (bl); - if (battle_check_undead (race, battle_get_elem_type (bl)) - || race == 6) - int_ >>= 1; // 悪 魔/不死 - else - int_ += sc_data[SC_BLESSING].val1; // その他 - } - if (sc_data[SC_STRIPHELM].timer != -1 && bl->type != BL_PC) - int_ = int_ * 60 / 100; - if (sc_data[SC_TRUESIGHT].timer != -1 && bl->type != BL_PC) // トゥルーサイト - int_ += 5; - } - if (int_ < 0) - int_ = 0; - return int_; -} - -/*========================================== - * 対象のDexを返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_dex (struct block_list *bl) -{ - int dex = 0; - struct status_change *sc_data; - - nullpo_retr (0, bl); - sc_data = battle_get_sc_data (bl); - if (bl->type == BL_MOB && (struct mob_data *) bl) - dex = ((struct mob_data *) bl)->stats[MOB_DEX]; - else if (bl->type == BL_PC && (struct map_session_data *) bl) - dex = ((struct map_session_data *) bl)->paramc[4]; - - if (sc_data) - { - if (sc_data[SC_CONCENTRATE].timer != -1 - && sc_data[SC_QUAGMIRE].timer == -1 && bl->type != BL_PC) - dex += dex * (2 + sc_data[SC_CONCENTRATE].val1) / 100; - - if (sc_data[SC_BLESSING].timer != -1 && bl->type != BL_PC) - { // ブレッシング - int race = battle_get_race (bl); - if (battle_check_undead (race, battle_get_elem_type (bl)) - || race == 6) - dex >>= 1; // 悪 魔/不死 - else - dex += sc_data[SC_BLESSING].val1; // その他 - } - - if (sc_data[SC_QUAGMIRE].timer != -1) // クァグマイア - dex >>= 1; - if (sc_data[SC_TRUESIGHT].timer != -1 && bl->type != BL_PC) // トゥルーサイト - dex += 5; - } - if (dex < 0) - dex = 0; - return dex; -} - -/*========================================== - * 対象のLukを返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_luk (struct block_list *bl) -{ - int luk = 0; - struct status_change *sc_data; - - nullpo_retr (0, bl); - sc_data = battle_get_sc_data (bl); - if (bl->type == BL_MOB && (struct mob_data *) bl) - luk = ((struct mob_data *) bl)->stats[MOB_LUK]; - else if (bl->type == BL_PC && (struct map_session_data *) bl) - luk = ((struct map_session_data *) bl)->paramc[5]; - - if (sc_data) - { - if (sc_data[SC_GLORIA].timer != -1 && bl->type != BL_PC) // グロリア(PCはpc.cで) - luk += 30; - if (sc_data[SC_CURSE].timer != -1) // 呪い - luk = 0; - if (sc_data[SC_TRUESIGHT].timer != -1 && bl->type != BL_PC) // トゥルーサイト - luk += 5; - } - if (luk < 0) - luk = 0; - return luk; -} - -/*========================================== - * 対象のFleeを返す(汎用) - * 戻りは整数で1以上 - *------------------------------------------ - */ -int battle_get_flee (struct block_list *bl) -{ - int flee = 1; - struct status_change *sc_data; - - nullpo_retr (1, bl); - sc_data = battle_get_sc_data (bl); - if (bl->type == BL_PC && (struct map_session_data *) bl) - flee = ((struct map_session_data *) bl)->flee; - else - flee = battle_get_agi (bl) + battle_get_lv (bl); - - if (sc_data) - { - if (sc_data[SC_WHISTLE].timer != -1 && bl->type != BL_PC) - flee += - flee * (sc_data[SC_WHISTLE].val1 + sc_data[SC_WHISTLE].val2 + - (sc_data[SC_WHISTLE].val3 >> 16)) / 100; - if (sc_data[SC_BLIND].timer != -1 && bl->type != BL_PC) - flee -= flee * 25 / 100; - if (sc_data[SC_WINDWALK].timer != -1 && bl->type != BL_PC) // ウィンドウォーク - flee += flee * (sc_data[SC_WINDWALK].val2) / 100; - if (sc_data[SC_SPIDERWEB].timer != -1 && bl->type != BL_PC) //スパイダーウェブ - flee -= flee * 50 / 100; - - if (battle_is_unarmed (bl)) - flee += (skill_power_bl (bl, TMW_BRAWLING) >> 3); // +25 for 200 - flee += skill_power_bl (bl, TMW_SPEED) >> 3; - } - if (flee < 1) - flee = 1; - return flee; -} - -/*========================================== - * 対象のHitを返す(汎用) - * 戻りは整数で1以上 - *------------------------------------------ - */ -int battle_get_hit (struct block_list *bl) -{ - int hit = 1; - struct status_change *sc_data; - - nullpo_retr (1, bl); - sc_data = battle_get_sc_data (bl); - if (bl->type == BL_PC && (struct map_session_data *) bl) - hit = ((struct map_session_data *) bl)->hit; - else - hit = battle_get_dex (bl) + battle_get_lv (bl); - - if (sc_data) - { - if (sc_data[SC_HUMMING].timer != -1 && bl->type != BL_PC) // - hit += - hit * (sc_data[SC_HUMMING].val1 * 2 + - sc_data[SC_HUMMING].val2 + - sc_data[SC_HUMMING].val3) / 100; - if (sc_data[SC_BLIND].timer != -1 && bl->type != BL_PC) // 呪い - hit -= hit * 25 / 100; - if (sc_data[SC_TRUESIGHT].timer != -1 && bl->type != BL_PC) // トゥルーサイト - hit += 3 * (sc_data[SC_TRUESIGHT].val1); - if (sc_data[SC_CONCENTRATION].timer != -1 && bl->type != BL_PC) //コンセントレーション - hit += (hit * (10 * (sc_data[SC_CONCENTRATION].val1))) / 100; - - if (battle_is_unarmed (bl)) - hit += (skill_power_bl (bl, TMW_BRAWLING) >> 4); // +12 for 200 - } - if (hit < 1) - hit = 1; - return hit; -} - -/*========================================== - * 対象の完全回避を返す(汎用) - * 戻りは整数で1以上 - *------------------------------------------ - */ -int battle_get_flee2 (struct block_list *bl) -{ - int flee2 = 1; - struct status_change *sc_data; - - nullpo_retr (1, bl); - sc_data = battle_get_sc_data (bl); - if (bl->type == BL_PC && (struct map_session_data *) bl) - { - flee2 = battle_get_luk (bl) + 10; - flee2 += - ((struct map_session_data *) bl)->flee2 - - (((struct map_session_data *) bl)->paramc[5] + 10); - } - else - flee2 = battle_get_luk (bl) + 1; - - if (sc_data) - { - if (sc_data[SC_WHISTLE].timer != -1 && bl->type != BL_PC) - flee2 += (sc_data[SC_WHISTLE].val1 + sc_data[SC_WHISTLE].val2 - + (sc_data[SC_WHISTLE].val3 & 0xffff)) * 10; - - if (battle_is_unarmed (bl)) - flee2 += (skill_power_bl (bl, TMW_BRAWLING) >> 3); // +25 for 200 - flee2 += skill_power_bl (bl, TMW_SPEED) >> 3; - } - if (flee2 < 1) - flee2 = 1; - return flee2; -} - -/*========================================== - * 対象のクリティカルを返す(汎用) - * 戻りは整数で1以上 - *------------------------------------------ - */ -int battle_get_critical (struct block_list *bl) -{ - int critical = 1; - struct status_change *sc_data; - - nullpo_retr (1, bl); - sc_data = battle_get_sc_data (bl); - if (bl->type == BL_PC && (struct map_session_data *) bl) - { - critical = battle_get_luk (bl) * 2 + 10; - critical += - ((struct map_session_data *) bl)->critical - - ((((struct map_session_data *) bl)->paramc[5] * 3) + 10); - } - else - critical = battle_get_luk (bl) * 3 + 1; - - if (sc_data) - { - if (sc_data[SC_FORTUNE].timer != -1 && bl->type != BL_PC) - critical += - (10 + sc_data[SC_FORTUNE].val1 + sc_data[SC_FORTUNE].val2 + - sc_data[SC_FORTUNE].val3) * 10; - if (sc_data[SC_EXPLOSIONSPIRITS].timer != -1 && bl->type != BL_PC) - critical += sc_data[SC_EXPLOSIONSPIRITS].val2; - if (sc_data[SC_TRUESIGHT].timer != -1 && bl->type != BL_PC) //トゥルーサイト - critical += critical * sc_data[SC_TRUESIGHT].val1 / 100; - } - if (critical < 1) - critical = 1; - return critical; -} - -/*========================================== - * base_atkの取得 - * 戻りは整数で1以上 - *------------------------------------------ - */ -int battle_get_baseatk (struct block_list *bl) -{ - struct status_change *sc_data; - int batk = 1; - - nullpo_retr (1, bl); - sc_data = battle_get_sc_data (bl); - if (bl->type == BL_PC && (struct map_session_data *) bl) - batk = ((struct map_session_data *) bl)->base_atk; //設定されているbase_atk - else - { //それ以外なら - int str, dstr; - str = battle_get_str (bl); //STR - dstr = str / 10; - batk = dstr * dstr + str; //base_atkを計算する - } - if (sc_data) - { //状態異常あり - if (sc_data[SC_PROVOKE].timer != -1 && bl->type != BL_PC) //PCでプロボック(SM_PROVOKE)状態 - batk = batk * (100 + 2 * sc_data[SC_PROVOKE].val1) / 100; //base_atk増加 - if (sc_data[SC_CURSE].timer != -1) //呪われていたら - batk -= batk * 25 / 100; //base_atkが25%減少 - if (sc_data[SC_CONCENTRATION].timer != -1 && bl->type != BL_PC) //コンセントレーション - batk += batk * (5 * sc_data[SC_CONCENTRATION].val1) / 100; - } - if (batk < 1) - batk = 1; //base_atkは最低でも1 - return batk; -} - -/*========================================== - * 対象のAtkを返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_atk (struct block_list *bl) -{ - struct status_change *sc_data; - int atk = 0; - - nullpo_retr (0, bl); - sc_data = battle_get_sc_data (bl); - if (bl->type == BL_PC && (struct map_session_data *) bl) - atk = ((struct map_session_data *) bl)->watk; - else if (bl->type == BL_MOB && (struct mob_data *) bl) - atk = ((struct mob_data *) bl)->stats[MOB_ATK1]; - - if (sc_data) - { - if (sc_data[SC_PROVOKE].timer != -1 && bl->type != BL_PC) - atk = atk * (100 + 2 * sc_data[SC_PROVOKE].val1) / 100; - if (sc_data[SC_CURSE].timer != -1) - atk -= atk * 25 / 100; - if (sc_data[SC_CONCENTRATION].timer != -1 && bl->type != BL_PC) //コンセントレーション - atk += atk * (5 * sc_data[SC_CONCENTRATION].val1) / 100; - } - if (atk < 0) - atk = 0; - return atk; -} - -/*========================================== - * 対象の左手Atkを返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_atk_ (struct block_list *bl) -{ - nullpo_retr (0, bl); - if (bl->type == BL_PC && (struct map_session_data *) bl) - { - int atk = ((struct map_session_data *) bl)->watk_; - - if (((struct map_session_data *) bl)->sc_data[SC_CURSE].timer != -1) - atk -= atk * 25 / 100; - return atk; - } - else - return 0; -} - -/*========================================== - * 対象のAtk2を返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_atk2 (struct block_list *bl) -{ - nullpo_retr (0, bl); - if (bl->type == BL_PC && (struct map_session_data *) bl) - return ((struct map_session_data *) bl)->watk2; - else - { - struct status_change *sc_data = battle_get_sc_data (bl); - int atk2 = 0; - if (bl->type == BL_MOB && (struct mob_data *) bl) - atk2 = ((struct mob_data *) bl)->stats[MOB_ATK2]; - if (sc_data) - { - if (sc_data[SC_IMPOSITIO].timer != -1) - atk2 += sc_data[SC_IMPOSITIO].val1 * 5; - if (sc_data[SC_PROVOKE].timer != -1) - atk2 = atk2 * (100 + 2 * sc_data[SC_PROVOKE].val1) / 100; - if (sc_data[SC_CURSE].timer != -1) - atk2 -= atk2 * 25 / 100; - if (sc_data[SC_DRUMBATTLE].timer != -1) - atk2 += sc_data[SC_DRUMBATTLE].val2; - if (sc_data[SC_NIBELUNGEN].timer != -1 - && (battle_get_element (bl) / 10) >= 8) - atk2 += sc_data[SC_NIBELUNGEN].val2; - if (sc_data[SC_STRIPWEAPON].timer != -1) - atk2 = atk2 * 90 / 100; - if (sc_data[SC_CONCENTRATION].timer != -1) //コンセントレーション - atk2 += atk2 * (5 * sc_data[SC_CONCENTRATION].val1) / 100; - } - - if (atk2 < 0) - atk2 = 0; - return atk2; - } - return 0; -} - -/*========================================== - * 対象の左手Atk2を返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_atk_2 (struct block_list *bl) -{ - nullpo_retr (0, bl); - if (bl->type == BL_PC) - return ((struct map_session_data *) bl)->watk_2; - else - return 0; -} - -/*========================================== - * 対象のMAtk1を返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_matk1 (struct block_list *bl) -{ - struct status_change *sc_data; - nullpo_retr (0, bl); - sc_data = battle_get_sc_data (bl); - if (bl->type == BL_MOB) - { - int matk, int_ = battle_get_int (bl); - matk = int_ + (int_ / 5) * (int_ / 5); - - if (sc_data) - if (sc_data[SC_MINDBREAKER].timer != -1 && bl->type != BL_PC) - matk = matk * (100 + 2 * sc_data[SC_MINDBREAKER].val1) / 100; - return matk; - } - else if (bl->type == BL_PC && (struct map_session_data *) bl) - return ((struct map_session_data *) bl)->matk1; - else - return 0; -} - -/*========================================== - * 対象のMAtk2を返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_matk2 (struct block_list *bl) -{ - struct status_change *sc_data = battle_get_sc_data (bl); - nullpo_retr (0, bl); - if (bl->type == BL_MOB) - { - int matk, int_ = battle_get_int (bl); - matk = int_ + (int_ / 7) * (int_ / 7); - - if (sc_data) - if (sc_data[SC_MINDBREAKER].timer != -1 && bl->type != BL_PC) - matk = matk * (100 + 2 * sc_data[SC_MINDBREAKER].val1) / 100; - return matk; - } - else if (bl->type == BL_PC && (struct map_session_data *) bl) - return ((struct map_session_data *) bl)->matk2; - else - return 0; -} - -/*========================================== - * 対象のDefを返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_def (struct block_list *bl) -{ - struct status_change *sc_data; - int def = 0, skilltimer = -1, skillid = 0; - - nullpo_retr (0, bl); - sc_data = battle_get_sc_data (bl); - if (bl->type == BL_PC && (struct map_session_data *) bl) - { - def = ((struct map_session_data *) bl)->def; - skilltimer = ((struct map_session_data *) bl)->skilltimer; - skillid = ((struct map_session_data *) bl)->skillid; - } - else if (bl->type == BL_MOB && (struct mob_data *) bl) - { - def = ((struct mob_data *) bl)->stats[MOB_DEF]; - skilltimer = ((struct mob_data *) bl)->skilltimer; - skillid = ((struct mob_data *) bl)->skillid; - } - - if (def < 1000000) - { - if (sc_data) - { - //キーピング時はDEF100 - if (sc_data[SC_KEEPING].timer != -1) - def = 100; - //プロボック時は減算 - if (sc_data[SC_PROVOKE].timer != -1 && bl->type != BL_PC) - def = (def * (100 - 6 * sc_data[SC_PROVOKE].val1) + 50) / 100; - //戦太鼓の響き時は加算 - if (sc_data[SC_DRUMBATTLE].timer != -1 && bl->type != BL_PC) - def += sc_data[SC_DRUMBATTLE].val3; - //毒にかかっている時は減算 - if (sc_data[SC_POISON].timer != -1 && bl->type != BL_PC) - def = def * 75 / 100; - //ストリップシールド時は減算 - if (sc_data[SC_STRIPSHIELD].timer != -1 && bl->type != BL_PC) - def = def * 85 / 100; - //シグナムクルシス時は減算 - if (sc_data[SC_SIGNUMCRUCIS].timer != -1 && bl->type != BL_PC) - def = def * (100 - sc_data[SC_SIGNUMCRUCIS].val2) / 100; - //永遠の混沌時はDEF0になる - if (sc_data[SC_ETERNALCHAOS].timer != -1 && bl->type != BL_PC) - def = 0; - //凍結、石化時は右シフト - if (sc_data[SC_FREEZE].timer != -1 - || (sc_data[SC_STONE].timer != -1 - && sc_data[SC_STONE].val2 == 0)) - def >>= 1; - //コンセントレーション時は減算 - if (sc_data[SC_CONCENTRATION].timer != -1 && bl->type != BL_PC) - def = - (def * (100 - 5 * sc_data[SC_CONCENTRATION].val1)) / 100; - } - //詠唱中は詠唱時減算率に基づいて減算 - if (skilltimer != -1) - { - int def_rate = skill_get_castdef (skillid); - if (def_rate != 0) - def = (def * (100 - def_rate)) / 100; - } - } - if (def < 0) - def = 0; - return def; -} - -/*========================================== - * 対象のMDefを返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_mdef (struct block_list *bl) -{ - struct status_change *sc_data; - int mdef = 0; - - nullpo_retr (0, bl); - sc_data = battle_get_sc_data (bl); - if (bl->type == BL_PC && (struct map_session_data *) bl) - mdef = ((struct map_session_data *) bl)->mdef; - else if (bl->type == BL_MOB && (struct mob_data *) bl) - mdef = ((struct mob_data *) bl)->stats[MOB_MDEF]; - - if (mdef < 1000000) - { - if (sc_data) - { - //バリアー状態時はMDEF100 - if (mdef < 90 && sc_data[SC_MBARRIER].timer != -1) - { - mdef += sc_data[SC_MBARRIER].val1; - if (mdef > 90) - mdef = 90; - } - if (sc_data[SC_BARRIER].timer != -1) - mdef = 100; - //凍結、石化時は1.25倍 - if (sc_data[SC_FREEZE].timer != -1 - || (sc_data[SC_STONE].timer != -1 - && sc_data[SC_STONE].val2 == 0)) - mdef = mdef * 125 / 100; - if (sc_data[SC_MINDBREAKER].timer != -1 && bl->type != BL_PC) - mdef -= (mdef * 6 * sc_data[SC_MINDBREAKER].val1) / 100; - } - } - if (mdef < 0) - mdef = 0; - return mdef; -} - -/*========================================== - * 対象のDef2を返す(汎用) - * 戻りは整数で1以上 - *------------------------------------------ - */ -int battle_get_def2 (struct block_list *bl) -{ - struct status_change *sc_data; - int def2 = 1; - - nullpo_retr (1, bl); - sc_data = battle_get_sc_data (bl); - if (bl->type == BL_PC) - def2 = ((struct map_session_data *) bl)->def2; - else if (bl->type == BL_MOB) - def2 = ((struct mob_data *) bl)->stats[MOB_VIT]; - - if (sc_data) - { - if (sc_data[SC_ANGELUS].timer != -1 && bl->type != BL_PC) - def2 = def2 * (110 + 5 * sc_data[SC_ANGELUS].val1) / 100; - if (sc_data[SC_PROVOKE].timer != -1 && bl->type != BL_PC) - def2 = (def2 * (100 - 6 * sc_data[SC_PROVOKE].val1) + 50) / 100; - if (sc_data[SC_POISON].timer != -1 && bl->type != BL_PC) - def2 = def2 * 75 / 100; - //コンセントレーション時は減算 - if (sc_data[SC_CONCENTRATION].timer != -1 && bl->type != BL_PC) - def2 = def2 * (100 - 5 * sc_data[SC_CONCENTRATION].val1) / 100; - } - if (def2 < 1) - def2 = 1; - return def2; -} - -/*========================================== - * 対象のMDef2を返す(汎用) - * 戻りは整数で0以上 - *------------------------------------------ - */ -int battle_get_mdef2 (struct block_list *bl) -{ - int mdef2 = 0; - struct status_change *sc_data = battle_get_sc_data (bl); - - nullpo_retr (0, bl); - if (bl->type == BL_MOB) - mdef2 = - ((struct mob_data *) bl)->stats[MOB_INT] + - (((struct mob_data *) bl)->stats[MOB_VIT] >> 1); - else if (bl->type == BL_PC) - mdef2 = - ((struct map_session_data *) bl)->mdef2 + - (((struct map_session_data *) bl)->paramc[2] >> 1); - if (sc_data) - { - if (sc_data[SC_MINDBREAKER].timer != -1 && bl->type != BL_PC) - mdef2 -= (mdef2 * 6 * sc_data[SC_MINDBREAKER].val1) / 100; - } - if (mdef2 < 0) - mdef2 = 0; - return mdef2; -} - -/*========================================== - * 対象のSpeed(移動速度)を返す(汎用) - * 戻りは整数で1以上 - * Speedは小さいほうが移動速度が速い - *------------------------------------------ - */ -int battle_get_speed (struct block_list *bl) -{ - nullpo_retr (1000, bl); - if (bl->type == BL_PC && (struct map_session_data *) bl) - return ((struct map_session_data *) bl)->speed; - else - { - struct status_change *sc_data = battle_get_sc_data (bl); - int speed = 1000; - if (bl->type == BL_MOB && (struct mob_data *) bl) - speed = ((struct mob_data *) bl)->stats[MOB_SPEED]; - - if (sc_data) - { - //速度増加時は25%減算 - if (sc_data[SC_INCREASEAGI].timer != -1 - && sc_data[SC_DONTFORGETME].timer == -1) - speed -= speed * 25 / 100; - //速度減少時は25%加算 - if (sc_data[SC_DECREASEAGI].timer != -1) - speed = speed * 125 / 100; - //クァグマイア時は50%加算 - if (sc_data[SC_QUAGMIRE].timer != -1) - speed = speed * 3 / 2; - //私を忘れないで…時は加算 - if (sc_data[SC_DONTFORGETME].timer != -1) - speed = - speed * (100 + sc_data[SC_DONTFORGETME].val1 * 2 + - sc_data[SC_DONTFORGETME].val2 + - (sc_data[SC_DONTFORGETME].val3 & 0xffff)) / 100; - //金剛時は25%加算 - if (sc_data[SC_STEELBODY].timer != -1) - speed = speed * 125 / 100; - //ディフェンダー時は加算 - if (sc_data[SC_DEFENDER].timer != -1) - speed = (speed * (155 - sc_data[SC_DEFENDER].val1 * 5)) / 100; - //踊り状態は4倍遅い - if (sc_data[SC_DANCING].timer != -1) - speed *= 4; - //呪い時は450加算 - if (sc_data[SC_CURSE].timer != -1) - speed = speed + 450; - //ウィンドウォーク時はLv*2%減算 - if (sc_data[SC_WINDWALK].timer != -1) - speed -= (speed * (sc_data[SC_WINDWALK].val1 * 2)) / 100; - } - if (speed < 1) - speed = 1; - return speed; - } - - return 1000; -} - -/*========================================== - * 対象のaDelay(攻撃時ディレイ)を返す(汎用) - * aDelayは小さいほうが攻撃速度が速い - *------------------------------------------ - */ -int battle_get_adelay (struct block_list *bl) -{ - nullpo_retr (4000, bl); - if (bl->type == BL_PC && (struct map_session_data *) bl) - return (((struct map_session_data *) bl)->aspd << 1); - else - { - struct status_change *sc_data = battle_get_sc_data (bl); - int adelay = 4000, aspd_rate = 100, i; - if (bl->type == BL_MOB && (struct mob_data *) bl) - adelay = ((struct mob_data *) bl)->stats[MOB_ADELAY]; - - if (sc_data) - { - //ツーハンドクイッケン使用時でクァグマイアでも私を忘れないで…でもない時は3割減算 - if (sc_data[SC_TWOHANDQUICKEN].timer != -1 && sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1) // 2HQ - aspd_rate -= 30; - //アドレナリンラッシュ使用時でツーハンドクイッケンでもクァグマイアでも私を忘れないで…でもない時は - if (sc_data[SC_ADRENALINE].timer != -1 - && sc_data[SC_TWOHANDQUICKEN].timer == -1 - && sc_data[SC_QUAGMIRE].timer == -1 - && sc_data[SC_DONTFORGETME].timer == -1) - { // アドレナリンラッシュ - //使用者とパーティメンバーで格差が出る設定でなければ3割減算 - if (sc_data[SC_ADRENALINE].val2 - || !battle_config.party_skill_penaly) - aspd_rate -= 30; - //そうでなければ2.5割減算 - else - aspd_rate -= 25; - } - //スピアクィッケン時は減算 - if (sc_data[SC_SPEARSQUICKEN].timer != -1 && sc_data[SC_ADRENALINE].timer == -1 && sc_data[SC_TWOHANDQUICKEN].timer == -1 && sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1) // スピアクィッケン - aspd_rate -= sc_data[SC_SPEARSQUICKEN].val2; - //夕日のアサシンクロス時は減算 - if (sc_data[SC_ASSNCROS].timer != -1 && // 夕陽のアサシンクロス - sc_data[SC_TWOHANDQUICKEN].timer == -1 - && sc_data[SC_ADRENALINE].timer == -1 - && sc_data[SC_SPEARSQUICKEN].timer == -1 - && sc_data[SC_DONTFORGETME].timer == -1) - aspd_rate -= - 5 + sc_data[SC_ASSNCROS].val1 + - sc_data[SC_ASSNCROS].val2 + sc_data[SC_ASSNCROS].val3; - //私を忘れないで…時は加算 - if (sc_data[SC_DONTFORGETME].timer != -1) // 私を忘れないで - aspd_rate += - sc_data[SC_DONTFORGETME].val1 * 3 + - sc_data[SC_DONTFORGETME].val2 + - (sc_data[SC_DONTFORGETME].val3 >> 16); - //金剛時25%加算 - if (sc_data[SC_STEELBODY].timer != -1) // 金剛 - aspd_rate += 25; - //増速ポーション使用時は減算 - if (sc_data[i = SC_SPEEDPOTION2].timer != -1 - || sc_data[i = SC_SPEEDPOTION1].timer != -1 - || sc_data[i = SC_SPEEDPOTION0].timer != -1) - aspd_rate -= sc_data[i].val1; - // Fate's `haste' spell works the same as the above - if (sc_data[SC_HASTE].timer != -1) - aspd_rate -= sc_data[SC_HASTE].val1; - //ディフェンダー時は加算 - if (sc_data[SC_DEFENDER].timer != -1) - adelay += (1100 - sc_data[SC_DEFENDER].val1 * 100); - } - - if (aspd_rate != 100) - adelay = adelay * aspd_rate / 100; - if (adelay < battle_config.monster_max_aspd << 1) - adelay = battle_config.monster_max_aspd << 1; - return adelay; - } - return 4000; -} - -int battle_get_amotion (struct block_list *bl) -{ - nullpo_retr (2000, bl); - if (bl->type == BL_PC && (struct map_session_data *) bl) - return ((struct map_session_data *) bl)->amotion; - else - { - struct status_change *sc_data = battle_get_sc_data (bl); - int amotion = 2000, aspd_rate = 100, i; - if (bl->type == BL_MOB && (struct mob_data *) bl) - amotion = mob_db[((struct mob_data *) bl)->mob_class].amotion; - - if (sc_data) - { - if (sc_data[SC_TWOHANDQUICKEN].timer != -1 && sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1) // 2HQ - aspd_rate -= 30; - if (sc_data[SC_ADRENALINE].timer != -1 - && sc_data[SC_TWOHANDQUICKEN].timer == -1 - && sc_data[SC_QUAGMIRE].timer == -1 - && sc_data[SC_DONTFORGETME].timer == -1) - { // アドレナリンラッシュ - if (sc_data[SC_ADRENALINE].val2 - || !battle_config.party_skill_penaly) - aspd_rate -= 30; - else - aspd_rate -= 25; - } - if (sc_data[SC_SPEARSQUICKEN].timer != -1 && sc_data[SC_ADRENALINE].timer == -1 && sc_data[SC_TWOHANDQUICKEN].timer == -1 && sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1) // スピアクィッケン - aspd_rate -= sc_data[SC_SPEARSQUICKEN].val2; - if (sc_data[SC_ASSNCROS].timer != -1 && // 夕陽のアサシンクロス - sc_data[SC_TWOHANDQUICKEN].timer == -1 - && sc_data[SC_ADRENALINE].timer == -1 - && sc_data[SC_SPEARSQUICKEN].timer == -1 - && sc_data[SC_DONTFORGETME].timer == -1) - aspd_rate -= - 5 + sc_data[SC_ASSNCROS].val1 + - sc_data[SC_ASSNCROS].val2 + sc_data[SC_ASSNCROS].val3; - if (sc_data[SC_DONTFORGETME].timer != -1) // 私を忘れないで - aspd_rate += - sc_data[SC_DONTFORGETME].val1 * 3 + - sc_data[SC_DONTFORGETME].val2 + - (sc_data[SC_DONTFORGETME].val3 >> 16); - if (sc_data[SC_STEELBODY].timer != -1) // 金剛 - aspd_rate += 25; - if (sc_data[i = SC_SPEEDPOTION2].timer != -1 - || sc_data[i = SC_SPEEDPOTION1].timer != -1 - || sc_data[i = SC_SPEEDPOTION0].timer != -1) - aspd_rate -= sc_data[i].val1; - if (sc_data[SC_HASTE].timer != -1) - aspd_rate -= sc_data[SC_HASTE].val1; - if (sc_data[SC_DEFENDER].timer != -1) - amotion += (550 - sc_data[SC_DEFENDER].val1 * 50); - } - - if (aspd_rate != 100) - amotion = amotion * aspd_rate / 100; - if (amotion < battle_config.monster_max_aspd) - amotion = battle_config.monster_max_aspd; - return amotion; - } - return 2000; -} - -int battle_get_dmotion (struct block_list *bl) -{ - int ret; - struct status_change *sc_data; - - nullpo_retr (0, bl); - sc_data = battle_get_sc_data (bl); - if (bl->type == BL_MOB && (struct mob_data *) bl) - { - ret = mob_db[((struct mob_data *) bl)->mob_class].dmotion; - if (battle_config.monster_damage_delay_rate != 100) - ret = ret * battle_config.monster_damage_delay_rate / 400; - } - else if (bl->type == BL_PC && (struct map_session_data *) bl) - { - ret = ((struct map_session_data *) bl)->dmotion; - if (battle_config.pc_damage_delay_rate != 100) - ret = ret * battle_config.pc_damage_delay_rate / 400; - } - else - return 2000; - - if ((sc_data && sc_data[SC_ENDURE].timer != -1) || - (bl->type == BL_PC - && ((struct map_session_data *) bl)->special_state.infinite_endure)) - ret = 0; - - return ret; -} - -int battle_get_element (struct block_list *bl) -{ - int ret = 20; - struct status_change *sc_data; - - nullpo_retr (ret, bl); - sc_data = battle_get_sc_data (bl); - if (bl->type == BL_MOB && (struct mob_data *) bl) // 10の位=Lv*2、1の位=属性 - ret = ((struct mob_data *) bl)->def_ele; - else if (bl->type == BL_PC && (struct map_session_data *) bl) - ret = 20 + ((struct map_session_data *) bl)->def_ele; // 防御属性Lv1 - - if (sc_data) - { - if (sc_data[SC_BENEDICTIO].timer != -1) // 聖体降福 - ret = 26; - if (sc_data[SC_FREEZE].timer != -1) // 凍結 - ret = 21; - if (sc_data[SC_STONE].timer != -1 && sc_data[SC_STONE].val2 == 0) - ret = 22; - } - - return ret; -} - -int battle_get_attack_element (struct block_list *bl) -{ - int ret = 0; - struct status_change *sc_data = battle_get_sc_data (bl); - - nullpo_retr (0, bl); - if (bl->type == BL_MOB && (struct mob_data *) bl) - ret = 0; - else if (bl->type == BL_PC && (struct map_session_data *) bl) - ret = ((struct map_session_data *) bl)->atk_ele; - - if (sc_data) - { - if (sc_data[SC_FROSTWEAPON].timer != -1) // フロストウェポン - ret = 1; - if (sc_data[SC_SEISMICWEAPON].timer != -1) // サイズミックウェポン - ret = 2; - if (sc_data[SC_FLAMELAUNCHER].timer != -1) // フレームランチャー - ret = 3; - if (sc_data[SC_LIGHTNINGLOADER].timer != -1) // ライトニングローダー - ret = 4; - if (sc_data[SC_ENCPOISON].timer != -1) // エンチャントポイズン - ret = 5; - if (sc_data[SC_ASPERSIO].timer != -1) // アスペルシオ - ret = 6; - } - - return ret; -} - -int battle_get_attack_element2 (struct block_list *bl) -{ - nullpo_retr (0, bl); - if (bl->type == BL_PC && (struct map_session_data *) bl) - { - int ret = ((struct map_session_data *) bl)->atk_ele_; - struct status_change *sc_data = - ((struct map_session_data *) bl)->sc_data; - - if (sc_data) - { - if (sc_data[SC_FROSTWEAPON].timer != -1) // フロストウェポン - ret = 1; - if (sc_data[SC_SEISMICWEAPON].timer != -1) // サイズミックウェポン - ret = 2; - if (sc_data[SC_FLAMELAUNCHER].timer != -1) // フレームランチャー - ret = 3; - if (sc_data[SC_LIGHTNINGLOADER].timer != -1) // ライトニングローダー - ret = 4; - if (sc_data[SC_ENCPOISON].timer != -1) // エンチャントポイズン - ret = 5; - if (sc_data[SC_ASPERSIO].timer != -1) // アスペルシオ - ret = 6; - } - return ret; - } - return 0; -} - -int battle_get_party_id (struct block_list *bl) -{ - nullpo_retr (0, bl); - if (bl->type == BL_PC && (struct map_session_data *) bl) - return ((struct map_session_data *) bl)->status.party_id; - else if (bl->type == BL_MOB && (struct mob_data *) bl) - { - struct mob_data *md = (struct mob_data *) bl; - if (md->master_id > 0) - return -md->master_id; - return -md->bl.id; - } - else if (bl->type == BL_SKILL && (struct skill_unit *) bl) - return ((struct skill_unit *) bl)->group->party_id; - else - return 0; -} - -int battle_get_guild_id (struct block_list *bl) -{ - nullpo_retr (0, bl); - if (bl->type == BL_PC && (struct map_session_data *) bl) - return ((struct map_session_data *) bl)->status.guild_id; - else if (bl->type == BL_MOB && (struct mob_data *) bl) - return ((struct mob_data *) bl)->mob_class; - else if (bl->type == BL_SKILL && (struct skill_unit *) bl) - return ((struct skill_unit *) bl)->group->guild_id; - else - return 0; -} - -int battle_get_race (struct block_list *bl) -{ - nullpo_retr (0, bl); - if (bl->type == BL_MOB && (struct mob_data *) bl) - return mob_db[((struct mob_data *) bl)->mob_class].race; - else if (bl->type == BL_PC && (struct map_session_data *) bl) - return 7; - else - return 0; -} - -int battle_get_size (struct block_list *bl) -{ - nullpo_retr (1, bl); - if (bl->type == BL_MOB && (struct mob_data *) bl) - return mob_db[((struct mob_data *) bl)->mob_class].size; - else if (bl->type == BL_PC && (struct map_session_data *) bl) - return 1; - else - return 1; -} - -int battle_get_mode (struct block_list *bl) -{ - nullpo_retr (0x01, bl); - if (bl->type == BL_MOB && (struct mob_data *) bl) - return mob_db[((struct mob_data *) bl)->mob_class].mode; - else - return 0x01; // とりあえず動くということで1 -} - -int battle_get_mexp (struct block_list *bl) -{ - nullpo_retr (0, bl); - if (bl->type == BL_MOB && (struct mob_data *) bl) - { - const struct mob_data *mob = (struct mob_data *) bl; - const int retval = - (mob_db[mob->mob_class].mexp * - (int) (mob->stats[MOB_XP_BONUS])) >> MOB_XP_BONUS_SHIFT; - fprintf (stderr, "Modifier of %x: -> %d\n", mob->stats[MOB_XP_BONUS], - retval); - return retval; - } - else - return 0; -} - -int battle_get_stat (int stat_id /* SP_VIT or similar */ , - struct block_list *bl) -{ - switch (stat_id) - { - case SP_STR: - return battle_get_str (bl); - case SP_AGI: - return battle_get_agi (bl); - case SP_DEX: - return battle_get_dex (bl); - case SP_VIT: - return battle_get_vit (bl); - case SP_INT: - return battle_get_int (bl); - case SP_LUK: - return battle_get_luk (bl); - default: - return 0; - } -} - -// StatusChange系の所得 -struct status_change *battle_get_sc_data (struct block_list *bl) -{ - nullpo_retr (NULL, bl); - if (bl->type == BL_MOB && (struct mob_data *) bl) - return ((struct mob_data *) bl)->sc_data; - else if (bl->type == BL_PC && (struct map_session_data *) bl) - return ((struct map_session_data *) bl)->sc_data; - return NULL; -} - -short *battle_get_sc_count (struct block_list *bl) -{ - nullpo_retr (NULL, bl); - if (bl->type == BL_MOB && (struct mob_data *) bl) - return &((struct mob_data *) bl)->sc_count; - else if (bl->type == BL_PC && (struct map_session_data *) bl) - return &((struct map_session_data *) bl)->sc_count; - return NULL; -} - -short *battle_get_opt1 (struct block_list *bl) -{ - nullpo_retr (0, bl); - if (bl->type == BL_MOB && (struct mob_data *) bl) - return &((struct mob_data *) bl)->opt1; - else if (bl->type == BL_PC && (struct map_session_data *) bl) - return &((struct map_session_data *) bl)->opt1; - else if (bl->type == BL_NPC && (struct npc_data *) bl) - return &((struct npc_data *) bl)->opt1; - return 0; -} - -short *battle_get_opt2 (struct block_list *bl) -{ - nullpo_retr (0, bl); - if (bl->type == BL_MOB && (struct mob_data *) bl) - return &((struct mob_data *) bl)->opt2; - else if (bl->type == BL_PC && (struct map_session_data *) bl) - return &((struct map_session_data *) bl)->opt2; - else if (bl->type == BL_NPC && (struct npc_data *) bl) - return &((struct npc_data *) bl)->opt2; - return 0; -} - -short *battle_get_opt3 (struct block_list *bl) -{ - nullpo_retr (0, bl); - if (bl->type == BL_MOB && (struct mob_data *) bl) - return &((struct mob_data *) bl)->opt3; - else if (bl->type == BL_PC && (struct map_session_data *) bl) - return &((struct map_session_data *) bl)->opt3; - else if (bl->type == BL_NPC && (struct npc_data *) bl) - return &((struct npc_data *) bl)->opt3; - return 0; -} - -short *battle_get_option (struct block_list *bl) -{ - nullpo_retr (0, bl); - if (bl->type == BL_MOB && (struct mob_data *) bl) - return &((struct mob_data *) bl)->option; - else if (bl->type == BL_PC && (struct map_session_data *) bl) - return &((struct map_session_data *) bl)->status.option; - else if (bl->type == BL_NPC && (struct npc_data *) bl) - return &((struct npc_data *) bl)->option; - return 0; -} - -//------------------------------------------------------------------- - -// ダメージの遅延 -struct battle_delay_damage_ -{ - struct block_list *src, *target; - int damage; - int flag; -}; -void battle_delay_damage_sub (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) -{ - struct battle_delay_damage_ *dat = (struct battle_delay_damage_ *) data; - if (dat && map_id2bl (id) == dat->src && dat->target->prev != NULL) - battle_damage (dat->src, dat->target, dat->damage, dat->flag); - free (dat); -} - -int battle_delay_damage (unsigned int tick, struct block_list *src, - struct block_list *target, int damage, int flag) -{ - struct battle_delay_damage_ *dat; - CREATE (dat, struct battle_delay_damage_, 1); - - nullpo_retr (0, src); - nullpo_retr (0, target); - - dat->src = src; - dat->target = target; - dat->damage = damage; - dat->flag = flag; - add_timer (tick, battle_delay_damage_sub, src->id, (int) dat); - return 0; -} - -// 実際にHPを操作 -int battle_damage (struct block_list *bl, struct block_list *target, - int damage, int flag) -{ - struct map_session_data *sd = NULL; - struct status_change *sc_data = battle_get_sc_data (target); - short *sc_count; - int i; - - nullpo_retr (0, target); //blはNULLで呼ばれることがあるので他でチェック - - if (damage == 0) - return 0; - - if (target->prev == NULL) - return 0; - - if (bl) - { - if (bl->prev == NULL) - return 0; - - if (bl->type == BL_PC) - sd = (struct map_session_data *) bl; - } - - if (damage < 0) - return battle_heal (bl, target, -damage, 0, flag); - - if (!flag && (sc_count = battle_get_sc_count (target)) != NULL - && *sc_count > 0) - { - // 凍結、石化、睡眠を消去 - if (sc_data[SC_FREEZE].timer != -1) - skill_status_change_end (target, SC_FREEZE, -1); - if (sc_data[SC_STONE].timer != -1 && sc_data[SC_STONE].val2 == 0) - skill_status_change_end (target, SC_STONE, -1); - if (sc_data[SC_SLEEP].timer != -1) - skill_status_change_end (target, SC_SLEEP, -1); - } - - if (target->type == BL_MOB) - { // MOB - struct mob_data *md = (struct mob_data *) target; - if (md && md->skilltimer != -1 && md->state.skillcastcancel) // 詠唱妨害 - skill_castcancel (target, 0); - return mob_damage (bl, md, damage, 0); - } - else if (target->type == BL_PC) - { // PC - - struct map_session_data *tsd = (struct map_session_data *) target; - - if (tsd && tsd->sc_data && tsd->sc_data[SC_DEVOTION].val1) - { // ディボーションをかけられている - struct map_session_data *md = - map_id2sd (tsd->sc_data[SC_DEVOTION].val1); - if (md && skill_devotion3 (&md->bl, target->id)) - { - skill_devotion (md, target->id); - } - else if (md && bl) - for (i = 0; i < 5; i++) - if (md->dev.val1[i] == target->id) - { - clif_damage (bl, &md->bl, gettick (), 0, 0, - damage, 0, 0, 0); - pc_damage (&md->bl, md, damage); - - return 0; - } - } - - if (tsd && tsd->skilltimer != -1) - { // 詠唱妨害 - // フェンカードや妨害されないスキルかの検査 - if ((!tsd->special_state.no_castcancel || map[bl->m].flag.gvg) - && tsd->state.skillcastcancel - && !tsd->special_state.no_castcancel2) - skill_castcancel (target, 0); - } - - return pc_damage (bl, tsd, damage); - - } - else if (target->type == BL_SKILL) - return skill_unit_ondamaged ((struct skill_unit *) target, bl, damage, - gettick ()); - return 0; -} - -int battle_heal (struct block_list *bl, struct block_list *target, int hp, - int sp, int flag) -{ - nullpo_retr (0, target); //blはNULLで呼ばれることがあるので他でチェック - - if (target->type == BL_PC - && pc_isdead ((struct map_session_data *) target)) - return 0; - if (hp == 0 && sp == 0) - return 0; - - if (hp < 0) - return battle_damage (bl, target, -hp, flag); - - if (target->type == BL_MOB) - return mob_heal ((struct mob_data *) target, hp); - else if (target->type == BL_PC) - return pc_heal ((struct map_session_data *) target, hp, sp); - return 0; -} - -// 攻撃停止 -int battle_stopattack (struct block_list *bl) -{ - nullpo_retr (0, bl); - if (bl->type == BL_MOB) - return mob_stopattack ((struct mob_data *) bl); - else if (bl->type == BL_PC) - return pc_stopattack ((struct map_session_data *) bl); - return 0; -} - -// 移動停止 -int battle_stopwalking (struct block_list *bl, int type) -{ - nullpo_retr (0, bl); - if (bl->type == BL_MOB) - return mob_stop_walking ((struct mob_data *) bl, type); - else if (bl->type == BL_PC) - return pc_stop_walking ((struct map_session_data *) bl, type); - return 0; -} - -/*========================================== - * ダメージの属性修正 - *------------------------------------------ - */ -int battle_attr_fix (int damage, int atk_elem, int def_elem) -{ - int def_type = def_elem % 10, def_lv = def_elem / 10 / 2; - - if (atk_elem < 0 || atk_elem > 9 || def_type < 0 || def_type > 9 || - def_lv < 1 || def_lv > 4) - { // 属 性値がおかしいのでとりあえずそのまま返す - if (battle_config.error_log) - printf - ("battle_attr_fix: unknown attr type: atk=%d def_type=%d def_lv=%d\n", - atk_elem, def_type, def_lv); - return damage; - } - - return damage * attr_fix_table[def_lv - 1][atk_elem][def_type] / 100; -} - -/*========================================== - * ダメージ最終計算 - *------------------------------------------ - */ -int battle_calc_damage (struct block_list *src, struct block_list *bl, - int damage, int div_, int skill_num, int skill_lv, - int flag) -{ - struct map_session_data *sd = NULL; - struct mob_data *md = NULL; - struct status_change *sc_data, *sc; - short *sc_count; - int class_; - - nullpo_retr (0, bl); - - class_ = battle_get_class (bl); - if (bl->type == BL_MOB) - md = (struct mob_data *) bl; - else - sd = (struct map_session_data *) bl; - - sc_data = battle_get_sc_data (bl); - sc_count = battle_get_sc_count (bl); - - if (sc_count != NULL && *sc_count > 0) - { - - if (sc_data[SC_SAFETYWALL].timer != -1 && damage > 0 - && flag & BF_WEAPON && flag & BF_SHORT - && skill_num != NPC_GUIDEDATTACK) - { - // セーフティウォール - struct skill_unit *unit = - (struct skill_unit *) sc_data[SC_SAFETYWALL].val2; - if (unit && unit->alive && (--unit->group->val2) <= 0) - skill_delunit (unit); - skill_unit_move (bl, gettick (), 1); // 重ね掛けチェック - damage = 0; - } - if (sc_data[SC_PNEUMA].timer != -1 && damage > 0 && flag & BF_WEAPON - && flag & BF_LONG && skill_num != NPC_GUIDEDATTACK) - { - // ニューマ - damage = 0; - } - - if (sc_data[SC_ROKISWEIL].timer != -1 && damage > 0 && - flag & BF_MAGIC) - { - // ニューマ - damage = 0; - } - - if (sc_data[SC_AETERNA].timer != -1 && damage > 0) - { // レックスエーテルナ - damage <<= 1; - skill_status_change_end (bl, SC_AETERNA, -1); - } - - //属性場のダメージ増加 - if (sc_data[SC_VOLCANO].timer != -1) - { // ボルケーノ - if (flag & BF_SKILL && skill_get_pl (skill_num) == 3) - damage += damage * sc_data[SC_VOLCANO].val4 / 100; - else if (!(flag & BF_SKILL) && (battle_get_attack_element (bl) == 3)) - damage += damage * sc_data[SC_VOLCANO].val4 / 100; - } - - if (sc_data[SC_VIOLENTGALE].timer != -1) - { // バイオレントゲイル - if (flag & BF_SKILL && skill_get_pl (skill_num) == 4) - damage += damage * sc_data[SC_VIOLENTGALE].val4 / 100; - else if (!(flag & BF_SKILL) && (battle_get_attack_element (bl) == 4)) - damage += damage * sc_data[SC_VIOLENTGALE].val4 / 100; - } - - if (sc_data[SC_DELUGE].timer != -1) - { // デリュージ - if (flag & BF_SKILL && skill_get_pl (skill_num) == 1) - damage += damage * sc_data[SC_DELUGE].val4 / 100; - else if (!(flag & BF_SKILL) && (battle_get_attack_element (bl) == 1)) - damage += damage * sc_data[SC_DELUGE].val4 / 100; - } - - if (sc_data[SC_ENERGYCOAT].timer != -1 && damage > 0 - && flag & BF_WEAPON) - { // エナジーコート - if (sd) - { - if (sd->status.sp > 0) - { - int per = sd->status.sp * 5 / (sd->status.max_sp + 1); - sd->status.sp -= sd->status.sp * (per * 5 + 10) / 1000; - if (sd->status.sp < 0) - sd->status.sp = 0; - damage -= damage * ((per + 1) * 6) / 100; - clif_updatestatus (sd, SP_SP); - } - if (sd->status.sp <= 0) - skill_status_change_end (bl, SC_ENERGYCOAT, -1); - } - else - damage -= damage * (sc_data[SC_ENERGYCOAT].val1 * 6) / 100; - } - - if (sc_data[SC_KYRIE].timer != -1 && damage > 0) - { // キリエエレイソン - sc = &sc_data[SC_KYRIE]; - sc->val2 -= damage; - if (flag & BF_WEAPON) - { - if (sc->val2 >= 0) - damage = 0; - else - damage = -sc->val2; - } - if ((--sc->val3) <= 0 || (sc->val2 <= 0) - || skill_num == AL_HOLYLIGHT) - skill_status_change_end (bl, SC_KYRIE, -1); - } - - if (sc_data[SC_BASILICA].timer != -1 && damage > 0) - { - // ニューマ - damage = 0; - } - if (sc_data[SC_LANDPROTECTOR].timer != -1 && damage > 0 - && flag & BF_MAGIC) - { - // ニューマ - damage = 0; - } - - if (sc_data[SC_AUTOGUARD].timer != -1 && damage > 0 - && flag & BF_WEAPON) - { - if (MRAND (100) < sc_data[SC_AUTOGUARD].val2) - { - damage = 0; - clif_skill_nodamage (bl, bl, CR_AUTOGUARD, - sc_data[SC_AUTOGUARD].val1, 1); - if (sd) - sd->canmove_tick = gettick () + 300; - else if (md) - md->canmove_tick = gettick () + 300; - } - } -// -- moonsoul (chance to block attacks with new Lord Knight skill parrying) -// - if (sc_data[SC_PARRYING].timer != -1 && damage > 0 - && flag & BF_WEAPON) - { - if (MRAND (100) < sc_data[SC_PARRYING].val2) - { - damage = 0; - clif_skill_nodamage (bl, bl, LK_PARRYING, - sc_data[SC_PARRYING].val1, 1); - } - } - // リジェクトソード - if (sc_data[SC_REJECTSWORD].timer != -1 && damage > 0 - && flag & BF_WEAPON - && - ((src->type == BL_PC - && ((struct map_session_data *) src)->status.weapon == (1 || 2 - || 3)) - || src->type == BL_MOB)) - { - if (MRAND (100) < (10 + 5 * sc_data[SC_REJECTSWORD].val1)) - { //反射確率は10+5*Lv - damage = damage * 50 / 100; - battle_damage (bl, src, damage, 0); - //ダメージを与えたのは良いんだが、ここからどうして表示するんだかわかんねぇ - //エフェクトもこれでいいのかわかんねぇ - clif_skill_nodamage (bl, bl, ST_REJECTSWORD, - sc_data[SC_REJECTSWORD].val1, 1); - if ((--sc_data[SC_REJECTSWORD].val2) <= 0) - skill_status_change_end (bl, SC_REJECTSWORD, -1); - } - } - } - - if (class_ == 1288 || class_ == 1287 || class_ == 1286 || class_ == 1285) - { -// if(class == 1288) { - if (class_ == 1288 && flag & BF_SKILL) - damage = 0; - if (src->type == BL_PC) - { - struct guild *g = - guild_search (((struct map_session_data *) src)-> - status.guild_id); - struct guild_castle *gc = guild_mapname2gc (map[bl->m].name); - if (!((struct map_session_data *) src)->status.guild_id) - damage = 0; - if (gc && agit_flag == 0 && class_ != 1288) // guardians cannot be damaged during non-woe [Valaris] - damage = 0; // end woe check [Valaris] - if (g == NULL) - damage = 0; //ギルド未加入ならダメージ無し - else if ((gc != NULL) && guild_isallied (g, gc)) - damage = 0; //自占領ギルドのエンペならダメージ無し - else if (g && guild_checkskill (g, GD_APPROVAL) <= 0) - damage = 0; //正規ギルド承認がないとダメージ無し - else if (battle_config.guild_max_castles != 0 - && guild_checkcastles (g) >= - battle_config.guild_max_castles) - damage = 0; // [MouseJstr] - } - else - damage = 0; - } - - if (map[bl->m].flag.gvg && damage > 0) - { //GvG - if (flag & BF_WEAPON) - { - if (flag & BF_SHORT) - damage = damage * battle_config.gvg_short_damage_rate / 100; - if (flag & BF_LONG) - damage = damage * battle_config.gvg_long_damage_rate / 100; - } - if (flag & BF_MAGIC) - damage = damage * battle_config.gvg_magic_damage_rate / 100; - if (flag & BF_MISC) - damage = damage * battle_config.gvg_misc_damage_rate / 100; - if (damage < 1) - damage = 1; - } - - if (battle_config.skill_min_damage || flag & BF_MISC) - { - if (div_ < 255) - { - if (damage > 0 && damage < div_) - damage = div_; - } - else if (damage > 0 && damage < 3) - damage = 3; - } - - if (md != NULL && md->hp > 0 && damage > 0) // 反撃などのMOBスキル判定 - mobskill_event (md, flag); - - return damage; -} - -/*========================================== - * 修練ダメージ - *------------------------------------------ - */ -int battle_addmastery (struct map_session_data *sd, struct block_list *target, - int dmg, int type) -{ - int damage, skill; - int race = battle_get_race (target); - int weapon; - damage = 0; - - nullpo_retr (0, sd); - - // デーモンベイン(+3 〜 +30) vs 不死 or 悪魔 (死人は含めない?) - if ((skill = pc_checkskill (sd, AL_DEMONBANE)) > 0 - && (battle_check_undead (race, battle_get_elem_type (target)) - || race == 6)) - damage += (skill * 3); - - // ビーストベイン(+4 〜 +40) vs 動物 or 昆虫 - if ((skill = pc_checkskill (sd, HT_BEASTBANE)) > 0 - && (race == 2 || race == 4)) - damage += (skill * 4); - - if (type == 0) - weapon = sd->weapontype1; - else - weapon = sd->weapontype2; - switch (weapon) - { - case 0x01: // 短剣 (Updated By AppleGirl) - case 0x02: // 1HS - { - // 剣修練(+4 〜 +40) 片手剣 短剣含む - if ((skill = pc_checkskill (sd, SM_SWORD)) > 0) - { - damage += (skill * 4); - } - break; - } - case 0x03: // 2HS - { - // 両手剣修練(+4 〜 +40) 両手剣 - if ((skill = pc_checkskill (sd, SM_TWOHAND)) > 0) - { - damage += (skill * 4); - } - break; - } - case 0x04: // 1HL - { - // 槍修練(+4 〜 +40,+5 〜 +50) 槍 - if ((skill = pc_checkskill (sd, KN_SPEARMASTERY)) > 0) - { - if (!pc_isriding (sd)) - damage += (skill * 4); // ペコに乗ってない - else - damage += (skill * 5); // ペコに乗ってる - } - break; - } - case 0x05: // 2HL - { - // 槍修練(+4 〜 +40,+5 〜 +50) 槍 - if ((skill = pc_checkskill (sd, KN_SPEARMASTERY)) > 0) - { - if (!pc_isriding (sd)) - damage += (skill * 4); // ペコに乗ってない - else - damage += (skill * 5); // ペコに乗ってる - } - break; - } - case 0x06: // 片手斧 - { - if ((skill = pc_checkskill (sd, AM_AXEMASTERY)) > 0) - { - damage += (skill * 3); - } - break; - } - case 0x07: // Axe by Tato - { - if ((skill = pc_checkskill (sd, AM_AXEMASTERY)) > 0) - { - damage += (skill * 3); - } - break; - } - case 0x08: // メイス - { - // メイス修練(+3 〜 +30) メイス - if ((skill = pc_checkskill (sd, PR_MACEMASTERY)) > 0) - { - damage += (skill * 3); - } - break; - } - case 0x09: // なし? - break; - case 0x0a: // 杖 - break; - case 0x0b: // 弓 - break; - case 0x00: // 素手 - case 0x0c: // Knuckles - { - // 鉄拳(+3 〜 +30) 素手,ナックル - if ((skill = pc_checkskill (sd, MO_IRONHAND)) > 0) - { - damage += (skill * 3); - } - break; - } - case 0x0d: // Musical Instrument - { - // 楽器の練習(+3 〜 +30) 楽器 - if ((skill = pc_checkskill (sd, BA_MUSICALLESSON)) > 0) - { - damage += (skill * 3); - } - break; - } - case 0x0e: // Dance Mastery - { - // Dance Lesson Skill Effect(+3 damage for every lvl = +30) 鞭 - if ((skill = pc_checkskill (sd, DC_DANCINGLESSON)) > 0) - { - damage += (skill * 3); - } - break; - } - case 0x0f: // Book - { - // Advance Book Skill Effect(+3 damage for every lvl = +30) { - if ((skill = pc_checkskill (sd, SA_ADVANCEDBOOK)) > 0) - { - damage += (skill * 3); - } - break; - } - case 0x10: // Katars - { - // カタール修練(+3 〜 +30) カタール - if ((skill = pc_checkskill (sd, AS_KATAR)) > 0) - { - //ソニックブロー時は別処理(1撃に付き1/8適応) - damage += (skill * 3); - } - break; - } - } - damage = dmg + damage; - return (damage); -} - -static struct Damage battle_calc_mob_weapon_attack (struct block_list *src, - struct block_list *target, - int skill_num, - int skill_lv, int wflag) -{ - struct map_session_data *tsd = NULL; - struct mob_data *md = (struct mob_data *) src, *tmd = NULL; - int hitrate, flee, cri = 0, atkmin, atkmax; - int luk, target_count = 1; - int def1 = battle_get_def (target); - int def2 = battle_get_def2 (target); - int t_vit = battle_get_vit (target); - struct Damage wd; - int damage, damage2 = 0, type, div_, blewcount = - skill_get_blewcount (skill_num, skill_lv); - int flag, skill, ac_flag = 0, dmg_lv = 0; - int t_mode = 0, t_race = 0, t_size = 1, s_race = 0, s_ele = 0; - struct status_change *sc_data, *t_sc_data; - short *sc_count; - short *option, *opt1, *opt2; - - //return前の処理があるので情報出力部のみ変更 - if (src == NULL || target == NULL || md == NULL) - { - nullpo_info (NLP_MARK); - memset (&wd, 0, sizeof (wd)); - return wd; - } - - s_race = battle_get_race (src); - s_ele = battle_get_attack_element (src); - sc_data = battle_get_sc_data (src); - sc_count = battle_get_sc_count (src); - option = battle_get_option (src); - opt1 = battle_get_opt1 (src); - opt2 = battle_get_opt2 (src); - - // ターゲット - if (target->type == BL_PC) - tsd = (struct map_session_data *) target; - else if (target->type == BL_MOB) - tmd = (struct mob_data *) target; - t_race = battle_get_race (target); - t_size = battle_get_size (target); - t_mode = battle_get_mode (target); - t_sc_data = battle_get_sc_data (target); - - if ((skill_num == 0 - || (target->type == BL_PC && battle_config.pc_auto_counter_type & 2) - || (target->type == BL_MOB - && battle_config.monster_auto_counter_type & 2)) - && skill_lv >= 0) - { - if (skill_num != CR_GRANDCROSS && t_sc_data - && t_sc_data[SC_AUTOCOUNTER].timer != -1) - { - int dir = map_calc_dir (src, target->x, target->y), t_dir = - battle_get_dir (target); - int dist = distance (src->x, src->y, target->x, target->y); - if (dist <= 0 || map_check_dir (dir, t_dir)) - { - memset (&wd, 0, sizeof (wd)); - t_sc_data[SC_AUTOCOUNTER].val3 = 0; - t_sc_data[SC_AUTOCOUNTER].val4 = 1; - if (sc_data && sc_data[SC_AUTOCOUNTER].timer == -1) - { - int range = battle_get_range (target); - if ((target->type == BL_PC - && ((struct map_session_data *) target)-> - status.weapon != 11 && dist <= range + 1) - || (target->type == BL_MOB && range <= 3 - && dist <= range + 1)) - t_sc_data[SC_AUTOCOUNTER].val3 = src->id; - } - return wd; - } - else - ac_flag = 1; - } - } - flag = BF_SHORT | BF_WEAPON | BF_NORMAL; // 攻撃の種類の設定 - - // 回避率計算、回避判定は後で - flee = battle_get_flee (target); - if (battle_config.agi_penaly_type > 0 - || battle_config.vit_penaly_type > 0) - target_count += - battle_counttargeted (target, src, - battle_config.agi_penaly_count_lv); - if (battle_config.agi_penaly_type > 0) - { - if (target_count >= battle_config.agi_penaly_count) - { - if (battle_config.agi_penaly_type == 1) - flee = - (flee * - (100 - - (target_count - - (battle_config.agi_penaly_count - - 1)) * battle_config.agi_penaly_num)) / 100; - else if (battle_config.agi_penaly_type == 2) - flee -= - (target_count - - (battle_config.agi_penaly_count - - 1)) * battle_config.agi_penaly_num; - if (flee < 1) - flee = 1; - } - } - hitrate = battle_get_hit (src) - flee + 80; - - type = 0; // normal - div_ = 1; // single attack - - luk = battle_get_luk (src); - - if (battle_config.enemy_str) - damage = battle_get_baseatk (src); - else - damage = 0; - if (skill_num == HW_MAGICCRASHER) - { /* マジッククラッシャーはMATKで殴る */ - atkmin = battle_get_matk1 (src); - atkmax = battle_get_matk2 (src); - } - else - { - atkmin = battle_get_atk (src); - atkmax = battle_get_atk2 (src); - } - if (mob_db[md->mob_class].range > 3) - flag = (flag & ~BF_RANGEMASK) | BF_LONG; - - if (atkmin > atkmax) - atkmin = atkmax; - - if (sc_data != NULL && sc_data[SC_MAXIMIZEPOWER].timer != -1) - { // マキシマイズパワー - atkmin = atkmax; - } - - cri = battle_get_critical (src); - cri -= battle_get_luk (target) * 3; - if (battle_config.enemy_critical_rate != 100) - { - cri = cri * battle_config.enemy_critical_rate / 100; - if (cri < 1) - cri = 1; - } - if (t_sc_data != NULL && t_sc_data[SC_SLEEP].timer != -1) // 睡眠中はクリティカルが倍に - cri <<= 1; - - if (ac_flag) - cri = 1000; - - if (skill_num == KN_AUTOCOUNTER) - { - if (!(battle_config.monster_auto_counter_type & 1)) - cri = 1000; - else - cri <<= 1; - } - - if (tsd && tsd->critical_def) - cri = cri * (100 - tsd->critical_def) / 100; - - if ((skill_num == 0 || skill_num == KN_AUTOCOUNTER) && skill_lv >= 0 && battle_config.enemy_critical && (MRAND (1000)) < cri) // 判定(スキルの場合は無視) - // 敵の判定 - { - damage += atkmax; - type = 0x0a; - } - else - { - int vitbonusmax; - - if (atkmax > atkmin) - damage += atkmin + MRAND ((atkmax - atkmin + 1)); - else - damage += atkmin; - // スキル修正1(攻撃力倍化系) - // オーバートラスト(+5% 〜 +25%),他攻撃系スキルの場合ここで補正 - // バッシュ,マグナムブレイク, - // ボーリングバッシュ,スピアブーメラン,ブランディッシュスピア,スピアスタッブ, - // メマーナイト,カートレボリューション - // ダブルストレイフィング,アローシャワー,チャージアロー, - // ソニックブロー - if (sc_data) - { //状態異常中のダメージ追加 - if (sc_data[SC_OVERTHRUST].timer != -1) // オーバートラスト - damage += damage * (5 * sc_data[SC_OVERTHRUST].val1) / 100; - if (sc_data[SC_TRUESIGHT].timer != -1) // トゥルーサイト - damage += damage * (2 * sc_data[SC_TRUESIGHT].val1) / 100; - if (sc_data[SC_BERSERK].timer != -1) // バーサーク - damage += damage * 50 / 100; - } - - if (skill_num > 0) - { - int i; - if ((i = skill_get_pl (skill_num)) > 0) - s_ele = i; - - flag = (flag & ~BF_SKILLMASK) | BF_SKILL; - switch (skill_num) - { - case SM_BASH: // バッシュ - damage = damage * (100 + 30 * skill_lv) / 100; - hitrate = (hitrate * (100 + 5 * skill_lv)) / 100; - break; - case SM_MAGNUM: // マグナムブレイク - damage = - damage * (5 * skill_lv + (wflag) ? 65 : 115) / 100; - break; - case MC_MAMMONITE: // メマーナイト - damage = damage * (100 + 50 * skill_lv) / 100; - break; - case AC_DOUBLE: // ダブルストレイフィング - damage = damage * (180 + 20 * skill_lv) / 100; - div_ = 2; - flag = (flag & ~BF_RANGEMASK) | BF_LONG; - break; - case AC_SHOWER: // アローシャワー - damage = damage * (75 + 5 * skill_lv) / 100; - flag = (flag & ~BF_RANGEMASK) | BF_LONG; - break; - case AC_CHARGEARROW: // チャージアロー - damage = damage * 150 / 100; - flag = (flag & ~BF_RANGEMASK) | BF_LONG; - break; - case KN_PIERCE: // ピアース - damage = damage * (100 + 10 * skill_lv) / 100; - hitrate = hitrate * (100 + 5 * skill_lv) / 100; - div_ = t_size + 1; - damage *= div_; - break; - case KN_SPEARSTAB: // スピアスタブ - damage = damage * (100 + 15 * skill_lv) / 100; - break; - case KN_SPEARBOOMERANG: // スピアブーメラン - damage = damage * (100 + 50 * skill_lv) / 100; - flag = (flag & ~BF_RANGEMASK) | BF_LONG; - break; - case KN_BRANDISHSPEAR: // ブランディッシュスピア - damage = damage * (100 + 20 * skill_lv) / 100; - if (skill_lv > 3 && wflag == 1) - damage2 += damage / 2; - if (skill_lv > 6 && wflag == 1) - damage2 += damage / 4; - if (skill_lv > 9 && wflag == 1) - damage2 += damage / 8; - if (skill_lv > 6 && wflag == 2) - damage2 += damage / 2; - if (skill_lv > 9 && wflag == 2) - damage2 += damage / 4; - if (skill_lv > 9 && wflag == 3) - damage2 += damage / 2; - damage += damage2; - blewcount = 0; - break; - case KN_BOWLINGBASH: // ボウリングバッシュ - damage = damage * (100 + 50 * skill_lv) / 100; - blewcount = 0; - break; - case KN_AUTOCOUNTER: - if (battle_config.monster_auto_counter_type & 1) - hitrate += 20; - else - hitrate = 1000000; - flag = (flag & ~BF_SKILLMASK) | BF_NORMAL; - break; - case AS_SONICBLOW: // ソニックブロウ - damage = damage * (300 + 50 * skill_lv) / 100; - div_ = 8; - break; - case TF_SPRINKLESAND: // 砂まき - damage = damage * 125 / 100; - break; - case MC_CARTREVOLUTION: // カートレボリューション - damage = (damage * 150) / 100; - break; - // 以下MOB - case NPC_COMBOATTACK: // 多段攻撃 - div_ = skill_get_num (skill_num, skill_lv); - damage *= div_; - break; - case NPC_RANDOMATTACK: // ランダムATK攻撃 - damage = damage * (MPRAND (50, 150)) / 100; - break; - // 属性攻撃(適当) - case NPC_WATERATTACK: - case NPC_GROUNDATTACK: - case NPC_FIREATTACK: - case NPC_WINDATTACK: - case NPC_POISONATTACK: - case NPC_HOLYATTACK: - case NPC_DARKNESSATTACK: - case NPC_TELEKINESISATTACK: - damage = damage * (100 + 25 * (skill_lv - 1)) / 100; - break; - case NPC_GUIDEDATTACK: - hitrate = 1000000; - break; - case NPC_RANGEATTACK: - flag = (flag & ~BF_RANGEMASK) | BF_LONG; - break; - case NPC_PIERCINGATT: - flag = (flag & ~BF_RANGEMASK) | BF_SHORT; - break; - case RG_BACKSTAP: // バックスタブ - damage = damage * (300 + 40 * skill_lv) / 100; - hitrate = 1000000; - break; - case RG_RAID: // サプライズアタック - damage = damage * (100 + 40 * skill_lv) / 100; - break; - case RG_INTIMIDATE: // インティミデイト - damage = damage * (100 + 30 * skill_lv) / 100; - break; - case CR_SHIELDCHARGE: // シールドチャージ - damage = damage * (100 + 20 * skill_lv) / 100; - flag = (flag & ~BF_RANGEMASK) | BF_SHORT; - s_ele = 0; - break; - case CR_SHIELDBOOMERANG: // シールドブーメラン - damage = damage * (100 + 30 * skill_lv) / 100; - flag = (flag & ~BF_RANGEMASK) | BF_LONG; - s_ele = 0; - break; - case CR_HOLYCROSS: // ホーリークロス - damage = damage * (100 + 35 * skill_lv) / 100; - div_ = 2; - break; - case CR_GRANDCROSS: - hitrate = 1000000; - break; - case AM_DEMONSTRATION: // デモンストレーション - damage = damage * (100 + 20 * skill_lv) / 100; - damage2 = damage2 * (100 + 20 * skill_lv) / 100; - break; - case AM_ACIDTERROR: // アシッドテラー - damage = damage * (100 + 40 * skill_lv) / 100; - damage2 = damage2 * (100 + 40 * skill_lv) / 100; - break; - case MO_FINGEROFFENSIVE: //指弾 - damage = damage * (100 + 50 * skill_lv) / 100; - div_ = 1; - break; - case MO_INVESTIGATE: // 発 勁 - if (def1 < 1000000) - damage = - damage * (100 + 75 * skill_lv) / 100 * (def1 + - def2) / - 100; - hitrate = 1000000; - s_ele = 0; - break; - case MO_EXTREMITYFIST: // 阿修羅覇鳳拳 - damage = damage * 8 + 250 + (skill_lv * 150); - hitrate = 1000000; - s_ele = 0; - break; - case MO_CHAINCOMBO: // 連打掌 - damage = damage * (150 + 50 * skill_lv) / 100; - div_ = 4; - break; - case BA_MUSICALSTRIKE: // ミュージカルストライク - damage = damage * (100 + 50 * skill_lv) / 100; - flag = (flag & ~BF_RANGEMASK) | BF_LONG; - break; - case DC_THROWARROW: // 矢撃ち - damage = damage * (100 + 50 * skill_lv) / 100; - flag = (flag & ~BF_RANGEMASK) | BF_LONG; - break; - case MO_COMBOFINISH: // 猛龍拳 - damage = damage * (240 + 60 * skill_lv) / 100; - break; - case CH_TIGERFIST: // 伏虎拳 - damage = damage * (100 + 20 * skill_lv) / 100; - break; - case CH_CHAINCRUSH: // 連柱崩撃 - damage = damage * (100 + 20 * skill_lv) / 100; - div_ = skill_get_num (skill_num, skill_lv); - break; - case CH_PALMSTRIKE: // 猛虎硬派山 - damage = damage * (50 + 100 * skill_lv) / 100; - break; - case LK_SPIRALPIERCE: /* スパイラルピアース */ - damage = damage * (100 + 50 * skill_lv) / 100; //増加量が分からないので適当に - div_ = 5; - if (tsd) - tsd->canmove_tick = gettick () + 1000; - else if (tmd) - tmd->canmove_tick = gettick () + 1000; - break; - case LK_HEADCRUSH: /* ヘッドクラッシュ */ - damage = damage * (100 + 20 * skill_lv) / 100; - break; - case LK_JOINTBEAT: /* ジョイントビート */ - damage = damage * (50 + 10 * skill_lv) / 100; - break; - case ASC_METEORASSAULT: /* メテオアサルト */ - damage = damage * (40 + 40 * skill_lv) / 100; - break; - case SN_SHARPSHOOTING: /* シャープシューティング */ - damage += damage * (30 * skill_lv) / 100; - break; - case CG_ARROWVULCAN: /* アローバルカン */ - damage = damage * (160 + 40 * skill_lv) / 100; - div_ = 9; - break; - case AS_SPLASHER: /* ベナムスプラッシャー */ - damage = damage * (200 + 20 * skill_lv) / 100; - break; - } - } - - if (skill_num != NPC_CRITICALSLASH) - { - // 対 象の防御力によるダメージの減少 - // ディバインプロテクション(ここでいいのかな?) - if (skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST - && skill_num != KN_AUTOCOUNTER && def1 < 1000000) - { //DEF, VIT無視 - int t_def; - target_count = - 1 + battle_counttargeted (target, src, - battle_config.vit_penaly_count_lv); - if (battle_config.vit_penaly_type > 0) - { - if (target_count >= battle_config.vit_penaly_count) - { - if (battle_config.vit_penaly_type == 1) - { - def1 = - (def1 * - (100 - - (target_count - - (battle_config.vit_penaly_count - - 1)) * battle_config.vit_penaly_num)) / - 100; - def2 = - (def2 * - (100 - - (target_count - - (battle_config.vit_penaly_count - - 1)) * battle_config.vit_penaly_num)) / - 100; - t_vit = - (t_vit * - (100 - - (target_count - - (battle_config.vit_penaly_count - - 1)) * battle_config.vit_penaly_num)) / - 100; - } - else if (battle_config.vit_penaly_type == 2) - { - def1 -= - (target_count - - (battle_config.vit_penaly_count - - 1)) * battle_config.vit_penaly_num; - def2 -= - (target_count - - (battle_config.vit_penaly_count - - 1)) * battle_config.vit_penaly_num; - t_vit -= - (target_count - - (battle_config.vit_penaly_count - - 1)) * battle_config.vit_penaly_num; - } - if (def1 < 0) - def1 = 0; - if (def2 < 1) - def2 = 1; - if (t_vit < 1) - t_vit = 1; - } - } - t_def = def2 * 8 / 10; - if (battle_check_undead (s_race, battle_get_elem_type (src)) - || s_race == 6) - if (tsd && (skill = pc_checkskill (tsd, AL_DP)) > 0) - t_def += skill * 3; - - vitbonusmax = (t_vit / 20) * (t_vit / 20) - 1; - if (battle_config.monster_defense_type) - { - damage = - damage - (def1 * battle_config.monster_defense_type) - - t_def - - ((vitbonusmax < 1) ? 0 : MRAND ((vitbonusmax + 1))); - } - else - { - damage = - damage * (100 - def1) / 100 - t_def - - ((vitbonusmax < 1) ? 0 : MRAND ((vitbonusmax + 1))); - } - } - } - } - - // 0未満だった場合1に補正 - if (damage < 1) - damage = 1; - - // 回避修正 - if (hitrate < 1000000) - hitrate = ((hitrate > 95) ? 95 : ((hitrate < 5) ? 5 : hitrate)); - if (hitrate < 1000000 && // 必中攻撃 - (t_sc_data != NULL && (t_sc_data[SC_SLEEP].timer != -1 || // 睡眠は必中 - t_sc_data[SC_STAN].timer != -1 || // スタンは必中 - t_sc_data[SC_FREEZE].timer != -1 || (t_sc_data[SC_STONE].timer != -1 && t_sc_data[SC_STONE].val2 == 0)))) // 凍結は必中 - hitrate = 1000000; - if (type == 0 && MRAND (100) >= hitrate) - { - damage = damage2 = 0; - dmg_lv = ATK_FLEE; - } - else - { - dmg_lv = ATK_DEF; - } - - if (tsd) - { - int cardfix = 100, i; - cardfix = cardfix * (100 - tsd->subele[s_ele]) / 100; // 属 性によるダメージ耐性 - cardfix = cardfix * (100 - tsd->subrace[s_race]) / 100; // 種族によるダメージ耐性 - if (mob_db[md->mob_class].mode & 0x20) - cardfix = cardfix * (100 - tsd->subrace[10]) / 100; - else - cardfix = cardfix * (100 - tsd->subrace[11]) / 100; - for (i = 0; i < tsd->add_def_class_count; i++) - { - if (tsd->add_def_classid[i] == md->mob_class) - { - cardfix = cardfix * (100 - tsd->add_def_classrate[i]) / 100; - break; - } - } - if (flag & BF_LONG) - cardfix = cardfix * (100 - tsd->long_attack_def_rate) / 100; - if (flag & BF_SHORT) - cardfix = cardfix * (100 - tsd->near_attack_def_rate) / 100; - damage = damage * cardfix / 100; - } - if (t_sc_data) - { - int cardfix = 100; - if (t_sc_data[SC_DEFENDER].timer != -1 && flag & BF_LONG) - cardfix = cardfix * (100 - t_sc_data[SC_DEFENDER].val2) / 100; - if (cardfix != 100) - damage = damage * cardfix / 100; - } - if (t_sc_data && t_sc_data[SC_ASSUMPTIO].timer != -1) - { //アシャンプティオ - if (!map[target->m].flag.pvp) - damage = damage / 3; - else - damage = damage / 2; - } - - if (damage < 0) - damage = 0; - - // 属 性の適用 - if (!((battle_config.mob_ghostring_fix == 1) && (battle_get_element (target) == 8) && (target->type == BL_PC))) // [MouseJstr] - if (skill_num != 0 || s_ele != 0 - || !battle_config.mob_attack_attr_none) - damage = - battle_attr_fix (damage, s_ele, battle_get_element (target)); - - if (sc_data && sc_data[SC_AURABLADE].timer != -1) /* オーラブレード 必中 */ - damage += sc_data[SC_AURABLADE].val1 * 10; - if (skill_num == PA_PRESSURE) /* プレッシャー 必中? */ - damage = 700 + 100 * skill_lv; - - // インベナム修正 - if (skill_num == TF_POISON) - { - damage = - battle_attr_fix (damage + 15 * skill_lv, s_ele, - battle_get_element (target)); - } - if (skill_num == MC_CARTREVOLUTION) - { - damage = battle_attr_fix (damage, 0, battle_get_element (target)); - } - - // 完全回避の判定 - if (skill_num == 0 && skill_lv >= 0 && tsd != NULL - && MRAND (1000) < battle_get_flee2 (target)) - { - damage = 0; - type = 0x0b; - dmg_lv = ATK_LUCKY; - } - - if (battle_config.enemy_perfect_flee) - { - if (skill_num == 0 && skill_lv >= 0 && tmd != NULL - && MRAND (1000) < battle_get_flee2 (target)) - { - damage = 0; - type = 0x0b; - dmg_lv = ATK_LUCKY; - } - } - -// if(def1 >= 1000000 && damage > 0) - if (t_mode & 0x40 && damage > 0) - damage = 1; - - if (tsd && tsd->special_state.no_weapon_damage) - damage = 0; - - if (skill_num != CR_GRANDCROSS) - damage = - battle_calc_damage (src, target, damage, div_, skill_num, - skill_lv, flag); - - wd.damage = damage; - wd.damage2 = 0; - wd.type = type; - wd.div_ = div_; - wd.amotion = battle_get_amotion (src); - if (skill_num == KN_AUTOCOUNTER) - wd.amotion >>= 1; - wd.dmotion = battle_get_dmotion (target); - wd.blewcount = blewcount; - wd.flag = flag; - wd.dmg_lv = dmg_lv; - return wd; -} - -int battle_is_unarmed (struct block_list *bl) -{ - if (!bl) - return 0; - if (bl->type == BL_PC) - { - struct map_session_data *sd = (struct map_session_data *) bl; - - return (sd->equip_index[EQUIP_SHIELD] == -1 - && sd->equip_index[EQUIP_WEAPON] == -1); - } - else - return 0; -} - -/* - * ========================================================================= - * PCの武器による攻撃 - *------------------------------------------------------------------------- - */ -static struct Damage battle_calc_pc_weapon_attack (struct block_list *src, - struct block_list *target, - int skill_num, - int skill_lv, int wflag) -{ - struct map_session_data *sd = (struct map_session_data *) src, *tsd = - NULL; - struct mob_data *tmd = NULL; - int hitrate, flee, cri = 0, atkmin, atkmax; - int dex, luk, target_count = 1; - int def1 = battle_get_def (target); - int def2 = battle_get_def2 (target); - int t_vit = battle_get_vit (target); - struct Damage wd; - int damage, damage2, damage3 = 0, damage4 = 0, type, div_, blewcount = - skill_get_blewcount (skill_num, skill_lv); - int flag, skill, dmg_lv = 0; - int t_mode = 0, t_race = 0, t_size = 1, s_race = 7, s_ele = 0; - struct status_change *sc_data, *t_sc_data; - short *sc_count; - short *option, *opt1, *opt2; - int atkmax_ = 0, atkmin_ = 0, s_ele_; //二刀流用 - int watk, watk_, cardfix, t_ele; - int da = 0, i, t_class, ac_flag = 0; - int idef_flag = 0, idef_flag_ = 0; - int target_distance; - - //return前の処理があるので情報出力部のみ変更 - if (src == NULL || target == NULL || sd == NULL) - { - nullpo_info (NLP_MARK); - memset (&wd, 0, sizeof (wd)); - return wd; - } - - // アタッカー - s_race = battle_get_race (src); //種族 - s_ele = battle_get_attack_element (src); //属性 - s_ele_ = battle_get_attack_element2 (src); //左手属性 - sc_data = battle_get_sc_data (src); //ステータス異常 - sc_count = battle_get_sc_count (src); //ステータス異常の数 - option = battle_get_option (src); //鷹とかペコとかカートとか - opt1 = battle_get_opt1 (src); //石化、凍結、スタン、睡眠、暗闇 - opt2 = battle_get_opt2 (src); //毒、呪い、沈黙、暗闇? - - if (skill_num != CR_GRANDCROSS) //グランドクロスでないなら - sd->state.attack_type = BF_WEAPON; //攻撃タイプは武器攻撃 - - // ターゲット - if (target->type == BL_PC) //対象がPCなら - tsd = (struct map_session_data *) target; //tsdに代入(tmdはNULL) - else if (target->type == BL_MOB) //対象がMobなら - tmd = (struct mob_data *) target; //tmdに代入(tsdはNULL) - t_race = battle_get_race (target); //対象の種族 - t_ele = battle_get_elem_type (target); //対象の属性 - t_size = battle_get_size (target); //対象のサイズ - t_mode = battle_get_mode (target); //対象のMode - t_sc_data = battle_get_sc_data (target); //対象のステータス異常 - -//オートカウンター処理ここから - if ((skill_num == 0 - || (target->type == BL_PC && battle_config.pc_auto_counter_type & 2) - || (target->type == BL_MOB - && battle_config.monster_auto_counter_type & 2)) - && skill_lv >= 0) - { - if (skill_num != CR_GRANDCROSS && t_sc_data - && t_sc_data[SC_AUTOCOUNTER].timer != -1) - { //グランドクロスでなく、対象がオートカウンター状態の場合 - int dir = map_calc_dir (src, target->x, target->y), t_dir = - battle_get_dir (target); - int dist = distance (src->x, src->y, target->x, target->y); - if (dist <= 0 || map_check_dir (dir, t_dir)) - { //対象との距離が0以下、または対象の正面? - memset (&wd, 0, sizeof (wd)); - t_sc_data[SC_AUTOCOUNTER].val3 = 0; - t_sc_data[SC_AUTOCOUNTER].val4 = 1; - if (sc_data && sc_data[SC_AUTOCOUNTER].timer == -1) - { //自分がオートカウンター状態 - int range = battle_get_range (target); - if ((target->type == BL_PC && ((struct map_session_data *) target)->status.weapon != 11 && dist <= range + 1) || //対象がPCで武器が弓矢でなく射程内 - (target->type == BL_MOB && range <= 3 && dist <= range + 1)) //または対象がMobで射程が3以下で射程内 - t_sc_data[SC_AUTOCOUNTER].val3 = src->id; - } - return wd; //ダメージ構造体を返して終了 - } - else - ac_flag = 1; - } - } -//オートカウンター処理ここまで - - flag = BF_SHORT | BF_WEAPON | BF_NORMAL; // 攻撃の種類の設定 - - // 回避率計算、回避判定は後で - flee = battle_get_flee (target); - if (battle_config.agi_penaly_type > 0 || battle_config.vit_penaly_type > 0) //AGI、VITペナルティ設定が有効 - target_count += battle_counttargeted (target, src, battle_config.agi_penaly_count_lv); //対象の数を算出 - if (battle_config.agi_penaly_type > 0) - { - if (target_count >= battle_config.agi_penaly_count) - { //ペナルティ設定より対象が多い - if (battle_config.agi_penaly_type == 1) //回避率がagi_penaly_num%ずつ減少 - flee = - (flee * - (100 - - (target_count - - (battle_config.agi_penaly_count - - 1)) * battle_config.agi_penaly_num)) / 100; - else if (battle_config.agi_penaly_type == 2) //回避率がagi_penaly_num分減少 - flee -= - (target_count - - (battle_config.agi_penaly_count - - 1)) * battle_config.agi_penaly_num; - if (flee < 1) - flee = 1; //回避率は最低でも1 - } - } - hitrate = battle_get_hit (src) - flee + 80; //命中率計算 - - { // [fate] Reduce hit chance by distance - int dx = abs (src->x - target->x); - int dy = abs (src->y - target->y); - int malus_dist; - - target_distance = MAX (dx, dy); - malus_dist = - MAX (0, target_distance - (skill_power (sd, AC_OWL) / 75)); - hitrate -= (malus_dist * (malus_dist + 1)); - } - - dex = battle_get_dex (src); //DEX - luk = battle_get_luk (src); //LUK - watk = battle_get_atk (src); //ATK - watk_ = battle_get_atk_ (src); //ATK左手 - - type = 0; // normal - div_ = 1; // single attack - - if (skill_num == HW_MAGICCRASHER) - { /* マジッククラッシャーはMATKで殴る */ - damage = damage2 = battle_get_matk1 (src); //damega,damega2初登場、base_atkの取得 - } - else - { - damage = damage2 = battle_get_baseatk (&sd->bl); //damega,damega2初登場、base_atkの取得 - } - if (sd->attackrange > 2) - { // [fate] ranged weapon? - const int range_damage_bonus = 80; // up to 31.25% bonus for long-range hit - damage = - damage * (256 + - ((range_damage_bonus * target_distance) / - sd->attackrange)) >> 8; - damage2 = - damage2 * (256 + - ((range_damage_bonus * target_distance) / - sd->attackrange)) >> 8; - } - - atkmin = atkmin_ = dex; //最低ATKはDEXで初期化? - sd->state.arrow_atk = 0; //arrow_atk初期化 - if (sd->equip_index[9] >= 0 && sd->inventory_data[sd->equip_index[9]]) - atkmin = - atkmin * (80 + - sd->inventory_data[sd->equip_index[9]]->wlv * 20) / 100; - if (sd->equip_index[8] >= 0 && sd->inventory_data[sd->equip_index[8]]) - atkmin_ = - atkmin_ * (80 + - sd->inventory_data[sd->equip_index[8]]->wlv * 20) / - 100; - if (sd->status.weapon == 11) - { //武器が弓矢の場合 - atkmin = watk * ((atkmin < watk) ? atkmin : watk) / 100; //弓用最低ATK計算 - flag = (flag & ~BF_RANGEMASK) | BF_LONG; //遠距離攻撃フラグを有効 - if (sd->arrow_ele > 0) //属性矢なら属性を矢の属性に変更 - s_ele = sd->arrow_ele; - sd->state.arrow_atk = 1; //arrow_atk有効化 - } - - // サイズ修正 - // ペコ騎乗していて、槍で攻撃した場合は中型のサイズ修正を100にする - // ウェポンパーフェクション,ドレイクC - if (((sd->special_state.no_sizefix) - || (pc_isriding (sd) - && (sd->status.weapon == 4 || sd->status.weapon == 5) - && t_size == 1) || skill_num == MO_EXTREMITYFIST)) - { //ペコ騎乗していて、槍で中型を攻撃 - atkmax = watk; - atkmax_ = watk_; - } - else - { - atkmax = (watk * sd->atkmods[t_size]) / 100; - atkmin = (atkmin * sd->atkmods[t_size]) / 100; - atkmax_ = (watk_ * sd->atkmods_[t_size]) / 100; - atkmin_ = (atkmin_ * sd->atkmods[t_size]) / 100; - } - if ((sc_data != NULL && sc_data[SC_WEAPONPERFECTION].timer != -1) - || (sd->special_state.no_sizefix)) - { // ウェポンパーフェクション || ドレイクカード - atkmax = watk; - atkmax_ = watk_; - } - - if (atkmin > atkmax && !(sd->state.arrow_atk)) - atkmin = atkmax; //弓は最低が上回る場合あり - if (atkmin_ > atkmax_) - atkmin_ = atkmax_; - - if (sc_data != NULL && sc_data[SC_MAXIMIZEPOWER].timer != -1) - { // マキシマイズパワー - atkmin = atkmax; - atkmin_ = atkmax_; - } - - //ダブルアタック判定 - if (sd->weapontype1 == 0x01) - { - if (skill_num == 0 && skill_lv >= 0 - && (skill = pc_checkskill (sd, TF_DOUBLE)) > 0) - da = (MRAND (100) < (skill * 5)) ? 1 : 0; - } - - //三段掌 - if (skill_num == 0 && skill_lv >= 0 - && (skill = pc_checkskill (sd, MO_TRIPLEATTACK)) > 0 - && sd->status.weapon <= 16 && !sd->state.arrow_atk) - { - da = (MRAND (100) < (30 - skill)) ? 2 : 0; - } - - if (sd->double_rate > 0 && da == 0 && skill_num == 0 && skill_lv >= 0) - da = (MRAND (100) < sd->double_rate) ? 1 : 0; - - // 過剰精錬ボーナス - if (sd->overrefine > 0) - damage += MPRAND (1, sd->overrefine); - if (sd->overrefine_ > 0) - damage2 += MPRAND (1, sd->overrefine_); - - if (da == 0) - { //ダブルアタックが発動していない - // クリティカル計算 - cri = battle_get_critical (src); - - if (sd->state.arrow_atk) - cri += sd->arrow_cri; - if (sd->status.weapon == 16) - // カタールの場合、クリティカルを倍に - cri <<= 1; - cri -= battle_get_luk (target) * 3; - if (t_sc_data != NULL && t_sc_data[SC_SLEEP].timer != -1) // 睡眠中はクリティカルが倍に - cri <<= 1; - if (ac_flag) - cri = 1000; - - if (skill_num == KN_AUTOCOUNTER) - { - if (!(battle_config.pc_auto_counter_type & 1)) - cri = 1000; - else - cri <<= 1; - } - - if (skill_num == SN_SHARPSHOOTING && MRAND (100) < 50) - cri = 1000; - } - - if (tsd && tsd->critical_def) - cri = cri * (100 - tsd->critical_def) / 100; - - if (da == 0 && (skill_num == 0 || skill_num == KN_AUTOCOUNTER || skill_num == SN_SHARPSHOOTING) && skill_lv >= 0 && //ダブルアタックが発動していない - (MRAND (1000)) < cri) // 判定(スキルの場合は無視) - { - damage += atkmax; - damage2 += atkmax_; - if (sd->atk_rate != 100) - { - damage = (damage * sd->atk_rate) / 100; - damage2 = (damage2 * sd->atk_rate) / 100; - } - if (sd->state.arrow_atk) - damage += sd->arrow_atk; - type = 0x0a; - -/* if(def1 < 1000000) { - if(sd->def_ratio_atk_ele & (1<<t_ele) || sd->def_ratio_atk_race & (1<<t_race)) { - damage = (damage * (def1 + def2))/100; - idef_flag = 1; - } - if(sd->def_ratio_atk_ele_ & (1<<t_ele) || sd->def_ratio_atk_race_ & (1<<t_race)) { - damage2 = (damage2 * (def1 + def2))/100; - idef_flag_ = 1; - } - if(t_mode & 0x20) { - if(!idef_flag && sd->def_ratio_atk_race & (1<<10)) { - damage = (damage * (def1 + def2))/100; - idef_flag = 1; - } - if(!idef_flag_ && sd->def_ratio_atk_race_ & (1<<10)) { - damage2 = (damage2 * (def1 + def2))/100; - idef_flag_ = 1; - } - } - else { - if(!idef_flag && sd->def_ratio_atk_race & (1<<11)) { - damage = (damage * (def1 + def2))/100; - idef_flag = 1; - } - if(!idef_flag_ && sd->def_ratio_atk_race_ & (1<<11)) { - damage2 = (damage2 * (def1 + def2))/100; - idef_flag_ = 1; - } - } - }*/ - } - else - { - int vitbonusmax; - - if (atkmax > atkmin) - damage += atkmin + MRAND ((atkmax - atkmin + 1)); - else - damage += atkmin; - if (atkmax_ > atkmin_) - damage2 += atkmin_ + MRAND ((atkmax_ - atkmin_ + 1)); - else - damage2 += atkmin_; - if (sd->atk_rate != 100) - { - damage = (damage * sd->atk_rate) / 100; - damage2 = (damage2 * sd->atk_rate) / 100; - } - - if (sd->state.arrow_atk) - { - if (sd->arrow_atk > 0) - damage += MRAND ((sd->arrow_atk + 1)); - hitrate += sd->arrow_hit; - } - - if (skill_num != MO_INVESTIGATE && def1 < 1000000) - { - if (sd->def_ratio_atk_ele & (1 << t_ele) - || sd->def_ratio_atk_race & (1 << t_race)) - { - damage = (damage * (def1 + def2)) / 100; - idef_flag = 1; - } - if (sd->def_ratio_atk_ele_ & (1 << t_ele) - || sd->def_ratio_atk_race_ & (1 << t_race)) - { - damage2 = (damage2 * (def1 + def2)) / 100; - idef_flag_ = 1; - } - if (t_mode & 0x20) - { - if (!idef_flag && sd->def_ratio_atk_race & (1 << 10)) - { - damage = (damage * (def1 + def2)) / 100; - idef_flag = 1; - } - if (!idef_flag_ && sd->def_ratio_atk_race_ & (1 << 10)) - { - damage2 = (damage2 * (def1 + def2)) / 100; - idef_flag_ = 1; - } - } - else - { - if (!idef_flag && sd->def_ratio_atk_race & (1 << 11)) - { - damage = (damage * (def1 + def2)) / 100; - idef_flag = 1; - } - if (!idef_flag_ && sd->def_ratio_atk_race_ & (1 << 11)) - { - damage2 = (damage2 * (def1 + def2)) / 100; - idef_flag_ = 1; - } - } - } - - // スキル修正1(攻撃力倍化系) - // オーバートラスト(+5% 〜 +25%),他攻撃系スキルの場合ここで補正 - // バッシュ,マグナムブレイク, - // ボーリングバッシュ,スピアブーメラン,ブランディッシュスピア,スピアスタッブ, - // メマーナイト,カートレボリューション - // ダブルストレイフィング,アローシャワー,チャージアロー, - // ソニックブロー - if (sc_data) - { //状態異常中のダメージ追加 - if (sc_data[SC_OVERTHRUST].timer != -1) - { // オーバートラスト - damage += damage * (5 * sc_data[SC_OVERTHRUST].val1) / 100; - damage2 += damage2 * (5 * sc_data[SC_OVERTHRUST].val1) / 100; - } - if (sc_data[SC_TRUESIGHT].timer != -1) - { // トゥルーサイト - damage += damage * (2 * sc_data[SC_TRUESIGHT].val1) / 100; - damage2 += damage2 * (2 * sc_data[SC_TRUESIGHT].val1) / 100; - } - if (sc_data[SC_BERSERK].timer != -1) - { // バーサーク - damage += damage * 50 / 100; - damage2 += damage2 * 50 / 100; - } - } - - if (skill_num > 0) - { - int i; - if ((i = skill_get_pl (skill_num)) > 0) - s_ele = s_ele_ = i; - - flag = (flag & ~BF_SKILLMASK) | BF_SKILL; - switch (skill_num) - { - case SM_BASH: // バッシュ - damage = damage * (100 + 30 * skill_lv) / 100; - damage2 = damage2 * (100 + 30 * skill_lv) / 100; - hitrate = (hitrate * (100 + 5 * skill_lv)) / 100; - break; - case SM_MAGNUM: // マグナムブレイク - damage = - damage * (5 * skill_lv + (wflag) ? 65 : 115) / 100; - damage2 = - damage2 * (5 * skill_lv + (wflag) ? 65 : 115) / 100; - break; - case MC_MAMMONITE: // メマーナイト - damage = damage * (100 + 50 * skill_lv) / 100; - damage2 = damage2 * (100 + 50 * skill_lv) / 100; - break; - case AC_DOUBLE: // ダブルストレイフィング - if (!sd->state.arrow_atk && sd->arrow_atk > 0) - { - int arr = MRAND ((sd->arrow_atk + 1)); - damage += arr; - damage2 += arr; - } - damage = damage * (180 + 20 * skill_lv) / 100; - damage2 = damage2 * (180 + 20 * skill_lv) / 100; - div_ = 2; - if (sd->arrow_ele > 0) - { - s_ele = sd->arrow_ele; - s_ele_ = sd->arrow_ele; - } - flag = (flag & ~BF_RANGEMASK) | BF_LONG; - sd->state.arrow_atk = 1; - break; - case AC_SHOWER: // アローシャワー - if (!sd->state.arrow_atk && sd->arrow_atk > 0) - { - int arr = MRAND ((sd->arrow_atk + 1)); - damage += arr; - damage2 += arr; - } - damage = damage * (75 + 5 * skill_lv) / 100; - damage2 = damage2 * (75 + 5 * skill_lv) / 100; - if (sd->arrow_ele > 0) - { - s_ele = sd->arrow_ele; - s_ele_ = sd->arrow_ele; - } - flag = (flag & ~BF_RANGEMASK) | BF_LONG; - sd->state.arrow_atk = 1; - break; - case AC_CHARGEARROW: // チャージアロー - if (!sd->state.arrow_atk && sd->arrow_atk > 0) - { - int arr = MRAND ((sd->arrow_atk + 1)); - damage += arr; - damage2 += arr; - } - damage = damage * 150 / 100; - damage2 = damage2 * 150 / 100; - if (sd->arrow_ele > 0) - { - s_ele = sd->arrow_ele; - s_ele_ = sd->arrow_ele; - } - flag = (flag & ~BF_RANGEMASK) | BF_LONG; - sd->state.arrow_atk = 1; - break; - case KN_PIERCE: // ピアース - damage = damage * (100 + 10 * skill_lv) / 100; - damage2 = damage2 * (100 + 10 * skill_lv) / 100; - hitrate = hitrate * (100 + 5 * skill_lv) / 100; - div_ = t_size + 1; - damage *= div_; - damage2 *= div_; - break; - case KN_SPEARSTAB: // スピアスタブ - damage = damage * (100 + 15 * skill_lv) / 100; - damage2 = damage2 * (100 + 15 * skill_lv) / 100; - break; - case KN_SPEARBOOMERANG: // スピアブーメラン - damage = damage * (100 + 50 * skill_lv) / 100; - damage2 = damage2 * (100 + 50 * skill_lv) / 100; - flag = (flag & ~BF_RANGEMASK) | BF_LONG; - break; - case KN_BRANDISHSPEAR: // ブランディッシュスピア - damage = damage * (100 + 20 * skill_lv) / 100; - damage2 = damage2 * (100 + 20 * skill_lv) / 100; - if (skill_lv > 3 && wflag == 1) - damage3 += damage / 2; - if (skill_lv > 6 && wflag == 1) - damage3 += damage / 4; - if (skill_lv > 9 && wflag == 1) - damage3 += damage / 8; - if (skill_lv > 6 && wflag == 2) - damage3 += damage / 2; - if (skill_lv > 9 && wflag == 2) - damage3 += damage / 4; - if (skill_lv > 9 && wflag == 3) - damage3 += damage / 2; - damage += damage3; - if (skill_lv > 3 && wflag == 1) - damage4 += damage2 / 2; - if (skill_lv > 6 && wflag == 1) - damage4 += damage2 / 4; - if (skill_lv > 9 && wflag == 1) - damage4 += damage2 / 8; - if (skill_lv > 6 && wflag == 2) - damage4 += damage2 / 2; - if (skill_lv > 9 && wflag == 2) - damage4 += damage2 / 4; - if (skill_lv > 9 && wflag == 3) - damage4 += damage2 / 2; - damage2 += damage4; - blewcount = 0; - break; - case KN_BOWLINGBASH: // ボウリングバッシュ - damage = damage * (100 + 50 * skill_lv) / 100; - damage2 = damage2 * (100 + 50 * skill_lv) / 100; - blewcount = 0; - break; - case KN_AUTOCOUNTER: - if (battle_config.pc_auto_counter_type & 1) - hitrate += 20; - else - hitrate = 1000000; - flag = (flag & ~BF_SKILLMASK) | BF_NORMAL; - break; - case AS_SONICBLOW: // ソニックブロウ - hitrate += 30; // hitrate +30, thanks to midas - damage = damage * (300 + 50 * skill_lv) / 100; - damage2 = damage2 * (300 + 50 * skill_lv) / 100; - div_ = 8; - break; - case TF_SPRINKLESAND: // 砂まき - damage = damage * 125 / 100; - damage2 = damage2 * 125 / 100; - break; - case MC_CARTREVOLUTION: // カートレボリューション - if (sd->cart_max_weight > 0 && sd->cart_weight > 0) - { - damage = - (damage * - (150 + pc_checkskill (sd, BS_WEAPONRESEARCH) + - (sd->cart_weight * 100 / - sd->cart_max_weight))) / 100; - damage2 = - (damage2 * - (150 + pc_checkskill (sd, BS_WEAPONRESEARCH) + - (sd->cart_weight * 100 / - sd->cart_max_weight))) / 100; - } - else - { - damage = (damage * 150) / 100; - damage2 = (damage2 * 150) / 100; - } - break; - // 以下MOB - case NPC_COMBOATTACK: // 多段攻撃 - div_ = skill_get_num (skill_num, skill_lv); - damage *= div_; - damage2 *= div_; - break; - case NPC_RANDOMATTACK: // ランダムATK攻撃 - damage = damage * (MPRAND (50, 150)) / 100; - damage2 = damage2 * (MPRAND (50, 150)) / 100; - break; - // 属性攻撃(適当) - case NPC_WATERATTACK: - case NPC_GROUNDATTACK: - case NPC_FIREATTACK: - case NPC_WINDATTACK: - case NPC_POISONATTACK: - case NPC_HOLYATTACK: - case NPC_DARKNESSATTACK: - case NPC_TELEKINESISATTACK: - damage = damage * (100 + 25 * skill_lv) / 100; - damage2 = damage2 * (100 + 25 * skill_lv) / 100; - break; - case NPC_GUIDEDATTACK: - hitrate = 1000000; - break; - case NPC_RANGEATTACK: - flag = (flag & ~BF_RANGEMASK) | BF_LONG; - break; - case NPC_PIERCINGATT: - flag = (flag & ~BF_RANGEMASK) | BF_SHORT; - break; - case RG_BACKSTAP: // バックスタブ - if (battle_config.backstab_bow_penalty == 1 - && sd->status.weapon == 11) - { - damage = (damage * (300 + 40 * skill_lv) / 100) / 2; - damage2 = (damage2 * (300 + 40 * skill_lv) / 100) / 2; - } - else - { - damage = damage * (300 + 40 * skill_lv) / 100; - damage2 = damage2 * (300 + 40 * skill_lv) / 100; - } - hitrate = 1000000; - break; - case RG_RAID: // サプライズアタック - damage = damage * (100 + 40 * skill_lv) / 100; - damage2 = damage2 * (100 + 40 * skill_lv) / 100; - break; - case RG_INTIMIDATE: // インティミデイト - damage = damage * (100 + 30 * skill_lv) / 100; - damage2 = damage2 * (100 + 30 * skill_lv) / 100; - break; - case CR_SHIELDCHARGE: // シールドチャージ - damage = damage * (100 + 20 * skill_lv) / 100; - damage2 = damage2 * (100 + 20 * skill_lv) / 100; - flag = (flag & ~BF_RANGEMASK) | BF_SHORT; - s_ele = 0; - break; - case CR_SHIELDBOOMERANG: // シールドブーメラン - damage = damage * (100 + 30 * skill_lv) / 100; - damage2 = damage2 * (100 + 30 * skill_lv) / 100; - flag = (flag & ~BF_RANGEMASK) | BF_LONG; - s_ele = 0; - break; - case CR_HOLYCROSS: // ホーリークロス - damage = damage * (100 + 35 * skill_lv) / 100; - damage2 = damage2 * (100 + 35 * skill_lv) / 100; - div_ = 2; - break; - case CR_GRANDCROSS: - hitrate = 1000000; - break; - case AM_DEMONSTRATION: // デモンストレーション - damage = damage * (100 + 20 * skill_lv) / 100; - damage2 = damage2 * (100 + 20 * skill_lv) / 100; - break; - case AM_ACIDTERROR: // アシッドテラー - damage = damage * (100 + 40 * skill_lv) / 100; - damage2 = damage2 * (100 + 40 * skill_lv) / 100; - break; - case MO_FINGEROFFENSIVE: //指弾 - if (battle_config.finger_offensive_type == 0) - { - damage = - damage * (100 + - 50 * skill_lv) / 100 * - sd->spiritball_old; - damage2 = - damage2 * (100 + - 50 * skill_lv) / 100 * - sd->spiritball_old; - div_ = sd->spiritball_old; - } - else - { - damage = damage * (100 + 50 * skill_lv) / 100; - damage2 = damage2 * (100 + 50 * skill_lv) / 100; - div_ = 1; - } - break; - case MO_INVESTIGATE: // 発 勁 - if (def1 < 1000000) - { - damage = - damage * (100 + 75 * skill_lv) / 100 * (def1 + - def2) / - 100; - damage2 = - damage2 * (100 + 75 * skill_lv) / 100 * (def1 + - def2) / - 100; - } - hitrate = 1000000; - s_ele = 0; - s_ele_ = 0; - break; - case MO_EXTREMITYFIST: // 阿修羅覇鳳拳 - damage = - damage * (8 + ((sd->status.sp) / 10)) + 250 + - (skill_lv * 150); - damage2 = - damage2 * (8 + ((sd->status.sp) / 10)) + 250 + - (skill_lv * 150); - sd->status.sp = 0; - clif_updatestatus (sd, SP_SP); - hitrate = 1000000; - s_ele = 0; - s_ele_ = 0; - break; - case MO_CHAINCOMBO: // 連打掌 - damage = damage * (150 + 50 * skill_lv) / 100; - damage2 = damage2 * (150 + 50 * skill_lv) / 100; - div_ = 4; - break; - case MO_COMBOFINISH: // 猛龍拳 - damage = damage * (240 + 60 * skill_lv) / 100; - damage2 = damage2 * (240 + 60 * skill_lv) / 100; - break; - case BA_MUSICALSTRIKE: // ミュージカルストライク - if (!sd->state.arrow_atk && sd->arrow_atk > 0) - { - int arr = MRAND ((sd->arrow_atk + 1)); - damage += arr; - damage2 += arr; - } - damage = damage * (100 + 50 * skill_lv) / 100; - damage2 = damage2 * (100 + 50 * skill_lv) / 100; - if (sd->arrow_ele > 0) - { - s_ele = sd->arrow_ele; - s_ele_ = sd->arrow_ele; - } - flag = (flag & ~BF_RANGEMASK) | BF_LONG; - sd->state.arrow_atk = 1; - break; - case DC_THROWARROW: // 矢撃ち - if (!sd->state.arrow_atk && sd->arrow_atk > 0) - { - int arr = MRAND ((sd->arrow_atk + 1)); - damage += arr; - damage2 += arr; - } - damage = damage * (100 + 50 * skill_lv) / 100; - damage2 = damage2 * (100 + 50 * skill_lv) / 100; - if (sd->arrow_ele > 0) - { - s_ele = sd->arrow_ele; - s_ele_ = sd->arrow_ele; - } - flag = (flag & ~BF_RANGEMASK) | BF_LONG; - sd->state.arrow_atk = 1; - break; - case CH_TIGERFIST: // 伏虎拳 - damage = damage * (100 + 20 * skill_lv) / 100; - damage2 = damage2 * (100 + 20 * skill_lv) / 100; - break; - case CH_CHAINCRUSH: // 連柱崩撃 - damage = damage * (100 + 20 * skill_lv) / 100; - damage2 = damage2 * (100 + 20 * skill_lv) / 100; - div_ = skill_get_num (skill_num, skill_lv); - break; - case CH_PALMSTRIKE: // 猛虎硬派山 - damage = damage * (50 + 100 * skill_lv) / 100; - damage2 = damage2 * (50 + 100 * skill_lv) / 100; - break; - case LK_SPIRALPIERCE: /* スパイラルピアース */ - damage = damage * (100 + 50 * skill_lv) / 100; //増加量が分からないので適当に - damage2 = damage2 * (100 + 50 * skill_lv) / 100; //増加量が分からないので適当に - div_ = 5; - if (tsd) - tsd->canmove_tick = gettick () + 1000; - else if (tmd) - tmd->canmove_tick = gettick () + 1000; - break; - case LK_HEADCRUSH: /* ヘッドクラッシュ */ - damage = damage * (100 + 20 * skill_lv) / 100; - damage2 = damage2 * (100 + 20 * skill_lv) / 100; - break; - case LK_JOINTBEAT: /* ジョイントビート */ - damage = damage * (50 + 10 * skill_lv) / 100; - damage2 = damage2 * (50 + 10 * skill_lv) / 100; - break; - case ASC_METEORASSAULT: /* メテオアサルト */ - damage = damage * (40 + 40 * skill_lv) / 100; - damage2 = damage2 * (40 + 40 * skill_lv) / 100; - break; - case SN_SHARPSHOOTING: /* シャープシューティング */ - damage += damage * (30 * skill_lv) / 100; - damage2 += damage2 * (30 * skill_lv) / 100; - break; - case CG_ARROWVULCAN: /* アローバルカン */ - damage = damage * (160 + 40 * skill_lv) / 100; - damage2 = damage2 * (160 + 40 * skill_lv) / 100; - div_ = 9; - break; - case AS_SPLASHER: /* ベナムスプラッシャー */ - damage = - damage * (200 + 20 * skill_lv + - 20 * pc_checkskill (sd, - AS_POISONREACT)) / 100; - damage2 = - damage2 * (200 + 20 * skill_lv + - 20 * pc_checkskill (sd, - AS_POISONREACT)) / 100; - break; - case PA_SACRIFICE: - if (sd) - { - int hp, mhp, damage3; - hp = battle_get_hp (src); - mhp = battle_get_max_hp (src); - damage3 = mhp * ((skill_lv / 2) + (50 / 100)) / 100; - damage = - (((skill_lv * 15) + 90) / 100) * damage3 / 100; - damage2 = - (((skill_lv * 15) + 90) / 100) * damage3 / 100; - } - break; - case ASC_BREAKER: // -- moonsoul (special damage for ASC_BREAKER skill) - if (sd) - { - int damage3; - int mdef1 = battle_get_mdef (target); - int mdef2 = battle_get_mdef2 (target); - int imdef_flag = 0; - - damage = - ((damage * 5) + - (skill_lv * battle_get_int (src) * 5) + - MRAND (500) + 500) / 2; - damage2 = - ((damage2 * 5) + - (skill_lv * battle_get_int (src) * 5) + - MRAND (500) + 500) / 2; - damage3 = damage; - hitrate = 1000000; - - if (sd->ignore_mdef_ele & (1 << t_ele) - || sd->ignore_mdef_race & (1 << t_race)) - imdef_flag = 1; - if (t_mode & 0x20) - { - if (sd->ignore_mdef_race & (1 << 10)) - imdef_flag = 1; - } - else - { - if (sd->ignore_mdef_race & (1 << 11)) - imdef_flag = 1; - } - if (!imdef_flag) - { - if (battle_config.magic_defense_type) - { - damage3 = - damage3 - - (mdef1 * - battle_config.magic_defense_type) - - mdef2; - } - else - { - damage3 = - (damage3 * (100 - mdef1)) / 100 - mdef2; - } - } - - if (damage3 < 1) - damage3 = 1; - - damage3 = - battle_attr_fix (damage2, s_ele_, - battle_get_element (target)); - } - break; - } - } - if (da == 2) - { //三段掌が発動しているか - type = 0x08; - div_ = 255; //三段掌用に… - damage = - damage * (100 + - 20 * pc_checkskill (sd, MO_TRIPLEATTACK)) / 100; - } - - if (skill_num != NPC_CRITICALSLASH) - { - // 対 象の防御力によるダメージの減少 - // ディバインプロテクション(ここでいいのかな?) - if (skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST - && skill_num != KN_AUTOCOUNTER && def1 < 1000000) - { //DEF, VIT無視 - int t_def; - target_count = - 1 + battle_counttargeted (target, src, - battle_config.vit_penaly_count_lv); - if (battle_config.vit_penaly_type > 0) - { - if (target_count >= battle_config.vit_penaly_count) - { - if (battle_config.vit_penaly_type == 1) - { - def1 = - (def1 * - (100 - - (target_count - - (battle_config.vit_penaly_count - - 1)) * battle_config.vit_penaly_num)) / - 100; - def2 = - (def2 * - (100 - - (target_count - - (battle_config.vit_penaly_count - - 1)) * battle_config.vit_penaly_num)) / - 100; - t_vit = - (t_vit * - (100 - - (target_count - - (battle_config.vit_penaly_count - - 1)) * battle_config.vit_penaly_num)) / - 100; - } - else if (battle_config.vit_penaly_type == 2) - { - def1 -= - (target_count - - (battle_config.vit_penaly_count - - 1)) * battle_config.vit_penaly_num; - def2 -= - (target_count - - (battle_config.vit_penaly_count - - 1)) * battle_config.vit_penaly_num; - t_vit -= - (target_count - - (battle_config.vit_penaly_count - - 1)) * battle_config.vit_penaly_num; - } - if (def1 < 0) - def1 = 0; - if (def2 < 1) - def2 = 1; - if (t_vit < 1) - t_vit = 1; - } - } - t_def = def2 * 8 / 10; - vitbonusmax = (t_vit / 20) * (t_vit / 20) - 1; - if (sd->ignore_def_ele & (1 << t_ele) - || sd->ignore_def_race & (1 << t_race)) - idef_flag = 1; - if (sd->ignore_def_ele_ & (1 << t_ele) - || sd->ignore_def_race_ & (1 << t_race)) - idef_flag_ = 1; - if (t_mode & 0x20) - { - if (sd->ignore_def_race & (1 << 10)) - idef_flag = 1; - if (sd->ignore_def_race_ & (1 << 10)) - idef_flag_ = 1; - } - else - { - if (sd->ignore_def_race & (1 << 11)) - idef_flag = 1; - if (sd->ignore_def_race_ & (1 << 11)) - idef_flag_ = 1; - } - - if (!idef_flag) - { - if (battle_config.player_defense_type) - { - damage = - damage - - (def1 * battle_config.player_defense_type) - - t_def - - ((vitbonusmax < - 1) ? 0 : MRAND ((vitbonusmax + 1))); - } - else - { - damage = - damage * (100 - def1) / 100 - t_def - - ((vitbonusmax < - 1) ? 0 : MRAND ((vitbonusmax + 1))); - } - } - if (!idef_flag_) - { - if (battle_config.player_defense_type) - { - damage2 = - damage2 - - (def1 * battle_config.player_defense_type) - - t_def - - ((vitbonusmax < - 1) ? 0 : MRAND ((vitbonusmax + 1))); - } - else - { - damage2 = - damage2 * (100 - def1) / 100 - t_def - - ((vitbonusmax < - 1) ? 0 : MRAND ((vitbonusmax + 1))); - } - } - } - } - } - // 精錬ダメージの追加 - if (skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST) - { //DEF, VIT無視 - damage += battle_get_atk2 (src); - damage2 += battle_get_atk_2 (src); - } - if (skill_num == CR_SHIELDBOOMERANG) - { - if (sd->equip_index[8] >= 0) - { - int index = sd->equip_index[8]; - if (sd->inventory_data[index] - && sd->inventory_data[index]->type == 5) - { - damage += sd->inventory_data[index]->weight / 10; - damage += - sd->status.inventory[index].refine * pc_getrefinebonus (0, - 1); - } - } - } - if (skill_num == LK_SPIRALPIERCE) - { /* スパイラルピアース */ - if (sd->equip_index[9] >= 0) - { //重量で追加ダメージらしいのでシールドブーメランを参考に追加 - int index = sd->equip_index[9]; - if (sd->inventory_data[index] - && sd->inventory_data[index]->type == 4) - { - damage += - (int) (double) (sd->inventory_data[index]->weight * - (0.8 * skill_lv * 4 / 10)); - damage += - sd->status.inventory[index].refine * pc_getrefinebonus (0, - 1); - } - } - } - - // 0未満だった場合1に補正 - if (damage < 1) - damage = 1; - if (damage2 < 1) - damage2 = 1; - - // スキル修正2(修練系) - // 修練ダメージ(右手のみ) ソニックブロー時は別処理(1撃に付き1/8適応) - if (skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST - && skill_num != CR_GRANDCROSS) - { //修練ダメージ無視 - damage = battle_addmastery (sd, target, damage, 0); - damage2 = battle_addmastery (sd, target, damage2, 1); - } - - if (sd->perfect_hit > 0) - { - if (MRAND (100) < sd->perfect_hit) - hitrate = 1000000; - } - - // 回避修正 - hitrate = (hitrate < 5) ? 5 : hitrate; - if (hitrate < 1000000 && // 必中攻撃 - (t_sc_data != NULL && (t_sc_data[SC_SLEEP].timer != -1 || // 睡眠は必中 - t_sc_data[SC_STAN].timer != -1 || // スタンは必中 - t_sc_data[SC_FREEZE].timer != -1 || (t_sc_data[SC_STONE].timer != -1 && t_sc_data[SC_STONE].val2 == 0)))) // 凍結は必中 - hitrate = 1000000; - if (type == 0 && MRAND (100) >= hitrate) - { - damage = damage2 = 0; - dmg_lv = ATK_FLEE; - } - else - { - dmg_lv = ATK_DEF; - } - // スキル修正3(武器研究) - if ((skill = pc_checkskill (sd, BS_WEAPONRESEARCH)) > 0) - { - damage += skill * 2; - damage2 += skill * 2; - } - //Advanced Katar Research by zanetheinsane - if (sd->weapontype1 == 0x10 || sd->weapontype2 == 0x10) - { - if ((skill = pc_checkskill (sd, ASC_KATAR)) > 0) - { - damage += (damage * ((skill * 2) + 10)) / 100; - } - } - -//スキルによるダメージ補正ここまで - -//カードによるダメージ追加処理ここから - cardfix = 100; - if (!sd->state.arrow_atk) - { //弓矢以外 - if (!battle_config.left_cardfix_to_right) - { //左手カード補正設定無し - cardfix = cardfix * (100 + sd->addrace[t_race]) / 100; // 種族によるダメージ修正 - cardfix = cardfix * (100 + sd->addele[t_ele]) / 100; // 属性によるダメージ修正 - cardfix = cardfix * (100 + sd->addsize[t_size]) / 100; // サイズによるダメージ修正 - } - else - { - cardfix = cardfix * (100 + sd->addrace[t_race] + sd->addrace_[t_race]) / 100; // 種族によるダメージ修正(左手による追加あり) - cardfix = cardfix * (100 + sd->addele[t_ele] + sd->addele_[t_ele]) / 100; // 属性によるダメージ修正(左手による追加あり) - cardfix = cardfix * (100 + sd->addsize[t_size] + sd->addsize_[t_size]) / 100; // サイズによるダメージ修正(左手による追加あり) - } - } - else - { //弓矢 - cardfix = cardfix * (100 + sd->addrace[t_race] + sd->arrow_addrace[t_race]) / 100; // 種族によるダメージ修正(弓矢による追加あり) - cardfix = cardfix * (100 + sd->addele[t_ele] + sd->arrow_addele[t_ele]) / 100; // 属性によるダメージ修正(弓矢による追加あり) - cardfix = cardfix * (100 + sd->addsize[t_size] + sd->arrow_addsize[t_size]) / 100; // サイズによるダメージ修正(弓矢による追加あり) - } - if (t_mode & 0x20) - { //ボス - if (!sd->state.arrow_atk) - { //弓矢攻撃以外なら - if (!battle_config.left_cardfix_to_right) //左手カード補正設定無し - cardfix = cardfix * (100 + sd->addrace[10]) / 100; //ボスモンスターに追加ダメージ - else //左手カード補正設定あり - cardfix = cardfix * (100 + sd->addrace[10] + sd->addrace_[10]) / 100; //ボスモンスターに追加ダメージ(左手による追加あり) - } - else //弓矢攻撃 - cardfix = cardfix * (100 + sd->addrace[10] + sd->arrow_addrace[10]) / 100; //ボスモンスターに追加ダメージ(弓矢による追加あり) - } - else - { //ボスじゃない - if (!sd->state.arrow_atk) - { //弓矢攻撃以外 - if (!battle_config.left_cardfix_to_right) //左手カード補正設定無し - cardfix = cardfix * (100 + sd->addrace[11]) / 100; //ボス以外モンスターに追加ダメージ - else //左手カード補正設定あり - cardfix = cardfix * (100 + sd->addrace[11] + sd->addrace_[11]) / 100; //ボス以外モンスターに追加ダメージ(左手による追加あり) - } - else - cardfix = cardfix * (100 + sd->addrace[11] + sd->arrow_addrace[11]) / 100; //ボス以外モンスターに追加ダメージ(弓矢による追加あり) - } - //特定Class用補正処理(少女の日記→ボンゴン用?) - t_class = battle_get_class (target); - for (i = 0; i < sd->add_damage_class_count; i++) - { - if (sd->add_damage_classid[i] == t_class) - { - cardfix = cardfix * (100 + sd->add_damage_classrate[i]) / 100; - break; - } - } - if (skill_num != CR_GRANDCROSS || !battle_config.gx_cardfix) - damage = damage * cardfix / 100; //カード補正によるダメージ増加 -//カードによるダメージ増加処理ここまで - -//カードによるダメージ追加処理(左手)ここから - cardfix = 100; - if (!battle_config.left_cardfix_to_right) - { //左手カード補正設定無し - cardfix = cardfix * (100 + sd->addrace_[t_race]) / 100; // 種族によるダメージ修正左手 - cardfix = cardfix * (100 + sd->addele_[t_ele]) / 100; // 属 性によるダメージ修正左手 - cardfix = cardfix * (100 + sd->addsize_[t_size]) / 100; // サイズによるダメージ修正左手 - if (t_mode & 0x20) //ボス - cardfix = cardfix * (100 + sd->addrace_[10]) / 100; //ボスモンスターに追加ダメージ左手 - else - cardfix = cardfix * (100 + sd->addrace_[11]) / 100; //ボス以外モンスターに追加ダメージ左手 - } - //特定Class用補正処理左手(少女の日記→ボンゴン用?) - for (i = 0; i < sd->add_damage_class_count_; i++) - { - if (sd->add_damage_classid_[i] == t_class) - { - cardfix = cardfix * (100 + sd->add_damage_classrate_[i]) / 100; - break; - } - } - if (skill_num != CR_GRANDCROSS) - damage2 = damage2 * cardfix / 100; //カード補正による左手ダメージ増加 -//カードによるダメージ増加処理(左手)ここまで - -// -- moonsoul (cardfix for magic damage portion of ASC_BREAKER) - if (skill_num == ASC_BREAKER) - damage3 = damage3 * cardfix / 100; - -//カードによるダメージ減衰処理ここから - if (tsd) - { //対象がPCの場合 - cardfix = 100; - cardfix = cardfix * (100 - tsd->subrace[s_race]) / 100; // 種族によるダメージ耐性 - cardfix = cardfix * (100 - tsd->subele[s_ele]) / 100; // 属性によるダメージ耐性 - if (battle_get_mode (src) & 0x20) - cardfix = cardfix * (100 - tsd->subrace[10]) / 100; //ボスからの攻撃はダメージ減少 - else - cardfix = cardfix * (100 - tsd->subrace[11]) / 100; //ボス以外からの攻撃はダメージ減少 - //特定Class用補正処理左手(少女の日記→ボンゴン用?) - for (i = 0; i < tsd->add_def_class_count; i++) - { - if (tsd->add_def_classid[i] == sd->status.pc_class) - { - cardfix = cardfix * (100 - tsd->add_def_classrate[i]) / 100; - break; - } - } - if (flag & BF_LONG) - cardfix = cardfix * (100 - tsd->long_attack_def_rate) / 100; //遠距離攻撃はダメージ減少(ホルンCとか) - if (flag & BF_SHORT) - cardfix = cardfix * (100 - tsd->near_attack_def_rate) / 100; //近距離攻撃はダメージ減少(該当無し?) - damage = damage * cardfix / 100; //カード補正によるダメージ減少 - damage2 = damage2 * cardfix / 100; //カード補正による左手ダメージ減少 - } -//カードによるダメージ減衰処理ここまで - -//対象にステータス異常がある場合のダメージ減算処理ここから - if (t_sc_data) - { - cardfix = 100; - if (t_sc_data[SC_DEFENDER].timer != -1 && flag & BF_LONG) //ディフェンダー状態で遠距離攻撃 - cardfix = cardfix * (100 - t_sc_data[SC_DEFENDER].val2) / 100; //ディフェンダーによる減衰 - if (cardfix != 100) - { - damage = damage * cardfix / 100; //ディフェンダー補正によるダメージ減少 - damage2 = damage2 * cardfix / 100; //ディフェンダー補正による左手ダメージ減少 - } - if (t_sc_data[SC_ASSUMPTIO].timer != -1) - { //アスムプティオ - if (!map[target->m].flag.pvp) - { - damage = damage / 3; - damage2 = damage2 / 3; - } - else - { - damage = damage / 2; - damage2 = damage2 / 2; - } - } - } -//対象にステータス異常がある場合のダメージ減算処理ここまで - - if (damage < 0) - damage = 0; - if (damage2 < 0) - damage2 = 0; - - // 属 性の適用 - damage = battle_attr_fix (damage, s_ele, battle_get_element (target)); - damage2 = battle_attr_fix (damage2, s_ele_, battle_get_element (target)); - - // 星のかけら、気球の適用 - damage += sd->star; - damage2 += sd->star_; - damage += sd->spiritball * 3; - damage2 += sd->spiritball * 3; - - if (sc_data && sc_data[SC_AURABLADE].timer != -1) - { /* オーラブレード 必中 */ - damage += sc_data[SC_AURABLADE].val1 * 10; - damage2 += sc_data[SC_AURABLADE].val1 * 10; - } - if (skill_num == PA_PRESSURE) - { /* プレッシャー 必中? */ - damage = 700 + 100 * skill_lv; - damage2 = 700 + 100 * skill_lv; - } - - // >二刀流の左右ダメージ計算誰かやってくれぇぇぇぇえええ! - // >map_session_data に左手ダメージ(atk,atk2)追加して - // >pc_calcstatus()でやるべきかな? - // map_session_data に左手武器(atk,atk2,ele,star,atkmods)追加して - // pc_calcstatus()でデータを入力しています - - //左手のみ武器装備 - if (sd->weapontype1 == 0 && sd->weapontype2 > 0) - { - damage = damage2; - damage2 = 0; - } - // 右手、左手修練の適用 - if (sd->status.weapon > 16) - { // 二刀流か? - int dmg = damage, dmg2 = damage2; - // 右手修練(60% 〜 100%) 右手全般 - skill = pc_checkskill (sd, AS_RIGHT); - damage = damage * (50 + (skill * 10)) / 100; - if (dmg > 0 && damage < 1) - damage = 1; - // 左手修練(40% 〜 80%) 左手全般 - skill = pc_checkskill (sd, AS_LEFT); - damage2 = damage2 * (30 + (skill * 10)) / 100; - if (dmg2 > 0 && damage2 < 1) - damage2 = 1; - } - else //二刀流でなければ左手ダメージは0 - damage2 = 0; - - // 右手,短剣のみ - if (da == 1) - { //ダブルアタックが発動しているか - div_ = 2; - damage += damage; - type = 0x08; - } - - if (sd->status.weapon == 16) - { - // カタール追撃ダメージ - skill = pc_checkskill (sd, TF_DOUBLE); - damage2 = damage * (1 + (skill * 2)) / 100; - if (damage > 0 && damage2 < 1) - damage2 = 1; - } - - // インベナム修正 - if (skill_num == TF_POISON) - { - damage = - battle_attr_fix (damage + 15 * skill_lv, s_ele, - battle_get_element (target)); - } - if (skill_num == MC_CARTREVOLUTION) - { - damage = battle_attr_fix (damage, 0, battle_get_element (target)); - } - - // 完全回避の判定 - if (skill_num == 0 && skill_lv >= 0 && tsd != NULL && div_ < 255 - && MRAND (1000) < battle_get_flee2 (target)) - { - damage = damage2 = 0; - type = 0x0b; - dmg_lv = ATK_LUCKY; - } - - // 対象が完全回避をする設定がONなら - if (battle_config.enemy_perfect_flee) - { - if (skill_num == 0 && skill_lv >= 0 && tmd != NULL && div_ < 255 - && MRAND (1000) < battle_get_flee2 (target)) - { - damage = damage2 = 0; - type = 0x0b; - dmg_lv = ATK_LUCKY; - } - } - - //MobのModeに頑強フラグが立っているときの処理 - if (t_mode & 0x40) - { - if (damage > 0) - damage = 1; - if (damage2 > 0) - damage2 = 1; - } - - //bNoWeaponDamage(設定アイテム無し?)でグランドクロスじゃない場合はダメージが0 - if (tsd && tsd->special_state.no_weapon_damage - && skill_num != CR_GRANDCROSS) - damage = damage2 = 0; - - if (skill_num != CR_GRANDCROSS && (damage > 0 || damage2 > 0)) - { - if (damage2 < 1) // ダメージ最終修正 - damage = - battle_calc_damage (src, target, damage, div_, skill_num, - skill_lv, flag); - else if (damage < 1) // 右手がミス? - damage2 = - battle_calc_damage (src, target, damage2, div_, skill_num, - skill_lv, flag); - else - { // 両 手/カタールの場合はちょっと計算ややこしい - int d1 = damage + damage2, d2 = damage2; - damage = - battle_calc_damage (src, target, damage + damage2, div_, - skill_num, skill_lv, flag); - damage2 = (d2 * 100 / d1) * damage / 100; - if (damage > 1 && damage2 < 1) - damage2 = 1; - damage -= damage2; - } - } - - /* For executioner card [Valaris] */ - if (src->type == BL_PC && sd->random_attack_increase_add > 0 - && sd->random_attack_increase_per > 0 && skill_num == 0) - { - if (MRAND (100) < sd->random_attack_increase_per) - { - if (damage > 0) - damage *= sd->random_attack_increase_add / 100; - if (damage2 > 0) - damage2 *= sd->random_attack_increase_add / 100; - } - } - /* End addition */ - -// -- moonsoul (final combination of phys, mag damage for ASC_BREAKER) - if (skill_num == ASC_BREAKER) - { - damage += damage3; - damage2 += damage3; - } - - wd.damage = damage; - wd.damage2 = damage2; - wd.type = type; - wd.div_ = div_; - wd.amotion = battle_get_amotion (src); - if (skill_num == KN_AUTOCOUNTER) - wd.amotion >>= 1; - wd.dmotion = battle_get_dmotion (target); - wd.blewcount = blewcount; - wd.flag = flag; - wd.dmg_lv = dmg_lv; - - return wd; -} - -/*========================================== - * 武器ダメージ計算 - *------------------------------------------ - */ -struct Damage battle_calc_weapon_attack (struct block_list *src, - struct block_list *target, - int skill_num, int skill_lv, - int wflag) -{ - struct Damage wd; - - //return前の処理があるので情報出力部のみ変更 - if (src == NULL || target == NULL) - { - nullpo_info (NLP_MARK); - memset (&wd, 0, sizeof (wd)); - return wd; - } - - else if (src->type == BL_PC) - wd = battle_calc_pc_weapon_attack (src, target, skill_num, skill_lv, wflag); // weapon breaking [Valaris] - else if (src->type == BL_MOB) - wd = battle_calc_mob_weapon_attack (src, target, skill_num, skill_lv, - wflag); - else - memset (&wd, 0, sizeof (wd)); - - if (battle_config.equipment_breaking && src->type == BL_PC - && (wd.damage > 0 || wd.damage2 > 0)) - { - struct map_session_data *sd = (struct map_session_data *) src; - if (sd->status.weapon && sd->status.weapon != 11) - { - int breakrate = 1; - if (target->type == BL_PC && sd->sc_data[SC_MELTDOWN].timer != -1) - { - breakrate += 100 * sd->sc_data[SC_MELTDOWN].val1; - if (MRAND (10000) < - breakrate * battle_config.equipment_break_rate / 100 - || breakrate >= 10000) - pc_breakweapon ((struct map_session_data *) target); - } - if (sd->sc_data[SC_OVERTHRUST].timer != -1) - breakrate += 20 * sd->sc_data[SC_OVERTHRUST].val1; - if (wd.type == 0x0a) - breakrate *= 2; - if (MRAND (10000) < - breakrate * battle_config.equipment_break_rate / 100 - || breakrate >= 10000) - { - pc_breakweapon (sd); - memset (&wd, 0, sizeof (wd)); - } - } - } - - if (battle_config.equipment_breaking && target->type == BL_PC - && (wd.damage > 0 || wd.damage2 > 0)) - { - int breakrate = 1; - if (src->type == BL_PC - && ((struct map_session_data *) src)-> - sc_data[SC_MELTDOWN].timer != -1) - breakrate += - 70 * - ((struct map_session_data *) src)->sc_data[SC_MELTDOWN].val1; - if (wd.type == 0x0a) - breakrate *= 2; - if (MRAND (10000) < - breakrate * battle_config.equipment_break_rate / 100 - || breakrate >= 10000) - { - pc_breakarmor ((struct map_session_data *) target); - } - } - - return wd; -} - -/*========================================== - * 魔法ダメージ計算 - *------------------------------------------ - */ -struct Damage battle_calc_magic_attack (struct block_list *bl, - struct block_list *target, - int skill_num, int skill_lv, int flag) -{ - int mdef1 = battle_get_mdef (target); - int mdef2 = battle_get_mdef2 (target); - int matk1, matk2, damage = 0, div_ = 1, blewcount = - skill_get_blewcount (skill_num, skill_lv), rdamage = 0; - struct Damage md; - int aflag; - int normalmagic_flag = 1; - int ele = 0, race = 7, t_ele = 0, t_race = 7, t_mode = - 0, cardfix, t_class, i; - struct map_session_data *sd = NULL, *tsd = NULL; - struct mob_data *tmd = NULL; - - //return前の処理があるので情報出力部のみ変更 - if (bl == NULL || target == NULL) - { - nullpo_info (NLP_MARK); - memset (&md, 0, sizeof (md)); - return md; - } - - matk1 = battle_get_matk1 (bl); - matk2 = battle_get_matk2 (bl); - ele = skill_get_pl (skill_num); - race = battle_get_race (bl); - t_ele = battle_get_elem_type (target); - t_race = battle_get_race (target); - t_mode = battle_get_mode (target); - -#define MATK_FIX( a,b ) { matk1=matk1*(a)/(b); matk2=matk2*(a)/(b); } - - if (bl->type == BL_PC && (sd = (struct map_session_data *) bl)) - { - sd->state.attack_type = BF_MAGIC; - if (sd->matk_rate != 100) - MATK_FIX (sd->matk_rate, 100); - sd->state.arrow_atk = 0; - } - if (target->type == BL_PC) - tsd = (struct map_session_data *) target; - else if (target->type == BL_MOB) - tmd = (struct mob_data *) target; - - aflag = BF_MAGIC | BF_LONG | BF_SKILL; - - if (skill_num > 0) - { - switch (skill_num) - { // 基本ダメージ計算(スキルごとに処理) - // ヒールor聖体 - case AL_HEAL: - case PR_BENEDICTIO: - damage = skill_calc_heal (bl, skill_lv) / 2; - normalmagic_flag = 0; - break; - case PR_ASPERSIO: /* アスペルシオ */ - damage = 40; //固定ダメージ - normalmagic_flag = 0; - break; - case PR_SANCTUARY: // サンクチュアリ - damage = (skill_lv > 6) ? 388 : skill_lv * 50; - normalmagic_flag = 0; - blewcount |= 0x10000; - break; - case ALL_RESURRECTION: - case PR_TURNUNDEAD: // 攻撃リザレクションとターンアンデッド - if (target->type != BL_PC - && battle_check_undead (t_race, t_ele)) - { - int hp, mhp, thres; - hp = battle_get_hp (target); - mhp = battle_get_max_hp (target); - thres = (skill_lv * 20) + battle_get_luk (bl) + - battle_get_int (bl) + battle_get_lv (bl) + - ((200 - hp * 200 / mhp)); - if (thres > 700) - thres = 700; -// if(battle_config.battle_log) -// printf("ターンアンデッド! 確率%d ‰(千分率)\n", thres); - if (MRAND (1000) < thres && !(t_mode & 0x20)) // 成功 - damage = hp; - else // 失敗 - damage = - battle_get_lv (bl) + battle_get_int (bl) + - skill_lv * 10; - } - normalmagic_flag = 0; - break; - - case MG_NAPALMBEAT: // ナパームビート(分散計算込み) - MATK_FIX (70 + skill_lv * 10, 100); - if (flag > 0) - { - MATK_FIX (1, flag); - } - else - { - if (battle_config.error_log) - printf - ("battle_calc_magic_attack(): napam enemy count=0 !\n"); - } - break; - case MG_FIREBALL: // ファイヤーボール - { - const int drate[] = { 100, 90, 70 }; - if (flag > 2) - matk1 = matk2 = 0; - else - MATK_FIX ((95 + skill_lv * 5) * drate[flag], 10000); - } - break; - case MG_FIREWALL: // ファイヤーウォール -/* - if( (t_ele!=3 && !battle_check_undead(t_race,t_ele)) || target->type==BL_PC ) //PCは火属性でも飛ぶ?そもそもダメージ受ける? - blewcount |= 0x10000; - else - blewcount = 0; -*/ - if ((t_ele == 3 || battle_check_undead (t_race, t_ele)) - && target->type != BL_PC) - blewcount = 0; - else - blewcount |= 0x10000; - MATK_FIX (1, 2); - break; - case MG_THUNDERSTORM: // サンダーストーム - MATK_FIX (80, 100); - break; - case MG_FROSTDIVER: // フロストダイバ - MATK_FIX (100 + skill_lv * 10, 100); - break; - case WZ_FROSTNOVA: // フロストダイバ - MATK_FIX (((100 + skill_lv * 10) * (2 / 3)), 100); - break; - case WZ_FIREPILLAR: // ファイヤーピラー - if (mdef1 < 1000000) - mdef1 = mdef2 = 0; // MDEF無視 - MATK_FIX (1, 5); - matk1 += 50; - matk2 += 50; - break; - case WZ_SIGHTRASHER: - MATK_FIX (100 + skill_lv * 20, 100); - break; - case WZ_METEOR: - case WZ_JUPITEL: // ユピテルサンダー - break; - case WZ_VERMILION: // ロードオブバーミリオン - MATK_FIX (skill_lv * 20 + 80, 100); - break; - case WZ_WATERBALL: // ウォーターボール - matk1 += skill_lv * 30; - matk2 += skill_lv * 30; - break; - case WZ_STORMGUST: // ストームガスト - MATK_FIX (skill_lv * 40 + 100, 100); - blewcount |= 0x10000; - break; - case AL_HOLYLIGHT: // ホーリーライト - MATK_FIX (125, 100); - break; - case AL_RUWACH: - MATK_FIX (145, 100); - break; - case HW_NAPALMVULCAN: // ナパームビート(分散計算込み) - MATK_FIX (70 + skill_lv * 10, 100); - if (flag > 0) - { - MATK_FIX (1, flag); - } - else - { - if (battle_config.error_log) - printf - ("battle_calc_magic_attack(): napalmvulcan enemy count=0 !\n"); - } - break; - } - } - - if (normalmagic_flag) - { // 一般魔法ダメージ計算 - int imdef_flag = 0; - if (matk1 > matk2) - damage = matk2 + MRAND ((matk1 - matk2 + 1)); - else - damage = matk2; - if (sd) - { - if (sd->ignore_mdef_ele & (1 << t_ele) - || sd->ignore_mdef_race & (1 << t_race)) - imdef_flag = 1; - if (t_mode & 0x20) - { - if (sd->ignore_mdef_race & (1 << 10)) - imdef_flag = 1; - } - else - { - if (sd->ignore_mdef_race & (1 << 11)) - imdef_flag = 1; - } - } - if (!imdef_flag) - { - if (battle_config.magic_defense_type) - { - damage = - damage - (mdef1 * battle_config.magic_defense_type) - - mdef2; - } - else - { - damage = (damage * (100 - mdef1)) / 100 - mdef2; - } - } - - if (damage < 1) - damage = 1; - } - - if (sd) - { - cardfix = 100; - cardfix = cardfix * (100 + sd->magic_addrace[t_race]) / 100; - cardfix = cardfix * (100 + sd->magic_addele[t_ele]) / 100; - if (t_mode & 0x20) - cardfix = cardfix * (100 + sd->magic_addrace[10]) / 100; - else - cardfix = cardfix * (100 + sd->magic_addrace[11]) / 100; - t_class = battle_get_class (target); - for (i = 0; i < sd->add_magic_damage_class_count; i++) - { - if (sd->add_magic_damage_classid[i] == t_class) - { - cardfix = - cardfix * (100 + sd->add_magic_damage_classrate[i]) / 100; - break; - } - } - damage = damage * cardfix / 100; - } - - if (tsd) - { - int s_class = battle_get_class (bl); - cardfix = 100; - cardfix = cardfix * (100 - tsd->subele[ele]) / 100; // 属 性によるダメージ耐性 - cardfix = cardfix * (100 - tsd->subrace[race]) / 100; // 種族によるダメージ耐性 - cardfix = cardfix * (100 - tsd->magic_subrace[race]) / 100; - if (battle_get_mode (bl) & 0x20) - cardfix = cardfix * (100 - tsd->magic_subrace[10]) / 100; - else - cardfix = cardfix * (100 - tsd->magic_subrace[11]) / 100; - for (i = 0; i < tsd->add_mdef_class_count; i++) - { - if (tsd->add_mdef_classid[i] == s_class) - { - cardfix = cardfix * (100 - tsd->add_mdef_classrate[i]) / 100; - break; - } - } - cardfix = cardfix * (100 - tsd->magic_def_rate) / 100; - damage = damage * cardfix / 100; - } - if (damage < 0) - damage = 0; - - damage = battle_attr_fix (damage, ele, battle_get_element (target)); // 属 性修正 - - if (skill_num == CR_GRANDCROSS) - { // グランドクロス - struct Damage wd; - wd = battle_calc_weapon_attack (bl, target, skill_num, skill_lv, - flag); - damage = (damage + wd.damage) * (100 + 40 * skill_lv) / 100; - if (battle_config.gx_dupele) - damage = battle_attr_fix (damage, ele, battle_get_element (target)); //属性2回かかる - if (bl == target) - damage = damage / 2; //反動は半分 - } - - div_ = skill_get_num (skill_num, skill_lv); - - if (div_ > 1 && skill_num != WZ_VERMILION) - damage *= div_; - -// if(mdef1 >= 1000000 && damage > 0) - if (t_mode & 0x40 && damage > 0) - damage = 1; - - if (tsd && tsd->special_state.no_magic_damage) - { - if (battle_config.gtb_pvp_only != 0) - { // [MouseJstr] - if ((map[target->m].flag.pvp || map[target->m].flag.gvg) - && target->type == BL_PC) - damage = (damage * (100 - battle_config.gtb_pvp_only)) / 100; - } - else - damage = 0; // 黄 金蟲カード(魔法ダメージ0) - } - - damage = battle_calc_damage (bl, target, damage, div_, skill_num, skill_lv, aflag); // 最終修正 - - /* magic_damage_return by [AppleGirl] and [Valaris] */ - if (target->type == BL_PC && tsd && tsd->magic_damage_return > 0) - { - rdamage += damage * tsd->magic_damage_return / 100; - if (rdamage < 1) - rdamage = 1; - clif_damage (target, bl, gettick (), 0, 0, rdamage, 0, 0, 0); - battle_damage (target, bl, rdamage, 0); - } - /* end magic_damage_return */ - - md.damage = damage; - md.div_ = div_; - md.amotion = battle_get_amotion (bl); - md.dmotion = battle_get_dmotion (target); - md.damage2 = 0; - md.type = 0; - md.blewcount = blewcount; - md.flag = aflag; - - return md; -} - -/*========================================== - * その他ダメージ計算 - *------------------------------------------ - */ -struct Damage battle_calc_misc_attack (struct block_list *bl, - struct block_list *target, - int skill_num, int skill_lv, int flag) -{ - int int_ = battle_get_int (bl); -// int luk=battle_get_luk(bl); - int dex = battle_get_dex (bl); - int skill, ele, race, cardfix; - struct map_session_data *sd = NULL, *tsd = NULL; - int damage = 0, div_ = 1, blewcount = - skill_get_blewcount (skill_num, skill_lv); - struct Damage md; - int damagefix = 1; - - int aflag = BF_MISC | BF_LONG | BF_SKILL; - - //return前の処理があるので情報出力部のみ変更 - if (bl == NULL || target == NULL) - { - nullpo_info (NLP_MARK); - memset (&md, 0, sizeof (md)); - return md; - } - - if (bl->type == BL_PC && (sd = (struct map_session_data *) bl)) - { - sd->state.attack_type = BF_MISC; - sd->state.arrow_atk = 0; - } - - if (target->type == BL_PC) - tsd = (struct map_session_data *) target; - - switch (skill_num) - { - - case HT_LANDMINE: // ランドマイン - damage = skill_lv * (dex + 75) * (100 + int_) / 100; - break; - - case HT_BLASTMINE: // ブラストマイン - damage = skill_lv * (dex / 2 + 50) * (100 + int_) / 100; - break; - - case HT_CLAYMORETRAP: // クレイモアートラップ - damage = skill_lv * (dex / 2 + 75) * (100 + int_) / 100; - break; - - case HT_BLITZBEAT: // ブリッツビート - if (sd == NULL || (skill = pc_checkskill (sd, HT_STEELCROW)) <= 0) - skill = 0; - damage = (dex / 10 + int_ / 2 + skill * 3 + 40) * 2; - if (flag > 1) - damage /= flag; - break; - - case TF_THROWSTONE: // 石投げ - damage = 30; - damagefix = 0; - break; - - case BA_DISSONANCE: // 不協和音 - damage = - (skill_lv) * 20 + pc_checkskill (sd, BA_MUSICALLESSON) * 3; - break; - - case NPC_SELFDESTRUCTION: // 自爆 - damage = battle_get_hp (bl) - (bl == target ? 1 : 0); - damagefix = 0; - break; - - case NPC_SMOKING: // タバコを吸う - damage = 3; - damagefix = 0; - break; - - case NPC_DARKBREATH: - { - struct status_change *sc_data = battle_get_sc_data (target); - int hitrate = - battle_get_hit (bl) - battle_get_flee (target) + 80; - hitrate = ((hitrate > 95) ? 95 : ((hitrate < 5) ? 5 : hitrate)); - if (sc_data - && (sc_data[SC_SLEEP].timer != -1 - || sc_data[SC_STAN].timer != -1 - || sc_data[SC_FREEZE].timer != -1 - || (sc_data[SC_STONE].timer != -1 - && sc_data[SC_STONE].val2 == 0))) - hitrate = 1000000; - if (MRAND (100) < hitrate) - { - damage = 500 + (skill_lv - 1) * 1000 + MRAND (1000); - if (damage > 9999) - damage = 9999; - } - } - break; - case SN_FALCONASSAULT: /* ファルコンアサルト */ - skill = pc_checkskill (sd, HT_BLITZBEAT); - damage = - (100 + 50 * skill_lv + - (dex / 10 + int_ / 2 + skill * 3 + 40) * 2); - break; - } - - ele = skill_get_pl (skill_num); - race = battle_get_race (bl); - - if (damagefix) - { - if (damage < 1 && skill_num != NPC_DARKBREATH) - damage = 1; - - if (tsd) - { - cardfix = 100; - cardfix = cardfix * (100 - tsd->subele[ele]) / 100; // 属性によるダメージ耐性 - cardfix = cardfix * (100 - tsd->subrace[race]) / 100; // 種族によるダメージ耐性 - cardfix = cardfix * (100 - tsd->misc_def_rate) / 100; - damage = damage * cardfix / 100; - } - if (damage < 0) - damage = 0; - damage = battle_attr_fix (damage, ele, battle_get_element (target)); // 属性修正 - } - - div_ = skill_get_num (skill_num, skill_lv); - if (div_ > 1) - damage *= div_; - - if (damage > 0 - && (damage < div_ - || (battle_get_def (target) >= 1000000 - && battle_get_mdef (target) >= 1000000))) - { - damage = div_; - } - - damage = battle_calc_damage (bl, target, damage, div_, skill_num, skill_lv, aflag); // 最終修正 - - md.damage = damage; - md.div_ = div_; - md.amotion = battle_get_amotion (bl); - md.dmotion = battle_get_dmotion (target); - md.damage2 = 0; - md.type = 0; - md.blewcount = blewcount; - md.flag = aflag; - return md; - -} - -/*========================================== - * ダメージ計算一括処理用 - *------------------------------------------ - */ -struct Damage battle_calc_attack (int attack_type, - struct block_list *bl, - struct block_list *target, int skill_num, - int skill_lv, int flag) -{ - struct Damage d; - memset (&d, 0, sizeof (d)); - - switch (attack_type) - { - case BF_WEAPON: - return battle_calc_weapon_attack (bl, target, skill_num, skill_lv, - flag); - case BF_MAGIC: - return battle_calc_magic_attack (bl, target, skill_num, skill_lv, - flag); - case BF_MISC: - return battle_calc_misc_attack (bl, target, skill_num, skill_lv, - flag); - default: - if (battle_config.error_log) - printf ("battle_calc_attack: unknwon attack type ! %d\n", - attack_type); - break; - } - return d; -} - -/*========================================== - * 通常攻撃処理まとめ - *------------------------------------------ - */ -int battle_weapon_attack (struct block_list *src, struct block_list *target, - unsigned int tick, int flag) -{ - struct map_session_data *sd = NULL; - struct status_change *sc_data = battle_get_sc_data (src), *t_sc_data = - battle_get_sc_data (target); - short *opt1; - int race = 7, ele = 0; - int damage, rdamage = 0; - struct Damage wd; - - nullpo_retr (0, src); - nullpo_retr (0, target); - - if (src->type == BL_PC) - sd = (struct map_session_data *) src; - - if (src->prev == NULL || target->prev == NULL) - return 0; - if (src->type == BL_PC && pc_isdead (sd)) - return 0; - if (target->type == BL_PC - && pc_isdead ((struct map_session_data *) target)) - return 0; - - opt1 = battle_get_opt1 (src); - if (opt1 && *opt1 > 0) - { - battle_stopattack (src); - return 0; - } - if (sc_data && sc_data[SC_BLADESTOP].timer != -1) - { - battle_stopattack (src); - return 0; - } - - race = battle_get_race (target); - ele = battle_get_elem_type (target); - if (battle_check_target (src, target, BCT_ENEMY) > 0 && - battle_check_range (src, target, 0)) - { - // 攻撃対象となりうるので攻撃 - if (sd && sd->status.weapon == 11) - { - if (sd->equip_index[10] >= 0) - { - if (battle_config.arrow_decrement) - pc_delitem (sd, sd->equip_index[10], 1, 0); - } - else - { - clif_arrow_fail (sd, 0); - return 0; - } - } - if (flag & 0x8000) - { - if (sd && battle_config.pc_attack_direction_change) - sd->dir = sd->head_dir = - map_calc_dir (src, target->x, target->y); - else if (src->type == BL_MOB - && battle_config.monster_attack_direction_change) - ((struct mob_data *) src)->dir = - map_calc_dir (src, target->x, target->y); - wd = battle_calc_weapon_attack (src, target, KN_AUTOCOUNTER, - flag & 0xff, 0); - } - else - wd = battle_calc_weapon_attack (src, target, 0, 0, 0); - - // significantly increase injuries for hasted characters - if (wd.damage > 0 && (t_sc_data[SC_HASTE].timer != -1)) - { - wd.damage = (wd.damage * (16 + t_sc_data[SC_HASTE].val1)) >> 4; - } - - if (wd.damage > 0 - && t_sc_data[SC_PHYS_SHIELD].timer != -1 && target->type == BL_PC) - { - int reduction = t_sc_data[SC_PHYS_SHIELD].val1; - if (reduction > wd.damage) - reduction = wd.damage; - - wd.damage -= reduction; - MAP_LOG_PC (((struct map_session_data *) target), - "MAGIC-ABSORB-DMG %d", reduction); - } - - if ((damage = wd.damage + wd.damage2) > 0 && src != target) - { - if (wd.flag & BF_SHORT) - { - if (target->type == BL_PC) - { - struct map_session_data *tsd = - (struct map_session_data *) target; - if (tsd && tsd->short_weapon_damage_return > 0) - { - rdamage += - damage * tsd->short_weapon_damage_return / 100; - if (rdamage < 1) - rdamage = 1; - } - } - if (t_sc_data && t_sc_data[SC_REFLECTSHIELD].timer != -1) - { - rdamage += - damage * t_sc_data[SC_REFLECTSHIELD].val2 / 100; - if (rdamage < 1) - rdamage = 1; - } - } - else if (wd.flag & BF_LONG) - { - if (target->type == BL_PC) - { - struct map_session_data *tsd = - (struct map_session_data *) target; - if (tsd && tsd->long_weapon_damage_return > 0) - { - rdamage += - damage * tsd->long_weapon_damage_return / 100; - if (rdamage < 1) - rdamage = 1; - } - } - } - - if (rdamage > 0) - clif_damage (src, src, tick, wd.amotion, 0, rdamage, 1, 4, 0); - } - - if (wd.div_ == 255 && sd) - { //三段掌 - int delay = - 1000 - 4 * battle_get_agi (src) - 2 * battle_get_dex (src); - int skilllv; - if (wd.damage + wd.damage2 < battle_get_hp (target)) - { - if ((skilllv = pc_checkskill (sd, MO_CHAINCOMBO)) > 0) - delay += 300 * battle_config.combo_delay_rate / 100; //追加ディレイをconfにより調整 - - skill_status_change_start (src, SC_COMBO, MO_TRIPLEATTACK, - skilllv, 0, 0, delay, 0); - } - sd->attackabletime = sd->canmove_tick = tick + delay; - clif_combo_delay (src, delay); - clif_skill_damage (src, target, tick, wd.amotion, wd.dmotion, - wd.damage, 3, MO_TRIPLEATTACK, - pc_checkskill (sd, MO_TRIPLEATTACK), -1); - } - else - { - clif_damage (src, target, tick, wd.amotion, wd.dmotion, - wd.damage, wd.div_, wd.type, wd.damage2); - //二刀流左手とカタール追撃のミス表示(無理やり〜) - if (sd && sd->status.weapon >= 16 && wd.damage2 == 0) - clif_damage (src, target, tick + 10, wd.amotion, wd.dmotion, - 0, 1, 0, 0); - } - if (sd && sd->splash_range > 0 && (wd.damage > 0 || wd.damage2 > 0)) - skill_castend_damage_id (src, target, 0, -1, tick, 0); - map_freeblock_lock (); - - if (src->type == BL_PC) - { - int weapon_index = sd->equip_index[9]; - int weapon = 0; - if (sd->inventory_data[weapon_index] - && sd->status.inventory[weapon_index].equip & 0x2) - weapon = sd->inventory_data[weapon_index]->nameid; - - MAP_LOG ("PC%d %d:%d,%d WPNDMG %s%d %d FOR %d WPN %d", - sd->status.char_id, src->m, src->x, src->y, - (target->type == BL_PC) ? "PC" : "MOB", - (target->type == - BL_PC) ? ((struct map_session_data *) target)-> - status.char_id : target->id, - (target->type == - BL_PC) ? 0 : ((struct mob_data *) target)->mob_class, - wd.damage + wd.damage2, weapon); - } - - if (target->type == BL_PC) - { - struct map_session_data *sd2 = (struct map_session_data *) target; - MAP_LOG ("PC%d %d:%d,%d WPNINJURY %s%d %d FOR %d", - sd2->status.char_id, target->m, target->x, target->y, - (src->type == BL_PC) ? "PC" : "MOB", - (src->type == - BL_PC) ? ((struct map_session_data *) src)-> - status.char_id : src->id, - (src->type == - BL_PC) ? 0 : ((struct mob_data *) src)->mob_class, - wd.damage + wd.damage2); - } - - battle_damage (src, target, (wd.damage + wd.damage2), 0); - if (target->prev != NULL && - (target->type != BL_PC - || (target->type == BL_PC - && !pc_isdead ((struct map_session_data *) target)))) - { - if (wd.damage > 0 || wd.damage2 > 0) - { - skill_additional_effect (src, target, 0, 0, BF_WEAPON, tick); - if (sd) - { - if (sd->weapon_coma_ele[ele] > 0 - && MRAND (10000) < sd->weapon_coma_ele[ele]) - battle_damage (src, target, - battle_get_max_hp (target), 1); - if (sd->weapon_coma_race[race] > 0 - && MRAND (10000) < sd->weapon_coma_race[race]) - battle_damage (src, target, - battle_get_max_hp (target), 1); - if (battle_get_mode (target) & 0x20) - { - if (sd->weapon_coma_race[10] > 0 - && MRAND (10000) < sd->weapon_coma_race[10]) - battle_damage (src, target, - battle_get_max_hp (target), 1); - } - else - { - if (sd->weapon_coma_race[11] > 0 - && MRAND (10000) < sd->weapon_coma_race[11]) - battle_damage (src, target, - battle_get_max_hp (target), 1); - } - } - } - } - if (sc_data && sc_data[SC_AUTOSPELL].timer != -1 - && MRAND (100) < sc_data[SC_AUTOSPELL].val4) - { - int skilllv = sc_data[SC_AUTOSPELL].val3, i, f = 0; - i = MRAND (100); - if (i >= 50) - skilllv -= 2; - else if (i >= 15) - skilllv--; - if (skilllv < 1) - skilllv = 1; - if (sd) - { - int sp = skill_get_sp (sc_data[SC_AUTOSPELL].val2, - skilllv) * 2 / 3; - if (sd->status.sp >= sp) - { - if ((i = skill_get_inf (sc_data[SC_AUTOSPELL].val2) == 2) - || i == 32) - f = skill_castend_pos2 (src, target->x, target->y, - sc_data[SC_AUTOSPELL].val2, - skilllv, tick, flag); - else - { - switch (skill_get_nk (sc_data[SC_AUTOSPELL].val2)) - { - case 0: - case 2: - f = skill_castend_damage_id (src, target, - sc_data - [SC_AUTOSPELL].val2, - skilllv, tick, - flag); - break; - case 1: /* 支援系 */ - if ((sc_data[SC_AUTOSPELL].val2 == AL_HEAL - || (sc_data[SC_AUTOSPELL].val2 == - ALL_RESURRECTION - && target->type != BL_PC)) - && battle_check_undead (race, ele)) - f = skill_castend_damage_id (src, target, - sc_data - [SC_AUTOSPELL].val2, - skilllv, - tick, flag); - else - f = skill_castend_nodamage_id (src, - target, - sc_data - [SC_AUTOSPELL].val2, - skilllv, - tick, - flag); - break; - } - } - if (!f) - pc_heal (sd, 0, -sp); - } - } - else - { - if ((i = skill_get_inf (sc_data[SC_AUTOSPELL].val2) == 2) - || i == 32) - skill_castend_pos2 (src, target->x, target->y, - sc_data[SC_AUTOSPELL].val2, skilllv, - tick, flag); - else - { - switch (skill_get_nk (sc_data[SC_AUTOSPELL].val2)) - { - case 0: - case 2: - skill_castend_damage_id (src, target, - sc_data - [SC_AUTOSPELL].val2, - skilllv, tick, flag); - break; - case 1: /* 支援系 */ - if ((sc_data[SC_AUTOSPELL].val2 == AL_HEAL - || (sc_data[SC_AUTOSPELL].val2 == - ALL_RESURRECTION - && target->type != BL_PC)) - && battle_check_undead (race, ele)) - skill_castend_damage_id (src, target, - sc_data - [SC_AUTOSPELL].val2, - skilllv, tick, flag); - else - skill_castend_nodamage_id (src, target, - sc_data - [SC_AUTOSPELL].val2, - skilllv, tick, - flag); - break; - } - } - } - } - if (sd) - { - if (sd->autospell_id > 0 && sd->autospell_lv > 0 - && MRAND (100) < sd->autospell_rate) - { - int skilllv = sd->autospell_lv, i, f = 0, sp; - i = MRAND (100); - if (i >= 50) - skilllv -= 2; - else if (i >= 15) - skilllv--; - if (skilllv < 1) - skilllv = 1; - sp = skill_get_sp (sd->autospell_id, skilllv) * 2 / 3; - if (sd->status.sp >= sp) - { - if ((i = skill_get_inf (sd->autospell_id) == 2) - || i == 32) - f = skill_castend_pos2 (src, target->x, target->y, - sd->autospell_id, skilllv, - tick, flag); - else - { - switch (skill_get_nk (sd->autospell_id)) - { - case 0: - case 2: - f = skill_castend_damage_id (src, target, - sd->autospell_id, - skilllv, tick, - flag); - break; - case 1: /* 支援系 */ - if ((sd->autospell_id == AL_HEAL - || (sd->autospell_id == ALL_RESURRECTION - && target->type != BL_PC)) - && battle_check_undead (race, ele)) - f = skill_castend_damage_id (src, target, - sd->autospell_id, - skilllv, - tick, flag); - else - f = skill_castend_nodamage_id (src, - target, - sd->autospell_id, - skilllv, - tick, - flag); - break; - } - } - if (!f) - pc_heal (sd, 0, -sp); - } - } - if (wd.flag & BF_WEAPON && src != target - && (wd.damage > 0 || wd.damage2 > 0)) - { - int hp = 0, sp = 0; - if (sd->hp_drain_rate && sd->hp_drain_per > 0 && wd.damage > 0 - && MRAND (100) < sd->hp_drain_rate) - { - hp += (wd.damage * sd->hp_drain_per) / 100; - if (sd->hp_drain_rate > 0 && hp < 1) - hp = 1; - else if (sd->hp_drain_rate < 0 && hp > -1) - hp = -1; - } - if (sd->hp_drain_rate_ && sd->hp_drain_per_ > 0 - && wd.damage2 > 0 && MRAND (100) < sd->hp_drain_rate_) - { - hp += (wd.damage2 * sd->hp_drain_per_) / 100; - if (sd->hp_drain_rate_ > 0 && hp < 1) - hp = 1; - else if (sd->hp_drain_rate_ < 0 && hp > -1) - hp = -1; - } - if (sd->sp_drain_rate && sd->sp_drain_per > 0 && wd.damage > 0 - && MRAND (100) < sd->sp_drain_rate) - { - sp += (wd.damage * sd->sp_drain_per) / 100; - if (sd->sp_drain_rate > 0 && sp < 1) - sp = 1; - else if (sd->sp_drain_rate < 0 && sp > -1) - sp = -1; - } - if (sd->sp_drain_rate_ && sd->sp_drain_per_ > 0 - && wd.damage2 > 0 && MRAND (100) < sd->sp_drain_rate_) - { - sp += (wd.damage2 * sd->sp_drain_per_) / 100; - if (sd->sp_drain_rate_ > 0 && sp < 1) - sp = 1; - else if (sd->sp_drain_rate_ < 0 && sp > -1) - sp = -1; - } - if (hp || sp) - pc_heal (sd, hp, sp); - } - } - - if (rdamage > 0) - battle_damage (target, src, rdamage, 0); - if (t_sc_data && t_sc_data[SC_AUTOCOUNTER].timer != -1 - && t_sc_data[SC_AUTOCOUNTER].val4 > 0) - { - if (t_sc_data[SC_AUTOCOUNTER].val3 == src->id) - battle_weapon_attack (target, src, tick, - 0x8000 | - t_sc_data[SC_AUTOCOUNTER].val1); - skill_status_change_end (target, SC_AUTOCOUNTER, -1); - } - if (t_sc_data && t_sc_data[SC_BLADESTOP_WAIT].timer != -1) - { - int lv = t_sc_data[SC_BLADESTOP_WAIT].val1; - skill_status_change_end (target, SC_BLADESTOP_WAIT, -1); - skill_status_change_start (src, SC_BLADESTOP, lv, 1, (int) src, - (int) target, - skill_get_time2 (MO_BLADESTOP, lv), 0); - skill_status_change_start (target, SC_BLADESTOP, lv, 2, - (int) target, (int) src, - skill_get_time2 (MO_BLADESTOP, lv), 0); - } - if (t_sc_data && t_sc_data[SC_SPLASHER].timer != -1) //殴ったので対象のベナムスプラッシャー状態を解除 - skill_status_change_end (target, SC_SPLASHER, -1); - - map_freeblock_unlock (); - } - return wd.dmg_lv; -} - -int battle_check_undead (int race, int element) -{ - if (battle_config.undead_detect_type == 0) - { - if (element == 9) - return 1; - } - else if (battle_config.undead_detect_type == 1) - { - if (race == 1) - return 1; - } - else - { - if (element == 9 || race == 1) - return 1; - } - return 0; -} - -/*========================================== - * 敵味方判定(1=肯定,0=否定,-1=エラー) - * flag&0xf0000 = 0x00000:敵じゃないか判定(ret:1=敵ではない) - * = 0x10000:パーティー判定(ret:1=パーティーメンバ) - * = 0x20000:全て(ret:1=敵味方両方) - * = 0x40000:敵か判定(ret:1=敵) - * = 0x50000:パーティーじゃないか判定(ret:1=パーティでない) - *------------------------------------------ - */ -int battle_check_target (struct block_list *src, struct block_list *target, - int flag) -{ - int s_p, s_g, t_p, t_g; - struct block_list *ss = src; - - nullpo_retr (0, src); - nullpo_retr (0, target); - - if (flag & 0x40000) - { // 反転フラグ - int ret = battle_check_target (src, target, flag & 0x30000); - if (ret != -1) - return !ret; - return -1; - } - - if (flag & 0x20000) - { - if (target->type == BL_MOB || target->type == BL_PC) - return 1; - else - return -1; - } - - if (src->type == BL_SKILL && target->type == BL_SKILL) // 対象がスキルユニットなら無条件肯定 - return -1; - - if (target->type == BL_PC - && ((struct map_session_data *) target)->invincible_timer != -1) - return -1; - - if (target->type == BL_SKILL) - { - switch (((struct skill_unit *) target)->group->unit_id) - { - case 0x8d: - case 0x8f: - case 0x98: - return 0; - break; - } - } - - // スキルユニットの場合、親を求める - if (src->type == BL_SKILL) - { - int inf2 = - skill_get_inf2 (((struct skill_unit *) src)->group->skill_id); - if ((ss = - map_id2bl (((struct skill_unit *) src)->group->src_id)) == NULL) - return -1; - if (ss->prev == NULL) - return -1; - if (inf2 & 0x80 && (map[src->m].flag.pvp || pc_iskiller ((struct map_session_data *) src, (struct map_session_data *) target)) && // [MouseJstr] - !(target->type == BL_PC - && pc_isinvisible ((struct map_session_data *) target))) - return 0; - if (ss == target) - { - if (inf2 & 0x100) - return 0; - if (inf2 & 0x200) - return -1; - } - } - // Mobでmaster_idがあってspecial_mob_aiなら、召喚主を求める - if (src->type == BL_MOB) - { - struct mob_data *md = (struct mob_data *) src; - if (md && md->master_id > 0) - { - if (md->master_id == target->id) // 主なら肯定 - return 1; - if (md->state.special_mob_ai) - { - if (target->type == BL_MOB) - { //special_mob_aiで対象がMob - struct mob_data *tmd = (struct mob_data *) target; - if (tmd) - { - if (tmd->master_id != md->master_id) //召喚主が一緒でなければ否定 - return 0; - else - { //召喚主が一緒なので肯定したいけど自爆は否定 - if (md->state.special_mob_ai > 2) - return 0; - else - return 1; - } - } - } - } - if ((ss = map_id2bl (md->master_id)) == NULL) - return -1; - } - } - - if (src == target || ss == target) // 同じなら肯定 - return 1; - - if (target->type == BL_PC - && pc_isinvisible ((struct map_session_data *) target)) - return -1; - - if (src->prev == NULL || // 死んでるならエラー - (src->type == BL_PC && pc_isdead ((struct map_session_data *) src))) - return -1; - - if ((ss->type == BL_PC && target->type == BL_MOB) || - (ss->type == BL_MOB && target->type == BL_PC)) - return 0; // PCvsMOBなら否定 - - s_p = battle_get_party_id (ss); - s_g = battle_get_guild_id (ss); - - t_p = battle_get_party_id (target); - t_g = battle_get_guild_id (target); - - if (flag & 0x10000) - { - if (s_p && t_p && s_p == t_p) // 同じパーティなら肯定(味方) - return 1; - else // パーティ検索なら同じパーティじゃない時点で否定 - return 0; - } - - if (ss->type == BL_MOB && s_g > 0 && t_g > 0 && s_g == t_g) // 同じギルド/mobクラスなら肯定(味方) - return 1; - -//printf("ss:%d src:%d target:%d flag:0x%x %d %d ",ss->id,src->id,target->id,flag,src->type,target->type); -//printf("p:%d %d g:%d %d\n",s_p,t_p,s_g,t_g); - - if (ss->type == BL_PC && target->type == BL_PC) - { // 両方PVPモードなら否定(敵) - struct skill_unit *su = NULL; - if (src->type == BL_SKILL) - su = (struct skill_unit *) src; - if (map[ss->m].flag.pvp - || pc_iskiller ((struct map_session_data *) ss, - (struct map_session_data *) target)) - { // [MouseJstr] - if (su && su->group->target_flag == BCT_NOENEMY) - return 1; - else if (battle_config.pk_mode - && (((struct map_session_data *) ss)->status.pc_class == 0 - || ((struct map_session_data *) target)-> - status.pc_class == 0)) - return 1; // prevent novice engagement in pk_mode [Valaris] - else if (map[ss->m].flag.pvp_noparty && s_p > 0 && t_p > 0 - && s_p == t_p) - return 1; - else if (map[ss->m].flag.pvp_noguild && s_g > 0 && t_g > 0 - && s_g == t_g) - return 1; - return 0; - } - if (map[src->m].flag.gvg) - { - struct guild *g = NULL; - if (su && su->group->target_flag == BCT_NOENEMY) - return 1; - if (s_g > 0 && s_g == t_g) - return 1; - if (map[src->m].flag.gvg_noparty && s_p > 0 && t_p > 0 - && s_p == t_p) - return 1; - if ((g = guild_search (s_g))) - { - int i; - for (i = 0; i < MAX_GUILDALLIANCE; i++) - { - if (g->alliance[i].guild_id > 0 - && g->alliance[i].guild_id == t_g) - { - if (g->alliance[i].opposition) - return 0; //敵対ギルドなら無条件に敵 - else - return 1; //同盟ギルドなら無条件に味方 - } - } - } - return 0; - } - } - - return 1; // 該当しないので無関係人物(まあ敵じゃないので味方) -} - -/*========================================== - * 射程判定 - *------------------------------------------ - */ -int battle_check_range (struct block_list *src, struct block_list *bl, - int range) -{ - - int dx, dy; - struct walkpath_data wpd; - int arange; - - nullpo_retr (0, src); - nullpo_retr (0, bl); - - dx = abs (bl->x - src->x); - dy = abs (bl->y - src->y); - arange = ((dx > dy) ? dx : dy); - - if (src->m != bl->m) // 違うマップ - return 0; - - if (range > 0 && range < arange) // 遠すぎる - return 0; - - if (arange < 2) // 同じマスか隣接 - return 1; - -// if(bl->type == BL_SKILL && ((struct skill_unit *)bl)->group->unit_id == 0x8d) -// return 1; - - // 障害物判定 - wpd.path_len = 0; - wpd.path_pos = 0; - wpd.path_half = 0; - if (path_search (&wpd, src->m, src->x, src->y, bl->x, bl->y, 0x10001) != - -1) - return 1; - - dx = (dx > 0) ? 1 : ((dx < 0) ? -1 : 0); - dy = (dy > 0) ? 1 : ((dy < 0) ? -1 : 0); - return (path_search (&wpd, src->m, src->x + dx, src->y + dy, - bl->x - dx, bl->y - dy, 0x10001) != -1) ? 1 : 0; -} - -/*========================================== - * Return numerical value of a switch configuration (modified by [Yor]) - * on/off, english, fran軋is, deutsch, espal - *------------------------------------------ - */ -int battle_config_switch (const char *str) -{ - if (strcasecmp (str, "on") == 0 || strcasecmp (str, "yes") == 0 - || strcasecmp (str, "oui") == 0 || strcasecmp (str, "ja") == 0 - || strcasecmp (str, "si") == 0) - return 1; - if (strcasecmp (str, "off") == 0 || strcasecmp (str, "no") == 0 - || strcasecmp (str, "non") == 0 || strcasecmp (str, "nein") == 0) - return 0; - return atoi (str); -} - -/*========================================== - * 設定ファイルを読み込む - *------------------------------------------ - */ -int battle_config_read (const char *cfgName) -{ - int i; - char line[1024], w1[1024], w2[1024]; - FILE *fp; - static int count = 0; - - if ((count++) == 0) - { - battle_config.warp_point_debug = 0; - battle_config.enemy_critical = 0; - battle_config.enemy_critical_rate = 100; - battle_config.enemy_str = 1; - battle_config.enemy_perfect_flee = 0; - battle_config.cast_rate = 100; - battle_config.delay_rate = 100; - battle_config.delay_dependon_dex = 0; - battle_config.sdelay_attack_enable = 0; - battle_config.left_cardfix_to_right = 0; - battle_config.pc_skill_add_range = 0; - battle_config.skill_out_range_consume = 1; - battle_config.mob_skill_add_range = 0; - battle_config.pc_damage_delay = 1; - battle_config.pc_damage_delay_rate = 100; - battle_config.defnotenemy = 1; - battle_config.random_monster_checklv = 1; - battle_config.attr_recover = 1; - battle_config.flooritem_lifetime = LIFETIME_FLOORITEM * 1000; - battle_config.item_auto_get = 0; - battle_config.drop_pickup_safety_zone = 20; - battle_config.item_first_get_time = 3000; - battle_config.item_second_get_time = 1000; - battle_config.item_third_get_time = 1000; - battle_config.mvp_item_first_get_time = 10000; - battle_config.mvp_item_second_get_time = 10000; - battle_config.mvp_item_third_get_time = 2000; - - battle_config.drop_rate0item = 0; - battle_config.base_exp_rate = 100; - battle_config.job_exp_rate = 100; - battle_config.pvp_exp = 1; - battle_config.gtb_pvp_only = 0; - battle_config.death_penalty_type = 0; - battle_config.death_penalty_base = 0; - battle_config.death_penalty_job = 0; - battle_config.zeny_penalty = 0; - battle_config.restart_hp_rate = 0; - battle_config.restart_sp_rate = 0; - battle_config.mvp_item_rate = 100; - battle_config.mvp_exp_rate = 100; - battle_config.mvp_hp_rate = 100; - battle_config.monster_hp_rate = 100; - battle_config.monster_max_aspd = 199; - battle_config.atc_gmonly = 0; - battle_config.gm_allskill = 0; - battle_config.gm_allequip = 0; - battle_config.gm_skilluncond = 0; - battle_config.guild_max_castles = 0; - battle_config.skillfree = 0; - battle_config.skillup_limit = 0; - battle_config.wp_rate = 100; - battle_config.pp_rate = 100; - battle_config.monster_active_enable = 1; - battle_config.monster_damage_delay_rate = 100; - battle_config.monster_loot_type = 0; - battle_config.mob_skill_use = 1; - battle_config.mob_count_rate = 100; - battle_config.quest_skill_learn = 0; - battle_config.quest_skill_reset = 1; - battle_config.basic_skill_check = 1; - battle_config.guild_emperium_check = 1; - battle_config.guild_exp_limit = 50; - battle_config.pc_invincible_time = 5000; - battle_config.skill_min_damage = 0; - battle_config.finger_offensive_type = 0; - battle_config.heal_exp = 0; - battle_config.resurrection_exp = 0; - battle_config.shop_exp = 0; - battle_config.combo_delay_rate = 100; - battle_config.item_check = 1; - battle_config.wedding_modifydisplay = 0; - battle_config.natural_healhp_interval = 6000; - battle_config.natural_healsp_interval = 8000; - battle_config.natural_heal_skill_interval = 10000; - battle_config.natural_heal_weight_rate = 50; - battle_config.itemheal_regeneration_factor = 1; - battle_config.item_name_override_grffile = 1; - battle_config.arrow_decrement = 1; - battle_config.max_aspd = 199; - battle_config.max_hp = 32500; - battle_config.max_sp = 32500; - battle_config.max_lv = 99; // [MouseJstr] - battle_config.max_parameter = 99; - battle_config.max_cart_weight = 8000; - battle_config.pc_skill_log = 0; - battle_config.mob_skill_log = 0; - battle_config.battle_log = 0; - battle_config.save_log = 0; - battle_config.error_log = 1; - battle_config.etc_log = 1; - battle_config.save_clothcolor = 0; - battle_config.undead_detect_type = 0; - battle_config.pc_auto_counter_type = 1; - battle_config.monster_auto_counter_type = 1; - battle_config.agi_penaly_type = 0; - battle_config.agi_penaly_count = 3; - battle_config.agi_penaly_num = 0; - battle_config.agi_penaly_count_lv = ATK_FLEE; - battle_config.vit_penaly_type = 0; - battle_config.vit_penaly_count = 3; - battle_config.vit_penaly_num = 0; - battle_config.vit_penaly_count_lv = ATK_DEF; - battle_config.player_defense_type = 0; - battle_config.monster_defense_type = 0; - battle_config.magic_defense_type = 0; - battle_config.pc_skill_reiteration = 0; - battle_config.monster_skill_reiteration = 0; - battle_config.pc_skill_nofootset = 0; - battle_config.monster_skill_nofootset = 0; - battle_config.pc_cloak_check_type = 0; - battle_config.monster_cloak_check_type = 0; - battle_config.gvg_short_damage_rate = 100; - battle_config.gvg_long_damage_rate = 100; - battle_config.gvg_magic_damage_rate = 100; - battle_config.gvg_misc_damage_rate = 100; - battle_config.gvg_eliminate_time = 7000; - battle_config.mob_changetarget_byskill = 0; - battle_config.pc_attack_direction_change = 1; - battle_config.monster_attack_direction_change = 1; - battle_config.pc_undead_nofreeze = 0; - battle_config.pc_land_skill_limit = 1; - battle_config.monster_land_skill_limit = 1; - battle_config.party_skill_penaly = 1; - battle_config.monster_class_change_full_recover = 0; - battle_config.produce_item_name_input = 1; - battle_config.produce_potion_name_input = 1; - battle_config.making_arrow_name_input = 1; - battle_config.holywater_name_input = 1; - battle_config.display_delay_skill_fail = 1; - battle_config.chat_warpportal = 0; - battle_config.mob_warpportal = 0; - battle_config.dead_branch_active = 0; - battle_config.show_steal_in_same_party = 0; - battle_config.enable_upper_class = 0; - battle_config.pc_attack_attr_none = 0; - battle_config.mob_attack_attr_none = 1; - battle_config.mob_ghostring_fix = 0; - battle_config.gx_allhit = 0; - battle_config.gx_cardfix = 0; - battle_config.gx_dupele = 1; - battle_config.gx_disptype = 1; - battle_config.player_skill_partner_check = 1; - battle_config.hide_GM_session = 0; - battle_config.unit_movement_type = 0; - battle_config.invite_request_check = 1; - battle_config.skill_removetrap_type = 0; - battle_config.disp_experience = 0; - battle_config.item_rate_common = 100; - battle_config.item_rate_equip = 100; - battle_config.item_rate_card = 100; - battle_config.item_rate_heal = 100; // Added by Valaris - battle_config.item_rate_use = 100; // End - battle_config.item_drop_common_min = 1; // Added by TyrNemesis^ - battle_config.item_drop_common_max = 10000; - battle_config.item_drop_equip_min = 1; - battle_config.item_drop_equip_max = 10000; - battle_config.item_drop_card_min = 1; - battle_config.item_drop_card_max = 10000; - battle_config.item_drop_mvp_min = 1; - battle_config.item_drop_mvp_max = 10000; // End Addition - battle_config.item_drop_heal_min = 1; // Added by Valaris - battle_config.item_drop_heal_max = 10000; - battle_config.item_drop_use_min = 1; - battle_config.item_drop_use_max = 10000; // End - battle_config.prevent_logout = 1; // Added by RoVeRT - battle_config.maximum_level = 255; // Added by Valaris - battle_config.drops_by_luk = 0; // [Valaris] - battle_config.equipment_breaking = 0; // [Valaris] - battle_config.equipment_break_rate = 100; // [Valaris] - battle_config.pk_mode = 0; // [Valaris] - battle_config.multi_level_up = 0; // [Valaris] - battle_config.backstab_bow_penalty = 0; // Akaru - battle_config.night_at_start = 0; // added by [Yor] - battle_config.day_duration = 2 * 60 * 60 * 1000; // added by [Yor] (2 hours) - battle_config.night_duration = 30 * 60 * 1000; // added by [Yor] (30 minutes) - battle_config.show_mob_hp = 0; // [Valaris] - battle_config.hack_info_GM_level = 60; // added by [Yor] (default: 60, GM level) - battle_config.any_warp_GM_min_level = 20; // added by [Yor] - battle_config.packet_ver_flag = 63; // added by [Yor] - battle_config.min_hair_style = 0; - battle_config.max_hair_style = 20; - battle_config.min_hair_color = 0; - battle_config.max_hair_color = 9; - battle_config.min_cloth_color = 0; - battle_config.max_cloth_color = 4; - - battle_config.castrate_dex_scale = 150; - - battle_config.area_size = 14; - - battle_config.chat_lame_penalty = 2; - battle_config.chat_spam_threshold = 10; - battle_config.chat_spam_flood = 10; - battle_config.chat_spam_ban = 1; - battle_config.chat_spam_warn = 8; - battle_config.chat_maxline = 255; - - battle_config.packet_spam_threshold = 2; - battle_config.packet_spam_flood = 30; - battle_config.packet_spam_kick = 1; - - battle_config.mask_ip_gms = 1; - - battle_config.mob_splash_radius = -1; - } - - fp = fopen_ (cfgName, "r"); - if (fp == NULL) - { - printf ("file not found: %s\n", cfgName); - return 1; - } - while (fgets (line, 1020, fp)) - { - const struct - { - char str[128]; - int *val; - } data[] = - { - { - "warp_point_debug", &battle_config.warp_point_debug}, - { - "enemy_critical", &battle_config.enemy_critical}, - { - "enemy_critical_rate", &battle_config.enemy_critical_rate}, - { - "enemy_str", &battle_config.enemy_str}, - { - "enemy_perfect_flee", &battle_config.enemy_perfect_flee}, - { - "casting_rate", &battle_config.cast_rate}, - { - "delay_rate", &battle_config.delay_rate}, - { - "delay_dependon_dex", &battle_config.delay_dependon_dex}, - { - "skill_delay_attack_enable", - &battle_config.sdelay_attack_enable}, - { - "left_cardfix_to_right", &battle_config.left_cardfix_to_right}, - { - "player_skill_add_range", &battle_config.pc_skill_add_range}, - { - "skill_out_range_consume", - &battle_config.skill_out_range_consume}, - { - "monster_skill_add_range", &battle_config.mob_skill_add_range}, - { - "player_damage_delay", &battle_config.pc_damage_delay}, - { - "player_damage_delay_rate", - &battle_config.pc_damage_delay_rate}, - { - "defunit_not_enemy", &battle_config.defnotenemy}, - { - "random_monster_checklv", - &battle_config.random_monster_checklv}, - { - "attribute_recover", &battle_config.attr_recover}, - { - "flooritem_lifetime", &battle_config.flooritem_lifetime}, - { - "item_auto_get", &battle_config.item_auto_get}, - { - "drop_pickup_safety_zone", - &battle_config.drop_pickup_safety_zone}, - { - "item_first_get_time", &battle_config.item_first_get_time}, - { - "item_second_get_time", &battle_config.item_second_get_time}, - { - "item_third_get_time", &battle_config.item_third_get_time}, - { - "mvp_item_first_get_time", - &battle_config.mvp_item_first_get_time}, - { - "mvp_item_second_get_time", - &battle_config.mvp_item_second_get_time}, - { - "mvp_item_third_get_time", - &battle_config.mvp_item_third_get_time}, - { - "item_rate", &battle_config.item_rate}, - { - "drop_rate0item", &battle_config.drop_rate0item}, - { - "base_exp_rate", &battle_config.base_exp_rate}, - { - "job_exp_rate", &battle_config.job_exp_rate}, - { - "pvp_exp", &battle_config.pvp_exp}, - { - "gtb_pvp_only", &battle_config.gtb_pvp_only}, - { - "guild_max_castles", &battle_config.guild_max_castles}, - { - "death_penalty_type", &battle_config.death_penalty_type}, - { - "death_penalty_base", &battle_config.death_penalty_base}, - { - "death_penalty_job", &battle_config.death_penalty_job}, - { - "zeny_penalty", &battle_config.zeny_penalty}, - { - "restart_hp_rate", &battle_config.restart_hp_rate}, - { - "restart_sp_rate", &battle_config.restart_sp_rate}, - { - "mvp_hp_rate", &battle_config.mvp_hp_rate}, - { - "mvp_item_rate", &battle_config.mvp_item_rate}, - { - "mvp_exp_rate", &battle_config.mvp_exp_rate}, - { - "monster_hp_rate", &battle_config.monster_hp_rate}, - { - "monster_max_aspd", &battle_config.monster_max_aspd}, - { - "atcommand_gm_only", &battle_config.atc_gmonly}, - { - "atcommand_spawn_quantity_limit", - &battle_config.atc_spawn_quantity_limit}, - { - "gm_all_skill", &battle_config.gm_allskill}, - { - "gm_all_skill_add_abra", &battle_config.gm_allskill_addabra}, - { - "gm_all_equipment", &battle_config.gm_allequip}, - { - "gm_skill_unconditional", &battle_config.gm_skilluncond}, - { - "player_skillfree", &battle_config.skillfree}, - { - "player_skillup_limit", &battle_config.skillup_limit}, - { - "weapon_produce_rate", &battle_config.wp_rate}, - { - "potion_produce_rate", &battle_config.pp_rate}, - { - "monster_active_enable", &battle_config.monster_active_enable}, - { - "monster_damage_delay_rate", - &battle_config.monster_damage_delay_rate}, - { - "monster_loot_type", &battle_config.monster_loot_type}, - { - "mob_skill_use", &battle_config.mob_skill_use}, - { - "mob_count_rate", &battle_config.mob_count_rate}, - { - "quest_skill_learn", &battle_config.quest_skill_learn}, - { - "quest_skill_reset", &battle_config.quest_skill_reset}, - { - "basic_skill_check", &battle_config.basic_skill_check}, - { - "guild_emperium_check", &battle_config.guild_emperium_check}, - { - "guild_exp_limit", &battle_config.guild_exp_limit}, - { - "player_invincible_time", &battle_config.pc_invincible_time}, - { - "skill_min_damage", &battle_config.skill_min_damage}, - { - "finger_offensive_type", &battle_config.finger_offensive_type}, - { - "heal_exp", &battle_config.heal_exp}, - { - "resurrection_exp", &battle_config.resurrection_exp}, - { - "shop_exp", &battle_config.shop_exp}, - { - "combo_delay_rate", &battle_config.combo_delay_rate}, - { - "item_check", &battle_config.item_check}, - { - "wedding_modifydisplay", &battle_config.wedding_modifydisplay}, - { - "natural_healhp_interval", - &battle_config.natural_healhp_interval}, - { - "natural_healsp_interval", - &battle_config.natural_healsp_interval}, - { - "natural_heal_skill_interval", - &battle_config.natural_heal_skill_interval}, - { - "natural_heal_weight_rate", - &battle_config.natural_heal_weight_rate}, - { - "itemheal_regeneration_factor", - &battle_config.itemheal_regeneration_factor}, - { - "item_name_override_grffile", - &battle_config.item_name_override_grffile}, - { - "arrow_decrement", &battle_config.arrow_decrement}, - { - "max_aspd", &battle_config.max_aspd}, - { - "max_hp", &battle_config.max_hp}, - { - "max_sp", &battle_config.max_sp}, - { - "max_lv", &battle_config.max_lv}, - { - "max_parameter", &battle_config.max_parameter}, - { - "max_cart_weight", &battle_config.max_cart_weight}, - { - "player_skill_log", &battle_config.pc_skill_log}, - { - "monster_skill_log", &battle_config.mob_skill_log}, - { - "battle_log", &battle_config.battle_log}, - { - "save_log", &battle_config.save_log}, - { - "error_log", &battle_config.error_log}, - { - "etc_log", &battle_config.etc_log}, - { - "save_clothcolor", &battle_config.save_clothcolor}, - { - "undead_detect_type", &battle_config.undead_detect_type}, - { - "player_auto_counter_type", - &battle_config.pc_auto_counter_type}, - { - "monster_auto_counter_type", - &battle_config.monster_auto_counter_type}, - { - "agi_penaly_type", &battle_config.agi_penaly_type}, - { - "agi_penaly_count", &battle_config.agi_penaly_count}, - { - "agi_penaly_num", &battle_config.agi_penaly_num}, - { - "agi_penaly_count_lv", &battle_config.agi_penaly_count_lv}, - { - "vit_penaly_type", &battle_config.vit_penaly_type}, - { - "vit_penaly_count", &battle_config.vit_penaly_count}, - { - "vit_penaly_num", &battle_config.vit_penaly_num}, - { - "vit_penaly_count_lv", &battle_config.vit_penaly_count_lv}, - { - "player_defense_type", &battle_config.player_defense_type}, - { - "monster_defense_type", &battle_config.monster_defense_type}, - { - "magic_defense_type", &battle_config.magic_defense_type}, - { - "player_skill_reiteration", - &battle_config.pc_skill_reiteration}, - { - "monster_skill_reiteration", - &battle_config.monster_skill_reiteration}, - { - "player_skill_nofootset", &battle_config.pc_skill_nofootset}, - { - "monster_skill_nofootset", - &battle_config.monster_skill_nofootset}, - { - "player_cloak_check_type", &battle_config.pc_cloak_check_type}, - { - "monster_cloak_check_type", - &battle_config.monster_cloak_check_type}, - { - "gvg_short_attack_damage_rate", - &battle_config.gvg_short_damage_rate}, - { - "gvg_long_attack_damage_rate", - &battle_config.gvg_long_damage_rate}, - { - "gvg_magic_attack_damage_rate", - &battle_config.gvg_magic_damage_rate}, - { - "gvg_misc_attack_damage_rate", - &battle_config.gvg_misc_damage_rate}, - { - "gvg_eliminate_time", &battle_config.gvg_eliminate_time}, - { - "mob_changetarget_byskill", - &battle_config.mob_changetarget_byskill}, - { - "player_attack_direction_change", - &battle_config.pc_attack_direction_change}, - { - "monster_attack_direction_change", - &battle_config.monster_attack_direction_change}, - { - "player_land_skill_limit", &battle_config.pc_land_skill_limit}, - { - "monster_land_skill_limit", - &battle_config.monster_land_skill_limit}, - { - "party_skill_penaly", &battle_config.party_skill_penaly}, - { - "monster_class_change_full_recover", - &battle_config.monster_class_change_full_recover}, - { - "produce_item_name_input", - &battle_config.produce_item_name_input}, - { - "produce_potion_name_input", - &battle_config.produce_potion_name_input}, - { - "making_arrow_name_input", - &battle_config.making_arrow_name_input}, - { - "holywater_name_input", &battle_config.holywater_name_input}, - { - "display_delay_skill_fail", - &battle_config.display_delay_skill_fail}, - { - "chat_warpportal", &battle_config.chat_warpportal}, - { - "mob_warpportal", &battle_config.mob_warpportal}, - { - "dead_branch_active", &battle_config.dead_branch_active}, - { - "show_steal_in_same_party", - &battle_config.show_steal_in_same_party}, - { - "enable_upper_class", &battle_config.enable_upper_class}, - { - "mob_attack_attr_none", &battle_config.mob_attack_attr_none}, - { - "mob_ghostring_fix", &battle_config.mob_ghostring_fix}, - { - "pc_attack_attr_none", &battle_config.pc_attack_attr_none}, - { - "gx_allhit", &battle_config.gx_allhit}, - { - "gx_cardfix", &battle_config.gx_cardfix}, - { - "gx_dupele", &battle_config.gx_dupele}, - { - "gx_disptype", &battle_config.gx_disptype}, - { - "player_skill_partner_check", - &battle_config.player_skill_partner_check}, - { - "hide_GM_session", &battle_config.hide_GM_session}, - { - "unit_movement_type", &battle_config.unit_movement_type}, - { - "invite_request_check", &battle_config.invite_request_check}, - { - "skill_removetrap_type", &battle_config.skill_removetrap_type}, - { - "disp_experience", &battle_config.disp_experience}, - { - "castle_defense_rate", &battle_config.castle_defense_rate}, - { - "riding_weight", &battle_config.riding_weight}, - { - "item_rate_common", &battle_config.item_rate_common}, // Added by RoVeRT - { - "item_rate_equip", &battle_config.item_rate_equip}, - { - "item_rate_card", &battle_config.item_rate_card}, // End Addition - { - "item_rate_heal", &battle_config.item_rate_heal}, // Added by Valaris - { - "item_rate_use", &battle_config.item_rate_use}, // End - { - "item_drop_common_min", &battle_config.item_drop_common_min}, // Added by TyrNemesis^ - { - "item_drop_common_max", &battle_config.item_drop_common_max}, - { - "item_drop_equip_min", &battle_config.item_drop_equip_min}, - { - "item_drop_equip_max", &battle_config.item_drop_equip_max}, - { - "item_drop_card_min", &battle_config.item_drop_card_min}, - { - "item_drop_card_max", &battle_config.item_drop_card_max}, - { - "item_drop_mvp_min", &battle_config.item_drop_mvp_min}, - { - "item_drop_mvp_max", &battle_config.item_drop_mvp_max}, // End Addition - { - "prevent_logout", &battle_config.prevent_logout}, // Added by RoVeRT - { - "alchemist_summon_reward", &battle_config.alchemist_summon_reward}, // [Valaris] - { - "maximum_level", &battle_config.maximum_level}, // [Valaris] - { - "drops_by_luk", &battle_config.drops_by_luk}, // [Valaris] - { - "monsters_ignore_gm", &battle_config.monsters_ignore_gm}, // [Valaris] - { - "equipment_breaking", &battle_config.equipment_breaking}, // [Valaris] - { - "equipment_break_rate", &battle_config.equipment_break_rate}, // [Valaris] - { - "pk_mode", &battle_config.pk_mode}, // [Valaris] - { - "multi_level_up", &battle_config.multi_level_up}, // [Valaris] - { - "backstab_bow_penalty", &battle_config.backstab_bow_penalty}, - { - "night_at_start", &battle_config.night_at_start}, // added by [Yor] - { - "day_duration", &battle_config.day_duration}, // added by [Yor] - { - "night_duration", &battle_config.night_duration}, // added by [Yor] - { - "show_mob_hp", &battle_config.show_mob_hp}, // [Valaris] - { - "hack_info_GM_level", &battle_config.hack_info_GM_level}, // added by [Yor] - { - "any_warp_GM_min_level", &battle_config.any_warp_GM_min_level}, // added by [Yor] - { - "packet_ver_flag", &battle_config.packet_ver_flag}, // added by [Yor] - { - "min_hair_style", &battle_config.min_hair_style}, // added by [MouseJstr] - { - "max_hair_style", &battle_config.max_hair_style}, // added by [MouseJstr] - { - "min_hair_color", &battle_config.min_hair_color}, // added by [MouseJstr] - { - "max_hair_color", &battle_config.max_hair_color}, // added by [MouseJstr] - { - "min_cloth_color", &battle_config.min_cloth_color}, // added by [MouseJstr] - { - "max_cloth_color", &battle_config.max_cloth_color}, // added by [MouseJstr] - { - "castrate_dex_scale", &battle_config.castrate_dex_scale}, // added by [MouseJstr] - { - "area_size", &battle_config.area_size}, // added by [MouseJstr] - { - "muting_players", &battle_config.muting_players}, // added by [Apple] - { - "chat_lame_penalty", &battle_config.chat_lame_penalty}, - { - "chat_spam_threshold", &battle_config.chat_spam_threshold}, - { - "chat_spam_flood", &battle_config.chat_spam_flood}, - { - "chat_spam_ban", &battle_config.chat_spam_ban}, - { - "chat_spam_warn", &battle_config.chat_spam_warn}, - { - "chat_maxline", &battle_config.chat_maxline}, - { - "packet_spam_threshold", &battle_config.packet_spam_threshold}, - { - "packet_spam_flood", &battle_config.packet_spam_flood}, - { - "packet_spam_kick", &battle_config.packet_spam_kick}, - { - "mask_ip_gms", &battle_config.mask_ip_gms}, - { - "mob_splash_radius", &battle_config.mob_splash_radius}, - }; - - if (line[0] == '/' && line[1] == '/') - continue; - if (sscanf (line, "%[^:]:%s", w1, w2) != 2) - continue; - for (i = 0; i < sizeof (data) / (sizeof (data[0])); i++) - if (strcasecmp (w1, data[i].str) == 0) - *data[i].val = battle_config_switch (w2); - - if (strcasecmp (w1, "import") == 0) - battle_config_read (w2); - } - fclose_ (fp); - - if (--count == 0) - { - if (battle_config.flooritem_lifetime < 1000) - battle_config.flooritem_lifetime = LIFETIME_FLOORITEM * 1000; - if (battle_config.restart_hp_rate < 0) - battle_config.restart_hp_rate = 0; - else if (battle_config.restart_hp_rate > 100) - battle_config.restart_hp_rate = 100; - if (battle_config.restart_sp_rate < 0) - battle_config.restart_sp_rate = 0; - else if (battle_config.restart_sp_rate > 100) - battle_config.restart_sp_rate = 100; - if (battle_config.natural_healhp_interval < NATURAL_HEAL_INTERVAL) - battle_config.natural_healhp_interval = NATURAL_HEAL_INTERVAL; - if (battle_config.natural_healsp_interval < NATURAL_HEAL_INTERVAL) - battle_config.natural_healsp_interval = NATURAL_HEAL_INTERVAL; - if (battle_config.natural_heal_skill_interval < NATURAL_HEAL_INTERVAL) - battle_config.natural_heal_skill_interval = NATURAL_HEAL_INTERVAL; - if (battle_config.natural_heal_weight_rate < 50) - battle_config.natural_heal_weight_rate = 50; - if (battle_config.natural_heal_weight_rate > 101) - battle_config.natural_heal_weight_rate = 101; - battle_config.monster_max_aspd = - 2000 - battle_config.monster_max_aspd * 10; - if (battle_config.monster_max_aspd < 10) - battle_config.monster_max_aspd = 10; - if (battle_config.monster_max_aspd > 1000) - battle_config.monster_max_aspd = 1000; - battle_config.max_aspd = 2000 - battle_config.max_aspd * 10; - if (battle_config.max_aspd < 10) - battle_config.max_aspd = 10; - if (battle_config.max_aspd > 1000) - battle_config.max_aspd = 1000; - if (battle_config.max_hp > 1000000) - battle_config.max_hp = 1000000; - if (battle_config.max_hp < 100) - battle_config.max_hp = 100; - if (battle_config.max_sp > 1000000) - battle_config.max_sp = 1000000; - if (battle_config.max_sp < 100) - battle_config.max_sp = 100; - if (battle_config.max_parameter < 10) - battle_config.max_parameter = 10; - if (battle_config.max_parameter > 10000) - battle_config.max_parameter = 10000; - if (battle_config.max_cart_weight > 1000000) - battle_config.max_cart_weight = 1000000; - if (battle_config.max_cart_weight < 100) - battle_config.max_cart_weight = 100; - battle_config.max_cart_weight *= 10; - - if (battle_config.agi_penaly_count < 2) - battle_config.agi_penaly_count = 2; - if (battle_config.vit_penaly_count < 2) - battle_config.vit_penaly_count = 2; - - if (battle_config.guild_exp_limit > 99) - battle_config.guild_exp_limit = 99; - if (battle_config.guild_exp_limit < 0) - battle_config.guild_exp_limit = 0; - - if (battle_config.castle_defense_rate < 0) - battle_config.castle_defense_rate = 0; - if (battle_config.castle_defense_rate > 100) - battle_config.castle_defense_rate = 100; - if (battle_config.item_drop_common_min < 1) // Added by TyrNemesis^ - battle_config.item_drop_common_min = 1; - if (battle_config.item_drop_common_max > 10000) - battle_config.item_drop_common_max = 10000; - if (battle_config.item_drop_equip_min < 1) - battle_config.item_drop_equip_min = 1; - if (battle_config.item_drop_equip_max > 10000) - battle_config.item_drop_equip_max = 10000; - if (battle_config.item_drop_card_min < 1) - battle_config.item_drop_card_min = 1; - if (battle_config.item_drop_card_max > 10000) - battle_config.item_drop_card_max = 10000; - if (battle_config.item_drop_mvp_min < 1) - battle_config.item_drop_mvp_min = 1; - if (battle_config.item_drop_mvp_max > 10000) - battle_config.item_drop_mvp_max = 10000; // End Addition - - if (battle_config.night_at_start < 0) // added by [Yor] - battle_config.night_at_start = 0; - else if (battle_config.night_at_start > 1) // added by [Yor] - battle_config.night_at_start = 1; - if (battle_config.day_duration < 0) // added by [Yor] - battle_config.day_duration = 0; - if (battle_config.night_duration < 0) // added by [Yor] - battle_config.night_duration = 0; - - if (battle_config.hack_info_GM_level < 0) // added by [Yor] - battle_config.hack_info_GM_level = 0; - else if (battle_config.hack_info_GM_level > 100) - battle_config.hack_info_GM_level = 100; - - if (battle_config.any_warp_GM_min_level < 0) // added by [Yor] - battle_config.any_warp_GM_min_level = 0; - else if (battle_config.any_warp_GM_min_level > 100) - battle_config.any_warp_GM_min_level = 100; - - if (battle_config.chat_spam_ban < 0) - battle_config.chat_spam_ban = 0; - else if (battle_config.chat_spam_ban > 32767) - battle_config.chat_spam_ban = 32767; - - if (battle_config.chat_spam_flood < 0) - battle_config.chat_spam_flood = 0; - else if (battle_config.chat_spam_flood > 32767) - battle_config.chat_spam_flood = 32767; - - if (battle_config.chat_spam_warn < 0) - battle_config.chat_spam_warn = 0; - else if (battle_config.chat_spam_warn > 32767) - battle_config.chat_spam_warn = 32767; - - if (battle_config.chat_spam_threshold < 0) - battle_config.chat_spam_threshold = 0; - else if (battle_config.chat_spam_threshold > 32767) - battle_config.chat_spam_threshold = 32767; - - if (battle_config.chat_maxline < 1) - battle_config.chat_maxline = 1; - else if (battle_config.chat_maxline > 512) - battle_config.chat_maxline = 512; - - if (battle_config.packet_spam_threshold < 0) - battle_config.packet_spam_threshold = 0; - else if (battle_config.packet_spam_threshold > 32767) - battle_config.packet_spam_threshold = 32767; - - if (battle_config.packet_spam_flood < 0) - battle_config.packet_spam_flood = 0; - else if (battle_config.packet_spam_flood > 32767) - battle_config.packet_spam_flood = 32767; - - if (battle_config.packet_spam_kick < 0) - battle_config.packet_spam_kick = 0; - else if (battle_config.packet_spam_kick > 1) - battle_config.packet_spam_kick = 1; - - if (battle_config.mask_ip_gms < 0) - battle_config.mask_ip_gms = 0; - else if (battle_config.mask_ip_gms > 1) - battle_config.mask_ip_gms = 1; - - // at least 1 client must be accepted - if ((battle_config.packet_ver_flag & 63) == 0) // added by [Yor] - battle_config.packet_ver_flag = 63; // accept all clients - - } - - return 0; -} |