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author | Dennis Friis <peavey@placid.dk> | 2008-11-03 07:00:17 +0000 |
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committer | Dennis Friis <peavey@placid.dk> | 2008-11-03 07:00:17 +0000 |
commit | a7f3726a0a7f16bccb664871fe35e8d2f2572f00 (patch) | |
tree | 52d1d2d53186ea4a8bbeb0c879f7494a9771fde7 /misc/src/map/skill.c | |
parent | d569cd100a2f60ec99104a83c1e54306f94dd06f (diff) | |
download | tmwa-a7f3726a0a7f16bccb664871fe35e8d2f2572f00.tar.gz tmwa-a7f3726a0a7f16bccb664871fe35e8d2f2572f00.tar.bz2 tmwa-a7f3726a0a7f16bccb664871fe35e8d2f2572f00.tar.xz tmwa-a7f3726a0a7f16bccb664871fe35e8d2f2572f00.zip |
Do a bit of cleanup I never got around to do, before moving from my repo to sf.net
Diffstat (limited to 'misc/src/map/skill.c')
-rw-r--r-- | misc/src/map/skill.c | 10637 |
1 files changed, 0 insertions, 10637 deletions
diff --git a/misc/src/map/skill.c b/misc/src/map/skill.c deleted file mode 100644 index 1e92b3f..0000000 --- a/misc/src/map/skill.c +++ /dev/null @@ -1,10637 +0,0 @@ -// $Id: skill.c,v 1.8 2004/09/25 05:32:19 MouseJstr Exp $ -/* �X�L���W */ - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <time.h> - -#include "timer.h" -#include "nullpo.h" -#include "malloc.h" - -#include "skill.h" -#include "map.h" -#include "clif.h" -#include "pc.h" -#include "pet.h" -#include "mob.h" -#include "battle.h" -#include "party.h" -#include "itemdb.h" -#include "script.h" -#include "intif.h" - -#ifdef MEMWATCH -#include "memwatch.h" -#endif - -#define SKILLUNITTIMER_INVERVAL 100 - -#define STATE_BLIND 0x10 - -/* �X�L���ԍ������X�e�[�^�X�ُ�ԍ��ϊ��e�[�u�� */ -int SkillStatusChangeTable[]={ /* skill.h��enum��SC_***�Ƃ��킹�邱�� */ -/* 0- */ - -1,-1,-1,-1,-1,-1, - SC_PROVOKE, /* �v���{�b�N */ - -1, 1,-1, -/* 10- */ - SC_SIGHT, /* �T�C�g */ - -1,-1,-1,-1, - SC_FREEZE, /* �t���X�g�_�C�o�[ */ - SC_STONE, /* �X�g�[���J�[�X */ - -1,-1,-1, -/* 20- */ - -1,-1,-1,-1, - SC_RUWACH, /* ���A�t */ - -1,-1,-1,-1, - SC_INCREASEAGI, /* ���x���� */ -/* 30- */ - SC_DECREASEAGI, /* ���x���� */ - -1, - SC_SIGNUMCRUCIS, /* �V�O�i���N���V�X */ - SC_ANGELUS, /* �G���W�F���X */ - SC_BLESSING, /* �u���b�V���O */ - -1,-1,-1,-1,-1, -/* 40- */ - -1,-1,-1,-1,-1, - SC_CONCENTRATE, /* �W���͌��� */ - -1,-1,-1,-1, -/* 50- */ - -1, - SC_HIDING, /* �n�C�f�B���O */ - -1,-1,-1,-1,-1,-1,-1,-1, -/* 60- */ - SC_TWOHANDQUICKEN, /* 2HQ */ - SC_AUTOCOUNTER, - -1,-1,-1,-1, - SC_IMPOSITIO, /* �C���|�V�e�B�I�}�k�X */ - SC_SUFFRAGIUM, /* �T�t���M�E�� */ - SC_ASPERSIO, /* �A�X�y���V�I */ - SC_BENEDICTIO, /* ���̍~�� */ -/* 70- */ - -1, - SC_SLOWPOISON, - -1, - SC_KYRIE, /* �L���G�G���C�\�� */ - SC_MAGNIFICAT, /* �}�O�j�t�B�J�[�g */ - SC_GLORIA, /* �O�����A */ - SC_DIVINA, /* ���b�N�X�f�B�r�[�i */ - -1, - SC_AETERNA, /* ���b�N�X�G�[�e���i */ - -1, -/* 80- */ - -1,-1,-1,-1,-1,-1,-1,-1,-1,-1, -/* 90- */ - -1,-1, - SC_QUAGMIRE, /* �N�@�O�}�C�A */ - -1,-1,-1,-1,-1,-1,-1, -/* 100- */ - -1,-1,-1,-1,-1,-1,-1,-1,-1,-1, -/* 110- */ - -1, - SC_ADRENALINE, /* �A�h���i�������b�V�� */ - SC_WEAPONPERFECTION,/* �E�F�|���p�[�t�F�N�V���� */ - SC_OVERTHRUST, /* �I�[�o�[�g���X�g */ - SC_MAXIMIZEPOWER, /* �}�L�V�}�C�Y�p���[ */ - -1,-1,-1,-1,-1, -/* 120- */ - -1,-1,-1,-1,-1,-1,-1,-1,-1,-1, -/* 130- */ - -1,-1,-1,-1,-1, - SC_CLOAKING, /* �N���[�L���O */ - SC_STAN, /* �\�j�b�N�u���[ */ - -1, - SC_ENCPOISON, /* �G���`�����g�|�C�Y�� */ - SC_POISONREACT, /* �|�C�Y�����A�N�g */ -/* 140- */ - SC_POISON, /* �x�m���_�X�g */ - SC_SPLASHER, /* �x�i���X�v���b�V���[ */ - -1, - SC_TRICKDEAD, /* ���ӂ� */ - -1,-1,-1,-1,-1,-1, -/* 150- */ - -1,-1,-1,-1,-1, - SC_LOUD, /* ���E�h�{�C�X */ - -1, - SC_ENERGYCOAT, /* �G�i�W�[�R�[�g */ - -1,-1, -/* 160- */ - -1,-1,-1,-1,-1,-1,-1,-1,-1,-1, - -1,-1,-1, - SC_SELFDESTRUCTION, - -1,-1,-1,-1,-1,-1, - -1,-1,-1,-1,-1,-1,-1,-1,-1,-1, - -1,-1,-1,-1,-1,-1,-1,-1,-1,-1, - -1, - SC_KEEPING, - -1,-1, - SC_BARRIER, - -1,-1, - SC_HALLUCINATION, - -1,-1, -/* 210- */ - -1,-1,-1,-1,-1, - SC_STRIPWEAPON, - SC_STRIPSHIELD, - SC_STRIPARMOR, - SC_STRIPHELM, - -1, -/* 220- */ - -1,-1,-1,-1,-1,-1,-1,-1,-1,-1, -/* 230- */ - -1,-1,-1,-1, - SC_CP_WEAPON, - SC_CP_SHIELD, - SC_CP_ARMOR, - SC_CP_HELM, - -1,-1, -/* 240- */ - -1,-1,-1,-1,-1,-1,-1,-1,-1, - SC_AUTOGUARD, -/* 250- */ - -1,-1, - SC_REFLECTSHIELD, - -1,-1, - SC_DEVOTION, - SC_PROVIDENCE, - SC_DEFENDER, - SC_SPEARSQUICKEN, - -1, -/* 260- */ - -1,-1,-1,-1,-1,-1,-1,-1, - SC_STEELBODY, - SC_BLADESTOP_WAIT, -/* 270- */ - SC_EXPLOSIONSPIRITS, - SC_EXTREMITYFIST, - -1,-1,-1,-1, - SC_MAGICROD, - -1,-1,-1, -/* 280- */ - SC_FLAMELAUNCHER, - SC_FROSTWEAPON, - SC_LIGHTNINGLOADER, - SC_SEISMICWEAPON, - -1, - SC_VOLCANO, - SC_DELUGE, - SC_VIOLENTGALE, - SC_LANDPROTECTOR, - -1, -/* 290- */ - -1,-1,-1,-1,-1,-1,-1,-1,-1,-1, -/* 300- */ - -1,-1,-1,-1,-1,-1, - SC_LULLABY, - SC_RICHMANKIM, - SC_ETERNALCHAOS, - SC_DRUMBATTLE, -/* 310- */ - SC_NIBELUNGEN, - SC_ROKISWEIL, - SC_INTOABYSS, - SC_SIEGFRIED, - -1,-1,-1, - SC_DISSONANCE, - -1, - SC_WHISTLE, -/* 320- */ - SC_ASSNCROS, - SC_POEMBRAGI, - SC_APPLEIDUN, - -1,-1, - SC_UGLYDANCE, - -1, - SC_HUMMING, - SC_DONTFORGETME, - SC_FORTUNE, -/* 330- */ - SC_SERVICE4U, - SC_SELFDESTRUCTION, - -1,-1,-1,-1,-1,-1,-1,-1, -/* 340- */ - -1,-1,-1,-1,-1,-1,-1,-1,-1,-1, -/* 350- */ - -1,-1,-1,-1,-1, - SC_AURABLADE, - SC_PARRYING, - SC_CONCENTRATION, - SC_TENSIONRELAX, - SC_BERSERK, -/* 360- */ - SC_BERSERK, - SC_ASSUMPTIO, - SC_BASILICA, - -1,-1,-1, - SC_MAGICPOWER, - -1,-1, - SC_GOSPEL, -/* 370- */ - -1,-1,-1,-1,-1,-1,-1,-1,-1,-1, -/* 380- */ - SC_TRUESIGHT, - -1,-1, - SC_WINDWALK, - SC_MELTDOWN, - -1,-1, - SC_CARTBOOST, - -1, - SC_CHASEWALK, -/* 390- */ - SC_REJECTSWORD, - -1,-1,-1,-1,-1, - SC_MARIONETTE, - -1, - SC_HEADCRUSH, - SC_JOINTBEAT, -/* 400 */ - -1,-1, - SC_MINDBREAKER, - SC_MEMORIZE, - SC_FOGWALL, - SC_SPIDERWEB, - -1,-1,-1,-1, -/* 410- */ - -1,-1,-1,-1,-1,-1,-1,-1,-1,-1, -}; - -struct skill_name_db skill_names[] = { - { AC_CHARGEARROW, "CHARGEARROW", "Charge_Arrow" } , - { AC_CONCENTRATION, "CONCENTRATION", "Improve_Concentration" } , - { AC_DOUBLE, "DOUBLE", "Double_Strafe" } , - { AC_MAKINGARROW, "MAKINGARROW", "Arrow_Creation" } , - { AC_OWL, "OWL", "Owl's_Eye" } , - { AC_SHOWER, "SHOWER", "Arrow_Shower" } , - { AC_VULTURE, "VULTURE", "Vulture's_Eye" } , - { ALL_RESURRECTION, "RESURRECTION", "Resurrection" } , - { AL_ANGELUS, "ANGELUS", "Angelus" } , - { AL_BLESSING, "BLESSING", "Blessing" } , - { AL_CRUCIS, "CRUCIS", "Signum_Crusis" } , - { AL_CURE, "CURE", "Cure" } , - { AL_DECAGI, "DECAGI", "Decrease_AGI" } , - { AL_DEMONBANE, "DEMONBANE", "Demon_Bane" } , - { AL_DP, "DP", "Divine_Protection" } , - { AL_HEAL, "HEAL", "Heal" } , - { AL_HOLYLIGHT, "HOLYLIGHT", "Holy_Light" } , - { AL_HOLYWATER, "HOLYWATER", "Aqua_Benedicta" } , - { AL_INCAGI, "INCAGI", "Increase_AGI" } , - { AL_PNEUMA, "PNEUMA", "Pneuma" } , - { AL_RUWACH, "RUWACH", "Ruwach" } , - { AL_TELEPORT, "TELEPORT", "Teleport" } , - { AL_WARP, "WARP", "Warp_Portal" } , - { AM_ACIDTERROR, "ACIDTERROR", "Acid_Terror" } , - { AM_AXEMASTERY, "AXEMASTERY", "Axe_Mastery" } , - { AM_BERSERKPITCHER, "BERSERKPITCHER", "Berserk Pitcher" } , - { AM_BIOETHICS, "BIOETHICS", "Bioethics" } , - { AM_BIOTECHNOLOGY, "BIOTECHNOLOGY", "Biotechnology" } , - { AM_CALLHOMUN, "CALLHOMUN", "Call_Homunculus" } , - { AM_CANNIBALIZE, "CANNIBALIZE", "Bio_Cannibalize" } , - { AM_CP_ARMOR, "ARMOR", "Chemical_Protection_Armor" } , - { AM_CP_HELM, "HELM", "Chemical_Protection_Helm" } , - { AM_CP_SHIELD, "SHIELD", "Chemical_Protection_Shield" } , - { AM_CP_WEAPON, "WEAPON", "Chemical_Protection_Weapon" } , - { AM_CREATECREATURE, "CREATECREATURE", "Life_Creation" } , - { AM_CULTIVATION, "CULTIVATION", "Cultivation" } , - { AM_DEMONSTRATION, "DEMONSTRATION", "Demonstration" } , - { AM_DRILLMASTER, "DRILLMASTER", "Drillmaster" } , - { AM_FLAMECONTROL, "FLAMECONTROL", "Flame_Control" } , - { AM_HEALHOMUN, "HEALHOMUN", "Heal_Homunculus" } , - { AM_LEARNINGPOTION, "LEARNINGPOTION", "AM_LEARNINGPOTION" } , - { AM_PHARMACY, "PHARMACY", "Pharmacy" } , - { AM_POTIONPITCHER, "POTIONPITCHER", "Potion_Pitcher" } , - { AM_REST, "REST", "Sabbath" } , - { AM_RESURRECTHOMUN, "RESURRECTHOMUN", "Ressurect_Homunculus" } , - { AM_SPHEREMINE, "SPHEREMINE", "Sphere_Mine" } , - { ASC_BREAKER, "BREAKER", "Breaker" } , - { ASC_CDP, "CDP", "Create_Deadly_Poison" } , - { ASC_EDP, "EDP", "Deadly_Poison_Enchantment" } , - { ASC_HALLUCINATION, "HALLUCINATION", "Hallucination_Walk" } , - { ASC_KATAR, "KATAR", "Advanced_Katar_Mastery" } , - { ASC_METEORASSAULT, "METEORASSAULT", "Meteor_Assault" } , - { AS_CLOAKING, "CLOAKING", "Cloaking" } , - { AS_ENCHANTPOISON, "ENCHANTPOISON", "Enchant_Poison" } , - { AS_GRIMTOOTH, "GRIMTOOTH", "Grimtooth" } , - { AS_KATAR, "KATAR", "Katar_Mastery" } , - { AS_LEFT, "LEFT", "Lefthand_Mastery" } , - { AS_POISONREACT, "POISONREACT", "Poison_React" } , - { AS_RIGHT, "RIGHT", "Righthand_Mastery" } , - { AS_SONICBLOW, "SONICBLOW", "Sonic_Blow" } , - { AS_SPLASHER, "SPLASHER", "Venom_Splasher" } , - { AS_VENOMDUST, "VENOMDUST", "Venom_Dust" } , - { BA_APPLEIDUN, "APPLEIDUN", "Apple_of_Idun" } , - { BA_ASSASSINCROSS, "ASSASSINCROSS", "Assassin_Cross" } , - { BA_DISSONANCE, "DISSONANCE", "Dissonance" } , - { BA_FROSTJOKE, "FROSTJOKE", "Dumb_Joke" } , - { BA_MUSICALLESSON, "MUSICALLESSON", "Musical_Lesson" } , - { BA_MUSICALSTRIKE, "MUSICALSTRIKE", "Musical_Strike" } , - { BA_POEMBRAGI, "POEMBRAGI", "Poem_of_Bragi" } , - { BA_WHISTLE, "WHISTLE", "Whistle" } , - { BD_ADAPTATION, "ADAPTATION", "Adaption" } , - { BD_DRUMBATTLEFIELD, "DRUMBATTLEFIELD", "Drumb_BattleField" } , - { BD_ENCORE, "ENCORE", "Encore" } , - { BD_ETERNALCHAOS, "ETERNALCHAOS", "Eternal_Chaos" } , - { BD_INTOABYSS, "INTOABYSS", "Into_the_Abyss" } , - { BD_LULLABY, "LULLABY", "Lullaby" } , - { BD_RAGNAROK, "RAGNAROK", "Ragnarok" } , - { BD_RICHMANKIM, "RICHMANKIM", "Rich_Mankim" } , - { BD_RINGNIBELUNGEN, "RINGNIBELUNGEN", "Ring_of_Nibelugen" } , - { BD_ROKISWEIL, "ROKISWEIL", "Loki's_Wail" } , - { BD_SIEGFRIED, "SIEGFRIED", "Invulnerable_Siegfried" } , - { BS_ADRENALINE, "ADRENALINE", "Adrenaline_Rush" } , - { BS_ADRENALINE2, "ADRENALINE2", "Adrenaline Rush 2" } , - { BS_AXE, "AXE", "Smith_Axe" } , - { BS_DAGGER, "DAGGER", "Smith_Dagger" } , - { BS_ENCHANTEDSTONE, "ENCHANTEDSTONE", "Enchantedstone_Craft" } , - { BS_FINDINGORE, "FINDINGORE", "Ore_Discovery" } , - { BS_HAMMERFALL, "HAMMERFALL", "Hammer_Fall" } , - { BS_HILTBINDING, "HILTBINDING", "Hilt_Binding" } , - { BS_IRON, "IRON", "Iron_Tempering" } , - { BS_KNUCKLE, "KNUCKLE", "Smith_Knucklebrace" } , - { BS_MACE, "MACE", "Smith_Mace" } , - { BS_MAXIMIZE, "MAXIMIZE", "Power_Maximize" } , - { BS_ORIDEOCON, "ORIDEOCON", "Orideocon_Research" } , - { BS_OVERTHRUST, "OVERTHRUST", "Power-Thrust" } , - { BS_REPAIRWEAPON, "REPAIRWEAPON", "Weapon_Repair" } , - { BS_SKINTEMPER, "SKINTEMPER", "Skin_Tempering" } , - { BS_SPEAR, "SPEAR", "Smith_Spear" } , - { BS_STEEL, "STEEL", "Steel_Tempering" } , - { BS_SWORD, "SWORD", "Smith_Sword" } , - { BS_TWOHANDSWORD, "TWOHANDSWORD", "Smith_Two-handed_Sword" } , - { BS_WEAPONPERFECT, "WEAPONPERFECT", "Weapon_Perfection" } , - { BS_WEAPONRESEARCH, "WEAPONRESEARCH", "Weaponry_Research" } , - { CG_ARROWVULCAN, "ARROWVULCAN", "Vulcan_Arrow" } , - { CG_MARIONETTE, "MARIONETTE", "Marionette_Control" } , - { CG_MOONLIT, "MOONLIT", "Moonlight_Petals" } , - { CH_CHAINCRUSH, "CHAINCRUSH", "Chain_Crush_Combo" } , - { CH_PALMSTRIKE, "PALMSTRIKE", "Palm_Push_Strike" } , - { CH_SOULCOLLECT, "SOULCOLLECT", "Collect_Soul" } , - { CH_TIGERFIST, "TIGERFIST", "Tiger_Knuckle_Fist" } , - { CR_ALCHEMY, "ALCHEMY", "Alchemy" } , - { CR_AUTOGUARD, "AUTOGUARD", "Guard" } , - { CR_DEFENDER, "DEFENDER", "Defender" } , - { CR_DEVOTION, "DEVOTION", "Sacrifice" } , - { CR_GRANDCROSS, "GRANDCROSS", "Grand_Cross" } , - { CR_HOLYCROSS, "HOLYCROSS", "Holy_Cross" } , - { CR_PROVIDENCE, "PROVIDENCE", "Providence" } , - { CR_REFLECTSHIELD, "REFLECTSHIELD", "Shield_Reflect" } , - { CR_SHIELDBOOMERANG, "SHIELDBOOMERANG", "Shield_Boomerang" } , - { CR_SHIELDCHARGE, "SHIELDCHARGE", "Shield_Charge" } , - { CR_SPEARQUICKEN, "SPEARQUICKEN", "Spear_Quicken" } , - { CR_SYNTHESISPOTION, "SYNTHESISPOTION", "Potion_Synthesis" } , - { CR_TRUST, "TRUST", "Faith" } , - { DC_DANCINGLESSON, "DANCINGLESSON", "Dancing_Lesson" } , - { DC_DONTFORGETME, "DONTFORGETME", "Don't_Forget_Me" } , - { DC_FORTUNEKISS, "FORTUNEKISS", "Fortune_Kiss" } , - { DC_HUMMING, "HUMMING", "Humming" } , - { DC_SCREAM, "SCREAM", "Scream" } , - { DC_SERVICEFORYOU, "SERVICEFORYOU", "Prostitute" } , - { DC_THROWARROW, "THROWARROW", "Throw_Arrow" } , - { DC_UGLYDANCE, "UGLYDANCE", "Ugly_Dance" } , - { HP_ASSUMPTIO, "ASSUMPTIO", "Assumptio" } , - { HP_BASILICA, "BASILICA", "Basilica" } , - { HP_MEDITATIO, "MEDITATIO", "Meditation" } , - { HT_ANKLESNARE, "ANKLESNARE", "Ankle_Snare" } , - { HT_BEASTBANE, "BEASTBANE", "Beast_Bane" } , - { HT_BLASTMINE, "BLASTMINE", "Blast_Mine" } , - { HT_BLITZBEAT, "BLITZBEAT", "Blitz_Beat" } , - { HT_CLAYMORETRAP, "CLAYMORETRAP", "Claymore_Trap" } , - { HT_DETECTING, "DETECTING", "Detect" } , - { HT_FALCON, "FALCON", "Falconry_Mastery" } , - { HT_FLASHER, "FLASHER", "Flasher" } , - { HT_FREEZINGTRAP, "FREEZINGTRAP", "Freezing_Trap" } , - { HT_LANDMINE, "LANDMINE", "Land_Mine" } , - { HT_REMOVETRAP, "REMOVETRAP", "Remove_Trap" } , - { HT_SANDMAN, "SANDMAN", "Sandman" } , - { HT_SHOCKWAVE, "SHOCKWAVE", "Shockwave_Trap" } , - { HT_SKIDTRAP, "SKIDTRAP", "Skid_Trap" } , - { HT_SPRINGTRAP, "SPRINGTRAP", "Spring_Trap" } , - { HT_STEELCROW, "STEELCROW", "Steel_Crow" } , - { HT_TALKIEBOX, "TALKIEBOX", "Talkie_Box" } , - { HW_MAGICCRASHER, "MAGICCRASHER", "Magic_Crasher" } , - { HW_MAGICPOWER, "MAGICPOWER", "Magic_Power" } , - { HW_NAPALMVULCAN, "NAPALMVULCAN", "Napalm_Vulcan" } , - { HW_SOULDRAIN, "SOULDRAIN", "Soul_Drain" } , - { KN_AUTOCOUNTER, "AUTOCOUNTER", "Counter_Attack" } , - { KN_BOWLINGBASH, "BOWLINGBASH", "Bowling_Bash" } , - { KN_BRANDISHSPEAR, "BRANDISHSPEAR", "Brandish_Spear" } , - { KN_CAVALIERMASTERY, "CAVALIERMASTERY", "Cavalier_Mastery" } , - { KN_PIERCE, "PIERCE", "Pierce" } , - { KN_RIDING, "RIDING", "Peco_Peco_Ride" } , - { KN_SPEARBOOMERANG, "SPEARBOOMERANG", "Spear_Boomerang" } , - { KN_SPEARMASTERY, "SPEARMASTERY", "Spear_Mastery" } , - { KN_SPEARSTAB, "SPEARSTAB", "Spear_Stab" } , - { KN_TWOHANDQUICKEN, "TWOHANDQUICKEN", "Twohand_Quicken" } , - { LK_AURABLADE, "AURABLADE", "Aura_Blade" } , - { LK_BERSERK, "BERSERK", "Berserk" } , - { LK_CONCENTRATION, "CONCENTRATION", "Concentration" } , - { LK_FURY, "FURY", "LK_FURY" } , - { LK_HEADCRUSH, "HEADCRUSH", "Head_Crusher" } , - { LK_JOINTBEAT, "JOINTBEAT", "Joint_Beat" } , - { LK_PARRYING, "PARRYING", "Parrying" } , - { LK_SPIRALPIERCE, "SPIRALPIERCE", "Spiral_Pierce" } , - { LK_TENSIONRELAX, "TENSIONRELAX", "Tension_Relax" } , - { MC_CARTREVOLUTION, "CARTREVOLUTION", "Cart_Revolution" } , - { MC_CHANGECART, "CHANGECART", "Change_Cart" } , - { MC_DISCOUNT, "DISCOUNT", "Discount" } , - { MC_IDENTIFY, "IDENTIFY", "Item_Appraisal" } , - { MC_INCCARRY, "INCCARRY", "Enlarge_Weight_Limit" } , - { MC_LOUD, "LOUD", "Lord_Exclamation" } , - { MC_MAMMONITE, "MAMMONITE", "Mammonite" } , - { MC_OVERCHARGE, "OVERCHARGE", "Overcharge" } , - { MC_PUSHCART, "PUSHCART", "Pushcart" } , - { MC_VENDING, "VENDING", "Vending" } , - { MG_COLDBOLT, "COLDBOLT", "Cold_Bolt" } , - { MG_ENERGYCOAT, "ENERGYCOAT", "Energy_Coat" } , - { MG_FIREBALL, "FIREBALL", "Fire_Ball" } , - { MG_FIREBOLT, "FIREBOLT", "Fire_Bolt" } , - { MG_FIREWALL, "FIREWALL", "Fire_Wall" } , - { MG_FROSTDIVER, "FROSTDIVER", "Frost_Diver" } , - { MG_LIGHTNINGBOLT, "LIGHTNINGBOLT", "Lightening_Bolt" } , - { MG_NAPALMBEAT, "NAPALMBEAT", "Napalm_Beat" } , - { MG_SAFETYWALL, "SAFETYWALL", "Safety_Wall" } , - { MG_SIGHT, "SIGHT", "Sight" } , - { MG_SOULSTRIKE, "SOULSTRIKE", "Soul_Strike" } , - { MG_SRECOVERY, "SRECOVERY", "Increase_SP_Recovery" } , - { MG_STONECURSE, "STONECURSE", "Stone_Curse" } , - { MG_THUNDERSTORM, "THUNDERSTORM", "Thunderstorm" } , - { MO_ABSORBSPIRITS, "ABSORBSPIRITS", "Absorb_Spirits" } , - { MO_BLADESTOP, "BLADESTOP", "Blade_Stop" } , - { MO_BODYRELOCATION, "BODYRELOCATION", "Body_Relocation" } , - { MO_CALLSPIRITS, "CALLSPIRITS", "Call_Spirits" } , - { MO_CHAINCOMBO, "CHAINCOMBO", "Chain_Combo" } , - { MO_COMBOFINISH, "COMBOFINISH", "Combo_Finish" } , - { MO_DODGE, "DODGE", "Dodge" } , - { MO_EXPLOSIONSPIRITS, "EXPLOSIONSPIRITS", "Explosion_Spirits" } , - { MO_EXTREMITYFIST, "EXTREMITYFIST", "Extremity_Fist" } , - { MO_FINGEROFFENSIVE, "FINGEROFFENSIVE", "Finger_Offensive" } , - { MO_INVESTIGATE, "INVESTIGATE", "Investigate" } , - { MO_IRONHAND, "IRONHAND", "Iron_Hand" } , - { MO_SPIRITSRECOVERY, "SPIRITSRECOVERY", "Spirit_Recovery" } , - { MO_STEELBODY, "STEELBODY", "Steel_Body" } , - { MO_TRIPLEATTACK, "TRIPLEATTACK", "Triple_Blows" } , - { NPC_ATTRICHANGE, "ATTRICHANGE", "NPC_ATTRICHANGE" } , - { NPC_BARRIER, "BARRIER", "NPC_BARRIER" } , - { NPC_BLINDATTACK, "BLINDATTACK", "NPC_BLINDATTACK" } , - { NPC_BLOODDRAIN, "BLOODDRAIN", "NPC_BLOODDRAIN" } , - { NPC_CHANGEDARKNESS, "CHANGEDARKNESS", "NPC_CHANGEDARKNESS" } , - { NPC_CHANGEFIRE, "CHANGEFIRE", "NPC_CHANGEFIRE" } , - { NPC_CHANGEGROUND, "CHANGEGROUND", "NPC_CHANGEGROUND" } , - { NPC_CHANGEHOLY, "CHANGEHOLY", "NPC_CHANGEHOLY" } , - { NPC_CHANGEPOISON, "CHANGEPOISON", "NPC_CHANGEPOISON" } , - { NPC_CHANGETELEKINESIS, "CHANGETELEKINESIS", "NPC_CHANGETELEKINESIS" } , - { NPC_CHANGEWATER, "CHANGEWATER", "NPC_CHANGEWATER" } , - { NPC_CHANGEWIND, "CHANGEWIND", "NPC_CHANGEWIND" } , - { NPC_COMBOATTACK, "COMBOATTACK", "NPC_COMBOATTACK" } , - { NPC_CRITICALSLASH, "CRITICALSLASH", "NPC_CRITICALSLASH" } , - { NPC_CURSEATTACK, "CURSEATTACK", "NPC_CURSEATTACK" } , - { NPC_DARKBLESSING, "DARKBLESSING", "NPC_DARKBLESSING" } , - { NPC_DARKBREATH, "DARKBREATH", "NPC_DARKBREATH" } , - { NPC_DARKCROSS, "DARKCROSS", "NPC_DARKCROSS" } , - { NPC_DARKNESSATTACK, "DARKNESSATTACK", "NPC_DARKNESSATTACK" } , - { NPC_DEFENDER, "DEFENDER", "NPC_DEFENDER" } , - { NPC_EMOTION, "EMOTION", "NPC_EMOTION" } , - { NPC_ENERGYDRAIN, "ENERGYDRAIN", "NPC_ENERGYDRAIN" } , - { NPC_FIREATTACK, "FIREATTACK", "NPC_FIREATTACK" } , - { NPC_GROUNDATTACK, "GROUNDATTACK", "NPC_GROUNDATTACK" } , - { NPC_GUIDEDATTACK, "GUIDEDATTACK", "NPC_GUIDEDATTACK" } , - { NPC_HALLUCINATION, "HALLUCINATION", "NPC_HALLUCINATION" } , - { NPC_HOLYATTACK, "HOLYATTACK", "NPC_HOLYATTACK" } , - { NPC_KEEPING, "KEEPING", "NPC_KEEPING" } , - { NPC_LICK, "LICK", "NPC_LICK" } , - { NPC_MAGICALATTACK, "MAGICALATTACK", "NPC_MAGICALATTACK" } , - { NPC_MENTALBREAKER, "MENTALBREAKER", "NPC_MENTALBREAKER" } , - { NPC_METAMORPHOSIS, "METAMORPHOSIS", "NPC_METAMORPHOSIS" } , - { NPC_PETRIFYATTACK, "PETRIFYATTACK", "NPC_PETRIFYATTACK" } , - { NPC_PIERCINGATT, "PIERCINGATT", "NPC_PIERCINGATT" } , - { NPC_POISON, "POISON", "NPC_POISON" } , - { NPC_POISONATTACK, "POISONATTACK", "NPC_POISONATTACK" } , - { NPC_PROVOCATION, "PROVOCATION", "NPC_PROVOCATION" } , - { NPC_RANDOMATTACK, "RANDOMATTACK", "NPC_RANDOMATTACK" } , - { NPC_RANGEATTACK, "RANGEATTACK", "NPC_RANGEATTACK" } , - { NPC_REBIRTH, "REBIRTH", "NPC_REBIRTH" } , - { NPC_SELFDESTRUCTION, "SELFDESTRUCTION", "Kabooooom!" } , - { NPC_SELFDESTRUCTION2, "SELFDESTRUCTION2", "NPC_SELFDESTRUCTION2" } , - { NPC_SILENCEATTACK, "SILENCEATTACK", "NPC_SILENCEATTACK" } , - { NPC_SLEEPATTACK, "SLEEPATTACK", "NPC_SLEEPATTACK" } , - { NPC_SMOKING, "SMOKING", "NPC_SMOKING" } , - { NPC_SPLASHATTACK, "SPLASHATTACK", "NPC_SPLASHATTACK" } , - { NPC_STUNATTACK, "STUNATTACK", "NPC_STUNATTACK" } , - { NPC_SUICIDE, "SUICIDE", "NPC_SUICIDE" } , - { NPC_SUMMONMONSTER, "SUMMONMONSTER", "NPC_SUMMONMONSTER" } , - { NPC_SUMMONSLAVE, "SUMMONSLAVE", "NPC_SUMMONSLAVE" } , - { NPC_TELEKINESISATTACK, "TELEKINESISATTACK", "NPC_TELEKINESISATTACK" } , - { NPC_TRANSFORMATION, "TRANSFORMATION", "NPC_TRANSFORMATION" } , - { NPC_WATERATTACK, "WATERATTACK", "NPC_WATERATTACK" } , - { NPC_WINDATTACK, "WINDATTACK", "NPC_WINDATTACK" } , - { NV_BASIC, "BASIC", "Basic_Skill" } , - { NV_FIRSTAID, "FIRSTAID", "First Aid" } , - { NV_TRICKDEAD, "TRICKDEAD", "Play_Dead" } , - { PA_GOSPEL, "GOSPEL", "Gospel" } , - { PA_PRESSURE, "PRESSURE", "Pressure" } , - { PA_SACRIFICE, "SACRIFICE", "Sacrificial_Ritual" } , - { PF_FOGWALL, "FOGWALL", "Wall_of_Fog" } , - { PF_HPCONVERSION, "HPCONVERSION", "Health_Conversion" } , - { PF_MEMORIZE, "MEMORIZE", "Memorize" } , - { PF_MINDBREAKER, "MINDBREAKER", "Mind_Breaker" } , - { PF_SOULBURN, "SOULBURN", "Soul_Burn" } , - { PF_SOULCHANGE, "SOULCHANGE", "Soul_Change" } , - { PF_SPIDERWEB, "SPIDERWEB", "Spider_Web" } , - { PR_ASPERSIO, "ASPERSIO", "Aspersio" } , - { PR_BENEDICTIO, "BENEDICTIO", "B.S_Sacramenti" } , - { PR_GLORIA, "GLORIA", "Gloria" } , - { PR_IMPOSITIO, "IMPOSITIO", "Impositio_Manus" } , - { PR_KYRIE, "KYRIE", "Kyrie_Eleison" } , - { PR_LEXAETERNA, "LEXAETERNA", "Lex_Aeterna" } , - { PR_LEXDIVINA, "LEXDIVINA", "Lex_Divina" } , - { PR_MACEMASTERY, "MACEMASTERY", "Mace_Mastery" } , - { PR_MAGNIFICAT, "MAGNIFICAT", "Magnificat" } , - { PR_MAGNUS, "MAGNUS", "Magnus_Exorcismus" } , - { PR_SANCTUARY, "SANCTUARY", "Santuary" } , - { PR_SLOWPOISON, "SLOWPOISON", "Slow_Poison" } , - { PR_STRECOVERY, "STRECOVERY", "Status_Recovery" } , - { PR_SUFFRAGIUM, "SUFFRAGIUM", "Suffragium" } , - { PR_TURNUNDEAD, "TURNUNDEAD", "Turn_Undead" } , - { RG_BACKSTAP, "BACKSTAP", "Back_Stab" } , - { RG_CLEANER, "CLEANER", "Remover" } , - { RG_COMPULSION, "COMPULSION", "Compulsion_Discount" } , - { RG_FLAGGRAFFITI, "FLAGGRAFFITI", "Flag_Graffity" } , - { RG_GANGSTER, "GANGSTER", "Gangster's_Paradise" } , - { RG_GRAFFITI, "GRAFFITI", "Graffiti" } , - { RG_INTIMIDATE, "INTIMIDATE", "Intimidate" } , - { RG_PLAGIARISM, "PLAGIARISM", "Plagiarism" } , - { RG_RAID, "RAID", "Raid" } , - { RG_SNATCHER, "SNATCHER", "Snatcher" } , - { RG_STEALCOIN, "STEALCOIN", "Steal_Coin" } , - { RG_STRIPARMOR, "STRIPARMOR", "Strip_Armor" } , - { RG_STRIPHELM, "STRIPHELM", "Strip_Helm" } , - { RG_STRIPSHIELD, "STRIPSHIELD", "Strip_Shield" } , - { RG_STRIPWEAPON, "STRIPWEAPON", "Strip_Weapon" } , - { RG_TUNNELDRIVE, "TUNNELDRIVE", "Tunnel_Drive" } , - { SA_ABRACADABRA, "ABRACADABRA", "Hocus-pocus" } , - { SA_ADVANCEDBOOK, "ADVANCEDBOOK", "Advanced_Book" } , - { SA_AUTOSPELL, "AUTOSPELL", "Auto_Cast" } , - { SA_CASTCANCEL, "CASTCANCEL", "Cast_Cancel" } , - { SA_CLASSCHANGE, "CLASSCHANGE", "Class_Change" } , - { SA_COMA, "COMA", "Coma" } , - { SA_DEATH, "DEATH", "Death" } , - { SA_DELUGE, "DELUGE", "Deluge" } , - { SA_DISPELL, "DISPELL", "Dispel" } , - { SA_DRAGONOLOGY, "DRAGONOLOGY", "Dragonology" } , - { SA_FLAMELAUNCHER, "FLAMELAUNCHER", "Flame_Launcher" } , - { SA_FORTUNE, "FORTUNE", "Fortune" } , - { SA_FREECAST, "FREECAST", "Cast_Freedom" } , - { SA_FROSTWEAPON, "FROSTWEAPON", "Frost_Weapon" } , - { SA_FULLRECOVERY, "FULLRECOVERY", "Full_Recovery" } , - { SA_GRAVITY, "GRAVITY", "Gravity" } , - { SA_INSTANTDEATH, "INSTANTDEATH", "Instant_Death" } , - { SA_LANDPROTECTOR, "LANDPROTECTOR", "Land_Protector" } , - { SA_LEVELUP, "LEVELUP", "Level_Up" } , - { SA_LIGHTNINGLOADER, "LIGHTNINGLOADER", "Lightning_Loader" } , - { SA_MAGICROD, "MAGICROD", "Magic_Rod" } , - { SA_MONOCELL, "MONOCELL", "Monocell" } , - { SA_QUESTION, "QUESTION", "Question?" } , - { SA_REVERSEORCISH, "REVERSEORCISH", "Reverse_Orcish" } , - { SA_SEISMICWEAPON, "SEISMICWEAPON", "Seismic_Weapon" } , - { SA_SPELLBREAKER, "SPELLBREAKER", "Break_Spell" } , - { SA_SUMMONMONSTER, "SUMMONMONSTER", "Summon_Monster" } , - { SA_TAMINGMONSTER, "TAMINGMONSTER", "Taming_Monster" } , - { SA_VIOLENTGALE, "VIOLENTGALE", "Violent_Gale" } , - { SA_VOLCANO, "VOLCANO", "Volcano" } , - { SG_DEVIL, "DEVIL", "Devil" } , - { SG_FEEL, "FEEL", "Feel" } , - { SG_FRIEND, "FRIEND", "Friend" } , - { SG_FUSION, "FUSION", "Fusion" } , - { SG_HATE, "HATE", "Hate" } , - { SG_KNOWLEDGE, "KNOWLEDGE", "Knowledge" } , - { SG_MOON_ANGER, "ANGER", "Moon Anger" } , - { SG_MOON_BLESS, "BLESS", "Moon Bless" } , - { SG_MOON_COMFORT, "COMFORT", "Moon Comfort" } , - { SG_MOON_WARM, "WARM", "Moon Warm" } , - { SG_STAR_ANGER, "ANGER", "Star Anger" } , - { SG_STAR_BLESS, "BLESS", "Star Bless" } , - { SG_STAR_COMFORT, "COMFORT", "Star Comfort" } , - { SG_STAR_WARM, "WARM", "Star Warm" } , - { SG_SUN_ANGER, "ANGER", "Sun Anger" } , - { SG_SUN_BLESS, "BLESS", "Sun Bless" } , - { SG_SUN_COMFORT, "COMFORT", "Sun Comfort" } , - { SG_SUN_WARM, "WARM", "Sun Warm" } , - { SL_ALCHEMIST, "ALCHEMIST", "Alchemist" } , - { SL_ASSASIN, "ASSASIN", "Assasin" } , - { SL_BARDDANCER, "BARDDANCER", "Bard Dancer" } , - { SL_BLACKSMITH, "BLACKSMITH", "Black Smith" } , - { SL_CRUSADER, "CRUSADER", "Crusader" } , - { SL_HUNTER, "HUNTER", "Hunter" } , - { SL_KAAHI, "KAAHI", "Kaahi" } , - { SL_KAINA, "KAINA", "Kaina" } , - { SL_KAITE, "KAITE", "Kaite" } , - { SL_KAIZEL, "KAIZEL", "Kaizel" } , - { SL_KAUPE, "KAUPE", "Kaupe" } , - { SL_KNIGHT, "KNIGHT", "Knight" } , - { SL_MONK, "MONK", "Monk" } , - { SL_PRIEST, "PRIEST", "Priest" } , - { SL_ROGUE, "ROGUE", "Rogue" } , - { SL_SAGE, "SAGE", "Sage" } , - { SL_SKA, "SKA", "SKA" } , - { SL_SKE, "SKE", "SKE" } , - { SL_SMA, "SMA", "SMA" } , - { SL_SOULLINKER, "SOULLINKER", "Soul Linker" } , - { SL_STAR, "STAR", "Star" } , - { SL_STIN, "STIN", "Stin" } , - { SL_STUN, "STUN", "Stun" } , - { SL_SUPERNOVICE, "SUPERNOVICE", "Super Novice" } , - { SL_SWOO, "SWOO", "Swoo" } , - { SL_WIZARD, "WIZARD", "Wizard" } , - { SM_AUTOBERSERK, "AUTOBERSERK", "Auto_Berserk" } , - { SM_BASH, "BASH", "Bash" } , - { SM_ENDURE, "ENDURE", "Endure" } , - { SM_FATALBLOW, "FATALBLOW", "Attack_Weak_Point" } , - { SM_MAGNUM, "MAGNUM", "Magnum_Break" } , - { SM_MOVINGRECOVERY, "MOVINGRECOVERY", "Moving_HP_Recovery" } , - { SM_PROVOKE, "PROVOKE", "Provoke" } , - { SM_RECOVERY, "RECOVERY", "Increase_HP_Recovery" } , - { SM_SWORD, "SWORD", "Sword_Mastery" } , - { SM_TWOHAND, "TWOHAND", "Two-Handed_Sword_Mastery" } , - { SN_FALCONASSAULT, "FALCONASSAULT", "Falcon_Assault" } , - { SN_SHARPSHOOTING, "SHARPSHOOTING", "Sharpshooting" } , - { SN_SIGHT, "SIGHT", "True_Sight" } , - { SN_WINDWALK, "WINDWALK", "Wind_Walk" } , - { ST_CHASEWALK, "CHASEWALK", "Chase_Walk" } , - { ST_REJECTSWORD, "REJECTSWORD", "Reject_Sword" } , - { ST_STEALBACKPACK, "STEALBACKPACK", "Steal_Backpack" } , - { TF_BACKSLIDING, "BACKSLIDING", "Back_Sliding" } , - { TF_DETOXIFY, "DETOXIFY", "Detoxify" } , - { TF_DOUBLE, "DOUBLE", "Double_Attack" } , - { TF_HIDING, "HIDING", "Hiding" } , - { TF_MISS, "MISS", "Improve_Dodge" } , - { TF_PICKSTONE, "PICKSTONE", "Take_Stone" } , - { TF_POISON, "POISON", "Envenom" } , - { TF_SPRINKLESAND, "SPRINKLESAND", "Throw_Sand" } , - { TF_STEAL, "STEAL", "Steal" } , - { TF_THROWSTONE, "THROWSTONE", "Throw_Stone" } , - { TK_COUNTER, "COUNTER", "Counter" } , - { TK_DODGE, "DODGE", "Dodge" } , - { TK_DOWNKICK, "DOWNKICK", "Down Kick" } , - { TK_HIGHJUMP, "HIGHJUMP", "High Jump" } , - { TK_HPTIME, "HPTIME", "HP Time" } , - { TK_JUMPKICK, "JUMPKICK", "Jump Kick" } , - { TK_POWER, "POWER", "Power" } , - { TK_READYCOUNTER, "READYCOUNTER", "Ready Counter" } , - { TK_READYDOWN, "READYDOWN", "Ready Down" } , - { TK_READYSTORM, "READYSTORM", "Ready Storm" } , - { TK_READYTURN, "READYTURN", "Ready Turn" } , - { TK_RUN, "RUN", "TK_RUN" } , - { TK_SEVENWIND, "SEVENWIND", "Seven Wind" } , - { TK_SPTIME, "SPTIME", "SP Time" } , - { TK_STORMKICK, "STORMKICK", "Storm Kick" } , - { TK_TURNKICK, "TURNKICK", "Turn Kick" } , - { WE_BABY, "BABY", "Adopt_Baby" } , - { WE_CALLBABY, "CALLBABY", "Call_Baby" } , - { WE_CALLPARENT, "CALLPARENT", "Call_Parent" } , - { WE_CALLPARTNER, "CALLPARTNER", "I Want to See You" } , - { WE_FEMALE, "FEMALE", "I Only Look Up to You" } , - { WE_MALE, "MALE", "I Will Protect You" } , - { WS_CARTBOOST, "CARTBOOST", "Cart_Boost" } , - { WS_CREATECOIN, "CREATECOIN", "Create_Coins" } , - { WS_CREATENUGGET, "CREATENUGGET", "Create_Nuggets" } , - { WS_MELTDOWN, "MELTDOWN", "Meltdown" } , - { WS_SYSTEMCREATE, "SYSTEMCREATE", "Create_System_tower" } , - { WZ_EARTHSPIKE, "EARTHSPIKE", "Earth_Spike" } , - { WZ_ESTIMATION, "ESTIMATION", "Sense" } , - { WZ_FIREIVY, "FIREIVY", "Fire_Ivy" } , - { WZ_FIREPILLAR, "FIREPILLAR", "Fire_Pillar" } , - { WZ_FROSTNOVA, "FROSTNOVA", "Frost_Nova" } , - { WZ_HEAVENDRIVE, "HEAVENDRIVE", "Heaven's_Drive" } , - { WZ_ICEWALL, "ICEWALL", "Ice_Wall" } , - { WZ_JUPITEL, "JUPITEL", "Jupitel_Thunder" } , - { WZ_METEOR, "METEOR", "Meteor_Storm" } , - { WZ_QUAGMIRE, "QUAGMIRE", "Quagmire" } , - { WZ_SIGHTRASHER, "SIGHTRASHER", "Sightrasher" } , - { WZ_STORMGUST, "STORMGUST", "Storm_Gust" } , - { WZ_VERMILION, "VERMILION", "Lord_of_Vermilion" } , - { WZ_WATERBALL, "WATERBALL", "Water_Ball" } , - { 0, 0, 0 } -}; - -static const int dirx[8]={0,-1,-1,-1,0,1,1,1}; -static const int diry[8]={1,1,0,-1,-1,-1,0,1}; - -static int rdamage; - -/* �X�L���f�[�^�x�[�X */ -struct skill_db skill_db[MAX_SKILL_DB]; - -/* �A�C�e���쐬�f�[�^�x�[�X */ -struct skill_produce_db skill_produce_db[MAX_SKILL_PRODUCE_DB]; - -/* ��쐬�X�L���f�[�^�x�[�X */ -struct skill_arrow_db skill_arrow_db[MAX_SKILL_ARROW_DB]; - -/* �A�u���J�_�u�������X�L���f�[�^�x�[�X */ -struct skill_abra_db skill_abra_db[MAX_SKILL_ABRA_DB]; - -int skill_get_hit( int id ){ return skill_db[id].hit; } -int skill_get_inf( int id ){ return skill_db[id].inf; } -int skill_get_pl( int id ){ return skill_db[id].pl; } -int skill_get_nk( int id ){ return skill_db[id].nk; } -int skill_get_max( int id ){ return skill_db[id].max; } -int skill_get_range( int id , int lv ){ return (lv <= 0) ? 0:skill_db[id].range[lv-1]; } -int skill_get_hp( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].hp[lv-1]; } -int skill_get_sp( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].sp[lv-1]; } -int skill_get_zeny( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].zeny[lv-1]; } -int skill_get_num( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].num[lv-1]; } -int skill_get_cast( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].cast[lv-1]; } -int skill_get_delay( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].delay[lv-1]; } -int skill_get_time( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].upkeep_time[lv-1]; } -int skill_get_time2( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].upkeep_time2[lv-1]; } -int skill_get_castdef( int id ){ return skill_db[id].cast_def_rate; } -int skill_get_weapontype( int id ){ return skill_db[id].weapon; } -int skill_get_inf2( int id ){ return skill_db[id].inf2; } -int skill_get_maxcount( int id ){ return skill_db[id].maxcount; } -int skill_get_blewcount( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].blewcount[lv-1]; } -int skill_get_mhp( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].mhp[lv-1]; } -int skill_get_castnodex( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].castnodex[lv-1]; } - -/* �v���g�^�C�v */ -struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,int skilllv,int x,int y,int flag); -int skill_check_condition( struct map_session_data *sd,int type); -int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag ); -int skill_frostjoke_scream(struct block_list *bl,va_list ap); -int skill_status_change_timer_sub(struct block_list *bl, va_list ap ); -int skill_attack_area(struct block_list *bl,va_list ap); -int skill_abra_dataset(int skilllv); -int skill_clear_element_field(struct block_list *bl); -int skill_landprotector(struct block_list *bl, va_list ap ); -int skill_trap_splash(struct block_list *bl, va_list ap ); -int skill_count_target(struct block_list *bl, va_list ap ); - -// [MouseJstr] - skill ok to cast? and when? -static int skillnotok(int skillid, struct map_session_data *sd) { - if (sd == 0) - return 0; - if (pc_isGM(sd) >= 20) - return 0; // gm's can do anything damn thing they want - switch (skillid) { - case AL_WARP: - case AL_TELEPORT: - case MC_VENDING: - case MC_IDENTIFY: - return 0; // always allowed - default: - return(map[sd->bl.m].flag.noskill); - } -} - - -static int distance(int x0,int y0,int x1,int y1) -{ - int dx,dy; - - dx=abs(x0-x1); - dy=abs(y0-y1); - return dx>dy ? dx : dy; -} - -/* �X�L�����j�b�gID��Ԃ��i������f�[�^�x�[�X�ɓ��ꂽ���ȁj */ -int skill_get_unit_id(int id,int flag) -{ - - switch(id){ - case MG_SAFETYWALL: return 0x7e; /* �Z�C�t�e�B�E�H�[�� */ - case MG_FIREWALL: return 0x7f; /* �t�@�C�A�[�E�H�[�� */ - case AL_WARP: return (flag==0)?0x81:0x80; /* ���[�v�|�[�^�� */ - case PR_BENEDICTIO: return 0x82; /* ���̍~�� */ - case PR_SANCTUARY: return 0x83; /* �T���N�`���A�� */ - case PR_MAGNUS: return 0x84; /* �}�O�k�X�G�N�\�V�Y�� */ - case AL_PNEUMA: return 0x85; /* �j���[�} */ - case MG_THUNDERSTORM: return 0x86; /* �T���_�[�X�g�[�� */ - case WZ_HEAVENDRIVE: return 0x86; /* �w�����Y�h���C�u */ - case WZ_SIGHTRASHER: return 0x86; /* �T�C�g���b�V���[ */ - case WZ_METEOR: return 0x86; /* ���e�I�X�g�[�� */ - case WZ_VERMILION: return 0x86; /* ���[�h�I�u���@�[�~���I�� */ - case WZ_FROSTNOVA: return 0x86; /* �t���X�g�m���@ */ - case WZ_STORMGUST: return 0x86; /* �X�g�[���K�X�g(�Ƃ肠����LoV�Ɠ����ŏ���) */ - case CR_GRANDCROSS: return 0x86; /* �O�����h�N���X */ - case WZ_FIREPILLAR: return (flag==0)?0x87:0x88; /* �t�@�C�A�[�s���[ */ - case HT_TALKIEBOX: return 0x99; /* �g�[�L�[�{�b�N�X */ - case WZ_ICEWALL: return 0x8d; /* �A�C�X�E�H�[�� */ - case WZ_QUAGMIRE: return 0x8e; /* �N�@�O�}�C�A */ - case HT_BLASTMINE: return 0x8f; /* �u���X�g�}�C�� */ - case HT_SKIDTRAP: return 0x90; /* �X�L�b�h�g���b�v */ - case HT_ANKLESNARE: return 0x91; /* �A���N���X�l�A */ - case AS_VENOMDUST: return 0x92; /* �x�m���_�X�g */ - case HT_LANDMINE: return 0x93; /* �����h�}�C�� */ - case HT_SHOCKWAVE: return 0x94; /* �V���b�N�E�F�[�u�g���b�v */ - case HT_SANDMAN: return 0x95; /* �T���h�}�� */ - case HT_FLASHER: return 0x96; /* �t���b�V���[ */ - case HT_FREEZINGTRAP: return 0x97; /* �t���[�W���O�g���b�v */ - case HT_CLAYMORETRAP: return 0x98; /* �N���C���A�[�g���b�v */ - case SA_VOLCANO: return 0x9a; /* �{���P�[�m */ - case SA_DELUGE: return 0x9b; /* �f�����[�W */ - case SA_VIOLENTGALE: return 0x9c; /* �o�C�I�����g�Q�C�� */ - case SA_LANDPROTECTOR: return 0x9d; /* �����h�v���e�N�^�[ */ - case BD_LULLABY: return 0x9e; /* �q��� */ - case BD_RICHMANKIM: return 0x9f; /* �j�����h�̉� */ - case BD_ETERNALCHAOS: return 0xa0; /* �i���̍��� */ - case BD_DRUMBATTLEFIELD:return 0xa1; /* �푾�ۂ̋��� */ - case BD_RINGNIBELUNGEN: return 0xa2; /* �j�[�x�����O�̎w�� */ - case BD_ROKISWEIL: return 0xa3; /* ���L�̋��� */ - case BD_INTOABYSS: return 0xa4; /* �[���̒��� */ - case BD_SIEGFRIED: return 0xa5; /* �s���g�̃W�[�N�t���[�h */ - case BA_DISSONANCE: return 0xa6; /* �s���a�� */ - case BA_WHISTLE: return 0xa7; /* ���J */ - case BA_ASSASSINCROSS: return 0xa8; /* �[�z�̃A�T�V���N���X */ - case BA_POEMBRAGI: return 0xa9; /* �u���M�̎� */ - case BA_APPLEIDUN: return 0xaa; /* �C�h�D���̗ь� */ - case DC_UGLYDANCE: return 0xab; /* ��������ȃ_���X */ - case DC_HUMMING: return 0xac; /* �n�~���O */ - case DC_DONTFORGETME: return 0xad; /* ����Y��Ȃ��Łc */ - case DC_FORTUNEKISS: return 0xae; /* �K�^�̃L�X */ - case DC_SERVICEFORYOU: return 0xaf; /* �T�[�r�X�t�H�[���[ */ - case RG_GRAFFITI: return 0xb0; /* �O���t�B�e�B */ - case AM_DEMONSTRATION: return 0xb1; /* �f�����X�g���[�V���� */ - case WE_CALLPARTNER: return 0xb2; /* ���Ȃ��Ɉ������� */ - case PA_GOSPEL: return 0xb3; /* �S�X�y�� */ - case HP_BASILICA: return 0xb4; /* �o�W���J */ - case PF_FOGWALL: return 0xb6; /* �t�H�O�E�H�[�� */ - case PF_SPIDERWEB: return 0xb7; /* �X�p�C�_�[�E�F�b�u */ - } - return 0; - /* - 0x89,0x8a,0x8b �\������ - 0x9a �������̉r���݂����ȃG�t�F�N�g - 0x9b �������̉r���݂����ȃG�t�F�N�g - 0x9c �������̉r���݂����ȃG�t�F�N�g - 0x9d ���������ȃG�t�F�N�g - 0xb1 Alchemist Demonstration - 0xb2 = Pink Warp Portal - 0xb3 = Gospel For Paladin - 0xb4 = Basilica - 0xb5 = Empty - 0xb6 = Fog Wall for Professor - 0xb7 = Spider Web for Professor - 0xb8 = Empty - 0xb9 = - */ -} - -/*========================================== - * �X�L���lj����� - *------------------------------------------ - */ -int skill_additional_effect( struct block_list* src, struct block_list *bl,int skillid,int skilllv,int attack_type,unsigned int tick) -{ - /* MOB�lj����ʃX�L���p */ - const int sc[]={ - SC_POISON, SC_BLIND, SC_SILENCE, SC_STAN, - SC_STONE, SC_CURSE, SC_SLEEP - }; - const int sc2[]={ - MG_STONECURSE,MG_FROSTDIVER,NPC_STUNATTACK, - NPC_SLEEPATTACK,TF_POISON,NPC_CURSEATTACK, - NPC_SILENCEATTACK,0,NPC_BLINDATTACK - }; - - struct map_session_data *sd=NULL; - struct map_session_data *dstsd=NULL; - struct mob_data *md=NULL; - struct mob_data *dstmd=NULL; - struct pet_data *pd=NULL; - - int skill,skill2; - int rate,luk; - - int sc_def_mdef,sc_def_vit,sc_def_int,sc_def_luk; - int sc_def_mdef2,sc_def_vit2,sc_def_int2,sc_def_luk2; - - nullpo_retr(0, src); - nullpo_retr(0, bl); - - if(skilllv < 0) return 0; - - if(src->type==BL_PC){ - nullpo_retr(0, sd=(struct map_session_data *)src); - }else if(src->type==BL_MOB){ - nullpo_retr(0, md=(struct mob_data *)src); //���g�p�H - }else if(src->type==BL_PET){ - nullpo_retr(0, pd=(struct pet_data *)src); // [Valaris] - } - - //�Ώۂ̑ϐ� - luk = battle_get_luk(bl); - sc_def_mdef=100 - (3 + battle_get_mdef(bl) + luk/3); - sc_def_vit=100 - (3 + battle_get_vit(bl) + luk/3); - sc_def_int=100 - (3 + battle_get_int(bl) + luk/3); - sc_def_luk=100 - (3 + luk); - //�����̑ϐ� - luk = battle_get_luk(src); - sc_def_mdef2=100 - (3 + battle_get_mdef(src) + luk/3); - sc_def_vit2=100 - (3 + battle_get_vit(src) + luk/3); - sc_def_int2=100 - (3 + battle_get_int(src) + luk/3); - sc_def_luk2=100 - (3 + luk); - if(bl->type==BL_PC) - dstsd=(struct map_session_data *)bl; - else if(bl->type==BL_MOB){ - dstmd=(struct mob_data *)bl; //���g�p�H - if(sc_def_mdef>50) - sc_def_mdef=50; - if(sc_def_vit>50) - sc_def_vit=50; - if(sc_def_int>50) - sc_def_int=50; - if(sc_def_luk>50) - sc_def_luk=50; - } - if(sc_def_mdef<0) - sc_def_mdef=0; - if(sc_def_vit<0) - sc_def_vit=0; - if(sc_def_int<0) - sc_def_int=0; - - switch(skillid){ - case 0: /* �ʏ�U�� */ - /* ������ */ - if( sd && pc_isfalcon(sd) && sd->status.weapon == 11 && (skill=pc_checkskill(sd,HT_BLITZBEAT))>0 && - rand()%1000 <= sd->paramc[5]*10/3+1 ) { - int lv=(sd->status.job_level+9)/10; - skill_castend_damage_id(src,bl,HT_BLITZBEAT,(skill<lv)?skill:lv,tick,0xf00000); - } - // �X�i�b�`���[ - if(sd && sd->status.weapon != 11 && (skill=pc_checkskill(sd,RG_SNATCHER)) > 0) - if((skill*15 + 55) + (skill2 = pc_checkskill(sd,TF_STEAL))*10 > rand()%1000) { - if(pc_steal_item(sd,bl)) - clif_skill_nodamage(src,bl,TF_STEAL,skill2,1); - else - clif_skill_fail(sd,skillid,0,0); - } - break; - - case SM_BASH: /* �o�b�V���i�}���U���j */ - if( sd && (skill=pc_checkskill(sd,SM_FATALBLOW))>0 ){ - if( rand()%100 < 6*(skilllv-5)*sc_def_vit/100 ) - skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(SM_FATALBLOW,skilllv),0); - } - break; - - case TF_POISON: /* �C���x�i�� */ - case AS_SPLASHER: /* �x�i���X�v���b�V���[ */ - if(rand()%100< (2*skilllv+10)*sc_def_vit/100 ) - skill_status_change_start(bl,SC_POISON,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - else{ - if(sd && skillid==TF_POISON) - clif_skill_fail(sd,skillid,0,0); - } - break; - - case AS_SONICBLOW: /* �\�j�b�N�u���[ */ - if( rand()%100 < (2*skilllv+10)*sc_def_vit/100 ) - skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - break; - - - case HT_FREEZINGTRAP: /* �t���[�W���O�g���b�v */ - rate=skilllv*3+35; - if(rand()%100 < rate*sc_def_mdef/100) - skill_status_change_start(bl,SC_FREEZE,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - break; - - case MG_FROSTDIVER: /* �t���X�g�_�C�o�[ */ - case WZ_FROSTNOVA: /* �t���X�g�m���@ */ - rate=(skilllv*3+35)*sc_def_mdef/100-(battle_get_int(bl)+battle_get_luk(bl))/15; - rate=rate<=5?5:rate; - if(rand()%100 < rate) - skill_status_change_start(bl,SC_FREEZE,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - else if(sd) - clif_skill_fail(sd,skillid,0,0); - break; - - case WZ_STORMGUST: /* �X�g�[���K�X�g */ - { - struct status_change *sc_data = battle_get_sc_data(bl); - if(sc_data) { - sc_data[SC_FREEZE].val3++; - if(sc_data[SC_FREEZE].val3 >= 3) - skill_status_change_start(bl,SC_FREEZE,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - } - } - break; - - case HT_LANDMINE: /* �����h�}�C�� */ - if( rand()%100 < (5*skilllv+30)*sc_def_vit/100 ) - skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - break; - - case HT_SHOCKWAVE: /* �V���b�N�E�F�[�u�g���b�v */ - if(map[bl->m].flag.pvp && dstsd){ - dstsd->status.sp -= dstsd->status.sp*(5+15*skilllv)/100; - pc_calcstatus(dstsd,0); - } - break; - case HT_SANDMAN: /* �T���h�}�� */ - if( rand()%100 < (5*skilllv+30)*sc_def_int/100 ) - skill_status_change_start(bl,SC_SLEEP,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - break; - case TF_SPRINKLESAND: /* ���܂� */ - if( rand()%100 < 15*sc_def_int/100 ) - skill_status_change_start(bl,SC_BLIND,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - break; - - case TF_THROWSTONE: /* �Γ��� */ - if( rand()%100 < 5*sc_def_vit/100 ) - skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - break; - - case CR_HOLYCROSS: /* �z�[���[�N���X */ - if( rand()%100 < 3*skilllv*sc_def_int/100 ) - skill_status_change_start(bl,SC_BLIND,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - break; - - case CR_GRANDCROSS: /* �O�����h�N���X */ - { - int race = battle_get_race(bl); - if( (battle_check_undead(race,battle_get_elem_type(bl)) || race == 6) && rand()%100 < 100000*sc_def_int/100) //�����t�^�������S�ϐ��ɂ͖��� - skill_status_change_start(bl,SC_BLIND,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - } - break; - - case CR_SHIELDCHARGE: /* �V�[���h�`���[�W */ - if( rand()%100 < (15 + skilllv*5)*sc_def_vit/100 ) - skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - break; - - case RG_RAID: /* �T�v���C�Y�A�^�b�N */ - if( rand()%100 < (10+3*skilllv)*sc_def_vit/100 ) - skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - if( rand()%100 < (10+3*skilllv)*sc_def_int/100 ) - skill_status_change_start(bl,SC_BLIND,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - break; - case BA_FROSTJOKE: - if(rand()%100 < (15+5*skilllv)*sc_def_mdef/100) - skill_status_change_start(bl,SC_FREEZE,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - break; - - case DC_SCREAM: - if( rand()%100 < (25+5*skilllv)*sc_def_vit/100 ) - skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - break; - - case BD_LULLABY: /* �q��S */ - if( rand()%100 < 15*sc_def_int/100 ) - skill_status_change_start(bl,SC_SLEEP,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - break; - - /* MOB�̒lj����ʕt���X�L�� */ - - case NPC_PETRIFYATTACK: - if(rand()%100 < sc_def_mdef) - skill_status_change_start(bl,sc[skillid-NPC_POISON],skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - break; - case NPC_POISON: - case NPC_SILENCEATTACK: - case NPC_STUNATTACK: - if(rand()%100 < sc_def_vit && src->type!=BL_PET) - skill_status_change_start(bl,sc[skillid-NPC_POISON],skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - if(src->type==BL_PET) - skill_status_change_start(bl,sc[skillid-NPC_POISON],skilllv,0,0,0,skilllv*1000,0); - break; - case NPC_CURSEATTACK: - if(rand()%100 < sc_def_luk) - skill_status_change_start(bl,sc[skillid-NPC_POISON],skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - break; - case NPC_SLEEPATTACK: - case NPC_BLINDATTACK: - if(rand()%100 < sc_def_int) - skill_status_change_start(bl,sc[skillid-NPC_POISON],skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - break; - case NPC_MENTALBREAKER: - if(dstsd) { - int sp = dstsd->status.max_sp*(10+skilllv)/100; - if(sp < 1) sp = 1; - pc_heal(dstsd,0,-sp); - } - break; - -// -- moonsoul (adding status effect chance given to wizard aoe skills meteor and vermillion) -// - case WZ_METEOR: - if(rand()%100 < sc_def_vit) - skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - break; - case WZ_VERMILION: - if(rand()%100 < sc_def_int) - skill_status_change_start(bl,SC_BLIND,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - break; - -// -- moonsoul (stun ability of new champion skill tigerfist) -// - case CH_TIGERFIST: - if( rand()%100 < (5 + skilllv*5)*sc_def_vit/100 ) - skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - break; - - case LK_SPIRALPIERCE: - if( rand()%100 < (15 + skilllv*5)*sc_def_vit/100 ) - skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - break; - case ST_REJECTSWORD: /* �t���[�W���O�g���b�v */ - if( rand()%100 < (10 + skilllv*5) ) - skill_status_change_start(bl,SC_AUTOCOUNTER,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - break; - case PF_FOGWALL: /* �z�[���[�N���X */ - if( rand()%100 < 3*skilllv*sc_def_int/100 ) - skill_status_change_start(bl,SC_BLIND,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - break; - case LK_HEADCRUSH: /* �w�b�h�N���b�V�� */ - {//�������ǂ�������Ȃ��̂œK���� - int race=battle_get_race(bl); - if( !(battle_check_undead(race,battle_get_elem_type(bl)) || race == 6) && rand()%100 < (2*skilllv+10)*sc_def_vit/100 ) - skill_status_change_start(bl,SC_HEADCRUSH,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - } - break; - case LK_JOINTBEAT: /* �W���C���g�r�[�g */ - //�������ǂ�������Ȃ��̂œK���� - if( rand()%100 < (2*skilllv+10)*sc_def_vit/100 ) - skill_status_change_start(bl,SC_JOINTBEAT,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - break; - case PF_SPIDERWEB: /* �X�p�C�_�[�E�F�b�u */ - { - int sec=skill_get_time2(skillid,skilllv); - if(map[src->m].flag.pvp) //PvP�ł͍S�����Ԕ����H - sec = sec/2; - battle_stopwalking(bl,1); - skill_status_change_start(bl,SC_SPIDERWEB,skilllv,0,0,0,sec,0); - } - break; - case ASC_METEORASSAULT: /* ���e�I�A�T���g */ - if( rand()%100 < (15 + skilllv*5)*sc_def_vit/100 ) //��Ԉُ�͏ڍׂ�������Ȃ��̂œK���� - skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - if( rand()%100 < (10+3*skilllv)*sc_def_int/100 ) - skill_status_change_start(bl,SC_BLIND,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - break; - case MO_EXTREMITYFIST: /* ���C���e���� */ - //���C�����g����5���Ԏ��R���Ȃ��悤�ɂȂ� - skill_status_change_start(src,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time2(skillid,skilllv),0 ); - break; - } - - if(sd && skillid != MC_CARTREVOLUTION && attack_type&BF_WEAPON){ /* �J�[�h�ɂ��lj����� */ - int i; - int sc_def_card=100; - - for(i=SC_STONE;i<=SC_BLIND;i++){ - //�Ώۂɏ�Ԉُ� - if(i==SC_STONE || i==SC_FREEZE) - sc_def_card=sc_def_mdef; - else if(i==SC_STAN || i==SC_POISON || i==SC_SILENCE) - sc_def_card=sc_def_vit; - else if(i==SC_SLEEP || i==SC_CONFUSION || i==SC_BLIND) - sc_def_card=sc_def_int; - else if(i==SC_CURSE) - sc_def_card=sc_def_luk; - - if(!sd->state.arrow_atk) { - if(rand()%10000 < (sd->addeff[i-SC_STONE])*sc_def_card/100 ){ - if(battle_config.battle_log) - printf("PC %d skill_addeff: card�ɂ��ُ픭�� %d %d\n",sd->bl.id,i,sd->addeff[i-SC_STONE]); - skill_status_change_start(bl,i,7,0,0,0,(i==SC_CONFUSION)? 10000+7000:skill_get_time2(sc2[i-SC_STONE],7),0); - } - } - else { - if(rand()%10000 < (sd->addeff[i-SC_STONE]+sd->arrow_addeff[i-SC_STONE])*sc_def_card/100 ){ - if(battle_config.battle_log) - printf("PC %d skill_addeff: card�ɂ��ُ픭�� %d %d\n",sd->bl.id,i,sd->addeff[i-SC_STONE]); - skill_status_change_start(bl,i,7,0,0,0,(i==SC_CONFUSION)? 10000+7000:skill_get_time2(sc2[i-SC_STONE],7),0); - } - } - //�����ɏ�Ԉُ� - if(i==SC_STONE || i==SC_FREEZE) - sc_def_card=sc_def_mdef2; - else if(i==SC_STAN || i==SC_POISON || i==SC_SILENCE) - sc_def_card=sc_def_vit2; - else if(i==SC_SLEEP || i==SC_CONFUSION || i==SC_BLIND) - sc_def_card=sc_def_int2; - else if(i==SC_CURSE) - sc_def_card=sc_def_luk2; - - if(!sd->state.arrow_atk) { - if(rand()%10000 < (sd->addeff2[i-SC_STONE])*sc_def_card/100 ){ - if(battle_config.battle_log) - printf("PC %d skill_addeff: card�ɂ��ُ픭�� %d %d\n",src->id,i,sd->addeff2[i-SC_STONE]); - skill_status_change_start(src,i,7,0,0,0,(i==SC_CONFUSION)? 10000+7000:skill_get_time2(sc2[i-SC_STONE],7),0); - } - } - else { - if(rand()%10000 < (sd->addeff2[i-SC_STONE]+sd->arrow_addeff2[i-SC_STONE])*sc_def_card/100 ){ - if(battle_config.battle_log) - printf("PC %d skill_addeff: card�ɂ��ُ픭�� %d %d\n",src->id,i,sd->addeff2[i-SC_STONE]); - skill_status_change_start(src,i,7,0,0,0,(i==SC_CONFUSION)? 10000+7000:skill_get_time2(sc2[i-SC_STONE],7),0); - } - } - } - } - return 0; -} - -/*========================================================================= - �X�L���U������������� --------------------------------------------------------------------------*/ -int skill_blown( struct block_list *src, struct block_list *target,int count) -{ - int dx=0,dy=0,nx,ny; - int x=target->x,y=target->y; - int ret,prev_state=MS_IDLE; - int moveblock; - struct map_session_data *sd=NULL; - struct mob_data *md=NULL; - struct pet_data *pd=NULL; - struct skill_unit *su=NULL; - - nullpo_retr(0, src); - nullpo_retr(0, target); - - if(target->type==BL_PC){ - nullpo_retr(0, sd=(struct map_session_data *)target); - }else if(target->type==BL_MOB){ - nullpo_retr(0, md=(struct mob_data *)target); - }else if(target->type==BL_PET){ - nullpo_retr(0, pd=(struct pet_data *)target); - }else if(target->type==BL_SKILL){ - nullpo_retr(0, su=(struct skill_unit *)target); - }else return 0; - - if(!(count&0x10000 && (sd||md||pd||su))){ /* �w��Ȃ��Ȃ�ʒu�W������������߂� */ - dx=target->x-src->x; dx=(dx>0)?1:((dx<0)?-1: 0); - dy=target->y-src->y; dy=(dy>0)?1:((dy<0)?-1: 0); - } - if(dx==0 && dy==0){ - int dir=battle_get_dir(target); - if(dir>=0 && dir<8){ - dx=-dirx[dir]; - dy=-diry[dir]; - } - } - - ret=path_blownpos(target->m,x,y,dx,dy,count&0xffff); - nx=ret>>16; - ny=ret&0xffff; - moveblock=( x/BLOCK_SIZE != nx/BLOCK_SIZE || y/BLOCK_SIZE != ny/BLOCK_SIZE); - - if(count&0x20000) { - battle_stopwalking(target,1); - if(sd){ - sd->to_x=nx; - sd->to_y=ny; - sd->walktimer = 1; - clif_walkok(sd); - clif_movechar(sd); - } - else if(md) { - md->to_x=nx; - md->to_y=ny; - prev_state = md->state.state; - md->state.state = MS_WALK; - clif_fixmobpos(md); - } - else if(pd) { - pd->to_x=nx; - pd->to_y=ny; - prev_state = pd->state.state; - pd->state.state = MS_WALK; - clif_fixpetpos(pd); - } - } - else - battle_stopwalking(target,2); - - dx = nx - x; - dy = ny - y; - - if(sd) /* ��ʊO�ɏo���̂ŏ��� */ - map_foreachinmovearea(clif_pcoutsight,target->m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,dx,dy,0,sd); - else if(md) - map_foreachinmovearea(clif_moboutsight,target->m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,dx,dy,BL_PC,md); - else if(pd) - map_foreachinmovearea(clif_petoutsight,target->m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,dx,dy,BL_PC,pd); - - if(su){ - skill_unit_move_unit_group(su->group,target->m,dx,dy); - }else{ -// struct status_change *sc_data=battle_get_sc_data(target); - if(moveblock) map_delblock(target); - target->x=nx; - target->y=ny; - if(moveblock) map_addblock(target); -/*�_���X���ɃG�t�F�N�g�͈ړ����Ȃ��炵�� - if(sc_data && sc_data[SC_DANCING].timer!=-1){ //�Ώۂ��_���X���Ȃ̂ŃG�t�F�N�g���ړ� - struct skill_unit_group *sg=(struct skill_unit_group *)sc_data[SC_DANCING].val2; - if(sg) - skill_unit_move_unit_group(sg,target->m,dx,dy); - } -*/ - } - - if(sd) { /* ��ʓ��ɓ����Ă����̂ŕ\�� */ - map_foreachinmovearea(clif_pcinsight,target->m,nx-AREA_SIZE,ny-AREA_SIZE,nx+AREA_SIZE,ny+AREA_SIZE,-dx,-dy,0,sd); - if(count&0x20000) - sd->walktimer = -1; - } - else if(md) { - map_foreachinmovearea(clif_mobinsight,target->m,nx-AREA_SIZE,ny-AREA_SIZE,nx+AREA_SIZE,ny+AREA_SIZE,-dx,-dy,BL_PC,md); - if(count&0x20000) - md->state.state = prev_state; - } - else if(pd) { - map_foreachinmovearea(clif_petinsight,target->m,nx-AREA_SIZE,ny-AREA_SIZE,nx+AREA_SIZE,ny+AREA_SIZE,-dx,-dy,BL_PC,pd); - if(count&0x20000) - pd->state.state = prev_state; - } - - skill_unit_move(target,gettick(),(count&0xffff)+7); /* �X�L�����j�b�g�̔��� */ - - return 0; -} - - -/* - * ========================================================================= - * �X�L���U�����ʏ����܂Ƃ� - * flag�̐����B16�i�} - * 00XRTTff - * ff = magic�Ōv�Z�ɓn�����j - * TT = �p�P�b�g��type����(0�Ńf�t�H���g�j - * X = �p�P�b�g�̃X�L��Lv - * R = �\��iskill_area_sub�Ŏg�p����j - *------------------------------------------------------------------------- - */ - -int skill_attack( int attack_type, struct block_list* src, struct block_list *dsrc, - struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag ) -{ - struct Damage dmg; - struct status_change *sc_data; - int type,lv,damage; - - rdamage = 0; - nullpo_retr(0, src); - nullpo_retr(0, dsrc); - nullpo_retr(0, bl); - - sc_data = battle_get_sc_data(bl); - -//�������Ȃ����肱������ - if(dsrc->m != bl->m) //�Ώۂ������}�b�v�ɂ��Ȃ���Ή������Ȃ� - return 0; - if(src->prev == NULL || dsrc->prev == NULL || bl->prev == NULL) //prev�悭�킩��Ȃ��� - return 0; - if(src->type == BL_PC && pc_isdead((struct map_session_data *)src)) //�p�ҁH��PC�ł��łɎ���ł����牽�����Ȃ� - return 0; - if(dsrc->type == BL_PC && pc_isdead((struct map_session_data *)dsrc)) //�p�ҁH��PC�ł��łɎ���ł����牽�����Ȃ� - return 0; - if(bl->type == BL_PC && pc_isdead((struct map_session_data *)bl)) //�Ώۂ�PC�ł��łɎ���ł����牽�����Ȃ� - return 0; - if(skillnotok(skillid, (struct map_session_data *) bl)) - return 0; // [MouseJstr] - if(sc_data && sc_data[SC_HIDING].timer != -1) { //�n�C�f�B���O��Ԃ� - if(skill_get_pl(skillid) != 2) //�X�L���̑������n�����łȂ���Ή������Ȃ� - return 0; - } - if(sc_data && sc_data[SC_TRICKDEAD].timer != -1) //���ӂ蒆�͉������Ȃ� - return 0; - if(skillid == WZ_STORMGUST) { //�g�p�X�L�����X�g�[���K�X�g�� - if(sc_data && sc_data[SC_FREEZE].timer != -1) //������ԂȂ牽�����Ȃ� - return 0; - } - if(skillid == WZ_FROSTNOVA && dsrc->x == bl->x && dsrc->y == bl->y) //�g�p�X�L�����t���X�g�m���@�ŁAdsrc��bl�������ꏊ�Ȃ牽�����Ȃ� - return 0; - if(src->type == BL_PC && ((struct map_session_data *)src)->chatID) //�p�҂�PC�Ń`���b�g���Ȃ牽�����Ȃ� - return 0; - if(dsrc->type == BL_PC && ((struct map_session_data *)dsrc)->chatID) //�p�҂�PC�Ń`���b�g���Ȃ牽�����Ȃ� - return 0; - if(src->type == BL_PC && bl && mob_gvmobcheck(((struct map_session_data *)src),bl)==0) - return 0; - -//�������Ȃ����肱���܂� - - type=-1; - lv=(flag>>20)&0xf; - dmg=battle_calc_attack(attack_type,src,bl,skillid,skilllv,flag&0xff ); //�_���[�W�v�Z - -//�}�W�b�N���b�h������������ - if(attack_type&BF_MAGIC && sc_data && sc_data[SC_MAGICROD].timer != -1 && src == dsrc) { //���@�U���Ń}�W�b�N���b�h��Ԃ�src=dsrc�Ȃ� - dmg.damage = dmg.damage2 = 0; //�_���[�W0 - if(bl->type == BL_PC) { //�Ώۂ�PC�̏ꍇ - int sp = skill_get_sp(skillid,skilllv); //�g�p���ꂽ�X�L����SP���z�� - sp = sp * sc_data[SC_MAGICROD].val2 / 100; //�z�����v�Z - if(skillid == WZ_WATERBALL && skilllv > 1) //�E�H�[�^�[�{�[��Lv1�ȏ� - sp = sp/((skilllv|1)*(skilllv|1)); //����Ɍv�Z�H - if(sp > 0x7fff) sp = 0x7fff; //SP�������̏ꍇ�͗��_�ő�l - else if(sp < 1) sp = 1; //1�ȉ��̏ꍇ��1 - if(((struct map_session_data *)bl)->status.sp + sp > ((struct map_session_data *)bl)->status.max_sp) { //��SP+���݂�SP��MSP���傫���ꍇ - sp = ((struct map_session_data *)bl)->status.max_sp - ((struct map_session_data *)bl)->status.sp; //SP��MSP-����SP�ɂ��� - ((struct map_session_data *)bl)->status.sp = ((struct map_session_data *)bl)->status.max_sp; //���݂�SP��MSP���� - } - else //��SP+���݂�SP��MSP��菬�����ꍇ�͉�SP�����Z - ((struct map_session_data *)bl)->status.sp += sp; - clif_heal(((struct map_session_data *)bl)->fd,SP_SP,sp); //SP�G�t�F�N�g�̕\�� - ((struct map_session_data *)bl)->canact_tick = tick + skill_delayfix(bl, skill_get_delay(SA_MAGICROD,sc_data[SC_MAGICROD].val1)); // - } - clif_skill_nodamage(bl,bl,SA_MAGICROD,sc_data[SC_MAGICROD].val1,1); //�}�W�b�N���b�h�G�t�F�N�g��\�� - } -//�}�W�b�N���b�h���������܂� - - if(src->type==BL_PET) { // [Valaris] - dmg.damage=battle_attr_fix(skilllv, skill_get_pl(skillid), battle_get_element(bl) ); - dmg.damage2=0; - } - - damage = dmg.damage + dmg.damage2; - - if(lv==15) - lv=-1; - - if( flag&0xff00 ) - type=(flag&0xff00)>>8; - - if(damage <= 0 || damage < dmg.div_) //�����������H�� - dmg.blewcount = 0; - - if(skillid == CR_GRANDCROSS) {//�O�����h�N���X - if(battle_config.gx_disptype) dsrc = src; // �G�_���[�W�������\�� - if( src == bl) type = 4; // �����̓_���[�W���[�V�����Ȃ� - } - -//�g�p�҂�PC�̏ꍇ�̏����������� - if(src->type == BL_PC) { - struct map_session_data *sd = (struct map_session_data *)src; - nullpo_retr(0, sd); -//�A�ŏ�(MO_CHAINCOMBO)�������� - if(skillid == MO_CHAINCOMBO) { - int delay = 1000 - 4 * battle_get_agi(src) - 2 * battle_get_dex(src); //��{�f�B���C�̌v�Z - if(damage < battle_get_hp(bl)) { //�_���[�W���Ώۂ�HP��菬�����ꍇ - if(pc_checkskill(sd, MO_COMBOFINISH) > 0 && sd->spiritball > 0) //�җ���(MO_COMBOFINISH)�擾���C���ێ�����+300ms - delay += 300 * battle_config.combo_delay_rate /100; //�lj��f�B���C��conf�ɂ�蒲�� - - skill_status_change_start(src,SC_COMBO,MO_CHAINCOMBO,skilllv,0,0,delay,0); //�R���{��Ԃ� - } - sd->attackabletime = sd->canmove_tick = tick + delay; - clif_combo_delay(src,delay); //�R���{�f�B���C�p�P�b�g�̑��M - } -//�A�ŏ�(MO_CHAINCOMBO)�����܂� -//�җ���(MO_COMBOFINISH)�������� - else if(skillid == MO_COMBOFINISH) { - int delay = 700 - 4 * battle_get_agi(src) - 2 * battle_get_dex(src); - if(damage < battle_get_hp(bl)) { - //���C���e����(MO_EXTREMITYFIST)�擾���C��4�ێ��������g��(MO_EXPLOSIONSPIRITS)��Ԏ���+300ms - //���Ռ�(CH_TIGERFIST)�擾����+300ms - if((pc_checkskill(sd, MO_EXTREMITYFIST) > 0 && sd->spiritball >= 4 && sd->sc_data[SC_EXPLOSIONSPIRITS].timer != -1) || - (pc_checkskill(sd, CH_TIGERFIST) > 0 && sd->spiritball > 0) || - (pc_checkskill(sd, CH_CHAINCRUSH) > 0 && sd->spiritball > 1)) - delay += 300 * battle_config.combo_delay_rate /100; //�lj��f�B���C��conf�ɂ�蒲�� - - skill_status_change_start(src,SC_COMBO,MO_COMBOFINISH,skilllv,0,0,delay,0); //�R���{��Ԃ� - } - sd->attackabletime = sd->canmove_tick = tick + delay; - clif_combo_delay(src,delay); //�R���{�f�B���C�p�P�b�g�̑��M - } -//�җ���(MO_COMBOFINISH)�����܂� -//���Ռ�(CH_TIGERFIST)�������� - else if(skillid == CH_TIGERFIST) { - int delay = 1000 - 4 * battle_get_agi(src) - 2 * battle_get_dex(src); - if(damage < battle_get_hp(bl)) { - if(pc_checkskill(sd, CH_CHAINCRUSH) > 0) //�A������(CH_CHAINCRUSH)�擾����+300ms - delay += 300 * battle_config.combo_delay_rate /100; //�lj��f�B���C��conf�ɂ�蒲�� - - skill_status_change_start(src,SC_COMBO,CH_TIGERFIST,skilllv,0,0,delay,0); //�R���{��Ԃ� - } - sd->attackabletime = sd->canmove_tick = tick + delay; - clif_combo_delay(src,delay); //�R���{�f�B���C�p�P�b�g�̑��M - } -//���Ռ�(CH_TIGERFIST)�����܂� -//�A������(CH_CHAINCRUSH)�������� - else if(skillid == CH_CHAINCRUSH) { - int delay = 1000 - 4 * battle_get_agi(src) - 2 * battle_get_dex(src); - if(damage < battle_get_hp(bl)) { - //���C���e����(MO_EXTREMITYFIST)�擾���C��4�ێ��������g��(MO_EXPLOSIONSPIRITS)��Ԏ���+300ms - if(pc_checkskill(sd, MO_EXTREMITYFIST) > 0 && sd->spiritball >= 4 && sd->sc_data[SC_EXPLOSIONSPIRITS].timer != -1) - delay += 300 * battle_config.combo_delay_rate /100; //�lj��f�B���C��conf�ɂ�蒲�� - - skill_status_change_start(src,SC_COMBO,CH_CHAINCRUSH,skilllv,0,0,delay,0); //�R���{��Ԃ� - } - sd->attackabletime = sd->canmove_tick = tick + delay; - clif_combo_delay(src,delay); //�R���{�f�B���C�p�P�b�g�̑��M - } -//�A������(CH_CHAINCRUSH)�����܂� - } -//�g�p�҂�PC�̏ꍇ�̏��������܂� -//����X�L���H�������� - //AppleGirl Was Here - if(attack_type&BF_MAGIC && damage > 0 && src != bl && src == dsrc) { //Blah Blah - if(bl->type == BL_PC) { //Blah Blah - struct map_session_data *tsd = (struct map_session_data *)bl; - if(tsd->magic_damage_return > 0) { //More Blah - rdamage += damage * tsd->magic_damage_return / 100; - if(rdamage < 1) rdamage = 1; - } - } - } - //Stop Here - if(attack_type&BF_WEAPON && damage > 0 && src != bl && src == dsrc) { //����X�L�����_���[�W���聕�g�p�҂ƑΏێ҂��Ⴄ��src=dsrc - if(dmg.flag&BF_SHORT) { //�ߋ����U�����H�� - if(bl->type == BL_PC) { //�Ώۂ�PC�̎� - struct map_session_data *tsd = (struct map_session_data *)bl; - nullpo_retr(0, tsd); - if(tsd->short_weapon_damage_return > 0) { //�ߋ����U�����˕Ԃ��H�� - rdamage += damage * tsd->short_weapon_damage_return / 100; - if(rdamage < 1) rdamage = 1; - } - } - if(sc_data && sc_data[SC_REFLECTSHIELD].timer != -1) { //���t���N�g�V�[���h�� - rdamage += damage * sc_data[SC_REFLECTSHIELD].val2 / 100; //���˕Ԃ��v�Z - if(rdamage < 1) rdamage = 1; - } - } - else if(dmg.flag&BF_LONG) { //�������U�����H�� - if(bl->type == BL_PC) { //�Ώۂ�PC�̎� - struct map_session_data *tsd = (struct map_session_data *)bl; - nullpo_retr(0, tsd); - if(tsd->long_weapon_damage_return > 0) { //�������U�����˕Ԃ��H�� - rdamage += damage * tsd->long_weapon_damage_return / 100; - if(rdamage < 1) rdamage = 1; - } - } - } - if(rdamage > 0) - clif_damage(src,src,tick, dmg.amotion,0,rdamage,1,4,0); - } -//����X�L���H�����܂� - - switch(skillid){ - case WZ_SIGHTRASHER: - clif_skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, skillid, (lv!=0)?lv:skilllv, 5); - break; - case AS_SPLASHER: - clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, skillid, -1, 5); - break; - case NPC_SELFDESTRUCTION: - case NPC_SELFDESTRUCTION2: - break; - default: - clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, skillid, (lv!=0)?lv:skilllv, (skillid==0)? 5:type ); - } - if(dmg.blewcount > 0 && !map[src->m].flag.gvg) { /* ������������Ƃ��̃p�P�b�g */ - if(skillid == WZ_SIGHTRASHER) - skill_blown(src,bl,dmg.blewcount); - else - skill_blown(dsrc,bl,dmg.blewcount); - if(bl->type == BL_MOB) - clif_fixmobpos((struct mob_data *)bl); - else if(bl->type == BL_PET) - clif_fixpetpos((struct pet_data *)bl); - else - clif_fixpos(bl); - } - - map_freeblock_lock(); - /* ���ۂɃ_���[�W�������s�� */ - if(skillid != KN_BOWLINGBASH || flag) - battle_damage(src,bl,damage,0); - if(skillid == RG_INTIMIDATE && damage > 0 && !(battle_get_mode(bl)&0x20) && !map[src->m].flag.gvg ) { - int s_lv = battle_get_lv(src),t_lv = battle_get_lv(bl); - int rate = 50 + skilllv * 5; - rate = rate + (s_lv - t_lv); - if(rand()%100 < rate) - skill_addtimerskill(src,tick + 800,bl->id,0,0,skillid,skilllv,0,flag); - } - if(damage > 0 && dmg.flag&BF_SKILL && bl->type==BL_PC && pc_checkskill((struct map_session_data *)bl,RG_PLAGIARISM)){ - struct map_session_data *tsd = (struct map_session_data *)bl; - nullpo_retr(0, tsd); - if(!tsd->status.skill[skillid].id && !tsd->status.skill[skillid].id - && !(skillid > NPC_PIERCINGATT && skillid < NPC_SUMMONMONSTER) ){ - //���ɓ���ł���X�L��������ΊY���X�L�������� - if (tsd->cloneskill_id && tsd->cloneskill_lv && tsd->status.skill[tsd->cloneskill_id].flag==13){ - tsd->status.skill[tsd->cloneskill_id].id=0; - tsd->status.skill[tsd->cloneskill_id].lv=0; - tsd->status.skill[tsd->cloneskill_id].flag=0; - } - tsd->cloneskill_id=skillid; - tsd->cloneskill_lv=skilllv; - tsd->status.skill[skillid].id=skillid; - tsd->status.skill[skillid].lv=(pc_checkskill(tsd,RG_PLAGIARISM) > skill_get_max(skillid))? - skill_get_max(skillid):pc_checkskill(tsd,RG_PLAGIARISM); - tsd->status.skill[skillid].flag=13;//cloneskill flag - clif_skillinfoblock(tsd); - } - } - /* �_���[�W������Ȃ�lj����ʔ��� */ - if(bl->prev != NULL){ - struct map_session_data *sd = (struct map_session_data *)bl; - nullpo_retr(0, sd); - if( bl->type != BL_PC || (sd && !pc_isdead(sd)) ) { - if(damage > 0) - skill_additional_effect(src,bl,skillid,skilllv,attack_type,tick); - if(bl->type==BL_MOB && src!=bl) /* �X�L���g�p������MOB�X�L�� */ - { - struct mob_data *md=(struct mob_data *)bl; - nullpo_retr(0, md); - if(battle_config.mob_changetarget_byskill == 1) - { - int target; - target=md->target_id; - if(src->type == BL_PC) - md->target_id=src->id; - mobskill_use(md,tick,MSC_SKILLUSED|(skillid<<16)); - md->target_id=target; - } - else - mobskill_use(md,tick,MSC_SKILLUSED|(skillid<<16)); - } - } - } - - if(src->type == BL_PC && dmg.flag&BF_WEAPON && src != bl && src == dsrc && damage > 0) { - struct map_session_data *sd = (struct map_session_data *)src; - int hp = 0,sp = 0; - nullpo_retr(0, sd); - if(sd->hp_drain_rate && sd->hp_drain_per > 0 && dmg.damage > 0 && rand()%100 < sd->hp_drain_rate) { - hp += (dmg.damage * sd->hp_drain_per)/100; - if(sd->hp_drain_rate > 0 && hp < 1) hp = 1; - else if(sd->hp_drain_rate < 0 && hp > -1) hp = -1; - } - if(sd->hp_drain_rate_ && sd->hp_drain_per_ > 0 && dmg.damage2 > 0 && rand()%100 < sd->hp_drain_rate_) { - hp += (dmg.damage2 * sd->hp_drain_per_)/100; - if(sd->hp_drain_rate_ > 0 && hp < 1) hp = 1; - else if(sd->hp_drain_rate_ < 0 && hp > -1) hp = -1; - } - if(sd->sp_drain_rate > 0 && sd->sp_drain_per > 0 && dmg.damage > 0 && rand()%100 < sd->sp_drain_rate) { - sp += (dmg.damage * sd->sp_drain_per)/100; - if(sd->sp_drain_rate > 0 && sp < 1) sp = 1; - else if(sd->sp_drain_rate < 0 && sp > -1) sp = -1; - } - if(sd->sp_drain_rate_ > 0 && sd->sp_drain_per_ > 0 && dmg.damage2 > 0 && rand()%100 < sd->sp_drain_rate_) { - sp += (dmg.damage2 * sd->sp_drain_per_)/100; - if(sd->sp_drain_rate_ > 0 && sp < 1) sp = 1; - else if(sd->sp_drain_rate_ < 0 && sp > -1) sp = -1; - } - if(hp || sp) pc_heal(sd,hp,sp); - } - - if((skillid != KN_BOWLINGBASH || flag) && rdamage > 0) - battle_damage(bl,src,rdamage,0); - - if(attack_type&BF_WEAPON && sc_data && sc_data[SC_AUTOCOUNTER].timer != -1 && sc_data[SC_AUTOCOUNTER].val4 > 0) { - if(sc_data[SC_AUTOCOUNTER].val3 == dsrc->id) - battle_weapon_attack(bl,dsrc,tick,0x8000|sc_data[SC_AUTOCOUNTER].val1); - skill_status_change_end(bl,SC_AUTOCOUNTER,-1); - } - - map_freeblock_unlock(); - - return (dmg.damage+dmg.damage2); /* �^�_����Ԃ� */ -} - -/*========================================== - * �X�L���͈͍U���p(map_foreachinarea����Ă��) - * flag�ɂ��āF16�i�}���m�F - * MSB <- 00fTffff ->LSB - * T =�^�[�Q�b�g�I��p(BCT_*) - * ffff=���R�Ɏg�p�\ - * 0 =�\��B0�ɌŒ� - *------------------------------------------ - */ -static int skill_area_temp[8]; /* �ꎞ�ϐ��B�K�v�Ȃ�g���B */ -typedef int (*SkillFunc)(struct block_list *,struct block_list *,int,int,unsigned int,int); -int skill_area_sub( struct block_list *bl,va_list ap ) -{ - struct block_list *src; - int skill_id,skill_lv,flag; - unsigned int tick; - SkillFunc func; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - - if(bl->type!=BL_PC && bl->type!=BL_MOB && bl->type!=BL_SKILL) - return 0; - - src=va_arg(ap,struct block_list *); //�����ł�src�̒l���Q�Ƃ��Ă��Ȃ��̂�NULL�`�F�b�N�͂��Ȃ� - skill_id=va_arg(ap,int); - skill_lv=va_arg(ap,int); - tick=va_arg(ap,unsigned int); - flag=va_arg(ap,int); - func=va_arg(ap,SkillFunc); - - if(battle_check_target(src,bl,flag) > 0) - func(src,bl,skill_id,skill_lv,tick,flag); - return 0; -} - -static int skill_check_unit_range_sub( struct block_list *bl,va_list ap ) -{ - struct skill_unit *unit; - int *c,x,y,range,sx[4],sy[4]; - int t_range,tx[4],ty[4]; - int i,r_flag,skillid; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, unit = (struct skill_unit *)bl); - nullpo_retr(0, c = va_arg(ap,int *)); - - if(bl->prev == NULL || bl->type != BL_SKILL) - return 0; - - if(!unit->alive) - return 0; - - x = va_arg(ap,int); - y = va_arg(ap,int); - range = va_arg(ap,int); - skillid = va_arg(ap,int); - - if(skillid == MG_SAFETYWALL || skillid == AL_PNEUMA) { - if(unit->group->unit_id != 0x7e && unit->group->unit_id != 0x85) - return 0; - } - else if(skillid == AL_WARP) { - if((unit->group->unit_id < 0x8f || unit->group->unit_id > 0x99) && unit->group->unit_id != 0x92) - return 0; - } - else if((skillid >= HT_SKIDTRAP && skillid <= HT_CLAYMORETRAP) || skillid == HT_TALKIEBOX) { - if((unit->group->unit_id < 0x8f || unit->group->unit_id > 0x99) && unit->group->unit_id != 0x92) - return 0; - } - else if(skillid == WZ_FIREPILLAR) { - if(unit->group->unit_id != 0x87) - return 0; - } - else return 0; - t_range=(unit->range!=0)? unit->range:unit->group->range; - tx[0] = tx[3] = unit->bl.x - t_range; - tx[1] = tx[2] = unit->bl.x + t_range; - ty[0] = ty[1] = unit->bl.y - t_range; - ty[2] = ty[3] = unit->bl.y + t_range; - sx[0] = sx[3] = x - range; - sx[1] = sx[2] = x + range; - sy[0] = sy[1] = y - range; - sy[2] = sy[3] = y + range; - for(i=r_flag=0;i<4;i++) { - if(sx[i] >= tx[0] && sx[i] <= tx[1] && sy[i] >= ty[0] && sy[i] <= ty[2]) { - r_flag = 1; - break; - } - if(tx[i] >= sx[0] && tx[i] <= sx[1] && ty[i] >= sy[0] && ty[i] <= sy[2]) { - r_flag = 1; - break; - } - } - if(r_flag) (*c)++; - - return 0; -} - -int skill_check_unit_range(int m,int x,int y,int range,int skillid) -{ - int c = 0; - - map_foreachinarea(skill_check_unit_range_sub,m,x-10,y-10,x+10,y+10,BL_SKILL,&c,x,y,range,skillid); - - return c; -} - -static int skill_check_unit_range2_sub( struct block_list *bl,va_list ap ) -{ - int *c; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, c = va_arg(ap,int *)); - - if(bl->prev == NULL || (bl->type != BL_PC && bl->type != BL_MOB)) - return 0; - - if(bl->type == BL_PC && pc_isdead((struct map_session_data *)bl)) - return 0; - - (*c)++; - - return 0; -} - -int skill_check_unit_range2(int m,int x,int y,int range) -{ - int c = 0; - - map_foreachinarea(skill_check_unit_range2_sub,m,x-range,y-range,x+range,y+range,0,&c); - - return c; -} - -/*========================================================================= - * �͈̓X�L���g�p������������������ - */ -/* �Ώۂ̐����J�E���g����B�iskill_area_temp[0]�����������Ă������Ɓj */ -int skill_area_sub_count(struct block_list *src,struct block_list *target,int skillid,int skilllv,unsigned int tick,int flag) -{ - if(skill_area_temp[0] < 0xffff) - skill_area_temp[0]++; - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -static int skill_timerskill(int tid, unsigned int tick, int id,int data ) -{ - struct map_session_data *sd = NULL; - struct mob_data *md = NULL; - struct pet_data *pd = NULL; - struct block_list *src = map_id2bl(id),*target; - struct skill_timerskill *skl = NULL; - int range; - - nullpo_retr(0, src); - - if(src->prev == NULL) - return 0; - - if(src->type == BL_PC) { - nullpo_retr(0, sd = (struct map_session_data *)src); - skl = &sd->skilltimerskill[data]; - } - else if(src->type == BL_MOB) { - nullpo_retr(0, md = (struct mob_data *)src); - skl = &md->skilltimerskill[data]; - } - else if(src->type == BL_PET) { // [Valaris] - nullpo_retr(0, pd = (struct pet_data *)src); - skl = &pd->skilltimerskill[data]; - } - - else - return 0; - - nullpo_retr(0, skl); - - skl->timer = -1; - if(skl->target_id) { - struct block_list tbl; - target = map_id2bl(skl->target_id); - if(skl->skill_id == RG_INTIMIDATE) { - if(target == NULL) { - target = &tbl; //���������ĂȂ��̂ɃA�h���X�˂�����ł����̂��ȁH - target->type = BL_NUL; - target->m = src->m; - target->prev = target->next = NULL; - } - } - if(target == NULL) - return 0; - if(target->prev == NULL && skl->skill_id != RG_INTIMIDATE) - return 0; - if(src->m != target->m) - return 0; - if(sd && pc_isdead(sd)) - return 0; - if(target->type == BL_PC && pc_isdead((struct map_session_data *)target) && skl->skill_id != RG_INTIMIDATE) - return 0; - - switch(skl->skill_id) { - case TF_BACKSLIDING: - clif_skill_nodamage(src,src,skl->skill_id,skl->skill_lv,1); - break; - case RG_INTIMIDATE: - if(sd && !map[src->m].flag.noteleport) { - int x,y,i,j,c; - pc_randomwarp(sd,3); - for(i=0;i<16;i++) { - j = rand()%8; - x = sd->bl.x + dirx[j]; - y = sd->bl.y + diry[j]; - if((c=map_getcell(sd->bl.m,x,y)) != 1 && c != 5) - break; - } - if(i >= 16) { - x = sd->bl.x; - y = sd->bl.y; - } - if(target->prev != NULL) { - if(target->type == BL_PC && !pc_isdead((struct map_session_data *)target)) - pc_setpos((struct map_session_data *)target,map[sd->bl.m].name,x,y,3); - else if(target->type == BL_MOB) - mob_warp((struct mob_data *)target,-1,x,y,3); - } - } - else if(md && !map[src->m].flag.monster_noteleport) { - int x,y,i,j,c; - mob_warp(md,-1,-1,-1,3); - for(i=0;i<16;i++) { - j = rand()%8; - x = md->bl.x + dirx[j]; - y = md->bl.y + diry[j]; - if((c=map_getcell(md->bl.m,x,y)) != 1 && c != 5) - break; - } - if(i >= 16) { - x = md->bl.x; - y = md->bl.y; - } - if(target->prev != NULL) { - if(target->type == BL_PC && !pc_isdead((struct map_session_data *)target)) - pc_setpos((struct map_session_data *)target,map[md->bl.m].name,x,y,3); - else if(target->type == BL_MOB) - mob_warp((struct mob_data *)target,-1,x,y,3); - } - } - break; - - case BA_FROSTJOKE: /* �����W���[�N */ - case DC_SCREAM: /* �X�N���[�� */ - range=15; //���E�S�� - map_foreachinarea(skill_frostjoke_scream,src->m,src->x-range,src->y-range, - src->x+range,src->y+range,0,src,skl->skill_id,skl->skill_lv,tick); - break; - - default: - skill_attack(skl->type,src,src,target,skl->skill_id,skl->skill_lv,tick,skl->flag); - break; - } - } - else { - if(src->m != skl->map) - return 0; - switch(skl->skill_id) { - case WZ_METEOR: - if(skl->type >= 0) { - skill_unitsetting(src,skl->skill_id,skl->skill_lv,skl->type>>16,skl->type&0xFFFF,0); - clif_skill_poseffect(src,skl->skill_id,skl->skill_lv,skl->x,skl->y,tick); - } - else - skill_unitsetting(src,skl->skill_id,skl->skill_lv,skl->x,skl->y,0); - break; - } - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int skill_addtimerskill(struct block_list *src,unsigned int tick,int target,int x,int y,int skill_id,int skill_lv,int type,int flag) -{ - int i; - - nullpo_retr(1, src); - - if(src->type == BL_PC) { - struct map_session_data *sd = (struct map_session_data *)src; - nullpo_retr(1, sd); - for(i=0;i<MAX_SKILLTIMERSKILL;i++) { - if(sd->skilltimerskill[i].timer == -1) { - sd->skilltimerskill[i].timer = add_timer(tick, skill_timerskill, src->id, i); - sd->skilltimerskill[i].src_id = src->id; - sd->skilltimerskill[i].target_id = target; - sd->skilltimerskill[i].skill_id = skill_id; - sd->skilltimerskill[i].skill_lv = skill_lv; - sd->skilltimerskill[i].map = src->m; - sd->skilltimerskill[i].x = x; - sd->skilltimerskill[i].y = y; - sd->skilltimerskill[i].type = type; - sd->skilltimerskill[i].flag = flag; - - return 0; - } - } - return 1; - } - else if(src->type == BL_MOB) { - struct mob_data *md = (struct mob_data *)src; - nullpo_retr(1, md); - for(i=0;i<MAX_MOBSKILLTIMERSKILL;i++) { - if(md->skilltimerskill[i].timer == -1) { - md->skilltimerskill[i].timer = add_timer(tick, skill_timerskill, src->id, i); - md->skilltimerskill[i].src_id = src->id; - md->skilltimerskill[i].target_id = target; - md->skilltimerskill[i].skill_id = skill_id; - md->skilltimerskill[i].skill_lv = skill_lv; - md->skilltimerskill[i].map = src->m; - md->skilltimerskill[i].x = x; - md->skilltimerskill[i].y = y; - md->skilltimerskill[i].type = type; - md->skilltimerskill[i].flag = flag; - - return 0; - } - } - return 1; - } - else if(src->type == BL_PET) { // [Valaris] - struct pet_data *pd = (struct pet_data *)src; - nullpo_retr(1, pd); - for(i=0;i<MAX_MOBSKILLTIMERSKILL;i++) { - if(pd->skilltimerskill[i].timer == -1) { - pd->skilltimerskill[i].timer = add_timer(tick, skill_timerskill, src->id, i); - pd->skilltimerskill[i].src_id = src->id; - pd->skilltimerskill[i].target_id = target; - pd->skilltimerskill[i].skill_id = skill_id; - pd->skilltimerskill[i].skill_lv = skill_lv; - pd->skilltimerskill[i].map = src->m; - pd->skilltimerskill[i].x = x; - pd->skilltimerskill[i].y = y; - pd->skilltimerskill[i].type = type; - pd->skilltimerskill[i].flag = flag; - - return 0; - } - } - return 1; - } - return 1; -} - -/*========================================== - * - *------------------------------------------ - */ -int skill_cleartimerskill(struct block_list *src) -{ - int i; - - nullpo_retr(0, src); - - if(src->type == BL_PC) { - struct map_session_data *sd = (struct map_session_data *)src; - nullpo_retr(0, sd); - for(i=0;i<MAX_SKILLTIMERSKILL;i++) { - if(sd->skilltimerskill[i].timer != -1) { - delete_timer(sd->skilltimerskill[i].timer, skill_timerskill); - sd->skilltimerskill[i].timer = -1; - } - } - } - else if(src->type == BL_MOB) { - struct mob_data *md = (struct mob_data *)src; - nullpo_retr(0, md); - for(i=0;i<MAX_MOBSKILLTIMERSKILL;i++) { - if(md->skilltimerskill[i].timer != -1) { - delete_timer(md->skilltimerskill[i].timer, skill_timerskill); - md->skilltimerskill[i].timer = -1; - } - } - } - - return 0; -} - -/* �͈̓X�L���g�p���������������܂� - * ------------------------------------------------------------------------- - */ - -/*========================================== - * �X�L���g�p�i�r�������AID�w��U���n�j - * �i�X�p�Q�b�e�B�Ɍ����ĂP���O�i�I(�_���|)�j - *------------------------------------------ - */ -int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag ) -{ - struct map_session_data *sd=NULL; - int i; - - nullpo_retr(1, src); - nullpo_retr(1, bl); - - if(src->type==BL_PC) - sd=(struct map_session_data *)src; - if(sd && pc_isdead(sd)) - return 1; - - if((skillid == WZ_SIGHTRASHER || skillid == CR_GRANDCROSS) && src != bl) - bl = src; - if(bl->prev == NULL) - return 1; - if(bl->type == BL_PC && pc_isdead((struct map_session_data *)bl)) - return 1; - map_freeblock_lock(); - switch(skillid) - { - /* ����U���n�X�L�� */ - case SM_BASH: /* �o�b�V�� */ - case MC_MAMMONITE: /* ���}�[�i�C�g */ - case AC_DOUBLE: /* �_�u���X�g���C�t�B���O */ - case AS_SONICBLOW: /* �\�j�b�N�u���[ */ - case KN_PIERCE: /* �s�A�[�X */ - case KN_SPEARBOOMERANG: /* �X�s�A�u�[������ */ - case TF_POISON: /* �C���x�i�� */ - case TF_SPRINKLESAND: /* ���܂� */ - case AC_CHARGEARROW: /* �`���[�W�A���[ */ - case KN_SPEARSTAB: /* �X�s�A�X�^�u */ - case RG_RAID: /* �T�v���C�Y�A�^�b�N */ - case RG_INTIMIDATE: /* �C���e�B�~�f�C�g */ - case BA_MUSICALSTRIKE: /* �~���[�W�J���X�g���C�N */ - case DC_THROWARROW: /* ��� */ - case BA_DISSONANCE: /* �s���a�� */ - case CR_HOLYCROSS: /* �z�[���[�N���X */ - case CR_SHIELDCHARGE: - case CR_SHIELDBOOMERANG: - - /* �ȉ�MOB��p */ - /* �P�̍U���ASP�����U���A�������U���A�h�䖳���U���A���i�U�� */ - case NPC_PIERCINGATT: - case NPC_MENTALBREAKER: - case NPC_RANGEATTACK: - case NPC_CRITICALSLASH: - case NPC_COMBOATTACK: - /* �K���U���A�ōU���A�Í��U���A���ٍU���A�X�^���U�� */ - case NPC_GUIDEDATTACK: - case NPC_POISON: - case NPC_BLINDATTACK: - case NPC_SILENCEATTACK: - case NPC_STUNATTACK: - /* �Ή��U���A�U���A�����U���A�����_��ATK�U�� */ - case NPC_PETRIFYATTACK: - case NPC_CURSEATTACK: - case NPC_SLEEPATTACK: - case NPC_RANDOMATTACK: - /* �������U���A�n�����U���A�Α����U���A�������U�� */ - case NPC_WATERATTACK: - case NPC_GROUNDATTACK: - case NPC_FIREATTACK: - case NPC_WINDATTACK: - /* �ő����U���A�������U���A�ő����U���A�O�����U���ASP�����U�� */ - case NPC_POISONATTACK: - case NPC_HOLYATTACK: - case NPC_DARKNESSATTACK: - case NPC_TELEKINESISATTACK: - case LK_AURABLADE: /* �I�[���u���[�h */ - case LK_SPIRALPIERCE: /* �X�p�C�����s�A�[�X */ - case LK_HEADCRUSH: /* �w�b�h�N���b�V�� */ - case LK_JOINTBEAT: /* �W���C���g�r�[�g */ - case PA_PRESSURE: /* �v���b�V���[ */ - case PA_SACRIFICE: /* �T�N���t�@�C�X */ - case SN_SHARPSHOOTING: /* �V���[�v�V���[�e�B���O */ - case CG_ARROWVULCAN: /* �A���[�o���J�� */ - case ASC_BREAKER: /* �\�E���u���[�J�[ */ - case HW_MAGICCRASHER: /* �}�W�b�N�N���b�V���[ */ - skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); - break; - case NPC_DARKBREATH: - clif_emotion(src,7); - skill_attack(BF_MISC,src,src,bl,skillid,skilllv,tick,flag); - break; - case MO_INVESTIGATE: /* ���� */ - { - struct status_change *sc_data = battle_get_sc_data(src); - skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); - if(sc_data[SC_BLADESTOP].timer != -1) - skill_status_change_end(src,SC_BLADESTOP,-1); - } - break; - case SN_FALCONASSAULT: /* �t�@���R���A�T���g */ - skill_attack(BF_MISC,src,src,bl,skillid,skilllv,tick,flag); - break; - case KN_BRANDISHSPEAR: /* �u�����f�B�b�V���X�s�A */ - { - struct mob_data *md = (struct mob_data *)bl; - nullpo_retr(1, md); - skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); - if(md->hp > 0){ - skill_blown(src,bl,skill_get_blewcount(skillid,skilllv)); - if(bl->type == BL_MOB) - clif_fixmobpos((struct mob_data *)bl); - else if(bl->type == BL_PET) - clif_fixpetpos((struct pet_data *)bl); - else - clif_fixpos(bl); - } - } - break; - case RG_BACKSTAP: /* �o�b�N�X�^�u */ - { - int dir = map_calc_dir(src,bl->x,bl->y),t_dir = battle_get_dir(bl); - int dist = distance(src->x,src->y,bl->x,bl->y); - if((dist > 0 && !map_check_dir(dir,t_dir)) || bl->type == BL_SKILL) { - struct status_change *sc_data = battle_get_sc_data(src); - if(sc_data && sc_data[SC_HIDING].timer != -1) - skill_status_change_end(src, SC_HIDING, -1); // �n�C�f�B���O���� - skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); - skill_blown(src,bl,skill_get_blewcount(skillid,skilllv)); - } - else if(src->type == BL_PC) - clif_skill_fail(sd,sd->skillid,0,0); - } - break; - - case AM_ACIDTERROR: /* �A�V�b�h�e���[ */ - skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); - if(bl->type == BL_PC && rand()%100 < skill_get_time(skillid,skilllv) && battle_config.equipment_breaking) - pc_breakarmor((struct map_session_data *)bl); - break; - case MO_FINGEROFFENSIVE: /* �w�e */ - { - struct status_change *sc_data = battle_get_sc_data(src); - - if(!battle_config.finger_offensive_type) - skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); - else { - skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); - if(sd) { - for(i=1;i<sd->spiritball_old;i++) - skill_addtimerskill(src,tick+i*200,bl->id,0,0,skillid,skilllv,BF_WEAPON,flag); - sd->canmove_tick = tick + (sd->spiritball_old-1)*200; - } - } - if(sc_data && sc_data[SC_BLADESTOP].timer != -1) - skill_status_change_end(src,SC_BLADESTOP,-1); - } - break; - case MO_CHAINCOMBO: /* �A�ŏ� */ - { - struct status_change *sc_data = battle_get_sc_data(src); - skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); - if(sc_data && sc_data[SC_BLADESTOP].timer != -1) - skill_status_change_end(src,SC_BLADESTOP,-1); - } - break; - case MO_COMBOFINISH: /* �җ��� */ - case CH_TIGERFIST: /* ���Ռ� */ - case CH_CHAINCRUSH: /* �A������ */ - case CH_PALMSTRIKE: /* �ҌՍd�h�R */ - skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); - break; - case MO_EXTREMITYFIST: /* ���C���e�P�� */ - { - struct status_change *sc_data = battle_get_sc_data(src); - - if(sd) { - struct walkpath_data wpd; - int dx,dy; - - dx = bl->x - sd->bl.x; - dy = bl->y - sd->bl.y; - if(dx > 0) dx++; - else if(dx < 0) dx--; - if(dy > 0) dy++; - else if(dy < 0) dy--; - if(dx == 0 && dy == 0) dx++; - if(path_search(&wpd,src->m,sd->bl.x,sd->bl.y,sd->bl.x+dx,sd->bl.y+dy,1) == -1) { - dx = bl->x - sd->bl.x; - dy = bl->y - sd->bl.y; - if(path_search(&wpd,src->m,sd->bl.x,sd->bl.y,sd->bl.x+dx,sd->bl.y+dy,1) == -1) { - clif_skill_fail(sd,sd->skillid,0,0); - break; - } - } - sd->to_x = sd->bl.x + dx; - sd->to_y = sd->bl.y + dy; - skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); - clif_walkok(sd); - clif_movechar(sd); - if(dx < 0) dx = -dx; - if(dy < 0) dy = -dy; - sd->attackabletime = sd->canmove_tick = tick + 100 + sd->speed * ((dx > dy)? dx:dy); - if(sd->canact_tick < sd->canmove_tick) - sd->canact_tick = sd->canmove_tick; - pc_movepos(sd,sd->to_x,sd->to_y); - skill_status_change_end(&sd->bl,SC_COMBO,-1); - } - else - skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); - skill_status_change_end(src, SC_EXPLOSIONSPIRITS, -1); - if(sc_data && sc_data[SC_BLADESTOP].timer != -1) - skill_status_change_end(src,SC_BLADESTOP,-1); - } - break; - /* ����n�͈͍U���X�L�� */ - case AC_SHOWER: /* �A���[�V�����[ */ - case SM_MAGNUM: /* �}�O�i���u���C�N */ - case AS_GRIMTOOTH: /* �O�����g�D�[�X */ - case MC_CARTREVOLUTION: /* �J�[�g�����H�����[�V���� */ - case NPC_SPLASHATTACK: /* �X�v���b�V���A�^�b�N */ - case ASC_METEORASSAULT: /* ���e�I�A�T���g */ - case AS_SPLASHER: /* [Valaris] */ - if(flag&1){ - /* �ʂɃ_���[�W��^���� */ - if(bl->id!=skill_area_temp[1]){ - int dist=0; - if(skillid==SM_MAGNUM){ /* �}�O�i���u���C�N�Ȃ璆�S����̋������v�Z */ - int dx=abs( bl->x - skill_area_temp[2] ); - int dy=abs( bl->y - skill_area_temp[3] ); - dist=((dx>dy)?dx:dy); - } - skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick, - 0x0500|dist ); - } - }else{ - int ar=1; - int x=bl->x,y=bl->y; - if( skillid==SM_MAGNUM){ - x=src->x; - y=src->y; - }else if(skillid==AC_SHOWER || skillid==ASC_METEORASSAULT) /* �A���[�V�����[�A���e�I�A�T���g�͈�5*5 */ - ar=2; - else if(skillid==AS_SPLASHER) /* �x�i���X�v���b�V���[�͈�3*3 */ - ar=1; - else if(skillid==NPC_SPLASHATTACK) /* �X�v���b�V���A�^�b�N�͔͈�7*7 */ - ar=3; - skill_area_temp[1]=bl->id; - skill_area_temp[2]=x; - skill_area_temp[3]=y; - /* �܂��^�[�Q�b�g�ɍU���������� */ - skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,0); - /* ���̌�^�[�Q�b�g�ȊO�͈͓̔��̓G�S�̂ɏ������s�� */ - map_foreachinarea(skill_area_sub, - bl->m,x-ar,y-ar,x+ar,y+ar,0, - src,skillid,skilllv,tick, flag|BCT_ENEMY|1, - skill_castend_damage_id); - } - break; - - case KN_BOWLINGBASH: /* �{�E�����O�o�b�V�� */ - if(flag&1){ - /* �ʂɃ_���[�W��^���� */ - if(bl->id!=skill_area_temp[1]) - skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,0x0500); - } - else { - int damage; - map_freeblock_lock(); - damage = skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,0); - if(damage > 0) { - int i,c; /* ���l���畷���������Ȃ̂ŊԈ���Ă�\���偕������������������ */ - c = skill_get_blewcount(skillid,skilllv); - if(map[bl->m].flag.gvg) c = 0; - for(i=0;i<c;i++){ - skill_blown(src,bl,1); - if(bl->type == BL_MOB) - clif_fixmobpos((struct mob_data *)bl); - else if(bl->type == BL_PET) - clif_fixpetpos((struct pet_data *)bl); - else - clif_fixpos(bl); - skill_area_temp[0]=0; - map_foreachinarea(skill_area_sub, - bl->m,bl->x-1,bl->y-1,bl->x+1,bl->y+1,0, - src,skillid,skilllv,tick, flag|BCT_ENEMY , - skill_area_sub_count); - if(skill_area_temp[0]>1) break; - } - skill_area_temp[1]=bl->id; - skill_area_temp[2]=bl->x; - skill_area_temp[3]=bl->y; - /* ���̌�^�[�Q�b�g�ȊO�͈͓̔��̓G�S�̂ɏ������s�� */ - map_foreachinarea(skill_area_sub, - bl->m,bl->x-1,bl->y-1,bl->x+1,bl->y+1,0, - src,skillid,skilllv,tick, flag|BCT_ENEMY|1, - skill_castend_damage_id); - battle_damage(src,bl,damage,1); - if(rdamage > 0) - battle_damage(bl,src,rdamage,0); - } - map_freeblock_unlock(); - } - break; - - case ALL_RESURRECTION: /* ���U���N�V���� */ - case PR_TURNUNDEAD: /* �^�[���A���f�b�h */ - if(bl->type != BL_PC && battle_check_undead(battle_get_race(bl),battle_get_elem_type(bl))) - skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag); - else { - map_freeblock_unlock(); - return 1; - } - break; - - /* ���@�n�X�L�� */ - case MG_SOULSTRIKE: /* �\�E���X�g���C�N */ - case MG_COLDBOLT: /* �R�[���h�{���g */ - case MG_FIREBOLT: /* �t�@�C�A�[�{���g */ - case MG_LIGHTNINGBOLT: /* ���C�g�j���O�{���g */ - case WZ_EARTHSPIKE: /* �A�[�X�X�p�C�N */ - case AL_HEAL: /* �q�[�� */ - case AL_HOLYLIGHT: /* �z�[���[���C�g */ - case MG_FROSTDIVER: /* �t���X�g�_�C�o�[ */ - case WZ_JUPITEL: /* ���s�e���T���_�[ */ - case NPC_MAGICALATTACK: /* MOB:���@�Ō��U�� */ - case PR_ASPERSIO: /* �A�X�y���V�I */ - skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag); - break; - - case WZ_WATERBALL: /* �E�H�[�^�[�{�[�� */ - skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag); - if(skilllv>1) - skill_status_change_start(src,SC_WATERBALL,skilllv,bl->id,0,0,0,0); - break; - - case PR_BENEDICTIO: /* ���̍~�� */ - if(battle_get_race(bl)==1 || battle_get_race(bl)==6) - skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag); - break; - - /* ���@�n�͈͍U���X�L�� */ - case MG_NAPALMBEAT: /* �i�p�[���r�[�g */ - case MG_FIREBALL: /* �t�@�C���[�{�[�� */ - if(flag&1){ - /* �ʂɃ_���[�W��^���� */ - if(bl->id!=skill_area_temp[1]){ - if(skillid==MG_FIREBALL){ /* �t�@�C���[�{�[���Ȃ璆�S����̋������v�Z */ - int dx=abs( bl->x - skill_area_temp[2] ); - int dy=abs( bl->y - skill_area_temp[3] ); - skill_area_temp[0]=((dx>dy)?dx:dy); - } - skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick, - skill_area_temp[0]| 0x0500); - } - }else{ - int ar=(skillid==MG_NAPALMBEAT)?1:2; - skill_area_temp[1]=bl->id; - if(skillid==MG_NAPALMBEAT){ /* �i�p�[���ł͐�ɐ����� */ - skill_area_temp[0]=0; - map_foreachinarea(skill_area_sub, - bl->m,bl->x-1,bl->y-1,bl->x+1,bl->y+1,0, - src,skillid,skilllv,tick, flag|BCT_ENEMY , - skill_area_sub_count); - }else{ - skill_area_temp[0]=0; - skill_area_temp[2]=bl->x; - skill_area_temp[3]=bl->y; - } - /* �܂��^�[�Q�b�g�ɍU���������� */ - skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick, - skill_area_temp[0] ); - /* ���̌�^�[�Q�b�g�ȊO�͈͓̔��̓G�S�̂ɏ������s�� */ - map_foreachinarea(skill_area_sub, - bl->m,bl->x-ar,bl->y-ar,bl->x+ar,bl->y+ar,0, - src,skillid,skilllv,tick, flag|BCT_ENEMY|1, - skill_castend_damage_id); - } - break; - - case HW_NAPALMVULCAN: // Fixed By SteelViruZ - if(flag&1){ - if(bl->id!=skill_area_temp[1]){ - skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick, - skill_area_temp[0]); - } - }else{ - int ar=(skillid==HW_NAPALMVULCAN)?1:2; - skill_area_temp[1]=bl->id; - if(skillid==HW_NAPALMVULCAN){ - skill_area_temp[0]=0; - map_foreachinarea(skill_area_sub, - bl->m,bl->x-1,bl->y-1,bl->x+1,bl->y+1,0, - src,skillid,skilllv,tick, flag|BCT_ENEMY , - skill_area_sub_count); - }else{ - skill_area_temp[0]=0; - skill_area_temp[2]=bl->x; - skill_area_temp[3]=bl->y; - } - skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick, - skill_area_temp[0] ); - map_foreachinarea(skill_area_sub, - bl->m,bl->x-ar,bl->y-ar,bl->x+ar,bl->y+ar,0, - src,skillid,skilllv,tick, flag|BCT_ENEMY|1, - skill_castend_damage_id); - } - break; - - case WZ_FROSTNOVA: /* �t���X�g�m���@ */ - skill_castend_pos2(src,bl->x,bl->y,skillid,skilllv,tick,0); - skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag); - break; - - case WZ_SIGHTRASHER: - clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_castend_pos2(src,bl->x,bl->y,skillid,skilllv,tick,0); - skill_status_change_end(src,SC_SIGHT,-1); - break; - - /* ���̑� */ - case HT_BLITZBEAT: /* �u���b�c�r�[�g */ - if(flag&1){ - /* �ʂɃ_���[�W��^���� */ - if(bl->id!=skill_area_temp[1]) - skill_attack(BF_MISC,src,src,bl,skillid,skilllv,tick,skill_area_temp[0]|(flag&0xf00000)); - }else{ - skill_area_temp[0]=0; - skill_area_temp[1]=bl->id; - if(flag&0xf00000) - map_foreachinarea(skill_area_sub,bl->m,bl->x-1,bl->y-1,bl->x+1,bl->y+1,0, - src,skillid,skilllv,tick, flag|BCT_ENEMY ,skill_area_sub_count); - /* �܂��^�[�Q�b�g�ɍU���������� */ - skill_attack(BF_MISC,src,src,bl,skillid,skilllv,tick,skill_area_temp[0]|(flag&0xf00000)); - /* ���̌�^�[�Q�b�g�ȊO�͈͓̔��̓G�S�̂ɏ������s�� */ - map_foreachinarea(skill_area_sub, - bl->m,bl->x-1,bl->y-1,bl->x+1,bl->y+1,0, - src,skillid,skilllv,tick, flag|BCT_ENEMY|1, - skill_castend_damage_id); - } - break; - - case CR_GRANDCROSS: /* �O�����h�N���X */ - /* �X�L�����j�b�g�z�u */ - skill_castend_pos2(src,bl->x,bl->y,skillid,skilllv,tick,0); - if(sd) - sd->canmove_tick = tick + 1000; - else if(src->type == BL_MOB) - mob_changestate((struct mob_data *)src,MS_DELAY,1000); - break; - - case TF_THROWSTONE: /* �Γ��� */ - case NPC_SMOKING: /* �X���[�L���O */ - skill_attack(BF_MISC,src,src,bl,skillid,skilllv,tick,0 ); - break; - - case NPC_SELFDESTRUCTION: /* ���� */ - case NPC_SELFDESTRUCTION2: /* ����2 */ - if(flag&1){ - /* �ʂɃ_���[�W��^���� */ - if(src->type==BL_MOB){ - struct mob_data* mb = (struct mob_data*)src; - nullpo_retr(1, mb); - mb->hp=skill_area_temp[2]; - if(bl->id!=skill_area_temp[1]) - skill_attack(BF_MISC,src,src,bl,NPC_SELFDESTRUCTION,skilllv,tick,flag ); - mb->hp=1; - } - }else{ - struct mob_data *md; - if((md=(struct mob_data *)src)){ - skill_area_temp[1]=bl->id; - skill_area_temp[2]=battle_get_hp(src); - clif_skill_nodamage(src,src,NPC_SELFDESTRUCTION,-1,1); - map_foreachinarea(skill_area_sub, - bl->m,bl->x-5,bl->y-5,bl->x+5,bl->y+5,0, - src,skillid,skilllv,tick, flag|BCT_ENEMY|1, - skill_castend_damage_id); - battle_damage(src,src,md->hp,0); - } - } - break; - - /* HP�z��/HP�z�����@ */ - case NPC_BLOODDRAIN: - case NPC_ENERGYDRAIN: - { - int heal; - heal = skill_attack((skillid==NPC_BLOODDRAIN)?BF_WEAPON:BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag); - if( heal > 0 ){ - struct block_list tbl; - tbl.id = 0; - tbl.m = src->m; - tbl.x = src->x; - tbl.y = src->y; - clif_skill_nodamage(&tbl,src,AL_HEAL,heal,1); - battle_heal(NULL,src,heal,0,0); - } - } - break; - case 0: - if(sd) { - if(flag&3){ - if(bl->id!=skill_area_temp[1]) - skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,0x0500); - } - else{ - int ar=sd->splash_range; - skill_area_temp[1]=bl->id; - map_foreachinarea(skill_area_sub, - bl->m, bl->x - ar, bl->y - ar, bl->x + ar, bl->y + ar, 0, - src, skillid, skilllv, tick, flag | BCT_ENEMY | 1, - skill_castend_damage_id); - } - } - break; - - default: - map_freeblock_unlock(); - return 1; - } - map_freeblock_unlock(); - - return 0; -} - -/*========================================== - * �X�L���g�p�i�r�������AID�w��x���n�j - *------------------------------------------ - */ -int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag ) -{ - struct map_session_data *sd=NULL; - struct map_session_data *dstsd=NULL; - struct mob_data *md=NULL; - struct mob_data *dstmd=NULL; - int i,abra_skillid=0,abra_skilllv; - int sc_def_vit,sc_def_mdef,strip_fix,strip_time,strip_per; - int sc_dex,sc_luk; - //�N���X�`�F���W�p�{�X�����X�^�[ID - int changeclass[]={1038,1039,1046,1059,1086,1087,1112,1115 - ,1157,1159,1190,1272,1312,1373,1492}; - int poringclass[]={1002}; - - nullpo_retr(1, src); - nullpo_retr(1, bl); - - if(src->type==BL_PC) - sd=(struct map_session_data *)src; - else if(src->type==BL_MOB) - md=(struct mob_data *)src; - - sc_dex=battle_get_mdef(bl); - sc_luk=battle_get_luk(bl); - sc_def_vit = 100 - (3 + battle_get_vit(bl) + battle_get_luk(bl)/3); - sc_def_vit = 100 - (3 + battle_get_vit(bl) + battle_get_luk(bl)/3); - sc_def_mdef = 100 - (3 + battle_get_mdef(bl) + battle_get_luk(bl)/3); - strip_fix = battle_get_dex(src) - battle_get_dex(bl); - - if(bl->type==BL_PC){ - nullpo_retr(1, dstsd=(struct map_session_data *)bl); - }else if(bl->type==BL_MOB){ - nullpo_retr(1, dstmd=(struct mob_data *)bl); - if(sc_def_vit>50) - sc_def_vit=50; - if(sc_def_mdef>50) - sc_def_mdef=50; - } - if(sc_def_vit < 0) - sc_def_vit=0; - if(sc_def_mdef < 0) - sc_def_mdef=0; - if(strip_fix < 0) - strip_fix=0; - - if(bl == NULL || bl->prev == NULL) - return 1; - if(sd && pc_isdead(sd)) - return 1; - if(dstsd && pc_isdead(dstsd) && skillid != ALL_RESURRECTION) - return 1; - if(battle_get_class(bl) == 1288) - return 1; - if (skillnotok(skillid, (struct map_session_data *)bl)) // [MouseJstr] - return 0; - - map_freeblock_lock(); - switch(skillid) - { - case AL_HEAL: /* �q�[�� */ - { - int heal=skill_calc_heal( src, skilllv ); - int heal_get_jobexp; - int skill; - struct pc_base_job s_class; - - if( dstsd && dstsd->special_state.no_magic_damage ) - heal=0; /* ����峃J�[�h�i�q�[���ʂO�j */ - if (sd){ - s_class = pc_calc_base_job(sd->status.class); - if((skill=pc_checkskill(sd,HP_MEDITATIO))>0) // ���f�B�e�C�e�B�I - heal += heal*(skill*2/100); - if(sd && dstsd && sd->status.partner_id == dstsd->status.char_id && s_class.job == 23 && sd->status.sex == 0) //�������Ώۂ�PC�A�Ώۂ������̃p�[�g�i�[�A�������X�p�m�r�A���������Ȃ� - heal = heal*2; //�X�p�m�r�̉ł��U�߂Ƀq�[�������2�{�ɂȂ� - } - - - clif_skill_nodamage(src,bl,skillid,heal,1); - heal_get_jobexp = battle_heal(NULL,bl,heal,0,0); - - // JOB�o���l�l�� - if(src->type == BL_PC && bl->type==BL_PC && heal > 0 && src != bl && battle_config.heal_exp > 0){ - heal_get_jobexp = heal_get_jobexp * battle_config.heal_exp / 100; - if(heal_get_jobexp <= 0) - heal_get_jobexp = 1; - pc_gainexp((struct map_session_data *)src,0,heal_get_jobexp); - } - } - break; - - case ALL_RESURRECTION: /* ���U���N�V���� */ - if(bl->type==BL_PC){ - int per=0; - struct map_session_data *tsd = (struct map_session_data*)bl; - nullpo_retr(1, tsd); - if( (map[bl->m].flag.pvp) && tsd->pvp_point<0 ) - break; /* PVP�ŕ����s�\��� */ - - if(pc_isdead(tsd)){ /* ���S���� */ - clif_skill_nodamage(src,bl,skillid,skilllv,1); - switch(skilllv){ - case 1: per=10; break; - case 2: per=30; break; - case 3: per=50; break; - case 4: per=80; break; - } - tsd->status.hp=tsd->status.max_hp*per/100; - if(tsd->status.hp<=0) tsd->status.hp=1; - if(tsd->special_state.restart_full_recover ){ /* �I�V���X�J�[�h */ - tsd->status.hp=tsd->status.max_hp; - tsd->status.sp=tsd->status.max_sp; - } - pc_setstand(tsd); - if(battle_config.pc_invincible_time > 0) - pc_setinvincibletimer(tsd,battle_config.pc_invincible_time); - clif_updatestatus(tsd,SP_HP); - clif_resurrection(&tsd->bl,1); - if(src != bl && sd && battle_config.resurrection_exp > 0) { - int exp = 0,jexp = 0; - int lv = tsd->status.base_level - sd->status.base_level, jlv = tsd->status.job_level - sd->status.job_level; - if(lv > 0) { - exp = (int)((double)tsd->status.base_exp * (double)lv * (double)battle_config.resurrection_exp / 1000000.); - if(exp < 1) exp = 1; - } - if(jlv > 0) { - jexp = (int)((double)tsd->status.job_exp * (double)lv * (double)battle_config.resurrection_exp / 1000000.); - if(jexp < 1) jexp = 1; - } - if(exp > 0 || jexp > 0) - pc_gainexp(sd,exp,jexp); - } - } - } - break; - - case AL_DECAGI: /* ���x���� */ - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ) - break; - if( rand()%100 < (50+skilllv*3+(battle_get_lv(src)+battle_get_int(src)/5)-sc_def_mdef) ) { - clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0); - } - break; - - case AL_CRUCIS: - if(flag&1) { - int race = battle_get_race(bl),ele = battle_get_elem_type(bl); - if(battle_check_target(src,bl,BCT_ENEMY) && (race == 6 || battle_check_undead(race,ele))) { - int slv=battle_get_lv(src),tlv=battle_get_lv(bl),rate; - rate = 25 + skilllv*2 + slv - tlv; - if(rand()%100 < rate) - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,0,0); - } - } - else { - int range = 15; - clif_skill_nodamage(src,bl,skillid,skilllv,1); - map_foreachinarea(skill_area_sub, - src->m,src->x-range,src->y-range,src->x+range,src->y+range,0, - src,skillid,skilllv,tick, flag|BCT_ENEMY|1, - skill_castend_nodamage_id); - } - break; - - case PR_LEXDIVINA: /* ���b�N�X�f�B�r�[�i */ - { - struct status_change *sc_data = battle_get_sc_data(bl); - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ) - break; - if(sc_data && sc_data[SC_DIVINA].timer != -1) - skill_status_change_end(bl,SC_DIVINA,-1); - else if( rand()%100 < sc_def_vit ) { - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0); - } - } - break; - case SA_ABRACADABRA: - //require 1 yellow gemstone even with mistress card or Into the Abyss - if (pc_search_inventory(sd, 715) <= 0 ) { - clif_skill_fail(sd,sd->skillid,0,0); - break; - } - pc_delitem(sd, pc_search_inventory(sd, 715), 1, 0); - // - do{ - abra_skillid=skill_abra_dataset(skilllv); - }while(abra_skillid == 0); - abra_skilllv=skill_get_max(abra_skillid)>pc_checkskill(sd,SA_ABRACADABRA)?pc_checkskill(sd,SA_ABRACADABRA):skill_get_max(abra_skillid); - clif_skill_nodamage(src,bl,skillid,skilllv,1); - sd->skillitem=abra_skillid; - sd->skillitemlv=abra_skilllv; - clif_item_skill(sd,abra_skillid,abra_skilllv,"�A�u���J�_�u��"); - break; - case SA_COMA: - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ) - break; - if(dstsd){ - dstsd->status.hp=1; - dstsd->status.sp=1; - clif_updatestatus(dstsd,SP_HP); - clif_updatestatus(dstsd,SP_SP); - } - if(dstmd) dstmd->hp=1; - break; - case SA_FULLRECOVERY: - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ) - break; - if(dstsd) pc_heal(dstsd,dstsd->status.max_hp,dstsd->status.max_sp); - if(dstmd) dstmd->hp=battle_get_max_hp(&dstmd->bl); - break; - case SA_SUMMONMONSTER: - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if (sd) mob_once_spawn(sd,map[sd->bl.m].name,sd->bl.x,sd->bl.y,"--ja--",-1,1,""); - break; - case SA_LEVELUP: - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if (sd && pc_nextbaseexp(sd)) pc_gainexp(sd,pc_nextbaseexp(sd)*10/100,0); - break; - - case SA_INSTANTDEATH: - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if (sd) pc_damage(NULL,sd,sd->status.max_hp); - break; - - case SA_QUESTION: - case SA_GRAVITY: - clif_skill_nodamage(src,bl,skillid,skilllv,1); - break; - case SA_CLASSCHANGE: - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if(dstmd) mob_class_change(dstmd,changeclass); - break; - case SA_MONOCELL: - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if(dstmd) mob_class_change(dstmd,poringclass); - break; - case SA_DEATH: - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if (dstsd) pc_damage(NULL,dstsd,dstsd->status.max_hp); - if (dstmd) mob_damage(NULL,dstmd,dstmd->hp,1); - break; - case SA_REVERSEORCISH: - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if (dstsd) pc_setoption(dstsd,dstsd->status.option|0x0800); - break; - case SA_FORTUNE: - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if(sd) pc_getzeny(sd,battle_get_lv(bl)*100); - break; - case SA_TAMINGMONSTER: - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if (dstmd){ - for(i=0;i<MAX_PET_DB;i++){ - if(dstmd->class == pet_db[i].class){ - pet_catch_process1(sd,dstmd->class); - break; - } - } - } - break; - case AL_INCAGI: /* ���x���� */ - case AL_BLESSING: /* �u���b�V���O */ - case PR_SLOWPOISON: - case PR_IMPOSITIO: /* �C���|�V�e�B�I�}�k�X */ - case PR_LEXAETERNA: /* ���b�N�X�G�[�e���i */ - case PR_SUFFRAGIUM: /* �T�t���M�E�� */ - case PR_BENEDICTIO: /* ���̍~�� */ - case CR_PROVIDENCE: /* �v�����B�f���X */ - case CG_MARIONETTE: /* �}���I�l�b�g�R���g���[�� */ - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ){ - clif_skill_nodamage(src,bl,skillid,skilllv,1); - }else{ - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); - clif_skill_nodamage(src,bl,skillid,skilllv,1); - } - break; - - case SA_FLAMELAUNCHER: // added failure chance and chance to break weapon if turned on [Valaris] - case SA_FROSTWEAPON: - case SA_LIGHTNINGLOADER: - case SA_SEISMICWEAPON: - if(bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ){ - clif_skill_nodamage(src,bl,skillid,skilllv,0); - break; - } - if(bl->type==BL_PC) { - struct map_session_data *sd2=(struct map_session_data *)bl; - if(sd2->status.weapon==0 || sd2->sc_data[SC_FLAMELAUNCHER].timer!=-1 || sd2->sc_data[SC_FROSTWEAPON].timer!=-1 || - sd2->sc_data[SC_LIGHTNINGLOADER].timer!=-1 || sd2->sc_data[SC_SEISMICWEAPON].timer!=-1 || - sd2->sc_data[SC_ENCPOISON].timer!=-1) { - clif_skill_fail(sd,skillid,0,0); - clif_skill_nodamage(src,bl,skillid,skilllv,0); - break; - } - } - if(rand()%100 > (75+skilllv*1) && (skilllv != 5)) { - clif_skill_fail(sd,skillid,0,0); - clif_skill_nodamage(src,bl,skillid,skilllv,0); - if(bl->type==BL_PC && battle_config.equipment_breaking) { - struct map_session_data *sd2=(struct map_session_data *)bl; - if(sd!=sd2) clif_displaymessage(sd->fd,"You broke target's weapon"); - pc_breakweapon(sd2); - } - break; - } - else { - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); - clif_skill_nodamage(src,bl,skillid,skilllv,1); - } - break; - - case PR_ASPERSIO: /* �A�X�y���V�I */ - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ) - break; - if(bl->type==BL_MOB) - break; - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); - break; - case PR_KYRIE: /* �L���G�G���C�\�� */ - clif_skill_nodamage(bl,bl,skillid,skilllv,1); - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ) - break; - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); - break; - case KN_AUTOCOUNTER: /* �I�[�g�J�E���^�[ */ - case KN_TWOHANDQUICKEN: /* �c�[�n���h�N�C�b�P�� */ - case CR_SPEARQUICKEN: /* �X�s�A�N�C�b�P�� */ - case CR_REFLECTSHIELD: - case AS_POISONREACT: /* �|�C�Y�����A�N�g */ - case MC_LOUD: /* ���E�h�{�C�X */ - case MG_ENERGYCOAT: /* �G�i�W�[�R�[�g */ - case SM_ENDURE: /* �C���f���A */ - case MG_SIGHT: /* �T�C�g */ - case AL_RUWACH: /* ���A�t */ - case MO_EXPLOSIONSPIRITS: // �����g�� - case MO_STEELBODY: // ���� - case LK_AURABLADE: /* �I�[���u���[�h */ - case LK_PARRYING: /* �p���C���O */ - case LK_CONCENTRATION: /* �R���Z���g���[�V���� */ - case LK_BERSERK: /* �o�[�T�[�N */ - case HP_ASSUMPTIO: /* */ - case WS_CARTBOOST: /* �J�[�g�u�[�X�g */ - case SN_SIGHT: /* �g�D���[�T�C�g */ - case WS_MELTDOWN: /* �����g�_�E�� */ - case ST_REJECTSWORD: /* ���W�F�N�g�\�[�h */ - case HW_MAGICPOWER: /* ���@�͑��� */ - case PF_MEMORIZE: /* �������C�Y */ - clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); - break; - case AS_ENCHANTPOISON: // Prevent spamming [Valaris] - if(bl->type==BL_PC) { - struct map_session_data *sd2=(struct map_session_data *)bl; - if(sd2->sc_data[SC_FLAMELAUNCHER].timer!=-1 || sd2->sc_data[SC_FROSTWEAPON].timer!=-1 || - sd2->sc_data[SC_LIGHTNINGLOADER].timer!=-1 || sd2->sc_data[SC_SEISMICWEAPON].timer!=-1 || - sd2->sc_data[SC_ENCPOISON].timer!=-1) { - clif_skill_nodamage(src,bl,skillid,skilllv,0); - clif_skill_fail(sd,skillid,0,0); - break; - } - } - clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); - break; - case LK_TENSIONRELAX: /* �e���V���������b�N�X */ - clif_skill_nodamage(src,bl,skillid,skilllv,1); - pc_setsit(sd); - clif_sitting(sd->fd,sd); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); - break; - case MC_CHANGECART: - clif_skill_nodamage(src,bl,skillid,skilllv,1); - break; - case AC_CONCENTRATION: /* �W���͌��� */ - { - int range = 1; - clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); - map_foreachinarea( skill_status_change_timer_sub, - src->m, src->x-range, src->y-range, src->x+range,src->y+range,0, - src,SkillStatusChangeTable[skillid],tick); - } - break; - case SM_PROVOKE: /* �v���{�b�N */ - { - struct status_change *sc_data = battle_get_sc_data(bl); - - /* MVPmob�ƕs���ɂ͌����Ȃ� */ - if((bl->type==BL_MOB && battle_get_mode(bl)&0x20) || battle_check_undead(battle_get_race(bl),battle_get_elem_type(bl))) //�s���ɂ͌����Ȃ� - { - map_freeblock_unlock(); - return 1; - } - - clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); - - if(dstmd && dstmd->skilltimer!=-1 && dstmd->state.skillcastcancel) // �r���W�Q - skill_castcancel(bl,0); - if(dstsd && dstsd->skilltimer!=-1 && (!dstsd->special_state.no_castcancel || map[bl->m].flag.gvg) - && dstsd->state.skillcastcancel && !dstsd->special_state.no_castcancel2) - skill_castcancel(bl,0); - - if(sc_data){ - if(sc_data[SC_FREEZE].timer!=-1) - skill_status_change_end(bl,SC_FREEZE,-1); - if(sc_data[SC_STONE].timer!=-1 && sc_data[SC_STONE].val2==0) - skill_status_change_end(bl,SC_STONE,-1); - if(sc_data[SC_SLEEP].timer!=-1) - skill_status_change_end(bl,SC_SLEEP,-1); - } - - if(bl->type==BL_MOB) { - int range = skill_get_range(skillid,skilllv); - if(range < 0) - range = battle_get_range(src) - (range + 1); - mob_target((struct mob_data *)bl,src,range); - } - } - break; - - case CR_DEVOTION: /* �f�B�{�[�V���� */ - if(sd && dstsd){ - //�]����{�q�̏ꍇ�̌��̐E�Ƃ��Z�o���� - - int lv = sd->status.base_level-dstsd->status.base_level; - lv = (lv<0)?-lv:lv; - if((dstsd->bl.type!=BL_PC) // �����PC����Ȃ��Ƃ��� - ||(sd->bl.id == dstsd->bl.id) // ���肪�����͂��� - ||(lv > 10) // ���x�����}10�܂� - ||(!sd->status.party_id && !sd->status.guild_id) // PT�ɂ��M���h�ɂ����������͂��� - ||((sd->status.party_id != dstsd->status.party_id) // �����p�[�e�B�[���A - ||(sd->status.guild_id != dstsd->status.guild_id)) // �����M���h����Ȃ��Ƃ��� - ||(dstsd->status.class==14||dstsd->status.class==21 - ||dstsd->status.class==4015||dstsd->status.class==4022)){ // �N���Z���� - clif_skill_fail(sd,skillid,0,0); - map_freeblock_unlock(); - return 1; - } - for(i=0;i<skilllv;i++){ - if(!sd->dev.val1[i]){ // �������������� - sd->dev.val1[i] = bl->id; - sd->dev.val2[i] = bl->id; - break; - }else if(i==skilllv-1){ // ���Ȃ����� - clif_skill_fail(sd,skillid,0,0); - map_freeblock_unlock(); - return 1; - } - } - clif_skill_nodamage(src,bl,skillid,skilllv,1); - clif_devotion(sd,bl->id); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],src->id,1,0,0,1000*(15+15*skilllv),0 ); - } - else clif_skill_fail(sd,skillid,0,0); - break; - case MO_CALLSPIRITS: // �C�� - if(sd) { - clif_skill_nodamage(src,bl,skillid,skilllv,1); - pc_addspiritball(sd,skill_get_time(skillid,skilllv),skilllv); - } - break; - case CH_SOULCOLLECT: // ���C�� - if(sd) { - clif_skill_nodamage(src,bl,skillid,skilllv,1); - for(i=0;i<5;i++) - pc_addspiritball(sd,skill_get_time(skillid,skilllv),5); - } - break; - case MO_BLADESTOP: // ���n��� - clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_status_change_start(src,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); - break; - case MO_ABSORBSPIRITS: // �C�D - i=0; - if(sd && dstsd) { - if(sd == dstsd || map[sd->bl.m].flag.pvp || map[sd->bl.m].flag.gvg) { - if(dstsd->spiritball > 0) { - clif_skill_nodamage(src,bl,skillid,skilllv,1); - i = dstsd->spiritball * 7; - pc_delspiritball(dstsd,dstsd->spiritball,0); - if(i > 0x7FFF) - i = 0x7FFF; - if(sd->status.sp + i > sd->status.max_sp) - i = sd->status.max_sp - sd->status.sp; - } - } - }else if(sd && dstmd){ //�Ώۂ������X�^�[�̏ꍇ - //20%�̊m���őΏۂ�Lv*2��SP������B���������Ƃ��̓^�[�Q�b�g(��߄D�)�йޯ�!! - if(rand()%100<20){ - i=2*mob_db[dstmd->class].lv; - mob_target(dstmd,src,0); - } - } - if(i){ - sd->status.sp += i; - clif_heal(sd->fd,SP_SP,i); - } - else - clif_skill_nodamage(src,bl,skillid,skilllv,0); - break; - - case AC_MAKINGARROW: /* ��쐬 */ - if(sd) { - clif_arrow_create_list(sd); - clif_skill_nodamage(src,bl,skillid,skilllv,1); - } - break; - - case AM_PHARMACY: /* �|�[�V�����쐬 */ - if(sd) { - clif_skill_produce_mix_list(sd,32); - clif_skill_nodamage(src,bl,skillid,skilllv,1); - } - break; - case WS_CREATECOIN: /* �N���G�C�g�R�C�� */ - if(sd) { - clif_skill_produce_mix_list(sd,64); - clif_skill_nodamage(src,bl,skillid,skilllv,1); - } - break; - case WS_CREATENUGGET: /* �� */ - if(sd) { - clif_skill_produce_mix_list(sd,128); - clif_skill_nodamage(src,bl,skillid,skilllv,1); - } - break; - case BS_HAMMERFALL: /* �n���}�[�t�H�[�� */ - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_weapon_damage ) - break; - if( rand()%100 < (20+ 10*skilllv)*sc_def_vit/100 ) { - skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - } - break; - - case RG_RAID: /* �T�v���C�Y�A�^�b�N */ - clif_skill_nodamage(src,bl,skillid,skilllv,1); - { - int x=bl->x,y=bl->y; - skill_area_temp[1]=bl->id; - skill_area_temp[2]=x; - skill_area_temp[3]=y; - map_foreachinarea(skill_area_sub, - bl->m,x-1,y-1,x+1,y+1,0, - src,skillid,skilllv,tick, flag|BCT_ENEMY|1, - skill_castend_damage_id); - } - skill_status_change_end(src, SC_HIDING, -1); // �n�C�f�B���O���� - break; - - case KN_BRANDISHSPEAR: /*�u�����f�B�b�V���X�s�A*/ - { - int c,n=4,ar; - int dir = map_calc_dir(src,bl->x,bl->y); - struct square tc; - int x=bl->x,y=bl->y; - ar=skilllv/3; - skill_brandishspear_first(&tc,dir,x,y); - skill_brandishspear_dir(&tc,dir,4); - /* �͈͇C */ - if(skilllv == 10){ - for(c=1;c<4;c++){ - map_foreachinarea(skill_area_sub, - bl->m,tc.val1[c],tc.val2[c],tc.val1[c],tc.val2[c],0, - src,skillid,skilllv,tick, flag|BCT_ENEMY|n, - skill_castend_damage_id); - } - } - /* �͈͇B�A */ - if(skilllv > 6){ - skill_brandishspear_dir(&tc,dir,-1); - n--; - }else{ - skill_brandishspear_dir(&tc,dir,-2); - n-=2; - } - - if(skilllv > 3){ - for(c=0;c<5;c++){ - map_foreachinarea(skill_area_sub, - bl->m,tc.val1[c],tc.val2[c],tc.val1[c],tc.val2[c],0, - src,skillid,skilllv,tick, flag|BCT_ENEMY|n, - skill_castend_damage_id); - if(skilllv > 6 && n==3 && c==4){ - skill_brandishspear_dir(&tc,dir,-1); - n--;c=-1; - } - } - } - /* �͈͇@ */ - for(c=0;c<10;c++){ - if(c==0||c==5) skill_brandishspear_dir(&tc,dir,-1); - map_foreachinarea(skill_area_sub, - bl->m,tc.val1[c%5],tc.val2[c%5],tc.val1[c%5],tc.val2[c%5],0, - src,skillid,skilllv,tick, flag|BCT_ENEMY|1, - skill_castend_damage_id); - } - } - break; - - /* �p�[�e�B�X�L�� */ - case AL_ANGELUS: /* �G���W�F���X */ - case PR_MAGNIFICAT: /* �}�O�j�t�B�J�[�g */ - case PR_GLORIA: /* �O�����A */ - case SN_WINDWALK: /* �E�C���h�E�H�[�N */ - if(sd == NULL || sd->status.party_id==0 || (flag&1) ){ - /* �ʂ̏��� */ - clif_skill_nodamage(bl,bl,skillid,skilllv,1); - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ) - break; - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0); - } - else{ - /* �p�[�e�B�S�̂ւ̏��� */ - party_foreachsamemap(skill_area_sub, - sd,1, - src,skillid,skilllv,tick, flag|BCT_PARTY|1, - skill_castend_nodamage_id); - } - break; - case BS_ADRENALINE: /* �A�h���i�������b�V�� */ - case BS_WEAPONPERFECT: /* �E�F�|���p�[�t�F�N�V���� */ - case BS_OVERTHRUST: /* �I�[�o�[�g���X�g */ - if(sd == NULL || sd->status.party_id==0 || (flag&1) ){ - /* �ʂ̏��� */ - clif_skill_nodamage(bl,bl,skillid,skilllv,1); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,(src == bl)? 1:0,0,0,skill_get_time(skillid,skilllv),0); - } - else{ - /* �p�[�e�B�S�̂ւ̏��� */ - party_foreachsamemap(skill_area_sub, - sd,1, - src,skillid,skilllv,tick, flag|BCT_PARTY|1, - skill_castend_nodamage_id); - } - break; - - /*�i�t���Ɖ������K�v�j */ - case BS_MAXIMIZE: /* �}�L�V�}�C�Y�p���[ */ - case NV_TRICKDEAD: /* ���ӂ� */ - case CR_DEFENDER: /* �f�B�t�F���_�[ */ - case CR_AUTOGUARD: /* �I�[�g�K�[�h */ - { - struct status_change *tsc_data = battle_get_sc_data(bl); - int sc=SkillStatusChangeTable[skillid]; - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if( tsc_data ){ - if( tsc_data[sc].timer==-1 ) - /* �t������ */ - skill_status_change_start(bl,sc,skilllv,0,0,0,skill_get_time(skillid,skilllv),0); - else - /* �������� */ - skill_status_change_end(bl, sc, -1); - } - } - break; - - case TF_HIDING: /* �n�C�f�B���O */ - { - struct status_change *tsc_data = battle_get_sc_data(bl); - int sc=SkillStatusChangeTable[skillid]; - clif_skill_nodamage(src,bl,skillid,-1,1); - if( tsc_data ){ - if( tsc_data[sc].timer==-1 ) - /* �t������ */ - skill_status_change_start(bl,sc,skilllv,0,0,0,skill_get_time(skillid,skilllv),0); - else - /* �������� */ - skill_status_change_end(bl, sc, -1); - } - } - break; - - case AS_CLOAKING: /* �N���[�L���O */ - { - struct status_change *tsc_data = battle_get_sc_data(bl); - int sc=SkillStatusChangeTable[skillid]; - clif_skill_nodamage(src,bl,skillid,-1,1); - if( tsc_data ){ - if( tsc_data[sc].timer==-1 ) - /* �t������ */ - skill_status_change_start(bl,sc,skilllv,0,0,0,skill_get_time(skillid,skilllv),0); - else - /* �������� */ - skill_status_change_end(bl, sc, -1); - } - - skill_check_cloaking(bl); - } - break; - - case ST_CHASEWALK: /* �n�C�f�B���O */ - { - struct status_change *tsc_data = battle_get_sc_data(bl); - int sc=SkillStatusChangeTable[skillid]; - clif_skill_nodamage(src,bl,skillid,-1,1); - if( tsc_data ){ - if( tsc_data[sc].timer==-1 ) - /* �t������ */ - skill_status_change_start(bl,sc,skilllv,0,0,0,skill_get_time(skillid,skilllv),0); - else - /* �������� */ - skill_status_change_end(bl, sc, -1); - } - } - break; - - /* �Βn�X�L�� */ - case BD_LULLABY: /* �q��S */ - case BD_RICHMANKIM: /* �j�����h�̉� */ - case BD_ETERNALCHAOS: /* �i���̍��� */ - case BD_DRUMBATTLEFIELD: /* �푾�ۂ̋��� */ - case BD_RINGNIBELUNGEN: /* �j�[�x�����O�̎w�� */ - case BD_ROKISWEIL: /* ���L�̋��� */ - case BD_INTOABYSS: /* �[���̒��� */ - case BD_SIEGFRIED: /* �s���g�̃W�[�N�t���[�h */ - case BA_DISSONANCE: /* �s���a�� */ - case BA_POEMBRAGI: /* �u���M�̎� */ - case BA_WHISTLE: /* ���J */ - case BA_ASSASSINCROSS: /* �[�z�̃A�T�V���N���X */ - case BA_APPLEIDUN: /* �C�h�D���̗ь� */ - case DC_UGLYDANCE: /* ��������ȃ_���X */ - case DC_HUMMING: /* �n�~���O */ - case DC_DONTFORGETME: /* ����Y��Ȃ��Łc */ - case DC_FORTUNEKISS: /* �K�^�̃L�X */ - case DC_SERVICEFORYOU: /* �T�[�r�X�t�H�[���[ */ - case CG_MOONLIT: /* ������̐�ɗ�����Ԃт� */ - clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_unitsetting(src,skillid,skilllv,src->x,src->y,0); - break; - - case HP_BASILICA: /* �o�W���J */ - case PA_GOSPEL: /* �S�X�y�� */ - skill_clear_unitgroup(src); - clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_unitsetting(src,skillid,skilllv,src->x,src->y,0); - break; - - case BD_ADAPTATION: /* �A�h���u */ - { - struct status_change *sc_data = battle_get_sc_data(src); - if(sc_data && sc_data[SC_DANCING].timer!=-1){ - clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_stop_dancing(src,0); - } - } - break; - - case BA_FROSTJOKE: /* �����W���[�N */ - case DC_SCREAM: /* �X�N���[�� */ - clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_addtimerskill(src,tick+3000,bl->id,0,0,skillid,skilllv,0,flag); - break; - - case TF_STEAL: // �X�e�B�[�� - if(sd) { - if(pc_steal_item(sd,bl)) - clif_skill_nodamage(src,bl,skillid,skilllv,1); - else - clif_skill_nodamage(src,bl,skillid,skilllv,0); - } - break; - - case RG_STEALCOIN: // �X�e�B�[���R�C�� - if(sd) { - if(pc_steal_coin(sd,bl)) { - int range = skill_get_range(skillid,skilllv); - if(range < 0) - range = battle_get_range(src) - (range + 1); - clif_skill_nodamage(src,bl,skillid,skilllv,1); - mob_target((struct mob_data *)bl,src,range); - } - else - clif_skill_nodamage(src,bl,skillid,skilllv,0); - } - break; - - case MG_STONECURSE: /* �X�g�[���J�[�X */ - if (bl->type==BL_MOB && battle_get_mode(bl)&0x20) { - clif_skill_fail(sd,sd->skillid,0,0); - break; - } - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ) - break; - if( rand()%100 < skilllv*4+20 && !battle_check_undead(battle_get_race(bl),battle_get_elem_type(bl))) - skill_status_change_start(bl,SC_STONE,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - else if(sd) - clif_skill_fail(sd,skillid,0,0); - break; - - case NV_FIRSTAID: /* ���}�蓖 */ - clif_skill_nodamage(src,bl,skillid,5,1); - battle_heal(NULL,bl,5,0,0); - break; - - case AL_CURE: /* �L���A�[ */ - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ) - break; - skill_status_change_end(bl, SC_SILENCE , -1 ); - skill_status_change_end(bl, SC_BLIND , -1 ); - skill_status_change_end(bl, SC_CONFUSION, -1 ); - if( battle_check_undead(battle_get_race(bl),battle_get_elem_type(bl)) ){//�A���f�b�h�Ȃ�ÈŌ��� - skill_status_change_start(bl, SC_CONFUSION,1,0,0,0,6000,0); - } - break; - - case TF_DETOXIFY: /* ��� */ - clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_status_change_end(bl, SC_POISON , -1 ); - break; - - case PR_STRECOVERY: /* ���J�o���[ */ - { - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ) - break; - skill_status_change_end(bl, SC_FREEZE , -1 ); - skill_status_change_end(bl, SC_STONE , -1 ); - skill_status_change_end(bl, SC_SLEEP , -1 ); - skill_status_change_end(bl, SC_STAN , -1 ); - if( battle_check_undead(battle_get_race(bl),battle_get_elem_type(bl)) ){//�A���f�b�h�Ȃ�ÈŌ��� - int blind_time; - //blind_time=30-battle_get_vit(bl)/10-battle_get_int/15; - blind_time=30*(100-(battle_get_int(bl)+battle_get_vit(bl))/2)/100; - if(rand()%100 < (100-(battle_get_int(bl)/2+battle_get_vit(bl)/3+battle_get_luk(bl)/10))) - skill_status_change_start(bl, SC_BLIND,1,0,0,0,blind_time,0); - } - if(dstmd){ - dstmd->attacked_id=0; - dstmd->target_id=0; - dstmd->state.targettype = NONE_ATTACKABLE; - dstmd->state.skillstate=MSS_IDLE; - dstmd->next_walktime=tick+rand()%3000+3000; - } - } - break; - - case WZ_ESTIMATION: /* �����X�^�[��� */ - if(src->type==BL_PC){ - clif_skill_nodamage(src,bl,skillid,skilllv,1); - clif_skill_estimation((struct map_session_data *)src,bl); - } - break; - - case MC_IDENTIFY: /* �A�C�e���Ӓ� */ - if(sd) - clif_item_identify_list(sd); - break; - - case BS_REPAIRWEAPON: /* ����C�� */ - if(sd) -//���삵�Ȃ��̂łƂ肠�����R�����g�A�E�g -// clif_item_repair_list(sd); - break; - - case MC_VENDING: /* �I�X�J�� */ - if(sd) - clif_openvendingreq(sd,2+sd->skilllv); - break; - - case AL_TELEPORT: /* �e���|�[�g */ - if( sd ){ - if(map[sd->bl.m].flag.noteleport){ /* �e���|�֎~ */ - clif_skill_teleportmessage(sd,0); - break; - } - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if( sd->skilllv==1 ) - clif_skill_warppoint(sd,sd->skillid,"Random","","",""); - else{ - clif_skill_warppoint(sd,sd->skillid,"Random", - sd->status.save_point.map,"",""); - } - }else if( bl->type==BL_MOB ) - mob_warp((struct mob_data *)bl,-1,-1,-1,3); - break; - - case AL_HOLYWATER: /* �A�N�A�x�l�f�B�N�^ */ - if(sd) { - int eflag; - struct item item_tmp; - clif_skill_nodamage(src,bl,skillid,skilllv,1); - memset(&item_tmp,0,sizeof(item_tmp)); - item_tmp.nameid = 523; - item_tmp.identify = 1; - if(battle_config.holywater_name_input) { - item_tmp.card[0] = 0xfe; - item_tmp.card[1] = 0; - *((unsigned long *)(&item_tmp.card[2]))=sd->char_id; /* �L����ID */ - } - eflag = pc_additem(sd,&item_tmp,1); - if(eflag) { - clif_additem(sd,0,0,eflag); - map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0); - } - } - break; - case TF_PICKSTONE: - if(sd) { - int eflag; - struct item item_tmp; - struct block_list tbl; - clif_skill_nodamage(src,bl,skillid,skilllv,1); - memset(&item_tmp,0,sizeof(item_tmp)); - memset(&tbl,0,sizeof(tbl)); // [MouseJstr] - item_tmp.nameid = 7049; - item_tmp.identify = 1; - tbl.id = 0; - clif_takeitem(&sd->bl,&tbl); - eflag = pc_additem(sd,&item_tmp,1); - if(eflag) { - clif_additem(sd,0,0,eflag); - map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0); - } - } - break; - - case RG_STRIPWEAPON: /* �X�g���b�v�E�F�|�� */ - { - struct status_change *tsc_data = battle_get_sc_data(bl); - - if(tsc_data && tsc_data[SC_CP_WEAPON].timer != -1 ) - break; - strip_per = 5+2*skilllv+strip_fix/5; - strip_time = skill_get_time(skillid,skilllv)+strip_fix/2; - if(rand()%100 < strip_per){ - clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,strip_time,0 ); - if(dstsd){ - for(i=0;i<MAX_INVENTORY;i++){ - if(dstsd->status.inventory[i].equip && dstsd->status.inventory[i].equip & 0x0002){ - pc_unequipitem(dstsd,i,0); - break; - } - } - } - } - } - break; - - case RG_STRIPSHIELD: /* �X�g���b�v�V�[���h */ - { - struct status_change *tsc_data = battle_get_sc_data(bl); - - if(tsc_data && tsc_data[SC_CP_SHIELD].timer != -1 ) - break; - strip_per = 5+2*skilllv+strip_fix/5; - strip_time = skill_get_time(skillid,skilllv)+strip_fix/2; - if(rand()%100 < strip_per){ - clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,strip_time,0 ); - if(dstsd){ - for(i=0;i<MAX_INVENTORY;i++){ - if(dstsd->status.inventory[i].equip && dstsd->status.inventory[i].equip & 0x0020){ - pc_unequipitem(dstsd,i,0); - break; - } - } - } - } - } - break; - - case RG_STRIPARMOR: /* �X�g���b�v�A�[�}�[ */ - { - struct status_change *tsc_data = battle_get_sc_data(bl); - - if(tsc_data && tsc_data[SC_CP_ARMOR].timer != -1 ) - break; - strip_per = 5+2*skilllv+strip_fix/5; - strip_time = skill_get_time(skillid,skilllv)+strip_fix/2; - if(rand()%100 < strip_per){ - clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,strip_time,0 ); - if(dstsd){ - for(i=0;i<MAX_INVENTORY;i++){ - if(dstsd->status.inventory[i].equip && dstsd->status.inventory[i].equip & 0x0010){ - pc_unequipitem(dstsd,i,0); - break; - } - } - } - } - } - break; - case RG_STRIPHELM: /* �X�g���b�v�w���� */ - { - struct status_change *tsc_data = battle_get_sc_data(bl); - - if(tsc_data && tsc_data[SC_CP_HELM].timer != -1 ) - break; - strip_per = 5+2*skilllv+strip_fix/5; - strip_time = skill_get_time(skillid,skilllv)+strip_fix/2; - if(rand()%100 < strip_per){ - clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,strip_time,0 ); - if(dstsd){ - for(i=0;i<MAX_INVENTORY;i++){ - if(dstsd->status.inventory[i].equip && dstsd->status.inventory[i].equip & 0x0100){ - pc_unequipitem(dstsd,i,0); - break; - } - } - } - } - } - break; - /* PotionPitcher */ - case AM_POTIONPITCHER: /* �|�[�V�����s�b�`���[ */ - { - struct block_list tbl; - int i,x,hp = 0,sp = 0; - if(sd) { - if(sd==dstsd) { // cancel use on oneself - map_freeblock_unlock(); - return 1; - } - x = skilllv%11 - 1; - i = pc_search_inventory(sd,skill_db[skillid].itemid[x]); - if(i < 0 || skill_db[skillid].itemid[x] <= 0) { - clif_skill_fail(sd,skillid,0,0); - map_freeblock_unlock(); - return 1; - } - if(sd->inventory_data[i] == NULL || sd->status.inventory[i].amount < skill_db[skillid].amount[x]) { - clif_skill_fail(sd,skillid,0,0); - map_freeblock_unlock(); - return 1; - } - sd->state.potionpitcher_flag = 1; - sd->potion_hp = sd->potion_sp = sd->potion_per_hp = sd->potion_per_sp = 0; - sd->skilltarget = bl->id; - run_script(sd->inventory_data[i]->use_script,0,sd->bl.id,0); - pc_delitem(sd,i,skill_db[skillid].amount[x],0); - sd->state.potionpitcher_flag = 0; - if(sd->potion_per_hp > 0 || sd->potion_per_sp > 0) { - hp = battle_get_max_hp(bl) * sd->potion_per_hp / 100; - hp = hp * (100 + pc_checkskill(sd,AM_POTIONPITCHER)*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*5)/100; - if(dstsd) { - sp = dstsd->status.max_sp * sd->potion_per_sp / 100; - sp = sp * (100 + pc_checkskill(sd,AM_POTIONPITCHER) + pc_checkskill(sd,AM_LEARNINGPOTION)*5)/100; - } - } - else { - if(sd->potion_hp > 0) { - hp = sd->potion_hp * (100 + pc_checkskill(sd,AM_POTIONPITCHER)*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*5)/100; - hp = hp * (100 + (battle_get_vit(bl)<<1)) / 100; - if(dstsd) - hp = hp * (100 + pc_checkskill(dstsd,SM_RECOVERY)*10) / 100; - } - if(sd->potion_sp > 0) { - sp = sd->potion_sp * (100 + pc_checkskill(sd,AM_POTIONPITCHER) + pc_checkskill(sd,AM_LEARNINGPOTION)*5)/100; - sp = sp * (100 + (battle_get_int(bl)<<1)) / 100; - if(dstsd) - sp = sp * (100 + pc_checkskill(dstsd,MG_SRECOVERY)*10) / 100; - } - } - } - else { - hp = (1 + rand()%400) * (100 + skilllv*10) / 100; - hp = hp * (100 + (battle_get_vit(bl)<<1)) / 100; - if(dstsd) - hp = hp * (100 + pc_checkskill(dstsd,SM_RECOVERY)*10) / 100; - } - tbl.id = 0; - tbl.m = src->m; - tbl.x = src->x; - tbl.y = src->y; - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if(hp > 0 || (hp <= 0 && sp <= 0)) - clif_skill_nodamage(&tbl,bl,AL_HEAL,hp,1); - if(sp > 0) - clif_skill_nodamage(&tbl,bl,MG_SRECOVERY,sp,1); - battle_heal(src,bl,hp,sp,0); - } - break; - case AM_CP_WEAPON: - { - struct status_change *tsc_data = battle_get_sc_data(bl); - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if(tsc_data && tsc_data[SC_STRIPWEAPON].timer != -1) - skill_status_change_end(bl, SC_STRIPWEAPON, -1 ); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); - } - break; - case AM_CP_SHIELD: - { - struct status_change *tsc_data = battle_get_sc_data(bl); - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if(tsc_data && tsc_data[SC_STRIPSHIELD].timer != -1) - skill_status_change_end(bl, SC_STRIPSHIELD, -1 ); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); - } - break; - case AM_CP_ARMOR: - { - struct status_change *tsc_data = battle_get_sc_data(bl); - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if(tsc_data && tsc_data[SC_STRIPARMOR].timer != -1) - skill_status_change_end(bl, SC_STRIPARMOR, -1 ); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); - } - break; - case AM_CP_HELM: - { - struct status_change *tsc_data = battle_get_sc_data(bl); - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if(tsc_data && tsc_data[SC_STRIPHELM].timer != -1) - skill_status_change_end(bl, SC_STRIPHELM, -1 ); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); - } - break; - case SA_DISPELL: /* �f�B�X�y�� */ - { - int i; - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ) - break; - for(i=0;i<136;i++){ - if(i==SC_RIDING || i== SC_FALCON || i==SC_HALLUCINATION || i==SC_WEIGHT50 - || i==SC_WEIGHT90 || i==SC_STRIPWEAPON || i==SC_STRIPSHIELD || i==SC_STRIPARMOR - || i==SC_STRIPHELM || i==SC_CP_WEAPON || i==SC_CP_SHIELD || i==SC_CP_ARMOR - || i==SC_CP_HELM || i==SC_COMBO) - continue; - skill_status_change_end(bl,i,-1); - } - } - break; - - case TF_BACKSLIDING: /* �o�b�N�X�e�b�v */ - battle_stopwalking(src,1); - skill_blown(src,bl,skill_get_blewcount(skillid,skilllv)|0x10000); - if(src->type == BL_MOB) - clif_fixmobpos((struct mob_data *)src); - else if(src->type == BL_PET) - clif_fixpetpos((struct pet_data *)src); - else if(src->type == BL_PC) - clif_fixpos(src); - skill_addtimerskill(src,tick + 200,src->id,0,0,skillid,skilllv,0,flag); - break; - - case SA_CASTCANCEL: - clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_castcancel(src,1); - if(sd) { - int sp = skill_get_sp(sd->skillid_old,sd->skilllv_old); - sp = sp * (90 - (skilllv-1)*20) / 100; - if(sp < 0) sp = 0; - pc_heal(sd,0,-sp); - } - break; - case SA_SPELLBREAKER: // �X�y���u���C�J�[ - { - struct status_change *sc_data = battle_get_sc_data(bl); - int sp; - if(sc_data && sc_data[SC_MAGICROD].timer != -1) { - if(dstsd) { - sp = skill_get_sp(skillid,skilllv); - sp = sp * sc_data[SC_MAGICROD].val2 / 100; - if(sp > 0x7fff) sp = 0x7fff; - else if(sp < 1) sp = 1; - if(dstsd->status.sp + sp > dstsd->status.max_sp) { - sp = dstsd->status.max_sp - dstsd->status.sp; - dstsd->status.sp = dstsd->status.max_sp; - } - else - dstsd->status.sp += sp; - clif_heal(dstsd->fd,SP_SP,sp); - } - clif_skill_nodamage(bl,bl,SA_MAGICROD,sc_data[SC_MAGICROD].val1,1); - if(sd) { - sp = sd->status.max_sp/5; - if(sp < 1) sp = 1; - pc_heal(sd,0,-sp); - } - } - else { - int bl_skillid=0,bl_skilllv=0; - if(bl->type == BL_PC) { - if(dstsd && dstsd->skilltimer != -1) { - bl_skillid = dstsd->skillid; - bl_skilllv = dstsd->skilllv; - } - } - else if(bl->type == BL_MOB) { - if(dstmd && dstmd->skilltimer != -1) { - bl_skillid = dstmd->skillid; - bl_skilllv = dstmd->skilllv; - } - } - if(bl_skillid > 0 && skill_db[bl_skillid].skill_type == BF_MAGIC) { - clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_castcancel(bl,0); - sp = skill_get_sp(bl_skillid,bl_skilllv); - if(dstsd) - pc_heal(dstsd,0,-sp); - if(sd) { - sp = sp*(25*(skilllv-1))/100; - if(skilllv > 1 && sp < 1) sp = 1; - if(sp > 0x7fff) sp = 0x7fff; - else if(sp < 1) sp = 1; - if(sd->status.sp + sp > sd->status.max_sp) { - sp = sd->status.max_sp - sd->status.sp; - sd->status.sp = sd->status.max_sp; - } - else - sd->status.sp += sp; - clif_heal(sd->fd,SP_SP,sp); - } - } - else if(sd) - clif_skill_fail(sd,skillid,0,0); - } - } - break; - case SA_MAGICROD: - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ) - break; - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); - break; - case SA_AUTOSPELL: /* �I�[�g�X�y�� */ - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if(sd) - clif_autospell(sd,skilllv); - else { - int maxlv=1,spellid=0; - static const int spellarray[3] = { MG_COLDBOLT,MG_FIREBOLT,MG_LIGHTNINGBOLT }; - if(skilllv >= 10) { - spellid = MG_FROSTDIVER; - maxlv = skilllv - 9; - } - else if(skilllv >=8) { - spellid = MG_FIREBALL; - maxlv = skilllv - 7; - } - else if(skilllv >=5) { - spellid = MG_SOULSTRIKE; - maxlv = skilllv - 4; - } - else if(skilllv >=2) { - int i = rand()%3; - spellid = spellarray[i]; - maxlv = skilllv - 1; - } - else if(skilllv > 0) { - spellid = MG_NAPALMBEAT; - maxlv = 3; - } - if(spellid > 0) - skill_status_change_start(src,SC_AUTOSPELL,skilllv,spellid,maxlv,0, - skill_get_time(SA_AUTOSPELL,skilllv),0); - } - break; - - /* �����_�������ω��A�������ω��A�n�A�A�� */ - case NPC_ATTRICHANGE: - case NPC_CHANGEWATER: - case NPC_CHANGEGROUND: - case NPC_CHANGEFIRE: - case NPC_CHANGEWIND: - /* �ŁA���A�O�A�� */ - case NPC_CHANGEPOISON: - case NPC_CHANGEHOLY: - case NPC_CHANGEDARKNESS: - case NPC_CHANGETELEKINESIS: - if(md){ - clif_skill_nodamage(src,bl,skillid,skilllv,1); - md->def_ele=skill_get_pl(skillid); - if(md->def_ele==0) /* �����_���ω��A�������A*/ - md->def_ele=rand()%10; /* �s�������͏��� */ - md->def_ele+=(1+rand()%4)*20; /* �������x���̓����_�� */ - } - break; - - case NPC_PROVOCATION: - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if(md) - clif_pet_performance(src,mob_db[md->class].skill[md->skillidx].val[0]); - break; - - case NPC_HALLUCINATION: - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ) - break; - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); - break; - - case NPC_KEEPING: - case NPC_BARRIER: - { - int skill_time = skill_get_time(skillid,skilllv); - clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_time,0 ); - mob_changestate((struct mob_data *)src,MS_DELAY,skill_time); - } - break; - - case NPC_DARKBLESSING: - { - int sc_def = 100 - battle_get_mdef(bl); - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ) - break; - if(battle_get_elem_type(bl) == 7 || battle_get_race(bl) == 6) - break; - if(rand()%100 < sc_def*(50+skilllv*5)/100) { - if(dstsd) { - int hp = battle_get_hp(bl)-1; - pc_heal(dstsd,-hp,0); - } - else if(dstmd) - dstmd->hp = 1; - } - } - break; - - case NPC_SELFDESTRUCTION: /* ���� */ - case NPC_SELFDESTRUCTION2: /* ����2 */ - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,skillid,0,0,skill_get_time(skillid,skilllv),0); - break; - case NPC_LICK: - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_weapon_damage ) - break; - if(dstsd) - pc_heal(dstsd,0,-100); - if(rand()%100 < (skilllv*5)*sc_def_vit/100) - skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - break; - - case NPC_SUICIDE: /* ���� */ - if(src && bl && md){ - clif_skill_nodamage(src,bl,skillid,skilllv,1); - mob_damage(NULL,md,md->hp,0); - } - break; - - case NPC_SUMMONSLAVE: /* �艺���� */ - case NPC_SUMMONMONSTER: /* MOB���� */ - if(md && !md->master_id){ - mob_summonslave(md,mob_db[md->class].skill[md->skillidx].val,skilllv,(skillid==NPC_SUMMONSLAVE)?1:0); - } - break; - - case NPC_TRANSFORMATION: - case NPC_METAMORPHOSIS: - if(md) - mob_class_change(md,mob_db[md->class].skill[md->skillidx].val); - break; - - case NPC_EMOTION: /* �G���[�V���� */ - if(md) - clif_emotion(&md->bl,mob_db[md->class].skill[md->skillidx].val[0]); - break; - - case NPC_DEFENDER: - clif_skill_nodamage(src,bl,skillid,skilllv,1); - break; - - case WE_MALE: /* �N�����͌��� */ - if(sd && dstsd){ - int hp_rate=(skilllv <= 0)? 0:skill_db[skillid].hp_rate[skilllv-1]; - int gain_hp=sd->status.max_hp*abs(hp_rate)/100;// 15% - clif_skill_nodamage(src,bl,skillid,gain_hp,1); - battle_heal(NULL,bl,gain_hp,0,0); - } - break; - case WE_FEMALE: /* ���Ȃ��ׂ̈ɋ]���ɂȂ�܂� */ - if(sd && dstsd){ - int sp_rate=(skilllv <= 0)? 0:skill_db[skillid].sp_rate[skilllv-1]; - int gain_sp=sd->status.max_sp*abs(sp_rate)/100;// 15% - clif_skill_nodamage(src,bl,skillid,gain_sp,1); - battle_heal(NULL,bl,0,gain_sp,0); - } - break; - - case WE_CALLPARTNER: /* ���Ȃ��ɉ���� */ - if(sd && dstsd){ - if(map[sd->bl.m].flag.nomemo){ - clif_skill_teleportmessage(sd,1); - return 0; - } - if((dstsd = pc_get_partner(sd)) == NULL){ - clif_skill_fail(sd,skillid,0,0); - return 0; - } - skill_unitsetting(src,skillid,skilllv,sd->bl.x,sd->bl.y,0); - } - break; - - case PF_HPCONVERSION: /* ���C�t�u������ */ - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if(sd){ - int conv_hp=0,conv_sp=0; - conv_hp=sd->status.hp/10; //��{��HP��10% - sd->status.hp -= conv_hp; //HP�����炷 - conv_sp=conv_hp*20*skilllv/100; - conv_sp=(sd->status.sp+conv_sp>sd->status.max_sp)?sd->status.max_sp-sd->status.sp:conv_sp; - sd->status.sp += conv_sp; //SP�𑝂₷ - pc_heal(sd,-conv_hp,conv_sp); - clif_heal(sd->fd,SP_SP,conv_sp); - } - break; - case HT_REMOVETRAP: /* �����[�u�g���b�v */ - clif_skill_nodamage(src,bl,skillid,skilllv,1); - { - struct skill_unit *su=NULL; - struct item item_tmp; - int flag; - if((bl->type==BL_SKILL) && - (su=(struct skill_unit *)bl) && - (su->group->src_id == src->id || map[bl->m].flag.pvp || map[bl->m].flag.gvg) && - (su->group->unit_id >= 0x8f && su->group->unit_id <= 0x99) && - (su->group->unit_id != 0x92)){ //㩂����Ԃ� - if(sd){ - if(battle_config.skill_removetrap_type == 1){ - for(i=0;i<10;i++) { - if(skill_db[su->group->skill_id].itemid[i] > 0){ - memset(&item_tmp,0,sizeof(item_tmp)); - item_tmp.nameid = skill_db[su->group->skill_id].itemid[i]; - item_tmp.identify = 1; - if(item_tmp.nameid && (flag=pc_additem(sd,&item_tmp,skill_db[su->group->skill_id].amount[i]))){ - clif_additem(sd,0,0,flag); - map_addflooritem(&item_tmp,skill_db[su->group->skill_id].amount[i],sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0); - } - } - } - }else{ - memset(&item_tmp,0,sizeof(item_tmp)); - item_tmp.nameid = 1065; - item_tmp.identify = 1; - if(item_tmp.nameid && (flag=pc_additem(sd,&item_tmp,1))){ - clif_additem(sd,0,0,flag); - map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0); - } - } - - } - if(su->group->unit_id == 0x91 && su->group->val2){ - struct block_list *target=map_id2bl(su->group->val2); - if(target && (target->type == BL_PC || target->type == BL_MOB)) - skill_status_change_end(target,SC_ANKLE,-1); - } - skill_delunit(su); - } - } - break; - case HT_SPRINGTRAP: /* �X�v�����O�g���b�v */ - clif_skill_nodamage(src,bl,skillid,skilllv,1); - { - struct skill_unit *su=NULL; - if((bl->type==BL_SKILL) && (su=(struct skill_unit *)bl) && (su->group) ){ - switch(su->group->unit_id){ - case 0x8f: /* �u���X�g�}�C�� */ - case 0x90: /* �X�L�b�h�g���b�v */ - case 0x93: /* �����h�}�C�� */ - case 0x94: /* �V���b�N�E�F�[�u�g���b�v */ - case 0x95: /* �T���h�}�� */ - case 0x96: /* �t���b�V���[ */ - case 0x97: /* �t���[�W���O�g���b�v */ - case 0x98: /* �N���C���A�[�g���b�v */ - case 0x99: /* �g�[�L�[�{�b�N�X */ - su->group->unit_id = 0x8c; - clif_changelook(bl,LOOK_BASE,su->group->unit_id); - su->group->limit=DIFF_TICK(tick+1500,su->group->tick); - su->limit=DIFF_TICK(tick+1500,su->group->tick); - } - } - } - break; - case BD_ENCORE: /* �A���R�[�� */ - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if(sd) - skill_use_id(sd,src->id,sd->skillid_dance,sd->skilllv_dance); - break; - case AS_SPLASHER: /* �x�i���X�v���b�V���[ */ - if((double)battle_get_max_hp(bl)*2/3 < battle_get_hp(bl)) //HP��2/3�ȏ�c���Ă����玸�s - return 1; - clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,skillid,src->id,0,skill_get_time(skillid,skilllv),0 ); - break; - case PF_MINDBREAKER: /* �v���{�b�N */ - { - struct status_change *sc_data = battle_get_sc_data(bl); - - /* MVPmob�ƕs���ɂ͌����Ȃ� */ - if((bl->type==BL_MOB && battle_get_mode(bl)&0x20) || battle_check_undead(battle_get_race(bl),battle_get_elem_type(bl))) //�s���ɂ͌����Ȃ� - { - map_freeblock_unlock(); - return 1; - } - - clif_skill_nodamage(src,bl,skillid,skilllv,1); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); - - if(dstmd && dstmd->skilltimer!=-1 && dstmd->state.skillcastcancel) // �r���W�Q - skill_castcancel(bl,0); - if(dstsd && dstsd->skilltimer!=-1 && (!dstsd->special_state.no_castcancel || map[bl->m].flag.gvg) - && dstsd->state.skillcastcancel && !dstsd->special_state.no_castcancel2) - skill_castcancel(bl,0); - - if(sc_data){ - if(sc_data[SC_FREEZE].timer!=-1) - skill_status_change_end(bl,SC_FREEZE,-1); - if(sc_data[SC_STONE].timer!=-1 && sc_data[SC_STONE].val2==0) - skill_status_change_end(bl,SC_STONE,-1); - if(sc_data[SC_SLEEP].timer!=-1) - skill_status_change_end(bl,SC_SLEEP,-1); - } - - if(bl->type==BL_MOB) { - int range = skill_get_range(skillid,skilllv); - if(range < 0) - range = battle_get_range(src) - (range + 1); - mob_target((struct mob_data *)bl,src,range); - } - } - break; - - - - - - - case RG_CLEANER: //AppleGirl - clif_skill_nodamage(src,bl,skillid,skilllv,1); - { - struct skill_unit *su=NULL; - if((bl->type==BL_SKILL) && - (su=(struct skill_unit *)bl) && - (su->group->src_id == src->id || map[bl->m].flag.pvp || map[bl->m].flag.gvg) && - (su->group->unit_id == 0xb0)){ //㩂����Ԃ� - if(sd) - skill_delunit(su); - } - } - break; - default: - printf("Unknown skill used:%d\n",skillid); - map_freeblock_unlock(); - return 1; - } - - map_freeblock_unlock(); - return 0; -} - -/*========================================== - * �X�L���g�p�i�r�������AID�w��j - *------------------------------------------ - */ -int skill_castend_id( int tid, unsigned int tick, int id,int data ) -{ - struct map_session_data* sd = map_id2sd(id)/*,*target_sd=NULL*/; - struct block_list *bl; - int range,inf2; - - nullpo_retr(0, sd); - - if( sd->bl.prev == NULL ) //prev�������̂͂���Ȃ́H - return 0; - - if(sd->skillid != SA_CASTCANCEL && sd->skilltimer != tid ) /* �^�C�}ID�̊m�F */ - return 0; - if(sd->skillid != SA_CASTCANCEL && sd->skilltimer != -1 && pc_checkskill(sd,SA_FREECAST) > 0) { - sd->speed = sd->prev_speed; - clif_updatestatus(sd,SP_SPEED); - } - if(sd->skillid != SA_CASTCANCEL) - sd->skilltimer=-1; - - if((bl=map_id2bl(sd->skilltarget))==NULL || bl->prev==NULL) { - sd->canact_tick = tick; - sd->canmove_tick = tick; - sd->skillitem = sd->skillitemlv = -1; - return 0; - } - if(sd->bl.m != bl->m || pc_isdead(sd)) { //�}�b�v���Ⴄ������������ł��� - sd->canact_tick = tick; - sd->canmove_tick = tick; - sd->skillitem = sd->skillitemlv = -1; - return 0; - } - - if(sd->skillid == PR_LEXAETERNA) { - struct status_change *sc_data = battle_get_sc_data(bl); - if(sc_data && (sc_data[SC_FREEZE].timer != -1 || (sc_data[SC_STONE].timer != -1 && sc_data[SC_STONE].val2 == 0))) { - clif_skill_fail(sd,sd->skillid,0,0); - sd->canact_tick = tick; - sd->canmove_tick = tick; - sd->skillitem = sd->skillitemlv = -1; - return 0; - } - } - else if(sd->skillid == RG_BACKSTAP) { - int dir = map_calc_dir(&sd->bl,bl->x,bl->y),t_dir = battle_get_dir(bl); - int dist = distance(sd->bl.x,sd->bl.y,bl->x,bl->y); - if(bl->type != BL_SKILL && (dist == 0 || map_check_dir(dir,t_dir))) { - clif_skill_fail(sd,sd->skillid,0,0); - sd->canact_tick = tick; - sd->canmove_tick = tick; - sd->skillitem = sd->skillitemlv = -1; - return 0; - } - } - - inf2 = skill_get_inf2(sd->skillid); - if( ( (skill_get_inf(sd->skillid)&1) || inf2&4 ) && // �މ�G�ΊW�`�F�b�N - battle_check_target(&sd->bl,bl, BCT_ENEMY)<=0 ) { - sd->canact_tick = tick; - sd->canmove_tick = tick; - sd->skillitem = sd->skillitemlv = -1; - return 0; - } - if(inf2 & 0xC00 && sd->bl.id != bl->id) { - int fail_flag = 1; - if(inf2 & 0x400 && battle_check_target(&sd->bl,bl, BCT_PARTY) > 0) - fail_flag = 0; - if(inf2 & 0x800 && sd->status.guild_id > 0 && sd->status.guild_id == battle_get_guild_id(bl)) - fail_flag = 0; - if(fail_flag) { - clif_skill_fail(sd,sd->skillid,0,0); - sd->canact_tick = tick; - sd->canmove_tick = tick; - sd->skillitem = sd->skillitemlv = -1; - return 0; - } - } - - range = skill_get_range(sd->skillid,sd->skilllv); - if(range < 0) - range = battle_get_range(&sd->bl) - (range + 1); - range += battle_config.pc_skill_add_range; - if((sd->skillid == MO_EXTREMITYFIST && sd->sc_data[SC_COMBO].timer != -1 && sd->sc_data[SC_COMBO].val1 == MO_COMBOFINISH) || - (sd->skillid == CH_TIGERFIST && sd->sc_data[SC_COMBO].timer != -1 && sd->sc_data[SC_COMBO].val1 == MO_COMBOFINISH) || - (sd->skillid == CH_CHAINCRUSH && sd->sc_data[SC_COMBO].timer != -1 && sd->sc_data[SC_COMBO].val1 == MO_COMBOFINISH) || - (sd->skillid == CH_CHAINCRUSH && sd->sc_data[SC_COMBO].timer != -1 && sd->sc_data[SC_COMBO].val1 == CH_TIGERFIST)) - range += skill_get_blewcount(MO_COMBOFINISH,sd->sc_data[SC_COMBO].val2); - if(battle_config.skill_out_range_consume) { // changed to allow casting when target walks out of range [Valaris] - if(range < distance(sd->bl.x,sd->bl.y,bl->x,bl->y)) { - clif_skill_fail(sd,sd->skillid,0,0); - sd->canact_tick = tick; - sd->canmove_tick = tick; - sd->skillitem = sd->skillitemlv = -1; - return 0; - } - } - if(!skill_check_condition(sd,1)) { /* �g�p�����`�F�b�N */ - sd->canact_tick = tick; - sd->canmove_tick = tick; - sd->skillitem = sd->skillitemlv = -1; - return 0; - } - sd->skillitem = sd->skillitemlv = -1; - if(battle_config.skill_out_range_consume) { - if(range < distance(sd->bl.x,sd->bl.y,bl->x,bl->y)) { - clif_skill_fail(sd,sd->skillid,0,0); - sd->canact_tick = tick; - sd->canmove_tick = tick; - return 0; - } - } - - if(battle_config.pc_skill_log) - printf("PC %d skill castend skill=%d\n",sd->bl.id,sd->skillid); - pc_stop_walking(sd,0); - - switch( skill_get_nk(sd->skillid) ) - { - /* �U���n/��������n */ - case 0: case 2: - skill_castend_damage_id(&sd->bl,bl,sd->skillid,sd->skilllv,tick,0); - break; - case 1:/* �x���n */ - if( (sd->skillid==AL_HEAL || (sd->skillid==ALL_RESURRECTION && bl->type != BL_PC) || sd->skillid==PR_ASPERSIO) && battle_check_undead(battle_get_race(bl),battle_get_elem_type(bl))) - skill_castend_damage_id(&sd->bl,bl,sd->skillid,sd->skilllv,tick,0); - else - skill_castend_nodamage_id(&sd->bl,bl,sd->skillid,sd->skilllv,tick,0); - break; - } - - return 0; -} - -/*========================================== - * �X�L���g�p�i�r�������A�ꏊ�w��̎��ۂ̏����j - *------------------------------------------ - */ -int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skilllv,unsigned int tick,int flag) -{ - struct map_session_data *sd=NULL; - int i,tmpx = 0,tmpy = 0, x1 = 0, y1 = 0; - - nullpo_retr(0, src); - - if(src->type==BL_PC){ - nullpo_retr(0, sd=(struct map_session_data *)src); - } - if( skillid != WZ_METEOR && - skillid != WZ_SIGHTRASHER && - skillid != AM_CANNIBALIZE && - skillid != AM_SPHEREMINE) - clif_skill_poseffect(src,skillid,skilllv,x,y,tick); - - if (skillnotok(skillid, sd)) // [MouseJstr] - return 0; - - switch(skillid) - { - case PR_BENEDICTIO: /* ���̍~�� */ - skill_area_temp[1]=src->id; - map_foreachinarea(skill_area_sub, - src->m,x-1,y-1,x+1,y+1,0, - src,skillid,skilllv,tick, flag|BCT_NOENEMY|1, - skill_castend_nodamage_id); - map_foreachinarea(skill_area_sub, - src->m,x-1,y-1,x+1,y+1,0, - src,skillid,skilllv,tick, flag|BCT_ENEMY|1, - skill_castend_damage_id); - break; - - case BS_HAMMERFALL: /* �n���}�[�t�H�[�� */ - skill_area_temp[1]=src->id; - skill_area_temp[2]=x; - skill_area_temp[3]=y; - map_foreachinarea(skill_area_sub, - src->m,x-2,y-2,x+2,y+2,0, - src,skillid,skilllv,tick, flag|BCT_ENEMY|2, - skill_castend_nodamage_id); - break; - - case HT_DETECTING: /* �f�B�e�N�e�B���O */ - { - const int range=7; - map_foreachinarea( skill_status_change_timer_sub, - src->m, src->x-range, src->y-range, src->x+range,src->y+range,0, - src,SC_SIGHT,tick); - } - break; - - case MG_SAFETYWALL: /* �Z�C�t�e�B�E�H�[�� */ - case MG_FIREWALL: /* �t�@�C���[�E�H�[�� */ - case MG_THUNDERSTORM: /* �T���_�[�X�g�[�� */ - case AL_PNEUMA: /* �j���[�} */ - case WZ_ICEWALL: /* �A�C�X�E�H�[�� */ - case WZ_FIREPILLAR: /* �t�@�C�A�s���[ */ - case WZ_SIGHTRASHER: - case WZ_QUAGMIRE: /* �N�@�O�}�C�A */ - case WZ_VERMILION: /* ���[�h�I�u���@�[�~���I�� */ - case WZ_FROSTNOVA: /* �t���X�g�m���@ */ - case WZ_STORMGUST: /* �X�g�[���K�X�g */ - case WZ_HEAVENDRIVE: /* �w�����Y�h���C�u */ - case PR_SANCTUARY: /* �T���N�`���A�� */ - case PR_MAGNUS: /* �}�O�k�X�G�N�\�V�Y�� */ - case CR_GRANDCROSS: /* �O�����h�N���X */ - case HT_SKIDTRAP: /* �X�L�b�h�g���b�v */ - case HT_LANDMINE: /* �����h�}�C�� */ - case HT_ANKLESNARE: /* �A���N���X�l�A */ - case HT_SHOCKWAVE: /* �V���b�N�E�F�[�u�g���b�v */ - case HT_SANDMAN: /* �T���h�}�� */ - case HT_FLASHER: /* �t���b�V���[ */ - case HT_FREEZINGTRAP: /* �t���[�W���O�g���b�v */ - case HT_BLASTMINE: /* �u���X�g�}�C�� */ - case HT_CLAYMORETRAP: /* �N���C���A�[�g���b�v */ - case AS_VENOMDUST: /* �x�m���_�X�g */ - case AM_DEMONSTRATION: /* �f�����X�g���[�V���� */ - case PF_SPIDERWEB: /* �X�p�C�_�[�E�F�b�u */ - case PF_FOGWALL: /* �t�H�O�E�H�[�� */ - case HT_TALKIEBOX: /* �g�[�L�[�{�b�N�X */ - skill_unitsetting(src,skillid,skilllv,x,y,0); - break; - - case RG_GRAFFITI: /* Graffiti [Valaris] */ - skill_clear_unitgroup(src); - skill_unitsetting(src,skillid,skilllv,x,y,0); - break; - - case SA_VOLCANO: /* �{���P�[�m */ - case SA_DELUGE: /* �f�����[�W */ - case SA_VIOLENTGALE: /* �o�C�I�����g�Q�C�� */ - case SA_LANDPROTECTOR: /* �����h�v���e�N�^�[ */ - skill_clear_element_field(src);//���Ɏ������������Ă��鑮������N���A - skill_unitsetting(src,skillid,skilllv,x,y,0); - break; - - case WZ_METEOR: //���e�I�X�g�[�� - { - int flag=0; - for(i=0;i<2+(skilllv>>1);i++) { - int j=0, c; - do { - tmpx = x + (rand()%7 - 3); - tmpy = y + (rand()%7 - 3); - if(tmpx < 0) - tmpx = 0; - else if(tmpx >= map[src->m].xs) - tmpx = map[src->m].xs - 1; - if(tmpy < 0) - tmpy = 0; - else if(tmpy >= map[src->m].ys) - tmpy = map[src->m].ys - 1; - j++; - } while(((c=map_getcell(src->m,tmpx,tmpy))==1 || c==5) && j<100); - if(j >= 100) - continue; - if(flag==0){ - clif_skill_poseffect(src,skillid,skilllv,tmpx,tmpy,tick); - flag=1; - } - if(i > 0) - skill_addtimerskill(src,tick+i*1000,0,tmpx,tmpy,skillid,skilllv,(x1<<16)|y1,flag); - x1 = tmpx; - y1 = tmpy; - } - skill_addtimerskill(src,tick+i*1000,0,tmpx,tmpy,skillid,skilllv,-1,flag); - } - break; - - case AL_WARP: /* ���[�v�|�[�^�� */ - if(sd) { - if(map[sd->bl.m].flag.noteleport) /* �e���|�֎~ */ - break; - clif_skill_warppoint(sd,sd->skillid,sd->status.save_point.map, - (sd->skilllv>1)?sd->status.memo_point[0].map:"", - (sd->skilllv>2)?sd->status.memo_point[1].map:"", - (sd->skilllv>3)?sd->status.memo_point[2].map:""); - } - break; - case MO_BODYRELOCATION: - if(sd){ - pc_movepos(sd,x,y); - }else if( src->type==BL_MOB ) - mob_warp((struct mob_data *)src,-1,x,y,0); - break; - case AM_CANNIBALIZE: // �o�C�I�v�����g - if(sd){ - int mx,my,id=0; - struct mob_data *md; - - mx = x;// + (rand()%10 - 5); - my = y;// + (rand()%10 - 5); - id=mob_once_spawn(sd,"this",mx,my,"--ja--",1118,1,""); - if( (md=(struct mob_data *)map_id2bl(id)) !=NULL ){ - md->master_id=sd->bl.id; - md->hp=2210+skilllv*200; - md->state.special_mob_ai=1; - md->deletetimer=add_timer(gettick()+skill_get_time(skillid,skilllv),mob_timer_delete,id,0); - } - clif_skill_poseffect(src,skillid,skilllv,x,y,tick); - } - break; - case AM_SPHEREMINE: // �X�t�B�A�[�}�C�� - if(sd){ - int mx,my,id=0; - struct mob_data *md; - - mx = x;// + (rand()%10 - 5); - my = y;// + (rand()%10 - 5); - id=mob_once_spawn(sd,"this",mx,my,"--ja--",1142,1,""); - if( (md=(struct mob_data *)map_id2bl(id)) !=NULL ){ - md->master_id=sd->bl.id; - md->hp=1000+skilllv*200; - md->state.special_mob_ai=2; - md->deletetimer=add_timer(gettick()+skill_get_time(skillid,skilllv),mob_timer_delete,id,0); - } - clif_skill_poseffect(src,skillid,skilllv,x,y,tick); - } - break; - } - - return 0; -} - -/*========================================== - * �X�L���g�p�i�r�������Amap�w��j - *------------------------------------------ - */ -int skill_castend_map( struct map_session_data *sd,int skill_num, const char *map) -{ - int x=0,y=0; - - nullpo_retr(0, sd); - if( sd->bl.prev == NULL || pc_isdead(sd) ) - return 0; - - if( sd->opt1>0 || sd->status.option&2 ) - return 0; - //�X�L�����g���Ȃ���Ԉُ풆 - if(sd->sc_data){ - if( sd->sc_data[SC_DIVINA].timer!=-1 || - sd->sc_data[SC_ROKISWEIL].timer!=-1 || - sd->sc_data[SC_AUTOCOUNTER].timer != -1 || - sd->sc_data[SC_STEELBODY].timer != -1 || - sd->sc_data[SC_DANCING].timer!=-1 || - sd->sc_data[SC_BERSERK].timer != -1 ) - return 0; - } - - if( skill_num != sd->skillid) /* �s���p�P�b�g�炵�� */ - return 0; - - pc_stopattack(sd); - - if(battle_config.pc_skill_log) - printf("PC %d skill castend skill =%d map=%s\n",sd->bl.id,skill_num,map); - pc_stop_walking(sd,0); - - if(strcmp(map,"cancel")==0) - return 0; - - switch(skill_num){ - case AL_TELEPORT: /* �e���|�[�g */ - if(strcmp(map,"Random")==0) - pc_randomwarp(sd,3); - else - pc_setpos(sd,sd->status.save_point.map, - sd->status.save_point.x,sd->status.save_point.y,3); - break; - - case AL_WARP: /* ���[�v�|�[�^�� */ - { - const struct point *p[]={ - &sd->status.save_point,&sd->status.memo_point[0], - &sd->status.memo_point[1],&sd->status.memo_point[2], - }; - struct skill_unit_group *group; - int i; - int maxcount=0; - - if((maxcount = skill_get_maxcount(sd->skillid)) > 0) { - int c; - for(i=c=0;i<MAX_SKILLUNITGROUP;i++) { - if(sd->skillunit[i].alive_count > 0 && sd->skillunit[i].skill_id == sd->skillid) - c++; - } - if(c >= maxcount) { - clif_skill_fail(sd,sd->skillid,0,0); - sd->canact_tick = gettick(); - sd->canmove_tick = gettick(); - sd->skillitem = sd->skillitemlv = -1; - return 0; - } - } - - for(i=0;i<sd->skilllv;i++){ - if(strcmp(map,p[i]->map)==0){ - x=p[i]->x; - y=p[i]->y; - break; - } - } - if(x==0 || y==0) /* �s���p�P�b�g�H */ - return 0; - - if(!skill_check_condition(sd,3)) - return 0; - if((group=skill_unitsetting(&sd->bl,sd->skillid,sd->skilllv,sd->skillx,sd->skilly,0))==NULL) - return 0; - group->valstr=(char *)aCalloc(24,sizeof(char)); - memcpy(group->valstr,map,24); - group->val2=(x<<16)|y; - } - break; - } - - return 0; -} - -/*========================================== - * �X�L�����j�b�g�ݒ菈�� - *------------------------------------------ - */ -struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,int skilllv,int x,int y,int flag) -{ - struct skill_unit_group *group; - int i,count=1,limit=10000,val1=0,val2=0; - int target=BCT_ENEMY,interval=1000,range=0; - int dir=0,aoe_diameter=0; // -- aoe_diameter (moonsoul) added for sage Area Of Effect skills - - nullpo_retr(0, src); - - switch(skillid){ /* �ݒ� */ - - case MG_SAFETYWALL: /* �Z�C�t�e�B�E�H�[�� */ - limit=skill_get_time(skillid,skilllv); - val2=skilllv+1; - interval = -1; - target=(battle_config.defnotenemy)?BCT_NOENEMY:BCT_ALL; - break; - - case MG_FIREWALL: /* �t�@�C���[�E�H�[�� */ - if(src->x == x && src->y == y) - dir = 2; - else - dir=map_calc_dir(src,x,y); - if(dir&1) count=5; - else count=3; - limit=skill_get_time(skillid,skilllv); - val2=4+skilllv; - interval=1; - break; - - case AL_PNEUMA: /* �j���[�} */ - limit=skill_get_time(skillid,skilllv); - interval = -1; - target=(battle_config.defnotenemy)?BCT_NOENEMY:BCT_ALL; - count = 9; - break; - - case AL_WARP: /* ���[�v�|�[�^�� */ - target=BCT_ALL; - val1=skilllv+6; - if(flag==0) - limit=2000; - else - limit=skill_get_time(skillid,skilllv); - break; - - case PR_SANCTUARY: /* �T���N�`���A�� */ - count=21; - limit=skill_get_time(skillid,skilllv); - val1=skilllv+3; - val2=(skilllv>6)?777:skilllv*100; - target=BCT_ALL; - range=1; - break; - - case PR_MAGNUS: /* �}�O�k�X�G�N�\�V�Y�� */ - count=33; - limit=skill_get_time(skillid,skilllv); - interval=3000; - break; - - case WZ_FIREPILLAR: /* �t�@�C�A�[�s���[ */ - if(flag==0) - limit=skill_get_time(skillid,skilllv); - else - limit=1000; - interval=2000; - val1=skilllv+2; - range=1; - break; - - case MG_THUNDERSTORM: /* �T���_�[�X�g�[�� */ - limit=500; - range=1; - break; - - case WZ_FROSTNOVA: /* �t���X�g�m���@ */ - limit=500; - range=5; - break; - case WZ_HEAVENDRIVE: /* �w�����Y�h���C�u */ - limit=500; - range=2; - break; - - case WZ_METEOR: /* ���e�I�X�g�[�� */ - limit=500; - range=3; - break; - - case WZ_SIGHTRASHER: - limit=500; - count=41; - break; - - case WZ_VERMILION: /* ���[�h�I�u���@�[�~���I�� */ - limit=4100; - interval=1000; - range=6; - break; - - case WZ_ICEWALL: /* �A�C�X�E�H�[�� */ - limit=skill_get_time(skillid,skilllv); - count=5; - break; - - case WZ_STORMGUST: /* �X�g�[���K�X�g */ - limit=4600; - interval=450; - range=5; - break; - - case WZ_QUAGMIRE: /* �N�@�O�}�C�A */ - limit=skill_get_time(skillid,skilllv); - interval=200; - count=25; - break; - - case HT_SKIDTRAP: /* �X�L�b�h�g���b�v */ - case HT_LANDMINE: /* �����h�}�C�� */ - case HT_ANKLESNARE: /* �A���N���X�l�A */ - case HT_SANDMAN: /* �T���h�}�� */ - case PF_SPIDERWEB: /* �X�p�C�_�[�E�F�b�u */ - case HT_FLASHER: /* �t���b�V���[ */ - case HT_FREEZINGTRAP: /* �t���[�W���O�g���b�v */ - case HT_BLASTMINE: /* �u���X�g�}�C�� */ - case HT_CLAYMORETRAP: /* �N���C���A�[�g���b�v */ - limit=skill_get_time(skillid,skilllv); - range=1; - break; - - case HT_TALKIEBOX: /* �g�[�L�[�{�b�N�X */ - limit=skill_get_time(skillid,skilllv); - range=1; - target=BCT_ALL; - break; - - case HT_SHOCKWAVE: /* �V���b�N�E�F�[�u�g���b�v */ - limit=skill_get_time(skillid,skilllv); - range=1; - val1=skilllv*15+10; - break; - - case AS_VENOMDUST: /* �x�m���_�X�g */ - limit=skill_get_time(skillid,skilllv); - interval=1000; - count=5; - break; - - case CR_GRANDCROSS: /* �O�����h�N���X */ - count=29; - limit=1000; - interval=300; - break; - - case SA_VOLCANO: /* �{���P�[�m */ - case SA_DELUGE: /* �f�����[�W */ - case SA_VIOLENTGALE: /* �o�C�I�����g�Q�C�� */ - limit=skill_get_time(skillid,skilllv); - count=skilllv<=2?25:(skilllv<=4?49:81); - target=BCT_ALL; - break; - - case SA_LANDPROTECTOR: /* �O�����h�N���X */ - limit=skill_get_time(skillid,skilllv); // changed to get duration from cast_db (moonsoul) - val1=skilllv*15+10; - aoe_diameter=skilllv+skilllv%2+5; - target=BCT_ALL; - count=aoe_diameter*aoe_diameter; // -- this will not function if changed to ^2 (moonsoul) - break; - - case BD_LULLABY: /* �q��S */ - case BD_ETERNALCHAOS: /* �G�^�[�i���J�I�X */ - case BD_ROKISWEIL: /* ���L�̋��� */ - count=81; - limit=skill_get_time(skillid,skilllv); - range=5; - target=BCT_ALL; - break; - case BD_RICHMANKIM: - case BD_DRUMBATTLEFIELD: /* �푾�ۂ̋��� */ - case BD_RINGNIBELUNGEN: /* �j�[�x�����O�̎w�� */ - case BD_INTOABYSS: /* �[���̒��� */ - case BD_SIEGFRIED: /* �s���g�̃W�[�N�t���[�h */ - count=81; - limit=skill_get_time(skillid,skilllv); - range=5; - target=BCT_PARTY; - break; - - case BA_WHISTLE: /* ���J */ - count=49; - limit=skill_get_time(skillid,skilllv); - range=5; - target=BCT_NOENEMY; - if(src->type == BL_PC) - val1 = (pc_checkskill((struct map_session_data *)src,BA_MUSICALLESSON)+1)>>1; - val2 = ((battle_get_agi(src)/10)&0xffff)<<16; - val2 |= (battle_get_luk(src)/10)&0xffff; - break; - case DC_HUMMING: /* �n�~���O */ - count=49; - limit=skill_get_time(skillid,skilllv); - range=5; - target=BCT_NOENEMY; - if(src->type == BL_PC) - val1 = (pc_checkskill((struct map_session_data *)src,DC_DANCINGLESSON)+1)>>1; - val2 = battle_get_dex(src)/10; - break; - - case BA_DISSONANCE: /* �s���a�� */ - case DC_UGLYDANCE: /* ��������ȃ_���X */ - count=49; - limit=skill_get_time(skillid,skilllv); - range=5; - target=BCT_ENEMY; - break; - - case DC_DONTFORGETME: /* ����Y��Ȃ��Łc */ - count=49; - limit=skill_get_time(skillid,skilllv); - range=5; - target=BCT_ENEMY; - if(src->type == BL_PC) - val1 = (pc_checkskill((struct map_session_data *)src,DC_DANCINGLESSON)+1)>>1; - val2 = ((battle_get_str(src)/20)&0xffff)<<16; - val2 |= (battle_get_agi(src)/10)&0xffff; - break; - case BA_POEMBRAGI: /* �u���M�̎� */ - count=49; - limit=skill_get_time(skillid,skilllv); - range=5; - target=BCT_NOENEMY; - if(src->type == BL_PC) - val1 = pc_checkskill((struct map_session_data *)src,BA_MUSICALLESSON); - val2 = ((battle_get_dex(src)/10)&0xffff)<<16; - val2 |= (battle_get_int(src)/5)&0xffff; - break; - case BA_APPLEIDUN: /* �C�h�D���̗ь� */ - count=49; - limit=skill_get_time(skillid,skilllv); - range=5; - target=BCT_NOENEMY; - if(src->type == BL_PC) - val1 = ((pc_checkskill((struct map_session_data *)src,BA_MUSICALLESSON))&0xffff)<<16; - else - val1 = 0; - val1 |= (battle_get_vit(src))&0xffff; - val2 = 0;//�p�^�C���J�E���^(6�b����1����) - break; - case DC_SERVICEFORYOU: /* �T�[�r�X�t�H�[���[ */ - count=49; - limit=skill_get_time(skillid,skilllv); - range=5; - target=BCT_PARTY; - if(src->type == BL_PC) - val1 = (pc_checkskill((struct map_session_data *)src,DC_DANCINGLESSON)+1)>>1; - val2 = battle_get_int(src)/10; - break; - case BA_ASSASSINCROSS: /* �[�z�̃A�T�V���N���X */ - count=49; - limit=skill_get_time(skillid,skilllv); - range=5; - target=BCT_NOENEMY; - if(src->type == BL_PC) - val1 = (pc_checkskill((struct map_session_data *)src,BA_MUSICALLESSON)+1)>>1; - val2 = battle_get_agi(src)/20; - break; - case DC_FORTUNEKISS: /* �K�^�̃L�X */ - count=49; - limit=skill_get_time(skillid,skilllv); - range=5; - target=BCT_NOENEMY; - if(src->type == BL_PC) - val1 = (pc_checkskill((struct map_session_data *)src,DC_DANCINGLESSON)+1)>>1; - val2 = battle_get_luk(src)/10; - break; - case AM_DEMONSTRATION: /* �f�����X�g���[�V���� */ - limit=skill_get_time(skillid,skilllv); - interval=1000; - range=1; - target=BCT_ENEMY; - break; - case WE_CALLPARTNER: /* ���Ȃ��Ɉ������� */ - limit=skill_get_time(skillid,skilllv); - range=-1; - break; - - case HP_BASILICA: /* �o�W���J */ - limit=skill_get_time(skillid,skilllv); - target=BCT_ALL; - range=3; - //Fix to prevent the priest from walking while Basilica is up. - battle_stopwalking(src,1); - skill_status_change_start(src,SC_ANKLE,skilllv,0,0,0,limit,0); - break; - case PA_GOSPEL: /* �S�X�y�� */ - count=49; - target=BCT_PARTY; - limit=skill_get_time(skillid,skilllv); - break; - case PF_FOGWALL: /* �t�H�O�E�H�[�� */ - count=15; - limit=skill_get_time(skillid,skilllv); - break; - case RG_GRAFFITI: /* Graffiti */ - count=1; // Leave this at 1 [Valaris] - limit=600000; // Time length [Valaris] - break; - }; - - nullpo_retr(NULL, group=skill_initunitgroup(src,count,skillid,skilllv,skill_get_unit_id(skillid,flag&1))); - group->limit=limit; - group->val1=val1; - group->val2=val2; - group->target_flag=target; - group->interval=interval; - group->range=range; - if(skillid==HT_TALKIEBOX || - skillid==RG_GRAFFITI){ - group->valstr=calloc(80, 1); - if(group->valstr==NULL){ - printf("skill_castend_map: out of memory !\n"); - exit(1); - } - memcpy(group->valstr,talkie_mes,80); - } - for(i=0;i<count;i++){ - struct skill_unit *unit; - int ux=x,uy=y,val1=skilllv,val2=0,limit=group->limit,alive=1; - int range=group->range; - switch(skillid){ /* �ݒ� */ - case AL_PNEUMA: /* �j���[�} */ - { - static const int dx[9]={-1, 0, 1,-1, 0, 1,-1, 0, 1}; - static const int dy[9]={-1,-1,-1, 0, 0, 0, 1, 1, 1}; - ux+=dx[i]; - uy+=dy[i]; - } - break; - case MG_FIREWALL: /* �t�@�C���[�E�H�[�� */ - { - if(dir&1){ /* �ߔz�u */ - static const int dx[][5]={ - { 1,1,0,0,-1 }, { -1,-1,0,0,1 }, - },dy[][5]={ - { 1,0,0,-1,-1 }, { 1,0,0,-1,-1 }, - }; - ux+=dx[(dir>>1)&1][i]; - uy+=dy[(dir>>1)&1][i]; - }else{ /* �㉺�z�u */ - if(dir%4==0) /* �㉺ */ - ux+=i-1; - else /* ���E */ - uy+=i-1; - } - val2=group->val2; - } - break; - - case PR_SANCTUARY: /* �T���N�`���A�� */ - { - static const int dx[]={ - -1,0,1, -2,-1,0,1,2, -2,-1,0,1,2, -2,-1,0,1,2, -1,0,1 }; - static const int dy[]={ - -2,-2,-2, -1,-1,-1,-1,-1, 0,0,0,0,0, 1,1,1,1,1, 2,2,2, }; - ux+=dx[i]; - uy+=dy[i]; - } - break; - - case PR_MAGNUS: /* �}�O�k�X�G�N�\�V�Y�� */ - { - static const int dx[]={ -1,0,1, -1,0,1, -3,-2,-1,0,1,2,3, - -3,-2,-1,0,1,2,3, -3,-2,-1,0,1,2,3, -1,0,1, -1,0,1, }; - static const int dy[]={ - -3,-3,-3, -2,-2,-2, -1,-1,-1,-1,-1,-1,-1, - 0,0,0,0,0,0,0, 1,1,1,1,1,1,1, 2,2,2, 3,3,3 }; - ux+=dx[i]; - uy+=dy[i]; - } - break; - - case WZ_SIGHTRASHER: - { - static const int dx[]={ - -5, 0, 5, -4, 0, 4, -3, 0, 3, -2, 0, 2, -1, 0, 1, -5,-4,-3,-2,-1, 0, 1, 2, 3, 4, 5, -1, 0, 1, -2, 0, 2, -3, 0, 3, -4, 0, 4, -5, 0, 5 }; - static const int dy[]={ - -5,-5,-5, -4,-4,-4, -3,-3,-3, -2,-2,-2, -1,-1,-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5 }; - ux+=dx[i]; - uy+=dy[i]; - } - break; - - case WZ_ICEWALL: /* �A�C�X�E�H�[�� */ - { - static const int dirx[8]={0,-1,-1,-1,0,1,1,1}; - static const int diry[8]={1,1,0,-1,-1,-1,0,1}; - if(skilllv <= 1) - val1 = 500; - else - val1 = 200 + 200*skilllv; - if(src->x == x && src->y == y) - dir = 2; - else - dir=map_calc_dir(src,x,y); - ux+=(2-i)*diry[dir]; - uy+=(i-2)*dirx[dir]; - } - break; - - case WZ_QUAGMIRE: /* �N�@�O�}�C�A */ - ux+=(i%5-2); - uy+=(i/5-2); - if(i==12) - range=2; - else - range=-1; - - break; - - case AS_VENOMDUST: /* �x�m���_�X�g */ - { - static const int dx[]={-1,0,0,0,1}; - static const int dy[]={0,-1,0,1,0}; - ux+=dx[i]; - uy+=dy[i]; - } - break; - - case CR_GRANDCROSS: /* �O�����h�N���X */ - { - static const int dx[]={ - 0, 0, -1,0,1, -2,-1,0,1,2, -4,-3,-2,-1,0,1,2,3,4, -2,-1,0,1,2, -1,0,1, 0, 0, }; - static const int dy[]={ - -4, -3, -2,-2,-2, -1,-1,-1,-1,-1, 0,0,0,0,0,0,0,0,0, 1,1,1,1,1, 2,2,2, 3, 4, }; - ux+=dx[i]; - uy+=dy[i]; - } - break; - case SA_VOLCANO: /* �{���P�[�m */ - case SA_DELUGE: /* �f�����[�W */ - case SA_VIOLENTGALE: /* �o�C�I�����g�Q�C�� */ - { - int u_range=0,central=0; - if(skilllv<=2){ - u_range=2; - central=12; - }else if(skilllv<=4){ - u_range=3; - central=24; - }else if(skilllv>=5){ - u_range=4; - central=40; - } - ux+=(i%(u_range*2+1)-u_range); - uy+=(i/(u_range*2+1)-u_range); - - if(i==central) - range=u_range;//�����̃��j�b�g�̌��ʔ͈͂͑S�͈� - else - range=-1;//�����ȊO�̃��j�b�g�͏��� - } - break; - case SA_LANDPROTECTOR: /* �����h�v���e�N�^�[ */ - { - int u_range=0; - - if(skilllv<=2) u_range=3; - else if(skilllv<=4) u_range=4; - else if(skilllv>=5) u_range=5; - - ux+=(i%(u_range*2+1)-u_range); - uy+=(i/(u_range*2+1)-u_range); - - range=0; - } - break; - - /* �_���X�Ȃ� */ - case BD_LULLABY: /* �q��� */ - case BD_RICHMANKIM: /* �j�����h�̉� */ - case BD_ETERNALCHAOS: /* �i���̍��� */ - case BD_DRUMBATTLEFIELD:/* �푾�ۂ̋��� */ - case BD_RINGNIBELUNGEN: /* �j�[�x�����O�̎w�� */ - case BD_ROKISWEIL: /* ���L�̋��� */ - case BD_INTOABYSS: /* �[���̒��� */ - case BD_SIEGFRIED: /* �s���g�̃W�[�N�t���[�h */ - ux+=(i%9-4); - uy+=(i/9-4); - if(i==40) - range=4; /* ���S�̏ꍇ�͔͈͂�4�ɃI�[�o�[���C�h */ - else - range=-1; /* ���S����Ȃ��ꍇ�͔͈͂�-1�ɃI�[�o�[���C�h */ - break; - case BA_DISSONANCE: /* �s���a�� */ - case BA_WHISTLE: /* ���J */ - case BA_ASSASSINCROSS: /* �[�z�̃A�T�V���N���X */ - case BA_POEMBRAGI: /* �u���M�̎� */ - case BA_APPLEIDUN: /* �C�h�D���̗ь� */ - case DC_UGLYDANCE: /* ��������ȃ_���X */ - case DC_HUMMING: /* �n�~���O */ - case DC_DONTFORGETME: /* ����Y��Ȃ��Łc */ - case DC_FORTUNEKISS: /* �K�^�̃L�X */ - case DC_SERVICEFORYOU: /* �T�[�r�X�t�H�[���[ */ - ux+=(i%7-3); - uy+=(i/7-3); - if(i==40) - range=4; /* ���S�̏ꍇ�͔͈͂�4�ɃI�[�o�[���C�h */ - else - range=-1; /* ���S����Ȃ��ꍇ�͔͈͂�-1�ɃI�[�o�[���C�h */ - break; - case PA_GOSPEL: /* �S�X�y�� */ - ux+=(i%7-3); - uy+=(i/7-3); - break; - case PF_FOGWALL: /* �t�H�O�E�H�[�� */ - ux+=(i%5-2); - uy+=(i/5-1); - break; - case RG_GRAFFITI: /* Graffiti [Valaris] */ - ux+=(i%5-2); - uy+=(i/5-2); - break; - } - //����X�L���̏ꍇ�ݒu���W��Ƀ����h�v���e�N�^�[���Ȃ����`�F�b�N - if(range<=0) - map_foreachinarea(skill_landprotector,src->m,ux,uy,ux,uy,BL_SKILL,skillid,&alive); - - if(skillid==WZ_ICEWALL && alive){ - val2=map_getcell(src->m,ux,uy); - if(val2==5 || val2==1) - alive=0; - else { - map_setcell(src->m,ux,uy,5); - clif_changemapcell(src->m,ux,uy,5,0); - } - } - - if(alive){ - nullpo_retr(NULL, unit=skill_initunit(group,i,ux,uy)); - unit->val1=val1; - unit->val2=val2; - unit->limit=limit; - unit->range=range; - } - } - return group; -} - -/*========================================== - * �X�L�����j�b�g�̔����C�x���g - *------------------------------------------ - */ -int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int tick) -{ - struct skill_unit_group *sg; - struct block_list *ss; - struct skill_unit_group_tickset *ts; - struct map_session_data *srcsd=NULL; - int diff,goflag,splash_count=0; - - nullpo_retr(0, src); - nullpo_retr(0, bl); - - if( bl->prev==NULL || !src->alive || (bl->type == BL_PC && pc_isdead((struct map_session_data *)bl) ) ) - return 0; - - nullpo_retr(0, sg=src->group); - nullpo_retr(0, ss=map_id2bl(sg->src_id)); - - if(ss->type == BL_PC) - nullpo_retr(0, srcsd=(struct map_session_data *)ss); - if(srcsd && srcsd->chatID) - return 0; - - if( bl->type!=BL_PC && bl->type!=BL_MOB ) - return 0; - nullpo_retr(0, ts=skill_unitgrouptickset_search( bl, sg->group_id)); - diff=DIFF_TICK(tick,ts->tick); - goflag=(diff>sg->interval || diff<0); - if (sg->skill_id == CR_GRANDCROSS && !battle_config.gx_allhit) // �d�Ȃ��Ă�����3HIT���Ȃ� - goflag = (diff>sg->interval*map_count_oncell(bl->m,bl->x,bl->y) || diff<0); - - //�Ώۂ�LP��ɋ���ꍇ�͖��� - map_foreachinarea(skill_landprotector,bl->m,bl->x,bl->y,bl->x,bl->y,BL_SKILL,0,&goflag); - - if(!goflag) - return 0; - ts->tick=tick; - ts->group_id=sg->group_id; - - switch(sg->unit_id){ - case 0x83: /* �T���N�`���A�� */ - { - int race=battle_get_race(bl); - int damage_flag = (battle_check_undead(race,battle_get_elem_type(bl)) || race == 6)? 1:0; - - if( battle_get_hp(bl)>=battle_get_max_hp(bl) && !damage_flag) - break; - - if((sg->val1--)<=0){ - skill_delunitgroup(sg); - return 0; - } - if(!damage_flag) { - int heal=sg->val2; - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage) - heal=0; /* ����峃J�[�h�i�q�[���ʂO�j */ - clif_skill_nodamage(&src->bl,bl,AL_HEAL,heal,1); - battle_heal(NULL,bl,heal,0,0); - } - else - skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0); - } - break; - - case 0x84: /* �}�O�k�X�G�N�\�V�Y�� */ - { - int race=battle_get_race(bl); - int damage_flag = (battle_check_undead(race,battle_get_elem_type(bl)) || race == 6)? 1:0; - - if(!damage_flag) - return 0; - skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0); - } - break; - - case 0x85: /* �j���[�} */ - { - struct skill_unit *unit2; - struct status_change *sc_data=battle_get_sc_data(bl); - int type=SC_PNEUMA; - if(sc_data && sc_data[type].timer==-1) - skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,0,0); - else if((unit2=(struct skill_unit *)sc_data[type].val2) && unit2 != src ){ - if(DIFF_TICK(sg->tick,unit2->group->tick)>0 ) - skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,0,0); - ts->tick-=sg->interval; - } - } - break; - case 0x7e: /* �Z�C�t�e�B�E�H�[�� */ - { - struct skill_unit *unit2; - struct status_change *sc_data=battle_get_sc_data(bl); - int type=SC_SAFETYWALL; - if(sc_data && sc_data[type].timer==-1) - skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,0,0); - else if((unit2=(struct skill_unit *)sc_data[type].val2) && unit2 != src ){ - if(sg->val1 < unit2->group->val1 ) - skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,0,0); - ts->tick-=sg->interval; - } - } - break; - - case 0x86: /* ���[�h�I�u���@�[�~���I��(���X�g�[���K�X�g ���O�����h�N���X) */ - skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0); - break; - - case 0x7f: /* �t�@�C���[�E�H�[�� */ - if( (src->val2--)>0) - skill_attack(BF_MAGIC,ss,&src->bl,bl, - sg->skill_id,sg->skill_lv,tick,0); - if( src->val2<=0 ) - skill_delunit(src); - break; - - case 0x87: /* �t�@�C�A�[�s���[(�����O) */ - skill_delunit(src); - skill_unitsetting(ss,sg->skill_id,sg->skill_lv,src->bl.x,src->bl.y,1); - break; - - case 0x88: /* �t�@�C�A�[�s���[(������) */ - if(DIFF_TICK(tick,sg->tick) < 150) - skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0); - break; - - case 0x90: /* �X�L�b�h�g���b�v */ - { - int i,c = skill_get_blewcount(sg->skill_id,sg->skill_lv); - if(map[bl->m].flag.gvg) c = 0; - for(i=0;i<c;i++) - skill_blown(&src->bl,bl,1|0x30000); - sg->unit_id = 0x8c; - clif_changelook(&src->bl,LOOK_BASE,sg->unit_id); - sg->limit=DIFF_TICK(tick,sg->tick)+1500; - } - break; - - case 0x93: /* �����h�}�C�� */ - skill_attack(BF_MISC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0); - sg->unit_id = 0x8c; - clif_changelook(&src->bl,LOOK_BASE,0x88); - sg->limit=DIFF_TICK(tick,sg->tick)+1500; - break; - - case 0x8f: /* �u���X�g�}�C�� */ - case 0x94: /* �V���b�N�E�F�[�u�g���b�v */ - case 0x95: /* �T���h�}�� */ - case 0x96: /* �t���b�V���[ */ - case 0x97: /* �t���[�W���O�g���b�v */ - case 0x98: /* �N���C���A�[�g���b�v */ - map_foreachinarea(skill_count_target,src->bl.m - ,src->bl.x-src->range,src->bl.y-src->range - ,src->bl.x+src->range,src->bl.y+src->range - ,0,&src->bl,&splash_count); - map_foreachinarea(skill_trap_splash,src->bl.m - ,src->bl.x-src->range,src->bl.y-src->range - ,src->bl.x+src->range,src->bl.y+src->range - ,0,&src->bl,tick,splash_count); - sg->unit_id = 0x8c; - clif_changelook(&src->bl,LOOK_BASE,sg->unit_id); - sg->limit=DIFF_TICK(tick,sg->tick)+1500; - break; - - case 0x91: /* �A���N���X�l�A */ - { - struct status_change *sc_data=battle_get_sc_data(bl); - if(sg->val2==0 && sc_data && sc_data[SC_ANKLE].timer==-1){ - int moveblock = ( bl->x/BLOCK_SIZE != src->bl.x/BLOCK_SIZE || bl->y/BLOCK_SIZE != src->bl.y/BLOCK_SIZE); - int sec=skill_get_time2(sg->skill_id,sg->skill_lv) - (double)battle_get_agi(bl)*0.1; - if(battle_get_mode(bl)&0x20) - sec = sec/5; - battle_stopwalking(bl,1); - skill_status_change_start(bl,SC_ANKLE,sg->skill_lv,0,0,0,sec,0); - - if(moveblock) map_delblock(bl); - bl->x = src->bl.x; - bl->y = src->bl.y; - if(moveblock) map_addblock(bl); - if(bl->type == BL_MOB) - clif_fixmobpos((struct mob_data *)bl); - else if(bl->type == BL_PET) - clif_fixpetpos((struct pet_data *)bl); - else - clif_fixpos(bl); - clif_01ac(&src->bl); - sg->limit=DIFF_TICK(tick,sg->tick) + sec; - sg->val2=bl->id; - } - } - break; - - case 0x80: /* ���[�v�|�[�^��(������) */ - if(bl->type==BL_PC){ - struct map_session_data *sd = (struct map_session_data *)bl; - if(sd && src->bl.m == bl->m && src->bl.x == bl->x && src->bl.y == bl->y && src->bl.x == sd->to_x && src->bl.y == sd->to_y) { - if( battle_config.chat_warpportal || !sd->chatID ){ - if((sg->val1--)>0){ - pc_setpos(sd,sg->valstr,sg->val2>>16,sg->val2&0xffff,3); - if(sg->src_id == bl->id ||( strcmp(map[src->bl.m].name,sg->valstr) == 0 && src->bl.x == (sg->val2>>16) && src->bl.y == (sg->val2&0xffff) )) - skill_delunitgroup(sg); - }else - skill_delunitgroup(sg); - } - } - }else if(bl->type==BL_MOB && battle_config.mob_warpportal){ - int m=map_mapname2mapid(sg->valstr); - struct mob_data *md; - md=(struct mob_data *)bl; - mob_warp((struct mob_data *)bl,m,sg->val2>>16,sg->val2&0xffff,3); - } - break; - - case 0x8e: /* �N�@�O�}�C�A */ - { - int type=SkillStatusChangeTable[sg->skill_id]; - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ) - break; - if( battle_get_sc_data(bl)[type].timer==-1 ) - skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,skill_get_time2(sg->skill_id,sg->skill_lv),0); - } - break; - case 0x92: /* �x�m���_�X�g */ - { - struct status_change *sc_data=battle_get_sc_data(bl); - int type=SkillStatusChangeTable[sg->skill_id]; - if( sc_data && sc_data[type].timer==-1 ) - skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,skill_get_time2(sg->skill_id,sg->skill_lv),0); - } - break; - case 0x9a: /* �{���P�[�m */ - case 0x9b: /* �f�����[�W */ - case 0x9c: /* �o�C�I�����g�Q�C�� */ - { - struct skill_unit *unit2; - struct status_change *sc_data=battle_get_sc_data(bl); - int type=SkillStatusChangeTable[sg->skill_id]; - if(sc_data && sc_data[type].timer==-1) - skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,skill_get_time2(sg->skill_id,sg->skill_lv),0); - else if((unit2=(struct skill_unit *)sc_data[type].val2) && unit2 != src ){ - if( DIFF_TICK(sg->tick,unit2->group->tick)>0 ) - skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,skill_get_time2(sg->skill_id,sg->skill_lv),0); - ts->tick-=sg->interval; - } - } break; - - case 0x9e: /* �q��S */ - case 0x9f: /* �j�����h�̉� */ - case 0xa0: /* �i���̍��� */ - case 0xa1: /* �푾�ۂ̋��� */ - case 0xa2: /* �j�[�x�����O�̎w�� */ - case 0xa3: /* ���L�̋��� */ - case 0xa4: /* �[���̒��� */ - case 0xa5: /* �s���g�̃W�[�N�t���[�h */ - case 0xa6: /* �s���a�� */ - case 0xa7: /* ���J */ - case 0xa8: /* �[�z�̃A�T�V���N���X */ - case 0xa9: /* �u���M�̎� */ - case 0xab: /* ��������ȃ_���X */ - case 0xac: /* �n�~���O */ - case 0xad: /* ����Y��Ȃ��Łc */ - case 0xae: /* �K�^�̃L�X */ - case 0xaf: /* �T�[�r�X�t�H�[���[ */ - case 0xb4: - { - struct skill_unit *unit2; - struct status_change *sc_data=battle_get_sc_data(bl); - int type=SkillStatusChangeTable[sg->skill_id]; - if(sg->src_id == bl->id) - break; - if(sc_data && sc_data[type].timer==-1) - skill_status_change_start(bl,type,sg->skill_lv,sg->val1,sg->val2, - (int)src,skill_get_time2(sg->skill_id,sg->skill_lv),0); - else if( (unit2=(struct skill_unit *)sc_data[type].val4) && unit2 != src ){ - if( unit2->group && DIFF_TICK(sg->tick,unit2->group->tick)>0 ) - skill_status_change_start(bl,type,sg->skill_lv,sg->val1,sg->val2, - (int)src,skill_get_time2(sg->skill_id,sg->skill_lv),0); - ts->tick-=sg->interval; - } - } break; - - case 0xaa: /* �C�h�D���̗ь� */ - { - struct skill_unit *unit2; - struct status_change *sc_data=battle_get_sc_data(bl); - int type=SkillStatusChangeTable[sg->skill_id]; - if(sg->src_id == bl->id) - break; - if( sc_data && sc_data[type].timer==-1) - skill_status_change_start(bl,type,sg->skill_lv,(sg->val1)>>16,(sg->val1)&0xffff, - (int)src,skill_get_time2(sg->skill_id,sg->skill_lv),0); - else if((unit2=(struct skill_unit *)sc_data[type].val4) && unit2 != src ){ - if( DIFF_TICK(sg->tick,unit2->group->tick)>0 ) - skill_status_change_start(bl,type,sg->skill_lv,(sg->val1)>>16,(sg->val1)&0xffff, - (int)src,skill_get_time2(sg->skill_id,sg->skill_lv),0); - ts->tick-=sg->interval; - } - } break; - - case 0xb1: /* �f�����X�g���[�V���� */ - skill_attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0); - if(bl->type == BL_PC && rand()%100 < sg->skill_lv && battle_config.equipment_breaking) - pc_breakweapon((struct map_session_data *)bl); - break; - case 0x99: /* �g�[�L�[�{�b�N�X */ - if(sg->src_id == bl->id) //����������ł��������Ȃ� - break; - if(sg->val2==0){ - clif_talkiebox(&src->bl,sg->valstr); - sg->unit_id = 0x8c; - clif_changelook(&src->bl,LOOK_BASE,sg->unit_id); - sg->limit=DIFF_TICK(tick,sg->tick)+5000; - sg->val2=-1; //���� - } - break; - case 0xb2: /* ���Ȃ���_������ł� */ - case 0xb3: /* �S�X�y�� */ - case 0xb6: /* �t�H�O�E�H�[�� */ - //�Ƃ肠�����������Ȃ� - break; - - - - - - - case 0xb7: /* �X�p�C�_�[�E�F�b�u */ - if(sg->val2==0){ - int moveblock = ( bl->x/BLOCK_SIZE != src->bl.x/BLOCK_SIZE || bl->y/BLOCK_SIZE != src->bl.y/BLOCK_SIZE); - skill_additional_effect(ss,bl,sg->skill_id,sg->skill_lv,BF_MISC,tick); - if(moveblock) map_delblock(bl); - bl->x = (&src->bl)->x; - bl->y = (&src->bl)->y; - if(moveblock) map_addblock(bl); - if(bl->type == BL_MOB) - clif_fixmobpos((struct mob_data *)bl); - else if(bl->type == BL_PET) - clif_fixpetpos((struct pet_data *)bl); - else - clif_fixpos(bl); - clif_01ac(&src->bl); - sg->limit=DIFF_TICK(tick,sg->tick) + skill_get_time2(sg->skill_id,sg->skill_lv); - sg->val2=bl->id; - } - break; - -/* default: - if(battle_config.error_log) - printf("skill_unit_onplace: Unknown skill unit id=%d block=%d\n",sg->unit_id,bl->id); - break;*/ - } - if(bl->type==BL_MOB && ss!=bl) /* �X�L���g�p������MOB�X�L�� */ - { - if(battle_config.mob_changetarget_byskill == 1) - { - int target=((struct mob_data *)bl)->target_id; - if(ss->type == BL_PC) - ((struct mob_data *)bl)->target_id=ss->id; - mobskill_use((struct mob_data *)bl,tick,MSC_SKILLUSED|(sg->skill_id<<16)); - ((struct mob_data *)bl)->target_id=target; - } - else - mobskill_use((struct mob_data *)bl,tick,MSC_SKILLUSED|(sg->skill_id<<16)); - } - - return 0; -} -/*========================================== - * �X�L�����j�b�g���痣�E����(�������͂��Ă���)�ꍇ - *------------------------------------------ - */ -int skill_unit_onout(struct skill_unit *src,struct block_list *bl,unsigned int tick) -{ - struct skill_unit_group *sg; - - nullpo_retr(0, src); - nullpo_retr(0, bl); - nullpo_retr(0, sg=src->group); - - if( bl->prev==NULL || !src->alive ) - return 0; - - if( bl->type!=BL_PC && bl->type!=BL_MOB ) - return 0; - - switch(sg->unit_id){ - case 0x7e: /* �Z�C�t�e�B�E�H�[�� */ - case 0x85: /* �j���[�} */ - case 0x8e: /* �N�@�O�}�C�A */ - { - struct status_change *sc_data=battle_get_sc_data(bl); - int type= - (sg->unit_id==0x85)?SC_PNEUMA: - ((sg->unit_id==0x7e)?SC_SAFETYWALL: - SC_QUAGMIRE); - if((type != SC_QUAGMIRE || bl->type != BL_MOB) && - sc_data && sc_data[type].timer!=-1 && ((struct skill_unit *)sc_data[type].val2)==src){ - skill_status_change_end(bl,type,-1); - } - } break; - - case 0x91: /* �A���N���X�l�A */ - { - struct block_list *target=map_id2bl(sg->val2); - if( target && target==bl ){ - skill_status_change_end(bl,SC_ANKLE,-1); - sg->limit=DIFF_TICK(tick,sg->tick)+1000; - } - } - break; - case 0xb5: - case 0xb8: - { - struct block_list *target=map_id2bl(sg->val2); - if( target==bl ) - skill_status_change_end(bl,SC_SPIDERWEB,-1); - sg->limit=DIFF_TICK(tick,sg->tick)+1000; - } - break; - case 0xb6: - { - struct block_list *target=map_id2bl(sg->val2); - if( target==bl ) - skill_status_change_end(bl,SC_FOGWALL,-1); - sg->limit=DIFF_TICK(tick,sg->tick)+1000; - } - break; - case 0x9a: /* �{���P�[�m */ - case 0x9b: /* �f�����[�W */ - case 0x9c: /* �o�C�I�����g�Q�C�� */ - { - struct status_change *sc_data=battle_get_sc_data(bl); - struct skill_unit *su; - int type=SkillStatusChangeTable[sg->skill_id]; - if( sc_data && sc_data[type].timer!=-1 && (su=((struct skill_unit *)sc_data[type].val2)) && su == src ){ - skill_status_change_end(bl,type,-1); - } - } - break; - - case 0x9e: /* �q��S */ - case 0x9f: /* �j�����h�̉� */ - case 0xa0: /* �i���̍��� */ - case 0xa1: /* �푾�ۂ̋��� */ - case 0xa2: /* �j�[�x�����O�̎w�� */ - case 0xa3: /* ���L�̋��� */ - case 0xa4: /* �[���̒��� */ - case 0xa5: /* �s���g�̃W�[�N�t���[�h */ - case 0xa6: /* �s���a�� */ - case 0xa7: /* ���J */ - case 0xa8: /* �[�z�̃A�T�V���N���X */ - case 0xa9: /* �u���M�̎� */ - case 0xaa: /* �C�h�D���̗ь� */ - case 0xab: /* ��������ȃ_���X */ - case 0xac: /* �n�~���O */ - case 0xad: /* ����Y��Ȃ��Łc */ - case 0xae: /* �K�^�̃L�X */ - case 0xaf: /* �T�[�r�X�t�H�[���[ */ - case 0xb4: - { - struct status_change *sc_data=battle_get_sc_data(bl); - struct skill_unit *su; - int type=SkillStatusChangeTable[sg->skill_id]; - if( sc_data && sc_data[type].timer!=-1 && (su=((struct skill_unit *)sc_data[type].val4)) && su == src ){ - skill_status_change_end(bl,type,-1); - } - } - break; - case 0xb7: /* �X�p�C�_�[�E�F�b�u */ - { - struct block_list *target=map_id2bl(sg->val2); - if( target && target==bl ) - skill_status_change_end(bl,SC_SPIDERWEB,-1); - sg->limit=DIFF_TICK(tick,sg->tick)+1000; - } - break; - -/* default: - if(battle_config.error_log) - printf("skill_unit_onout: Unknown skill unit id=%d block=%d\n",sg->unit_id,bl->id); - break;*/ - } - skill_unitgrouptickset_delete(bl,sg->group_id); - return 0; -} -/*========================================== - * �X�L�����j�b�g�̍폜�C�x���g - *------------------------------------------ - */ -int skill_unit_ondelete(struct skill_unit *src,struct block_list *bl,unsigned int tick) -{ - struct skill_unit_group *sg; - - nullpo_retr(0, src); - nullpo_retr(0, bl); - nullpo_retr(0, sg = src->group); - - if( bl->prev==NULL || !src->alive ) - return 0; - - if( bl->type!=BL_PC && bl->type!=BL_MOB ) - return 0; - - switch(sg->unit_id){ - case 0x85: /* �j���[�} */ - case 0x7e: /* �Z�C�t�e�B�E�H�[�� */ - case 0x8e: /* �N�@�O�}�C�� */ - case 0x9a: /* �{���P�[�m */ - case 0x9b: /* �f�����[�W */ - case 0x9c: /* �o�C�I�����g�Q�C�� */ - case 0x9e: /* �q��S */ - case 0x9f: /* �j�����h�̉� */ - case 0xa0: /* �i���̍��� */ - case 0xa1: /* �푾�ۂ̋��� */ - case 0xa2: /* �j�[�x�����O�̎w�� */ - case 0xa3: /* ���L�̋��� */ - case 0xa4: /* �[���̒��� */ - case 0xa5: /* �s���g�̃W�[�N�t���[�h */ - case 0xa6: /* �s���a�� */ - case 0xa7: /* ���J */ - case 0xa8: /* �[�z�̃A�T�V���N���X */ - case 0xa9: /* �u���M�̎� */ - case 0xaa: /* �C�h�D���̗ь� */ - case 0xab: /* ��������ȃ_���X */ - case 0xac: /* �n�~���O */ - case 0xad: /* ����Y��Ȃ��Łc */ - case 0xae: /* �K�^�̃L�X */ - case 0xaf: /* �T�[�r�X�t�H�[���[ */ - case 0xb4: - return skill_unit_onout(src,bl,tick); - -/* default: - if(battle_config.error_log) - printf("skill_unit_ondelete: Unknown skill unit id=%d block=%d\n",sg->unit_id,bl->id); - break;*/ - } - skill_unitgrouptickset_delete(bl,sg->group_id); - return 0; -} -/*========================================== - * �X�L�����j�b�g�̌��E�C�x���g - *------------------------------------------ - */ -int skill_unit_onlimit(struct skill_unit *src,unsigned int tick) -{ - struct skill_unit_group *sg; - - nullpo_retr(0, src); - nullpo_retr(0, sg=src->group); - - switch(sg->unit_id){ - case 0x81: /* ���[�v�|�[�^��(�����O) */ - { - struct skill_unit_group *group= - skill_unitsetting(map_id2bl(sg->src_id),sg->skill_id,sg->skill_lv, - src->bl.x,src->bl.y,1); - if(group == NULL) - return 0; - group->valstr=calloc(24, 1); - if(group->valstr==NULL){ - printf("skill_unit_onlimit: out of memory !\n"); - exit(1); - } - memcpy(group->valstr,sg->valstr,24); - group->val2=sg->val2; - } - break; - - case 0x8d: /* �A�C�X�E�H�[�� */ - map_setcell(src->bl.m,src->bl.x,src->bl.y,src->val2); - clif_changemapcell(src->bl.m,src->bl.x,src->bl.y,src->val2,1); - break; - case 0xb2: /* ���Ȃ��ɉ���� */ - { - struct map_session_data *sd = NULL; - struct map_session_data *p_sd = NULL; - if((sd = (struct map_session_data *)(map_id2bl(sg->src_id))) == NULL) - return 0; - if((p_sd = pc_get_partner(sd)) == NULL) - return 0; - - pc_setpos(p_sd,map[src->bl.m].name,src->bl.x,src->bl.y,3); - } - break; - } - return 0; -} -/*========================================== - * �X�L�����j�b�g�̃_���[�W�C�x���g - *------------------------------------------ - */ -int skill_unit_ondamaged(struct skill_unit *src,struct block_list *bl, - int damage,unsigned int tick) -{ - struct skill_unit_group *sg; - - nullpo_retr(0, src); - nullpo_retr(0, sg=src->group); - - switch(sg->unit_id){ - case 0x8d: /* �A�C�X�E�H�[�� */ - src->val1-=damage; - break; - case 0x8f: /* �u���X�g�}�C�� */ - case 0x98: /* �N���C���A�[�g���b�v */ - skill_blown(bl,&src->bl,2); //��������Ă݂� - break; - default: - damage = 0; - break; - } - return damage; -} - - -/*---------------------------------------------------------------------------- */ - -/*========================================== - * �X�L���g�p�i�r�������A�ꏊ�w��j - *------------------------------------------ - */ -int skill_castend_pos( int tid, unsigned int tick, int id,int data ) -{ - struct map_session_data* sd=map_id2sd(id)/*,*target_sd=NULL*/; - int range,maxcount; - - nullpo_retr(0, sd); - - if( sd->bl.prev == NULL ) - return 0; - if( sd->skilltimer != tid ) /* �^�C�}ID�̊m�F */ - return 0; - if(sd->skilltimer != -1 && pc_checkskill(sd,SA_FREECAST) > 0) { - sd->speed = sd->prev_speed; - clif_updatestatus(sd,SP_SPEED); - } - sd->skilltimer=-1; - if(pc_isdead(sd)) { - sd->canact_tick = tick; - sd->canmove_tick = tick; - sd->skillitem = sd->skillitemlv = -1; - return 0; - } - - if(battle_config.pc_skill_reiteration == 0) { - range = -1; - switch(sd->skillid) { - case MG_SAFETYWALL: - case WZ_FIREPILLAR: - case HT_SKIDTRAP: - case HT_LANDMINE: - case HT_ANKLESNARE: - case HT_SHOCKWAVE: - case HT_SANDMAN: - case HT_FLASHER: - case HT_FREEZINGTRAP: - case HT_BLASTMINE: - case HT_CLAYMORETRAP: - case HT_TALKIEBOX: - case AL_WARP: - case PF_SPIDERWEB: /* �X�p�C�_�[�E�F�b�u */ - case RG_GRAFFITI: /* �O���t�B�e�B */ - range = 0; - break; - case AL_PNEUMA: - range = 1; - break; - } - if(range >= 0) { - if(skill_check_unit_range(sd->bl.m,sd->skillx,sd->skilly,range,sd->skillid) > 0) { - clif_skill_fail(sd,sd->skillid,0,0); - sd->canact_tick = tick; - sd->canmove_tick = tick; - sd->skillitem = sd->skillitemlv = -1; - return 0; - } - } - } - if(battle_config.pc_skill_nofootset) { - range = -1; - switch(sd->skillid) { - case WZ_FIREPILLAR: - case HT_SKIDTRAP: - case HT_LANDMINE: - case HT_ANKLESNARE: - case HT_SHOCKWAVE: - case HT_SANDMAN: - case HT_FLASHER: - case HT_FREEZINGTRAP: - case HT_BLASTMINE: - case HT_CLAYMORETRAP: - case HT_TALKIEBOX: - case PF_SPIDERWEB: /* �X�p�C�_�[�E�F�b�u */ - case WZ_ICEWALL: - range = 1; - break; - case AL_WARP: - range = 0; - break; - } - if(range >= 0) { - if(skill_check_unit_range2(sd->bl.m,sd->skillx,sd->skilly,range) > 0) { - clif_skill_fail(sd,sd->skillid,0,0); - sd->canact_tick = tick; - sd->canmove_tick = tick; - sd->skillitem = sd->skillitemlv = -1; - return 0; - } - } - } - - if(battle_config.pc_land_skill_limit) { - maxcount = skill_get_maxcount(sd->skillid); - if(maxcount > 0) { - int i,c; - for(i=c=0;i<MAX_SKILLUNITGROUP;i++) { - if(sd->skillunit[i].alive_count > 0 && sd->skillunit[i].skill_id == sd->skillid) - c++; - } - if(c >= maxcount) { - clif_skill_fail(sd,sd->skillid,0,0); - sd->canact_tick = tick; - sd->canmove_tick = tick; - sd->skillitem = sd->skillitemlv = -1; - return 0; - } - } - } - - range = skill_get_range(sd->skillid,sd->skilllv); - if(range < 0) - range = battle_get_range(&sd->bl) - (range + 1); - range += battle_config.pc_skill_add_range; - if(battle_config.skill_out_range_consume) { // changed to allow casting when target walks out of range [Valaris] - if(range < distance(sd->bl.x,sd->bl.y,sd->skillx,sd->skilly)) { - clif_skill_fail(sd,sd->skillid,0,0); - sd->canact_tick = tick; - sd->canmove_tick = tick; - sd->skillitem = sd->skillitemlv = -1; - return 0; - } - } - if(!skill_check_condition(sd,1)) { /* �g�p�����`�F�b�N */ - sd->canact_tick = tick; - sd->canmove_tick = tick; - sd->skillitem = sd->skillitemlv = -1; - return 0; - } - sd->skillitem = sd->skillitemlv = -1; - if(battle_config.skill_out_range_consume) { - if(range < distance(sd->bl.x,sd->bl.y,sd->skillx,sd->skilly)) { - clif_skill_fail(sd,sd->skillid,0,0); - sd->canact_tick = tick; - sd->canmove_tick = tick; - return 0; - } - } - - if(battle_config.pc_skill_log) - printf("PC %d skill castend skill=%d\n",sd->bl.id,sd->skillid); - pc_stop_walking(sd,0); - - skill_castend_pos2(&sd->bl,sd->skillx,sd->skilly,sd->skillid,sd->skilllv,tick,0); - - return 0; -} - -/*========================================== - * �͈͓��L�������݊m�F���菈��(foreachinarea) - *------------------------------------------ - */ - -static int skill_check_condition_char_sub(struct block_list *bl,va_list ap) -{ - int *c; - struct block_list *src; - struct map_session_data *sd; - struct map_session_data *ssd; - struct pc_base_job s_class; - struct pc_base_job ss_class; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, sd=(struct map_session_data*)bl); - nullpo_retr(0, src=va_arg(ap,struct block_list *)); - nullpo_retr(0, c=va_arg(ap,int *)); - nullpo_retr(0, ssd=(struct map_session_data*)src); - - s_class = pc_calc_base_job(sd->status.class); - //�`�F�b�N���Ȃ��ݒ�Ȃ�c�ɂ��肦�Ȃ��傫�Ȑ�����Ԃ��ďI�� - if(!battle_config.player_skill_partner_check){ //�{����foreach�̑O�ɂ�肽�����ǐݒ�K�p�ӏ����܂Ƃ߂邽�߂ɂ����� - (*c)=99; - return 0; - } - - ; - ss_class = pc_calc_base_job(ssd->status.class); - - switch(ssd->skillid){ - case PR_BENEDICTIO: /* ���̍~�� */ - if(sd != ssd && (sd->status.class == 4 || sd->status.class == 8 || sd->status.class == 15 || - sd->status.class == 4005 || sd->status.class == 4009 || sd->status.class == 4016) && - (sd->bl.x == ssd->bl.x - 1 || sd->bl.x == ssd->bl.x + 1) && sd->status.sp >= 10) - (*c)++; - break; - case BD_LULLABY: /* �q��� */ - case BD_RICHMANKIM: /* �j�����h�̉� */ - case BD_ETERNALCHAOS: /* �i���̍��� */ - case BD_DRUMBATTLEFIELD: /* �푾�ۂ̋��� */ - case BD_RINGNIBELUNGEN: /* �j�[�x�����O�̎w�� */ - case BD_ROKISWEIL: /* ���L�̋��� */ - case BD_INTOABYSS: /* �[���̒��� */ - case BD_SIEGFRIED: /* �s���g�̃W�[�N�t���[�h */ - case BD_RAGNAROK: /* �_�X�̉��� */ - case CG_MOONLIT: /* ������̐�ɗ�����Ԃт� */ - if(sd != ssd && - ((ssd->status.class==19 && sd->status.class==20) || - (ssd->status.class==20 && sd->status.class==19) || - (ssd->status.class==4020 && sd->status.class==4021) || - (ssd->status.class==4021 && sd->status.class==4020) || - (ssd->status.class==20 && sd->status.class==4020) || - (ssd->status.class==19 && sd->status.class==4021)) && - pc_checkskill(sd,ssd->skillid) > 0 && - (*c)==0 && - sd->status.party_id == ssd->status.party_id && - !pc_issit(sd) && - sd->sc_data[SC_DANCING].timer==-1 - ) - (*c)=pc_checkskill(sd,ssd->skillid); - break; - } - return 0; -} -/*========================================== - * �͈͓��L�������݊m�F�����X�L���g�p����(foreachinarea) - *------------------------------------------ - */ - -static int skill_check_condition_use_sub(struct block_list *bl,va_list ap) -{ - int *c; - struct block_list *src; - struct map_session_data *sd; - struct map_session_data *ssd; - struct pc_base_job s_class; - struct pc_base_job ss_class; - int skillid,skilllv; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, sd=(struct map_session_data*)bl); - nullpo_retr(0, src=va_arg(ap,struct block_list *)); - nullpo_retr(0, c=va_arg(ap,int *)); - nullpo_retr(0, ssd=(struct map_session_data*)src); - - s_class = pc_calc_base_job(sd->status.class); - - //�`�F�b�N���Ȃ��ݒ�Ȃ�c�ɂ��肦�Ȃ��傫�Ȑ�����Ԃ��ďI�� - if(!battle_config.player_skill_partner_check){ //�{����foreach�̑O�ɂ�肽�����ǐݒ�K�p�ӏ����܂Ƃ߂邽�߂ɂ����� - (*c)=99; - return 0; - } - - ss_class = pc_calc_base_job(ssd->status.class); - skillid=ssd->skillid; - skilllv=ssd->skilllv; - switch(skillid){ - case PR_BENEDICTIO: /* ���̍~�� */ - if(sd != ssd && (sd->status.class == 4 || sd->status.class == 8 || sd->status.class == 15 || - sd->status.class == 4005 || sd->status.class == 4009 || sd->status.class == 4016) && - (sd->bl.x == ssd->bl.x - 1 || sd->bl.x == ssd->bl.x + 1) && sd->status.sp >= 10){ - sd->status.sp -= 10; - pc_calcstatus(sd,0); - (*c)++; - } - break; - case BD_LULLABY: /* �q��� */ - case BD_RICHMANKIM: /* �j�����h�̉� */ - case BD_ETERNALCHAOS: /* �i���̍��� */ - case BD_DRUMBATTLEFIELD: /* �푾�ۂ̋��� */ - case BD_RINGNIBELUNGEN: /* �j�[�x�����O�̎w�� */ - case BD_ROKISWEIL: /* ���L�̋��� */ - case BD_INTOABYSS: /* �[���̒��� */ - case BD_SIEGFRIED: /* �s���g�̃W�[�N�t���[�h */ - case BD_RAGNAROK: /* �_�X�̉��� */ - case CG_MOONLIT: /* ������̐�ɗ�����Ԃт� */ - if(sd != ssd && //�{�l�ȊO�� - ((ssd->status.class==19 && sd->status.class==20) || - (ssd->status.class==20 && sd->status.class==19) || - (ssd->status.class==4020 && sd->status.class==4021) || - (ssd->status.class==4021 && sd->status.class==4020) || - (ssd->status.class==20 && sd->status.class==4020) || - (ssd->status.class==19 && sd->status.class==4021)) && //�������_���T�[�Ȃ�o�[�h�� - pc_checkskill(sd,skillid) > 0 && //�X�L���������Ă��� - (*c)==0 && //�ŏ��̈�l�� - sd->status.party_id == ssd->status.party_id && //�p�[�e�B�[�������� - !pc_issit(sd) && //�����ĂȂ� - sd->sc_data[SC_DANCING].timer==-1 //�_���X������Ȃ� - ){ - ssd->sc_data[SC_DANCING].val4=bl->id; - clif_skill_nodamage(bl,src,skillid,skilllv,1); - skill_status_change_start(bl,SC_DANCING,skillid,ssd->sc_data[SC_DANCING].val2,0,src->id,skill_get_time(skillid,skilllv)+1000,0); - sd->skillid_dance=sd->skillid=skillid; - sd->skilllv_dance=sd->skilllv=skilllv; - (*c)++; - } - break; - } - return 0; -} -/*========================================== - * �͈͓��o�C�I�v�����g�A�X�t�B�A�}�C���pMob���݊m�F���菈��(foreachinarea) - *------------------------------------------ - */ - -static int skill_check_condition_mob_master_sub(struct block_list *bl,va_list ap) -{ - int *c,src_id=0,mob_class=0; - struct mob_data *md; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, md=(struct mob_data*)bl); - nullpo_retr(0, src_id=va_arg(ap,int)); - nullpo_retr(0, mob_class=va_arg(ap,int)); - nullpo_retr(0, c=va_arg(ap,int *)); - - if(md->class==mob_class && md->master_id==src_id) - (*c)++; - return 0; -} - -/*========================================== - * �X�L���g�p�����i�U�Ŏg�p���s�j - *------------------------------------------ - */ -int skill_check_condition(struct map_session_data *sd,int type) -{ - int i,hp,sp,hp_rate,sp_rate,zeny,weapon,state,spiritball,skill,lv,mhp; - int index[10],itemid[10],amount[10]; - - nullpo_retr(0, sd); - - if( battle_config.gm_skilluncond>0 && pc_isGM(sd)>= battle_config.gm_skilluncond ) { - sd->skillitem = sd->skillitemlv = -1; - return 1; - } - - if( sd->opt1>0) { - clif_skill_fail(sd,sd->skillid,0,0); - sd->skillitem = sd->skillitemlv = -1; - return 0; - } - if(pc_is90overweight(sd)) { - clif_skill_fail(sd,sd->skillid,9,0); - sd->skillitem = sd->skillitemlv = -1; - return 0; - } - - if(sd->skillid == AC_MAKINGARROW && sd->state.make_arrow_flag == 1) { - sd->skillitem = sd->skillitemlv = -1; - return 0; - } - if(sd->skillid == AM_PHARMACY && sd->state.produce_flag == 1) { - sd->skillitem = sd->skillitemlv = -1; - return 0; - } - - if(sd->skillitem == sd->skillid) { /* �A�C�e���̏ꍇ���������� */ - if(type&1) - sd->skillitem = sd->skillitemlv = -1; - return 1; - } - if( sd->opt1>0 ){ - clif_skill_fail(sd,sd->skillid,0,0); - return 0; - } - if(sd->sc_data){ - if( sd->sc_data[SC_DIVINA].timer!=-1 || - sd->sc_data[SC_ROKISWEIL].timer!=-1 || - (sd->sc_data[SC_AUTOCOUNTER].timer != -1 && sd->skillid != KN_AUTOCOUNTER) || - sd->sc_data[SC_STEELBODY].timer != -1 || - sd->sc_data[SC_BERSERK].timer != -1 - ){ - clif_skill_fail(sd,sd->skillid,0,0); - return 0; /* ��Ԉُ�Ⓘ�قȂ� */ - } - } - skill = sd->skillid; - lv = sd->skilllv; - hp=skill_get_hp(skill, lv); /* ����HP */ - sp=skill_get_sp(skill, lv); /* ����SP */ - if((sd->skillid_old == BD_ENCORE) && skill==sd->skillid_dance) - sp=sp/2; //�A���R�[������SP������� - hp_rate = (lv <= 0)? 0:skill_db[skill].hp_rate[lv-1]; - sp_rate = (lv <= 0)? 0:skill_db[skill].sp_rate[lv-1]; - zeny = skill_get_zeny(skill,lv); - weapon = skill_db[skill].weapon; - state = skill_db[skill].state; - spiritball = (lv <= 0)? 0:skill_db[skill].spiritball[lv-1]; - mhp=skill_get_mhp(skill, lv); /* ����HP */ - for(i=0;i<10;i++) { - itemid[i] = skill_db[skill].itemid[i]; - amount[i] = skill_db[skill].amount[i]; - } - if(mhp > 0) - hp += (sd->status.max_hp * mhp)/100; - if(hp_rate > 0) - hp += (sd->status.hp * hp_rate)/100; - else - hp += (sd->status.max_hp * abs(hp_rate))/100; - if(sp_rate > 0) - sp += (sd->status.sp * sp_rate)/100; - else - sp += (sd->status.max_sp * abs(sp_rate))/100; - if(sd->dsprate!=100) - sp=sp*sd->dsprate/100; /* ����SP�C�� */ - - switch(skill) { - case SA_CASTCANCEL: - if(sd->skilltimer == -1) { - clif_skill_fail(sd,skill,0,0); - return 0; - } - break; - case BS_MAXIMIZE: /* �}�L�V�}�C�Y�p���[ */ - case NV_TRICKDEAD: /* ���ӂ� */ - case TF_HIDING: /* �n�C�f�B���O */ - case AS_CLOAKING: /* �N���[�L���O */ - case CR_AUTOGUARD: /* �I�[�g�K�[�h */ - case CR_DEFENDER: /* �f�B�t�F���_�[ */ - case ST_CHASEWALK: - if(sd->sc_data[SkillStatusChangeTable[skill]].timer!=-1) - return 1; /* ��������ꍇ��SP����Ȃ� */ - break; - case AL_TELEPORT: - case AL_WARP: - if(map[sd->bl.m].flag.noteleport) { - clif_skill_teleportmessage(sd,0); - return 0; - } - break; - case MO_CALLSPIRITS: /* �C�� */ - if(sd->spiritball >= lv) { - clif_skill_fail(sd,skill,0,0); - return 0; - } - break; - case CH_SOULCOLLECT: /* ���C�� */ - if(sd->spiritball >= 5) { - clif_skill_fail(sd,skill,0,0); - return 0; - } - break; - case MO_FINGEROFFENSIVE: //�w�e - if (sd->spiritball > 0 && sd->spiritball < spiritball) { - spiritball = sd->spiritball; - sd->spiritball_old = sd->spiritball; - } - else sd->spiritball_old = lv; - break; - case MO_CHAINCOMBO: //�A�ŏ� - if(sd->sc_data[SC_BLADESTOP].timer==-1){ - if(sd->sc_data[SC_COMBO].timer == -1 || sd->sc_data[SC_COMBO].val1 != MO_TRIPLEATTACK) - return 0; - } - break; - case MO_COMBOFINISH: //�җ��� - if(sd->sc_data[SC_COMBO].timer == -1 || sd->sc_data[SC_COMBO].val1 != MO_CHAINCOMBO) - return 0; - break; - case CH_TIGERFIST: //���Ռ� - if(sd->sc_data[SC_COMBO].timer == -1 || sd->sc_data[SC_COMBO].val1 != MO_COMBOFINISH) - return 0; - break; - case CH_CHAINCRUSH: //�A������ - if(sd->sc_data[SC_COMBO].timer == -1) - return 0; - if(sd->sc_data[SC_COMBO].val1 != MO_COMBOFINISH && sd->sc_data[SC_COMBO].val1 != CH_TIGERFIST) - return 0; - break; - case MO_EXTREMITYFIST: // ���C���e�P�� - if((sd->sc_data[SC_COMBO].timer != -1 && (sd->sc_data[SC_COMBO].val1 == MO_COMBOFINISH || sd->sc_data[SC_COMBO].val1 == CH_CHAINCRUSH)) || sd->sc_data[SC_BLADESTOP].timer!=-1) - spiritball--; - break; - case BD_ADAPTATION: /* �A�h���u */ - { - struct skill_unit_group *group=NULL; - if(sd->sc_data[SC_DANCING].timer==-1 || ((group=(struct skill_unit_group*)sd->sc_data[SC_DANCING].val2) && (skill_get_time(sd->sc_data[SC_DANCING].val1,group->skill_lv) - sd->sc_data[SC_DANCING].val3*1000) <= skill_get_time2(skill,lv))){ //�_���X���Ŏg�p��5�b�ȏ�̂݁H - clif_skill_fail(sd,skill,0,0); - return 0; - } - } - break; - case PR_BENEDICTIO: /* ���̍~�� */ - { - int range=1; - int c=0; - if(!(type&1)){ - map_foreachinarea(skill_check_condition_char_sub,sd->bl.m, - sd->bl.x-range,sd->bl.y-range, - sd->bl.x+range,sd->bl.y+range,BL_PC,&sd->bl,&c); - if(c<2){ - clif_skill_fail(sd,skill,0,0); - return 0; - } - }else{ - map_foreachinarea(skill_check_condition_use_sub,sd->bl.m, - sd->bl.x-range,sd->bl.y-range, - sd->bl.x+range,sd->bl.y+range,BL_PC,&sd->bl,&c); - } - } - break; - case WE_CALLPARTNER: /* ���Ȃ��Ɉ������� */ - if(!sd->status.partner_id){ - clif_skill_fail(sd,skill,0,0); - return 0; - } - break; - case AM_CANNIBALIZE: /* �o�C�I�v�����g */ - case AM_SPHEREMINE: /* �X�t�B�A�[�}�C�� */ - if(type&1){ - int c=0; - int maxcount=skill_get_maxcount(skill); - int mob_class=(skill==AM_CANNIBALIZE)?1118:1142; - if(battle_config.pc_land_skill_limit && maxcount>0) { - map_foreachinarea(skill_check_condition_mob_master_sub ,sd->bl.m, 0, 0, map[sd->bl.m].xs, map[sd->bl.m].ys, BL_MOB, sd->bl.id, mob_class,&c ); - if(c >= maxcount){ - clif_skill_fail(sd,skill,0,0); - return 0; - } - } - } - break; - case MG_FIREWALL: /* �t�@�C�A�[�E�H�[�� */ - /* ������ */ - if(battle_config.pc_land_skill_limit) { - int maxcount = skill_get_maxcount(skill); - if(maxcount > 0) { - int i,c; - for(i=c=0;i<MAX_SKILLUNITGROUP;i++) { - if(sd->skillunit[i].alive_count > 0 && sd->skillunit[i].skill_id == skill) - c++; - } - if(c >= maxcount) { - clif_skill_fail(sd,skill,0,0); - return 0; - } - } - } - break; - } - - if(!(type&2)){ - if( hp>0 && sd->status.hp < hp) { /* HP�`�F�b�N */ - clif_skill_fail(sd,skill,2,0); /* HP�s���F���s�ʒm */ - return 0; - } - if( sp>0 && sd->status.sp < sp) { /* SP�`�F�b�N */ - clif_skill_fail(sd,skill,1,0); /* SP�s���F���s�ʒm */ - return 0; - } - if( zeny>0 && sd->status.zeny < zeny) { - clif_skill_fail(sd,skill,5,0); - return 0; - } - if(!(weapon & (1<<sd->status.weapon) ) ) { - clif_skill_fail(sd,skill,6,0); - return 0; - } - if( spiritball > 0 && sd->spiritball < spiritball) { - clif_skill_fail(sd,skill,0,0); // �����s�� - return 0; - } - } - - switch(state) { - case ST_HIDING: - if(!(sd->status.option&2)) { - clif_skill_fail(sd,skill,0,0); - return 0; - } - break; - case ST_CLOAKING: - if(!(sd->status.option&4)) { - clif_skill_fail(sd,skill,0,0); - return 0; - } - break; - case ST_HIDDEN: - if(!pc_ishiding(sd)) { - clif_skill_fail(sd,skill,0,0); - return 0; - } - break; - case ST_RIDING: - if(!pc_isriding(sd)) { - clif_skill_fail(sd,skill,0,0); - return 0; - } - break; - case ST_FALCON: - if(!pc_isfalcon(sd)) { - clif_skill_fail(sd,skill,0,0); - return 0; - } - break; - case ST_CART: - if(!pc_iscarton(sd)) { - clif_skill_fail(sd,skill,0,0); - return 0; - } - break; - case ST_SHIELD: - if(sd->status.shield <= 0) { - clif_skill_fail(sd,skill,0,0); - return 0; - } - break; - case ST_SIGHT: - if(sd->sc_data[SC_SIGHT].timer == -1 && type&1) { - clif_skill_fail(sd,skill,0,0); - return 0; - } - break; - case ST_EXPLOSIONSPIRITS: - if(sd->sc_data[SC_EXPLOSIONSPIRITS].timer == -1) { - clif_skill_fail(sd,skill,0,0); - return 0; - } - break; - case ST_RECOV_WEIGHT_RATE: - if(battle_config.natural_heal_weight_rate <= 100 && sd->weight*100/sd->max_weight >= battle_config.natural_heal_weight_rate) { - clif_skill_fail(sd,skill,0,0); - return 0; - } - break; - case ST_MOVE_ENABLE: - { - struct walkpath_data wpd; - if(path_search(&wpd,sd->bl.m,sd->bl.x,sd->bl.y,sd->skillx,sd->skilly,1)==-1) { - clif_skill_fail(sd,skill,0,0); - return 0; - } - } - break; - case ST_WATER: - if(map_getcell(sd->bl.m,sd->bl.x,sd->bl.y) != 3 && (sd->sc_data[SC_DELUGE].timer==-1)){ //���ꔻ�� - clif_skill_fail(sd,skill,0,0); - return 0; - } - break; - } - - for(i=0;i<10;i++) { - int x = lv%11 - 1; - index[i] = -1; - if(itemid[i] <= 0) - continue; - if(itemid[i] >= 715 && itemid[i] <= 717 && sd->special_state.no_gemstone) - continue; - if(((itemid[i] >= 715 && itemid[i] <= 717) || itemid[i] == 1065) && sd->sc_data[SC_INTOABYSS].timer != -1) - continue; - if(skill == AM_POTIONPITCHER && i != x) - continue; - - index[i] = pc_search_inventory(sd,itemid[i]); - if(index[i] < 0 || sd->status.inventory[index[i]].amount < amount[i]) { - if(itemid[i] == 716 || itemid[i] == 717) - clif_skill_fail(sd,skill,(7+(itemid[i]-716)),0); - else - clif_skill_fail(sd,skill,0,0); - return 0; - } - } - - if(!(type&1)) - return 1; - - if(skill != AM_POTIONPITCHER) { - if(skill == AL_WARP && !(type&2)) - return 1; - for(i=0;i<10;i++) { - if(index[i] >= 0) - pc_delitem(sd,index[i],amount[i],0); // �A�C�e������ - } - } - - if(type&2) - return 1; - - if(sp > 0) { // SP���� - sd->status.sp-=sp; - clif_updatestatus(sd,SP_SP); - } - if(hp > 0) { // HP���� - sd->status.hp-=hp; - clif_updatestatus(sd,SP_HP); - } - if(zeny > 0) // Zeny���� - pc_payzeny(sd,zeny); - if(spiritball > 0) // �������� - pc_delspiritball(sd,spiritball,0); - - - return 1; -} - -/*========================================== - * �r�����Ԍv�Z - *------------------------------------------ - */ -int skill_castfix( struct block_list *bl, int time ) -{ - struct map_session_data *sd; - struct mob_data *md; // [Valaris] - struct status_change *sc_data; - int dex; - int castrate=100; - int skill,lv,castnodex; - - nullpo_retr(0, bl); - - if(bl->type==BL_MOB){ // Crash fix [Valaris] - md=(struct mob_data*)bl; - skill = md->skillid; - lv = md->skilllv; - } - - else { - sd=(struct map_session_data*)bl; - skill = sd->skillid; - lv = sd->skilllv; - } - - sc_data = battle_get_sc_data(bl); - dex=battle_get_dex(bl); - - if (skill > MAX_SKILL_DB || skill < 0) - return 0; - - castnodex=skill_get_castnodex(skill, lv); - - if(time==0) - return 0; - if(castnodex > 0 && bl->type==BL_PC) - castrate=((struct map_session_data *)bl)->castrate; - else if (castnodex <= 0 && bl->type==BL_PC) { - castrate=((struct map_session_data *)bl)->castrate; - time=time*castrate*(battle_config.castrate_dex_scale - dex)/(battle_config.castrate_dex_scale * 100); - time=time*battle_config.cast_rate/100; - } - - /* �T�t���M�E�� */ - if(sc_data && sc_data[SC_SUFFRAGIUM].timer!=-1 ){ - time=time*(100-sc_data[SC_SUFFRAGIUM].val1*15)/100; - skill_status_change_end( bl, SC_SUFFRAGIUM, -1); - } - /* �u���M�̎� */ - if(sc_data && sc_data[SC_POEMBRAGI].timer!=-1 ) - time=time*(100-(sc_data[SC_POEMBRAGI].val1*3+sc_data[SC_POEMBRAGI].val2 - +(sc_data[SC_POEMBRAGI].val3>>16)))/100; - - return (time>0)?time:0; -} -/*========================================== - * �f�B���C�v�Z - *------------------------------------------ - */ -int skill_delayfix( struct block_list *bl, int time ) -{ - struct status_change *sc_data; - - nullpo_retr(0, bl); - - sc_data = battle_get_sc_data(bl); - if(time<=0) - return 0; - - if(bl->type == BL_PC) { - if( battle_config.delay_dependon_dex ) /* dex�̉e�����v�Z���� */ - time=time*(battle_config.castrate_dex_scale - battle_get_dex(bl))/battle_config.castrate_dex_scale; - time=time*battle_config.delay_rate/100; - } - - /* �u���M�̎� */ - if(sc_data && sc_data[SC_POEMBRAGI].timer!=-1 ) - time=time*(100-(sc_data[SC_POEMBRAGI].val1*3+sc_data[SC_POEMBRAGI].val2 - +(sc_data[SC_POEMBRAGI].val3&0xffff)))/100; - - return (time>0)?time:0; -} - -/*========================================== - * �X�L���g�p�iID�w��j - *------------------------------------------ - */ -int skill_use_id( struct map_session_data *sd, int target_id, - int skill_num, int skill_lv) -{ - unsigned int tick; - int casttime=0,delay=0,skill,range; - struct map_session_data* target_sd=NULL; - int forcecast=0; - struct block_list *bl; - struct status_change *sc_data; - tick=gettick(); - - nullpo_retr(0, sd); - - if( (bl=map_id2bl(target_id)) == NULL ){ -/* if(battle_config.error_log) - printf("skill target not found %d\n",target_id); */ - return 0; - } - if(sd->bl.m != bl->m || pc_isdead(sd)) - return 0; - - if(skillnotok(skill_num, sd)) // [MouseJstr] - return 0; - - if(sd->skillid==WZ_ICEWALL && map[sd->bl.m].flag.noicewall && !map[sd->bl.m].flag.pvp) { // noicewall flag [Valaris] - clif_skill_fail(sd,sd->skillid,0,0); - return 0; - } - sc_data=sd->sc_data; - - /* ���ق�ُ�i�������A�O�����Ȃǂ̔��������j */ - if( sd->opt1>0 ) - return 0; - if(sd->sc_data){ - if(sc_data[SC_CHASEWALK].timer != -1) return 0; - if(sc_data[SC_VOLCANO].timer != -1){ - if(skill_num==WZ_ICEWALL) return 0; - } - if(sc_data[SC_ROKISWEIL].timer!=-1){ - if(skill_num==BD_ADAPTATION) return 0; - } - if( sd->sc_data[SC_DIVINA].timer!=-1 || - sd->sc_data[SC_ROKISWEIL].timer!=-1 || - (sd->sc_data[SC_AUTOCOUNTER].timer != -1 && sd->skillid != KN_AUTOCOUNTER) || - sd->sc_data[SC_STEELBODY].timer != -1 || - sd->sc_data[SC_BERSERK].timer != -1 ){ - return 0; /* ��Ԉُ�Ⓘ�قȂ� */ - } - - if(sc_data[SC_BLADESTOP].timer != -1){ - int lv = sc_data[SC_BLADESTOP].val1; - if(sc_data[SC_BLADESTOP].val2==1) return 0;//���H���ꂽ���Ȃ̂Ń_�� - if(lv==1) return 0; - if(lv==2 && skill_num!=MO_FINGEROFFENSIVE) return 0; - if(lv==3 && skill_num!=MO_FINGEROFFENSIVE && skill_num!=MO_INVESTIGATE) return 0; - if(lv==4 && skill_num!=MO_FINGEROFFENSIVE && skill_num!=MO_INVESTIGATE && skill_num!=MO_CHAINCOMBO) return 0; - if(lv==5 && skill_num!=MO_FINGEROFFENSIVE && skill_num!=MO_INVESTIGATE && skill_num!=MO_CHAINCOMBO && skill_num!=MO_EXTREMITYFIST) return 0; - } - } - - if(sd->status.option&4 && skill_num==TF_HIDING) - return 0; - if(sd->status.option&2 && skill_num!=TF_HIDING && skill_num!=AS_GRIMTOOTH && skill_num!=RG_BACKSTAP && skill_num!=RG_RAID ) - return 0; - - if(map[sd->bl.m].flag.gvg){ //GvG�Ŏg�p�ł��Ȃ��X�L�� - switch(skill_num){ - case SM_ENDURE: - case AL_TELEPORT: - case AL_WARP: - case WZ_ICEWALL: - case TF_BACKSLIDING: - case LK_BERSERK: - case HP_BASILICA: - case ST_CHASEWALK: - return 0; - } - } - - /* ���t/�_���X�� */ - if( sc_data && sc_data[SC_DANCING].timer!=-1 ){ -// if(battle_config.pc_skill_log) -// printf("dancing! %d\n",skill_num); - if( sc_data[SC_DANCING].val4 && skill_num!=BD_ADAPTATION ) //���t���̓A�h���u�ȊO�s�� - return 0; - if(skill_num!=BD_ADAPTATION && skill_num!=BA_MUSICALSTRIKE && skill_num!=DC_THROWARROW){ - return 0; - } - } - - if(skill_get_inf2(skill_num)&0x200 && sd->bl.id == target_id) - return 0; - //���O�̃X�L���������o����K�v�̂���X�L�� - switch(skill_num){ - case SA_CASTCANCEL: - if(sd->skillid != skill_num){ //�L���X�g�L�����Z�����̂͊o���Ȃ� - sd->skillid_old = sd->skillid; - sd->skilllv_old = sd->skilllv; - break; - } - case BD_ENCORE: /* �A���R�[�� */ - if(!sd->skillid_dance){ //�O��g�p�����x�肪�Ȃ��Ƃ��� - clif_skill_fail(sd,skill_num,0,0); - return 0; - }else{ - sd->skillid_old = skill_num; - } - break; - } - - sd->skillid = skill_num; - sd->skilllv = skill_lv; - - switch(skill_num){ //���O�Ƀ��x�����ς�����肷��X�L�� - case BD_LULLABY: /* �q��� */ - case BD_RICHMANKIM: /* �j�����h�̉� */ - case BD_ETERNALCHAOS: /* �i���̍��� */ - case BD_DRUMBATTLEFIELD: /* �푾�ۂ̋��� */ - case BD_RINGNIBELUNGEN: /* �j�[�x�����O�̎w�� */ - case BD_ROKISWEIL: /* ���L�̋��� */ - case BD_INTOABYSS: /* �[���̒��� */ - case BD_SIEGFRIED: /* �s���g�̃W�[�N�t���[�h */ - case BD_RAGNAROK: /* �_�X�̉��� */ - case CG_MOONLIT: /* ������̐�ɗ�����Ԃт� */ - { - int range=1; - int c=0; - map_foreachinarea(skill_check_condition_char_sub,sd->bl.m, - sd->bl.x-range,sd->bl.y-range, - sd->bl.x+range,sd->bl.y+range,BL_PC,&sd->bl,&c); - if(c<1){ - clif_skill_fail(sd,skill_num,0,0); - return 0; - }else if(c==99){ //�����s�v�ݒ肾���� - ; - }else{ - sd->skilllv=(c + skill_lv)/2; - } - } - break; - } - - if(!skill_check_condition(sd,0)) return 0; - - /* �˒��Ə�Q���`�F�b�N */ - range = skill_get_range(skill_num,skill_lv); - if(range < 0) - range = battle_get_range(&sd->bl) - (range + 1); - if(!battle_check_range(&sd->bl,bl,range) ) - return 0; - - if(bl->type==BL_PC) { - target_sd=(struct map_session_data*)bl; - if(target_sd && skill_num == ALL_RESURRECTION && !pc_isdead(target_sd)) - return 0; - } - if((skill_num != MO_CHAINCOMBO && - skill_num != MO_COMBOFINISH && - skill_num != MO_EXTREMITYFIST && - skill_num != CH_TIGERFIST && - skill_num != CH_CHAINCRUSH) || - (skill_num == MO_EXTREMITYFIST && sd->state.skill_flag) ) - pc_stopattack(sd); - - casttime=skill_castfix(&sd->bl, skill_get_cast( skill_num,skill_lv) ); - if(skill_num != SA_MAGICROD) - delay=skill_delayfix(&sd->bl, skill_get_delay( skill_num,skill_lv) ); - sd->state.skillcastcancel = skill_db[skill_num].castcancel; - - switch(skill_num){ /* ��������ȏ������K�v */ -// case AL_HEAL: /* �q�[�� */ -// if(battle_check_undead(battle_get_race(bl),battle_get_elem_type(bl))) -// forcecast=1; /* �q�[���A�^�b�N�Ȃ�r���G�t�F�N�g�L�� */ -// break; - case ALL_RESURRECTION: /* ���U���N�V���� */ - if(bl->type != BL_PC && battle_check_undead(battle_get_race(bl),battle_get_elem_type(bl))){ /* �G���A���f�b�h�Ȃ� */ - forcecast=1; /* �^�[���A���f�b�g�Ɠ����r������ */ - casttime=skill_castfix(&sd->bl, skill_get_cast(PR_TURNUNDEAD,skill_lv) ); - } - break; - case MO_FINGEROFFENSIVE: /* �w�e */ - casttime += casttime * ((skill_lv > sd->spiritball)? sd->spiritball:skill_lv); - break; - case MO_CHAINCOMBO: /*�A�ŏ�*/ - target_id = sd->attacktarget; - if( sc_data && sc_data[SC_BLADESTOP].timer!=-1 ){ - struct block_list *tbl; - if((tbl=(struct block_list *)sc_data[SC_BLADESTOP].val4) == NULL) //�^�[�Q�b�g�����Ȃ��H - return 0; - target_id = tbl->id; - } - break; - case MO_COMBOFINISH: /*�җ���*/ - case CH_TIGERFIST: /* ���Ռ� */ - case CH_CHAINCRUSH: /* �A������ */ - target_id = sd->attacktarget; - break; - -// -- moonsoul (altered to allow proper usage of extremity from new champion combos) -// - case MO_EXTREMITYFIST: /*���C���e�P��*/ - if(sc_data && sc_data[SC_COMBO].timer != -1 && (sc_data[SC_COMBO].val1 == MO_COMBOFINISH || sc_data[SC_COMBO].val1 == CH_CHAINCRUSH)) { - casttime = 0; - target_id = sd->attacktarget; - } - forcecast=1; - break; - case SA_MAGICROD: - case SA_SPELLBREAKER: - forcecast=1; - break; - case WE_MALE: - case WE_FEMALE: - { - struct map_session_data *p_sd = NULL; - if((p_sd = pc_get_partner(sd)) == NULL) - return 0; - target_id = p_sd->bl.id; - //range������1�� - range = skill_get_range(skill_num,skill_lv); - if(range < 0) - range = battle_get_range(&sd->bl) - (range + 1); - if(!battle_check_range(&sd->bl,&p_sd->bl,range) ){ - return 0; - } - } - break; - case AS_SPLASHER: /* �x�i���X�v���b�V���[ */ - { - struct status_change *t_sc_data = battle_get_sc_data(bl); - if(t_sc_data && t_sc_data[SC_POISON].timer==-1){ - clif_skill_fail(sd,skill_num,0,10); - return 0; - } - } - break; - case PF_MEMORIZE: /* �������C�Y */ - casttime = 12000; - break; - - } - - //�������C�Y��ԂȂ�L���X�g�^�C����1/3 - if(sc_data && sc_data[SC_MEMORIZE].timer != -1 && casttime > 0){ - casttime = casttime/3; - if((--sc_data[SC_MEMORIZE].val2)<=0) - skill_status_change_end(&sd->bl, SC_MEMORIZE, -1); - } - - if(battle_config.pc_skill_log) - printf("PC %d skill use target_id=%d skill=%d lv=%d cast=%d\n",sd->bl.id,target_id,skill_num,skill_lv,casttime); - -// if(sd->skillitem == skill_num) -// casttime = delay = 0; - - if( casttime>0 || forcecast ){ /* �r�����K�v */ - struct mob_data *md; - clif_skillcasting( &sd->bl, - sd->bl.id, target_id, 0,0, skill_num,casttime); - - /* �r�����������X�^�[ */ - if( bl->type==BL_MOB && (md=(struct mob_data *)bl) && mob_db[md->class].mode&0x10 && - md->state.state!=MS_ATTACK && sd->invincible_timer == -1){ - md->target_id=sd->bl.id; - md->state.targettype = ATTACKABLE; - md->min_chase=13; - } - } - - if( casttime<=0 ) /* �r���̖������̂̓L�����Z������Ȃ� */ - sd->state.skillcastcancel=0; - - sd->skilltarget = target_id; -/* sd->cast_target_bl = bl; */ - sd->skillx = 0; - sd->skilly = 0; - sd->canact_tick = tick + casttime + delay; - sd->canmove_tick = tick; - if(!(battle_config.pc_cloak_check_type&2) && sc_data && sc_data[SC_CLOAKING].timer != -1 && sd->skillid != AS_CLOAKING) - skill_status_change_end(&sd->bl,SC_CLOAKING,-1); - if(casttime > 0) { - sd->skilltimer = add_timer( tick+casttime, skill_castend_id, sd->bl.id, 0 ); - if((skill = pc_checkskill(sd,SA_FREECAST)) > 0) { - sd->prev_speed = sd->speed; - sd->speed = sd->speed*(175 - skill*5)/100; - clif_updatestatus(sd,SP_SPEED); - } - else - pc_stop_walking(sd,0); - } - else { - if(skill_num != SA_CASTCANCEL) - sd->skilltimer = -1; - skill_castend_id(sd->skilltimer,tick,sd->bl.id,0); - } - - //�}�W�b�N�p���[�̌��ʏI�� - if(sc_data && sc_data[SC_MAGICPOWER].timer != -1 && skill_num != HW_MAGICPOWER) - skill_status_change_end(&sd->bl,SC_MAGICPOWER,-1); - - return 0; -} - -/*========================================== - * �X�L���g�p�i�ꏊ�w��j - *------------------------------------------ - */ -int skill_use_pos( struct map_session_data *sd, - int skill_x, int skill_y, int skill_num, int skill_lv) -{ - struct block_list bl; - struct status_change *sc_data; - unsigned int tick; - int casttime=0,delay=0,skill,range; - - nullpo_retr(0, sd); - - if(pc_isdead(sd)) - return 0; - - if (skillnotok(skill_num, sd)) // [MoueJstr] - return 0; - - sc_data=sd->sc_data; - - if( sd->opt1>0 ) - return 0; - if(sc_data){ - if( sc_data[SC_DIVINA].timer!=-1 || - sc_data[SC_ROKISWEIL].timer!=-1 || - sc_data[SC_AUTOCOUNTER].timer != -1 || - sc_data[SC_STEELBODY].timer != -1 || - sc_data[SC_DANCING].timer!=-1 || - sc_data[SC_BERSERK].timer != -1 ) - return 0; /* ��Ԉُ�Ⓘ�قȂ� */ - } - - if(sd->status.option&2) - return 0; - - if(map[sd->bl.m].flag.gvg && (skill_num == SM_ENDURE || skill_num == AL_TELEPORT || skill_num == AL_WARP || - skill_num == WZ_ICEWALL || skill_num == TF_BACKSLIDING)) - return 0; - - sd->skillid = skill_num; - sd->skilllv = skill_lv; - sd->skillx = skill_x; - sd->skilly = skill_y; - if(!skill_check_condition(sd,0)) return 0; - - /* �˒��Ə�Q���`�F�b�N */ - bl.type = BL_NUL; - bl.m = sd->bl.m; - bl.x = skill_x; - bl.y = skill_y; - range = skill_get_range(skill_num,skill_lv); - if(range < 0) - range = battle_get_range(&sd->bl) - (range + 1); - if(!battle_check_range(&sd->bl,&bl,range) ) - return 0; - - pc_stopattack(sd); - - casttime=skill_castfix(&sd->bl, skill_get_cast( skill_num,skill_lv) ); - delay=skill_delayfix(&sd->bl, skill_get_delay( skill_num,skill_lv) ); - sd->state.skillcastcancel = skill_db[skill_num].castcancel; - - if(battle_config.pc_skill_log) - printf("PC %d skill use target_pos=(%d,%d) skill=%d lv=%d cast=%d\n",sd->bl.id,skill_x,skill_y,skill_num,skill_lv,casttime); - -// if(sd->skillitem == skill_num) -// casttime = delay = 0; - //�������C�Y��ԂȂ�L���X�g�^�C����1/3 - if(sc_data && sc_data[SC_MEMORIZE].timer != -1 && casttime > 0){ - casttime = casttime/3; - if((--sc_data[SC_MEMORIZE].val2)<=0) - skill_status_change_end(&sd->bl, SC_MEMORIZE, -1); - } - - if( casttime>0 ) /* �r�����K�v */ - clif_skillcasting( &sd->bl, - sd->bl.id, 0, skill_x,skill_y, skill_num,casttime); - - if( casttime<=0 ) /* �r���̖������̂̓L�����Z������Ȃ� */ - sd->state.skillcastcancel=0; - - sd->skilltarget = 0; -/* sd->cast_target_bl = NULL; */ - tick=gettick(); - sd->canact_tick = tick + casttime + delay; - sd->canmove_tick = tick; - if(!(battle_config.pc_cloak_check_type&2) && sc_data && sc_data[SC_CLOAKING].timer != -1) - skill_status_change_end(&sd->bl,SC_CLOAKING,-1); - if(casttime > 0) { - sd->skilltimer = add_timer( tick+casttime, skill_castend_pos, sd->bl.id, 0 ); - if((skill = pc_checkskill(sd,SA_FREECAST)) > 0) { - sd->prev_speed = sd->speed; - sd->speed = sd->speed*(175 - skill*5)/100; - clif_updatestatus(sd,SP_SPEED); - } - else - pc_stop_walking(sd,0); - } - else { - sd->skilltimer = -1; - skill_castend_pos(sd->skilltimer,tick,sd->bl.id,0); - } - //�}�W�b�N�p���[�̌��ʏI�� - if(sc_data && sc_data[SC_MAGICPOWER].timer != -1 && skill_num != HW_MAGICPOWER) - skill_status_change_end(&sd->bl,SC_MAGICPOWER,-1); - - return 0; -} - -/*========================================== - * �X�L���r���L�����Z�� - *------------------------------------------ - */ -int skill_castcancel(struct block_list *bl,int type) -{ - int inf; - int ret=0; - - nullpo_retr(0, bl); - - if(bl->type==BL_PC){ - struct map_session_data *sd=(struct map_session_data *)bl; - unsigned long tick=gettick(); - nullpo_retr(0, sd); - sd->canact_tick=tick; - sd->canmove_tick = tick; - if( sd->skilltimer!=-1){ - if(pc_checkskill(sd,SA_FREECAST) > 0) { - sd->speed = sd->prev_speed; - clif_updatestatus(sd,SP_SPEED); - } - if(!type) { - if((inf = skill_get_inf( sd->skillid )) == 2 || inf == 32) - ret=delete_timer( sd->skilltimer, skill_castend_pos ); - else - ret=delete_timer( sd->skilltimer, skill_castend_id ); - if(ret<0) - printf("delete timer error : skillid : %d\n",sd->skillid); - } - else { - if((inf = skill_get_inf( sd->skillid_old )) == 2 || inf == 32) - ret=delete_timer( sd->skilltimer, skill_castend_pos ); - else - ret=delete_timer( sd->skilltimer, skill_castend_id ); - if(ret<0) - printf("delete timer error : skillid : %d\n",sd->skillid_old); - } - sd->skilltimer=-1; - clif_skillcastcancel(bl); - } - - return 0; - }else if(bl->type==BL_MOB){ - struct mob_data *md=(struct mob_data *)bl; - nullpo_retr(0, md); - if( md->skilltimer!=-1 ){ - if((inf = skill_get_inf( md->skillid )) == 2 || inf == 32) - ret=delete_timer( md->skilltimer, mobskill_castend_pos ); - else - ret=delete_timer( md->skilltimer, mobskill_castend_id ); - md->skilltimer=-1; - clif_skillcastcancel(bl); - } - if(ret<0) - printf("delete timer error : skillid : %d\n",md->skillid); - return 0; - } - return 1; -} -/*========================================= - * �u�����f�B�b�V���X�s�A �����͈͌��� - *---------------------------------------- - */ -void skill_brandishspear_first(struct square *tc,int dir,int x,int y){ - - nullpo_retv(tc); - - if(dir == 0){ - tc->val1[0]=x-2; - tc->val1[1]=x-1; - tc->val1[2]=x; - tc->val1[3]=x+1; - tc->val1[4]=x+2; - tc->val2[0]= - tc->val2[1]= - tc->val2[2]= - tc->val2[3]= - tc->val2[4]=y-1; - } - else if(dir==2){ - tc->val1[0]= - tc->val1[1]= - tc->val1[2]= - tc->val1[3]= - tc->val1[4]=x+1; - tc->val2[0]=y+2; - tc->val2[1]=y+1; - tc->val2[2]=y; - tc->val2[3]=y-1; - tc->val2[4]=y-2; - } - else if(dir==4){ - tc->val1[0]=x-2; - tc->val1[1]=x-1; - tc->val1[2]=x; - tc->val1[3]=x+1; - tc->val1[4]=x+2; - tc->val2[0]= - tc->val2[1]= - tc->val2[2]= - tc->val2[3]= - tc->val2[4]=y+1; - } - else if(dir==6){ - tc->val1[0]= - tc->val1[1]= - tc->val1[2]= - tc->val1[3]= - tc->val1[4]=x-1; - tc->val2[0]=y+2; - tc->val2[1]=y+1; - tc->val2[2]=y; - tc->val2[3]=y-1; - tc->val2[4]=y-2; - } - else if(dir==1){ - tc->val1[0]=x-1; - tc->val1[1]=x; - tc->val1[2]=x+1; - tc->val1[3]=x+2; - tc->val1[4]=x+3; - tc->val2[0]=y-4; - tc->val2[1]=y-3; - tc->val2[2]=y-1; - tc->val2[3]=y; - tc->val2[4]=y+1; - } - else if(dir==3){ - tc->val1[0]=x+3; - tc->val1[1]=x+2; - tc->val1[2]=x+1; - tc->val1[3]=x; - tc->val1[4]=x-1; - tc->val2[0]=y-1; - tc->val2[1]=y; - tc->val2[2]=y+1; - tc->val2[3]=y+2; - tc->val2[4]=y+3; - } - else if(dir==5){ - tc->val1[0]=x+1; - tc->val1[1]=x; - tc->val1[2]=x-1; - tc->val1[3]=x-2; - tc->val1[4]=x-3; - tc->val2[0]=y+3; - tc->val2[1]=y+2; - tc->val2[2]=y+1; - tc->val2[3]=y; - tc->val2[4]=y-1; - } - else if(dir==7){ - tc->val1[0]=x-3; - tc->val1[1]=x-2; - tc->val1[2]=x-1; - tc->val1[3]=x; - tc->val1[4]=x+1; - tc->val2[1]=y; - tc->val2[0]=y+1; - tc->val2[2]=y-1; - tc->val2[3]=y-2; - tc->val2[4]=y-3; - } - -} - -/*========================================= - * �u�����f�B�b�V���X�s�A �������� �͈͊g�� - *----------------------------------------- - */ -void skill_brandishspear_dir(struct square *tc,int dir,int are){ - - int c; - - nullpo_retv(tc); - - for(c=0;c<5;c++){ - if(dir==0){ - tc->val2[c]+=are; - }else if(dir==1){ - tc->val1[c]-=are; tc->val2[c]+=are; - }else if(dir==2){ - tc->val1[c]-=are; - }else if(dir==3){ - tc->val1[c]-=are; tc->val2[c]-=are; - }else if(dir==4){ - tc->val2[c]-=are; - }else if(dir==5){ - tc->val1[c]+=are; tc->val2[c]-=are; - }else if(dir==6){ - tc->val1[c]+=are; - }else if(dir==7){ - tc->val1[c]+=are; tc->val2[c]+=are; - } - } -} - -/*========================================== - * �f�B�{�[�V���� �L���m�F - *------------------------------------------ - */ -void skill_devotion(struct map_session_data *md,int target) -{ - // ���m�F - int n; - - nullpo_retv(md); - - for(n=0;n<5;n++){ - if(md->dev.val1[n]){ - struct map_session_data *sd = map_id2sd(md->dev.val1[n]); - // ���肪������Ȃ� // ������f�B�{���Ă�̂���������Ȃ� // ����������Ă� - if( sd == NULL || (sd->sc_data && (md->bl.id != sd->sc_data[SC_DEVOTION].val1)) || skill_devotion3(&md->bl,md->dev.val1[n])){ - skill_devotion_end(md,sd,n); - } - } - } -} -void skill_devotion2(struct block_list *bl,int crusader) -{ - // ��f�B�{�[�V���������������̋����`�F�b�N - struct map_session_data *sd = map_id2sd(crusader); - - nullpo_retv(bl); - - if(sd) skill_devotion3(&sd->bl,bl->id); -} -int skill_devotion3(struct block_list *bl,int target) -{ - // �N���Z�����������̋����`�F�b�N - struct map_session_data *md; - struct map_session_data *sd; - int n,r=0; - - nullpo_retr(1, bl); - - if( (md = (struct map_session_data *)bl) == NULL || (sd = map_id2sd(target)) == NULL ) - return 1; - else - r = distance(bl->x,bl->y,sd->bl.x,sd->bl.y); - - if(pc_checkskill(sd,CR_DEVOTION)+6 < r){ // ���e�͈͂��Ă� - for(n=0;n<5;n++) - if(md->dev.val1[n]==target) - md->dev.val2[n]=0; // ���ꂽ���́A����邾�� - clif_devotion(md,sd->bl.id); - return 1; - } - return 0; -} - -void skill_devotion_end(struct map_session_data *md,struct map_session_data *sd,int target) -{ - // �N���Z�Ɣ�f�B�{�L�����̃��Z�b�g - nullpo_retv(md); - nullpo_retv(sd); - - md->dev.val1[target]=md->dev.val2[target]=0; - if(sd && sd->sc_data){ - // skill_status_change_end(sd->bl,SC_DEVOTION,-1); - sd->sc_data[SC_DEVOTION].val1=0; - sd->sc_data[SC_DEVOTION].val2=0; - clif_status_change(&sd->bl,SC_DEVOTION,0); - clif_devotion(md,sd->bl.id); - } -} -/*========================================== - * �I�[�g�X�y�� - *------------------------------------------ - */ -int skill_autospell(struct map_session_data *sd,int skillid) -{ - int skilllv; - int maxlv=1,lv; - - nullpo_retr(0, sd); - - skilllv = pc_checkskill(sd,SA_AUTOSPELL); - - if(skillid==MG_NAPALMBEAT) maxlv=3; - else if(skillid==MG_COLDBOLT || skillid==MG_FIREBOLT || skillid==MG_LIGHTNINGBOLT){ - if(skilllv==2) maxlv=1; - else if(skilllv==3) maxlv=2; - else if(skilllv>=4) maxlv=3; - } - else if(skillid==MG_SOULSTRIKE){ - if(skilllv==5) maxlv=1; - else if(skilllv==6) maxlv=2; - else if(skilllv>=7) maxlv=3; - } - else if(skillid==MG_FIREBALL){ - if(skilllv==8) maxlv=1; - else if(skilllv>=9) maxlv=2; - } - else if(skillid==MG_FROSTDIVER) maxlv=1; - else return 0; - - if(maxlv > (lv=pc_checkskill(sd,skillid))) - maxlv = lv; - - skill_status_change_start(&sd->bl,SC_AUTOSPELL,skilllv,skillid,maxlv,0, // val1:�X�L��ID val2:�g�p�ő�Lv - skill_get_time(SA_AUTOSPELL,skilllv),0);// �ɂ��Ă݂�����bscript�������Ղ��E�E�E�H - return 0; -} - -/*========================================== - * �M�����O�X�^�[�p���_�C�X���菈��(foreachinarea) - *------------------------------------------ - */ - -static int skill_gangster_count(struct block_list *bl,va_list ap) -{ - int *c; - struct map_session_data *sd; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - - sd=(struct map_session_data*)bl; - c=va_arg(ap,int *); - - if(sd && c && pc_issit(sd) && pc_checkskill(sd,RG_GANGSTER) > 0) - (*c)++; - return 0; -} - -static int skill_gangster_in(struct block_list *bl,va_list ap) -{ - struct map_session_data *sd; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - - sd=(struct map_session_data*)bl; - if(sd && pc_issit(sd) && pc_checkskill(sd,RG_GANGSTER) > 0) - sd->state.gangsterparadise=1; - return 0; -} - -static int skill_gangster_out(struct block_list *bl,va_list ap) -{ - struct map_session_data *sd; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - - sd=(struct map_session_data*)bl; - if(sd && sd->state.gangsterparadise) - sd->state.gangsterparadise=0; - return 0; -} - -int skill_gangsterparadise(struct map_session_data *sd ,int type) -{ - int range=1; - int c=0; - - nullpo_retr(0, sd); - - if(pc_checkskill(sd,RG_GANGSTER) <= 0) - return 0; - - if(type==1) {/* ���������̏��� */ - map_foreachinarea(skill_gangster_count,sd->bl.m, - sd->bl.x-range,sd->bl.y-range, - sd->bl.x+range,sd->bl.y+range,BL_PC,&c); - if(c > 0) {/*�M�����O�X�^�[���������玩���ɂ��M�����O�X�^�[�����t�^*/ - map_foreachinarea(skill_gangster_in,sd->bl.m, - sd->bl.x-range,sd->bl.y-range, - sd->bl.x+range,sd->bl.y+range,BL_PC); - sd->state.gangsterparadise = 1; - } - return 0; - } - else if(type==0) {/* �����オ�����Ƃ��̏��� */ - map_foreachinarea(skill_gangster_count,sd->bl.m, - sd->bl.x-range,sd->bl.y-range, - sd->bl.x+range,sd->bl.y+range,BL_PC,&c); - if(c < 1) - map_foreachinarea(skill_gangster_out,sd->bl.m, - sd->bl.x-range,sd->bl.y-range, - sd->bl.x+range,sd->bl.y+range,BL_PC); - sd->state.gangsterparadise = 0; - return 0; - } - return 0; -} -/*========================================== - * �����W���[�N�E�X�N���[�����菈��(foreachinarea) - *------------------------------------------ - */ -int skill_frostjoke_scream(struct block_list *bl,va_list ap) -{ - struct block_list *src; - int skillnum,skilllv; - unsigned int tick; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, src=va_arg(ap,struct block_list*)); - - skillnum=va_arg(ap,int); - skilllv=va_arg(ap,int); - tick=va_arg(ap,unsigned int); - - if(src == bl)//�����ɂ͌����Ȃ� - return 0; - - if(battle_check_target(src,bl,BCT_ENEMY) > 0) - skill_additional_effect(src,bl,skillnum,skilllv,BF_MISC,tick); - else if(battle_check_target(src,bl,BCT_PARTY) > 0) { - if(rand()%100 < 10)//PT�����o�ɂ���m���ł�����(�Ƃ肠����10%) - skill_additional_effect(src,bl,skillnum,skilllv,BF_MISC,tick); - } - - return 0; -} - -/*========================================== - *�A�u���J�_�u���̎g�p�X�L������(����X�L�����_���Ȃ�0��Ԃ�) - *------------------------------------------ - */ -int skill_abra_dataset(int skilllv) -{ - int skill = rand()%331; - //db�Ɋ�Â����x���E�m������ - if(skill_abra_db[skill].req_lv > skilllv || rand()%10000 >= skill_abra_db[skill].per) return 0; - //NPC�X�L���̓_�� - if(skill >= NPC_PIERCINGATT && skill <= NPC_SUMMONMONSTER) return 0; - //���t�X�L���̓_�� - if(skill_is_danceskill(skill)) return 0; - - return skill; -} - -/*========================================== - * - *------------------------------------------ - */ -int skill_attack_area(struct block_list *bl,va_list ap) -{ - struct block_list *src,*dsrc; - int atk_type,skillid,skilllv,flag,type; - unsigned int tick; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - - atk_type = va_arg(ap,int); - if((src=va_arg(ap,struct block_list*)) == NULL) - return 0; - if((dsrc=va_arg(ap,struct block_list*)) == NULL) - return 0; - skillid=va_arg(ap,int); - skilllv=va_arg(ap,int); - tick=va_arg(ap,unsigned int); - flag=va_arg(ap,int); - type=va_arg(ap,int); - - if(battle_check_target(dsrc,bl,type) > 0) - skill_attack(atk_type,src,dsrc,bl,skillid,skilllv,tick,flag); - - return 0; -} -/*========================================== - * - *------------------------------------------ - */ -int skill_clear_element_field(struct block_list *bl) -{ - struct mob_data *md=NULL; - struct map_session_data *sd=NULL; - int i,skillid; - - nullpo_retr(0, bl); - - if(bl->type==BL_MOB) - md=(struct mob_data *)bl; - if(bl->type==BL_PC) - sd=(struct map_session_data *)bl; - - for(i=0;i<MAX_MOBSKILLUNITGROUP;i++){ - if(sd){ - skillid=sd->skillunit[i].skill_id; - if(skillid==SA_DELUGE||skillid==SA_VOLCANO||skillid==SA_VIOLENTGALE||skillid==SA_LANDPROTECTOR) - skill_delunitgroup(&sd->skillunit[i]); - }else if(md){ - skillid=md->skillunit[i].skill_id; - if(skillid==SA_DELUGE||skillid==SA_VOLCANO||skillid==SA_VIOLENTGALE||skillid==SA_LANDPROTECTOR) - skill_delunitgroup(&md->skillunit[i]); - } - } - return 0; -} -/*========================================== - * �����h�v���e�N�^�[�`�F�b�N(foreachinarea) - *------------------------------------------ - */ -int skill_landprotector(struct block_list *bl, va_list ap ) -{ - int skillid; - int *alive; - struct skill_unit *unit; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - - skillid=va_arg(ap,int); - alive=va_arg(ap,int *); - if((unit=(struct skill_unit *)bl) == NULL) - return 0; - - if(skillid==SA_LANDPROTECTOR){ - skill_delunit(unit); - }else{ - if(alive && unit->group->skill_id==SA_LANDPROTECTOR) - (*alive)=0; - } - return 0; -} -/*========================================== - * �C�h�D���̗ь�̉���(foreachinarea) - *------------------------------------------ - */ -int skill_idun_heal(struct block_list *bl, va_list ap ) -{ - struct skill_unit *unit; - struct skill_unit_group *sg; - int heal; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, unit = va_arg(ap,struct skill_unit *)); - nullpo_retr(0, sg = unit->group); - - heal=30+sg->skill_lv*5+((sg->val1)>>16)*5+((sg->val1)&0xfff)/2; - - if(bl->type == BL_SKILL || bl->id == sg->src_id) - return 0; - - if(bl->type == BL_PC || bl->type == BL_MOB){ - clif_skill_nodamage(&unit->bl,bl,AL_HEAL,heal,1); - battle_heal(NULL,bl,heal,0,0); - } - return 0; -} - -/*========================================== - * �w��͈͓���src�ɑ��ėL���ȃ^�[�Q�b�g��bl�̐��𐔂���(foreachinarea) - *------------------------------------------ - */ -int skill_count_target(struct block_list *bl, va_list ap ){ - struct block_list *src; - int *c; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - - if((src = va_arg(ap,struct block_list *)) == NULL) - return 0; - if((c = va_arg(ap,int *)) == NULL) - return 0; - if(battle_check_target(src,bl,BCT_ENEMY) > 0) - (*c)++; - return 0; -} -/*========================================== - * �g���b�v�͈͏���(foreachinarea) - *------------------------------------------ - */ -int skill_trap_splash(struct block_list *bl, va_list ap ) -{ - struct block_list *src; - int tick; - int splash_count; - struct skill_unit *unit; - struct skill_unit_group *sg; - struct block_list *ss; - int i; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, src = va_arg(ap,struct block_list *)); - nullpo_retr(0, unit = (struct skill_unit *)src); - nullpo_retr(0, sg = unit->group); - nullpo_retr(0, ss = map_id2bl(sg->src_id)); - - tick = va_arg(ap,int); - splash_count = va_arg(ap,int); - - if(battle_check_target(src,bl,BCT_ENEMY) > 0){ - switch(sg->unit_id){ - case 0x95: /* �T���h�}�� */ - case 0x96: /* �t���b�V���[ */ - case 0x94: /* �V���b�N�E�F�[�u�g���b�v */ - skill_additional_effect(ss,bl,sg->skill_id,sg->skill_lv,BF_MISC,tick); - break; - case 0x8f: /* �u���X�g�}�C�� */ - case 0x98: /* �N���C���A�[�g���b�v */ - for(i=0;i<splash_count;i++){ - skill_attack(BF_MISC,ss,src,bl,sg->skill_id,sg->skill_lv,tick,(sg->val2)?0x0500:0); - } - case 0x97: /* �t���[�W���O�g���b�v */ - skill_attack(BF_WEAPON, ss,src,bl,sg->skill_id,sg->skill_lv,tick,(sg->val2)?0x0500:0); - break; - default: - break; - } - } - - return 0; -} -/*---------------------------------------------------------------------------- - * �X�e�[�^�X�ُ� - *---------------------------------------------------------------------------- - */ - -/*========================================== - * �X�e�[�^�X�ُ�^�C�}�[�͈͏��� - *------------------------------------------ - */ -int skill_status_change_timer_sub(struct block_list *bl, va_list ap ) -{ - struct block_list *src; - int type; - unsigned int tick; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, src=va_arg(ap,struct block_list*)); - type=va_arg(ap,int); - tick=va_arg(ap,unsigned int); - - if(bl->type!=BL_PC && bl->type!=BL_MOB) - return 0; - - switch( type ){ - case SC_SIGHT: /* �T�C�g */ - case SC_CONCENTRATE: - if( (*battle_get_option(bl))&6 ){ - skill_status_change_end( bl, SC_HIDING, -1); - skill_status_change_end( bl, SC_CLOAKING, -1); - } - break; - case SC_RUWACH: /* ���A�t */ - if( (*battle_get_option(bl))&6 ){ - skill_status_change_end( bl, SC_HIDING, -1); - skill_status_change_end( bl, SC_CLOAKING, -1); - if(battle_check_target( src,bl, BCT_ENEMY ) > 0) { - struct status_change *sc_data = battle_get_sc_data(bl); - skill_attack(BF_MAGIC,src,src,bl,AL_RUWACH,sc_data[type].val1,tick,0); - } - } - break; - } - return 0; -} - -/*========================================== - * �X�e�[�^�X�ُ�I�� - *------------------------------------------ - */ -int skill_status_change_end(struct block_list* bl, int type, int tid) -{ - struct status_change* sc_data; - int opt_flag=0, calc_flag = 0; - short *sc_count, *option, *opt1, *opt2, *opt3; - - nullpo_retr(0, bl); - if(bl->type!=BL_PC && bl->type!=BL_MOB) { - if(battle_config.error_log) - printf("skill_status_change_end: neither MOB nor PC !\n"); - return 0; - } - nullpo_retr(0, sc_data = battle_get_sc_data(bl)); - nullpo_retr(0, sc_count = battle_get_sc_count(bl)); - nullpo_retr(0, option = battle_get_option(bl)); - nullpo_retr(0, opt1 = battle_get_opt1(bl)); - nullpo_retr(0, opt2 = battle_get_opt2(bl)); - nullpo_retr(0, opt3 = battle_get_opt3(bl)); - - if ((*sc_count) > 0 && sc_data[type].timer != -1 && (sc_data[type].timer == tid || tid == -1)) { - - if (tid == -1) // �^�C�}����Ă�Ă��Ȃ��Ȃ�^�C�}�폜������ - delete_timer(sc_data[type].timer,skill_status_change_timer); - - /* �Y���ُ̈�𐳏�ɖ߂� */ - sc_data[type].timer=-1; - (*sc_count)--; - - switch(type){ /* �ُ�̎�ނ��Ƃ̏��� */ - case SC_PROVOKE: /* �v���{�b�N */ - case SC_CONCENTRATE: /* �W���͌��� */ - case SC_BLESSING: /* �u���b�V���O */ - case SC_ANGELUS: /* �A���[���X */ - case SC_INCREASEAGI: /* ���x�㏸ */ - case SC_DECREASEAGI: /* ���x���� */ - case SC_SIGNUMCRUCIS: /* �V�O�i���N���V�X */ - case SC_HIDING: - case SC_TWOHANDQUICKEN: /* 2HQ */ - case SC_ADRENALINE: /* �A�h���i�������b�V�� */ - case SC_ENCPOISON: /* �G���`�����g�|�C�Y�� */ - case SC_IMPOSITIO: /* �C���|�V�e�B�I�}�k�X */ - case SC_GLORIA: /* �O�����A */ - case SC_LOUD: /* ���E�h�{�C�X */ - case SC_QUAGMIRE: /* �N�@�O�}�C�A */ - case SC_PROVIDENCE: /* �v�����B�f���X */ - case SC_SPEARSQUICKEN: /* �X�s�A�N�C�b�P�� */ - case SC_VOLCANO: - case SC_DELUGE: - case SC_VIOLENTGALE: - case SC_ETERNALCHAOS: /* �G�^�[�i���J�I�X */ - case SC_DRUMBATTLE: /* �푾�ۂ̋��� */ - case SC_NIBELUNGEN: /* �j�[�x�����O�̎w�� */ - case SC_SIEGFRIED: /* �s���g�̃W�[�N�t���[�h */ - case SC_WHISTLE: /* ���J */ - case SC_ASSNCROS: /* �[�z�̃A�T�V���N���X */ - case SC_HUMMING: /* �n�~���O */ - case SC_DONTFORGETME: /* ����Y��Ȃ��� */ - case SC_FORTUNE: /* �K�^�̃L�X */ - case SC_SERVICE4U: /* �T�[�r�X�t�H�[���[ */ - case SC_EXPLOSIONSPIRITS: // �����g�� - case SC_STEELBODY: // ���� - case SC_DEFENDER: - case SC_SPEEDPOTION0: /* �����|�[�V���� */ - case SC_SPEEDPOTION1: - case SC_SPEEDPOTION2: - case SC_APPLEIDUN: /* �C�h�D���̗ь� */ - case SC_RIDING: - case SC_BLADESTOP_WAIT: - case SC_AURABLADE: /* �I�[���u���[�h */ - case SC_PARRYING: /* �p���C���O */ - case SC_CONCENTRATION: /* �R���Z���g���[�V���� */ - case SC_TENSIONRELAX: /* �e���V���������b�N�X */ - case SC_ASSUMPTIO: /* �A�V�����v�e�B�I */ - case SC_WINDWALK: /* �E�C���h�E�H�[�N */ - case SC_TRUESIGHT: /* �g�D���[�T�C�g */ - case SC_SPIDERWEB: /* �X�p�C�_�[�E�F�b�u */ - case SC_MAGICPOWER: /* ���@�͑��� */ - case SC_CHASEWALK: - case SC_ATKPOT: /* attack potion [Valaris] */ - case SC_MATKPOT: /* magic attack potion [Valaris] */ - case SC_WEDDING: //�����p(�����ߏւɂȂ��ĕ����̂��x���Ƃ�) - case SC_MELTDOWN: /* �����g�_�E�� */ - calc_flag = 1; - break; - case SC_BERSERK: /* �o�[�T�[�N */ - calc_flag = 1; - clif_status_change(bl,SC_INCREASEAGI,0); /* �A�C�R������ */ - break; - case SC_DEVOTION: /* �f�B�{�[�V���� */ - { - struct map_session_data *md = map_id2sd(sc_data[type].val1); - sc_data[type].val1=sc_data[type].val2=0; - skill_devotion(md,bl->id); - calc_flag = 1; - } - break; - case SC_BLADESTOP: - { - struct status_change *t_sc_data = battle_get_sc_data((struct block_list *)sc_data[type].val4); - //�Е����ꂽ�̂ő���̔��n��Ԃ���ĂȂ��̂Ȃ���� - if(t_sc_data && t_sc_data[SC_BLADESTOP].timer!=-1) - skill_status_change_end((struct block_list *)sc_data[type].val4,SC_BLADESTOP,-1); - - if(sc_data[type].val2==2) - clif_bladestop((struct block_list *)sc_data[type].val3,(struct block_list *)sc_data[type].val4,0); - } - break; - case SC_DANCING: - { - struct map_session_data *dsd; - struct status_change *d_sc_data; - if(sc_data[type].val4 && (dsd=map_id2sd(sc_data[type].val4))){ - d_sc_data = dsd->sc_data; - //���t�ő��肪����ꍇ�����val4��0�ɂ��� - if(d_sc_data && d_sc_data[type].timer!=-1) - d_sc_data[type].val4=0; - } - } - calc_flag = 1; - break; - case SC_GRAFFITI: - { - struct skill_unit_group *sg=(struct skill_unit_group *)sc_data[type].val4; //val4���O���t�B�e�B��group_id - if(sg) - skill_delunitgroup(sg); - } - break; - case SC_NOCHAT: //�`���b�g�֎~��� - { - struct map_session_data *sd=NULL; - if(bl->type == BL_PC && (sd=(struct map_session_data *)bl)){ - sd->status.manner = 0; - clif_updatestatus(sd,SP_MANNER); - } - } - break; - case SC_SPLASHER: /* �x�i���X�v���b�V���[ */ - { - struct block_list *src=map_id2bl(sc_data[type].val3); - if(src && tid!=-1){ - //�����Ƀ_���[�W������3*3�Ƀ_���[�W - skill_castend_damage_id(src, bl,sc_data[type].val2,sc_data[type].val1,gettick(),0 ); - } - } - break; - case SC_SELFDESTRUCTION: /* ���� */ - { - //�����̃_���[�W��0�ɂ��� - struct mob_data *md=NULL; - if(bl->type == BL_MOB && (md=(struct mob_data*)bl)) - skill_castend_damage_id(bl, bl,sc_data[type].val2,sc_data[type].val1,gettick(),0 ); - } - break; - /* option1 */ - case SC_FREEZE: - sc_data[type].val3 = 0; - break; - - /* option2 */ - case SC_POISON: /* �� */ - case SC_BLIND: /* �Í� */ - case SC_CURSE: - calc_flag = 1; - break; - } - - if(bl->type==BL_PC && type<SC_SENDMAX) - clif_status_change(bl,type,0); /* �A�C�R������ */ - - switch(type){ /* ����ɖ߂�Ƃ��Ȃɂ��������K�v */ - case SC_STONE: - case SC_FREEZE: - case SC_STAN: - case SC_SLEEP: - *opt1 = 0; - opt_flag = 1; - break; - - case SC_POISON: - case SC_CURSE: - case SC_SILENCE: - case SC_BLIND: - *opt2 &= ~(1<<(type-SC_POISON)); - opt_flag = 1; - break; - - case SC_SIGNUMCRUCIS: - *opt2 &= ~0x40; - opt_flag = 1; - break; - - case SC_HIDING: - case SC_CLOAKING: - *option &= ~((type == SC_HIDING) ? 2 : 4); - opt_flag = 1 ; - break; - - case SC_CHASEWALK: - *option &= ~16388; - opt_flag = 1 ; - break; - - case SC_SIGHT: - *option &= ~1; - opt_flag = 1; - break; - case SC_WEDDING: //�����p(�����ߏւɂȂ��ĕ����̂��x���Ƃ�) - *option &= ~4096; - opt_flag = 1; - break; - case SC_RUWACH: - *option &= ~8192; - opt_flag = 1; - break; - - //opt3 - case SC_TWOHANDQUICKEN: /* 2HQ */ - case SC_SPEARSQUICKEN: /* �X�s�A�N�C�b�P�� */ - case SC_CONCENTRATION: /* �R���Z���g���[�V���� */ - *opt3 &= ~1; - break; - case SC_OVERTHRUST: /* �I�[�o�[�X���X�g */ - *opt3 &= ~2; - break; - case SC_ENERGYCOAT: /* �G�i�W�[�R�[�g */ - *opt3 &= ~4; - break; - case SC_EXPLOSIONSPIRITS: // �����g�� - *opt3 &= ~8; - break; - case SC_STEELBODY: // ���� - *opt3 &= ~16; - break; - case SC_BLADESTOP: /* ���n��� */ - *opt3 &= ~32; - break; - case SC_BERSERK: /* �o�[�T�[�N */ - *opt3 &= ~128; - break; - case SC_MARIONETTE: /* �}���I�l�b�g�R���g���[�� */ - *opt3 &= ~1024; - break; - case SC_ASSUMPTIO: /* �A�X���v�e�B�I */ - *opt3 &= ~2048; - break; - } - - if (night_flag == 1 && (*opt2 & STATE_BLIND) == 0 && bl->type == BL_PC) { // by [Yor] - *opt2 |= STATE_BLIND; - opt_flag = 1; - } - - if(opt_flag) /* option�̕ύX��`���� */ - clif_changeoption(bl); - - if (bl->type == BL_PC && calc_flag) - pc_calcstatus((struct map_session_data *)bl,0); /* �X�e�[�^�X�Čv�Z */ - } - - return 0; -} -/*========================================== - * �X�e�[�^�X�ُ�I���^�C�}�[ - *------------------------------------------ - */ -int skill_status_change_timer(int tid, unsigned int tick, int id, int data) -{ - int type=data; - struct block_list *bl; - struct map_session_data *sd=NULL; - struct status_change *sc_data; - //short *sc_count; //�g���ĂȂ��H - - if( (bl=map_id2bl(id)) == NULL ) - return 0; //�Y��ID�����łɏ��ł��Ă���Ƃ����̂͂����ɂ����肻���Ȃ̂ŃX���[���Ă݂� - nullpo_retr(0, sc_data=battle_get_sc_data(bl)); - - if(bl->type==BL_PC) - sd=(struct map_session_data *)bl; - - //sc_count=battle_get_sc_count(bl); //�g���ĂȂ��H - - if(sc_data[type].timer != tid) { - if(battle_config.error_log) - printf("skill_status_change_timer %d != %d\n",tid,sc_data[type].timer); - } - - switch(type){ /* ����ȏ����ɂȂ�ꍇ */ - case SC_MAXIMIZEPOWER: /* �}�L�V�}�C�Y�p���[ */ - case SC_CLOAKING: /* �N���[�L���O */ - case SC_CHASEWALK: - if(sd){ - if( sd->status.sp > 0 ){ /* SP���܂Ŏ��� */ - sd->status.sp--; - clif_updatestatus(sd,SP_SP); - sc_data[type].timer=add_timer( /* �^�C�}�[�Đݒ� */ - sc_data[type].val2+tick, skill_status_change_timer, - bl->id, data); - return 0; - } - } - break; - - case SC_HIDING: /* �n�C�f�B���O */ - if(sd){ /* SP�������āA���Ԑ����̊Ԃ͎��� */ - if( sd->status.sp > 0 && (--sc_data[type].val2)>0 ){ - if(sc_data[type].val2 % (sc_data[type].val1+3) ==0 ){ - sd->status.sp--; - clif_updatestatus(sd,SP_SP); - } - sc_data[type].timer=add_timer( /* �^�C�}�[�Đݒ� */ - 1000+tick, skill_status_change_timer, - bl->id, data); - return 0; - } - } - break; - - case SC_SIGHT: /* �T�C�g */ - { - const int range=7; - map_foreachinarea( skill_status_change_timer_sub, - bl->m, bl->x-range, bl->y-range, bl->x+range,bl->y+range,0, - bl,type,tick); - - if( (--sc_data[type].val2)>0 ){ - sc_data[type].timer=add_timer( /* �^�C�}�[�Đݒ� */ - 250+tick, skill_status_change_timer, - bl->id, data); - return 0; - } - } - break; - case SC_RUWACH: /* ���A�t */ - { - const int range=5; - map_foreachinarea( skill_status_change_timer_sub, - bl->m, bl->x-range, bl->y-range, bl->x+range,bl->y+range,0, - bl,type,tick); - - if( (--sc_data[type].val2)>0 ){ - sc_data[type].timer=add_timer( /* �^�C�}�[�Đݒ� */ - 250+tick, skill_status_change_timer, - bl->id, data); - return 0; - } - } - break; - - case SC_SIGNUMCRUCIS: /* �V�O�i���N���V�X */ - { - int race = battle_get_race(bl); - if(race == 6 || battle_check_undead(race,battle_get_elem_type(bl))) { - sc_data[type].timer=add_timer(1000*600+tick,skill_status_change_timer, bl->id, data ); - return 0; - } - } - break; - - case SC_PROVOKE: /* �v���{�b�N/�I�[�g�o�[�T�[�N */ - if(sc_data[type].val2!=0){ /* �I�[�g�o�[�T�[�N�i�P�b���Ƃ�HP�`�F�b�N�j */ - if(sd && sd->status.hp>sd->status.max_hp>>2) /* ��~ */ - break; - sc_data[type].timer=add_timer( 1000+tick,skill_status_change_timer, bl->id, data ); - return 0; - } - break; - - case SC_WATERBALL: /* �E�H�[�^�[�{�[�� */ - { - struct block_list *target=map_id2bl(sc_data[type].val2); - if(target==NULL || target->prev==NULL) - break; - skill_attack(BF_MAGIC,bl,bl,target,WZ_WATERBALL,sc_data[type].val1,tick,0); - if((--sc_data[type].val3)>0) { - sc_data[type].timer=add_timer( 150+tick,skill_status_change_timer, bl->id, data ); - return 0; - } - } - break; - - case SC_ENDURE: /* �C���f���A */ - if(sd && sd->special_state.infinite_endure) { - sc_data[type].timer=add_timer( 1000*600+tick,skill_status_change_timer, bl->id, data ); - sc_data[type].val2=1; - return 0; - } - break; - - case SC_DISSONANCE: /* �s���a�� */ - if( (--sc_data[type].val2)>0){ - struct skill_unit *unit= - (struct skill_unit *)sc_data[type].val4; - struct block_list *src; - - if(!unit || !unit->group) - break; - src=map_id2bl(unit->group->src_id); - if(!src) - break; - skill_attack(BF_MISC,src,&unit->bl,bl,unit->group->skill_id,sc_data[type].val1,tick,0); - sc_data[type].timer=add_timer(skill_get_time2(unit->group->skill_id,unit->group->skill_lv)+tick, - skill_status_change_timer, bl->id, data ); - return 0; - } - break; - - case SC_LULLABY: /* �q��S */ - if( (--sc_data[type].val2)>0){ - struct skill_unit *unit= - (struct skill_unit *)sc_data[type].val4; - if(!unit || !unit->group || unit->group->src_id==bl->id) - break; - skill_additional_effect(bl,bl,unit->group->skill_id,sc_data[type].val1,BF_LONG|BF_SKILL|BF_MISC,tick); - sc_data[type].timer=add_timer(skill_get_time(unit->group->skill_id,unit->group->skill_lv)/10+tick, - skill_status_change_timer, bl->id, data ); - return 0; - } - break; - - case SC_STONE: - if(sc_data[type].val2 != 0) { - short *opt1 = battle_get_opt1(bl); - sc_data[type].val2 = 0; - sc_data[type].val4 = 0; - battle_stopwalking(bl,1); - if(opt1) { - *opt1 = 1; - clif_changeoption(bl); - } - sc_data[type].timer=add_timer(1000+tick,skill_status_change_timer, bl->id, data ); - return 0; - } - else if( (--sc_data[type].val3) > 0) { - int hp = battle_get_max_hp(bl); - if((++sc_data[type].val4)%5 == 0 && battle_get_hp(bl) > hp>>2) { - hp = hp/100; - if(hp < 1) hp = 1; - if(bl->type == BL_PC) - pc_heal((struct map_session_data *)bl,-hp,0); - else if(bl->type == BL_MOB){ - struct mob_data *md; - if((md=((struct mob_data *)bl)) == NULL) - break; - md->hp -= hp; - } - } - sc_data[type].timer=add_timer(1000+tick,skill_status_change_timer, bl->id, data ); - return 0; - } - break; - case SC_POISON: - if(sc_data[SC_SLOWPOISON].timer == -1) { - if( (--sc_data[type].val3) > 0) { - int hp = battle_get_max_hp(bl); - if(battle_get_hp(bl) > hp>>2) { - if(bl->type == BL_PC) { - hp = 3 + hp*3/200; - pc_heal((struct map_session_data *)bl,-hp,0); - } - else if(bl->type == BL_MOB) { - struct mob_data *md; - if((md=((struct mob_data *)bl)) == NULL) - break; - hp = 3 + hp/200; - md->hp -= hp; - } - } - sc_data[type].timer=add_timer(1000+tick,skill_status_change_timer, bl->id, data ); - } - } - else - sc_data[type].timer=add_timer(1000+tick,skill_status_change_timer, bl->id, data ); - break; - case SC_TENSIONRELAX: /* �e���V���������b�N�X */ - if(sd){ /* SP�������āAHP�����^���łȂ���Όp�� */ - if( sd->status.sp > 12 && sd->status.max_hp > sd->status.hp ){ - if(sc_data[type].val2 % (sc_data[type].val1+3) ==0 ){ - sd->status.sp -= 12; - clif_updatestatus(sd,SP_SP); - } - sc_data[type].timer=add_timer( /* �^�C�}�[�Đݒ� */ - 10000+tick, skill_status_change_timer, - bl->id, data); - return 0; - } - if(sd->status.max_hp <= sd->status.hp) - skill_status_change_end(&sd->bl,SC_TENSIONRELAX,-1); - } - break; - - /* ���Ԑꖳ���H�H */ - case SC_AETERNA: - case SC_TRICKDEAD: - case SC_RIDING: - case SC_FALCON: - case SC_WEIGHT50: - case SC_WEIGHT90: - case SC_MAGICPOWER: /* ���@�͑��� */ - case SC_REJECTSWORD: /* ���W�F�N�g�\�[�h */ - case SC_MEMORIZE: /* �������C�Y */ - case SC_BROKNWEAPON: - case SC_BROKNARMOR: - if(sc_data[type].timer==tid) - sc_data[type].timer=add_timer( 1000*600+tick,skill_status_change_timer, bl->id, data ); - return 0; - - case SC_DANCING: //�_���X�X�L���̎���SP���� - { - int s=0; - if(sd){ - if(sd->status.sp > 0 && (--sc_data[type].val3)>0){ - switch(sc_data[type].val1){ - case BD_RICHMANKIM: /* �j�����h�̉� 3�b��SP1 */ - case BD_DRUMBATTLEFIELD: /* �푾�ۂ̋��� 3�b��SP1 */ - case BD_RINGNIBELUNGEN: /* �j�[�x�����O�̎w�� 3�b��SP1 */ - case BD_SIEGFRIED: /* �s���g�̃W�[�N�t���[�h 3�b��SP1 */ - case BA_DISSONANCE: /* �s���a�� 3�b��SP1 */ - case BA_ASSASSINCROSS: /* �[�z�̃A�T�V���N���X 3�b��SP1 */ - case DC_UGLYDANCE: /* ��������ȃ_���X 3�b��SP1 */ - s=3; - break; - case BD_LULLABY: /* �q��� 4�b��SP1 */ - case BD_ETERNALCHAOS: /* �i���̍��� 4�b��SP1 */ - case BD_ROKISWEIL: /* ���L�̋��� 4�b��SP1 */ - case DC_FORTUNEKISS: /* �K�^�̃L�X 4�b��SP1 */ - s=4; - break; - case BD_INTOABYSS: /* �[���̒��� 5�b��SP1 */ - case BA_WHISTLE: /* ���J 5�b��SP1 */ - case DC_HUMMING: /* �n�~���O 5�b��SP1 */ - case BA_POEMBRAGI: /* �u���M�̎� 5�b��SP1 */ - case DC_SERVICEFORYOU: /* �T�[�r�X�t�H�[���[ 5�b��SP1 */ - s=5; - break; - case BA_APPLEIDUN: /* �C�h�D���̗ь� 6�b��SP1 */ - s=6; - break; - case DC_DONTFORGETME: /* ����Y��Ȃ��Łc 10�b��SP1 */ - case CG_MOONLIT: /* ������̐�ɗ�����Ԃт� 10�b��SP1�H */ - s=10; - break; - } - if(s && ((sc_data[type].val3 % s) == 0)){ - sd->status.sp--; - clif_updatestatus(sd,SP_SP); - } - sc_data[type].timer=add_timer( /* �^�C�}�[�Đݒ� */ - 1000+tick, skill_status_change_timer, - bl->id, data); - return 0; - } - } - } - break; - case SC_BERSERK: /* �o�[�T�[�N */ - if(sd){ /* HP��100�ȏ�Ȃ�p�� */ - if( (sd->status.hp - sd->status.hp/100) > 100 ){ - sd->status.hp -= sd->status.hp/100; - clif_updatestatus(sd,SP_HP); - sc_data[type].timer=add_timer( /* �^�C�}�[�Đݒ� */ - 15000+tick, skill_status_change_timer, - bl->id, data); - return 0; - } - } - break; - case SC_WEDDING: //�����p(�����ߏւɂȂ��ĕ����̂��x���Ƃ�) - if(sd){ - time_t timer; - if(time(&timer) < ((sc_data[type].val2) + 3600)){ //1���Ԃ����Ă��Ȃ��̂Ōp�� - sc_data[type].timer=add_timer( /* �^�C�}�[�Đݒ� */ - 10000+tick, skill_status_change_timer, - bl->id, data); - return 0; - } - } - break; - case SC_NOCHAT: //�`���b�g�֎~��� - if(sd && battle_config.muting_players){ - time_t timer; - if((++sd->status.manner) && time(&timer) < ((sc_data[type].val2) + 60*(0-sd->status.manner))){ //�J�n����status.manner���o���ĂȂ��̂Ōp�� - clif_updatestatus(sd,SP_MANNER); - sc_data[type].timer=add_timer( /* �^�C�}�[�Đݒ�(60�b) */ - 60000+tick, skill_status_change_timer, - bl->id, data); - return 0; - } - } - break; - case SC_SELFDESTRUCTION: /* ���� */ - if(--sc_data[type].val3>0){ - struct mob_data *md; - if(bl->type==BL_MOB && (md=(struct mob_data *)bl) && md->speed > 250){ - md->speed -= 250; - md->next_walktime=tick; - } - sc_data[type].timer=add_timer( /* �^�C�}�[�Đݒ� */ - 1000+tick, skill_status_change_timer, - bl->id, data); - return 0; - } - break; - } - - return skill_status_change_end( bl,type,tid ); -} - -/*========================================== - * �X�e�[�^�X�ُ�I�� - *------------------------------------------ - */ -int skill_encchant_eremental_end(struct block_list *bl,int type) -{ - struct status_change *sc_data; - - nullpo_retr(0, bl); - nullpo_retr(0, sc_data=battle_get_sc_data(bl)); - - if( type!=SC_ENCPOISON && sc_data[SC_ENCPOISON].timer!=-1 ) /* �G���`�����g�|�C�Y������ */ - skill_status_change_end(bl,SC_ENCPOISON,-1); - if( type!=SC_ASPERSIO && sc_data[SC_ASPERSIO].timer!=-1 ) /* �A�X�y���V�I���� */ - skill_status_change_end(bl,SC_ASPERSIO,-1); - if( type!=SC_FLAMELAUNCHER && sc_data[SC_FLAMELAUNCHER].timer!=-1 ) /* �t���C�������`������ */ - skill_status_change_end(bl,SC_FLAMELAUNCHER,-1); - if( type!=SC_FROSTWEAPON && sc_data[SC_FROSTWEAPON].timer!=-1 ) /* �t���X�g�E�F�|������ */ - skill_status_change_end(bl,SC_FROSTWEAPON,-1); - if( type!=SC_LIGHTNINGLOADER && sc_data[SC_LIGHTNINGLOADER].timer!=-1 ) /* ���C�g�j���O���[�_�[���� */ - skill_status_change_end(bl,SC_LIGHTNINGLOADER,-1); - if( type!=SC_SEISMICWEAPON && sc_data[SC_SEISMICWEAPON].timer!=-1 ) /* �T�C�X�~�b�N�E�F�|������ */ - skill_status_change_end(bl,SC_SEISMICWEAPON,-1); - - return 0; -} -/*========================================== - * �X�e�[�^�X�ُ�J�n - *------------------------------------------ - */ -int skill_status_change_start(struct block_list *bl, int type, int val1, int val2, int val3, int val4, int tick, int flag) -{ - struct map_session_data *sd = NULL; - struct status_change* sc_data; - short *sc_count, *option, *opt1, *opt2, *opt3; - int opt_flag = 0, calc_flag = 0,updateflag = 0, race, mode, elem, undead_flag; - int scdef=0; - - nullpo_retr(0, bl); - if(bl->type == BL_SKILL) - return 0; - nullpo_retr(0, sc_data=battle_get_sc_data(bl)); - nullpo_retr(0, sc_count=battle_get_sc_count(bl)); - nullpo_retr(0, option=battle_get_option(bl)); - nullpo_retr(0, opt1=battle_get_opt1(bl)); - nullpo_retr(0, opt2=battle_get_opt2(bl)); - nullpo_retr(0, opt3=battle_get_opt3(bl)); - - - race=battle_get_race(bl); - mode=battle_get_mode(bl); - elem=battle_get_elem_type(bl); - undead_flag=battle_check_undead(race,elem); - - if(type == SC_AETERNA && (sc_data[SC_STONE].timer != -1 || sc_data[SC_FREEZE].timer != -1) ) - return 0; - - switch(type){ - case SC_STONE: - case SC_FREEZE: - scdef=3+battle_get_mdef(bl)+battle_get_luk(bl)/3; - break; - case SC_STAN: - case SC_SILENCE: - case SC_POISON: - scdef=3+battle_get_vit(bl)+battle_get_luk(bl)/3; - break; - case SC_SLEEP: - case SC_BLIND: - scdef=3+battle_get_int(bl)+battle_get_luk(bl)/3; - break; - case SC_CURSE: - scdef=3+battle_get_luk(bl); - break; - -// case SC_CONFUSION: - default: - scdef=0; - } - if(scdef>=100) - return 0; - if(bl->type==BL_PC){ - sd=(struct map_session_data *)bl; - if( sd && type == SC_ADRENALINE && !(skill_get_weapontype(BS_ADRENALINE)&(1<<sd->status.weapon))) - return 0; - - if(SC_STONE<=type && type<=SC_BLIND){ /* �J�[�h�ɂ��ϐ� */ - if( sd && sd->reseff[type-SC_STONE] > 0 && rand()%10000<sd->reseff[type-SC_STONE]){ - if(battle_config.battle_log) - printf("PC %d skill_sc_start: card�ɂ��ُ�ϐ�����\n",sd->bl.id); - return 0; - } - } - } - else if(bl->type == BL_MOB) { - } - else { - if(battle_config.error_log) - printf("skill_status_change_start: neither MOB nor PC !\n"); - return 0; - } - - if(type==SC_FREEZE && undead_flag && !(flag&1)) - return 0; - - if((type == SC_ADRENALINE || type == SC_WEAPONPERFECTION || type == SC_OVERTHRUST) && - sc_data[type].timer != -1 && sc_data[type].val2 && !val2) - return 0; - - if(mode & 0x20 && (type==SC_STONE || type==SC_FREEZE || - type==SC_STAN || type==SC_SLEEP || type==SC_SILENCE || type==SC_QUAGMIRE || type == SC_DECREASEAGI || type == SC_SIGNUMCRUCIS || type == SC_PROVOKE || - (type == SC_BLESSING && (undead_flag || race == 6))) && !(flag&1)){ - /* �{�X�ɂ͌����Ȃ�(�������J�[�h�ɂ����ʂ͓K�p�����) */ - return 0; - } - if(type==SC_FREEZE || type==SC_STAN || type==SC_SLEEP) - battle_stopwalking(bl,1); - - if(sc_data[type].timer != -1){ /* ���łɓ����ُ�ɂȂ��Ă���ꍇ�^�C�}���� */ - if(sc_data[type].val1 > val1 && type != SC_COMBO && type != SC_DANCING && type != SC_DEVOTION && - type != SC_SPEEDPOTION0 && type != SC_SPEEDPOTION1 && type != SC_SPEEDPOTION2 - && type != SC_ATKPOT && type != SC_MATKPOT) // added atk and matk potions [Valaris] - return 0; - if(type >=SC_STAN && type <= SC_BLIND) - return 0;/* �p���������ł��Ȃ���Ԉُ�ł��鎞�͏�Ԉُ���s��Ȃ� */ - if(type == SC_GRAFFITI){ //�ُ풆�ɂ�����x��Ԉُ�ɂȂ������ɉ������Ă���ēx������ - skill_status_change_end(bl,type,-1); - }else{ - (*sc_count)--; - delete_timer(sc_data[type].timer, skill_status_change_timer); - sc_data[type].timer = -1; - } - } - - switch(type){ /* �ُ�̎�ނ��Ƃ̏��� */ - case SC_PROVOKE: /* �v���{�b�N */ - calc_flag = 1; - if(tick <= 0) tick = 1000; /* (�I�[�g�o�[�T�[�N) */ - break; - case SC_ENDURE: /* �C���f���A */ - if(tick <= 0) tick = 1000 * 60; - break; - case SC_CONCENTRATE: /* �W���͌��� */ - calc_flag = 1; - break; - case SC_BLESSING: /* �u���b�V���O */ - { - if(bl->type == BL_PC || (!undead_flag && race != 6)) { - if(sc_data[SC_CURSE].timer!=-1 ) - skill_status_change_end(bl,SC_CURSE,-1); - if(sc_data[SC_STONE].timer!=-1 && sc_data[SC_STONE].val2 == 0) - skill_status_change_end(bl,SC_STONE,-1); - } - calc_flag = 1; - } - break; - case SC_ANGELUS: /* �A���[���X */ - calc_flag = 1; - break; - case SC_INCREASEAGI: /* ���x�㏸ */ - calc_flag = 1; - if(sc_data[SC_DECREASEAGI].timer!=-1 ) - skill_status_change_end(bl,SC_DECREASEAGI,-1); - if(sc_data[SC_WINDWALK].timer!=-1 ) /* �E�C���h�E�H�[�N */ - skill_status_change_end(bl,SC_WINDWALK,-1); - break; - case SC_DECREASEAGI: /* ���x���� */ - calc_flag = 1; - if(sc_data[SC_INCREASEAGI].timer!=-1 ) - skill_status_change_end(bl,SC_INCREASEAGI,-1); - break; - case SC_SIGNUMCRUCIS: /* �V�O�i���N���V�X */ - calc_flag = 1; -// val2 = 14 + val1; - val2 = 10 + val1*2; - tick = 600*1000; - clif_emotion(bl,4); - break; - case SC_SLOWPOISON: - if(sc_data[SC_POISON].timer == -1 ) - return 0; - break; - case SC_TWOHANDQUICKEN: /* 2HQ */ - *opt3 |= 1; - calc_flag = 1; - break; - case SC_ADRENALINE: /* �A�h���i�������b�V�� */ - calc_flag = 1; - break; - case SC_WEAPONPERFECTION: /* �E�F�|���p�[�t�F�N�V���� */ - if(battle_config.party_skill_penaly && !val2) tick /= 5; - break; - case SC_OVERTHRUST: /* �I�[�o�[�X���X�g */ - *opt3 |= 2; - if(battle_config.party_skill_penaly && !val2) tick /= 10; - break; - case SC_MAXIMIZEPOWER: /* �}�L�V�}�C�Y�p���[(SP��1���鎞��,val2�ɂ�) */ - if(bl->type == BL_PC) - val2 = tick; - else - tick = 5000*val1; - break; - case SC_ENCPOISON: /* �G���`�����g�|�C�Y�� */ - calc_flag = 1; - val2=(((val1 - 1) / 2) + 3)*100; /* �ŕt�^�m�� */ - skill_encchant_eremental_end(bl,SC_ENCPOISON); - break; - case SC_POISONREACT: /* �|�C�Y�����A�N�g */ - break; - case SC_IMPOSITIO: /* �C���|�V�e�B�I�}�k�X */ - calc_flag = 1; - break; - case SC_ASPERSIO: /* �A�X�y���V�I */ - skill_encchant_eremental_end(bl,SC_ASPERSIO); - break; - case SC_SUFFRAGIUM: /* �T�t���M�� */ - case SC_BENEDICTIO: /* ���� */ - case SC_MAGNIFICAT: /* �}�O�j�t�B�J�[�g */ - case SC_AETERNA: /* �G�[�e���i */ - break; - case SC_ENERGYCOAT: /* �G�i�W�[�R�[�g */ - *opt3 |= 4; - break; - case SC_MAGICROD: - val2 = val1*20; - break; - case SC_KYRIE: /* �L���G�G���C�\�� */ - val2 = battle_get_max_hp(bl) * (val1 * 2 + 10) / 100;/* �ϋv�x */ - val3 = (val1 / 2 + 5); /* �� */ -// -- moonsoul (added to undo assumptio status if target has it) - if(sc_data[SC_ASSUMPTIO].timer!=-1 ) - skill_status_change_end(bl,SC_ASSUMPTIO,-1); - break; - case SC_MINDBREAKER: - calc_flag = 1; - if(tick <= 0) tick = 1000; /* (�I�[�g�o�[�T�[�N) */ - case SC_GLORIA: /* �O�����A */ - calc_flag = 1; - break; - case SC_LOUD: /* ���E�h�{�C�X */ - calc_flag = 1; - break; - case SC_TRICKDEAD: /* ���ӂ� */ - break; - case SC_QUAGMIRE: /* �N�@�O�}�C�A */ - calc_flag = 1; - if(sc_data[SC_CONCENTRATE].timer!=-1 ) /* �W���͌������ */ - skill_status_change_end(bl,SC_CONCENTRATE,-1); - if(sc_data[SC_INCREASEAGI].timer!=-1 ) /* ���x�㏸���� */ - skill_status_change_end(bl,SC_INCREASEAGI,-1); - if(sc_data[SC_TWOHANDQUICKEN].timer!=-1 ) - skill_status_change_end(bl,SC_TWOHANDQUICKEN,-1); - if(sc_data[SC_SPEARSQUICKEN].timer!=-1 ) - skill_status_change_end(bl,SC_SPEARSQUICKEN,-1); - if(sc_data[SC_ADRENALINE].timer!=-1 ) - skill_status_change_end(bl,SC_ADRENALINE,-1); - if(sc_data[SC_LOUD].timer!=-1 ) - skill_status_change_end(bl,SC_LOUD,-1); - if(sc_data[SC_TRUESIGHT].timer!=-1 ) /* �g�D���[�T�C�g */ - skill_status_change_end(bl,SC_TRUESIGHT,-1); - if(sc_data[SC_WINDWALK].timer!=-1 ) /* �E�C���h�E�H�[�N */ - skill_status_change_end(bl,SC_WINDWALK,-1); - if(sc_data[SC_CARTBOOST].timer!=-1 ) /* �J�[�g�u�[�X�g */ - skill_status_change_end(bl,SC_CARTBOOST,-1); - break; - case SC_FLAMELAUNCHER: /* �t���[�������`���[ */ - skill_encchant_eremental_end(bl,SC_FLAMELAUNCHER); - break; - case SC_FROSTWEAPON: /* �t���X�g�E�F�|�� */ - skill_encchant_eremental_end(bl,SC_FROSTWEAPON); - break; - case SC_LIGHTNINGLOADER: /* ���C�g�j���O���[�_�[ */ - skill_encchant_eremental_end(bl,SC_LIGHTNINGLOADER); - break; - case SC_SEISMICWEAPON: /* �T�C�Y�~�b�N�E�F�|�� */ - skill_encchant_eremental_end(bl,SC_SEISMICWEAPON); - break; - case SC_DEVOTION: /* �f�B�{�[�V���� */ - calc_flag = 1; - break; - case SC_PROVIDENCE: /* �v�����B�f���X */ - calc_flag = 1; - val2=val1*5; - break; - case SC_REFLECTSHIELD: - val2=10+val1*3; - break; - case SC_STRIPWEAPON: - case SC_STRIPSHIELD: - case SC_STRIPARMOR: - case SC_STRIPHELM: - case SC_CP_WEAPON: - case SC_CP_SHIELD: - case SC_CP_ARMOR: - case SC_CP_HELM: - break; - - case SC_AUTOSPELL: /* �I�[�g�X�y�� */ - val4 = 5 + val1*2; - break; - - case SC_VOLCANO: - calc_flag = 1; - val3 = val1*10; - val4 = val1>=5?20: (val1==4?19: (val1==3?17: ( val1==2?14:10 ) ) ); - break; - case SC_DELUGE: - calc_flag = 1; - val3 = val1>=5?15: (val1==4?14: (val1==3?12: ( val1==2?9:5 ) ) ); - val4 = val1>=5?20: (val1==4?19: (val1==3?17: ( val1==2?14:10 ) ) ); - break; - case SC_VIOLENTGALE: - calc_flag = 1; - val3 = val1*3; - val4 = val1>=5?20: (val1==4?19: (val1==3?17: ( val1==2?14:10 ) ) ); - break; - - case SC_SPEARSQUICKEN: /* �X�s�A�N�C�b�P�� */ - calc_flag = 1; - val2 = 20+val1; - *opt3 |= 1; - break; - case SC_COMBO: - break; - case SC_BLADESTOP_WAIT: /* ���n���(�҂�) */ - break; - case SC_BLADESTOP: /* ���n��� */ - if(val2==2) clif_bladestop((struct block_list *)val3,(struct block_list *)val4,1); - *opt3 |= 32; - break; - - case SC_LULLABY: /* �q��S */ - val2 = 11; - break; - case SC_RICHMANKIM: - break; - case SC_ETERNALCHAOS: /* �G�^�[�i���J�I�X */ - calc_flag = 1; - break; - case SC_DRUMBATTLE: /* �푾�ۂ̋��� */ - calc_flag = 1; - val2 = (val1+1)*25; - val3 = (val1+1)*2; - break; - case SC_NIBELUNGEN: /* �j�[�x�����O�̎w�� */ - calc_flag = 1; - val2 = (val1+2)*50; - val3 = (val1+2)*25; - break; - case SC_ROKISWEIL: /* ���L�̋��� */ - break; - case SC_INTOABYSS: /* �[���̒��� */ - break; - case SC_SIEGFRIED: /* �s���g�̃W�[�N�t���[�h */ - calc_flag = 1; - val2 = 40 + val1*5; - val3 = val1*10; - break; - case SC_DISSONANCE: /* �s���a�� */ - val2 = 10; - break; - case SC_WHISTLE: /* ���J */ - calc_flag = 1; - break; - case SC_ASSNCROS: /* �[�z�̃A�T�V���N���X */ - calc_flag = 1; - break; - case SC_POEMBRAGI: /* �u���M�̎� */ - break; - case SC_APPLEIDUN: /* �C�h�D���̗ь� */ - calc_flag = 1; - break; - case SC_UGLYDANCE: /* ��������ȃ_���X */ - val2 = 10; - break; - case SC_HUMMING: /* �n�~���O */ - calc_flag = 1; - break; - case SC_DONTFORGETME: /* ����Y��Ȃ��� */ - calc_flag = 1; - if(sc_data[SC_INCREASEAGI].timer!=-1 ) /* ���x�㏸���� */ - skill_status_change_end(bl,SC_INCREASEAGI,-1); - if(sc_data[SC_TWOHANDQUICKEN].timer!=-1 ) - skill_status_change_end(bl,SC_TWOHANDQUICKEN,-1); - if(sc_data[SC_SPEARSQUICKEN].timer!=-1 ) - skill_status_change_end(bl,SC_SPEARSQUICKEN,-1); - if(sc_data[SC_ADRENALINE].timer!=-1 ) - skill_status_change_end(bl,SC_ADRENALINE,-1); - if(sc_data[SC_ASSNCROS].timer!=-1 ) - skill_status_change_end(bl,SC_ASSNCROS,-1); - if(sc_data[SC_TRUESIGHT].timer!=-1 ) /* �g�D���[�T�C�g */ - skill_status_change_end(bl,SC_TRUESIGHT,-1); - if(sc_data[SC_WINDWALK].timer!=-1 ) /* �E�C���h�E�H�[�N */ - skill_status_change_end(bl,SC_WINDWALK,-1); - if(sc_data[SC_CARTBOOST].timer!=-1 ) /* �J�[�g�u�[�X�g */ - skill_status_change_end(bl,SC_CARTBOOST,-1); - break; - case SC_FORTUNE: /* �K�^�̃L�X */ - calc_flag = 1; - break; - case SC_SERVICE4U: /* �T�[�r�X�t�H�[���[ */ - calc_flag = 1; - break; - case SC_DANCING: /* �_���X/���t�� */ - calc_flag = 1; - val3= tick / 1000; - tick = 1000; - break; - - case SC_EXPLOSIONSPIRITS: // �����g�� - calc_flag = 1; - val2 = 75 + 25*val1; - *opt3 |= 8; - break; - case SC_STEELBODY: // ���� - calc_flag = 1; - *opt3 |= 16; - break; - case SC_EXTREMITYFIST: /* ���C���e���� */ - break; - case SC_AUTOCOUNTER: - val3 = val4 = 0; - break; - - case SC_SPEEDPOTION0: /* �����|�[�V���� */ - case SC_SPEEDPOTION1: - case SC_SPEEDPOTION2: - calc_flag = 1; - tick = 1000 * tick; - val2 = 5*(2+type-SC_SPEEDPOTION0); - break; - - /* atk & matk potions [Valaris] */ - case SC_ATKPOT: - case SC_MATKPOT: - calc_flag = 1; - tick = 1000 * tick; - break; - case SC_WEDDING: //�����p(�����ߏւɂȂ��ĕ����̂��x���Ƃ�) - { - time_t timer; - - calc_flag = 1; - tick = 10000; - if(!val2) - val2 = time(&timer); - } - break; - case SC_NOCHAT: //�`���b�g�֎~��� - { - time_t timer; - - if(!battle_config.muting_players) - break; - - tick = 60000; - if(!val2) - val2 = time(&timer); - updateflag = SP_MANNER; - } - break; - case SC_SELFDESTRUCTION: //���� - clif_skillcasting(bl,bl->id, bl->id,0,0,331,skill_get_time(val2,val1)); - val3 = tick / 1000; - tick = 1000; - break; - - /* option1 */ - case SC_STONE: /* �Ή� */ - if(!(flag&2)) { - int sc_def = battle_get_mdef(bl)*200; - tick = tick - sc_def; - } - val3 = tick/1000; - if(val3 < 1) val3 = 1; - tick = 5000; - val2 = 1; - break; - case SC_SLEEP: /* ���� */ - if(!(flag&2)) { -// int sc_def = 100 - (battle_get_int(bl) + battle_get_luk(bl)/3); -// tick = tick * sc_def / 100; -// if(tick < 1000) tick = 1000; - tick = 30000;//�����̓X�e�[�^�X�ϐ��Ɋւ�炸30�b - } - break; - case SC_FREEZE: /* ���� */ - if(!(flag&2)) { - int sc_def = 100 - battle_get_mdef(bl); - tick = tick * sc_def / 100; - } - break; - case SC_STAN: /* �X�^���ival2�Ƀ~���b�Z�b�g�j */ - if(!(flag&2)) { - int sc_def = 100 - (battle_get_vit(bl) + battle_get_luk(bl)/3); - tick = tick * sc_def / 100; - } - break; - - /* option2 */ - case SC_POISON: /* �� */ - calc_flag = 1; - if(!(flag&2)) { - int sc_def = 100 - (battle_get_vit(bl) + battle_get_luk(bl)/5); - tick = tick * sc_def / 100; - } - val3 = tick/1000; - if(val3 < 1) val3 = 1; - tick = 1000; - break; - case SC_SILENCE: /* ���فi���b�N�X�f�r�[�i�j */ - if(!(flag&2)) { - int sc_def = 100 - battle_get_vit(bl); - tick = tick * sc_def / 100; - } - break; - case SC_BLIND: /* �Í� */ - calc_flag = 1; - if(!(flag&2)) { - int sc_def = battle_get_lv(bl)/10 + battle_get_int(bl)/15; - tick = 30000 - sc_def; - } - break; - case SC_CURSE: - calc_flag = 1; - if(!(flag&2)) { - int sc_def = 100 - battle_get_vit(bl); - tick = tick * sc_def / 100; - } - break; - - /* option */ - case SC_HIDING: /* �n�C�f�B���O */ - calc_flag = 1; - if(bl->type == BL_PC) { - val2 = tick / 1000; /* �������� */ - tick = 1000; - } - break; - case SC_CHASEWALK: - case SC_CLOAKING: /* �N���[�L���O */ - if(bl->type == BL_PC) - val2 = tick; - else - tick = 5000*val1; - break; - case SC_SIGHT: /* �T�C�g/���A�t */ - case SC_RUWACH: - val2 = tick/250; - tick = 10; - break; - - /* �Z�[�t�e�B�E�H�[���A�j���[�} */ - case SC_SAFETYWALL: case SC_PNEUMA: - tick=((struct skill_unit *)val2)->group->limit; - break; - - /* �A���N�� */ - case SC_ANKLE: - break; - - /* �E�H�[�^�[�{�[�� */ - case SC_WATERBALL: - tick=150; - if(val1>5) //���x����5�ȏ�̏ꍇ��25���ɐ���(1���ڂ͂��łɑł��Ă�̂�-1) - val3=5*5-1; - else - val3= (val1|1)*(val1|1)-1; - break; - - /* �X�L������Ȃ�/���ԂɊW���Ȃ� */ - case SC_RIDING: - calc_flag = 1; - tick = 600*1000; - break; - case SC_FALCON: - case SC_WEIGHT50: - case SC_WEIGHT90: - case SC_BROKNWEAPON: - case SC_BROKNARMOR: - tick=600*1000; - break; - - case SC_AUTOGUARD: - { - int i,t; - for(i=val2=0;i<val1;i++) { - t = 5-(i>>1); - val2 += (t < 0)? 1:t; - } - } - break; - - case SC_DEFENDER: - calc_flag = 1; - val2 = 5 + val1*15; - break; - - case SC_KEEPING: - case SC_BARRIER: - case SC_HALLUCINATION: - break; - case SC_CONCENTRATION: /* �R���Z���g���[�V���� */ - *opt3 |= 1; - calc_flag = 1; - break; - case SC_TENSIONRELAX: /* �e���V���������b�N�X */ - calc_flag = 1; - if(bl->type == BL_PC) { - tick = 10000; - } - break; - case SC_AURABLADE: /* �I�[���u���[�h */ - case SC_PARRYING: /* �p���C���O */ -// case SC_ASSUMPTIO: /* */ - case SC_HEADCRUSH: /* �w�b�h�N���b�V�� */ - case SC_JOINTBEAT: /* �W���C���g�r�[�g */ -// case SC_MARIONETTE: /* �}���I�l�b�g�R���g���[�� */ - - //�Ƃ肠�����蔲�� - break; - -// -- moonsoul (for new upper class related skill status effects) -/* - case SC_AURABLADE: - val2 = val1*10; - break; - case SC_PARRYING: - val2=val1*3; - break; - case SC_CONCENTRATION: - calc_flag=1; - val2=val1*10; - val3=val1*5; - break; - case SC_TENSIONRELAX: -// val2 = 10; -// val3 = 15; - break; - case SC_BERSERK: - calc_flag=1; - break; - case SC_ASSUMPTIO: - if(sc_data[SC_KYRIE].timer!=-1 ) - skill_status_change_end(bl,SC_KYRIE,-1); - break; -*/ - case SC_WINDWALK: /* �E�C���h�E�H�[�N */ - calc_flag = 1; - val2 = (val1 / 2); //Flee�㏸�� - break; - case SC_BERSERK: /* �o�[�T�[�N */ - if(sd){ - sd->status.sp = 0; - clif_updatestatus(sd,SP_SP); - clif_status_change(bl,SC_INCREASEAGI,1); /* �A�C�R���\�� */ - } - *opt3 |= 128; - tick = 1000; - calc_flag = 1; - break; - case SC_ASSUMPTIO: /* �A�X���v�e�B�I */ - *opt3 |= 2048; - break; - case SC_MARIONETTE: /* �}���I�l�b�g�R���g���[�� */ - *opt3 |= 1024; - break; - case SC_MELTDOWN: /* �����g�_�E�� */ - case SC_CARTBOOST: /* �J�[�g�u�[�X�g */ - case SC_TRUESIGHT: /* �g�D���[�T�C�g */ - case SC_SPIDERWEB: /* �X�p�C�_�[�E�F�b�u */ - case SC_MAGICPOWER: /* ���@�͑��� */ - calc_flag = 1; - break; - case SC_REJECTSWORD: /* ���W�F�N�g�\�[�h */ - val2 = 3; //3��U���˕Ԃ� - break; - case SC_MEMORIZE: /* �������C�Y */ - val2 = 3; //3��r����1/3�ɂ��� - break; - case SC_GRAFFITI: /* �O���t�B�e�B */ - { - struct skill_unit_group *sg = skill_unitsetting(bl,RG_GRAFFITI,val1,val2,val3,0); - if(sg) - val4 = (int)sg; - } - break; - case SC_SPLASHER: /* �x�i���X�v���b�V���[ */ - break; - default: - if(battle_config.error_log) - printf("UnknownStatusChange [%d]\n", type); - return 0; - } - - if(bl->type==BL_PC && type<SC_SENDMAX) - clif_status_change(bl,type,1); /* �A�C�R���\�� */ - - /* option�̕ύX */ - switch(type){ - case SC_STONE: - case SC_FREEZE: - case SC_STAN: - case SC_SLEEP: - battle_stopattack(bl); /* �U����~ */ - skill_stop_dancing(bl,0); /* ���t/�_���X�̒��f */ - { /* �����Ɋ|����Ȃ��X�e�[�^�X�ُ������ */ - int i; - for(i = SC_STONE; i <= SC_SLEEP; i++){ - if(sc_data[i].timer != -1){ - (*sc_count)--; - delete_timer(sc_data[i].timer, skill_status_change_timer); - sc_data[i].timer = -1; - } - } - } - if(type == SC_STONE) - *opt1 = 6; - else - *opt1 = type - SC_STONE + 1; - opt_flag = 1; - break; - case SC_POISON: - case SC_CURSE: - case SC_SILENCE: - case SC_BLIND: - *opt2 |= 1<<(type-SC_POISON); - opt_flag = 1; - break; - case SC_SIGNUMCRUCIS: - *opt2 |= 0x40; - opt_flag = 1; - break; - case SC_HIDING: - case SC_CLOAKING: - battle_stopattack(bl); /* �U����~ */ - *option |= ((type==SC_HIDING)?2:4); - opt_flag =1 ; - break; - case SC_CHASEWALK: - battle_stopattack(bl); /* �U����~ */ - *option |= 16388; - opt_flag =1 ; - break; - case SC_SIGHT: - *option |= 1; - opt_flag = 1; - break; - case SC_RUWACH: - *option |= 8192; - opt_flag = 1; - break; - case SC_WEDDING: - *option |= 4096; - opt_flag = 1; - } - - if(opt_flag) /* option�̕ύX */ - clif_changeoption(bl); - - (*sc_count)++; /* �X�e�[�^�X�ُ�̐� */ - - sc_data[type].val1 = val1; - sc_data[type].val2 = val2; - sc_data[type].val3 = val3; - sc_data[type].val4 = val4; - /* �^�C�}�[�ݒ� */ - sc_data[type].timer = add_timer( - gettick() + tick, skill_status_change_timer, bl->id, type); - - if(bl->type==BL_PC && calc_flag) - pc_calcstatus(sd,0); /* �X�e�[�^�X�Čv�Z */ - - if(bl->type==BL_PC && updateflag) - clif_updatestatus(sd,updateflag); /* �X�e�[�^�X���N���C�A���g�ɑ��� */ - - return 0; -} -/*========================================== - * �X�e�[�^�X�ُ�S���� - *------------------------------------------ - */ -int skill_status_change_clear(struct block_list *bl, int type) -{ - struct status_change* sc_data; - short *sc_count, *option, *opt1, *opt2, *opt3; - int i; - - nullpo_retr(0, bl); - nullpo_retr(0, sc_data = battle_get_sc_data(bl)); - nullpo_retr(0, sc_count = battle_get_sc_count(bl)); - nullpo_retr(0, option = battle_get_option(bl)); - nullpo_retr(0, opt1 = battle_get_opt1(bl)); - nullpo_retr(0, opt2 = battle_get_opt2(bl)); - nullpo_retr(0, opt3 = battle_get_opt3(bl)); - - if (*sc_count == 0) - return 0; - for(i = 0; i < MAX_STATUSCHANGE; i++){ - if(sc_data[i].timer != -1){ /* �ُ킪����Ȃ�^�C�}�[���폜���� */ -/* - delete_timer(sc_data[i].timer, skill_status_change_timer); - sc_data[i].timer = -1; - - if (!type && i < SC_SENDMAX) - clif_status_change(bl, i, 0); -*/ - - skill_status_change_end(bl, i, -1); - } - } - *sc_count = 0; - *opt1 = 0; - *opt2 = 0; - *opt3 = 0; - *option &= OPTION_MASK; - - if (night_flag == 1 && type == BL_PC) // by [Yor] - *opt2 |= STATE_BLIND; - - if(!type || type&2) - clif_changeoption(bl); - - return 0; -} - -/* �N���[�L���O�����i����Ɉړ��s�\�n�т����邩�j */ -int skill_check_cloaking(struct block_list *bl) -{ - struct map_session_data *sd=NULL; - static int dx[]={-1, 0, 1,-1, 1,-1, 0, 1}; - static int dy[]={-1,-1,-1, 0, 0, 1, 1, 1}; - int end=1,i; - - nullpo_retr(0, bl); - - if(pc_checkskill(sd,AS_CLOAKING)>2) - return 0; - if(bl->type == BL_PC && battle_config.pc_cloak_check_type&1) - return 0; - if(bl->type == BL_MOB && battle_config.monster_cloak_check_type&1) - return 0; - for(i=0;i<sizeof(dx)/sizeof(dx[0]);i++){ - int c=map_getcell(bl->m,bl->x+dx[i],bl->y+dy[i]); - if(c==1 || c==5) end=0; - } - if(end){ - skill_status_change_end(bl, SC_CLOAKING, -1); - *battle_get_option(bl)&=~4; /* �O�̂��߂̏��� */ - } - return end; -} - -/* - *---------------------------------------------------------------------------- - * �X�L�����j�b�g - *---------------------------------------------------------------------------- - */ - -/*========================================== - * ���t/�_���X�X�L�����ǂ������� - * ���� �X�L��ID - * �߂� �_���X����Ȃ�=0 ���t=2 ����ȊO�̃_���X=1 - *------------------------------------------ - */ -int skill_is_danceskill(int id) -{ - int i; - switch(id){ - case BD_LULLABY: /* �q��� */ - case BD_RICHMANKIM: /* �j�����h�̉� */ - case BD_ETERNALCHAOS: /* �i���̍��� */ - case BD_DRUMBATTLEFIELD: /* �푾�ۂ̋��� */ - case BD_RINGNIBELUNGEN: /* �j�[�x�����O�̎w�� */ - case BD_ROKISWEIL: /* ���L�̋��� */ - case BD_INTOABYSS: /* �[���̒��� */ - case BD_SIEGFRIED: /* �s���g�̃W�[�N�t���[�h */ - case BD_RAGNAROK: /* �_�X�̉��� */ - case CG_MOONLIT: /* ������̐�ɗ�����Ԃт� */ - i=2; - break; - case BA_DISSONANCE: /* �s���a�� */ - case BA_FROSTJOKE: /* �����W���[�N */ - case BA_WHISTLE: /* ���J */ - case BA_ASSASSINCROSS: /* �[�z�̃A�T�V���N���X */ - case BA_POEMBRAGI: /* �u���M�̎� */ - case BA_APPLEIDUN: /* �C�h�D���̗ь� */ - case DC_UGLYDANCE: /* ��������ȃ_���X */ - case DC_SCREAM: /* �X�N���[�� */ - case DC_HUMMING: /* �n�~���O */ - case DC_DONTFORGETME: /* ����Y��Ȃ��Łc */ - case DC_FORTUNEKISS: /* �K�^�̃L�X */ - case DC_SERVICEFORYOU: /* �T�[�r�X�t�H�[���[ */ - i=1; - break; - default: - i=0; - } - return i; -} - -/*========================================== - * ���t/�_���X����߂� - * flag 1�ō��t���Ȃ瑊���Ƀ��j�b�g��C���� - * - *------------------------------------------ - */ -void skill_stop_dancing(struct block_list *src, int flag) -{ - struct status_change* sc_data; - struct skill_unit_group* group; - - nullpo_retv(src); - - sc_data=battle_get_sc_data(src); - if(sc_data && sc_data[SC_DANCING].timer==-1) - return; - group=(struct skill_unit_group *)sc_data[SC_DANCING].val2; //�_���X�̃X�L�����j�b�gID��val2�ɓ����Ă� - if(group && src->type==BL_PC && sc_data && sc_data[SC_DANCING].val4){ //���t���f - struct map_session_data* dsd=map_id2sd(sc_data[SC_DANCING].val4); //������sd�擾 - if(flag){ //���O�A�E�g�ȂǕЕ��������Ă����t���p������� - if(dsd && src->id == group->src_id){ //�O���[�v�������Ă�PC�������� - group->src_id=sc_data[SC_DANCING].val4; //�����ɃO���[�v��C���� - if(flag&1) //���O�A�E�g - dsd->sc_data[SC_DANCING].val4=0; //�����̑�����0�ɂ��č��t�I�����ʏ�̃_���X��� - if(flag&2) //�n�G��тȂ� - return; //���t���_���X��Ԃ��I�������Ȃ����X�L�����j�b�g�͒u���Ă��ڂ� - }else if(dsd && dsd->bl.id == group->src_id){ //�������O���[�v�������Ă���PC��������(�����̓O���[�v�������Ă��Ȃ�) - if(flag&1) //���O�A�E�g - dsd->sc_data[SC_DANCING].val4=0; //�����̑�����0�ɂ��č��t�I�����ʏ�̃_���X��� - if(flag&2) //�n�G��тȂ� - return; //���t���_���X��Ԃ��I�������Ȃ����X�L�����j�b�g�͒u���Ă��ڂ� - } - skill_status_change_end(src,SC_DANCING,-1);//�����̃X�e�[�^�X���I�������� - //�����ăO���[�v�͏����Ȃ��������Ȃ��̂ŃX�e�[�^�X�v�Z������Ȃ��H - return; - }else{ - if(dsd && src->id == group->src_id){ //�O���[�v�������Ă�PC���~�߂� - skill_status_change_end((struct block_list *)dsd,SC_DANCING,-1);//����̃X�e�[�^�X���I�������� - } - if(dsd && dsd->bl.id == group->src_id){ //�������O���[�v�������Ă���PC���~�߂�(�����̓O���[�v�������Ă��Ȃ�) - skill_status_change_end(src,SC_DANCING,-1);//�����̃X�e�[�^�X���I�������� - } - } - } - if(flag&2 && group && src->type==BL_PC){ //�n�G�Ŕ�Ƃ��Ƃ��̓��j�b�g����� - struct map_session_data *sd = (struct map_session_data *)src; - skill_unit_move_unit_group(group, sd->bl.m,(sd->to_x - sd->bl.x),(sd->to_y - sd->bl.y)); - return; - } - skill_delunitgroup(group); - if(src->type==BL_PC) - pc_calcstatus((struct map_session_data *)src,0); -} - -/*========================================== - * �X�L�����j�b�g������ - *------------------------------------------ - */ -struct skill_unit *skill_initunit(struct skill_unit_group *group,int idx,int x,int y) -{ - struct skill_unit *unit; - - nullpo_retr(NULL, group); - nullpo_retr(NULL, unit=&group->unit[idx]); - - if(!unit->alive) - group->alive_count++; - - unit->bl.id=map_addobject(&unit->bl); - unit->bl.type=BL_SKILL; - unit->bl.m=group->map; - unit->bl.x=x; - unit->bl.y=y; - unit->group=group; - unit->val1=unit->val2=0; - unit->alive=1; - - map_addblock(&unit->bl); - clif_skill_setunit(unit); - return unit; -} - -int skill_unit_timer_sub_ondelete( struct block_list *bl, va_list ap ); -/*========================================== - * �X�L�����j�b�g�폜 - *------------------------------------------ - */ -int skill_delunit(struct skill_unit *unit) -{ - struct skill_unit_group *group; - int range; - - nullpo_retr(0, unit); - if(!unit->alive) - return 0; - nullpo_retr(0, group=unit->group); - - /* onlimit�C�x���g�Ăяo�� */ - skill_unit_onlimit( unit,gettick() ); - - /* ondelete�C�x���g�Ăяo�� */ - range=group->range; - map_foreachinarea( skill_unit_timer_sub_ondelete, unit->bl.m, - unit->bl.x-range,unit->bl.y-range,unit->bl.x+range,unit->bl.y+range,0, - &unit->bl,gettick() ); - - clif_skill_delunit(unit); - - unit->group=NULL; - unit->alive=0; - map_delobjectnofree(unit->bl.id); - if(group->alive_count>0 && (--group->alive_count)<=0) - skill_delunitgroup(group); - - return 0; -} -/*========================================== - * �X�L�����j�b�g�O���[�v������ - *------------------------------------------ - */ -static int skill_unit_group_newid=10; -struct skill_unit_group *skill_initunitgroup(struct block_list *src, - int count,int skillid,int skilllv,int unit_id) -{ - int i; - struct skill_unit_group *group=NULL, *list=NULL; - int maxsug=0; - - nullpo_retr(NULL, src); - - if(src->type==BL_PC){ - list=((struct map_session_data *)src)->skillunit; - maxsug=MAX_SKILLUNITGROUP; - }else if(src->type==BL_MOB){ - list=((struct mob_data *)src)->skillunit; - maxsug=MAX_MOBSKILLUNITGROUP; - }else if(src->type==BL_PET){ - list=((struct pet_data *)src)->skillunit; - maxsug=MAX_MOBSKILLUNITGROUP; - } - if(list){ - for(i=0;i<maxsug;i++) /* �Ă�����̌��� */ - if(list[i].group_id==0){ - group=&list[i]; - break; - } - - if(group==NULL){ /* �ĂȂ��̂ŌÂ����̌��� */ - int j=0; - unsigned maxdiff=0,x,tick=gettick(); - for(i=0;i<maxsug;i++) - if((x=DIFF_TICK(tick,list[i].tick))>maxdiff){ - maxdiff=x; - j=i; - } - skill_delunitgroup(&list[j]); - group=&list[j]; - } - } - - if(group==NULL){ - printf("skill_initunitgroup: error unit group !\n"); - exit(1); - } - - group->src_id=src->id; - group->party_id=battle_get_party_id(src); - group->guild_id=battle_get_guild_id(src); - group->group_id=skill_unit_group_newid++; - if(skill_unit_group_newid<=0) - skill_unit_group_newid=10; - group->unit=(struct skill_unit *)aCalloc(count,sizeof(struct skill_unit)); - group->unit_count=count; - group->val1=group->val2=0; - group->skill_id=skillid; - group->skill_lv=skilllv; - group->unit_id=unit_id; - group->map=src->m; - group->range=0; - group->limit=10000; - group->interval=1000; - group->tick=gettick(); - group->valstr=NULL; - - if( skill_is_danceskill(skillid) ){ - struct map_session_data *sd = NULL; - if(src->type==BL_PC && (sd=(struct map_session_data *)src) ){ - sd->skillid_dance=skillid; - sd->skilllv_dance=skilllv; - } - skill_status_change_start(src,SC_DANCING,skillid,(int)group,0,0,skill_get_time(skillid,skilllv)+1000,0); - switch(skillid){ //���t�X�L���͑������_���X��Ԃɂ��� - case BD_LULLABY: /* �q��� */ - case BD_RICHMANKIM: /* �j�����h�̉� */ - case BD_ETERNALCHAOS: /* �i���̍��� */ - case BD_DRUMBATTLEFIELD: /* �푾�ۂ̋��� */ - case BD_RINGNIBELUNGEN: /* �j�[�x�����O�̎w�� */ - case BD_ROKISWEIL: /* ���L�̋��� */ - case BD_INTOABYSS: /* �[���̒��� */ - case BD_SIEGFRIED: /* �s���g�̃W�[�N�t���[�h */ - case BD_RAGNAROK: /* �_�X�̉��� */ - case CG_MOONLIT: /* ������̐�ɗ�����Ԃт� */ - { - int range=1; - int c=0; - if(sd){ - map_foreachinarea(skill_check_condition_use_sub,sd->bl.m, - sd->bl.x-range,sd->bl.y-range, - sd->bl.x+range,sd->bl.y+range,BL_PC,&sd->bl,&c); - } - } - } - } - return group; -} - -/*========================================== - * �X�L�����j�b�g�O���[�v�폜 - *------------------------------------------ - */ -int skill_delunitgroup(struct skill_unit_group *group) -{ - struct block_list *src; - int i; - - nullpo_retr(0, group); - if(group->unit_count<=0) - return 0; - - src=map_id2bl(group->src_id); - if( skill_is_danceskill(group->skill_id) ){ //�_���X�X�L���̓_���X��Ԃ��������� - if(src) - skill_status_change_end(src,SC_DANCING,-1); - } - - group->alive_count=0; - if(group->unit!=NULL){ - for(i=0;i<group->unit_count;i++) - if(group->unit[i].alive) - skill_delunit(&group->unit[i]); - } - if(group->valstr!=NULL){ - map_freeblock(group->valstr); - group->valstr=NULL; - } - - map_freeblock(group->unit); /* free()�̑ւ�� */ - group->unit=NULL; - group->src_id=0; - group->group_id=0; - group->unit_count=0; - return 0; -} - -/*========================================== - * �X�L�����j�b�g�O���[�v�S�폜 - *------------------------------------------ - */ -int skill_clear_unitgroup(struct block_list *src) -{ - struct skill_unit_group *group=NULL; - int maxsug=0; - - nullpo_retr(0, src); - - if(src->type==BL_PC){ - group=((struct map_session_data *)src)->skillunit; - maxsug=MAX_SKILLUNITGROUP; - }else if(src->type==BL_MOB){ - group=((struct mob_data *)src)->skillunit; - maxsug=MAX_MOBSKILLUNITGROUP; - }else if(src->type==BL_PET){ // [Valaris] - group=((struct pet_data *)src)->skillunit; - maxsug=MAX_MOBSKILLUNITGROUP; - } - if(group){ - int i; - for(i=0;i<maxsug;i++) - if(group[i].group_id>0 && group[i].src_id == src->id) - skill_delunitgroup(&group[i]); - } - return 0; -} - -/*========================================== - * �X�L�����j�b�g�O���[�v�̔�e��tick���� - *------------------------------------------ - */ -struct skill_unit_group_tickset *skill_unitgrouptickset_search( - struct block_list *bl,int group_id) -{ - int i,j=0,k,s=group_id%MAX_SKILLUNITGROUPTICKSET; - struct skill_unit_group_tickset *set=NULL; - - nullpo_retr(0, bl); - - if(bl->type==BL_PC){ - set=((struct map_session_data *)bl)->skillunittick; - }else{ - set=((struct mob_data *)bl)->skillunittick; - } - if(set==NULL) - return 0; - for(i=0;i<MAX_SKILLUNITGROUPTICKSET;i++) - if( set[(k=(i+s)%MAX_SKILLUNITGROUPTICKSET)].group_id == group_id ) - return &set[k]; - else if( set[k].group_id==0 ) - j=k; - - return &set[j]; -} - -/*========================================== - * �X�L�����j�b�g�O���[�v�̔�e��tick�폜 - *------------------------------------------ - */ -int skill_unitgrouptickset_delete(struct block_list *bl,int group_id) -{ - int i,s=group_id%MAX_SKILLUNITGROUPTICKSET; - struct skill_unit_group_tickset *set=NULL,*ts; - - nullpo_retr(0, bl); - - if(bl->type==BL_PC){ - set=((struct map_session_data *)bl)->skillunittick; - }else{ - set=((struct mob_data *)bl)->skillunittick; - } - - if(set!=NULL){ - - for(i=0;i<MAX_SKILLUNITGROUPTICKSET;i++) - if( (ts=&set[(i+s)%MAX_SKILLUNITGROUPTICKSET])->group_id == group_id ) - ts->group_id=0; - - } - return 0; -} - -/*========================================== - * �X�L�����j�b�g�^�C�}�[���������p(foreachinarea) - *------------------------------------------ - */ -int skill_unit_timer_sub_onplace( struct block_list *bl, va_list ap ) -{ - struct block_list *src; - struct skill_unit *su; - unsigned int tick; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - src=va_arg(ap,struct block_list*); - - tick=va_arg(ap,unsigned int); - su = (struct skill_unit *)src; - - if( su && su->alive ) { - struct skill_unit_group *sg; - sg = su->group; - if(sg && battle_check_target(src,bl,sg->target_flag )>0) - skill_unit_onplace( su, bl, tick ); - } - return 0; -} - -/*========================================== - * �X�L�����j�b�g�^�C�}�[�폜�����p(foreachinarea) - *------------------------------------------ - */ -int skill_unit_timer_sub_ondelete( struct block_list *bl, va_list ap ) -{ - struct block_list *src; - struct skill_unit *su; - unsigned int tick; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - src=va_arg(ap,struct block_list*); - - tick=va_arg(ap,unsigned int); - su = (struct skill_unit *)src; - - if( su && su->alive ){ - struct skill_unit_group *sg; - sg = su->group; - if( sg && battle_check_target(src,bl,sg->target_flag )>0 ) - skill_unit_ondelete( su, bl, tick ); - } - return 0; -} - -/*========================================== - * �X�L�����j�b�g�^�C�}�[�����p(foreachobject) - *------------------------------------------ - */ -int skill_unit_timer_sub( struct block_list *bl, va_list ap ) -{ - struct skill_unit *unit; - struct skill_unit_group *group; - int range; - unsigned int tick; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, unit=(struct skill_unit *)bl); - nullpo_retr(0, group=unit->group); - tick=va_arg(ap,unsigned int); - - if(!unit->alive) - return 0; - - range=(unit->range!=0)?unit->range:group->range; - - /* onplace�C�x���g�Ăяo�� */ - if(unit->alive && unit->range>=0){ - map_foreachinarea( skill_unit_timer_sub_onplace, bl->m, - bl->x-range,bl->y-range,bl->x+range,bl->y+range,0, - bl,tick); - if(group->unit_id == 0xaa && DIFF_TICK(tick,group->tick)>=6000*group->val2){ - map_foreachinarea( skill_idun_heal, bl->m, - bl->x-range,bl->y-range,bl->x+range,bl->y+range,0,unit); - group->val2++; - } - } - /* ���Ԑ�폜 */ - if(unit->alive && - (DIFF_TICK(tick,group->tick)>=group->limit || DIFF_TICK(tick,group->tick)>=unit->limit) ){ - switch(group->unit_id){ - - - - - - - case 0x8f: /* �u���X�g�}�C�� */ - group->unit_id = 0x8c; - clif_changelook(bl,LOOK_BASE,group->unit_id); - group->limit=DIFF_TICK(tick+1500,group->tick); - unit->limit=DIFF_TICK(tick+1500,group->tick); - break; - case 0x90: /* �X�L�b�h�g���b�v */ - case 0x91: /* �A���N���X�l�A */ - case 0x93: /* �����h�}�C�� */ - case 0x94: /* �V���b�N�E�F�[�u�g���b�v */ - case 0x95: /* �T���h�}�� */ - case 0x96: /* �t���b�V���[ */ - case 0x97: /* �t���[�W���O�g���b�v */ - case 0x98: /* �N���C���A�[�g���b�v */ - case 0x99: /* �g�[�L�[�{�b�N�X */ - { - struct block_list *src=map_id2bl(group->src_id); - if(group->unit_id == 0x91 && group->val2); - else{ - if(src && src->type==BL_PC){ - struct item item_tmp; - memset(&item_tmp,0,sizeof(item_tmp)); - item_tmp.nameid=1065; - item_tmp.identify=1; - map_addflooritem(&item_tmp,1,bl->m,bl->x,bl->y,NULL,NULL,NULL,0); // 㩕Ԋ� - } - } - } - default: - skill_delunit(unit); - } - } - - if(group->unit_id == 0x8d) { - unit->val1 -= 5; - if(unit->val1 <= 0 && unit->limit + group->tick > tick + 700) - unit->limit = DIFF_TICK(tick+700,group->tick); - } - - return 0; -} -/*========================================== - * �X�L�����j�b�g�^�C�}�[���� - *------------------------------------------ - */ -int skill_unit_timer( int tid,unsigned int tick,int id,int data) -{ - map_freeblock_lock(); - - map_foreachobject( skill_unit_timer_sub, BL_SKILL, tick ); - - map_freeblock_unlock(); - - return 0; -} - -/*========================================== - * �X�L�����j�b�g�ړ��������p(foreachinarea) - *------------------------------------------ - */ -int skill_unit_out_all_sub( struct block_list *bl, va_list ap ) -{ - struct skill_unit *unit; - struct skill_unit_group *group; - struct block_list *src; - int range; - unsigned int tick; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, src=va_arg(ap,struct block_list*)); - nullpo_retr(0, unit=(struct skill_unit *)bl); - nullpo_retr(0, group=unit->group); - - tick=va_arg(ap,unsigned int); - - if(!unit->alive || src->prev==NULL) - return 0; - - range=(unit->range!=0)?unit->range:group->range; - - if( range<0 || battle_check_target(bl,src,group->target_flag )<=0 ) - return 0; - - if( src->x >= bl->x-range && src->x <= bl->x+range && - src->y >= bl->y-range && src->y <= bl->y+range ) - skill_unit_onout( unit, src, tick ); - - return 0; -} - - -/*========================================== - * �X�L�����j�b�g�ړ������� - *------------------------------------------ - */ -int skill_unit_out_all( struct block_list *bl,unsigned int tick,int range) -{ - nullpo_retr(0, bl); - - if( bl->prev==NULL ) - return 0; - - if(range<7) - range=7; - map_foreachinarea( skill_unit_out_all_sub, - bl->m,bl->x-range,bl->y-range,bl->x+range,bl->y+range,BL_SKILL, - bl,tick ); - - return 0; -} - -/*========================================== - * �X�L�����j�b�g�ړ��������p(foreachinarea) - *------------------------------------------ - */ -int skill_unit_move_sub( struct block_list *bl, va_list ap ) -{ - struct skill_unit *unit; - struct skill_unit_group *group; - struct block_list *src; - int range; - unsigned int tick; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, unit=(struct skill_unit *)bl); - nullpo_retr(0, src=va_arg(ap,struct block_list*)); - - tick=va_arg(ap,unsigned int); - - if(!unit->alive || src->prev==NULL) - return 0; - - if((group=unit->group) == NULL) - return 0; - range=(unit->range!=0)?unit->range:group->range; - - if( range<0 || battle_check_target(bl,src,group->target_flag )<=0 ) - return 0; - - if( src->x >= bl->x-range && src->x <= bl->x+range && - src->y >= bl->y-range && src->y <= bl->y+range ) - skill_unit_onplace( unit, src, tick ); - else - skill_unit_onout( unit, src, tick ); - - return 0; -} - -/*========================================== - * �X�L�����j�b�g�ړ������� - *------------------------------------------ - */ -int skill_unit_move( struct block_list *bl,unsigned int tick,int range) -{ - nullpo_retr(0, bl); - - if( bl->prev==NULL ) - return 0; - - if(range<7) - range=7; - map_foreachinarea( skill_unit_move_sub, - bl->m,bl->x-range,bl->y-range,bl->x+range,bl->y+range,BL_SKILL, - bl,tick ); - - return 0; -} - -/*========================================== - * �X�L�����j�b�g���̂̈ړ�������(foreachinarea) - *------------------------------------------ - */ -int skill_unit_move_unit_group_sub( struct block_list *bl, va_list ap ) -{ - struct skill_unit *unit; - struct skill_unit_group *group; - struct block_list *src; - int range; - unsigned int tick; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, src=va_arg(ap,struct block_list*)); - nullpo_retr(0, unit=(struct skill_unit *)src); - nullpo_retr(0, group=unit->group); - - tick=va_arg(ap,unsigned int); - - if(!unit->alive || bl->prev==NULL) - return 0; - - range=(unit->range!=0)?unit->range:group->range; - - if( range<0 || battle_check_target(src,bl,group->target_flag )<=0 ) - return 0; - if( bl->x >= src->x-range && bl->x <= src->x+range && - bl->y >= src->y-range && bl->y <= src->y+range ) - skill_unit_onplace( unit, bl, tick ); - else - skill_unit_onout( unit, bl, tick ); - return 0; -} - -/*========================================== - * �X�L�����j�b�g���̂̈ړ������� - * �����̓O���[�v�ƈړ��� - *------------------------------------------ - */ -int skill_unit_move_unit_group( struct skill_unit_group *group, int m,int dx,int dy) -{ - nullpo_retr(0, group); - - if( group->unit_count<=0) - return 0; - - if(group->unit!=NULL){ - if(!battle_config.unit_movement_type){ - int i; - for(i=0;i<group->unit_count;i++){ - struct skill_unit *unit=&group->unit[i]; - if(unit->alive && !(m==unit->bl.m && dx==0 && dy==0)){ - int range=unit->range; - map_delblock(&unit->bl); - unit->bl.m = m; - unit->bl.x += dx; - unit->bl.y += dy; - map_addblock(&unit->bl); - clif_skill_setunit(unit); - if(range>0){ - if(range<7) - range=7; - map_foreachinarea( skill_unit_move_unit_group_sub, unit->bl.m, - unit->bl.x-range,unit->bl.y-range,unit->bl.x+range,unit->bl.y+range,0, - &unit->bl,gettick() ); - } - } - } - }else{ - int i,j, *r_flag, *s_flag, *m_flag; - struct skill_unit *unit1; - struct skill_unit *unit2; - r_flag = (int *) malloc(sizeof(int) * group->unit_count); - s_flag = (int *) malloc(sizeof(int) * group->unit_count); - m_flag = (int *) malloc(sizeof(int) * group->unit_count); - memset(r_flag,0, sizeof(int) * group->unit_count);// �p���t���O - memset(s_flag,0, sizeof(int) * group->unit_count);// �p���t���O - memset(m_flag,0, sizeof(int) * group->unit_count);// �p���t���O - - //��Ƀt���O��S�����߂� - for(i=0;i<group->unit_count;i++){ - int move_check=0;// ���Ԃ�t���O - unit1=&group->unit[i]; - for(j=0;j<group->unit_count;j++){ - unit2=&group->unit[j]; - if(unit1->bl.m==m && unit1->bl.x+dx==unit2->bl.x && unit1->bl.y+dy==unit2->bl.y){ - //�ړ���Ƀ��j�b�g�����Ԃ��Ă��� - s_flag[i]=1;// �ړ��O�̃��j�b�g�i���o�[�̌p���t���Oon - r_flag[j]=1;// ���Ԃ郆�j�b�g�i���o�[�̎c���t���Oon - move_check=1;//���j�b�g�����Ԃ����B - break; - } - } - if(!move_check)// ���j�b�g�����Ԃ��ĂȂ������� - m_flag[i]=1;// �ړ��O���j�b�g�i���o�[�̈ړ��t���Oon - } - - //�t���O�Ɋ�Â��ă��j�b�g�ړ� - for(i=0;i<group->unit_count;i++){ - unit1=&group->unit[i]; - if(m_flag[i]){// �ړ��t���O��on�� - if(!r_flag[i]){// �c���t���O��off�Ȃ� - //�P���ړ�(range���p���̕K�v����) - int range=unit1->range; - map_delblock(&unit1->bl); - unit1->bl.m = m; - unit1->bl.x += dx; - unit1->bl.y += dy; - map_addblock(&unit1->bl); - clif_skill_setunit(unit1); - if(range > 0){ - if(range < 7) - range = 7; - map_foreachinarea( skill_unit_move_unit_group_sub, unit1->bl.m, - unit1->bl.x-range,unit1->bl.y-range,unit1->bl.x+range,unit1->bl.y+range,0, - &unit1->bl,gettick() ); - } - }else{// �c���t���O��on�Ȃ� - //�j�b�g�ɂȂ�̂ŁA�p���\�ȃ��j�b�g��T�� - for(j=0;j<group->unit_count;j++){ - unit2=&group->unit[j]; - if(s_flag[j] && !r_flag[j]){ - // �p���ړ�(range�p���t��) - int range=unit1->range; - map_delblock(&unit2->bl); - unit2->bl.m = m; - unit2->bl.x = unit1->bl.x + dx; - unit2->bl.y = unit1->bl.y + dy; - unit2->range = unit1->range; - map_addblock(&unit2->bl); - clif_skill_setunit(unit2); - if(range > 0){ - if(range < 7) - range = 7; - map_foreachinarea( skill_unit_move_unit_group_sub, unit2->bl.m, - unit2->bl.x-range,unit2->bl.y-range,unit2->bl.x+range,unit2->bl.y+range,0, - &unit2->bl,gettick() ); - } - s_flag[j]=0;// �p�����������̂�off - break; - } - } - } - } - } - free(r_flag); - free(s_flag); - free(m_flag); - } - } - return 0; -} - -/*---------------------------------------------------------------------------- - * �A�C�e������ - *---------------------------------------------------------------------------- - */ - -/*========================================== - * �A�C�e�������\���� - *------------------------------------------ - */ -int skill_can_produce_mix( struct map_session_data *sd, int nameid, int trigger ) -{ - int i,j; - - nullpo_retr(0, sd); - - if(nameid<=0) - return 0; - - for(i=0;i<MAX_SKILL_PRODUCE_DB;i++){ - if(skill_produce_db[i].nameid == nameid ) - break; - } - if( i >= MAX_SKILL_PRODUCE_DB ) /* �f�[�^�x�[�X�ɂȂ� */ - return 0; - - if(trigger>=0){ - if(trigger==32 || trigger==16 || trigger==64){ - if(skill_produce_db[i].itemlv!=trigger) /* �t�@�[�}�V�[���|�[�V�����ނƗn�z�F���z�ΈȊO�͂��� */ - return 0; - }else{ - if(skill_produce_db[i].itemlv>=16) /* ����ȊO�͂��� */ - return 0; - if( itemdb_wlv(nameid)>trigger ) /* ����Lv���� */ - return 0; - } - } - if( (j=skill_produce_db[i].req_skill)>0 && pc_checkskill(sd,j)<=0 ) - return 0; /* �X�L��������Ȃ� */ - - for(j=0;j<5;j++){ - int id,x,y; - if( (id=skill_produce_db[i].mat_id[j]) <= 0 ) /* ����ȏ�͍ޗ��v��Ȃ� */ - continue; - if(skill_produce_db[i].mat_amount[j] <= 0) { - if(pc_search_inventory(sd,id) < 0) - return 0; - } - else { - for(y=0,x=0;y<MAX_INVENTORY;y++) - if( sd->status.inventory[y].nameid == id ) - x+=sd->status.inventory[y].amount; - if(x<skill_produce_db[i].mat_amount[j]) /* �A�C�e��������Ȃ� */ - return 0; - } - } - return i+1; -} - -/*========================================== - * �A�C�e�������\���� - *------------------------------------------ - */ -int skill_produce_mix( struct map_session_data *sd, - int nameid, int slot1, int slot2, int slot3 ) -{ - int slot[3]; - int i,sc,ele,idx,equip,wlv,make_per,flag; - - nullpo_retr(0, sd); - - if( !(idx=skill_can_produce_mix(sd,nameid,-1)) ) /* �����s�� */ - return 0; - idx--; - slot[0]=slot1; - slot[1]=slot2; - slot[2]=slot3; - - /* ���ߍ��ݏ��� */ - for(i=0,sc=0,ele=0;i<3;i++){ - int j; - if( slot[i]<=0 ) - continue; - j = pc_search_inventory(sd,slot[i]); - if(j < 0) /* �s���p�P�b�g(�A�C�e������)�`�F�b�N */ - continue; - if(slot[i]==1000){ /* ���̂����� */ - pc_delitem(sd,j,1,1); - sc++; - } - if(slot[i]>=994 && slot[i]<=997 && ele==0){ /* ������ */ - static const int ele_table[4]={3,1,4,2}; - pc_delitem(sd,j,1,1); - ele=ele_table[slot[i]-994]; - } - } - - /* �ޗ����� */ - for(i=0;i<5;i++){ - int j,id,x; - if( (id=skill_produce_db[idx].mat_id[i]) <= 0 ) - continue; - x=skill_produce_db[idx].mat_amount[i]; /* �K�v�Ȍ� */ - do{ /* �Q�ȏ�̃C���f�b�N�X�ɂ܂������Ă��邩������Ȃ� */ - int y=0; - j = pc_search_inventory(sd,id); - - if(j >= 0){ - y = sd->status.inventory[j].amount; - if(y>x)y=x; /* ����Ă��� */ - pc_delitem(sd,j,y,0); - }else { - if(battle_config.error_log) - printf("skill_produce_mix: material item error\n"); - } - - x-=y; /* �܂�����Ȃ������v�Z */ - }while( j>=0 && x>0 ); /* �ޗ�������邩�A�G���[�ɂȂ�܂ŌJ��Ԃ� */ - } - - /* �m������ */ - equip = itemdb_isequip(nameid); - if(!equip) { - if(skill_produce_db[idx].req_skill==AM_PHARMACY) { - if((nameid >= 501 && nameid <= 506) || (nameid >= 545 && nameid <= 547) || nameid == 525) - make_per = 2000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_POTIONPITCHER)*100; - else if(nameid == 970) - make_per = 1500 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300; - else if(nameid == 7135) - make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_DEMONSTRATION)*100; - else if(nameid == 7136) - make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_ACIDTERROR)*100; - else if(nameid == 7137) - make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_CANNIBALIZE)*100; - else if(nameid == 7138) - make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_SPHEREMINE)*100; - else if(nameid == 7139) - make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_CP_WEAPON)*100 + - pc_checkskill(sd,AM_CP_SHIELD)*100 + pc_checkskill(sd,AM_CP_ARMOR)*100 + pc_checkskill(sd,AM_CP_HELM)*100; - else - make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300; - } - else { - if(nameid == 998) - make_per = 2000 + sd->status.base_level*30 + sd->paramc[4]*20 + sd->paramc[5]*10 + pc_checkskill(sd,skill_produce_db[idx].req_skill)*600; - else if(nameid == 985) - make_per = 1000 + sd->status.base_level*30 + sd->paramc[4]*20 + sd->paramc[5]*10 + (pc_checkskill(sd,skill_produce_db[idx].req_skill)-1)*500; - else - make_per = 1000 + sd->status.base_level*30 + sd->paramc[4]*20 + sd->paramc[5]*10 + pc_checkskill(sd,skill_produce_db[idx].req_skill)*500; - } - } - else { - int add_per; - if(pc_search_inventory(sd,989) >= 0) add_per = 750; - else if(pc_search_inventory(sd,988) >= 0) add_per = 500; - else if(pc_search_inventory(sd,987) >= 0) add_per = 250; - else if(pc_search_inventory(sd,986) >= 0) add_per = 0; - else add_per = -500; - if(ele) add_per -= 500; - add_per -= sc*500; - wlv = itemdb_wlv(nameid); - make_per = ((250 + sd->status.base_level*15 + sd->paramc[4]*10 + sd->paramc[5]*5 + pc_checkskill(sd,skill_produce_db[idx].req_skill)*500 + - add_per) * (100 - (wlv - 1)*20))/100 + pc_checkskill(sd,BS_WEAPONRESEARCH)*100 + ((wlv >= 3)? pc_checkskill(sd,BS_ORIDEOCON)*100 : 0); - } - - if(make_per < 1) make_per = 1; - - if(skill_produce_db[idx].req_skill==AM_PHARMACY) { - if( battle_config.pp_rate!=100 ) - make_per=make_per*battle_config.pp_rate/100; - } - else { - if( battle_config.wp_rate!=100 ) /* �m��� */ - make_per=make_per*battle_config.wp_rate/100; - } - -// if(battle_config.etc_log) -// printf("make rate = %d\n",make_per); - - if(rand()%10000 < make_per){ - /* ���� */ - struct item tmp_item; - memset(&tmp_item,0,sizeof(tmp_item)); - tmp_item.nameid=nameid; - tmp_item.amount=1; - tmp_item.identify=1; - if(equip){ /* ����̏ꍇ */ - tmp_item.card[0]=0x00ff; /* ��������t���O */ - tmp_item.card[1]=((sc*5)<<8)+ele; /* �����Ƃ悳 */ - *((unsigned long *)(&tmp_item.card[2]))=sd->char_id; /* �L����ID */ - } - else if((battle_config.produce_item_name_input && skill_produce_db[idx].req_skill!=AM_PHARMACY) || - (battle_config.produce_potion_name_input && skill_produce_db[idx].req_skill==AM_PHARMACY)) { - tmp_item.card[0]=0x00fe; - tmp_item.card[1]=0; - *((unsigned long *)(&tmp_item.card[2]))=sd->char_id; /* �L����ID */ - } - - if(skill_produce_db[idx].req_skill!=AM_PHARMACY && skill_produce_db[idx].req_skill!=WS_CREATECOIN) { //���퐻���̏ꍇ - clif_produceeffect(sd,0,nameid);/* ���퐻���G�t�F�N�g�p�P�b�g */ - clif_misceffect(&sd->bl,3); /* ���l�ɂ�������ʒm�i���B�����G�t�F�N�g�Ɠ����ł����́H�j */ - } - else if(skill_produce_db[idx].req_skill==AM_PHARMACY){ //�t�@�[�}�V�[�̏ꍇ - clif_produceeffect(sd,2,nameid);/* ����G�t�F�N�g�p�P�b�g */ - clif_misceffect(&sd->bl,5); /* ���l�ɂ�������ʒm*/ - }else{ - clif_produceeffect(sd,0,nameid);/* �s���Ȃ̂łƂ肠���������G�t�F�N�g�p�P�b�g */ - clif_misceffect(&sd->bl,3); /* ���l�ɂ�������ʒm*/ - } - - if((flag = pc_additem(sd,&tmp_item,1))) { - clif_additem(sd,0,0,flag); - map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0); - } - } - else { - if(skill_produce_db[idx].req_skill!=AM_PHARMACY) { //���퐻���̏ꍇ - clif_produceeffect(sd,1,nameid);/* ���퐻�����s�G�t�F�N�g�p�P�b�g */ - clif_misceffect(&sd->bl,2); /* ���l�ɂ����s��ʒm */ - } - else if(skill_produce_db[idx].req_skill==AM_PHARMACY){ //�t�@�[�}�V�[�̏ꍇ - clif_produceeffect(sd,3,nameid);/* ���s�G�t�F�N�g�p�P�b�g */ - clif_misceffect(&sd->bl,6); /* ���l�ɂ����s��ʒm*/ - }else{ - clif_produceeffect(sd,1,nameid);/* �s���Ȃ̂łƂ肠�����������s�G�t�F�N�g�p�P�b�g */ - clif_misceffect(&sd->bl,2); /* ���l�ɂ����s��ʒm*/ - } - } - return 0; -} - -int skill_arrow_create( struct map_session_data *sd,int nameid) -{ - int i,j,flag,index=-1; - struct item tmp_item; - - nullpo_retr(0, sd); - - if(nameid <= 0) - return 1; - - for(i=0;i<MAX_SKILL_ARROW_DB;i++) - if(nameid == skill_arrow_db[i].nameid) { - index = i; - break; - } - - if(index < 0 || (j = pc_search_inventory(sd,nameid)) < 0) - return 1; - - pc_delitem(sd,j,1,0); - for(i=0;i<5;i++) { - memset(&tmp_item,0,sizeof(tmp_item)); - tmp_item.identify = 1; - tmp_item.nameid = skill_arrow_db[index].cre_id[i]; - tmp_item.amount = skill_arrow_db[index].cre_amount[i]; - if(battle_config.making_arrow_name_input) { - tmp_item.card[0]=0x00fe; - tmp_item.card[1]=0; - *((unsigned long *)(&tmp_item.card[2]))=sd->char_id; /* �L����ID */ - } - if(tmp_item.nameid <= 0 || tmp_item.amount <= 0) - continue; - if((flag = pc_additem(sd,&tmp_item,tmp_item.amount))) { - clif_additem(sd,0,0,flag); - map_addflooritem(&tmp_item,tmp_item.amount,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0); - } - } - - return 0; -} - -/*---------------------------------------------------------------------------- - * �������n - */ - -/*========================================== - * �X�L���W�t�@�C���ǂݍ��� - * skill_db.txt �X�L���f�[�^ - * skill_cast_db.txt �X�L���̉r�����Ԃƃf�B���C�f�[�^ - * produce_db.txt �A�C�e���쐬�X�L���p�f�[�^ - * create_arrow_db.txt ��쐬�X�L���p�f�[�^ - * abra_db.txt �A�u���J�_�u�������X�L���f�[�^ - *------------------------------------------ - */ -int skill_readdb(void) -{ - int i,j,k,l,m; - FILE *fp; - char line[1024],*p; - char *filename[]={"db/produce_db.txt","db/produce_db2.txt"}; - - /* �X�L���f�[�^�x�[�X */ - memset(skill_db,0,sizeof(skill_db)); - fp=fopen("db/skill_db.txt","r"); - if(fp==NULL){ - printf("can't read db/skill_db.txt\n"); - return 1; - } - while(fgets(line,1020,fp)){ - char *split[50], *split2[MAX_SKILL_LEVEL]; - if(line[0]=='/' && line[1]=='/') - continue; - for(j=0,p=line;j<14 && p;j++){ - split[j]=p; - p=strchr(p,','); - if(p) *p++=0; - } - if(split[13]==NULL || j<14) - continue; - - i=atoi(split[0]); - if(i<0 || i>MAX_SKILL_DB) - continue; - -/* printf("skill id=%d\n",i); */ - memset(split2,0,sizeof(split2)); - for(j=0,p=split[1];j<MAX_SKILL_LEVEL && p;j++){ - split2[j]=p; - p=strchr(p,':'); - if(p) *p++=0; - } - for(k=0;k<MAX_SKILL_LEVEL;k++) - skill_db[i].range[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]); - skill_db[i].hit=atoi(split[2]); - skill_db[i].inf=atoi(split[3]); - skill_db[i].pl=atoi(split[4]); - skill_db[i].nk=atoi(split[5]); - skill_db[i].max=atoi(split[6]); - - memset(split2,0,sizeof(split2)); - for(j=0,p=split[7];j<MAX_SKILL_LEVEL && p;j++){ - split2[j]=p; - p=strchr(p,':'); - if(p) *p++=0; - } - for(k=0;k<MAX_SKILL_LEVEL;k++) - skill_db[i].num[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]); - - if(strcmpi(split[8],"yes") == 0) - skill_db[i].castcancel=1; - else - skill_db[i].castcancel=0; - skill_db[i].cast_def_rate=atoi(split[9]); - skill_db[i].inf2=atoi(split[10]); - skill_db[i].maxcount=atoi(split[11]); - if(strcmpi(split[12],"weapon") == 0) - skill_db[i].skill_type=BF_WEAPON; - else if(strcmpi(split[12],"magic") == 0) - skill_db[i].skill_type=BF_MAGIC; - else if(strcmpi(split[12],"misc") == 0) - skill_db[i].skill_type=BF_MISC; - else - skill_db[i].skill_type=0; - memset(split2,0,sizeof(split2)); - for(j=0,p=split[13];j<MAX_SKILL_LEVEL && p;j++){ - split2[j]=p; - p=strchr(p,':'); - if(p) *p++=0; - } - for(k=0;k<MAX_SKILL_LEVEL;k++) - skill_db[i].blewcount[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]); - } - fclose(fp); - printf("read db/skill_db.txt done\n"); - - fp=fopen("db/skill_require_db.txt","r"); - if(fp==NULL){ - printf("can't read db/skill_require_db.txt\n"); - return 1; - } - while(fgets(line,1020,fp)){ - char *split[51], *split2[MAX_SKILL_LEVEL]; - if(line[0]=='/' && line[1]=='/') - continue; - for(j=0,p=line;j<30 && p;j++){ - split[j]=p; - p=strchr(p,','); - if(p) *p++=0; - } - if(split[29]==NULL || j<30) - continue; - - i=atoi(split[0]); - if(i<0 || i>MAX_SKILL_DB) - continue; - - memset(split2,0,sizeof(split2)); - for(j=0,p=split[1];j<MAX_SKILL_LEVEL && p;j++){ - split2[j]=p; - p=strchr(p,':'); - if(p) *p++=0; - } - for(k=0;k<MAX_SKILL_LEVEL;k++) - skill_db[i].hp[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]); - - memset(split2,0,sizeof(split2)); - for(j=0,p=split[2];j<MAX_SKILL_LEVEL && p;j++){ - split2[j]=p; - p=strchr(p,':'); - if(p) *p++=0; - } - for(k=0;k<MAX_SKILL_LEVEL;k++) - skill_db[i].mhp[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]); - - memset(split2,0,sizeof(split2)); - for(j=0,p=split[3];j<MAX_SKILL_LEVEL && p;j++){ - split2[j]=p; - p=strchr(p,':'); - if(p) *p++=0; - } - for(k=0;k<MAX_SKILL_LEVEL;k++) - skill_db[i].sp[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]); - - memset(split2,0,sizeof(split2)); - for(j=0,p=split[4];j<MAX_SKILL_LEVEL && p;j++){ - split2[j]=p; - p=strchr(p,':'); - if(p) *p++=0; - } - for(k=0;k<MAX_SKILL_LEVEL;k++) - skill_db[i].hp_rate[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]); - - memset(split2,0,sizeof(split2)); - for(j=0,p=split[5];j<MAX_SKILL_LEVEL && p;j++){ - split2[j]=p; - p=strchr(p,':'); - if(p) *p++=0; - } - for(k=0;k<MAX_SKILL_LEVEL;k++) - skill_db[i].sp_rate[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]); - - memset(split2,0,sizeof(split2)); - for(j=0,p=split[6];j<MAX_SKILL_LEVEL && p;j++){ - split2[j]=p; - p=strchr(p,':'); - if(p) *p++=0; - } - for(k=0;k<MAX_SKILL_LEVEL;k++) - skill_db[i].zeny[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]); - - memset(split2,0,sizeof(split2)); - for(j=0,p=split[7];j<32 && p;j++){ - split2[j]=p; - p=strchr(p,':'); - if(p) *p++=0; - } - for(k=0;k<32 && split2[k];k++) { - l = atoi(split2[k]); - if(l == 99) { - skill_db[i].weapon = 0xffffffff; - break; - } - else - skill_db[i].weapon |= 1<<l; - } - - if( strcmpi(split[8],"hiding")==0 ) skill_db[i].state=ST_HIDING; - else if( strcmpi(split[8],"cloaking")==0 ) skill_db[i].state=ST_CLOAKING; - else if( strcmpi(split[8],"hidden")==0 ) skill_db[i].state=ST_HIDDEN; - else if( strcmpi(split[8],"riding")==0 ) skill_db[i].state=ST_RIDING; - else if( strcmpi(split[8],"falcon")==0 ) skill_db[i].state=ST_FALCON; - else if( strcmpi(split[8],"cart")==0 ) skill_db[i].state=ST_CART; - else if( strcmpi(split[8],"shield")==0 ) skill_db[i].state=ST_SHIELD; - else if( strcmpi(split[8],"sight")==0 ) skill_db[i].state=ST_SIGHT; - else if( strcmpi(split[8],"explosionspirits")==0 ) skill_db[i].state=ST_EXPLOSIONSPIRITS; - else if( strcmpi(split[8],"recover_weight_rate")==0 ) skill_db[i].state=ST_RECOV_WEIGHT_RATE; - else if( strcmpi(split[8],"move_enable")==0 ) skill_db[i].state=ST_MOVE_ENABLE; - else if( strcmpi(split[8],"water")==0 ) skill_db[i].state=ST_WATER; - else skill_db[i].state=ST_NONE; - - memset(split2,0,sizeof(split2)); - for(j=0,p=split[9];j<MAX_SKILL_LEVEL && p;j++){ - split2[j]=p; - p=strchr(p,':'); - if(p) *p++=0; - } - for(k=0;k<MAX_SKILL_LEVEL;k++) - skill_db[i].spiritball[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]); - skill_db[i].itemid[0]=atoi(split[10]); - skill_db[i].amount[0]=atoi(split[11]); - skill_db[i].itemid[1]=atoi(split[12]); - skill_db[i].amount[1]=atoi(split[13]); - skill_db[i].itemid[2]=atoi(split[14]); - skill_db[i].amount[2]=atoi(split[15]); - skill_db[i].itemid[3]=atoi(split[16]); - skill_db[i].amount[3]=atoi(split[17]); - skill_db[i].itemid[4]=atoi(split[18]); - skill_db[i].amount[4]=atoi(split[19]); - skill_db[i].itemid[5]=atoi(split[20]); - skill_db[i].amount[5]=atoi(split[21]); - skill_db[i].itemid[6]=atoi(split[22]); - skill_db[i].amount[6]=atoi(split[23]); - skill_db[i].itemid[7]=atoi(split[24]); - skill_db[i].amount[7]=atoi(split[25]); - skill_db[i].itemid[8]=atoi(split[26]); - skill_db[i].amount[8]=atoi(split[27]); - skill_db[i].itemid[9]=atoi(split[28]); - skill_db[i].amount[9]=atoi(split[29]); - } - fclose(fp); - printf("read db/skill_require_db.txt done\n"); - - /* �L���X�e�B���O�f�[�^�x�[�X */ - fp=fopen("db/skill_cast_db.txt","r"); - if(fp==NULL){ - printf("can't read db/skill_cast_db.txt\n"); - return 1; - } - while(fgets(line,1020,fp)){ - char *split[50], *split2[MAX_SKILL_LEVEL]; - memset(split,0,sizeof(split)); // [Valaris] thanks to fov - if(line[0]=='/' && line[1]=='/') - continue; - for(j=0,p=line;j<5 && p;j++){ - split[j]=p; - p=strchr(p,','); - if(p) *p++=0; - } - if(split[4]==NULL || j<5) - continue; - - i=atoi(split[0]); - if(i<0 || i>MAX_SKILL_DB) - continue; - - memset(split2,0,sizeof(split2)); - for(j=0,p=split[1];j<MAX_SKILL_LEVEL && p;j++){ - split2[j]=p; - p=strchr(p,':'); - if(p) *p++=0; - } - for(k=0;k<MAX_SKILL_LEVEL;k++) - skill_db[i].cast[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]); - - memset(split2,0,sizeof(split2)); - for(j=0,p=split[2];j<MAX_SKILL_LEVEL && p;j++){ - split2[j]=p; - p=strchr(p,':'); - if(p) *p++=0; - } - for(k=0;k<MAX_SKILL_LEVEL;k++) - skill_db[i].delay[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]); - - memset(split2,0,sizeof(split2)); - for(j=0,p=split[3];j<MAX_SKILL_LEVEL && p;j++){ - split2[j]=p; - p=strchr(p,':'); - if(p) *p++=0; - } - for(k=0;k<MAX_SKILL_LEVEL;k++) - skill_db[i].upkeep_time[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]); - - memset(split2,0,sizeof(split2)); - for(j=0,p=split[4];j<MAX_SKILL_LEVEL && p;j++){ - split2[j]=p; - p=strchr(p,':'); - if(p) *p++=0; - } - for(k=0;k<MAX_SKILL_LEVEL;k++) - skill_db[i].upkeep_time2[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]); - } - fclose(fp); - printf("read db/skill_cast_db.txt done\n"); - - /* �����n�X�L���f�[�^�x�[�X */ - memset(skill_produce_db,0,sizeof(skill_produce_db)); - for(m=0;m<2;m++){ - fp=fopen(filename[m],"r"); - if(fp==NULL){ - if(m>0) - continue; - printf("can't read %s\n",filename[m]); - return 1; - } - k=0; - while(fgets(line,1020,fp)){ - char *split[16]; - int x,y; - if(line[0]=='/' && line[1]=='/') - continue; - memset(split,0,sizeof(split)); - for(j=0,p=line;j<13 && p;j++){ - split[j]=p; - p=strchr(p,','); - if(p) *p++=0; - } - if(split[0]==NULL) - continue; - i=atoi(split[0]); - if(i<=0) - continue; - - skill_produce_db[k].nameid=i; - skill_produce_db[k].itemlv=atoi(split[1]); - skill_produce_db[k].req_skill=atoi(split[2]); - - for(x=3,y=0;split[x] && split[x+1] && y<5;x+=2,y++){ - skill_produce_db[k].mat_id[y]=atoi(split[x]); - skill_produce_db[k].mat_amount[y]=atoi(split[x+1]); - } - k++; - if(k >= MAX_SKILL_PRODUCE_DB) - break; - } - fclose(fp); - printf("read %s done (count=%d)\n",filename[m],k); - } - - memset(skill_arrow_db,0,sizeof(skill_arrow_db)); - fp=fopen("db/create_arrow_db.txt","r"); - if(fp==NULL){ - printf("can't read db/create_arrow_db.txt\n"); - return 1; - } - k=0; - while(fgets(line,1020,fp)){ - char *split[16]; - int x,y; - if(line[0]=='/' && line[1]=='/') - continue; - memset(split,0,sizeof(split)); - for(j=0,p=line;j<13 && p;j++){ - split[j]=p; - p=strchr(p,','); - if(p) *p++=0; - } - if(split[0]==NULL) - continue; - i=atoi(split[0]); - if(i<=0) - continue; - - skill_arrow_db[k].nameid=i; - - for(x=1,y=0;split[x] && split[x+1] && y<5;x+=2,y++){ - skill_arrow_db[k].cre_id[y]=atoi(split[x]); - skill_arrow_db[k].cre_amount[y]=atoi(split[x+1]); - } - k++; - if(k >= MAX_SKILL_ARROW_DB) - break; - } - fclose(fp); - printf("read db/create_arrow_db.txt done (count=%d)\n",k); - - memset(skill_abra_db,0,sizeof(skill_abra_db)); - fp=fopen("db/abra_db.txt","r"); - if(fp==NULL){ - printf("can't read db/abra_db.txt\n"); - return 1; - } - k=0; - while(fgets(line,1020,fp)){ - char *split[16]; - if(line[0]=='/' && line[1]=='/') - continue; - memset(split,0,sizeof(split)); - for(j=0,p=line;j<13 && p;j++){ - split[j]=p; - p=strchr(p,','); - if(p) *p++=0; - } - if(split[0]==NULL) - continue; - i=atoi(split[0]); - if(i<=0) - continue; - - skill_abra_db[i].req_lv=atoi(split[2]); - skill_abra_db[i].per=atoi(split[3]); - - k++; - if(k >= MAX_SKILL_ABRA_DB) - break; - } - fclose(fp); - printf("read db/abra_db.txt done (count=%d)\n",k); - - fp=fopen("db/skill_castnodex_db.txt","r"); - if(fp==NULL){ - printf("can't read db/skill_castnodex_db.txt\n"); - return 1; - } - while(fgets(line,1020,fp)){ - char *split[50], *split2[MAX_SKILL_LEVEL]; - memset(split,0,sizeof(split)); - if(line[0]=='/' && line[1]=='/') - continue; - for(j=0,p=line;j<2 && p;j++){ - split[j]=p; - p=strchr(p,','); - if(p) *p++=0; - } - - i=atoi(split[0]); - if(i<0 || i>MAX_SKILL_DB) - continue; - - memset(split2,0,sizeof(split2)); - for(j=0,p=split[1];j<MAX_SKILL_LEVEL && p;j++){ - split2[j]=p; - p=strchr(p,':'); - if(p) *p++=0; - } - for(k=0;k<MAX_SKILL_LEVEL;k++) - skill_db[i].castnodex[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]); - } - fclose(fp); - printf("read db/skill_castnodex_db.txt done\n"); - - return 0; -} - -void skill_reload(void) -{ - /* - - <empty skill database> - <?> - - */ - - do_init_skill(); -} - -/*========================================== - * �X�L���W���������� - *------------------------------------------ - */ -int do_init_skill(void) -{ - skill_readdb(); - - add_timer_func_list(skill_unit_timer,"skill_unit_timer"); - add_timer_func_list(skill_castend_id,"skill_castend_id"); - add_timer_func_list(skill_castend_pos,"skill_castend_pos"); - add_timer_func_list(skill_timerskill,"skill_timerskill"); - add_timer_func_list(skill_status_change_timer,"skill_status_change_timer"); - add_timer_interval(gettick()+SKILLUNITTIMER_INVERVAL,skill_unit_timer,0,0,SKILLUNITTIMER_INVERVAL); - - return 0; -} |