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authorDennis Friis <peavey@placid.dk>2008-11-03 07:00:17 +0000
committerDennis Friis <peavey@placid.dk>2008-11-03 07:00:17 +0000
commita7f3726a0a7f16bccb664871fe35e8d2f2572f00 (patch)
tree52d1d2d53186ea4a8bbeb0c879f7494a9771fde7 /misc/src/map/skill.c
parentd569cd100a2f60ec99104a83c1e54306f94dd06f (diff)
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Do a bit of cleanup I never got around to do, before moving from my repo to sf.net
Diffstat (limited to 'misc/src/map/skill.c')
-rw-r--r--misc/src/map/skill.c10637
1 files changed, 0 insertions, 10637 deletions
diff --git a/misc/src/map/skill.c b/misc/src/map/skill.c
deleted file mode 100644
index 1e92b3f..0000000
--- a/misc/src/map/skill.c
+++ /dev/null
@@ -1,10637 +0,0 @@
-// $Id: skill.c,v 1.8 2004/09/25 05:32:19 MouseJstr Exp $
-/* �X�L���֌W */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <time.h>
-
-#include "timer.h"
-#include "nullpo.h"
-#include "malloc.h"
-
-#include "skill.h"
-#include "map.h"
-#include "clif.h"
-#include "pc.h"
-#include "pet.h"
-#include "mob.h"
-#include "battle.h"
-#include "party.h"
-#include "itemdb.h"
-#include "script.h"
-#include "intif.h"
-
-#ifdef MEMWATCH
-#include "memwatch.h"
-#endif
-
-#define SKILLUNITTIMER_INVERVAL 100
-
-#define STATE_BLIND 0x10
-
-/* �X�L���ԍ������X�e�[�^�X�ُ�ԍ��ϊ��e�[�u�� */
-int SkillStatusChangeTable[]={ /* skill.h��enum��SC_***�Ƃ��킹�邱�� */
-/* 0- */
- -1,-1,-1,-1,-1,-1,
- SC_PROVOKE, /* �v���{�b�N */
- -1, 1,-1,
-/* 10- */
- SC_SIGHT, /* �T�C�g */
- -1,-1,-1,-1,
- SC_FREEZE, /* �t���X�g�_�C�o�[ */
- SC_STONE, /* �X�g�[���J�[�X */
- -1,-1,-1,
-/* 20- */
- -1,-1,-1,-1,
- SC_RUWACH, /* ���A�t */
- -1,-1,-1,-1,
- SC_INCREASEAGI, /* ���x���� */
-/* 30- */
- SC_DECREASEAGI, /* ���x���� */
- -1,
- SC_SIGNUMCRUCIS, /* �V�O�i���N���V�X */
- SC_ANGELUS, /* �G���W�F���X */
- SC_BLESSING, /* �u���b�V���O */
- -1,-1,-1,-1,-1,
-/* 40- */
- -1,-1,-1,-1,-1,
- SC_CONCENTRATE, /* �W���͌��� */
- -1,-1,-1,-1,
-/* 50- */
- -1,
- SC_HIDING, /* �n�C�f�B���O */
- -1,-1,-1,-1,-1,-1,-1,-1,
-/* 60- */
- SC_TWOHANDQUICKEN, /* 2HQ */
- SC_AUTOCOUNTER,
- -1,-1,-1,-1,
- SC_IMPOSITIO, /* �C���|�V�e�B�I�}�k�X */
- SC_SUFFRAGIUM, /* �T�t���M�E�� */
- SC_ASPERSIO, /* �A�X�y���V�I */
- SC_BENEDICTIO, /* ���̍~�� */
-/* 70- */
- -1,
- SC_SLOWPOISON,
- -1,
- SC_KYRIE, /* �L���G�G���C�\�� */
- SC_MAGNIFICAT, /* �}�O�j�t�B�J�[�g */
- SC_GLORIA, /* �O�����A */
- SC_DIVINA, /* ���b�N�X�f�B�r�[�i */
- -1,
- SC_AETERNA, /* ���b�N�X�G�[�e���i */
- -1,
-/* 80- */
- -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
-/* 90- */
- -1,-1,
- SC_QUAGMIRE, /* �N�@�O�}�C�A */
- -1,-1,-1,-1,-1,-1,-1,
-/* 100- */
- -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
-/* 110- */
- -1,
- SC_ADRENALINE, /* �A�h���i�������b�V�� */
- SC_WEAPONPERFECTION,/* �E�F�|���p�[�t�F�N�V���� */
- SC_OVERTHRUST, /* �I�[�o�[�g���X�g */
- SC_MAXIMIZEPOWER, /* �}�L�V�}�C�Y�p���[ */
- -1,-1,-1,-1,-1,
-/* 120- */
- -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
-/* 130- */
- -1,-1,-1,-1,-1,
- SC_CLOAKING, /* �N���[�L���O */
- SC_STAN, /* �\�j�b�N�u���[ */
- -1,
- SC_ENCPOISON, /* �G���`�����g�|�C�Y�� */
- SC_POISONREACT, /* �|�C�Y�����A�N�g */
-/* 140- */
- SC_POISON, /* �x�m���_�X�g */
- SC_SPLASHER, /* �x�i���X�v���b�V���[ */
- -1,
- SC_TRICKDEAD, /* ���񂾂ӂ� */
- -1,-1,-1,-1,-1,-1,
-/* 150- */
- -1,-1,-1,-1,-1,
- SC_LOUD, /* ���E�h�{�C�X */
- -1,
- SC_ENERGYCOAT, /* �G�i�W�[�R�[�g */
- -1,-1,
-/* 160- */
- -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
- -1,-1,-1,
- SC_SELFDESTRUCTION,
- -1,-1,-1,-1,-1,-1,
- -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
- -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
- -1,
- SC_KEEPING,
- -1,-1,
- SC_BARRIER,
- -1,-1,
- SC_HALLUCINATION,
- -1,-1,
-/* 210- */
- -1,-1,-1,-1,-1,
- SC_STRIPWEAPON,
- SC_STRIPSHIELD,
- SC_STRIPARMOR,
- SC_STRIPHELM,
- -1,
-/* 220- */
- -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
-/* 230- */
- -1,-1,-1,-1,
- SC_CP_WEAPON,
- SC_CP_SHIELD,
- SC_CP_ARMOR,
- SC_CP_HELM,
- -1,-1,
-/* 240- */
- -1,-1,-1,-1,-1,-1,-1,-1,-1,
- SC_AUTOGUARD,
-/* 250- */
- -1,-1,
- SC_REFLECTSHIELD,
- -1,-1,
- SC_DEVOTION,
- SC_PROVIDENCE,
- SC_DEFENDER,
- SC_SPEARSQUICKEN,
- -1,
-/* 260- */
- -1,-1,-1,-1,-1,-1,-1,-1,
- SC_STEELBODY,
- SC_BLADESTOP_WAIT,
-/* 270- */
- SC_EXPLOSIONSPIRITS,
- SC_EXTREMITYFIST,
- -1,-1,-1,-1,
- SC_MAGICROD,
- -1,-1,-1,
-/* 280- */
- SC_FLAMELAUNCHER,
- SC_FROSTWEAPON,
- SC_LIGHTNINGLOADER,
- SC_SEISMICWEAPON,
- -1,
- SC_VOLCANO,
- SC_DELUGE,
- SC_VIOLENTGALE,
- SC_LANDPROTECTOR,
- -1,
-/* 290- */
- -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
-/* 300- */
- -1,-1,-1,-1,-1,-1,
- SC_LULLABY,
- SC_RICHMANKIM,
- SC_ETERNALCHAOS,
- SC_DRUMBATTLE,
-/* 310- */
- SC_NIBELUNGEN,
- SC_ROKISWEIL,
- SC_INTOABYSS,
- SC_SIEGFRIED,
- -1,-1,-1,
- SC_DISSONANCE,
- -1,
- SC_WHISTLE,
-/* 320- */
- SC_ASSNCROS,
- SC_POEMBRAGI,
- SC_APPLEIDUN,
- -1,-1,
- SC_UGLYDANCE,
- -1,
- SC_HUMMING,
- SC_DONTFORGETME,
- SC_FORTUNE,
-/* 330- */
- SC_SERVICE4U,
- SC_SELFDESTRUCTION,
- -1,-1,-1,-1,-1,-1,-1,-1,
-/* 340- */
- -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
-/* 350- */
- -1,-1,-1,-1,-1,
- SC_AURABLADE,
- SC_PARRYING,
- SC_CONCENTRATION,
- SC_TENSIONRELAX,
- SC_BERSERK,
-/* 360- */
- SC_BERSERK,
- SC_ASSUMPTIO,
- SC_BASILICA,
- -1,-1,-1,
- SC_MAGICPOWER,
- -1,-1,
- SC_GOSPEL,
-/* 370- */
- -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
-/* 380- */
- SC_TRUESIGHT,
- -1,-1,
- SC_WINDWALK,
- SC_MELTDOWN,
- -1,-1,
- SC_CARTBOOST,
- -1,
- SC_CHASEWALK,
-/* 390- */
- SC_REJECTSWORD,
- -1,-1,-1,-1,-1,
- SC_MARIONETTE,
- -1,
- SC_HEADCRUSH,
- SC_JOINTBEAT,
-/* 400 */
- -1,-1,
- SC_MINDBREAKER,
- SC_MEMORIZE,
- SC_FOGWALL,
- SC_SPIDERWEB,
- -1,-1,-1,-1,
-/* 410- */
- -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
-};
-
-struct skill_name_db skill_names[] = {
- { AC_CHARGEARROW, "CHARGEARROW", "Charge_Arrow" } ,
- { AC_CONCENTRATION, "CONCENTRATION", "Improve_Concentration" } ,
- { AC_DOUBLE, "DOUBLE", "Double_Strafe" } ,
- { AC_MAKINGARROW, "MAKINGARROW", "Arrow_Creation" } ,
- { AC_OWL, "OWL", "Owl's_Eye" } ,
- { AC_SHOWER, "SHOWER", "Arrow_Shower" } ,
- { AC_VULTURE, "VULTURE", "Vulture's_Eye" } ,
- { ALL_RESURRECTION, "RESURRECTION", "Resurrection" } ,
- { AL_ANGELUS, "ANGELUS", "Angelus" } ,
- { AL_BLESSING, "BLESSING", "Blessing" } ,
- { AL_CRUCIS, "CRUCIS", "Signum_Crusis" } ,
- { AL_CURE, "CURE", "Cure" } ,
- { AL_DECAGI, "DECAGI", "Decrease_AGI" } ,
- { AL_DEMONBANE, "DEMONBANE", "Demon_Bane" } ,
- { AL_DP, "DP", "Divine_Protection" } ,
- { AL_HEAL, "HEAL", "Heal" } ,
- { AL_HOLYLIGHT, "HOLYLIGHT", "Holy_Light" } ,
- { AL_HOLYWATER, "HOLYWATER", "Aqua_Benedicta" } ,
- { AL_INCAGI, "INCAGI", "Increase_AGI" } ,
- { AL_PNEUMA, "PNEUMA", "Pneuma" } ,
- { AL_RUWACH, "RUWACH", "Ruwach" } ,
- { AL_TELEPORT, "TELEPORT", "Teleport" } ,
- { AL_WARP, "WARP", "Warp_Portal" } ,
- { AM_ACIDTERROR, "ACIDTERROR", "Acid_Terror" } ,
- { AM_AXEMASTERY, "AXEMASTERY", "Axe_Mastery" } ,
- { AM_BERSERKPITCHER, "BERSERKPITCHER", "Berserk Pitcher" } ,
- { AM_BIOETHICS, "BIOETHICS", "Bioethics" } ,
- { AM_BIOTECHNOLOGY, "BIOTECHNOLOGY", "Biotechnology" } ,
- { AM_CALLHOMUN, "CALLHOMUN", "Call_Homunculus" } ,
- { AM_CANNIBALIZE, "CANNIBALIZE", "Bio_Cannibalize" } ,
- { AM_CP_ARMOR, "ARMOR", "Chemical_Protection_Armor" } ,
- { AM_CP_HELM, "HELM", "Chemical_Protection_Helm" } ,
- { AM_CP_SHIELD, "SHIELD", "Chemical_Protection_Shield" } ,
- { AM_CP_WEAPON, "WEAPON", "Chemical_Protection_Weapon" } ,
- { AM_CREATECREATURE, "CREATECREATURE", "Life_Creation" } ,
- { AM_CULTIVATION, "CULTIVATION", "Cultivation" } ,
- { AM_DEMONSTRATION, "DEMONSTRATION", "Demonstration" } ,
- { AM_DRILLMASTER, "DRILLMASTER", "Drillmaster" } ,
- { AM_FLAMECONTROL, "FLAMECONTROL", "Flame_Control" } ,
- { AM_HEALHOMUN, "HEALHOMUN", "Heal_Homunculus" } ,
- { AM_LEARNINGPOTION, "LEARNINGPOTION", "AM_LEARNINGPOTION" } ,
- { AM_PHARMACY, "PHARMACY", "Pharmacy" } ,
- { AM_POTIONPITCHER, "POTIONPITCHER", "Potion_Pitcher" } ,
- { AM_REST, "REST", "Sabbath" } ,
- { AM_RESURRECTHOMUN, "RESURRECTHOMUN", "Ressurect_Homunculus" } ,
- { AM_SPHEREMINE, "SPHEREMINE", "Sphere_Mine" } ,
- { ASC_BREAKER, "BREAKER", "Breaker" } ,
- { ASC_CDP, "CDP", "Create_Deadly_Poison" } ,
- { ASC_EDP, "EDP", "Deadly_Poison_Enchantment" } ,
- { ASC_HALLUCINATION, "HALLUCINATION", "Hallucination_Walk" } ,
- { ASC_KATAR, "KATAR", "Advanced_Katar_Mastery" } ,
- { ASC_METEORASSAULT, "METEORASSAULT", "Meteor_Assault" } ,
- { AS_CLOAKING, "CLOAKING", "Cloaking" } ,
- { AS_ENCHANTPOISON, "ENCHANTPOISON", "Enchant_Poison" } ,
- { AS_GRIMTOOTH, "GRIMTOOTH", "Grimtooth" } ,
- { AS_KATAR, "KATAR", "Katar_Mastery" } ,
- { AS_LEFT, "LEFT", "Lefthand_Mastery" } ,
- { AS_POISONREACT, "POISONREACT", "Poison_React" } ,
- { AS_RIGHT, "RIGHT", "Righthand_Mastery" } ,
- { AS_SONICBLOW, "SONICBLOW", "Sonic_Blow" } ,
- { AS_SPLASHER, "SPLASHER", "Venom_Splasher" } ,
- { AS_VENOMDUST, "VENOMDUST", "Venom_Dust" } ,
- { BA_APPLEIDUN, "APPLEIDUN", "Apple_of_Idun" } ,
- { BA_ASSASSINCROSS, "ASSASSINCROSS", "Assassin_Cross" } ,
- { BA_DISSONANCE, "DISSONANCE", "Dissonance" } ,
- { BA_FROSTJOKE, "FROSTJOKE", "Dumb_Joke" } ,
- { BA_MUSICALLESSON, "MUSICALLESSON", "Musical_Lesson" } ,
- { BA_MUSICALSTRIKE, "MUSICALSTRIKE", "Musical_Strike" } ,
- { BA_POEMBRAGI, "POEMBRAGI", "Poem_of_Bragi" } ,
- { BA_WHISTLE, "WHISTLE", "Whistle" } ,
- { BD_ADAPTATION, "ADAPTATION", "Adaption" } ,
- { BD_DRUMBATTLEFIELD, "DRUMBATTLEFIELD", "Drumb_BattleField" } ,
- { BD_ENCORE, "ENCORE", "Encore" } ,
- { BD_ETERNALCHAOS, "ETERNALCHAOS", "Eternal_Chaos" } ,
- { BD_INTOABYSS, "INTOABYSS", "Into_the_Abyss" } ,
- { BD_LULLABY, "LULLABY", "Lullaby" } ,
- { BD_RAGNAROK, "RAGNAROK", "Ragnarok" } ,
- { BD_RICHMANKIM, "RICHMANKIM", "Rich_Mankim" } ,
- { BD_RINGNIBELUNGEN, "RINGNIBELUNGEN", "Ring_of_Nibelugen" } ,
- { BD_ROKISWEIL, "ROKISWEIL", "Loki's_Wail" } ,
- { BD_SIEGFRIED, "SIEGFRIED", "Invulnerable_Siegfried" } ,
- { BS_ADRENALINE, "ADRENALINE", "Adrenaline_Rush" } ,
- { BS_ADRENALINE2, "ADRENALINE2", "Adrenaline Rush 2" } ,
- { BS_AXE, "AXE", "Smith_Axe" } ,
- { BS_DAGGER, "DAGGER", "Smith_Dagger" } ,
- { BS_ENCHANTEDSTONE, "ENCHANTEDSTONE", "Enchantedstone_Craft" } ,
- { BS_FINDINGORE, "FINDINGORE", "Ore_Discovery" } ,
- { BS_HAMMERFALL, "HAMMERFALL", "Hammer_Fall" } ,
- { BS_HILTBINDING, "HILTBINDING", "Hilt_Binding" } ,
- { BS_IRON, "IRON", "Iron_Tempering" } ,
- { BS_KNUCKLE, "KNUCKLE", "Smith_Knucklebrace" } ,
- { BS_MACE, "MACE", "Smith_Mace" } ,
- { BS_MAXIMIZE, "MAXIMIZE", "Power_Maximize" } ,
- { BS_ORIDEOCON, "ORIDEOCON", "Orideocon_Research" } ,
- { BS_OVERTHRUST, "OVERTHRUST", "Power-Thrust" } ,
- { BS_REPAIRWEAPON, "REPAIRWEAPON", "Weapon_Repair" } ,
- { BS_SKINTEMPER, "SKINTEMPER", "Skin_Tempering" } ,
- { BS_SPEAR, "SPEAR", "Smith_Spear" } ,
- { BS_STEEL, "STEEL", "Steel_Tempering" } ,
- { BS_SWORD, "SWORD", "Smith_Sword" } ,
- { BS_TWOHANDSWORD, "TWOHANDSWORD", "Smith_Two-handed_Sword" } ,
- { BS_WEAPONPERFECT, "WEAPONPERFECT", "Weapon_Perfection" } ,
- { BS_WEAPONRESEARCH, "WEAPONRESEARCH", "Weaponry_Research" } ,
- { CG_ARROWVULCAN, "ARROWVULCAN", "Vulcan_Arrow" } ,
- { CG_MARIONETTE, "MARIONETTE", "Marionette_Control" } ,
- { CG_MOONLIT, "MOONLIT", "Moonlight_Petals" } ,
- { CH_CHAINCRUSH, "CHAINCRUSH", "Chain_Crush_Combo" } ,
- { CH_PALMSTRIKE, "PALMSTRIKE", "Palm_Push_Strike" } ,
- { CH_SOULCOLLECT, "SOULCOLLECT", "Collect_Soul" } ,
- { CH_TIGERFIST, "TIGERFIST", "Tiger_Knuckle_Fist" } ,
- { CR_ALCHEMY, "ALCHEMY", "Alchemy" } ,
- { CR_AUTOGUARD, "AUTOGUARD", "Guard" } ,
- { CR_DEFENDER, "DEFENDER", "Defender" } ,
- { CR_DEVOTION, "DEVOTION", "Sacrifice" } ,
- { CR_GRANDCROSS, "GRANDCROSS", "Grand_Cross" } ,
- { CR_HOLYCROSS, "HOLYCROSS", "Holy_Cross" } ,
- { CR_PROVIDENCE, "PROVIDENCE", "Providence" } ,
- { CR_REFLECTSHIELD, "REFLECTSHIELD", "Shield_Reflect" } ,
- { CR_SHIELDBOOMERANG, "SHIELDBOOMERANG", "Shield_Boomerang" } ,
- { CR_SHIELDCHARGE, "SHIELDCHARGE", "Shield_Charge" } ,
- { CR_SPEARQUICKEN, "SPEARQUICKEN", "Spear_Quicken" } ,
- { CR_SYNTHESISPOTION, "SYNTHESISPOTION", "Potion_Synthesis" } ,
- { CR_TRUST, "TRUST", "Faith" } ,
- { DC_DANCINGLESSON, "DANCINGLESSON", "Dancing_Lesson" } ,
- { DC_DONTFORGETME, "DONTFORGETME", "Don't_Forget_Me" } ,
- { DC_FORTUNEKISS, "FORTUNEKISS", "Fortune_Kiss" } ,
- { DC_HUMMING, "HUMMING", "Humming" } ,
- { DC_SCREAM, "SCREAM", "Scream" } ,
- { DC_SERVICEFORYOU, "SERVICEFORYOU", "Prostitute" } ,
- { DC_THROWARROW, "THROWARROW", "Throw_Arrow" } ,
- { DC_UGLYDANCE, "UGLYDANCE", "Ugly_Dance" } ,
- { HP_ASSUMPTIO, "ASSUMPTIO", "Assumptio" } ,
- { HP_BASILICA, "BASILICA", "Basilica" } ,
- { HP_MEDITATIO, "MEDITATIO", "Meditation" } ,
- { HT_ANKLESNARE, "ANKLESNARE", "Ankle_Snare" } ,
- { HT_BEASTBANE, "BEASTBANE", "Beast_Bane" } ,
- { HT_BLASTMINE, "BLASTMINE", "Blast_Mine" } ,
- { HT_BLITZBEAT, "BLITZBEAT", "Blitz_Beat" } ,
- { HT_CLAYMORETRAP, "CLAYMORETRAP", "Claymore_Trap" } ,
- { HT_DETECTING, "DETECTING", "Detect" } ,
- { HT_FALCON, "FALCON", "Falconry_Mastery" } ,
- { HT_FLASHER, "FLASHER", "Flasher" } ,
- { HT_FREEZINGTRAP, "FREEZINGTRAP", "Freezing_Trap" } ,
- { HT_LANDMINE, "LANDMINE", "Land_Mine" } ,
- { HT_REMOVETRAP, "REMOVETRAP", "Remove_Trap" } ,
- { HT_SANDMAN, "SANDMAN", "Sandman" } ,
- { HT_SHOCKWAVE, "SHOCKWAVE", "Shockwave_Trap" } ,
- { HT_SKIDTRAP, "SKIDTRAP", "Skid_Trap" } ,
- { HT_SPRINGTRAP, "SPRINGTRAP", "Spring_Trap" } ,
- { HT_STEELCROW, "STEELCROW", "Steel_Crow" } ,
- { HT_TALKIEBOX, "TALKIEBOX", "Talkie_Box" } ,
- { HW_MAGICCRASHER, "MAGICCRASHER", "Magic_Crasher" } ,
- { HW_MAGICPOWER, "MAGICPOWER", "Magic_Power" } ,
- { HW_NAPALMVULCAN, "NAPALMVULCAN", "Napalm_Vulcan" } ,
- { HW_SOULDRAIN, "SOULDRAIN", "Soul_Drain" } ,
- { KN_AUTOCOUNTER, "AUTOCOUNTER", "Counter_Attack" } ,
- { KN_BOWLINGBASH, "BOWLINGBASH", "Bowling_Bash" } ,
- { KN_BRANDISHSPEAR, "BRANDISHSPEAR", "Brandish_Spear" } ,
- { KN_CAVALIERMASTERY, "CAVALIERMASTERY", "Cavalier_Mastery" } ,
- { KN_PIERCE, "PIERCE", "Pierce" } ,
- { KN_RIDING, "RIDING", "Peco_Peco_Ride" } ,
- { KN_SPEARBOOMERANG, "SPEARBOOMERANG", "Spear_Boomerang" } ,
- { KN_SPEARMASTERY, "SPEARMASTERY", "Spear_Mastery" } ,
- { KN_SPEARSTAB, "SPEARSTAB", "Spear_Stab" } ,
- { KN_TWOHANDQUICKEN, "TWOHANDQUICKEN", "Twohand_Quicken" } ,
- { LK_AURABLADE, "AURABLADE", "Aura_Blade" } ,
- { LK_BERSERK, "BERSERK", "Berserk" } ,
- { LK_CONCENTRATION, "CONCENTRATION", "Concentration" } ,
- { LK_FURY, "FURY", "LK_FURY" } ,
- { LK_HEADCRUSH, "HEADCRUSH", "Head_Crusher" } ,
- { LK_JOINTBEAT, "JOINTBEAT", "Joint_Beat" } ,
- { LK_PARRYING, "PARRYING", "Parrying" } ,
- { LK_SPIRALPIERCE, "SPIRALPIERCE", "Spiral_Pierce" } ,
- { LK_TENSIONRELAX, "TENSIONRELAX", "Tension_Relax" } ,
- { MC_CARTREVOLUTION, "CARTREVOLUTION", "Cart_Revolution" } ,
- { MC_CHANGECART, "CHANGECART", "Change_Cart" } ,
- { MC_DISCOUNT, "DISCOUNT", "Discount" } ,
- { MC_IDENTIFY, "IDENTIFY", "Item_Appraisal" } ,
- { MC_INCCARRY, "INCCARRY", "Enlarge_Weight_Limit" } ,
- { MC_LOUD, "LOUD", "Lord_Exclamation" } ,
- { MC_MAMMONITE, "MAMMONITE", "Mammonite" } ,
- { MC_OVERCHARGE, "OVERCHARGE", "Overcharge" } ,
- { MC_PUSHCART, "PUSHCART", "Pushcart" } ,
- { MC_VENDING, "VENDING", "Vending" } ,
- { MG_COLDBOLT, "COLDBOLT", "Cold_Bolt" } ,
- { MG_ENERGYCOAT, "ENERGYCOAT", "Energy_Coat" } ,
- { MG_FIREBALL, "FIREBALL", "Fire_Ball" } ,
- { MG_FIREBOLT, "FIREBOLT", "Fire_Bolt" } ,
- { MG_FIREWALL, "FIREWALL", "Fire_Wall" } ,
- { MG_FROSTDIVER, "FROSTDIVER", "Frost_Diver" } ,
- { MG_LIGHTNINGBOLT, "LIGHTNINGBOLT", "Lightening_Bolt" } ,
- { MG_NAPALMBEAT, "NAPALMBEAT", "Napalm_Beat" } ,
- { MG_SAFETYWALL, "SAFETYWALL", "Safety_Wall" } ,
- { MG_SIGHT, "SIGHT", "Sight" } ,
- { MG_SOULSTRIKE, "SOULSTRIKE", "Soul_Strike" } ,
- { MG_SRECOVERY, "SRECOVERY", "Increase_SP_Recovery" } ,
- { MG_STONECURSE, "STONECURSE", "Stone_Curse" } ,
- { MG_THUNDERSTORM, "THUNDERSTORM", "Thunderstorm" } ,
- { MO_ABSORBSPIRITS, "ABSORBSPIRITS", "Absorb_Spirits" } ,
- { MO_BLADESTOP, "BLADESTOP", "Blade_Stop" } ,
- { MO_BODYRELOCATION, "BODYRELOCATION", "Body_Relocation" } ,
- { MO_CALLSPIRITS, "CALLSPIRITS", "Call_Spirits" } ,
- { MO_CHAINCOMBO, "CHAINCOMBO", "Chain_Combo" } ,
- { MO_COMBOFINISH, "COMBOFINISH", "Combo_Finish" } ,
- { MO_DODGE, "DODGE", "Dodge" } ,
- { MO_EXPLOSIONSPIRITS, "EXPLOSIONSPIRITS", "Explosion_Spirits" } ,
- { MO_EXTREMITYFIST, "EXTREMITYFIST", "Extremity_Fist" } ,
- { MO_FINGEROFFENSIVE, "FINGEROFFENSIVE", "Finger_Offensive" } ,
- { MO_INVESTIGATE, "INVESTIGATE", "Investigate" } ,
- { MO_IRONHAND, "IRONHAND", "Iron_Hand" } ,
- { MO_SPIRITSRECOVERY, "SPIRITSRECOVERY", "Spirit_Recovery" } ,
- { MO_STEELBODY, "STEELBODY", "Steel_Body" } ,
- { MO_TRIPLEATTACK, "TRIPLEATTACK", "Triple_Blows" } ,
- { NPC_ATTRICHANGE, "ATTRICHANGE", "NPC_ATTRICHANGE" } ,
- { NPC_BARRIER, "BARRIER", "NPC_BARRIER" } ,
- { NPC_BLINDATTACK, "BLINDATTACK", "NPC_BLINDATTACK" } ,
- { NPC_BLOODDRAIN, "BLOODDRAIN", "NPC_BLOODDRAIN" } ,
- { NPC_CHANGEDARKNESS, "CHANGEDARKNESS", "NPC_CHANGEDARKNESS" } ,
- { NPC_CHANGEFIRE, "CHANGEFIRE", "NPC_CHANGEFIRE" } ,
- { NPC_CHANGEGROUND, "CHANGEGROUND", "NPC_CHANGEGROUND" } ,
- { NPC_CHANGEHOLY, "CHANGEHOLY", "NPC_CHANGEHOLY" } ,
- { NPC_CHANGEPOISON, "CHANGEPOISON", "NPC_CHANGEPOISON" } ,
- { NPC_CHANGETELEKINESIS, "CHANGETELEKINESIS", "NPC_CHANGETELEKINESIS" } ,
- { NPC_CHANGEWATER, "CHANGEWATER", "NPC_CHANGEWATER" } ,
- { NPC_CHANGEWIND, "CHANGEWIND", "NPC_CHANGEWIND" } ,
- { NPC_COMBOATTACK, "COMBOATTACK", "NPC_COMBOATTACK" } ,
- { NPC_CRITICALSLASH, "CRITICALSLASH", "NPC_CRITICALSLASH" } ,
- { NPC_CURSEATTACK, "CURSEATTACK", "NPC_CURSEATTACK" } ,
- { NPC_DARKBLESSING, "DARKBLESSING", "NPC_DARKBLESSING" } ,
- { NPC_DARKBREATH, "DARKBREATH", "NPC_DARKBREATH" } ,
- { NPC_DARKCROSS, "DARKCROSS", "NPC_DARKCROSS" } ,
- { NPC_DARKNESSATTACK, "DARKNESSATTACK", "NPC_DARKNESSATTACK" } ,
- { NPC_DEFENDER, "DEFENDER", "NPC_DEFENDER" } ,
- { NPC_EMOTION, "EMOTION", "NPC_EMOTION" } ,
- { NPC_ENERGYDRAIN, "ENERGYDRAIN", "NPC_ENERGYDRAIN" } ,
- { NPC_FIREATTACK, "FIREATTACK", "NPC_FIREATTACK" } ,
- { NPC_GROUNDATTACK, "GROUNDATTACK", "NPC_GROUNDATTACK" } ,
- { NPC_GUIDEDATTACK, "GUIDEDATTACK", "NPC_GUIDEDATTACK" } ,
- { NPC_HALLUCINATION, "HALLUCINATION", "NPC_HALLUCINATION" } ,
- { NPC_HOLYATTACK, "HOLYATTACK", "NPC_HOLYATTACK" } ,
- { NPC_KEEPING, "KEEPING", "NPC_KEEPING" } ,
- { NPC_LICK, "LICK", "NPC_LICK" } ,
- { NPC_MAGICALATTACK, "MAGICALATTACK", "NPC_MAGICALATTACK" } ,
- { NPC_MENTALBREAKER, "MENTALBREAKER", "NPC_MENTALBREAKER" } ,
- { NPC_METAMORPHOSIS, "METAMORPHOSIS", "NPC_METAMORPHOSIS" } ,
- { NPC_PETRIFYATTACK, "PETRIFYATTACK", "NPC_PETRIFYATTACK" } ,
- { NPC_PIERCINGATT, "PIERCINGATT", "NPC_PIERCINGATT" } ,
- { NPC_POISON, "POISON", "NPC_POISON" } ,
- { NPC_POISONATTACK, "POISONATTACK", "NPC_POISONATTACK" } ,
- { NPC_PROVOCATION, "PROVOCATION", "NPC_PROVOCATION" } ,
- { NPC_RANDOMATTACK, "RANDOMATTACK", "NPC_RANDOMATTACK" } ,
- { NPC_RANGEATTACK, "RANGEATTACK", "NPC_RANGEATTACK" } ,
- { NPC_REBIRTH, "REBIRTH", "NPC_REBIRTH" } ,
- { NPC_SELFDESTRUCTION, "SELFDESTRUCTION", "Kabooooom!" } ,
- { NPC_SELFDESTRUCTION2, "SELFDESTRUCTION2", "NPC_SELFDESTRUCTION2" } ,
- { NPC_SILENCEATTACK, "SILENCEATTACK", "NPC_SILENCEATTACK" } ,
- { NPC_SLEEPATTACK, "SLEEPATTACK", "NPC_SLEEPATTACK" } ,
- { NPC_SMOKING, "SMOKING", "NPC_SMOKING" } ,
- { NPC_SPLASHATTACK, "SPLASHATTACK", "NPC_SPLASHATTACK" } ,
- { NPC_STUNATTACK, "STUNATTACK", "NPC_STUNATTACK" } ,
- { NPC_SUICIDE, "SUICIDE", "NPC_SUICIDE" } ,
- { NPC_SUMMONMONSTER, "SUMMONMONSTER", "NPC_SUMMONMONSTER" } ,
- { NPC_SUMMONSLAVE, "SUMMONSLAVE", "NPC_SUMMONSLAVE" } ,
- { NPC_TELEKINESISATTACK, "TELEKINESISATTACK", "NPC_TELEKINESISATTACK" } ,
- { NPC_TRANSFORMATION, "TRANSFORMATION", "NPC_TRANSFORMATION" } ,
- { NPC_WATERATTACK, "WATERATTACK", "NPC_WATERATTACK" } ,
- { NPC_WINDATTACK, "WINDATTACK", "NPC_WINDATTACK" } ,
- { NV_BASIC, "BASIC", "Basic_Skill" } ,
- { NV_FIRSTAID, "FIRSTAID", "First Aid" } ,
- { NV_TRICKDEAD, "TRICKDEAD", "Play_Dead" } ,
- { PA_GOSPEL, "GOSPEL", "Gospel" } ,
- { PA_PRESSURE, "PRESSURE", "Pressure" } ,
- { PA_SACRIFICE, "SACRIFICE", "Sacrificial_Ritual" } ,
- { PF_FOGWALL, "FOGWALL", "Wall_of_Fog" } ,
- { PF_HPCONVERSION, "HPCONVERSION", "Health_Conversion" } ,
- { PF_MEMORIZE, "MEMORIZE", "Memorize" } ,
- { PF_MINDBREAKER, "MINDBREAKER", "Mind_Breaker" } ,
- { PF_SOULBURN, "SOULBURN", "Soul_Burn" } ,
- { PF_SOULCHANGE, "SOULCHANGE", "Soul_Change" } ,
- { PF_SPIDERWEB, "SPIDERWEB", "Spider_Web" } ,
- { PR_ASPERSIO, "ASPERSIO", "Aspersio" } ,
- { PR_BENEDICTIO, "BENEDICTIO", "B.S_Sacramenti" } ,
- { PR_GLORIA, "GLORIA", "Gloria" } ,
- { PR_IMPOSITIO, "IMPOSITIO", "Impositio_Manus" } ,
- { PR_KYRIE, "KYRIE", "Kyrie_Eleison" } ,
- { PR_LEXAETERNA, "LEXAETERNA", "Lex_Aeterna" } ,
- { PR_LEXDIVINA, "LEXDIVINA", "Lex_Divina" } ,
- { PR_MACEMASTERY, "MACEMASTERY", "Mace_Mastery" } ,
- { PR_MAGNIFICAT, "MAGNIFICAT", "Magnificat" } ,
- { PR_MAGNUS, "MAGNUS", "Magnus_Exorcismus" } ,
- { PR_SANCTUARY, "SANCTUARY", "Santuary" } ,
- { PR_SLOWPOISON, "SLOWPOISON", "Slow_Poison" } ,
- { PR_STRECOVERY, "STRECOVERY", "Status_Recovery" } ,
- { PR_SUFFRAGIUM, "SUFFRAGIUM", "Suffragium" } ,
- { PR_TURNUNDEAD, "TURNUNDEAD", "Turn_Undead" } ,
- { RG_BACKSTAP, "BACKSTAP", "Back_Stab" } ,
- { RG_CLEANER, "CLEANER", "Remover" } ,
- { RG_COMPULSION, "COMPULSION", "Compulsion_Discount" } ,
- { RG_FLAGGRAFFITI, "FLAGGRAFFITI", "Flag_Graffity" } ,
- { RG_GANGSTER, "GANGSTER", "Gangster's_Paradise" } ,
- { RG_GRAFFITI, "GRAFFITI", "Graffiti" } ,
- { RG_INTIMIDATE, "INTIMIDATE", "Intimidate" } ,
- { RG_PLAGIARISM, "PLAGIARISM", "Plagiarism" } ,
- { RG_RAID, "RAID", "Raid" } ,
- { RG_SNATCHER, "SNATCHER", "Snatcher" } ,
- { RG_STEALCOIN, "STEALCOIN", "Steal_Coin" } ,
- { RG_STRIPARMOR, "STRIPARMOR", "Strip_Armor" } ,
- { RG_STRIPHELM, "STRIPHELM", "Strip_Helm" } ,
- { RG_STRIPSHIELD, "STRIPSHIELD", "Strip_Shield" } ,
- { RG_STRIPWEAPON, "STRIPWEAPON", "Strip_Weapon" } ,
- { RG_TUNNELDRIVE, "TUNNELDRIVE", "Tunnel_Drive" } ,
- { SA_ABRACADABRA, "ABRACADABRA", "Hocus-pocus" } ,
- { SA_ADVANCEDBOOK, "ADVANCEDBOOK", "Advanced_Book" } ,
- { SA_AUTOSPELL, "AUTOSPELL", "Auto_Cast" } ,
- { SA_CASTCANCEL, "CASTCANCEL", "Cast_Cancel" } ,
- { SA_CLASSCHANGE, "CLASSCHANGE", "Class_Change" } ,
- { SA_COMA, "COMA", "Coma" } ,
- { SA_DEATH, "DEATH", "Death" } ,
- { SA_DELUGE, "DELUGE", "Deluge" } ,
- { SA_DISPELL, "DISPELL", "Dispel" } ,
- { SA_DRAGONOLOGY, "DRAGONOLOGY", "Dragonology" } ,
- { SA_FLAMELAUNCHER, "FLAMELAUNCHER", "Flame_Launcher" } ,
- { SA_FORTUNE, "FORTUNE", "Fortune" } ,
- { SA_FREECAST, "FREECAST", "Cast_Freedom" } ,
- { SA_FROSTWEAPON, "FROSTWEAPON", "Frost_Weapon" } ,
- { SA_FULLRECOVERY, "FULLRECOVERY", "Full_Recovery" } ,
- { SA_GRAVITY, "GRAVITY", "Gravity" } ,
- { SA_INSTANTDEATH, "INSTANTDEATH", "Instant_Death" } ,
- { SA_LANDPROTECTOR, "LANDPROTECTOR", "Land_Protector" } ,
- { SA_LEVELUP, "LEVELUP", "Level_Up" } ,
- { SA_LIGHTNINGLOADER, "LIGHTNINGLOADER", "Lightning_Loader" } ,
- { SA_MAGICROD, "MAGICROD", "Magic_Rod" } ,
- { SA_MONOCELL, "MONOCELL", "Monocell" } ,
- { SA_QUESTION, "QUESTION", "Question?" } ,
- { SA_REVERSEORCISH, "REVERSEORCISH", "Reverse_Orcish" } ,
- { SA_SEISMICWEAPON, "SEISMICWEAPON", "Seismic_Weapon" } ,
- { SA_SPELLBREAKER, "SPELLBREAKER", "Break_Spell" } ,
- { SA_SUMMONMONSTER, "SUMMONMONSTER", "Summon_Monster" } ,
- { SA_TAMINGMONSTER, "TAMINGMONSTER", "Taming_Monster" } ,
- { SA_VIOLENTGALE, "VIOLENTGALE", "Violent_Gale" } ,
- { SA_VOLCANO, "VOLCANO", "Volcano" } ,
- { SG_DEVIL, "DEVIL", "Devil" } ,
- { SG_FEEL, "FEEL", "Feel" } ,
- { SG_FRIEND, "FRIEND", "Friend" } ,
- { SG_FUSION, "FUSION", "Fusion" } ,
- { SG_HATE, "HATE", "Hate" } ,
- { SG_KNOWLEDGE, "KNOWLEDGE", "Knowledge" } ,
- { SG_MOON_ANGER, "ANGER", "Moon Anger" } ,
- { SG_MOON_BLESS, "BLESS", "Moon Bless" } ,
- { SG_MOON_COMFORT, "COMFORT", "Moon Comfort" } ,
- { SG_MOON_WARM, "WARM", "Moon Warm" } ,
- { SG_STAR_ANGER, "ANGER", "Star Anger" } ,
- { SG_STAR_BLESS, "BLESS", "Star Bless" } ,
- { SG_STAR_COMFORT, "COMFORT", "Star Comfort" } ,
- { SG_STAR_WARM, "WARM", "Star Warm" } ,
- { SG_SUN_ANGER, "ANGER", "Sun Anger" } ,
- { SG_SUN_BLESS, "BLESS", "Sun Bless" } ,
- { SG_SUN_COMFORT, "COMFORT", "Sun Comfort" } ,
- { SG_SUN_WARM, "WARM", "Sun Warm" } ,
- { SL_ALCHEMIST, "ALCHEMIST", "Alchemist" } ,
- { SL_ASSASIN, "ASSASIN", "Assasin" } ,
- { SL_BARDDANCER, "BARDDANCER", "Bard Dancer" } ,
- { SL_BLACKSMITH, "BLACKSMITH", "Black Smith" } ,
- { SL_CRUSADER, "CRUSADER", "Crusader" } ,
- { SL_HUNTER, "HUNTER", "Hunter" } ,
- { SL_KAAHI, "KAAHI", "Kaahi" } ,
- { SL_KAINA, "KAINA", "Kaina" } ,
- { SL_KAITE, "KAITE", "Kaite" } ,
- { SL_KAIZEL, "KAIZEL", "Kaizel" } ,
- { SL_KAUPE, "KAUPE", "Kaupe" } ,
- { SL_KNIGHT, "KNIGHT", "Knight" } ,
- { SL_MONK, "MONK", "Monk" } ,
- { SL_PRIEST, "PRIEST", "Priest" } ,
- { SL_ROGUE, "ROGUE", "Rogue" } ,
- { SL_SAGE, "SAGE", "Sage" } ,
- { SL_SKA, "SKA", "SKA" } ,
- { SL_SKE, "SKE", "SKE" } ,
- { SL_SMA, "SMA", "SMA" } ,
- { SL_SOULLINKER, "SOULLINKER", "Soul Linker" } ,
- { SL_STAR, "STAR", "Star" } ,
- { SL_STIN, "STIN", "Stin" } ,
- { SL_STUN, "STUN", "Stun" } ,
- { SL_SUPERNOVICE, "SUPERNOVICE", "Super Novice" } ,
- { SL_SWOO, "SWOO", "Swoo" } ,
- { SL_WIZARD, "WIZARD", "Wizard" } ,
- { SM_AUTOBERSERK, "AUTOBERSERK", "Auto_Berserk" } ,
- { SM_BASH, "BASH", "Bash" } ,
- { SM_ENDURE, "ENDURE", "Endure" } ,
- { SM_FATALBLOW, "FATALBLOW", "Attack_Weak_Point" } ,
- { SM_MAGNUM, "MAGNUM", "Magnum_Break" } ,
- { SM_MOVINGRECOVERY, "MOVINGRECOVERY", "Moving_HP_Recovery" } ,
- { SM_PROVOKE, "PROVOKE", "Provoke" } ,
- { SM_RECOVERY, "RECOVERY", "Increase_HP_Recovery" } ,
- { SM_SWORD, "SWORD", "Sword_Mastery" } ,
- { SM_TWOHAND, "TWOHAND", "Two-Handed_Sword_Mastery" } ,
- { SN_FALCONASSAULT, "FALCONASSAULT", "Falcon_Assault" } ,
- { SN_SHARPSHOOTING, "SHARPSHOOTING", "Sharpshooting" } ,
- { SN_SIGHT, "SIGHT", "True_Sight" } ,
- { SN_WINDWALK, "WINDWALK", "Wind_Walk" } ,
- { ST_CHASEWALK, "CHASEWALK", "Chase_Walk" } ,
- { ST_REJECTSWORD, "REJECTSWORD", "Reject_Sword" } ,
- { ST_STEALBACKPACK, "STEALBACKPACK", "Steal_Backpack" } ,
- { TF_BACKSLIDING, "BACKSLIDING", "Back_Sliding" } ,
- { TF_DETOXIFY, "DETOXIFY", "Detoxify" } ,
- { TF_DOUBLE, "DOUBLE", "Double_Attack" } ,
- { TF_HIDING, "HIDING", "Hiding" } ,
- { TF_MISS, "MISS", "Improve_Dodge" } ,
- { TF_PICKSTONE, "PICKSTONE", "Take_Stone" } ,
- { TF_POISON, "POISON", "Envenom" } ,
- { TF_SPRINKLESAND, "SPRINKLESAND", "Throw_Sand" } ,
- { TF_STEAL, "STEAL", "Steal" } ,
- { TF_THROWSTONE, "THROWSTONE", "Throw_Stone" } ,
- { TK_COUNTER, "COUNTER", "Counter" } ,
- { TK_DODGE, "DODGE", "Dodge" } ,
- { TK_DOWNKICK, "DOWNKICK", "Down Kick" } ,
- { TK_HIGHJUMP, "HIGHJUMP", "High Jump" } ,
- { TK_HPTIME, "HPTIME", "HP Time" } ,
- { TK_JUMPKICK, "JUMPKICK", "Jump Kick" } ,
- { TK_POWER, "POWER", "Power" } ,
- { TK_READYCOUNTER, "READYCOUNTER", "Ready Counter" } ,
- { TK_READYDOWN, "READYDOWN", "Ready Down" } ,
- { TK_READYSTORM, "READYSTORM", "Ready Storm" } ,
- { TK_READYTURN, "READYTURN", "Ready Turn" } ,
- { TK_RUN, "RUN", "TK_RUN" } ,
- { TK_SEVENWIND, "SEVENWIND", "Seven Wind" } ,
- { TK_SPTIME, "SPTIME", "SP Time" } ,
- { TK_STORMKICK, "STORMKICK", "Storm Kick" } ,
- { TK_TURNKICK, "TURNKICK", "Turn Kick" } ,
- { WE_BABY, "BABY", "Adopt_Baby" } ,
- { WE_CALLBABY, "CALLBABY", "Call_Baby" } ,
- { WE_CALLPARENT, "CALLPARENT", "Call_Parent" } ,
- { WE_CALLPARTNER, "CALLPARTNER", "I Want to See You" } ,
- { WE_FEMALE, "FEMALE", "I Only Look Up to You" } ,
- { WE_MALE, "MALE", "I Will Protect You" } ,
- { WS_CARTBOOST, "CARTBOOST", "Cart_Boost" } ,
- { WS_CREATECOIN, "CREATECOIN", "Create_Coins" } ,
- { WS_CREATENUGGET, "CREATENUGGET", "Create_Nuggets" } ,
- { WS_MELTDOWN, "MELTDOWN", "Meltdown" } ,
- { WS_SYSTEMCREATE, "SYSTEMCREATE", "Create_System_tower" } ,
- { WZ_EARTHSPIKE, "EARTHSPIKE", "Earth_Spike" } ,
- { WZ_ESTIMATION, "ESTIMATION", "Sense" } ,
- { WZ_FIREIVY, "FIREIVY", "Fire_Ivy" } ,
- { WZ_FIREPILLAR, "FIREPILLAR", "Fire_Pillar" } ,
- { WZ_FROSTNOVA, "FROSTNOVA", "Frost_Nova" } ,
- { WZ_HEAVENDRIVE, "HEAVENDRIVE", "Heaven's_Drive" } ,
- { WZ_ICEWALL, "ICEWALL", "Ice_Wall" } ,
- { WZ_JUPITEL, "JUPITEL", "Jupitel_Thunder" } ,
- { WZ_METEOR, "METEOR", "Meteor_Storm" } ,
- { WZ_QUAGMIRE, "QUAGMIRE", "Quagmire" } ,
- { WZ_SIGHTRASHER, "SIGHTRASHER", "Sightrasher" } ,
- { WZ_STORMGUST, "STORMGUST", "Storm_Gust" } ,
- { WZ_VERMILION, "VERMILION", "Lord_of_Vermilion" } ,
- { WZ_WATERBALL, "WATERBALL", "Water_Ball" } ,
- { 0, 0, 0 }
-};
-
-static const int dirx[8]={0,-1,-1,-1,0,1,1,1};
-static const int diry[8]={1,1,0,-1,-1,-1,0,1};
-
-static int rdamage;
-
-/* �X�L���f�[�^�x�[�X */
-struct skill_db skill_db[MAX_SKILL_DB];
-
-/* �A�C�e���쐬�f�[�^�x�[�X */
-struct skill_produce_db skill_produce_db[MAX_SKILL_PRODUCE_DB];
-
-/* ��쐬�X�L���f�[�^�x�[�X */
-struct skill_arrow_db skill_arrow_db[MAX_SKILL_ARROW_DB];
-
-/* �A�u���J�_�u�������X�L���f�[�^�x�[�X */
-struct skill_abra_db skill_abra_db[MAX_SKILL_ABRA_DB];
-
-int skill_get_hit( int id ){ return skill_db[id].hit; }
-int skill_get_inf( int id ){ return skill_db[id].inf; }
-int skill_get_pl( int id ){ return skill_db[id].pl; }
-int skill_get_nk( int id ){ return skill_db[id].nk; }
-int skill_get_max( int id ){ return skill_db[id].max; }
-int skill_get_range( int id , int lv ){ return (lv <= 0) ? 0:skill_db[id].range[lv-1]; }
-int skill_get_hp( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].hp[lv-1]; }
-int skill_get_sp( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].sp[lv-1]; }
-int skill_get_zeny( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].zeny[lv-1]; }
-int skill_get_num( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].num[lv-1]; }
-int skill_get_cast( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].cast[lv-1]; }
-int skill_get_delay( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].delay[lv-1]; }
-int skill_get_time( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].upkeep_time[lv-1]; }
-int skill_get_time2( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].upkeep_time2[lv-1]; }
-int skill_get_castdef( int id ){ return skill_db[id].cast_def_rate; }
-int skill_get_weapontype( int id ){ return skill_db[id].weapon; }
-int skill_get_inf2( int id ){ return skill_db[id].inf2; }
-int skill_get_maxcount( int id ){ return skill_db[id].maxcount; }
-int skill_get_blewcount( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].blewcount[lv-1]; }
-int skill_get_mhp( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].mhp[lv-1]; }
-int skill_get_castnodex( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].castnodex[lv-1]; }
-
-/* �v���g�^�C�v */
-struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,int skilllv,int x,int y,int flag);
-int skill_check_condition( struct map_session_data *sd,int type);
-int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag );
-int skill_frostjoke_scream(struct block_list *bl,va_list ap);
-int skill_status_change_timer_sub(struct block_list *bl, va_list ap );
-int skill_attack_area(struct block_list *bl,va_list ap);
-int skill_abra_dataset(int skilllv);
-int skill_clear_element_field(struct block_list *bl);
-int skill_landprotector(struct block_list *bl, va_list ap );
-int skill_trap_splash(struct block_list *bl, va_list ap );
-int skill_count_target(struct block_list *bl, va_list ap );
-
-// [MouseJstr] - skill ok to cast? and when?
-static int skillnotok(int skillid, struct map_session_data *sd) {
- if (sd == 0)
- return 0;
- if (pc_isGM(sd) >= 20)
- return 0; // gm's can do anything damn thing they want
- switch (skillid) {
- case AL_WARP:
- case AL_TELEPORT:
- case MC_VENDING:
- case MC_IDENTIFY:
- return 0; // always allowed
- default:
- return(map[sd->bl.m].flag.noskill);
- }
-}
-
-
-static int distance(int x0,int y0,int x1,int y1)
-{
- int dx,dy;
-
- dx=abs(x0-x1);
- dy=abs(y0-y1);
- return dx>dy ? dx : dy;
-}
-
-/* �X�L�����j�b�gID��Ԃ��i������f�[�^�x�[�X�ɓ��ꂽ���ȁj */
-int skill_get_unit_id(int id,int flag)
-{
-
- switch(id){
- case MG_SAFETYWALL: return 0x7e; /* �Z�C�t�e�B�E�H�[�� */
- case MG_FIREWALL: return 0x7f; /* �t�@�C�A�[�E�H�[�� */
- case AL_WARP: return (flag==0)?0x81:0x80; /* ���[�v�|�[�^�� */
- case PR_BENEDICTIO: return 0x82; /* ���̍~�� */
- case PR_SANCTUARY: return 0x83; /* �T���N�`���A�� */
- case PR_MAGNUS: return 0x84; /* �}�O�k�X�G�N�\�V�Y�� */
- case AL_PNEUMA: return 0x85; /* �j���[�} */
- case MG_THUNDERSTORM: return 0x86; /* �T���_�[�X�g�[�� */
- case WZ_HEAVENDRIVE: return 0x86; /* �w�����Y�h���C�u */
- case WZ_SIGHTRASHER: return 0x86; /* �T�C�g���b�V���[ */
- case WZ_METEOR: return 0x86; /* ���e�I�X�g�[�� */
- case WZ_VERMILION: return 0x86; /* ���[�h�I�u���@�[�~���I�� */
- case WZ_FROSTNOVA: return 0x86; /* �t���X�g�m���@ */
- case WZ_STORMGUST: return 0x86; /* �X�g�[���K�X�g(�Ƃ肠����LoV�Ɠ����ŏ���) */
- case CR_GRANDCROSS: return 0x86; /* �O�����h�N���X */
- case WZ_FIREPILLAR: return (flag==0)?0x87:0x88; /* �t�@�C�A�[�s���[ */
- case HT_TALKIEBOX: return 0x99; /* �g�[�L�[�{�b�N�X */
- case WZ_ICEWALL: return 0x8d; /* �A�C�X�E�H�[�� */
- case WZ_QUAGMIRE: return 0x8e; /* �N�@�O�}�C�A */
- case HT_BLASTMINE: return 0x8f; /* �u���X�g�}�C�� */
- case HT_SKIDTRAP: return 0x90; /* �X�L�b�h�g���b�v */
- case HT_ANKLESNARE: return 0x91; /* �A���N���X�l�A */
- case AS_VENOMDUST: return 0x92; /* �x�m���_�X�g */
- case HT_LANDMINE: return 0x93; /* �����h�}�C�� */
- case HT_SHOCKWAVE: return 0x94; /* �V���b�N�E�F�[�u�g���b�v */
- case HT_SANDMAN: return 0x95; /* �T���h�}�� */
- case HT_FLASHER: return 0x96; /* �t���b�V���[ */
- case HT_FREEZINGTRAP: return 0x97; /* �t���[�W���O�g���b�v */
- case HT_CLAYMORETRAP: return 0x98; /* �N���C���A�[�g���b�v */
- case SA_VOLCANO: return 0x9a; /* �{���P�[�m */
- case SA_DELUGE: return 0x9b; /* �f�����[�W */
- case SA_VIOLENTGALE: return 0x9c; /* �o�C�I�����g�Q�C�� */
- case SA_LANDPROTECTOR: return 0x9d; /* �����h�v���e�N�^�[ */
- case BD_LULLABY: return 0x9e; /* �q��� */
- case BD_RICHMANKIM: return 0x9f; /* �j�����h�̉� */
- case BD_ETERNALCHAOS: return 0xa0; /* �i���̍��� */
- case BD_DRUMBATTLEFIELD:return 0xa1; /* �푾�ۂ̋��� */
- case BD_RINGNIBELUNGEN: return 0xa2; /* �j�[�x�����O�̎w�� */
- case BD_ROKISWEIL: return 0xa3; /* ���L�̋��� */
- case BD_INTOABYSS: return 0xa4; /* �[���̒��� */
- case BD_SIEGFRIED: return 0xa5; /* �s���g�̃W�[�N�t���[�h */
- case BA_DISSONANCE: return 0xa6; /* �s���a�� */
- case BA_WHISTLE: return 0xa7; /* ���J */
- case BA_ASSASSINCROSS: return 0xa8; /* �[�z�̃A�T�V���N���X */
- case BA_POEMBRAGI: return 0xa9; /* �u���M�̎� */
- case BA_APPLEIDUN: return 0xaa; /* �C�h�D���̗ь� */
- case DC_UGLYDANCE: return 0xab; /* ��������ȃ_���X */
- case DC_HUMMING: return 0xac; /* �n�~���O */
- case DC_DONTFORGETME: return 0xad; /* ����Y��Ȃ��Łc */
- case DC_FORTUNEKISS: return 0xae; /* �K�^�̃L�X */
- case DC_SERVICEFORYOU: return 0xaf; /* �T�[�r�X�t�H�[���[ */
- case RG_GRAFFITI: return 0xb0; /* �O���t�B�e�B */
- case AM_DEMONSTRATION: return 0xb1; /* �f�����X�g���[�V���� */
- case WE_CALLPARTNER: return 0xb2; /* ���Ȃ��Ɉ������� */
- case PA_GOSPEL: return 0xb3; /* �S�X�y�� */
- case HP_BASILICA: return 0xb4; /* �o�W���J */
- case PF_FOGWALL: return 0xb6; /* �t�H�O�E�H�[�� */
- case PF_SPIDERWEB: return 0xb7; /* �X�p�C�_�[�E�F�b�u */
- }
- return 0;
- /*
- 0x89,0x8a,0x8b �\������
- 0x9a �������̉r���݂����ȃG�t�F�N�g
- 0x9b �������̉r���݂����ȃG�t�F�N�g
- 0x9c �������̉r���݂����ȃG�t�F�N�g
- 0x9d ���������ȃG�t�F�N�g
- 0xb1 Alchemist Demonstration
- 0xb2 = Pink Warp Portal
- 0xb3 = Gospel For Paladin
- 0xb4 = Basilica
- 0xb5 = Empty
- 0xb6 = Fog Wall for Professor
- 0xb7 = Spider Web for Professor
- 0xb8 = Empty
- 0xb9 =
- */
-}
-
-/*==========================================
- * �X�L���lj�����
- *------------------------------------------
- */
-int skill_additional_effect( struct block_list* src, struct block_list *bl,int skillid,int skilllv,int attack_type,unsigned int tick)
-{
- /* MOB�lj����ʃX�L���p */
- const int sc[]={
- SC_POISON, SC_BLIND, SC_SILENCE, SC_STAN,
- SC_STONE, SC_CURSE, SC_SLEEP
- };
- const int sc2[]={
- MG_STONECURSE,MG_FROSTDIVER,NPC_STUNATTACK,
- NPC_SLEEPATTACK,TF_POISON,NPC_CURSEATTACK,
- NPC_SILENCEATTACK,0,NPC_BLINDATTACK
- };
-
- struct map_session_data *sd=NULL;
- struct map_session_data *dstsd=NULL;
- struct mob_data *md=NULL;
- struct mob_data *dstmd=NULL;
- struct pet_data *pd=NULL;
-
- int skill,skill2;
- int rate,luk;
-
- int sc_def_mdef,sc_def_vit,sc_def_int,sc_def_luk;
- int sc_def_mdef2,sc_def_vit2,sc_def_int2,sc_def_luk2;
-
- nullpo_retr(0, src);
- nullpo_retr(0, bl);
-
- if(skilllv < 0) return 0;
-
- if(src->type==BL_PC){
- nullpo_retr(0, sd=(struct map_session_data *)src);
- }else if(src->type==BL_MOB){
- nullpo_retr(0, md=(struct mob_data *)src); //���g�p�H
- }else if(src->type==BL_PET){
- nullpo_retr(0, pd=(struct pet_data *)src); // [Valaris]
- }
-
- //�Ώۂ̑ϐ�
- luk = battle_get_luk(bl);
- sc_def_mdef=100 - (3 + battle_get_mdef(bl) + luk/3);
- sc_def_vit=100 - (3 + battle_get_vit(bl) + luk/3);
- sc_def_int=100 - (3 + battle_get_int(bl) + luk/3);
- sc_def_luk=100 - (3 + luk);
- //�����̑ϐ�
- luk = battle_get_luk(src);
- sc_def_mdef2=100 - (3 + battle_get_mdef(src) + luk/3);
- sc_def_vit2=100 - (3 + battle_get_vit(src) + luk/3);
- sc_def_int2=100 - (3 + battle_get_int(src) + luk/3);
- sc_def_luk2=100 - (3 + luk);
- if(bl->type==BL_PC)
- dstsd=(struct map_session_data *)bl;
- else if(bl->type==BL_MOB){
- dstmd=(struct mob_data *)bl; //���g�p�H
- if(sc_def_mdef>50)
- sc_def_mdef=50;
- if(sc_def_vit>50)
- sc_def_vit=50;
- if(sc_def_int>50)
- sc_def_int=50;
- if(sc_def_luk>50)
- sc_def_luk=50;
- }
- if(sc_def_mdef<0)
- sc_def_mdef=0;
- if(sc_def_vit<0)
- sc_def_vit=0;
- if(sc_def_int<0)
- sc_def_int=0;
-
- switch(skillid){
- case 0: /* �ʏ�U�� */
- /* ������ */
- if( sd && pc_isfalcon(sd) && sd->status.weapon == 11 && (skill=pc_checkskill(sd,HT_BLITZBEAT))>0 &&
- rand()%1000 <= sd->paramc[5]*10/3+1 ) {
- int lv=(sd->status.job_level+9)/10;
- skill_castend_damage_id(src,bl,HT_BLITZBEAT,(skill<lv)?skill:lv,tick,0xf00000);
- }
- // �X�i�b�`���[
- if(sd && sd->status.weapon != 11 && (skill=pc_checkskill(sd,RG_SNATCHER)) > 0)
- if((skill*15 + 55) + (skill2 = pc_checkskill(sd,TF_STEAL))*10 > rand()%1000) {
- if(pc_steal_item(sd,bl))
- clif_skill_nodamage(src,bl,TF_STEAL,skill2,1);
- else
- clif_skill_fail(sd,skillid,0,0);
- }
- break;
-
- case SM_BASH: /* �o�b�V���i�}���U���j */
- if( sd && (skill=pc_checkskill(sd,SM_FATALBLOW))>0 ){
- if( rand()%100 < 6*(skilllv-5)*sc_def_vit/100 )
- skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(SM_FATALBLOW,skilllv),0);
- }
- break;
-
- case TF_POISON: /* �C���x�i�� */
- case AS_SPLASHER: /* �x�i���X�v���b�V���[ */
- if(rand()%100< (2*skilllv+10)*sc_def_vit/100 )
- skill_status_change_start(bl,SC_POISON,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
- else{
- if(sd && skillid==TF_POISON)
- clif_skill_fail(sd,skillid,0,0);
- }
- break;
-
- case AS_SONICBLOW: /* �\�j�b�N�u���[ */
- if( rand()%100 < (2*skilllv+10)*sc_def_vit/100 )
- skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
- break;
-
-
- case HT_FREEZINGTRAP: /* �t���[�W���O�g���b�v */
- rate=skilllv*3+35;
- if(rand()%100 < rate*sc_def_mdef/100)
- skill_status_change_start(bl,SC_FREEZE,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
- break;
-
- case MG_FROSTDIVER: /* �t���X�g�_�C�o�[ */
- case WZ_FROSTNOVA: /* �t���X�g�m���@ */
- rate=(skilllv*3+35)*sc_def_mdef/100-(battle_get_int(bl)+battle_get_luk(bl))/15;
- rate=rate<=5?5:rate;
- if(rand()%100 < rate)
- skill_status_change_start(bl,SC_FREEZE,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
- else if(sd)
- clif_skill_fail(sd,skillid,0,0);
- break;
-
- case WZ_STORMGUST: /* �X�g�[���K�X�g */
- {
- struct status_change *sc_data = battle_get_sc_data(bl);
- if(sc_data) {
- sc_data[SC_FREEZE].val3++;
- if(sc_data[SC_FREEZE].val3 >= 3)
- skill_status_change_start(bl,SC_FREEZE,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
- }
- }
- break;
-
- case HT_LANDMINE: /* �����h�}�C�� */
- if( rand()%100 < (5*skilllv+30)*sc_def_vit/100 )
- skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
- break;
-
- case HT_SHOCKWAVE: /* �V���b�N�E�F�[�u�g���b�v */
- if(map[bl->m].flag.pvp && dstsd){
- dstsd->status.sp -= dstsd->status.sp*(5+15*skilllv)/100;
- pc_calcstatus(dstsd,0);
- }
- break;
- case HT_SANDMAN: /* �T���h�}�� */
- if( rand()%100 < (5*skilllv+30)*sc_def_int/100 )
- skill_status_change_start(bl,SC_SLEEP,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
- break;
- case TF_SPRINKLESAND: /* ���܂� */
- if( rand()%100 < 15*sc_def_int/100 )
- skill_status_change_start(bl,SC_BLIND,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
- break;
-
- case TF_THROWSTONE: /* ���� */
- if( rand()%100 < 5*sc_def_vit/100 )
- skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
- break;
-
- case CR_HOLYCROSS: /* �z�[���[�N���X */
- if( rand()%100 < 3*skilllv*sc_def_int/100 )
- skill_status_change_start(bl,SC_BLIND,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
- break;
-
- case CR_GRANDCROSS: /* �O�����h�N���X */
- {
- int race = battle_get_race(bl);
- if( (battle_check_undead(race,battle_get_elem_type(bl)) || race == 6) && rand()%100 < 100000*sc_def_int/100) //�����t�^�������S�ϐ��ɂ͖���
- skill_status_change_start(bl,SC_BLIND,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
- }
- break;
-
- case CR_SHIELDCHARGE: /* �V�[���h�`���[�W */
- if( rand()%100 < (15 + skilllv*5)*sc_def_vit/100 )
- skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
- break;
-
- case RG_RAID: /* �T�v���C�Y�A�^�b�N */
- if( rand()%100 < (10+3*skilllv)*sc_def_vit/100 )
- skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
- if( rand()%100 < (10+3*skilllv)*sc_def_int/100 )
- skill_status_change_start(bl,SC_BLIND,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
- break;
- case BA_FROSTJOKE:
- if(rand()%100 < (15+5*skilllv)*sc_def_mdef/100)
- skill_status_change_start(bl,SC_FREEZE,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
- break;
-
- case DC_SCREAM:
- if( rand()%100 < (25+5*skilllv)*sc_def_vit/100 )
- skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
- break;
-
- case BD_LULLABY: /* �q��S */
- if( rand()%100 < 15*sc_def_int/100 )
- skill_status_change_start(bl,SC_SLEEP,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
- break;
-
- /* MOB�̒lj����ʕt���X�L�� */
-
- case NPC_PETRIFYATTACK:
- if(rand()%100 < sc_def_mdef)
- skill_status_change_start(bl,sc[skillid-NPC_POISON],skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
- break;
- case NPC_POISON:
- case NPC_SILENCEATTACK:
- case NPC_STUNATTACK:
- if(rand()%100 < sc_def_vit && src->type!=BL_PET)
- skill_status_change_start(bl,sc[skillid-NPC_POISON],skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
- if(src->type==BL_PET)
- skill_status_change_start(bl,sc[skillid-NPC_POISON],skilllv,0,0,0,skilllv*1000,0);
- break;
- case NPC_CURSEATTACK:
- if(rand()%100 < sc_def_luk)
- skill_status_change_start(bl,sc[skillid-NPC_POISON],skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
- break;
- case NPC_SLEEPATTACK:
- case NPC_BLINDATTACK:
- if(rand()%100 < sc_def_int)
- skill_status_change_start(bl,sc[skillid-NPC_POISON],skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
- break;
- case NPC_MENTALBREAKER:
- if(dstsd) {
- int sp = dstsd->status.max_sp*(10+skilllv)/100;
- if(sp < 1) sp = 1;
- pc_heal(dstsd,0,-sp);
- }
- break;
-
-// -- moonsoul (adding status effect chance given to wizard aoe skills meteor and vermillion)
-//
- case WZ_METEOR:
- if(rand()%100 < sc_def_vit)
- skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
- break;
- case WZ_VERMILION:
- if(rand()%100 < sc_def_int)
- skill_status_change_start(bl,SC_BLIND,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
- break;
-
-// -- moonsoul (stun ability of new champion skill tigerfist)
-//
- case CH_TIGERFIST:
- if( rand()%100 < (5 + skilllv*5)*sc_def_vit/100 )
- skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
- break;
-
- case LK_SPIRALPIERCE:
- if( rand()%100 < (15 + skilllv*5)*sc_def_vit/100 )
- skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
- break;
- case ST_REJECTSWORD: /* �t���[�W���O�g���b�v */
- if( rand()%100 < (10 + skilllv*5) )
- skill_status_change_start(bl,SC_AUTOCOUNTER,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
- break;
- case PF_FOGWALL: /* �z�[���[�N���X */
- if( rand()%100 < 3*skilllv*sc_def_int/100 )
- skill_status_change_start(bl,SC_BLIND,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
- break;
- case LK_HEADCRUSH: /* �w�b�h�N���b�V�� */
- {//�������ǂ�������Ȃ��̂œK����
- int race=battle_get_race(bl);
- if( !(battle_check_undead(race,battle_get_elem_type(bl)) || race == 6) && rand()%100 < (2*skilllv+10)*sc_def_vit/100 )
- skill_status_change_start(bl,SC_HEADCRUSH,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
- }
- break;
- case LK_JOINTBEAT: /* �W���C���g�r�[�g */
- //�������ǂ�������Ȃ��̂œK����
- if( rand()%100 < (2*skilllv+10)*sc_def_vit/100 )
- skill_status_change_start(bl,SC_JOINTBEAT,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
- break;
- case PF_SPIDERWEB: /* �X�p�C�_�[�E�F�b�u */
- {
- int sec=skill_get_time2(skillid,skilllv);
- if(map[src->m].flag.pvp) //PvP�ł͍S�����Ԕ����H
- sec = sec/2;
- battle_stopwalking(bl,1);
- skill_status_change_start(bl,SC_SPIDERWEB,skilllv,0,0,0,sec,0);
- }
- break;
- case ASC_METEORASSAULT: /* ���e�I�A�T���g */
- if( rand()%100 < (15 + skilllv*5)*sc_def_vit/100 ) //��Ԉُ�͏ڍׂ�������Ȃ��̂œK����
- skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
- if( rand()%100 < (10+3*skilllv)*sc_def_int/100 )
- skill_status_change_start(bl,SC_BLIND,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
- break;
- case MO_EXTREMITYFIST: /* ���C���e���� */
- //���C�����g����5���Ԏ��R�񕜂��Ȃ��悤�ɂȂ�
- skill_status_change_start(src,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time2(skillid,skilllv),0 );
- break;
- }
-
- if(sd && skillid != MC_CARTREVOLUTION && attack_type&BF_WEAPON){ /* �J�[�h�ɂ��lj����� */
- int i;
- int sc_def_card=100;
-
- for(i=SC_STONE;i<=SC_BLIND;i++){
- //�Ώۂɏ�Ԉُ�
- if(i==SC_STONE || i==SC_FREEZE)
- sc_def_card=sc_def_mdef;
- else if(i==SC_STAN || i==SC_POISON || i==SC_SILENCE)
- sc_def_card=sc_def_vit;
- else if(i==SC_SLEEP || i==SC_CONFUSION || i==SC_BLIND)
- sc_def_card=sc_def_int;
- else if(i==SC_CURSE)
- sc_def_card=sc_def_luk;
-
- if(!sd->state.arrow_atk) {
- if(rand()%10000 < (sd->addeff[i-SC_STONE])*sc_def_card/100 ){
- if(battle_config.battle_log)
- printf("PC %d skill_addeff: card�ɂ��ُ픭�� %d %d\n",sd->bl.id,i,sd->addeff[i-SC_STONE]);
- skill_status_change_start(bl,i,7,0,0,0,(i==SC_CONFUSION)? 10000+7000:skill_get_time2(sc2[i-SC_STONE],7),0);
- }
- }
- else {
- if(rand()%10000 < (sd->addeff[i-SC_STONE]+sd->arrow_addeff[i-SC_STONE])*sc_def_card/100 ){
- if(battle_config.battle_log)
- printf("PC %d skill_addeff: card�ɂ��ُ픭�� %d %d\n",sd->bl.id,i,sd->addeff[i-SC_STONE]);
- skill_status_change_start(bl,i,7,0,0,0,(i==SC_CONFUSION)? 10000+7000:skill_get_time2(sc2[i-SC_STONE],7),0);
- }
- }
- //�����ɏ�Ԉُ�
- if(i==SC_STONE || i==SC_FREEZE)
- sc_def_card=sc_def_mdef2;
- else if(i==SC_STAN || i==SC_POISON || i==SC_SILENCE)
- sc_def_card=sc_def_vit2;
- else if(i==SC_SLEEP || i==SC_CONFUSION || i==SC_BLIND)
- sc_def_card=sc_def_int2;
- else if(i==SC_CURSE)
- sc_def_card=sc_def_luk2;
-
- if(!sd->state.arrow_atk) {
- if(rand()%10000 < (sd->addeff2[i-SC_STONE])*sc_def_card/100 ){
- if(battle_config.battle_log)
- printf("PC %d skill_addeff: card�ɂ��ُ픭�� %d %d\n",src->id,i,sd->addeff2[i-SC_STONE]);
- skill_status_change_start(src,i,7,0,0,0,(i==SC_CONFUSION)? 10000+7000:skill_get_time2(sc2[i-SC_STONE],7),0);
- }
- }
- else {
- if(rand()%10000 < (sd->addeff2[i-SC_STONE]+sd->arrow_addeff2[i-SC_STONE])*sc_def_card/100 ){
- if(battle_config.battle_log)
- printf("PC %d skill_addeff: card�ɂ��ُ픭�� %d %d\n",src->id,i,sd->addeff2[i-SC_STONE]);
- skill_status_change_start(src,i,7,0,0,0,(i==SC_CONFUSION)? 10000+7000:skill_get_time2(sc2[i-SC_STONE],7),0);
- }
- }
- }
- }
- return 0;
-}
-
-/*=========================================================================
- �X�L���U��������΂�����
--------------------------------------------------------------------------*/
-int skill_blown( struct block_list *src, struct block_list *target,int count)
-{
- int dx=0,dy=0,nx,ny;
- int x=target->x,y=target->y;
- int ret,prev_state=MS_IDLE;
- int moveblock;
- struct map_session_data *sd=NULL;
- struct mob_data *md=NULL;
- struct pet_data *pd=NULL;
- struct skill_unit *su=NULL;
-
- nullpo_retr(0, src);
- nullpo_retr(0, target);
-
- if(target->type==BL_PC){
- nullpo_retr(0, sd=(struct map_session_data *)target);
- }else if(target->type==BL_MOB){
- nullpo_retr(0, md=(struct mob_data *)target);
- }else if(target->type==BL_PET){
- nullpo_retr(0, pd=(struct pet_data *)target);
- }else if(target->type==BL_SKILL){
- nullpo_retr(0, su=(struct skill_unit *)target);
- }else return 0;
-
- if(!(count&0x10000 && (sd||md||pd||su))){ /* �w��Ȃ��Ȃ�ʒu�֌W������������߂� */
- dx=target->x-src->x; dx=(dx>0)?1:((dx<0)?-1: 0);
- dy=target->y-src->y; dy=(dy>0)?1:((dy<0)?-1: 0);
- }
- if(dx==0 && dy==0){
- int dir=battle_get_dir(target);
- if(dir>=0 && dir<8){
- dx=-dirx[dir];
- dy=-diry[dir];
- }
- }
-
- ret=path_blownpos(target->m,x,y,dx,dy,count&0xffff);
- nx=ret>>16;
- ny=ret&0xffff;
- moveblock=( x/BLOCK_SIZE != nx/BLOCK_SIZE || y/BLOCK_SIZE != ny/BLOCK_SIZE);
-
- if(count&0x20000) {
- battle_stopwalking(target,1);
- if(sd){
- sd->to_x=nx;
- sd->to_y=ny;
- sd->walktimer = 1;
- clif_walkok(sd);
- clif_movechar(sd);
- }
- else if(md) {
- md->to_x=nx;
- md->to_y=ny;
- prev_state = md->state.state;
- md->state.state = MS_WALK;
- clif_fixmobpos(md);
- }
- else if(pd) {
- pd->to_x=nx;
- pd->to_y=ny;
- prev_state = pd->state.state;
- pd->state.state = MS_WALK;
- clif_fixpetpos(pd);
- }
- }
- else
- battle_stopwalking(target,2);
-
- dx = nx - x;
- dy = ny - y;
-
- if(sd) /* ��ʊO�ɏo���̂ŏ��� */
- map_foreachinmovearea(clif_pcoutsight,target->m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,dx,dy,0,sd);
- else if(md)
- map_foreachinmovearea(clif_moboutsight,target->m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,dx,dy,BL_PC,md);
- else if(pd)
- map_foreachinmovearea(clif_petoutsight,target->m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,dx,dy,BL_PC,pd);
-
- if(su){
- skill_unit_move_unit_group(su->group,target->m,dx,dy);
- }else{
-// struct status_change *sc_data=battle_get_sc_data(target);
- if(moveblock) map_delblock(target);
- target->x=nx;
- target->y=ny;
- if(moveblock) map_addblock(target);
-/*�_���X���ɃG�t�F�N�g�͈ړ����Ȃ��炵��
- if(sc_data && sc_data[SC_DANCING].timer!=-1){ //�Ώۂ��_���X���Ȃ̂ŃG�t�F�N�g���ړ�
- struct skill_unit_group *sg=(struct skill_unit_group *)sc_data[SC_DANCING].val2;
- if(sg)
- skill_unit_move_unit_group(sg,target->m,dx,dy);
- }
-*/
- }
-
- if(sd) { /* ��ʓ��ɓ����Ă����̂ŕ\�� */
- map_foreachinmovearea(clif_pcinsight,target->m,nx-AREA_SIZE,ny-AREA_SIZE,nx+AREA_SIZE,ny+AREA_SIZE,-dx,-dy,0,sd);
- if(count&0x20000)
- sd->walktimer = -1;
- }
- else if(md) {
- map_foreachinmovearea(clif_mobinsight,target->m,nx-AREA_SIZE,ny-AREA_SIZE,nx+AREA_SIZE,ny+AREA_SIZE,-dx,-dy,BL_PC,md);
- if(count&0x20000)
- md->state.state = prev_state;
- }
- else if(pd) {
- map_foreachinmovearea(clif_petinsight,target->m,nx-AREA_SIZE,ny-AREA_SIZE,nx+AREA_SIZE,ny+AREA_SIZE,-dx,-dy,BL_PC,pd);
- if(count&0x20000)
- pd->state.state = prev_state;
- }
-
- skill_unit_move(target,gettick(),(count&0xffff)+7); /* �X�L�����j�b�g�̔��� */
-
- return 0;
-}
-
-
-/*
- * =========================================================================
- * �X�L���U�����ʏ����܂Ƃ�
- * flag�̐����B16�i�}
- * 00XRTTff
- * ff = magic�Ōv�Z�ɓn�����j
- * TT = �p�P�b�g��type����(0�Ńf�t�H���g�j
- * X = �p�P�b�g�̃X�L��Lv
- * R = �\��iskill_area_sub�Ŏg�p����j
- *-------------------------------------------------------------------------
- */
-
-int skill_attack( int attack_type, struct block_list* src, struct block_list *dsrc,
- struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag )
-{
- struct Damage dmg;
- struct status_change *sc_data;
- int type,lv,damage;
-
- rdamage = 0;
- nullpo_retr(0, src);
- nullpo_retr(0, dsrc);
- nullpo_retr(0, bl);
-
- sc_data = battle_get_sc_data(bl);
-
-//�������Ȃ����肱������
- if(dsrc->m != bl->m) //�Ώۂ������}�b�v�ɂ��Ȃ���Ή������Ȃ�
- return 0;
- if(src->prev == NULL || dsrc->prev == NULL || bl->prev == NULL) //prev�悭�킩��Ȃ���
- return 0;
- if(src->type == BL_PC && pc_isdead((struct map_session_data *)src)) //�p�ҁH��PC�ł��łɎ���ł����牽�����Ȃ�
- return 0;
- if(dsrc->type == BL_PC && pc_isdead((struct map_session_data *)dsrc)) //�p�ҁH��PC�ł��łɎ���ł����牽�����Ȃ�
- return 0;
- if(bl->type == BL_PC && pc_isdead((struct map_session_data *)bl)) //�Ώۂ�PC�ł��łɎ���ł����牽�����Ȃ�
- return 0;
- if(skillnotok(skillid, (struct map_session_data *) bl))
- return 0; // [MouseJstr]
- if(sc_data && sc_data[SC_HIDING].timer != -1) { //�n�C�f�B���O��Ԃ�
- if(skill_get_pl(skillid) != 2) //�X�L���̑������n�����łȂ���Ή������Ȃ�
- return 0;
- }
- if(sc_data && sc_data[SC_TRICKDEAD].timer != -1) //���񂾂ӂ蒆�͉������Ȃ�
- return 0;
- if(skillid == WZ_STORMGUST) { //�g�p�X�L�����X�g�[���K�X�g��
- if(sc_data && sc_data[SC_FREEZE].timer != -1) //������ԂȂ牽�����Ȃ�
- return 0;
- }
- if(skillid == WZ_FROSTNOVA && dsrc->x == bl->x && dsrc->y == bl->y) //�g�p�X�L�����t���X�g�m���@�ŁAdsrc��bl�������ꏊ�Ȃ牽�����Ȃ�
- return 0;
- if(src->type == BL_PC && ((struct map_session_data *)src)->chatID) //�p�҂�PC�Ń`���b�g���Ȃ牽�����Ȃ�
- return 0;
- if(dsrc->type == BL_PC && ((struct map_session_data *)dsrc)->chatID) //�p�҂�PC�Ń`���b�g���Ȃ牽�����Ȃ�
- return 0;
- if(src->type == BL_PC && bl && mob_gvmobcheck(((struct map_session_data *)src),bl)==0)
- return 0;
-
-//�������Ȃ����肱���܂�
-
- type=-1;
- lv=(flag>>20)&0xf;
- dmg=battle_calc_attack(attack_type,src,bl,skillid,skilllv,flag&0xff ); //�_���[�W�v�Z
-
-//�}�W�b�N���b�h������������
- if(attack_type&BF_MAGIC && sc_data && sc_data[SC_MAGICROD].timer != -1 && src == dsrc) { //���@�U���Ń}�W�b�N���b�h��Ԃ�src=dsrc�Ȃ�
- dmg.damage = dmg.damage2 = 0; //�_���[�W0
- if(bl->type == BL_PC) { //�Ώۂ�PC�̏ꍇ
- int sp = skill_get_sp(skillid,skilllv); //�g�p���ꂽ�X�L����SP���z��
- sp = sp * sc_data[SC_MAGICROD].val2 / 100; //�z�����v�Z
- if(skillid == WZ_WATERBALL && skilllv > 1) //�E�H�[�^�[�{�[��Lv1�ȏ�
- sp = sp/((skilllv|1)*(skilllv|1)); //����Ɍv�Z�H
- if(sp > 0x7fff) sp = 0x7fff; //SP�������̏ꍇ�͗��_�ő�l
- else if(sp < 1) sp = 1; //1�ȉ��̏ꍇ��1
- if(((struct map_session_data *)bl)->status.sp + sp > ((struct map_session_data *)bl)->status.max_sp) { //��SP+���݂�SP��MSP���傫���ꍇ
- sp = ((struct map_session_data *)bl)->status.max_sp - ((struct map_session_data *)bl)->status.sp; //SP��MSP-����SP�ɂ���
- ((struct map_session_data *)bl)->status.sp = ((struct map_session_data *)bl)->status.max_sp; //���݂�SP��MSP����
- }
- else //��SP+���݂�SP��MSP��菬�����ꍇ�͉�SP�����Z
- ((struct map_session_data *)bl)->status.sp += sp;
- clif_heal(((struct map_session_data *)bl)->fd,SP_SP,sp); //SP�񕜃G�t�F�N�g�̕\��
- ((struct map_session_data *)bl)->canact_tick = tick + skill_delayfix(bl, skill_get_delay(SA_MAGICROD,sc_data[SC_MAGICROD].val1)); //
- }
- clif_skill_nodamage(bl,bl,SA_MAGICROD,sc_data[SC_MAGICROD].val1,1); //�}�W�b�N���b�h�G�t�F�N�g��\��
- }
-//�}�W�b�N���b�h���������܂�
-
- if(src->type==BL_PET) { // [Valaris]
- dmg.damage=battle_attr_fix(skilllv, skill_get_pl(skillid), battle_get_element(bl) );
- dmg.damage2=0;
- }
-
- damage = dmg.damage + dmg.damage2;
-
- if(lv==15)
- lv=-1;
-
- if( flag&0xff00 )
- type=(flag&0xff00)>>8;
-
- if(damage <= 0 || damage < dmg.div_) //������΂�����H��
- dmg.blewcount = 0;
-
- if(skillid == CR_GRANDCROSS) {//�O�����h�N���X
- if(battle_config.gx_disptype) dsrc = src; // �G�_���[�W�������\��
- if( src == bl) type = 4; // �����̓_���[�W���[�V�����Ȃ�
- }
-
-//�g�p�҂�PC�̏ꍇ�̏�����������
- if(src->type == BL_PC) {
- struct map_session_data *sd = (struct map_session_data *)src;
- nullpo_retr(0, sd);
-//�A�ŏ�(MO_CHAINCOMBO)��������
- if(skillid == MO_CHAINCOMBO) {
- int delay = 1000 - 4 * battle_get_agi(src) - 2 * battle_get_dex(src); //��{�f�B���C�̌v�Z
- if(damage < battle_get_hp(bl)) { //�_���[�W���Ώۂ�HP��菬�����ꍇ
- if(pc_checkskill(sd, MO_COMBOFINISH) > 0 && sd->spiritball > 0) //�җ���(MO_COMBOFINISH)�擾���C���ێ�����+300ms
- delay += 300 * battle_config.combo_delay_rate /100; //�lj��f�B���C��conf�ɂ�蒲��
-
- skill_status_change_start(src,SC_COMBO,MO_CHAINCOMBO,skilllv,0,0,delay,0); //�R���{��Ԃ�
- }
- sd->attackabletime = sd->canmove_tick = tick + delay;
- clif_combo_delay(src,delay); //�R���{�f�B���C�p�P�b�g�̑��M
- }
-//�A�ŏ�(MO_CHAINCOMBO)�����܂�
-//�җ���(MO_COMBOFINISH)��������
- else if(skillid == MO_COMBOFINISH) {
- int delay = 700 - 4 * battle_get_agi(src) - 2 * battle_get_dex(src);
- if(damage < battle_get_hp(bl)) {
- //���C���e����(MO_EXTREMITYFIST)�擾���C��4�•ێ��������g��(MO_EXPLOSIONSPIRITS)��Ԏ���+300ms
- //���Ռ�(CH_TIGERFIST)�擾����+300ms
- if((pc_checkskill(sd, MO_EXTREMITYFIST) > 0 && sd->spiritball >= 4 && sd->sc_data[SC_EXPLOSIONSPIRITS].timer != -1) ||
- (pc_checkskill(sd, CH_TIGERFIST) > 0 && sd->spiritball > 0) ||
- (pc_checkskill(sd, CH_CHAINCRUSH) > 0 && sd->spiritball > 1))
- delay += 300 * battle_config.combo_delay_rate /100; //�lj��f�B���C��conf�ɂ�蒲��
-
- skill_status_change_start(src,SC_COMBO,MO_COMBOFINISH,skilllv,0,0,delay,0); //�R���{��Ԃ�
- }
- sd->attackabletime = sd->canmove_tick = tick + delay;
- clif_combo_delay(src,delay); //�R���{�f�B���C�p�P�b�g�̑��M
- }
-//�җ���(MO_COMBOFINISH)�����܂�
-//���Ռ�(CH_TIGERFIST)��������
- else if(skillid == CH_TIGERFIST) {
- int delay = 1000 - 4 * battle_get_agi(src) - 2 * battle_get_dex(src);
- if(damage < battle_get_hp(bl)) {
- if(pc_checkskill(sd, CH_CHAINCRUSH) > 0) //�A������(CH_CHAINCRUSH)�擾����+300ms
- delay += 300 * battle_config.combo_delay_rate /100; //�lj��f�B���C��conf�ɂ�蒲��
-
- skill_status_change_start(src,SC_COMBO,CH_TIGERFIST,skilllv,0,0,delay,0); //�R���{��Ԃ�
- }
- sd->attackabletime = sd->canmove_tick = tick + delay;
- clif_combo_delay(src,delay); //�R���{�f�B���C�p�P�b�g�̑��M
- }
-//���Ռ�(CH_TIGERFIST)�����܂�
-//�A������(CH_CHAINCRUSH)��������
- else if(skillid == CH_CHAINCRUSH) {
- int delay = 1000 - 4 * battle_get_agi(src) - 2 * battle_get_dex(src);
- if(damage < battle_get_hp(bl)) {
- //���C���e����(MO_EXTREMITYFIST)�擾���C��4�•ێ��������g��(MO_EXPLOSIONSPIRITS)��Ԏ���+300ms
- if(pc_checkskill(sd, MO_EXTREMITYFIST) > 0 && sd->spiritball >= 4 && sd->sc_data[SC_EXPLOSIONSPIRITS].timer != -1)
- delay += 300 * battle_config.combo_delay_rate /100; //�lj��f�B���C��conf�ɂ�蒲��
-
- skill_status_change_start(src,SC_COMBO,CH_CHAINCRUSH,skilllv,0,0,delay,0); //�R���{��Ԃ�
- }
- sd->attackabletime = sd->canmove_tick = tick + delay;
- clif_combo_delay(src,delay); //�R���{�f�B���C�p�P�b�g�̑��M
- }
-//�A������(CH_CHAINCRUSH)�����܂�
- }
-//�g�p�҂�PC�̏ꍇ�̏��������܂�
-//����X�L���H��������
- //AppleGirl Was Here
- if(attack_type&BF_MAGIC && damage > 0 && src != bl && src == dsrc) { //Blah Blah
- if(bl->type == BL_PC) { //Blah Blah
- struct map_session_data *tsd = (struct map_session_data *)bl;
- if(tsd->magic_damage_return > 0) { //More Blah
- rdamage += damage * tsd->magic_damage_return / 100;
- if(rdamage < 1) rdamage = 1;
- }
- }
- }
- //Stop Here
- if(attack_type&BF_WEAPON && damage > 0 && src != bl && src == dsrc) { //����X�L�����_���[�W���聕�g�p�҂ƑΏێ҂��Ⴄ��src=dsrc
- if(dmg.flag&BF_SHORT) { //�ߋ����U�����H��
- if(bl->type == BL_PC) { //�Ώۂ�PC�̎�
- struct map_session_data *tsd = (struct map_session_data *)bl;
- nullpo_retr(0, tsd);
- if(tsd->short_weapon_damage_return > 0) { //�ߋ����U�����˕Ԃ��H��
- rdamage += damage * tsd->short_weapon_damage_return / 100;
- if(rdamage < 1) rdamage = 1;
- }
- }
- if(sc_data && sc_data[SC_REFLECTSHIELD].timer != -1) { //���t���N�g�V�[���h��
- rdamage += damage * sc_data[SC_REFLECTSHIELD].val2 / 100; //���˕Ԃ��v�Z
- if(rdamage < 1) rdamage = 1;
- }
- }
- else if(dmg.flag&BF_LONG) { //�������U�����H��
- if(bl->type == BL_PC) { //�Ώۂ�PC�̎�
- struct map_session_data *tsd = (struct map_session_data *)bl;
- nullpo_retr(0, tsd);
- if(tsd->long_weapon_damage_return > 0) { //�������U�����˕Ԃ��H��
- rdamage += damage * tsd->long_weapon_damage_return / 100;
- if(rdamage < 1) rdamage = 1;
- }
- }
- }
- if(rdamage > 0)
- clif_damage(src,src,tick, dmg.amotion,0,rdamage,1,4,0);
- }
-//����X�L���H�����܂�
-
- switch(skillid){
- case WZ_SIGHTRASHER:
- clif_skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, skillid, (lv!=0)?lv:skilllv, 5);
- break;
- case AS_SPLASHER:
- clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, skillid, -1, 5);
- break;
- case NPC_SELFDESTRUCTION:
- case NPC_SELFDESTRUCTION2:
- break;
- default:
- clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, skillid, (lv!=0)?lv:skilllv, (skillid==0)? 5:type );
- }
- if(dmg.blewcount > 0 && !map[src->m].flag.gvg) { /* ������΂������Ƃ��̃p�P�b�g */
- if(skillid == WZ_SIGHTRASHER)
- skill_blown(src,bl,dmg.blewcount);
- else
- skill_blown(dsrc,bl,dmg.blewcount);
- if(bl->type == BL_MOB)
- clif_fixmobpos((struct mob_data *)bl);
- else if(bl->type == BL_PET)
- clif_fixpetpos((struct pet_data *)bl);
- else
- clif_fixpos(bl);
- }
-
- map_freeblock_lock();
- /* ���ۂɃ_���[�W�������s�� */
- if(skillid != KN_BOWLINGBASH || flag)
- battle_damage(src,bl,damage,0);
- if(skillid == RG_INTIMIDATE && damage > 0 && !(battle_get_mode(bl)&0x20) && !map[src->m].flag.gvg ) {
- int s_lv = battle_get_lv(src),t_lv = battle_get_lv(bl);
- int rate = 50 + skilllv * 5;
- rate = rate + (s_lv - t_lv);
- if(rand()%100 < rate)
- skill_addtimerskill(src,tick + 800,bl->id,0,0,skillid,skilllv,0,flag);
- }
- if(damage > 0 && dmg.flag&BF_SKILL && bl->type==BL_PC && pc_checkskill((struct map_session_data *)bl,RG_PLAGIARISM)){
- struct map_session_data *tsd = (struct map_session_data *)bl;
- nullpo_retr(0, tsd);
- if(!tsd->status.skill[skillid].id && !tsd->status.skill[skillid].id
- && !(skillid > NPC_PIERCINGATT && skillid < NPC_SUMMONMONSTER) ){
- //���ɓ���ł���X�L��������ΊY���X�L��������
- if (tsd->cloneskill_id && tsd->cloneskill_lv && tsd->status.skill[tsd->cloneskill_id].flag==13){
- tsd->status.skill[tsd->cloneskill_id].id=0;
- tsd->status.skill[tsd->cloneskill_id].lv=0;
- tsd->status.skill[tsd->cloneskill_id].flag=0;
- }
- tsd->cloneskill_id=skillid;
- tsd->cloneskill_lv=skilllv;
- tsd->status.skill[skillid].id=skillid;
- tsd->status.skill[skillid].lv=(pc_checkskill(tsd,RG_PLAGIARISM) > skill_get_max(skillid))?
- skill_get_max(skillid):pc_checkskill(tsd,RG_PLAGIARISM);
- tsd->status.skill[skillid].flag=13;//cloneskill flag
- clif_skillinfoblock(tsd);
- }
- }
- /* �_���[�W������Ȃ�lj����ʔ��� */
- if(bl->prev != NULL){
- struct map_session_data *sd = (struct map_session_data *)bl;
- nullpo_retr(0, sd);
- if( bl->type != BL_PC || (sd && !pc_isdead(sd)) ) {
- if(damage > 0)
- skill_additional_effect(src,bl,skillid,skilllv,attack_type,tick);
- if(bl->type==BL_MOB && src!=bl) /* �X�L���g�p������MOB�X�L�� */
- {
- struct mob_data *md=(struct mob_data *)bl;
- nullpo_retr(0, md);
- if(battle_config.mob_changetarget_byskill == 1)
- {
- int target;
- target=md->target_id;
- if(src->type == BL_PC)
- md->target_id=src->id;
- mobskill_use(md,tick,MSC_SKILLUSED|(skillid<<16));
- md->target_id=target;
- }
- else
- mobskill_use(md,tick,MSC_SKILLUSED|(skillid<<16));
- }
- }
- }
-
- if(src->type == BL_PC && dmg.flag&BF_WEAPON && src != bl && src == dsrc && damage > 0) {
- struct map_session_data *sd = (struct map_session_data *)src;
- int hp = 0,sp = 0;
- nullpo_retr(0, sd);
- if(sd->hp_drain_rate && sd->hp_drain_per > 0 && dmg.damage > 0 && rand()%100 < sd->hp_drain_rate) {
- hp += (dmg.damage * sd->hp_drain_per)/100;
- if(sd->hp_drain_rate > 0 && hp < 1) hp = 1;
- else if(sd->hp_drain_rate < 0 && hp > -1) hp = -1;
- }
- if(sd->hp_drain_rate_ && sd->hp_drain_per_ > 0 && dmg.damage2 > 0 && rand()%100 < sd->hp_drain_rate_) {
- hp += (dmg.damage2 * sd->hp_drain_per_)/100;
- if(sd->hp_drain_rate_ > 0 && hp < 1) hp = 1;
- else if(sd->hp_drain_rate_ < 0 && hp > -1) hp = -1;
- }
- if(sd->sp_drain_rate > 0 && sd->sp_drain_per > 0 && dmg.damage > 0 && rand()%100 < sd->sp_drain_rate) {
- sp += (dmg.damage * sd->sp_drain_per)/100;
- if(sd->sp_drain_rate > 0 && sp < 1) sp = 1;
- else if(sd->sp_drain_rate < 0 && sp > -1) sp = -1;
- }
- if(sd->sp_drain_rate_ > 0 && sd->sp_drain_per_ > 0 && dmg.damage2 > 0 && rand()%100 < sd->sp_drain_rate_) {
- sp += (dmg.damage2 * sd->sp_drain_per_)/100;
- if(sd->sp_drain_rate_ > 0 && sp < 1) sp = 1;
- else if(sd->sp_drain_rate_ < 0 && sp > -1) sp = -1;
- }
- if(hp || sp) pc_heal(sd,hp,sp);
- }
-
- if((skillid != KN_BOWLINGBASH || flag) && rdamage > 0)
- battle_damage(bl,src,rdamage,0);
-
- if(attack_type&BF_WEAPON && sc_data && sc_data[SC_AUTOCOUNTER].timer != -1 && sc_data[SC_AUTOCOUNTER].val4 > 0) {
- if(sc_data[SC_AUTOCOUNTER].val3 == dsrc->id)
- battle_weapon_attack(bl,dsrc,tick,0x8000|sc_data[SC_AUTOCOUNTER].val1);
- skill_status_change_end(bl,SC_AUTOCOUNTER,-1);
- }
-
- map_freeblock_unlock();
-
- return (dmg.damage+dmg.damage2); /* �^�_����Ԃ� */
-}
-
-/*==========================================
- * �X�L���͈͍U���p(map_foreachinarea����Ă΂��)
- * flag�ɂ‚��āF16�i�}���m�F
- * MSB <- 00fTffff ->LSB
- * T =�^�[�Q�b�g�I��p(BCT_*)
- * ffff=���R�Ɏg�p�”\
- * 0 =�\��B0�ɌŒ�
- *------------------------------------------
- */
-static int skill_area_temp[8]; /* �ꎞ�ϐ��B�K�v�Ȃ�g���B */
-typedef int (*SkillFunc)(struct block_list *,struct block_list *,int,int,unsigned int,int);
-int skill_area_sub( struct block_list *bl,va_list ap )
-{
- struct block_list *src;
- int skill_id,skill_lv,flag;
- unsigned int tick;
- SkillFunc func;
-
- nullpo_retr(0, bl);
- nullpo_retr(0, ap);
-
- if(bl->type!=BL_PC && bl->type!=BL_MOB && bl->type!=BL_SKILL)
- return 0;
-
- src=va_arg(ap,struct block_list *); //�����ł�src�̒l���Q�Ƃ��Ă��Ȃ��̂�NULL�`�F�b�N�͂��Ȃ�
- skill_id=va_arg(ap,int);
- skill_lv=va_arg(ap,int);
- tick=va_arg(ap,unsigned int);
- flag=va_arg(ap,int);
- func=va_arg(ap,SkillFunc);
-
- if(battle_check_target(src,bl,flag) > 0)
- func(src,bl,skill_id,skill_lv,tick,flag);
- return 0;
-}
-
-static int skill_check_unit_range_sub( struct block_list *bl,va_list ap )
-{
- struct skill_unit *unit;
- int *c,x,y,range,sx[4],sy[4];
- int t_range,tx[4],ty[4];
- int i,r_flag,skillid;
-
- nullpo_retr(0, bl);
- nullpo_retr(0, ap);
- nullpo_retr(0, unit = (struct skill_unit *)bl);
- nullpo_retr(0, c = va_arg(ap,int *));
-
- if(bl->prev == NULL || bl->type != BL_SKILL)
- return 0;
-
- if(!unit->alive)
- return 0;
-
- x = va_arg(ap,int);
- y = va_arg(ap,int);
- range = va_arg(ap,int);
- skillid = va_arg(ap,int);
-
- if(skillid == MG_SAFETYWALL || skillid == AL_PNEUMA) {
- if(unit->group->unit_id != 0x7e && unit->group->unit_id != 0x85)
- return 0;
- }
- else if(skillid == AL_WARP) {
- if((unit->group->unit_id < 0x8f || unit->group->unit_id > 0x99) && unit->group->unit_id != 0x92)
- return 0;
- }
- else if((skillid >= HT_SKIDTRAP && skillid <= HT_CLAYMORETRAP) || skillid == HT_TALKIEBOX) {
- if((unit->group->unit_id < 0x8f || unit->group->unit_id > 0x99) && unit->group->unit_id != 0x92)
- return 0;
- }
- else if(skillid == WZ_FIREPILLAR) {
- if(unit->group->unit_id != 0x87)
- return 0;
- }
- else return 0;
- t_range=(unit->range!=0)? unit->range:unit->group->range;
- tx[0] = tx[3] = unit->bl.x - t_range;
- tx[1] = tx[2] = unit->bl.x + t_range;
- ty[0] = ty[1] = unit->bl.y - t_range;
- ty[2] = ty[3] = unit->bl.y + t_range;
- sx[0] = sx[3] = x - range;
- sx[1] = sx[2] = x + range;
- sy[0] = sy[1] = y - range;
- sy[2] = sy[3] = y + range;
- for(i=r_flag=0;i<4;i++) {
- if(sx[i] >= tx[0] && sx[i] <= tx[1] && sy[i] >= ty[0] && sy[i] <= ty[2]) {
- r_flag = 1;
- break;
- }
- if(tx[i] >= sx[0] && tx[i] <= sx[1] && ty[i] >= sy[0] && ty[i] <= sy[2]) {
- r_flag = 1;
- break;
- }
- }
- if(r_flag) (*c)++;
-
- return 0;
-}
-
-int skill_check_unit_range(int m,int x,int y,int range,int skillid)
-{
- int c = 0;
-
- map_foreachinarea(skill_check_unit_range_sub,m,x-10,y-10,x+10,y+10,BL_SKILL,&c,x,y,range,skillid);
-
- return c;
-}
-
-static int skill_check_unit_range2_sub( struct block_list *bl,va_list ap )
-{
- int *c;
-
- nullpo_retr(0, bl);
- nullpo_retr(0, ap);
- nullpo_retr(0, c = va_arg(ap,int *));
-
- if(bl->prev == NULL || (bl->type != BL_PC && bl->type != BL_MOB))
- return 0;
-
- if(bl->type == BL_PC && pc_isdead((struct map_session_data *)bl))
- return 0;
-
- (*c)++;
-
- return 0;
-}
-
-int skill_check_unit_range2(int m,int x,int y,int range)
-{
- int c = 0;
-
- map_foreachinarea(skill_check_unit_range2_sub,m,x-range,y-range,x+range,y+range,0,&c);
-
- return c;
-}
-
-/*=========================================================================
- * �͈̓X�L���g�p������������������
- */
-/* �Ώۂ̐����J�E���g����B�iskill_area_temp[0]�����������Ă������Ɓj */
-int skill_area_sub_count(struct block_list *src,struct block_list *target,int skillid,int skilllv,unsigned int tick,int flag)
-{
- if(skill_area_temp[0] < 0xffff)
- skill_area_temp[0]++;
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-static int skill_timerskill(int tid, unsigned int tick, int id,int data )
-{
- struct map_session_data *sd = NULL;
- struct mob_data *md = NULL;
- struct pet_data *pd = NULL;
- struct block_list *src = map_id2bl(id),*target;
- struct skill_timerskill *skl = NULL;
- int range;
-
- nullpo_retr(0, src);
-
- if(src->prev == NULL)
- return 0;
-
- if(src->type == BL_PC) {
- nullpo_retr(0, sd = (struct map_session_data *)src);
- skl = &sd->skilltimerskill[data];
- }
- else if(src->type == BL_MOB) {
- nullpo_retr(0, md = (struct mob_data *)src);
- skl = &md->skilltimerskill[data];
- }
- else if(src->type == BL_PET) { // [Valaris]
- nullpo_retr(0, pd = (struct pet_data *)src);
- skl = &pd->skilltimerskill[data];
- }
-
- else
- return 0;
-
- nullpo_retr(0, skl);
-
- skl->timer = -1;
- if(skl->target_id) {
- struct block_list tbl;
- target = map_id2bl(skl->target_id);
- if(skl->skill_id == RG_INTIMIDATE) {
- if(target == NULL) {
- target = &tbl; //���������ĂȂ��̂ɃA�h���X�˂�����ł����̂��ȁH
- target->type = BL_NUL;
- target->m = src->m;
- target->prev = target->next = NULL;
- }
- }
- if(target == NULL)
- return 0;
- if(target->prev == NULL && skl->skill_id != RG_INTIMIDATE)
- return 0;
- if(src->m != target->m)
- return 0;
- if(sd && pc_isdead(sd))
- return 0;
- if(target->type == BL_PC && pc_isdead((struct map_session_data *)target) && skl->skill_id != RG_INTIMIDATE)
- return 0;
-
- switch(skl->skill_id) {
- case TF_BACKSLIDING:
- clif_skill_nodamage(src,src,skl->skill_id,skl->skill_lv,1);
- break;
- case RG_INTIMIDATE:
- if(sd && !map[src->m].flag.noteleport) {
- int x,y,i,j,c;
- pc_randomwarp(sd,3);
- for(i=0;i<16;i++) {
- j = rand()%8;
- x = sd->bl.x + dirx[j];
- y = sd->bl.y + diry[j];
- if((c=map_getcell(sd->bl.m,x,y)) != 1 && c != 5)
- break;
- }
- if(i >= 16) {
- x = sd->bl.x;
- y = sd->bl.y;
- }
- if(target->prev != NULL) {
- if(target->type == BL_PC && !pc_isdead((struct map_session_data *)target))
- pc_setpos((struct map_session_data *)target,map[sd->bl.m].name,x,y,3);
- else if(target->type == BL_MOB)
- mob_warp((struct mob_data *)target,-1,x,y,3);
- }
- }
- else if(md && !map[src->m].flag.monster_noteleport) {
- int x,y,i,j,c;
- mob_warp(md,-1,-1,-1,3);
- for(i=0;i<16;i++) {
- j = rand()%8;
- x = md->bl.x + dirx[j];
- y = md->bl.y + diry[j];
- if((c=map_getcell(md->bl.m,x,y)) != 1 && c != 5)
- break;
- }
- if(i >= 16) {
- x = md->bl.x;
- y = md->bl.y;
- }
- if(target->prev != NULL) {
- if(target->type == BL_PC && !pc_isdead((struct map_session_data *)target))
- pc_setpos((struct map_session_data *)target,map[md->bl.m].name,x,y,3);
- else if(target->type == BL_MOB)
- mob_warp((struct mob_data *)target,-1,x,y,3);
- }
- }
- break;
-
- case BA_FROSTJOKE: /* �����W���[�N */
- case DC_SCREAM: /* �X�N���[�� */
- range=15; //���E�S��
- map_foreachinarea(skill_frostjoke_scream,src->m,src->x-range,src->y-range,
- src->x+range,src->y+range,0,src,skl->skill_id,skl->skill_lv,tick);
- break;
-
- default:
- skill_attack(skl->type,src,src,target,skl->skill_id,skl->skill_lv,tick,skl->flag);
- break;
- }
- }
- else {
- if(src->m != skl->map)
- return 0;
- switch(skl->skill_id) {
- case WZ_METEOR:
- if(skl->type >= 0) {
- skill_unitsetting(src,skl->skill_id,skl->skill_lv,skl->type>>16,skl->type&0xFFFF,0);
- clif_skill_poseffect(src,skl->skill_id,skl->skill_lv,skl->x,skl->y,tick);
- }
- else
- skill_unitsetting(src,skl->skill_id,skl->skill_lv,skl->x,skl->y,0);
- break;
- }
- }
-
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int skill_addtimerskill(struct block_list *src,unsigned int tick,int target,int x,int y,int skill_id,int skill_lv,int type,int flag)
-{
- int i;
-
- nullpo_retr(1, src);
-
- if(src->type == BL_PC) {
- struct map_session_data *sd = (struct map_session_data *)src;
- nullpo_retr(1, sd);
- for(i=0;i<MAX_SKILLTIMERSKILL;i++) {
- if(sd->skilltimerskill[i].timer == -1) {
- sd->skilltimerskill[i].timer = add_timer(tick, skill_timerskill, src->id, i);
- sd->skilltimerskill[i].src_id = src->id;
- sd->skilltimerskill[i].target_id = target;
- sd->skilltimerskill[i].skill_id = skill_id;
- sd->skilltimerskill[i].skill_lv = skill_lv;
- sd->skilltimerskill[i].map = src->m;
- sd->skilltimerskill[i].x = x;
- sd->skilltimerskill[i].y = y;
- sd->skilltimerskill[i].type = type;
- sd->skilltimerskill[i].flag = flag;
-
- return 0;
- }
- }
- return 1;
- }
- else if(src->type == BL_MOB) {
- struct mob_data *md = (struct mob_data *)src;
- nullpo_retr(1, md);
- for(i=0;i<MAX_MOBSKILLTIMERSKILL;i++) {
- if(md->skilltimerskill[i].timer == -1) {
- md->skilltimerskill[i].timer = add_timer(tick, skill_timerskill, src->id, i);
- md->skilltimerskill[i].src_id = src->id;
- md->skilltimerskill[i].target_id = target;
- md->skilltimerskill[i].skill_id = skill_id;
- md->skilltimerskill[i].skill_lv = skill_lv;
- md->skilltimerskill[i].map = src->m;
- md->skilltimerskill[i].x = x;
- md->skilltimerskill[i].y = y;
- md->skilltimerskill[i].type = type;
- md->skilltimerskill[i].flag = flag;
-
- return 0;
- }
- }
- return 1;
- }
- else if(src->type == BL_PET) { // [Valaris]
- struct pet_data *pd = (struct pet_data *)src;
- nullpo_retr(1, pd);
- for(i=0;i<MAX_MOBSKILLTIMERSKILL;i++) {
- if(pd->skilltimerskill[i].timer == -1) {
- pd->skilltimerskill[i].timer = add_timer(tick, skill_timerskill, src->id, i);
- pd->skilltimerskill[i].src_id = src->id;
- pd->skilltimerskill[i].target_id = target;
- pd->skilltimerskill[i].skill_id = skill_id;
- pd->skilltimerskill[i].skill_lv = skill_lv;
- pd->skilltimerskill[i].map = src->m;
- pd->skilltimerskill[i].x = x;
- pd->skilltimerskill[i].y = y;
- pd->skilltimerskill[i].type = type;
- pd->skilltimerskill[i].flag = flag;
-
- return 0;
- }
- }
- return 1;
- }
- return 1;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int skill_cleartimerskill(struct block_list *src)
-{
- int i;
-
- nullpo_retr(0, src);
-
- if(src->type == BL_PC) {
- struct map_session_data *sd = (struct map_session_data *)src;
- nullpo_retr(0, sd);
- for(i=0;i<MAX_SKILLTIMERSKILL;i++) {
- if(sd->skilltimerskill[i].timer != -1) {
- delete_timer(sd->skilltimerskill[i].timer, skill_timerskill);
- sd->skilltimerskill[i].timer = -1;
- }
- }
- }
- else if(src->type == BL_MOB) {
- struct mob_data *md = (struct mob_data *)src;
- nullpo_retr(0, md);
- for(i=0;i<MAX_MOBSKILLTIMERSKILL;i++) {
- if(md->skilltimerskill[i].timer != -1) {
- delete_timer(md->skilltimerskill[i].timer, skill_timerskill);
- md->skilltimerskill[i].timer = -1;
- }
- }
- }
-
- return 0;
-}
-
-/* �͈̓X�L���g�p���������������܂�
- * -------------------------------------------------------------------------
- */
-
-/*==========================================
- * �X�L���g�p�i�r�������AID�w��U���n�j
- * �i�X�p�Q�b�e�B�Ɍ����ĂP���O�i�I(�_���|)�j
- *------------------------------------------
- */
-int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag )
-{
- struct map_session_data *sd=NULL;
- int i;
-
- nullpo_retr(1, src);
- nullpo_retr(1, bl);
-
- if(src->type==BL_PC)
- sd=(struct map_session_data *)src;
- if(sd && pc_isdead(sd))
- return 1;
-
- if((skillid == WZ_SIGHTRASHER || skillid == CR_GRANDCROSS) && src != bl)
- bl = src;
- if(bl->prev == NULL)
- return 1;
- if(bl->type == BL_PC && pc_isdead((struct map_session_data *)bl))
- return 1;
- map_freeblock_lock();
- switch(skillid)
- {
- /* ����U���n�X�L�� */
- case SM_BASH: /* �o�b�V�� */
- case MC_MAMMONITE: /* ���}�[�i�C�g */
- case AC_DOUBLE: /* �_�u���X�g���C�t�B���O */
- case AS_SONICBLOW: /* �\�j�b�N�u���[ */
- case KN_PIERCE: /* �s�A�[�X */
- case KN_SPEARBOOMERANG: /* �X�s�A�u�[������ */
- case TF_POISON: /* �C���x�i�� */
- case TF_SPRINKLESAND: /* ���܂� */
- case AC_CHARGEARROW: /* �`���[�W�A���[ */
- case KN_SPEARSTAB: /* �X�s�A�X�^�u */
- case RG_RAID: /* �T�v���C�Y�A�^�b�N */
- case RG_INTIMIDATE: /* �C���e�B�~�f�C�g */
- case BA_MUSICALSTRIKE: /* �~���[�W�J���X�g���C�N */
- case DC_THROWARROW: /* ��� */
- case BA_DISSONANCE: /* �s���a�� */
- case CR_HOLYCROSS: /* �z�[���[�N���X */
- case CR_SHIELDCHARGE:
- case CR_SHIELDBOOMERANG:
-
- /* �ȉ�MOB��p */
- /* �P�̍U���ASP�����U���A�������U���A�h�䖳���U���A���i�U�� */
- case NPC_PIERCINGATT:
- case NPC_MENTALBREAKER:
- case NPC_RANGEATTACK:
- case NPC_CRITICALSLASH:
- case NPC_COMBOATTACK:
- /* �K���U���A�ōU���A�Í��U���A���ٍU���A�X�^���U�� */
- case NPC_GUIDEDATTACK:
- case NPC_POISON:
- case NPC_BLINDATTACK:
- case NPC_SILENCEATTACK:
- case NPC_STUNATTACK:
- /* �Ή��U���A�􂢍U���A�����U���A�����_��ATK�U�� */
- case NPC_PETRIFYATTACK:
- case NPC_CURSEATTACK:
- case NPC_SLEEPATTACK:
- case NPC_RANDOMATTACK:
- /* �������U���A�n�����U���A�Α����U���A�������U�� */
- case NPC_WATERATTACK:
- case NPC_GROUNDATTACK:
- case NPC_FIREATTACK:
- case NPC_WINDATTACK:
- /* �ő����U���A�������U���A�ő����U���A�O�����U���ASP�����U�� */
- case NPC_POISONATTACK:
- case NPC_HOLYATTACK:
- case NPC_DARKNESSATTACK:
- case NPC_TELEKINESISATTACK:
- case LK_AURABLADE: /* �I�[���u���[�h */
- case LK_SPIRALPIERCE: /* �X�p�C�����s�A�[�X */
- case LK_HEADCRUSH: /* �w�b�h�N���b�V�� */
- case LK_JOINTBEAT: /* �W���C���g�r�[�g */
- case PA_PRESSURE: /* �v���b�V���[ */
- case PA_SACRIFICE: /* �T�N���t�@�C�X */
- case SN_SHARPSHOOTING: /* �V���[�v�V���[�e�B���O */
- case CG_ARROWVULCAN: /* �A���[�o���J�� */
- case ASC_BREAKER: /* �\�E���u���[�J�[ */
- case HW_MAGICCRASHER: /* �}�W�b�N�N���b�V���[ */
- skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
- break;
- case NPC_DARKBREATH:
- clif_emotion(src,7);
- skill_attack(BF_MISC,src,src,bl,skillid,skilllv,tick,flag);
- break;
- case MO_INVESTIGATE: /* ���� */
- {
- struct status_change *sc_data = battle_get_sc_data(src);
- skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
- if(sc_data[SC_BLADESTOP].timer != -1)
- skill_status_change_end(src,SC_BLADESTOP,-1);
- }
- break;
- case SN_FALCONASSAULT: /* �t�@���R���A�T���g */
- skill_attack(BF_MISC,src,src,bl,skillid,skilllv,tick,flag);
- break;
- case KN_BRANDISHSPEAR: /* �u�����f�B�b�V���X�s�A */
- {
- struct mob_data *md = (struct mob_data *)bl;
- nullpo_retr(1, md);
- skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
- if(md->hp > 0){
- skill_blown(src,bl,skill_get_blewcount(skillid,skilllv));
- if(bl->type == BL_MOB)
- clif_fixmobpos((struct mob_data *)bl);
- else if(bl->type == BL_PET)
- clif_fixpetpos((struct pet_data *)bl);
- else
- clif_fixpos(bl);
- }
- }
- break;
- case RG_BACKSTAP: /* �o�b�N�X�^�u */
- {
- int dir = map_calc_dir(src,bl->x,bl->y),t_dir = battle_get_dir(bl);
- int dist = distance(src->x,src->y,bl->x,bl->y);
- if((dist > 0 && !map_check_dir(dir,t_dir)) || bl->type == BL_SKILL) {
- struct status_change *sc_data = battle_get_sc_data(src);
- if(sc_data && sc_data[SC_HIDING].timer != -1)
- skill_status_change_end(src, SC_HIDING, -1); // �n�C�f�B���O����
- skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
- skill_blown(src,bl,skill_get_blewcount(skillid,skilllv));
- }
- else if(src->type == BL_PC)
- clif_skill_fail(sd,sd->skillid,0,0);
- }
- break;
-
- case AM_ACIDTERROR: /* �A�V�b�h�e���[ */
- skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
- if(bl->type == BL_PC && rand()%100 < skill_get_time(skillid,skilllv) && battle_config.equipment_breaking)
- pc_breakarmor((struct map_session_data *)bl);
- break;
- case MO_FINGEROFFENSIVE: /* �w�e */
- {
- struct status_change *sc_data = battle_get_sc_data(src);
-
- if(!battle_config.finger_offensive_type)
- skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
- else {
- skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
- if(sd) {
- for(i=1;i<sd->spiritball_old;i++)
- skill_addtimerskill(src,tick+i*200,bl->id,0,0,skillid,skilllv,BF_WEAPON,flag);
- sd->canmove_tick = tick + (sd->spiritball_old-1)*200;
- }
- }
- if(sc_data && sc_data[SC_BLADESTOP].timer != -1)
- skill_status_change_end(src,SC_BLADESTOP,-1);
- }
- break;
- case MO_CHAINCOMBO: /* �A�ŏ� */
- {
- struct status_change *sc_data = battle_get_sc_data(src);
- skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
- if(sc_data && sc_data[SC_BLADESTOP].timer != -1)
- skill_status_change_end(src,SC_BLADESTOP,-1);
- }
- break;
- case MO_COMBOFINISH: /* �җ��� */
- case CH_TIGERFIST: /* ���Ռ� */
- case CH_CHAINCRUSH: /* �A������ */
- case CH_PALMSTRIKE: /* �ҌՍd�h�R */
- skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
- break;
- case MO_EXTREMITYFIST: /* ���C���e�P�� */
- {
- struct status_change *sc_data = battle_get_sc_data(src);
-
- if(sd) {
- struct walkpath_data wpd;
- int dx,dy;
-
- dx = bl->x - sd->bl.x;
- dy = bl->y - sd->bl.y;
- if(dx > 0) dx++;
- else if(dx < 0) dx--;
- if(dy > 0) dy++;
- else if(dy < 0) dy--;
- if(dx == 0 && dy == 0) dx++;
- if(path_search(&wpd,src->m,sd->bl.x,sd->bl.y,sd->bl.x+dx,sd->bl.y+dy,1) == -1) {
- dx = bl->x - sd->bl.x;
- dy = bl->y - sd->bl.y;
- if(path_search(&wpd,src->m,sd->bl.x,sd->bl.y,sd->bl.x+dx,sd->bl.y+dy,1) == -1) {
- clif_skill_fail(sd,sd->skillid,0,0);
- break;
- }
- }
- sd->to_x = sd->bl.x + dx;
- sd->to_y = sd->bl.y + dy;
- skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
- clif_walkok(sd);
- clif_movechar(sd);
- if(dx < 0) dx = -dx;
- if(dy < 0) dy = -dy;
- sd->attackabletime = sd->canmove_tick = tick + 100 + sd->speed * ((dx > dy)? dx:dy);
- if(sd->canact_tick < sd->canmove_tick)
- sd->canact_tick = sd->canmove_tick;
- pc_movepos(sd,sd->to_x,sd->to_y);
- skill_status_change_end(&sd->bl,SC_COMBO,-1);
- }
- else
- skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
- skill_status_change_end(src, SC_EXPLOSIONSPIRITS, -1);
- if(sc_data && sc_data[SC_BLADESTOP].timer != -1)
- skill_status_change_end(src,SC_BLADESTOP,-1);
- }
- break;
- /* ����n�͈͍U���X�L�� */
- case AC_SHOWER: /* �A���[�V�����[ */
- case SM_MAGNUM: /* �}�O�i���u���C�N */
- case AS_GRIMTOOTH: /* �O�����g�D�[�X */
- case MC_CARTREVOLUTION: /* �J�[�g�����H�����[�V���� */
- case NPC_SPLASHATTACK: /* �X�v���b�V���A�^�b�N */
- case ASC_METEORASSAULT: /* ���e�I�A�T���g */
- case AS_SPLASHER: /* [Valaris] */
- if(flag&1){
- /* �•ʂɃ_���[�W��^���� */
- if(bl->id!=skill_area_temp[1]){
- int dist=0;
- if(skillid==SM_MAGNUM){ /* �}�O�i���u���C�N�Ȃ璆�S����̋������v�Z */
- int dx=abs( bl->x - skill_area_temp[2] );
- int dy=abs( bl->y - skill_area_temp[3] );
- dist=((dx>dy)?dx:dy);
- }
- skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,
- 0x0500|dist );
- }
- }else{
- int ar=1;
- int x=bl->x,y=bl->y;
- if( skillid==SM_MAGNUM){
- x=src->x;
- y=src->y;
- }else if(skillid==AC_SHOWER || skillid==ASC_METEORASSAULT) /* �A���[�V�����[�A���e�I�A�T���g�͈�5*5 */
- ar=2;
- else if(skillid==AS_SPLASHER) /* �x�i���X�v���b�V���[�͈�3*3 */
- ar=1;
- else if(skillid==NPC_SPLASHATTACK) /* �X�v���b�V���A�^�b�N�͔͈�7*7 */
- ar=3;
- skill_area_temp[1]=bl->id;
- skill_area_temp[2]=x;
- skill_area_temp[3]=y;
- /* �܂��^�[�Q�b�g�ɍU���������� */
- skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,0);
- /* ���̌�^�[�Q�b�g�ȊO�͈͓̔��̓G�S�̂ɏ������s�� */
- map_foreachinarea(skill_area_sub,
- bl->m,x-ar,y-ar,x+ar,y+ar,0,
- src,skillid,skilllv,tick, flag|BCT_ENEMY|1,
- skill_castend_damage_id);
- }
- break;
-
- case KN_BOWLINGBASH: /* �{�E�����O�o�b�V�� */
- if(flag&1){
- /* �•ʂɃ_���[�W��^���� */
- if(bl->id!=skill_area_temp[1])
- skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,0x0500);
- }
- else {
- int damage;
- map_freeblock_lock();
- damage = skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,0);
- if(damage > 0) {
- int i,c; /* ���l���畷���������Ȃ̂ŊԈ���Ă�”\���偕������������������ */
- c = skill_get_blewcount(skillid,skilllv);
- if(map[bl->m].flag.gvg) c = 0;
- for(i=0;i<c;i++){
- skill_blown(src,bl,1);
- if(bl->type == BL_MOB)
- clif_fixmobpos((struct mob_data *)bl);
- else if(bl->type == BL_PET)
- clif_fixpetpos((struct pet_data *)bl);
- else
- clif_fixpos(bl);
- skill_area_temp[0]=0;
- map_foreachinarea(skill_area_sub,
- bl->m,bl->x-1,bl->y-1,bl->x+1,bl->y+1,0,
- src,skillid,skilllv,tick, flag|BCT_ENEMY ,
- skill_area_sub_count);
- if(skill_area_temp[0]>1) break;
- }
- skill_area_temp[1]=bl->id;
- skill_area_temp[2]=bl->x;
- skill_area_temp[3]=bl->y;
- /* ���̌�^�[�Q�b�g�ȊO�͈͓̔��̓G�S�̂ɏ������s�� */
- map_foreachinarea(skill_area_sub,
- bl->m,bl->x-1,bl->y-1,bl->x+1,bl->y+1,0,
- src,skillid,skilllv,tick, flag|BCT_ENEMY|1,
- skill_castend_damage_id);
- battle_damage(src,bl,damage,1);
- if(rdamage > 0)
- battle_damage(bl,src,rdamage,0);
- }
- map_freeblock_unlock();
- }
- break;
-
- case ALL_RESURRECTION: /* ���U���N�V���� */
- case PR_TURNUNDEAD: /* �^�[���A���f�b�h */
- if(bl->type != BL_PC && battle_check_undead(battle_get_race(bl),battle_get_elem_type(bl)))
- skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag);
- else {
- map_freeblock_unlock();
- return 1;
- }
- break;
-
- /* ���@�n�X�L�� */
- case MG_SOULSTRIKE: /* �\�E���X�g���C�N */
- case MG_COLDBOLT: /* �R�[���h�{���g */
- case MG_FIREBOLT: /* �t�@�C�A�[�{���g */
- case MG_LIGHTNINGBOLT: /* ���C�g�j���O�{���g */
- case WZ_EARTHSPIKE: /* �A�[�X�X�p�C�N */
- case AL_HEAL: /* �q�[�� */
- case AL_HOLYLIGHT: /* �z�[���[���C�g */
- case MG_FROSTDIVER: /* �t���X�g�_�C�o�[ */
- case WZ_JUPITEL: /* ���s�e���T���_�[ */
- case NPC_MAGICALATTACK: /* MOB:���@���U�� */
- case PR_ASPERSIO: /* �A�X�y���V�I */
- skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag);
- break;
-
- case WZ_WATERBALL: /* �E�H�[�^�[�{�[�� */
- skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag);
- if(skilllv>1)
- skill_status_change_start(src,SC_WATERBALL,skilllv,bl->id,0,0,0,0);
- break;
-
- case PR_BENEDICTIO: /* ���̍~�� */
- if(battle_get_race(bl)==1 || battle_get_race(bl)==6)
- skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag);
- break;
-
- /* ���@�n�͈͍U���X�L�� */
- case MG_NAPALMBEAT: /* �i�p�[���r�[�g */
- case MG_FIREBALL: /* �t�@�C���[�{�[�� */
- if(flag&1){
- /* �•ʂɃ_���[�W��^���� */
- if(bl->id!=skill_area_temp[1]){
- if(skillid==MG_FIREBALL){ /* �t�@�C���[�{�[���Ȃ璆�S����̋������v�Z */
- int dx=abs( bl->x - skill_area_temp[2] );
- int dy=abs( bl->y - skill_area_temp[3] );
- skill_area_temp[0]=((dx>dy)?dx:dy);
- }
- skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,
- skill_area_temp[0]| 0x0500);
- }
- }else{
- int ar=(skillid==MG_NAPALMBEAT)?1:2;
- skill_area_temp[1]=bl->id;
- if(skillid==MG_NAPALMBEAT){ /* �i�p�[���ł͐�ɐ����� */
- skill_area_temp[0]=0;
- map_foreachinarea(skill_area_sub,
- bl->m,bl->x-1,bl->y-1,bl->x+1,bl->y+1,0,
- src,skillid,skilllv,tick, flag|BCT_ENEMY ,
- skill_area_sub_count);
- }else{
- skill_area_temp[0]=0;
- skill_area_temp[2]=bl->x;
- skill_area_temp[3]=bl->y;
- }
- /* �܂��^�[�Q�b�g�ɍU���������� */
- skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,
- skill_area_temp[0] );
- /* ���̌�^�[�Q�b�g�ȊO�͈͓̔��̓G�S�̂ɏ������s�� */
- map_foreachinarea(skill_area_sub,
- bl->m,bl->x-ar,bl->y-ar,bl->x+ar,bl->y+ar,0,
- src,skillid,skilllv,tick, flag|BCT_ENEMY|1,
- skill_castend_damage_id);
- }
- break;
-
- case HW_NAPALMVULCAN: // Fixed By SteelViruZ
- if(flag&1){
- if(bl->id!=skill_area_temp[1]){
- skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,
- skill_area_temp[0]);
- }
- }else{
- int ar=(skillid==HW_NAPALMVULCAN)?1:2;
- skill_area_temp[1]=bl->id;
- if(skillid==HW_NAPALMVULCAN){
- skill_area_temp[0]=0;
- map_foreachinarea(skill_area_sub,
- bl->m,bl->x-1,bl->y-1,bl->x+1,bl->y+1,0,
- src,skillid,skilllv,tick, flag|BCT_ENEMY ,
- skill_area_sub_count);
- }else{
- skill_area_temp[0]=0;
- skill_area_temp[2]=bl->x;
- skill_area_temp[3]=bl->y;
- }
- skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,
- skill_area_temp[0] );
- map_foreachinarea(skill_area_sub,
- bl->m,bl->x-ar,bl->y-ar,bl->x+ar,bl->y+ar,0,
- src,skillid,skilllv,tick, flag|BCT_ENEMY|1,
- skill_castend_damage_id);
- }
- break;
-
- case WZ_FROSTNOVA: /* �t���X�g�m���@ */
- skill_castend_pos2(src,bl->x,bl->y,skillid,skilllv,tick,0);
- skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag);
- break;
-
- case WZ_SIGHTRASHER:
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- skill_castend_pos2(src,bl->x,bl->y,skillid,skilllv,tick,0);
- skill_status_change_end(src,SC_SIGHT,-1);
- break;
-
- /* ���̑� */
- case HT_BLITZBEAT: /* �u���b�c�r�[�g */
- if(flag&1){
- /* �•ʂɃ_���[�W��^���� */
- if(bl->id!=skill_area_temp[1])
- skill_attack(BF_MISC,src,src,bl,skillid,skilllv,tick,skill_area_temp[0]|(flag&0xf00000));
- }else{
- skill_area_temp[0]=0;
- skill_area_temp[1]=bl->id;
- if(flag&0xf00000)
- map_foreachinarea(skill_area_sub,bl->m,bl->x-1,bl->y-1,bl->x+1,bl->y+1,0,
- src,skillid,skilllv,tick, flag|BCT_ENEMY ,skill_area_sub_count);
- /* �܂��^�[�Q�b�g�ɍU���������� */
- skill_attack(BF_MISC,src,src,bl,skillid,skilllv,tick,skill_area_temp[0]|(flag&0xf00000));
- /* ���̌�^�[�Q�b�g�ȊO�͈͓̔��̓G�S�̂ɏ������s�� */
- map_foreachinarea(skill_area_sub,
- bl->m,bl->x-1,bl->y-1,bl->x+1,bl->y+1,0,
- src,skillid,skilllv,tick, flag|BCT_ENEMY|1,
- skill_castend_damage_id);
- }
- break;
-
- case CR_GRANDCROSS: /* �O�����h�N���X */
- /* �X�L�����j�b�g�z�u */
- skill_castend_pos2(src,bl->x,bl->y,skillid,skilllv,tick,0);
- if(sd)
- sd->canmove_tick = tick + 1000;
- else if(src->type == BL_MOB)
- mob_changestate((struct mob_data *)src,MS_DELAY,1000);
- break;
-
- case TF_THROWSTONE: /* ���� */
- case NPC_SMOKING: /* �X���[�L���O */
- skill_attack(BF_MISC,src,src,bl,skillid,skilllv,tick,0 );
- break;
-
- case NPC_SELFDESTRUCTION: /* ���� */
- case NPC_SELFDESTRUCTION2: /* ����2 */
- if(flag&1){
- /* �•ʂɃ_���[�W��^���� */
- if(src->type==BL_MOB){
- struct mob_data* mb = (struct mob_data*)src;
- nullpo_retr(1, mb);
- mb->hp=skill_area_temp[2];
- if(bl->id!=skill_area_temp[1])
- skill_attack(BF_MISC,src,src,bl,NPC_SELFDESTRUCTION,skilllv,tick,flag );
- mb->hp=1;
- }
- }else{
- struct mob_data *md;
- if((md=(struct mob_data *)src)){
- skill_area_temp[1]=bl->id;
- skill_area_temp[2]=battle_get_hp(src);
- clif_skill_nodamage(src,src,NPC_SELFDESTRUCTION,-1,1);
- map_foreachinarea(skill_area_sub,
- bl->m,bl->x-5,bl->y-5,bl->x+5,bl->y+5,0,
- src,skillid,skilllv,tick, flag|BCT_ENEMY|1,
- skill_castend_damage_id);
- battle_damage(src,src,md->hp,0);
- }
- }
- break;
-
- /* HP�z��/HP�z�����@ */
- case NPC_BLOODDRAIN:
- case NPC_ENERGYDRAIN:
- {
- int heal;
- heal = skill_attack((skillid==NPC_BLOODDRAIN)?BF_WEAPON:BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag);
- if( heal > 0 ){
- struct block_list tbl;
- tbl.id = 0;
- tbl.m = src->m;
- tbl.x = src->x;
- tbl.y = src->y;
- clif_skill_nodamage(&tbl,src,AL_HEAL,heal,1);
- battle_heal(NULL,src,heal,0,0);
- }
- }
- break;
- case 0:
- if(sd) {
- if(flag&3){
- if(bl->id!=skill_area_temp[1])
- skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,0x0500);
- }
- else{
- int ar=sd->splash_range;
- skill_area_temp[1]=bl->id;
- map_foreachinarea(skill_area_sub,
- bl->m, bl->x - ar, bl->y - ar, bl->x + ar, bl->y + ar, 0,
- src, skillid, skilllv, tick, flag | BCT_ENEMY | 1,
- skill_castend_damage_id);
- }
- }
- break;
-
- default:
- map_freeblock_unlock();
- return 1;
- }
- map_freeblock_unlock();
-
- return 0;
-}
-
-/*==========================================
- * �X�L���g�p�i�r�������AID�w��x���n�j
- *------------------------------------------
- */
-int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag )
-{
- struct map_session_data *sd=NULL;
- struct map_session_data *dstsd=NULL;
- struct mob_data *md=NULL;
- struct mob_data *dstmd=NULL;
- int i,abra_skillid=0,abra_skilllv;
- int sc_def_vit,sc_def_mdef,strip_fix,strip_time,strip_per;
- int sc_dex,sc_luk;
- //�N���X�`�F���W�p�{�X�����X�^�[ID
- int changeclass[]={1038,1039,1046,1059,1086,1087,1112,1115
- ,1157,1159,1190,1272,1312,1373,1492};
- int poringclass[]={1002};
-
- nullpo_retr(1, src);
- nullpo_retr(1, bl);
-
- if(src->type==BL_PC)
- sd=(struct map_session_data *)src;
- else if(src->type==BL_MOB)
- md=(struct mob_data *)src;
-
- sc_dex=battle_get_mdef(bl);
- sc_luk=battle_get_luk(bl);
- sc_def_vit = 100 - (3 + battle_get_vit(bl) + battle_get_luk(bl)/3);
- sc_def_vit = 100 - (3 + battle_get_vit(bl) + battle_get_luk(bl)/3);
- sc_def_mdef = 100 - (3 + battle_get_mdef(bl) + battle_get_luk(bl)/3);
- strip_fix = battle_get_dex(src) - battle_get_dex(bl);
-
- if(bl->type==BL_PC){
- nullpo_retr(1, dstsd=(struct map_session_data *)bl);
- }else if(bl->type==BL_MOB){
- nullpo_retr(1, dstmd=(struct mob_data *)bl);
- if(sc_def_vit>50)
- sc_def_vit=50;
- if(sc_def_mdef>50)
- sc_def_mdef=50;
- }
- if(sc_def_vit < 0)
- sc_def_vit=0;
- if(sc_def_mdef < 0)
- sc_def_mdef=0;
- if(strip_fix < 0)
- strip_fix=0;
-
- if(bl == NULL || bl->prev == NULL)
- return 1;
- if(sd && pc_isdead(sd))
- return 1;
- if(dstsd && pc_isdead(dstsd) && skillid != ALL_RESURRECTION)
- return 1;
- if(battle_get_class(bl) == 1288)
- return 1;
- if (skillnotok(skillid, (struct map_session_data *)bl)) // [MouseJstr]
- return 0;
-
- map_freeblock_lock();
- switch(skillid)
- {
- case AL_HEAL: /* �q�[�� */
- {
- int heal=skill_calc_heal( src, skilllv );
- int heal_get_jobexp;
- int skill;
- struct pc_base_job s_class;
-
- if( dstsd && dstsd->special_state.no_magic_damage )
- heal=0; /* ����峃J�[�h�i�q�[���ʂO�j */
- if (sd){
- s_class = pc_calc_base_job(sd->status.class);
- if((skill=pc_checkskill(sd,HP_MEDITATIO))>0) // ���f�B�e�C�e�B�I
- heal += heal*(skill*2/100);
- if(sd && dstsd && sd->status.partner_id == dstsd->status.char_id && s_class.job == 23 && sd->status.sex == 0) //�������Ώۂ�PC�A�Ώۂ������̃p�[�g�i�[�A�������X�p�m�r�A���������Ȃ�
- heal = heal*2; //�X�p�m�r�̉ł��U�߂Ƀq�[�������2�{�ɂȂ�
- }
-
-
- clif_skill_nodamage(src,bl,skillid,heal,1);
- heal_get_jobexp = battle_heal(NULL,bl,heal,0,0);
-
- // JOB�o���l�l��
- if(src->type == BL_PC && bl->type==BL_PC && heal > 0 && src != bl && battle_config.heal_exp > 0){
- heal_get_jobexp = heal_get_jobexp * battle_config.heal_exp / 100;
- if(heal_get_jobexp <= 0)
- heal_get_jobexp = 1;
- pc_gainexp((struct map_session_data *)src,0,heal_get_jobexp);
- }
- }
- break;
-
- case ALL_RESURRECTION: /* ���U���N�V���� */
- if(bl->type==BL_PC){
- int per=0;
- struct map_session_data *tsd = (struct map_session_data*)bl;
- nullpo_retr(1, tsd);
- if( (map[bl->m].flag.pvp) && tsd->pvp_point<0 )
- break; /* PVP�ŕ����s�”\��� */
-
- if(pc_isdead(tsd)){ /* ���S���� */
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- switch(skilllv){
- case 1: per=10; break;
- case 2: per=30; break;
- case 3: per=50; break;
- case 4: per=80; break;
- }
- tsd->status.hp=tsd->status.max_hp*per/100;
- if(tsd->status.hp<=0) tsd->status.hp=1;
- if(tsd->special_state.restart_full_recover ){ /* �I�V���X�J�[�h */
- tsd->status.hp=tsd->status.max_hp;
- tsd->status.sp=tsd->status.max_sp;
- }
- pc_setstand(tsd);
- if(battle_config.pc_invincible_time > 0)
- pc_setinvincibletimer(tsd,battle_config.pc_invincible_time);
- clif_updatestatus(tsd,SP_HP);
- clif_resurrection(&tsd->bl,1);
- if(src != bl && sd && battle_config.resurrection_exp > 0) {
- int exp = 0,jexp = 0;
- int lv = tsd->status.base_level - sd->status.base_level, jlv = tsd->status.job_level - sd->status.job_level;
- if(lv > 0) {
- exp = (int)((double)tsd->status.base_exp * (double)lv * (double)battle_config.resurrection_exp / 1000000.);
- if(exp < 1) exp = 1;
- }
- if(jlv > 0) {
- jexp = (int)((double)tsd->status.job_exp * (double)lv * (double)battle_config.resurrection_exp / 1000000.);
- if(jexp < 1) jexp = 1;
- }
- if(exp > 0 || jexp > 0)
- pc_gainexp(sd,exp,jexp);
- }
- }
- }
- break;
-
- case AL_DECAGI: /* ���x���� */
- if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage )
- break;
- if( rand()%100 < (50+skilllv*3+(battle_get_lv(src)+battle_get_int(src)/5)-sc_def_mdef) ) {
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0);
- }
- break;
-
- case AL_CRUCIS:
- if(flag&1) {
- int race = battle_get_race(bl),ele = battle_get_elem_type(bl);
- if(battle_check_target(src,bl,BCT_ENEMY) && (race == 6 || battle_check_undead(race,ele))) {
- int slv=battle_get_lv(src),tlv=battle_get_lv(bl),rate;
- rate = 25 + skilllv*2 + slv - tlv;
- if(rand()%100 < rate)
- skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,0,0);
- }
- }
- else {
- int range = 15;
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- map_foreachinarea(skill_area_sub,
- src->m,src->x-range,src->y-range,src->x+range,src->y+range,0,
- src,skillid,skilllv,tick, flag|BCT_ENEMY|1,
- skill_castend_nodamage_id);
- }
- break;
-
- case PR_LEXDIVINA: /* ���b�N�X�f�B�r�[�i */
- {
- struct status_change *sc_data = battle_get_sc_data(bl);
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage )
- break;
- if(sc_data && sc_data[SC_DIVINA].timer != -1)
- skill_status_change_end(bl,SC_DIVINA,-1);
- else if( rand()%100 < sc_def_vit ) {
- skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0);
- }
- }
- break;
- case SA_ABRACADABRA:
- //require 1 yellow gemstone even with mistress card or Into the Abyss
- if (pc_search_inventory(sd, 715) <= 0 ) {
- clif_skill_fail(sd,sd->skillid,0,0);
- break;
- }
- pc_delitem(sd, pc_search_inventory(sd, 715), 1, 0);
- //
- do{
- abra_skillid=skill_abra_dataset(skilllv);
- }while(abra_skillid == 0);
- abra_skilllv=skill_get_max(abra_skillid)>pc_checkskill(sd,SA_ABRACADABRA)?pc_checkskill(sd,SA_ABRACADABRA):skill_get_max(abra_skillid);
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- sd->skillitem=abra_skillid;
- sd->skillitemlv=abra_skilllv;
- clif_item_skill(sd,abra_skillid,abra_skilllv,"�A�u���J�_�u��");
- break;
- case SA_COMA:
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage )
- break;
- if(dstsd){
- dstsd->status.hp=1;
- dstsd->status.sp=1;
- clif_updatestatus(dstsd,SP_HP);
- clif_updatestatus(dstsd,SP_SP);
- }
- if(dstmd) dstmd->hp=1;
- break;
- case SA_FULLRECOVERY:
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage )
- break;
- if(dstsd) pc_heal(dstsd,dstsd->status.max_hp,dstsd->status.max_sp);
- if(dstmd) dstmd->hp=battle_get_max_hp(&dstmd->bl);
- break;
- case SA_SUMMONMONSTER:
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if (sd) mob_once_spawn(sd,map[sd->bl.m].name,sd->bl.x,sd->bl.y,"--ja--",-1,1,"");
- break;
- case SA_LEVELUP:
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if (sd && pc_nextbaseexp(sd)) pc_gainexp(sd,pc_nextbaseexp(sd)*10/100,0);
- break;
-
- case SA_INSTANTDEATH:
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if (sd) pc_damage(NULL,sd,sd->status.max_hp);
- break;
-
- case SA_QUESTION:
- case SA_GRAVITY:
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- break;
- case SA_CLASSCHANGE:
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if(dstmd) mob_class_change(dstmd,changeclass);
- break;
- case SA_MONOCELL:
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if(dstmd) mob_class_change(dstmd,poringclass);
- break;
- case SA_DEATH:
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if (dstsd) pc_damage(NULL,dstsd,dstsd->status.max_hp);
- if (dstmd) mob_damage(NULL,dstmd,dstmd->hp,1);
- break;
- case SA_REVERSEORCISH:
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if (dstsd) pc_setoption(dstsd,dstsd->status.option|0x0800);
- break;
- case SA_FORTUNE:
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if(sd) pc_getzeny(sd,battle_get_lv(bl)*100);
- break;
- case SA_TAMINGMONSTER:
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if (dstmd){
- for(i=0;i<MAX_PET_DB;i++){
- if(dstmd->class == pet_db[i].class){
- pet_catch_process1(sd,dstmd->class);
- break;
- }
- }
- }
- break;
- case AL_INCAGI: /* ���x���� */
- case AL_BLESSING: /* �u���b�V���O */
- case PR_SLOWPOISON:
- case PR_IMPOSITIO: /* �C���|�V�e�B�I�}�k�X */
- case PR_LEXAETERNA: /* ���b�N�X�G�[�e���i */
- case PR_SUFFRAGIUM: /* �T�t���M�E�� */
- case PR_BENEDICTIO: /* ���̍~�� */
- case CR_PROVIDENCE: /* �v�����B�f���X */
- case CG_MARIONETTE: /* �}���I�l�b�g�R���g���[�� */
- if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ){
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- }else{
- skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- }
- break;
-
- case SA_FLAMELAUNCHER: // added failure chance and chance to break weapon if turned on [Valaris]
- case SA_FROSTWEAPON:
- case SA_LIGHTNINGLOADER:
- case SA_SEISMICWEAPON:
- if(bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ){
- clif_skill_nodamage(src,bl,skillid,skilllv,0);
- break;
- }
- if(bl->type==BL_PC) {
- struct map_session_data *sd2=(struct map_session_data *)bl;
- if(sd2->status.weapon==0 || sd2->sc_data[SC_FLAMELAUNCHER].timer!=-1 || sd2->sc_data[SC_FROSTWEAPON].timer!=-1 ||
- sd2->sc_data[SC_LIGHTNINGLOADER].timer!=-1 || sd2->sc_data[SC_SEISMICWEAPON].timer!=-1 ||
- sd2->sc_data[SC_ENCPOISON].timer!=-1) {
- clif_skill_fail(sd,skillid,0,0);
- clif_skill_nodamage(src,bl,skillid,skilllv,0);
- break;
- }
- }
- if(rand()%100 > (75+skilllv*1) && (skilllv != 5)) {
- clif_skill_fail(sd,skillid,0,0);
- clif_skill_nodamage(src,bl,skillid,skilllv,0);
- if(bl->type==BL_PC && battle_config.equipment_breaking) {
- struct map_session_data *sd2=(struct map_session_data *)bl;
- if(sd!=sd2) clif_displaymessage(sd->fd,"You broke target's weapon");
- pc_breakweapon(sd2);
- }
- break;
- }
- else {
- skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- }
- break;
-
- case PR_ASPERSIO: /* �A�X�y���V�I */
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage )
- break;
- if(bl->type==BL_MOB)
- break;
- skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
- break;
- case PR_KYRIE: /* �L���G�G���C�\�� */
- clif_skill_nodamage(bl,bl,skillid,skilllv,1);
- if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage )
- break;
- skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
- break;
- case KN_AUTOCOUNTER: /* �I�[�g�J�E���^�[ */
- case KN_TWOHANDQUICKEN: /* �c�[�n���h�N�C�b�P�� */
- case CR_SPEARQUICKEN: /* �X�s�A�N�C�b�P�� */
- case CR_REFLECTSHIELD:
- case AS_POISONREACT: /* �|�C�Y�����A�N�g */
- case MC_LOUD: /* ���E�h�{�C�X */
- case MG_ENERGYCOAT: /* �G�i�W�[�R�[�g */
- case SM_ENDURE: /* �C���f���A */
- case MG_SIGHT: /* �T�C�g */
- case AL_RUWACH: /* ���A�t */
- case MO_EXPLOSIONSPIRITS: // �����g��
- case MO_STEELBODY: // ����
- case LK_AURABLADE: /* �I�[���u���[�h */
- case LK_PARRYING: /* �p���C���O */
- case LK_CONCENTRATION: /* �R���Z���g���[�V���� */
- case LK_BERSERK: /* �o�[�T�[�N */
- case HP_ASSUMPTIO: /* */
- case WS_CARTBOOST: /* �J�[�g�u�[�X�g */
- case SN_SIGHT: /* �g�D���[�T�C�g */
- case WS_MELTDOWN: /* �����g�_�E�� */
- case ST_REJECTSWORD: /* ���W�F�N�g�\�[�h */
- case HW_MAGICPOWER: /* ���@�͑��� */
- case PF_MEMORIZE: /* �������C�Y */
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
- break;
- case AS_ENCHANTPOISON: // Prevent spamming [Valaris]
- if(bl->type==BL_PC) {
- struct map_session_data *sd2=(struct map_session_data *)bl;
- if(sd2->sc_data[SC_FLAMELAUNCHER].timer!=-1 || sd2->sc_data[SC_FROSTWEAPON].timer!=-1 ||
- sd2->sc_data[SC_LIGHTNINGLOADER].timer!=-1 || sd2->sc_data[SC_SEISMICWEAPON].timer!=-1 ||
- sd2->sc_data[SC_ENCPOISON].timer!=-1) {
- clif_skill_nodamage(src,bl,skillid,skilllv,0);
- clif_skill_fail(sd,skillid,0,0);
- break;
- }
- }
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
- break;
- case LK_TENSIONRELAX: /* �e���V���������b�N�X */
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- pc_setsit(sd);
- clif_sitting(sd->fd,sd);
- skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
- break;
- case MC_CHANGECART:
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- break;
- case AC_CONCENTRATION: /* �W���͌��� */
- {
- int range = 1;
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
- map_foreachinarea( skill_status_change_timer_sub,
- src->m, src->x-range, src->y-range, src->x+range,src->y+range,0,
- src,SkillStatusChangeTable[skillid],tick);
- }
- break;
- case SM_PROVOKE: /* �v���{�b�N */
- {
- struct status_change *sc_data = battle_get_sc_data(bl);
-
- /* MVPmob�ƕs���ɂ͌����Ȃ� */
- if((bl->type==BL_MOB && battle_get_mode(bl)&0x20) || battle_check_undead(battle_get_race(bl),battle_get_elem_type(bl))) //�s���ɂ͌����Ȃ�
- {
- map_freeblock_unlock();
- return 1;
- }
-
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
-
- if(dstmd && dstmd->skilltimer!=-1 && dstmd->state.skillcastcancel) // �r���W�Q
- skill_castcancel(bl,0);
- if(dstsd && dstsd->skilltimer!=-1 && (!dstsd->special_state.no_castcancel || map[bl->m].flag.gvg)
- && dstsd->state.skillcastcancel && !dstsd->special_state.no_castcancel2)
- skill_castcancel(bl,0);
-
- if(sc_data){
- if(sc_data[SC_FREEZE].timer!=-1)
- skill_status_change_end(bl,SC_FREEZE,-1);
- if(sc_data[SC_STONE].timer!=-1 && sc_data[SC_STONE].val2==0)
- skill_status_change_end(bl,SC_STONE,-1);
- if(sc_data[SC_SLEEP].timer!=-1)
- skill_status_change_end(bl,SC_SLEEP,-1);
- }
-
- if(bl->type==BL_MOB) {
- int range = skill_get_range(skillid,skilllv);
- if(range < 0)
- range = battle_get_range(src) - (range + 1);
- mob_target((struct mob_data *)bl,src,range);
- }
- }
- break;
-
- case CR_DEVOTION: /* �f�B�{�[�V���� */
- if(sd && dstsd){
- //�]����{�q�̏ꍇ�̌��̐E�Ƃ��Z�o����
-
- int lv = sd->status.base_level-dstsd->status.base_level;
- lv = (lv<0)?-lv:lv;
- if((dstsd->bl.type!=BL_PC) // �����PC����Ȃ��Ƃ���
- ||(sd->bl.id == dstsd->bl.id) // ���肪�����͂���
- ||(lv > 10) // ���x�����}10�܂�
- ||(!sd->status.party_id && !sd->status.guild_id) // PT�ɂ��M���h�ɂ����������͂���
- ||((sd->status.party_id != dstsd->status.party_id) // �����p�[�e�B�[���A
- ||(sd->status.guild_id != dstsd->status.guild_id)) // �����M���h����Ȃ��Ƃ���
- ||(dstsd->status.class==14||dstsd->status.class==21
- ||dstsd->status.class==4015||dstsd->status.class==4022)){ // �N���Z����
- clif_skill_fail(sd,skillid,0,0);
- map_freeblock_unlock();
- return 1;
- }
- for(i=0;i<skilllv;i++){
- if(!sd->dev.val1[i]){ // �󂫂�������������
- sd->dev.val1[i] = bl->id;
- sd->dev.val2[i] = bl->id;
- break;
- }else if(i==skilllv-1){ // �󂫂��Ȃ�����
- clif_skill_fail(sd,skillid,0,0);
- map_freeblock_unlock();
- return 1;
- }
- }
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- clif_devotion(sd,bl->id);
- skill_status_change_start(bl,SkillStatusChangeTable[skillid],src->id,1,0,0,1000*(15+15*skilllv),0 );
- }
- else clif_skill_fail(sd,skillid,0,0);
- break;
- case MO_CALLSPIRITS: // �C��
- if(sd) {
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- pc_addspiritball(sd,skill_get_time(skillid,skilllv),skilllv);
- }
- break;
- case CH_SOULCOLLECT: // ���C��
- if(sd) {
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- for(i=0;i<5;i++)
- pc_addspiritball(sd,skill_get_time(skillid,skilllv),5);
- }
- break;
- case MO_BLADESTOP: // ���n���
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- skill_status_change_start(src,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
- break;
- case MO_ABSORBSPIRITS: // �C�D
- i=0;
- if(sd && dstsd) {
- if(sd == dstsd || map[sd->bl.m].flag.pvp || map[sd->bl.m].flag.gvg) {
- if(dstsd->spiritball > 0) {
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- i = dstsd->spiritball * 7;
- pc_delspiritball(dstsd,dstsd->spiritball,0);
- if(i > 0x7FFF)
- i = 0x7FFF;
- if(sd->status.sp + i > sd->status.max_sp)
- i = sd->status.max_sp - sd->status.sp;
- }
- }
- }else if(sd && dstmd){ //�Ώۂ������X�^�[�̏ꍇ
- //20%�̊m���őΏۂ�Lv*2��SP���񕜂���B���������Ƃ��̓^�[�Q�b�g(��߄D�)�йޯ�!!
- if(rand()%100<20){
- i=2*mob_db[dstmd->class].lv;
- mob_target(dstmd,src,0);
- }
- }
- if(i){
- sd->status.sp += i;
- clif_heal(sd->fd,SP_SP,i);
- }
- else
- clif_skill_nodamage(src,bl,skillid,skilllv,0);
- break;
-
- case AC_MAKINGARROW: /* ��쐬 */
- if(sd) {
- clif_arrow_create_list(sd);
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- }
- break;
-
- case AM_PHARMACY: /* �|�[�V�����쐬 */
- if(sd) {
- clif_skill_produce_mix_list(sd,32);
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- }
- break;
- case WS_CREATECOIN: /* �N���G�C�g�R�C�� */
- if(sd) {
- clif_skill_produce_mix_list(sd,64);
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- }
- break;
- case WS_CREATENUGGET: /* �򐻑� */
- if(sd) {
- clif_skill_produce_mix_list(sd,128);
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- }
- break;
- case BS_HAMMERFALL: /* �n���}�[�t�H�[�� */
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_weapon_damage )
- break;
- if( rand()%100 < (20+ 10*skilllv)*sc_def_vit/100 ) {
- skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
- }
- break;
-
- case RG_RAID: /* �T�v���C�Y�A�^�b�N */
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- {
- int x=bl->x,y=bl->y;
- skill_area_temp[1]=bl->id;
- skill_area_temp[2]=x;
- skill_area_temp[3]=y;
- map_foreachinarea(skill_area_sub,
- bl->m,x-1,y-1,x+1,y+1,0,
- src,skillid,skilllv,tick, flag|BCT_ENEMY|1,
- skill_castend_damage_id);
- }
- skill_status_change_end(src, SC_HIDING, -1); // �n�C�f�B���O����
- break;
-
- case KN_BRANDISHSPEAR: /*�u�����f�B�b�V���X�s�A*/
- {
- int c,n=4,ar;
- int dir = map_calc_dir(src,bl->x,bl->y);
- struct square tc;
- int x=bl->x,y=bl->y;
- ar=skilllv/3;
- skill_brandishspear_first(&tc,dir,x,y);
- skill_brandishspear_dir(&tc,dir,4);
- /* �͈͇C */
- if(skilllv == 10){
- for(c=1;c<4;c++){
- map_foreachinarea(skill_area_sub,
- bl->m,tc.val1[c],tc.val2[c],tc.val1[c],tc.val2[c],0,
- src,skillid,skilllv,tick, flag|BCT_ENEMY|n,
- skill_castend_damage_id);
- }
- }
- /* �͈͇B�A */
- if(skilllv > 6){
- skill_brandishspear_dir(&tc,dir,-1);
- n--;
- }else{
- skill_brandishspear_dir(&tc,dir,-2);
- n-=2;
- }
-
- if(skilllv > 3){
- for(c=0;c<5;c++){
- map_foreachinarea(skill_area_sub,
- bl->m,tc.val1[c],tc.val2[c],tc.val1[c],tc.val2[c],0,
- src,skillid,skilllv,tick, flag|BCT_ENEMY|n,
- skill_castend_damage_id);
- if(skilllv > 6 && n==3 && c==4){
- skill_brandishspear_dir(&tc,dir,-1);
- n--;c=-1;
- }
- }
- }
- /* �͈͇@ */
- for(c=0;c<10;c++){
- if(c==0||c==5) skill_brandishspear_dir(&tc,dir,-1);
- map_foreachinarea(skill_area_sub,
- bl->m,tc.val1[c%5],tc.val2[c%5],tc.val1[c%5],tc.val2[c%5],0,
- src,skillid,skilllv,tick, flag|BCT_ENEMY|1,
- skill_castend_damage_id);
- }
- }
- break;
-
- /* �p�[�e�B�X�L�� */
- case AL_ANGELUS: /* �G���W�F���X */
- case PR_MAGNIFICAT: /* �}�O�j�t�B�J�[�g */
- case PR_GLORIA: /* �O�����A */
- case SN_WINDWALK: /* �E�C���h�E�H�[�N */
- if(sd == NULL || sd->status.party_id==0 || (flag&1) ){
- /* �•ʂ̏��� */
- clif_skill_nodamage(bl,bl,skillid,skilllv,1);
- if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage )
- break;
- skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0);
- }
- else{
- /* �p�[�e�B�S�̂ւ̏��� */
- party_foreachsamemap(skill_area_sub,
- sd,1,
- src,skillid,skilllv,tick, flag|BCT_PARTY|1,
- skill_castend_nodamage_id);
- }
- break;
- case BS_ADRENALINE: /* �A�h���i�������b�V�� */
- case BS_WEAPONPERFECT: /* �E�F�|���p�[�t�F�N�V���� */
- case BS_OVERTHRUST: /* �I�[�o�[�g���X�g */
- if(sd == NULL || sd->status.party_id==0 || (flag&1) ){
- /* �•ʂ̏��� */
- clif_skill_nodamage(bl,bl,skillid,skilllv,1);
- skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,(src == bl)? 1:0,0,0,skill_get_time(skillid,skilllv),0);
- }
- else{
- /* �p�[�e�B�S�̂ւ̏��� */
- party_foreachsamemap(skill_area_sub,
- sd,1,
- src,skillid,skilllv,tick, flag|BCT_PARTY|1,
- skill_castend_nodamage_id);
- }
- break;
-
- /*�i�t���Ɖ������K�v�j */
- case BS_MAXIMIZE: /* �}�L�V�}�C�Y�p���[ */
- case NV_TRICKDEAD: /* ���񂾂ӂ� */
- case CR_DEFENDER: /* �f�B�t�F���_�[ */
- case CR_AUTOGUARD: /* �I�[�g�K�[�h */
- {
- struct status_change *tsc_data = battle_get_sc_data(bl);
- int sc=SkillStatusChangeTable[skillid];
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if( tsc_data ){
- if( tsc_data[sc].timer==-1 )
- /* �t������ */
- skill_status_change_start(bl,sc,skilllv,0,0,0,skill_get_time(skillid,skilllv),0);
- else
- /* �������� */
- skill_status_change_end(bl, sc, -1);
- }
- }
- break;
-
- case TF_HIDING: /* �n�C�f�B���O */
- {
- struct status_change *tsc_data = battle_get_sc_data(bl);
- int sc=SkillStatusChangeTable[skillid];
- clif_skill_nodamage(src,bl,skillid,-1,1);
- if( tsc_data ){
- if( tsc_data[sc].timer==-1 )
- /* �t������ */
- skill_status_change_start(bl,sc,skilllv,0,0,0,skill_get_time(skillid,skilllv),0);
- else
- /* �������� */
- skill_status_change_end(bl, sc, -1);
- }
- }
- break;
-
- case AS_CLOAKING: /* �N���[�L���O */
- {
- struct status_change *tsc_data = battle_get_sc_data(bl);
- int sc=SkillStatusChangeTable[skillid];
- clif_skill_nodamage(src,bl,skillid,-1,1);
- if( tsc_data ){
- if( tsc_data[sc].timer==-1 )
- /* �t������ */
- skill_status_change_start(bl,sc,skilllv,0,0,0,skill_get_time(skillid,skilllv),0);
- else
- /* �������� */
- skill_status_change_end(bl, sc, -1);
- }
-
- skill_check_cloaking(bl);
- }
- break;
-
- case ST_CHASEWALK: /* �n�C�f�B���O */
- {
- struct status_change *tsc_data = battle_get_sc_data(bl);
- int sc=SkillStatusChangeTable[skillid];
- clif_skill_nodamage(src,bl,skillid,-1,1);
- if( tsc_data ){
- if( tsc_data[sc].timer==-1 )
- /* �t������ */
- skill_status_change_start(bl,sc,skilllv,0,0,0,skill_get_time(skillid,skilllv),0);
- else
- /* �������� */
- skill_status_change_end(bl, sc, -1);
- }
- }
- break;
-
- /* �Βn�X�L�� */
- case BD_LULLABY: /* �q��S */
- case BD_RICHMANKIM: /* �j�����h�̉� */
- case BD_ETERNALCHAOS: /* �i���̍��� */
- case BD_DRUMBATTLEFIELD: /* �푾�ۂ̋��� */
- case BD_RINGNIBELUNGEN: /* �j�[�x�����O�̎w�� */
- case BD_ROKISWEIL: /* ���L�̋��� */
- case BD_INTOABYSS: /* �[���̒��� */
- case BD_SIEGFRIED: /* �s���g�̃W�[�N�t���[�h */
- case BA_DISSONANCE: /* �s���a�� */
- case BA_POEMBRAGI: /* �u���M�̎� */
- case BA_WHISTLE: /* ���J */
- case BA_ASSASSINCROSS: /* �[�z�̃A�T�V���N���X */
- case BA_APPLEIDUN: /* �C�h�D���̗ь� */
- case DC_UGLYDANCE: /* ��������ȃ_���X */
- case DC_HUMMING: /* �n�~���O */
- case DC_DONTFORGETME: /* ����Y��Ȃ��Łc */
- case DC_FORTUNEKISS: /* �K�^�̃L�X */
- case DC_SERVICEFORYOU: /* �T�[�r�X�t�H�[���[ */
- case CG_MOONLIT: /* ������̐�ɗ�����Ԃт� */
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- skill_unitsetting(src,skillid,skilllv,src->x,src->y,0);
- break;
-
- case HP_BASILICA: /* �o�W���J */
- case PA_GOSPEL: /* �S�X�y�� */
- skill_clear_unitgroup(src);
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- skill_unitsetting(src,skillid,skilllv,src->x,src->y,0);
- break;
-
- case BD_ADAPTATION: /* �A�h���u */
- {
- struct status_change *sc_data = battle_get_sc_data(src);
- if(sc_data && sc_data[SC_DANCING].timer!=-1){
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- skill_stop_dancing(src,0);
- }
- }
- break;
-
- case BA_FROSTJOKE: /* �����W���[�N */
- case DC_SCREAM: /* �X�N���[�� */
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- skill_addtimerskill(src,tick+3000,bl->id,0,0,skillid,skilllv,0,flag);
- break;
-
- case TF_STEAL: // �X�e�B�[��
- if(sd) {
- if(pc_steal_item(sd,bl))
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- else
- clif_skill_nodamage(src,bl,skillid,skilllv,0);
- }
- break;
-
- case RG_STEALCOIN: // �X�e�B�[���R�C��
- if(sd) {
- if(pc_steal_coin(sd,bl)) {
- int range = skill_get_range(skillid,skilllv);
- if(range < 0)
- range = battle_get_range(src) - (range + 1);
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- mob_target((struct mob_data *)bl,src,range);
- }
- else
- clif_skill_nodamage(src,bl,skillid,skilllv,0);
- }
- break;
-
- case MG_STONECURSE: /* �X�g�[���J�[�X */
- if (bl->type==BL_MOB && battle_get_mode(bl)&0x20) {
- clif_skill_fail(sd,sd->skillid,0,0);
- break;
- }
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage )
- break;
- if( rand()%100 < skilllv*4+20 && !battle_check_undead(battle_get_race(bl),battle_get_elem_type(bl)))
- skill_status_change_start(bl,SC_STONE,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
- else if(sd)
- clif_skill_fail(sd,skillid,0,0);
- break;
-
- case NV_FIRSTAID: /* ���}�蓖 */
- clif_skill_nodamage(src,bl,skillid,5,1);
- battle_heal(NULL,bl,5,0,0);
- break;
-
- case AL_CURE: /* �L���A�[ */
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage )
- break;
- skill_status_change_end(bl, SC_SILENCE , -1 );
- skill_status_change_end(bl, SC_BLIND , -1 );
- skill_status_change_end(bl, SC_CONFUSION, -1 );
- if( battle_check_undead(battle_get_race(bl),battle_get_elem_type(bl)) ){//�A���f�b�h�Ȃ�ÈŌ���
- skill_status_change_start(bl, SC_CONFUSION,1,0,0,0,6000,0);
- }
- break;
-
- case TF_DETOXIFY: /* ��� */
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- skill_status_change_end(bl, SC_POISON , -1 );
- break;
-
- case PR_STRECOVERY: /* ���J�o���[ */
- {
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage )
- break;
- skill_status_change_end(bl, SC_FREEZE , -1 );
- skill_status_change_end(bl, SC_STONE , -1 );
- skill_status_change_end(bl, SC_SLEEP , -1 );
- skill_status_change_end(bl, SC_STAN , -1 );
- if( battle_check_undead(battle_get_race(bl),battle_get_elem_type(bl)) ){//�A���f�b�h�Ȃ�ÈŌ���
- int blind_time;
- //blind_time=30-battle_get_vit(bl)/10-battle_get_int/15;
- blind_time=30*(100-(battle_get_int(bl)+battle_get_vit(bl))/2)/100;
- if(rand()%100 < (100-(battle_get_int(bl)/2+battle_get_vit(bl)/3+battle_get_luk(bl)/10)))
- skill_status_change_start(bl, SC_BLIND,1,0,0,0,blind_time,0);
- }
- if(dstmd){
- dstmd->attacked_id=0;
- dstmd->target_id=0;
- dstmd->state.targettype = NONE_ATTACKABLE;
- dstmd->state.skillstate=MSS_IDLE;
- dstmd->next_walktime=tick+rand()%3000+3000;
- }
- }
- break;
-
- case WZ_ESTIMATION: /* �����X�^�[��� */
- if(src->type==BL_PC){
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- clif_skill_estimation((struct map_session_data *)src,bl);
- }
- break;
-
- case MC_IDENTIFY: /* �A�C�e���Ӓ� */
- if(sd)
- clif_item_identify_list(sd);
- break;
-
- case BS_REPAIRWEAPON: /* ����C�� */
- if(sd)
-//���삵�Ȃ��̂łƂ肠�����R�����g�A�E�g
-// clif_item_repair_list(sd);
- break;
-
- case MC_VENDING: /* �I�X�J�� */
- if(sd)
- clif_openvendingreq(sd,2+sd->skilllv);
- break;
-
- case AL_TELEPORT: /* �e���|�[�g */
- if( sd ){
- if(map[sd->bl.m].flag.noteleport){ /* �e���|�֎~ */
- clif_skill_teleportmessage(sd,0);
- break;
- }
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if( sd->skilllv==1 )
- clif_skill_warppoint(sd,sd->skillid,"Random","","","");
- else{
- clif_skill_warppoint(sd,sd->skillid,"Random",
- sd->status.save_point.map,"","");
- }
- }else if( bl->type==BL_MOB )
- mob_warp((struct mob_data *)bl,-1,-1,-1,3);
- break;
-
- case AL_HOLYWATER: /* �A�N�A�x�l�f�B�N�^ */
- if(sd) {
- int eflag;
- struct item item_tmp;
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- memset(&item_tmp,0,sizeof(item_tmp));
- item_tmp.nameid = 523;
- item_tmp.identify = 1;
- if(battle_config.holywater_name_input) {
- item_tmp.card[0] = 0xfe;
- item_tmp.card[1] = 0;
- *((unsigned long *)(&item_tmp.card[2]))=sd->char_id; /* �L����ID */
- }
- eflag = pc_additem(sd,&item_tmp,1);
- if(eflag) {
- clif_additem(sd,0,0,eflag);
- map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
- }
- }
- break;
- case TF_PICKSTONE:
- if(sd) {
- int eflag;
- struct item item_tmp;
- struct block_list tbl;
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- memset(&item_tmp,0,sizeof(item_tmp));
- memset(&tbl,0,sizeof(tbl)); // [MouseJstr]
- item_tmp.nameid = 7049;
- item_tmp.identify = 1;
- tbl.id = 0;
- clif_takeitem(&sd->bl,&tbl);
- eflag = pc_additem(sd,&item_tmp,1);
- if(eflag) {
- clif_additem(sd,0,0,eflag);
- map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
- }
- }
- break;
-
- case RG_STRIPWEAPON: /* �X�g���b�v�E�F�|�� */
- {
- struct status_change *tsc_data = battle_get_sc_data(bl);
-
- if(tsc_data && tsc_data[SC_CP_WEAPON].timer != -1 )
- break;
- strip_per = 5+2*skilllv+strip_fix/5;
- strip_time = skill_get_time(skillid,skilllv)+strip_fix/2;
- if(rand()%100 < strip_per){
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,strip_time,0 );
- if(dstsd){
- for(i=0;i<MAX_INVENTORY;i++){
- if(dstsd->status.inventory[i].equip && dstsd->status.inventory[i].equip & 0x0002){
- pc_unequipitem(dstsd,i,0);
- break;
- }
- }
- }
- }
- }
- break;
-
- case RG_STRIPSHIELD: /* �X�g���b�v�V�[���h */
- {
- struct status_change *tsc_data = battle_get_sc_data(bl);
-
- if(tsc_data && tsc_data[SC_CP_SHIELD].timer != -1 )
- break;
- strip_per = 5+2*skilllv+strip_fix/5;
- strip_time = skill_get_time(skillid,skilllv)+strip_fix/2;
- if(rand()%100 < strip_per){
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,strip_time,0 );
- if(dstsd){
- for(i=0;i<MAX_INVENTORY;i++){
- if(dstsd->status.inventory[i].equip && dstsd->status.inventory[i].equip & 0x0020){
- pc_unequipitem(dstsd,i,0);
- break;
- }
- }
- }
- }
- }
- break;
-
- case RG_STRIPARMOR: /* �X�g���b�v�A�[�}�[ */
- {
- struct status_change *tsc_data = battle_get_sc_data(bl);
-
- if(tsc_data && tsc_data[SC_CP_ARMOR].timer != -1 )
- break;
- strip_per = 5+2*skilllv+strip_fix/5;
- strip_time = skill_get_time(skillid,skilllv)+strip_fix/2;
- if(rand()%100 < strip_per){
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,strip_time,0 );
- if(dstsd){
- for(i=0;i<MAX_INVENTORY;i++){
- if(dstsd->status.inventory[i].equip && dstsd->status.inventory[i].equip & 0x0010){
- pc_unequipitem(dstsd,i,0);
- break;
- }
- }
- }
- }
- }
- break;
- case RG_STRIPHELM: /* �X�g���b�v�w���� */
- {
- struct status_change *tsc_data = battle_get_sc_data(bl);
-
- if(tsc_data && tsc_data[SC_CP_HELM].timer != -1 )
- break;
- strip_per = 5+2*skilllv+strip_fix/5;
- strip_time = skill_get_time(skillid,skilllv)+strip_fix/2;
- if(rand()%100 < strip_per){
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,strip_time,0 );
- if(dstsd){
- for(i=0;i<MAX_INVENTORY;i++){
- if(dstsd->status.inventory[i].equip && dstsd->status.inventory[i].equip & 0x0100){
- pc_unequipitem(dstsd,i,0);
- break;
- }
- }
- }
- }
- }
- break;
- /* PotionPitcher */
- case AM_POTIONPITCHER: /* �|�[�V�����s�b�`���[ */
- {
- struct block_list tbl;
- int i,x,hp = 0,sp = 0;
- if(sd) {
- if(sd==dstsd) { // cancel use on oneself
- map_freeblock_unlock();
- return 1;
- }
- x = skilllv%11 - 1;
- i = pc_search_inventory(sd,skill_db[skillid].itemid[x]);
- if(i < 0 || skill_db[skillid].itemid[x] <= 0) {
- clif_skill_fail(sd,skillid,0,0);
- map_freeblock_unlock();
- return 1;
- }
- if(sd->inventory_data[i] == NULL || sd->status.inventory[i].amount < skill_db[skillid].amount[x]) {
- clif_skill_fail(sd,skillid,0,0);
- map_freeblock_unlock();
- return 1;
- }
- sd->state.potionpitcher_flag = 1;
- sd->potion_hp = sd->potion_sp = sd->potion_per_hp = sd->potion_per_sp = 0;
- sd->skilltarget = bl->id;
- run_script(sd->inventory_data[i]->use_script,0,sd->bl.id,0);
- pc_delitem(sd,i,skill_db[skillid].amount[x],0);
- sd->state.potionpitcher_flag = 0;
- if(sd->potion_per_hp > 0 || sd->potion_per_sp > 0) {
- hp = battle_get_max_hp(bl) * sd->potion_per_hp / 100;
- hp = hp * (100 + pc_checkskill(sd,AM_POTIONPITCHER)*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*5)/100;
- if(dstsd) {
- sp = dstsd->status.max_sp * sd->potion_per_sp / 100;
- sp = sp * (100 + pc_checkskill(sd,AM_POTIONPITCHER) + pc_checkskill(sd,AM_LEARNINGPOTION)*5)/100;
- }
- }
- else {
- if(sd->potion_hp > 0) {
- hp = sd->potion_hp * (100 + pc_checkskill(sd,AM_POTIONPITCHER)*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*5)/100;
- hp = hp * (100 + (battle_get_vit(bl)<<1)) / 100;
- if(dstsd)
- hp = hp * (100 + pc_checkskill(dstsd,SM_RECOVERY)*10) / 100;
- }
- if(sd->potion_sp > 0) {
- sp = sd->potion_sp * (100 + pc_checkskill(sd,AM_POTIONPITCHER) + pc_checkskill(sd,AM_LEARNINGPOTION)*5)/100;
- sp = sp * (100 + (battle_get_int(bl)<<1)) / 100;
- if(dstsd)
- sp = sp * (100 + pc_checkskill(dstsd,MG_SRECOVERY)*10) / 100;
- }
- }
- }
- else {
- hp = (1 + rand()%400) * (100 + skilllv*10) / 100;
- hp = hp * (100 + (battle_get_vit(bl)<<1)) / 100;
- if(dstsd)
- hp = hp * (100 + pc_checkskill(dstsd,SM_RECOVERY)*10) / 100;
- }
- tbl.id = 0;
- tbl.m = src->m;
- tbl.x = src->x;
- tbl.y = src->y;
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if(hp > 0 || (hp <= 0 && sp <= 0))
- clif_skill_nodamage(&tbl,bl,AL_HEAL,hp,1);
- if(sp > 0)
- clif_skill_nodamage(&tbl,bl,MG_SRECOVERY,sp,1);
- battle_heal(src,bl,hp,sp,0);
- }
- break;
- case AM_CP_WEAPON:
- {
- struct status_change *tsc_data = battle_get_sc_data(bl);
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if(tsc_data && tsc_data[SC_STRIPWEAPON].timer != -1)
- skill_status_change_end(bl, SC_STRIPWEAPON, -1 );
- skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
- }
- break;
- case AM_CP_SHIELD:
- {
- struct status_change *tsc_data = battle_get_sc_data(bl);
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if(tsc_data && tsc_data[SC_STRIPSHIELD].timer != -1)
- skill_status_change_end(bl, SC_STRIPSHIELD, -1 );
- skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
- }
- break;
- case AM_CP_ARMOR:
- {
- struct status_change *tsc_data = battle_get_sc_data(bl);
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if(tsc_data && tsc_data[SC_STRIPARMOR].timer != -1)
- skill_status_change_end(bl, SC_STRIPARMOR, -1 );
- skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
- }
- break;
- case AM_CP_HELM:
- {
- struct status_change *tsc_data = battle_get_sc_data(bl);
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if(tsc_data && tsc_data[SC_STRIPHELM].timer != -1)
- skill_status_change_end(bl, SC_STRIPHELM, -1 );
- skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
- }
- break;
- case SA_DISPELL: /* �f�B�X�y�� */
- {
- int i;
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage )
- break;
- for(i=0;i<136;i++){
- if(i==SC_RIDING || i== SC_FALCON || i==SC_HALLUCINATION || i==SC_WEIGHT50
- || i==SC_WEIGHT90 || i==SC_STRIPWEAPON || i==SC_STRIPSHIELD || i==SC_STRIPARMOR
- || i==SC_STRIPHELM || i==SC_CP_WEAPON || i==SC_CP_SHIELD || i==SC_CP_ARMOR
- || i==SC_CP_HELM || i==SC_COMBO)
- continue;
- skill_status_change_end(bl,i,-1);
- }
- }
- break;
-
- case TF_BACKSLIDING: /* �o�b�N�X�e�b�v */
- battle_stopwalking(src,1);
- skill_blown(src,bl,skill_get_blewcount(skillid,skilllv)|0x10000);
- if(src->type == BL_MOB)
- clif_fixmobpos((struct mob_data *)src);
- else if(src->type == BL_PET)
- clif_fixpetpos((struct pet_data *)src);
- else if(src->type == BL_PC)
- clif_fixpos(src);
- skill_addtimerskill(src,tick + 200,src->id,0,0,skillid,skilllv,0,flag);
- break;
-
- case SA_CASTCANCEL:
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- skill_castcancel(src,1);
- if(sd) {
- int sp = skill_get_sp(sd->skillid_old,sd->skilllv_old);
- sp = sp * (90 - (skilllv-1)*20) / 100;
- if(sp < 0) sp = 0;
- pc_heal(sd,0,-sp);
- }
- break;
- case SA_SPELLBREAKER: // �X�y���u���C�J�[
- {
- struct status_change *sc_data = battle_get_sc_data(bl);
- int sp;
- if(sc_data && sc_data[SC_MAGICROD].timer != -1) {
- if(dstsd) {
- sp = skill_get_sp(skillid,skilllv);
- sp = sp * sc_data[SC_MAGICROD].val2 / 100;
- if(sp > 0x7fff) sp = 0x7fff;
- else if(sp < 1) sp = 1;
- if(dstsd->status.sp + sp > dstsd->status.max_sp) {
- sp = dstsd->status.max_sp - dstsd->status.sp;
- dstsd->status.sp = dstsd->status.max_sp;
- }
- else
- dstsd->status.sp += sp;
- clif_heal(dstsd->fd,SP_SP,sp);
- }
- clif_skill_nodamage(bl,bl,SA_MAGICROD,sc_data[SC_MAGICROD].val1,1);
- if(sd) {
- sp = sd->status.max_sp/5;
- if(sp < 1) sp = 1;
- pc_heal(sd,0,-sp);
- }
- }
- else {
- int bl_skillid=0,bl_skilllv=0;
- if(bl->type == BL_PC) {
- if(dstsd && dstsd->skilltimer != -1) {
- bl_skillid = dstsd->skillid;
- bl_skilllv = dstsd->skilllv;
- }
- }
- else if(bl->type == BL_MOB) {
- if(dstmd && dstmd->skilltimer != -1) {
- bl_skillid = dstmd->skillid;
- bl_skilllv = dstmd->skilllv;
- }
- }
- if(bl_skillid > 0 && skill_db[bl_skillid].skill_type == BF_MAGIC) {
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- skill_castcancel(bl,0);
- sp = skill_get_sp(bl_skillid,bl_skilllv);
- if(dstsd)
- pc_heal(dstsd,0,-sp);
- if(sd) {
- sp = sp*(25*(skilllv-1))/100;
- if(skilllv > 1 && sp < 1) sp = 1;
- if(sp > 0x7fff) sp = 0x7fff;
- else if(sp < 1) sp = 1;
- if(sd->status.sp + sp > sd->status.max_sp) {
- sp = sd->status.max_sp - sd->status.sp;
- sd->status.sp = sd->status.max_sp;
- }
- else
- sd->status.sp += sp;
- clif_heal(sd->fd,SP_SP,sp);
- }
- }
- else if(sd)
- clif_skill_fail(sd,skillid,0,0);
- }
- }
- break;
- case SA_MAGICROD:
- if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage )
- break;
- skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
- break;
- case SA_AUTOSPELL: /* �I�[�g�X�y�� */
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if(sd)
- clif_autospell(sd,skilllv);
- else {
- int maxlv=1,spellid=0;
- static const int spellarray[3] = { MG_COLDBOLT,MG_FIREBOLT,MG_LIGHTNINGBOLT };
- if(skilllv >= 10) {
- spellid = MG_FROSTDIVER;
- maxlv = skilllv - 9;
- }
- else if(skilllv >=8) {
- spellid = MG_FIREBALL;
- maxlv = skilllv - 7;
- }
- else if(skilllv >=5) {
- spellid = MG_SOULSTRIKE;
- maxlv = skilllv - 4;
- }
- else if(skilllv >=2) {
- int i = rand()%3;
- spellid = spellarray[i];
- maxlv = skilllv - 1;
- }
- else if(skilllv > 0) {
- spellid = MG_NAPALMBEAT;
- maxlv = 3;
- }
- if(spellid > 0)
- skill_status_change_start(src,SC_AUTOSPELL,skilllv,spellid,maxlv,0,
- skill_get_time(SA_AUTOSPELL,skilllv),0);
- }
- break;
-
- /* �����_�������ω��A�������ω��A�n�A�΁A�� */
- case NPC_ATTRICHANGE:
- case NPC_CHANGEWATER:
- case NPC_CHANGEGROUND:
- case NPC_CHANGEFIRE:
- case NPC_CHANGEWIND:
- /* �ŁA���A�O�A�� */
- case NPC_CHANGEPOISON:
- case NPC_CHANGEHOLY:
- case NPC_CHANGEDARKNESS:
- case NPC_CHANGETELEKINESIS:
- if(md){
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- md->def_ele=skill_get_pl(skillid);
- if(md->def_ele==0) /* �����_���ω��A�������A*/
- md->def_ele=rand()%10; /* �s�������͏��� */
- md->def_ele+=(1+rand()%4)*20; /* �������x���̓����_�� */
- }
- break;
-
- case NPC_PROVOCATION:
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if(md)
- clif_pet_performance(src,mob_db[md->class].skill[md->skillidx].val[0]);
- break;
-
- case NPC_HALLUCINATION:
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage )
- break;
- skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
- break;
-
- case NPC_KEEPING:
- case NPC_BARRIER:
- {
- int skill_time = skill_get_time(skillid,skilllv);
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_time,0 );
- mob_changestate((struct mob_data *)src,MS_DELAY,skill_time);
- }
- break;
-
- case NPC_DARKBLESSING:
- {
- int sc_def = 100 - battle_get_mdef(bl);
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage )
- break;
- if(battle_get_elem_type(bl) == 7 || battle_get_race(bl) == 6)
- break;
- if(rand()%100 < sc_def*(50+skilllv*5)/100) {
- if(dstsd) {
- int hp = battle_get_hp(bl)-1;
- pc_heal(dstsd,-hp,0);
- }
- else if(dstmd)
- dstmd->hp = 1;
- }
- }
- break;
-
- case NPC_SELFDESTRUCTION: /* ���� */
- case NPC_SELFDESTRUCTION2: /* ����2 */
- skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,skillid,0,0,skill_get_time(skillid,skilllv),0);
- break;
- case NPC_LICK:
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_weapon_damage )
- break;
- if(dstsd)
- pc_heal(dstsd,0,-100);
- if(rand()%100 < (skilllv*5)*sc_def_vit/100)
- skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
- break;
-
- case NPC_SUICIDE: /* ���� */
- if(src && bl && md){
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- mob_damage(NULL,md,md->hp,0);
- }
- break;
-
- case NPC_SUMMONSLAVE: /* �艺���� */
- case NPC_SUMMONMONSTER: /* MOB���� */
- if(md && !md->master_id){
- mob_summonslave(md,mob_db[md->class].skill[md->skillidx].val,skilllv,(skillid==NPC_SUMMONSLAVE)?1:0);
- }
- break;
-
- case NPC_TRANSFORMATION:
- case NPC_METAMORPHOSIS:
- if(md)
- mob_class_change(md,mob_db[md->class].skill[md->skillidx].val);
- break;
-
- case NPC_EMOTION: /* �G���[�V���� */
- if(md)
- clif_emotion(&md->bl,mob_db[md->class].skill[md->skillidx].val[0]);
- break;
-
- case NPC_DEFENDER:
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- break;
-
- case WE_MALE: /* �N�����͌��� */
- if(sd && dstsd){
- int hp_rate=(skilllv <= 0)? 0:skill_db[skillid].hp_rate[skilllv-1];
- int gain_hp=sd->status.max_hp*abs(hp_rate)/100;// 15%
- clif_skill_nodamage(src,bl,skillid,gain_hp,1);
- battle_heal(NULL,bl,gain_hp,0,0);
- }
- break;
- case WE_FEMALE: /* ���Ȃ��ׂ̈ɋ]���ɂȂ�܂� */
- if(sd && dstsd){
- int sp_rate=(skilllv <= 0)? 0:skill_db[skillid].sp_rate[skilllv-1];
- int gain_sp=sd->status.max_sp*abs(sp_rate)/100;// 15%
- clif_skill_nodamage(src,bl,skillid,gain_sp,1);
- battle_heal(NULL,bl,0,gain_sp,0);
- }
- break;
-
- case WE_CALLPARTNER: /* ���Ȃ��ɉ���� */
- if(sd && dstsd){
- if(map[sd->bl.m].flag.nomemo){
- clif_skill_teleportmessage(sd,1);
- return 0;
- }
- if((dstsd = pc_get_partner(sd)) == NULL){
- clif_skill_fail(sd,skillid,0,0);
- return 0;
- }
- skill_unitsetting(src,skillid,skilllv,sd->bl.x,sd->bl.y,0);
- }
- break;
-
- case PF_HPCONVERSION: /* ���C�t�u������ */
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if(sd){
- int conv_hp=0,conv_sp=0;
- conv_hp=sd->status.hp/10; //��{��HP��10%
- sd->status.hp -= conv_hp; //HP�����炷
- conv_sp=conv_hp*20*skilllv/100;
- conv_sp=(sd->status.sp+conv_sp>sd->status.max_sp)?sd->status.max_sp-sd->status.sp:conv_sp;
- sd->status.sp += conv_sp; //SP�𑝂₷
- pc_heal(sd,-conv_hp,conv_sp);
- clif_heal(sd->fd,SP_SP,conv_sp);
- }
- break;
- case HT_REMOVETRAP: /* �����[�u�g���b�v */
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- {
- struct skill_unit *su=NULL;
- struct item item_tmp;
- int flag;
- if((bl->type==BL_SKILL) &&
- (su=(struct skill_unit *)bl) &&
- (su->group->src_id == src->id || map[bl->m].flag.pvp || map[bl->m].flag.gvg) &&
- (su->group->unit_id >= 0x8f && su->group->unit_id <= 0x99) &&
- (su->group->unit_id != 0x92)){ //㩂����Ԃ�
- if(sd){
- if(battle_config.skill_removetrap_type == 1){
- for(i=0;i<10;i++) {
- if(skill_db[su->group->skill_id].itemid[i] > 0){
- memset(&item_tmp,0,sizeof(item_tmp));
- item_tmp.nameid = skill_db[su->group->skill_id].itemid[i];
- item_tmp.identify = 1;
- if(item_tmp.nameid && (flag=pc_additem(sd,&item_tmp,skill_db[su->group->skill_id].amount[i]))){
- clif_additem(sd,0,0,flag);
- map_addflooritem(&item_tmp,skill_db[su->group->skill_id].amount[i],sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
- }
- }
- }
- }else{
- memset(&item_tmp,0,sizeof(item_tmp));
- item_tmp.nameid = 1065;
- item_tmp.identify = 1;
- if(item_tmp.nameid && (flag=pc_additem(sd,&item_tmp,1))){
- clif_additem(sd,0,0,flag);
- map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
- }
- }
-
- }
- if(su->group->unit_id == 0x91 && su->group->val2){
- struct block_list *target=map_id2bl(su->group->val2);
- if(target && (target->type == BL_PC || target->type == BL_MOB))
- skill_status_change_end(target,SC_ANKLE,-1);
- }
- skill_delunit(su);
- }
- }
- break;
- case HT_SPRINGTRAP: /* �X�v�����O�g���b�v */
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- {
- struct skill_unit *su=NULL;
- if((bl->type==BL_SKILL) && (su=(struct skill_unit *)bl) && (su->group) ){
- switch(su->group->unit_id){
- case 0x8f: /* �u���X�g�}�C�� */
- case 0x90: /* �X�L�b�h�g���b�v */
- case 0x93: /* �����h�}�C�� */
- case 0x94: /* �V���b�N�E�F�[�u�g���b�v */
- case 0x95: /* �T���h�}�� */
- case 0x96: /* �t���b�V���[ */
- case 0x97: /* �t���[�W���O�g���b�v */
- case 0x98: /* �N���C���A�[�g���b�v */
- case 0x99: /* �g�[�L�[�{�b�N�X */
- su->group->unit_id = 0x8c;
- clif_changelook(bl,LOOK_BASE,su->group->unit_id);
- su->group->limit=DIFF_TICK(tick+1500,su->group->tick);
- su->limit=DIFF_TICK(tick+1500,su->group->tick);
- }
- }
- }
- break;
- case BD_ENCORE: /* �A���R�[�� */
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if(sd)
- skill_use_id(sd,src->id,sd->skillid_dance,sd->skilllv_dance);
- break;
- case AS_SPLASHER: /* �x�i���X�v���b�V���[ */
- if((double)battle_get_max_hp(bl)*2/3 < battle_get_hp(bl)) //HP��2/3�ȏ�c���Ă����玸�s
- return 1;
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,skillid,src->id,0,skill_get_time(skillid,skilllv),0 );
- break;
- case PF_MINDBREAKER: /* �v���{�b�N */
- {
- struct status_change *sc_data = battle_get_sc_data(bl);
-
- /* MVPmob�ƕs���ɂ͌����Ȃ� */
- if((bl->type==BL_MOB && battle_get_mode(bl)&0x20) || battle_check_undead(battle_get_race(bl),battle_get_elem_type(bl))) //�s���ɂ͌����Ȃ�
- {
- map_freeblock_unlock();
- return 1;
- }
-
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
-
- if(dstmd && dstmd->skilltimer!=-1 && dstmd->state.skillcastcancel) // �r���W�Q
- skill_castcancel(bl,0);
- if(dstsd && dstsd->skilltimer!=-1 && (!dstsd->special_state.no_castcancel || map[bl->m].flag.gvg)
- && dstsd->state.skillcastcancel && !dstsd->special_state.no_castcancel2)
- skill_castcancel(bl,0);
-
- if(sc_data){
- if(sc_data[SC_FREEZE].timer!=-1)
- skill_status_change_end(bl,SC_FREEZE,-1);
- if(sc_data[SC_STONE].timer!=-1 && sc_data[SC_STONE].val2==0)
- skill_status_change_end(bl,SC_STONE,-1);
- if(sc_data[SC_SLEEP].timer!=-1)
- skill_status_change_end(bl,SC_SLEEP,-1);
- }
-
- if(bl->type==BL_MOB) {
- int range = skill_get_range(skillid,skilllv);
- if(range < 0)
- range = battle_get_range(src) - (range + 1);
- mob_target((struct mob_data *)bl,src,range);
- }
- }
- break;
-
-
-
-
-
-
- case RG_CLEANER: //AppleGirl
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- {
- struct skill_unit *su=NULL;
- if((bl->type==BL_SKILL) &&
- (su=(struct skill_unit *)bl) &&
- (su->group->src_id == src->id || map[bl->m].flag.pvp || map[bl->m].flag.gvg) &&
- (su->group->unit_id == 0xb0)){ //㩂����Ԃ�
- if(sd)
- skill_delunit(su);
- }
- }
- break;
- default:
- printf("Unknown skill used:%d\n",skillid);
- map_freeblock_unlock();
- return 1;
- }
-
- map_freeblock_unlock();
- return 0;
-}
-
-/*==========================================
- * �X�L���g�p�i�r�������AID�w��j
- *------------------------------------------
- */
-int skill_castend_id( int tid, unsigned int tick, int id,int data )
-{
- struct map_session_data* sd = map_id2sd(id)/*,*target_sd=NULL*/;
- struct block_list *bl;
- int range,inf2;
-
- nullpo_retr(0, sd);
-
- if( sd->bl.prev == NULL ) //prev�������̂͂���Ȃ́H
- return 0;
-
- if(sd->skillid != SA_CASTCANCEL && sd->skilltimer != tid ) /* �^�C�}ID�̊m�F */
- return 0;
- if(sd->skillid != SA_CASTCANCEL && sd->skilltimer != -1 && pc_checkskill(sd,SA_FREECAST) > 0) {
- sd->speed = sd->prev_speed;
- clif_updatestatus(sd,SP_SPEED);
- }
- if(sd->skillid != SA_CASTCANCEL)
- sd->skilltimer=-1;
-
- if((bl=map_id2bl(sd->skilltarget))==NULL || bl->prev==NULL) {
- sd->canact_tick = tick;
- sd->canmove_tick = tick;
- sd->skillitem = sd->skillitemlv = -1;
- return 0;
- }
- if(sd->bl.m != bl->m || pc_isdead(sd)) { //�}�b�v���Ⴄ������������ł���
- sd->canact_tick = tick;
- sd->canmove_tick = tick;
- sd->skillitem = sd->skillitemlv = -1;
- return 0;
- }
-
- if(sd->skillid == PR_LEXAETERNA) {
- struct status_change *sc_data = battle_get_sc_data(bl);
- if(sc_data && (sc_data[SC_FREEZE].timer != -1 || (sc_data[SC_STONE].timer != -1 && sc_data[SC_STONE].val2 == 0))) {
- clif_skill_fail(sd,sd->skillid,0,0);
- sd->canact_tick = tick;
- sd->canmove_tick = tick;
- sd->skillitem = sd->skillitemlv = -1;
- return 0;
- }
- }
- else if(sd->skillid == RG_BACKSTAP) {
- int dir = map_calc_dir(&sd->bl,bl->x,bl->y),t_dir = battle_get_dir(bl);
- int dist = distance(sd->bl.x,sd->bl.y,bl->x,bl->y);
- if(bl->type != BL_SKILL && (dist == 0 || map_check_dir(dir,t_dir))) {
- clif_skill_fail(sd,sd->skillid,0,0);
- sd->canact_tick = tick;
- sd->canmove_tick = tick;
- sd->skillitem = sd->skillitemlv = -1;
- return 0;
- }
- }
-
- inf2 = skill_get_inf2(sd->skillid);
- if( ( (skill_get_inf(sd->skillid)&1) || inf2&4 ) && // �މ�G�Ί֌W�`�F�b�N
- battle_check_target(&sd->bl,bl, BCT_ENEMY)<=0 ) {
- sd->canact_tick = tick;
- sd->canmove_tick = tick;
- sd->skillitem = sd->skillitemlv = -1;
- return 0;
- }
- if(inf2 & 0xC00 && sd->bl.id != bl->id) {
- int fail_flag = 1;
- if(inf2 & 0x400 && battle_check_target(&sd->bl,bl, BCT_PARTY) > 0)
- fail_flag = 0;
- if(inf2 & 0x800 && sd->status.guild_id > 0 && sd->status.guild_id == battle_get_guild_id(bl))
- fail_flag = 0;
- if(fail_flag) {
- clif_skill_fail(sd,sd->skillid,0,0);
- sd->canact_tick = tick;
- sd->canmove_tick = tick;
- sd->skillitem = sd->skillitemlv = -1;
- return 0;
- }
- }
-
- range = skill_get_range(sd->skillid,sd->skilllv);
- if(range < 0)
- range = battle_get_range(&sd->bl) - (range + 1);
- range += battle_config.pc_skill_add_range;
- if((sd->skillid == MO_EXTREMITYFIST && sd->sc_data[SC_COMBO].timer != -1 && sd->sc_data[SC_COMBO].val1 == MO_COMBOFINISH) ||
- (sd->skillid == CH_TIGERFIST && sd->sc_data[SC_COMBO].timer != -1 && sd->sc_data[SC_COMBO].val1 == MO_COMBOFINISH) ||
- (sd->skillid == CH_CHAINCRUSH && sd->sc_data[SC_COMBO].timer != -1 && sd->sc_data[SC_COMBO].val1 == MO_COMBOFINISH) ||
- (sd->skillid == CH_CHAINCRUSH && sd->sc_data[SC_COMBO].timer != -1 && sd->sc_data[SC_COMBO].val1 == CH_TIGERFIST))
- range += skill_get_blewcount(MO_COMBOFINISH,sd->sc_data[SC_COMBO].val2);
- if(battle_config.skill_out_range_consume) { // changed to allow casting when target walks out of range [Valaris]
- if(range < distance(sd->bl.x,sd->bl.y,bl->x,bl->y)) {
- clif_skill_fail(sd,sd->skillid,0,0);
- sd->canact_tick = tick;
- sd->canmove_tick = tick;
- sd->skillitem = sd->skillitemlv = -1;
- return 0;
- }
- }
- if(!skill_check_condition(sd,1)) { /* �g�p�����`�F�b�N */
- sd->canact_tick = tick;
- sd->canmove_tick = tick;
- sd->skillitem = sd->skillitemlv = -1;
- return 0;
- }
- sd->skillitem = sd->skillitemlv = -1;
- if(battle_config.skill_out_range_consume) {
- if(range < distance(sd->bl.x,sd->bl.y,bl->x,bl->y)) {
- clif_skill_fail(sd,sd->skillid,0,0);
- sd->canact_tick = tick;
- sd->canmove_tick = tick;
- return 0;
- }
- }
-
- if(battle_config.pc_skill_log)
- printf("PC %d skill castend skill=%d\n",sd->bl.id,sd->skillid);
- pc_stop_walking(sd,0);
-
- switch( skill_get_nk(sd->skillid) )
- {
- /* �U���n/������΂��n */
- case 0: case 2:
- skill_castend_damage_id(&sd->bl,bl,sd->skillid,sd->skilllv,tick,0);
- break;
- case 1:/* �x���n */
- if( (sd->skillid==AL_HEAL || (sd->skillid==ALL_RESURRECTION && bl->type != BL_PC) || sd->skillid==PR_ASPERSIO) && battle_check_undead(battle_get_race(bl),battle_get_elem_type(bl)))
- skill_castend_damage_id(&sd->bl,bl,sd->skillid,sd->skilllv,tick,0);
- else
- skill_castend_nodamage_id(&sd->bl,bl,sd->skillid,sd->skilllv,tick,0);
- break;
- }
-
- return 0;
-}
-
-/*==========================================
- * �X�L���g�p�i�r�������A�ꏊ�w��̎��ۂ̏����j
- *------------------------------------------
- */
-int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skilllv,unsigned int tick,int flag)
-{
- struct map_session_data *sd=NULL;
- int i,tmpx = 0,tmpy = 0, x1 = 0, y1 = 0;
-
- nullpo_retr(0, src);
-
- if(src->type==BL_PC){
- nullpo_retr(0, sd=(struct map_session_data *)src);
- }
- if( skillid != WZ_METEOR &&
- skillid != WZ_SIGHTRASHER &&
- skillid != AM_CANNIBALIZE &&
- skillid != AM_SPHEREMINE)
- clif_skill_poseffect(src,skillid,skilllv,x,y,tick);
-
- if (skillnotok(skillid, sd)) // [MouseJstr]
- return 0;
-
- switch(skillid)
- {
- case PR_BENEDICTIO: /* ���̍~�� */
- skill_area_temp[1]=src->id;
- map_foreachinarea(skill_area_sub,
- src->m,x-1,y-1,x+1,y+1,0,
- src,skillid,skilllv,tick, flag|BCT_NOENEMY|1,
- skill_castend_nodamage_id);
- map_foreachinarea(skill_area_sub,
- src->m,x-1,y-1,x+1,y+1,0,
- src,skillid,skilllv,tick, flag|BCT_ENEMY|1,
- skill_castend_damage_id);
- break;
-
- case BS_HAMMERFALL: /* �n���}�[�t�H�[�� */
- skill_area_temp[1]=src->id;
- skill_area_temp[2]=x;
- skill_area_temp[3]=y;
- map_foreachinarea(skill_area_sub,
- src->m,x-2,y-2,x+2,y+2,0,
- src,skillid,skilllv,tick, flag|BCT_ENEMY|2,
- skill_castend_nodamage_id);
- break;
-
- case HT_DETECTING: /* �f�B�e�N�e�B���O */
- {
- const int range=7;
- map_foreachinarea( skill_status_change_timer_sub,
- src->m, src->x-range, src->y-range, src->x+range,src->y+range,0,
- src,SC_SIGHT,tick);
- }
- break;
-
- case MG_SAFETYWALL: /* �Z�C�t�e�B�E�H�[�� */
- case MG_FIREWALL: /* �t�@�C���[�E�H�[�� */
- case MG_THUNDERSTORM: /* �T���_�[�X�g�[�� */
- case AL_PNEUMA: /* �j���[�} */
- case WZ_ICEWALL: /* �A�C�X�E�H�[�� */
- case WZ_FIREPILLAR: /* �t�@�C�A�s���[ */
- case WZ_SIGHTRASHER:
- case WZ_QUAGMIRE: /* �N�@�O�}�C�A */
- case WZ_VERMILION: /* ���[�h�I�u���@�[�~���I�� */
- case WZ_FROSTNOVA: /* �t���X�g�m���@ */
- case WZ_STORMGUST: /* �X�g�[���K�X�g */
- case WZ_HEAVENDRIVE: /* �w�����Y�h���C�u */
- case PR_SANCTUARY: /* �T���N�`���A�� */
- case PR_MAGNUS: /* �}�O�k�X�G�N�\�V�Y�� */
- case CR_GRANDCROSS: /* �O�����h�N���X */
- case HT_SKIDTRAP: /* �X�L�b�h�g���b�v */
- case HT_LANDMINE: /* �����h�}�C�� */
- case HT_ANKLESNARE: /* �A���N���X�l�A */
- case HT_SHOCKWAVE: /* �V���b�N�E�F�[�u�g���b�v */
- case HT_SANDMAN: /* �T���h�}�� */
- case HT_FLASHER: /* �t���b�V���[ */
- case HT_FREEZINGTRAP: /* �t���[�W���O�g���b�v */
- case HT_BLASTMINE: /* �u���X�g�}�C�� */
- case HT_CLAYMORETRAP: /* �N���C���A�[�g���b�v */
- case AS_VENOMDUST: /* �x�m���_�X�g */
- case AM_DEMONSTRATION: /* �f�����X�g���[�V���� */
- case PF_SPIDERWEB: /* �X�p�C�_�[�E�F�b�u */
- case PF_FOGWALL: /* �t�H�O�E�H�[�� */
- case HT_TALKIEBOX: /* �g�[�L�[�{�b�N�X */
- skill_unitsetting(src,skillid,skilllv,x,y,0);
- break;
-
- case RG_GRAFFITI: /* Graffiti [Valaris] */
- skill_clear_unitgroup(src);
- skill_unitsetting(src,skillid,skilllv,x,y,0);
- break;
-
- case SA_VOLCANO: /* �{���P�[�m */
- case SA_DELUGE: /* �f�����[�W */
- case SA_VIOLENTGALE: /* �o�C�I�����g�Q�C�� */
- case SA_LANDPROTECTOR: /* �����h�v���e�N�^�[ */
- skill_clear_element_field(src);//���Ɏ������������Ă��鑮������N���A
- skill_unitsetting(src,skillid,skilllv,x,y,0);
- break;
-
- case WZ_METEOR: //���e�I�X�g�[��
- {
- int flag=0;
- for(i=0;i<2+(skilllv>>1);i++) {
- int j=0, c;
- do {
- tmpx = x + (rand()%7 - 3);
- tmpy = y + (rand()%7 - 3);
- if(tmpx < 0)
- tmpx = 0;
- else if(tmpx >= map[src->m].xs)
- tmpx = map[src->m].xs - 1;
- if(tmpy < 0)
- tmpy = 0;
- else if(tmpy >= map[src->m].ys)
- tmpy = map[src->m].ys - 1;
- j++;
- } while(((c=map_getcell(src->m,tmpx,tmpy))==1 || c==5) && j<100);
- if(j >= 100)
- continue;
- if(flag==0){
- clif_skill_poseffect(src,skillid,skilllv,tmpx,tmpy,tick);
- flag=1;
- }
- if(i > 0)
- skill_addtimerskill(src,tick+i*1000,0,tmpx,tmpy,skillid,skilllv,(x1<<16)|y1,flag);
- x1 = tmpx;
- y1 = tmpy;
- }
- skill_addtimerskill(src,tick+i*1000,0,tmpx,tmpy,skillid,skilllv,-1,flag);
- }
- break;
-
- case AL_WARP: /* ���[�v�|�[�^�� */
- if(sd) {
- if(map[sd->bl.m].flag.noteleport) /* �e���|�֎~ */
- break;
- clif_skill_warppoint(sd,sd->skillid,sd->status.save_point.map,
- (sd->skilllv>1)?sd->status.memo_point[0].map:"",
- (sd->skilllv>2)?sd->status.memo_point[1].map:"",
- (sd->skilllv>3)?sd->status.memo_point[2].map:"");
- }
- break;
- case MO_BODYRELOCATION:
- if(sd){
- pc_movepos(sd,x,y);
- }else if( src->type==BL_MOB )
- mob_warp((struct mob_data *)src,-1,x,y,0);
- break;
- case AM_CANNIBALIZE: // �o�C�I�v�����g
- if(sd){
- int mx,my,id=0;
- struct mob_data *md;
-
- mx = x;// + (rand()%10 - 5);
- my = y;// + (rand()%10 - 5);
- id=mob_once_spawn(sd,"this",mx,my,"--ja--",1118,1,"");
- if( (md=(struct mob_data *)map_id2bl(id)) !=NULL ){
- md->master_id=sd->bl.id;
- md->hp=2210+skilllv*200;
- md->state.special_mob_ai=1;
- md->deletetimer=add_timer(gettick()+skill_get_time(skillid,skilllv),mob_timer_delete,id,0);
- }
- clif_skill_poseffect(src,skillid,skilllv,x,y,tick);
- }
- break;
- case AM_SPHEREMINE: // �X�t�B�A�[�}�C��
- if(sd){
- int mx,my,id=0;
- struct mob_data *md;
-
- mx = x;// + (rand()%10 - 5);
- my = y;// + (rand()%10 - 5);
- id=mob_once_spawn(sd,"this",mx,my,"--ja--",1142,1,"");
- if( (md=(struct mob_data *)map_id2bl(id)) !=NULL ){
- md->master_id=sd->bl.id;
- md->hp=1000+skilllv*200;
- md->state.special_mob_ai=2;
- md->deletetimer=add_timer(gettick()+skill_get_time(skillid,skilllv),mob_timer_delete,id,0);
- }
- clif_skill_poseffect(src,skillid,skilllv,x,y,tick);
- }
- break;
- }
-
- return 0;
-}
-
-/*==========================================
- * �X�L���g�p�i�r�������Amap�w��j
- *------------------------------------------
- */
-int skill_castend_map( struct map_session_data *sd,int skill_num, const char *map)
-{
- int x=0,y=0;
-
- nullpo_retr(0, sd);
- if( sd->bl.prev == NULL || pc_isdead(sd) )
- return 0;
-
- if( sd->opt1>0 || sd->status.option&2 )
- return 0;
- //�X�L�����g���Ȃ���Ԉُ풆
- if(sd->sc_data){
- if( sd->sc_data[SC_DIVINA].timer!=-1 ||
- sd->sc_data[SC_ROKISWEIL].timer!=-1 ||
- sd->sc_data[SC_AUTOCOUNTER].timer != -1 ||
- sd->sc_data[SC_STEELBODY].timer != -1 ||
- sd->sc_data[SC_DANCING].timer!=-1 ||
- sd->sc_data[SC_BERSERK].timer != -1 )
- return 0;
- }
-
- if( skill_num != sd->skillid) /* �s���p�P�b�g�炵�� */
- return 0;
-
- pc_stopattack(sd);
-
- if(battle_config.pc_skill_log)
- printf("PC %d skill castend skill =%d map=%s\n",sd->bl.id,skill_num,map);
- pc_stop_walking(sd,0);
-
- if(strcmp(map,"cancel")==0)
- return 0;
-
- switch(skill_num){
- case AL_TELEPORT: /* �e���|�[�g */
- if(strcmp(map,"Random")==0)
- pc_randomwarp(sd,3);
- else
- pc_setpos(sd,sd->status.save_point.map,
- sd->status.save_point.x,sd->status.save_point.y,3);
- break;
-
- case AL_WARP: /* ���[�v�|�[�^�� */
- {
- const struct point *p[]={
- &sd->status.save_point,&sd->status.memo_point[0],
- &sd->status.memo_point[1],&sd->status.memo_point[2],
- };
- struct skill_unit_group *group;
- int i;
- int maxcount=0;
-
- if((maxcount = skill_get_maxcount(sd->skillid)) > 0) {
- int c;
- for(i=c=0;i<MAX_SKILLUNITGROUP;i++) {
- if(sd->skillunit[i].alive_count > 0 && sd->skillunit[i].skill_id == sd->skillid)
- c++;
- }
- if(c >= maxcount) {
- clif_skill_fail(sd,sd->skillid,0,0);
- sd->canact_tick = gettick();
- sd->canmove_tick = gettick();
- sd->skillitem = sd->skillitemlv = -1;
- return 0;
- }
- }
-
- for(i=0;i<sd->skilllv;i++){
- if(strcmp(map,p[i]->map)==0){
- x=p[i]->x;
- y=p[i]->y;
- break;
- }
- }
- if(x==0 || y==0) /* �s���p�P�b�g�H */
- return 0;
-
- if(!skill_check_condition(sd,3))
- return 0;
- if((group=skill_unitsetting(&sd->bl,sd->skillid,sd->skilllv,sd->skillx,sd->skilly,0))==NULL)
- return 0;
- group->valstr=(char *)aCalloc(24,sizeof(char));
- memcpy(group->valstr,map,24);
- group->val2=(x<<16)|y;
- }
- break;
- }
-
- return 0;
-}
-
-/*==========================================
- * �X�L�����j�b�g�ݒ菈��
- *------------------------------------------
- */
-struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,int skilllv,int x,int y,int flag)
-{
- struct skill_unit_group *group;
- int i,count=1,limit=10000,val1=0,val2=0;
- int target=BCT_ENEMY,interval=1000,range=0;
- int dir=0,aoe_diameter=0; // -- aoe_diameter (moonsoul) added for sage Area Of Effect skills
-
- nullpo_retr(0, src);
-
- switch(skillid){ /* �ݒ� */
-
- case MG_SAFETYWALL: /* �Z�C�t�e�B�E�H�[�� */
- limit=skill_get_time(skillid,skilllv);
- val2=skilllv+1;
- interval = -1;
- target=(battle_config.defnotenemy)?BCT_NOENEMY:BCT_ALL;
- break;
-
- case MG_FIREWALL: /* �t�@�C���[�E�H�[�� */
- if(src->x == x && src->y == y)
- dir = 2;
- else
- dir=map_calc_dir(src,x,y);
- if(dir&1) count=5;
- else count=3;
- limit=skill_get_time(skillid,skilllv);
- val2=4+skilllv;
- interval=1;
- break;
-
- case AL_PNEUMA: /* �j���[�} */
- limit=skill_get_time(skillid,skilllv);
- interval = -1;
- target=(battle_config.defnotenemy)?BCT_NOENEMY:BCT_ALL;
- count = 9;
- break;
-
- case AL_WARP: /* ���[�v�|�[�^�� */
- target=BCT_ALL;
- val1=skilllv+6;
- if(flag==0)
- limit=2000;
- else
- limit=skill_get_time(skillid,skilllv);
- break;
-
- case PR_SANCTUARY: /* �T���N�`���A�� */
- count=21;
- limit=skill_get_time(skillid,skilllv);
- val1=skilllv+3;
- val2=(skilllv>6)?777:skilllv*100;
- target=BCT_ALL;
- range=1;
- break;
-
- case PR_MAGNUS: /* �}�O�k�X�G�N�\�V�Y�� */
- count=33;
- limit=skill_get_time(skillid,skilllv);
- interval=3000;
- break;
-
- case WZ_FIREPILLAR: /* �t�@�C�A�[�s���[ */
- if(flag==0)
- limit=skill_get_time(skillid,skilllv);
- else
- limit=1000;
- interval=2000;
- val1=skilllv+2;
- range=1;
- break;
-
- case MG_THUNDERSTORM: /* �T���_�[�X�g�[�� */
- limit=500;
- range=1;
- break;
-
- case WZ_FROSTNOVA: /* �t���X�g�m���@ */
- limit=500;
- range=5;
- break;
- case WZ_HEAVENDRIVE: /* �w�����Y�h���C�u */
- limit=500;
- range=2;
- break;
-
- case WZ_METEOR: /* ���e�I�X�g�[�� */
- limit=500;
- range=3;
- break;
-
- case WZ_SIGHTRASHER:
- limit=500;
- count=41;
- break;
-
- case WZ_VERMILION: /* ���[�h�I�u���@�[�~���I�� */
- limit=4100;
- interval=1000;
- range=6;
- break;
-
- case WZ_ICEWALL: /* �A�C�X�E�H�[�� */
- limit=skill_get_time(skillid,skilllv);
- count=5;
- break;
-
- case WZ_STORMGUST: /* �X�g�[���K�X�g */
- limit=4600;
- interval=450;
- range=5;
- break;
-
- case WZ_QUAGMIRE: /* �N�@�O�}�C�A */
- limit=skill_get_time(skillid,skilllv);
- interval=200;
- count=25;
- break;
-
- case HT_SKIDTRAP: /* �X�L�b�h�g���b�v */
- case HT_LANDMINE: /* �����h�}�C�� */
- case HT_ANKLESNARE: /* �A���N���X�l�A */
- case HT_SANDMAN: /* �T���h�}�� */
- case PF_SPIDERWEB: /* �X�p�C�_�[�E�F�b�u */
- case HT_FLASHER: /* �t���b�V���[ */
- case HT_FREEZINGTRAP: /* �t���[�W���O�g���b�v */
- case HT_BLASTMINE: /* �u���X�g�}�C�� */
- case HT_CLAYMORETRAP: /* �N���C���A�[�g���b�v */
- limit=skill_get_time(skillid,skilllv);
- range=1;
- break;
-
- case HT_TALKIEBOX: /* �g�[�L�[�{�b�N�X */
- limit=skill_get_time(skillid,skilllv);
- range=1;
- target=BCT_ALL;
- break;
-
- case HT_SHOCKWAVE: /* �V���b�N�E�F�[�u�g���b�v */
- limit=skill_get_time(skillid,skilllv);
- range=1;
- val1=skilllv*15+10;
- break;
-
- case AS_VENOMDUST: /* �x�m���_�X�g */
- limit=skill_get_time(skillid,skilllv);
- interval=1000;
- count=5;
- break;
-
- case CR_GRANDCROSS: /* �O�����h�N���X */
- count=29;
- limit=1000;
- interval=300;
- break;
-
- case SA_VOLCANO: /* �{���P�[�m */
- case SA_DELUGE: /* �f�����[�W */
- case SA_VIOLENTGALE: /* �o�C�I�����g�Q�C�� */
- limit=skill_get_time(skillid,skilllv);
- count=skilllv<=2?25:(skilllv<=4?49:81);
- target=BCT_ALL;
- break;
-
- case SA_LANDPROTECTOR: /* �O�����h�N���X */
- limit=skill_get_time(skillid,skilllv); // changed to get duration from cast_db (moonsoul)
- val1=skilllv*15+10;
- aoe_diameter=skilllv+skilllv%2+5;
- target=BCT_ALL;
- count=aoe_diameter*aoe_diameter; // -- this will not function if changed to ^2 (moonsoul)
- break;
-
- case BD_LULLABY: /* �q��S */
- case BD_ETERNALCHAOS: /* �G�^�[�i���J�I�X */
- case BD_ROKISWEIL: /* ���L�̋��� */
- count=81;
- limit=skill_get_time(skillid,skilllv);
- range=5;
- target=BCT_ALL;
- break;
- case BD_RICHMANKIM:
- case BD_DRUMBATTLEFIELD: /* �푾�ۂ̋��� */
- case BD_RINGNIBELUNGEN: /* �j�[�x�����O�̎w�� */
- case BD_INTOABYSS: /* �[���̒��� */
- case BD_SIEGFRIED: /* �s���g�̃W�[�N�t���[�h */
- count=81;
- limit=skill_get_time(skillid,skilllv);
- range=5;
- target=BCT_PARTY;
- break;
-
- case BA_WHISTLE: /* ���J */
- count=49;
- limit=skill_get_time(skillid,skilllv);
- range=5;
- target=BCT_NOENEMY;
- if(src->type == BL_PC)
- val1 = (pc_checkskill((struct map_session_data *)src,BA_MUSICALLESSON)+1)>>1;
- val2 = ((battle_get_agi(src)/10)&0xffff)<<16;
- val2 |= (battle_get_luk(src)/10)&0xffff;
- break;
- case DC_HUMMING: /* �n�~���O */
- count=49;
- limit=skill_get_time(skillid,skilllv);
- range=5;
- target=BCT_NOENEMY;
- if(src->type == BL_PC)
- val1 = (pc_checkskill((struct map_session_data *)src,DC_DANCINGLESSON)+1)>>1;
- val2 = battle_get_dex(src)/10;
- break;
-
- case BA_DISSONANCE: /* �s���a�� */
- case DC_UGLYDANCE: /* ��������ȃ_���X */
- count=49;
- limit=skill_get_time(skillid,skilllv);
- range=5;
- target=BCT_ENEMY;
- break;
-
- case DC_DONTFORGETME: /* ����Y��Ȃ��Łc */
- count=49;
- limit=skill_get_time(skillid,skilllv);
- range=5;
- target=BCT_ENEMY;
- if(src->type == BL_PC)
- val1 = (pc_checkskill((struct map_session_data *)src,DC_DANCINGLESSON)+1)>>1;
- val2 = ((battle_get_str(src)/20)&0xffff)<<16;
- val2 |= (battle_get_agi(src)/10)&0xffff;
- break;
- case BA_POEMBRAGI: /* �u���M�̎� */
- count=49;
- limit=skill_get_time(skillid,skilllv);
- range=5;
- target=BCT_NOENEMY;
- if(src->type == BL_PC)
- val1 = pc_checkskill((struct map_session_data *)src,BA_MUSICALLESSON);
- val2 = ((battle_get_dex(src)/10)&0xffff)<<16;
- val2 |= (battle_get_int(src)/5)&0xffff;
- break;
- case BA_APPLEIDUN: /* �C�h�D���̗ь� */
- count=49;
- limit=skill_get_time(skillid,skilllv);
- range=5;
- target=BCT_NOENEMY;
- if(src->type == BL_PC)
- val1 = ((pc_checkskill((struct map_session_data *)src,BA_MUSICALLESSON))&0xffff)<<16;
- else
- val1 = 0;
- val1 |= (battle_get_vit(src))&0xffff;
- val2 = 0;//�񕜗p�^�C���J�E���^(6�b����1����)
- break;
- case DC_SERVICEFORYOU: /* �T�[�r�X�t�H�[���[ */
- count=49;
- limit=skill_get_time(skillid,skilllv);
- range=5;
- target=BCT_PARTY;
- if(src->type == BL_PC)
- val1 = (pc_checkskill((struct map_session_data *)src,DC_DANCINGLESSON)+1)>>1;
- val2 = battle_get_int(src)/10;
- break;
- case BA_ASSASSINCROSS: /* �[�z�̃A�T�V���N���X */
- count=49;
- limit=skill_get_time(skillid,skilllv);
- range=5;
- target=BCT_NOENEMY;
- if(src->type == BL_PC)
- val1 = (pc_checkskill((struct map_session_data *)src,BA_MUSICALLESSON)+1)>>1;
- val2 = battle_get_agi(src)/20;
- break;
- case DC_FORTUNEKISS: /* �K�^�̃L�X */
- count=49;
- limit=skill_get_time(skillid,skilllv);
- range=5;
- target=BCT_NOENEMY;
- if(src->type == BL_PC)
- val1 = (pc_checkskill((struct map_session_data *)src,DC_DANCINGLESSON)+1)>>1;
- val2 = battle_get_luk(src)/10;
- break;
- case AM_DEMONSTRATION: /* �f�����X�g���[�V���� */
- limit=skill_get_time(skillid,skilllv);
- interval=1000;
- range=1;
- target=BCT_ENEMY;
- break;
- case WE_CALLPARTNER: /* ���Ȃ��Ɉ������� */
- limit=skill_get_time(skillid,skilllv);
- range=-1;
- break;
-
- case HP_BASILICA: /* �o�W���J */
- limit=skill_get_time(skillid,skilllv);
- target=BCT_ALL;
- range=3;
- //Fix to prevent the priest from walking while Basilica is up.
- battle_stopwalking(src,1);
- skill_status_change_start(src,SC_ANKLE,skilllv,0,0,0,limit,0);
- break;
- case PA_GOSPEL: /* �S�X�y�� */
- count=49;
- target=BCT_PARTY;
- limit=skill_get_time(skillid,skilllv);
- break;
- case PF_FOGWALL: /* �t�H�O�E�H�[�� */
- count=15;
- limit=skill_get_time(skillid,skilllv);
- break;
- case RG_GRAFFITI: /* Graffiti */
- count=1; // Leave this at 1 [Valaris]
- limit=600000; // Time length [Valaris]
- break;
- };
-
- nullpo_retr(NULL, group=skill_initunitgroup(src,count,skillid,skilllv,skill_get_unit_id(skillid,flag&1)));
- group->limit=limit;
- group->val1=val1;
- group->val2=val2;
- group->target_flag=target;
- group->interval=interval;
- group->range=range;
- if(skillid==HT_TALKIEBOX ||
- skillid==RG_GRAFFITI){
- group->valstr=calloc(80, 1);
- if(group->valstr==NULL){
- printf("skill_castend_map: out of memory !\n");
- exit(1);
- }
- memcpy(group->valstr,talkie_mes,80);
- }
- for(i=0;i<count;i++){
- struct skill_unit *unit;
- int ux=x,uy=y,val1=skilllv,val2=0,limit=group->limit,alive=1;
- int range=group->range;
- switch(skillid){ /* �ݒ� */
- case AL_PNEUMA: /* �j���[�} */
- {
- static const int dx[9]={-1, 0, 1,-1, 0, 1,-1, 0, 1};
- static const int dy[9]={-1,-1,-1, 0, 0, 0, 1, 1, 1};
- ux+=dx[i];
- uy+=dy[i];
- }
- break;
- case MG_FIREWALL: /* �t�@�C���[�E�H�[�� */
- {
- if(dir&1){ /* �΂ߔz�u */
- static const int dx[][5]={
- { 1,1,0,0,-1 }, { -1,-1,0,0,1 },
- },dy[][5]={
- { 1,0,0,-1,-1 }, { 1,0,0,-1,-1 },
- };
- ux+=dx[(dir>>1)&1][i];
- uy+=dy[(dir>>1)&1][i];
- }else{ /* �㉺�z�u */
- if(dir%4==0) /* �㉺ */
- ux+=i-1;
- else /* ���E */
- uy+=i-1;
- }
- val2=group->val2;
- }
- break;
-
- case PR_SANCTUARY: /* �T���N�`���A�� */
- {
- static const int dx[]={
- -1,0,1, -2,-1,0,1,2, -2,-1,0,1,2, -2,-1,0,1,2, -1,0,1 };
- static const int dy[]={
- -2,-2,-2, -1,-1,-1,-1,-1, 0,0,0,0,0, 1,1,1,1,1, 2,2,2, };
- ux+=dx[i];
- uy+=dy[i];
- }
- break;
-
- case PR_MAGNUS: /* �}�O�k�X�G�N�\�V�Y�� */
- {
- static const int dx[]={ -1,0,1, -1,0,1, -3,-2,-1,0,1,2,3,
- -3,-2,-1,0,1,2,3, -3,-2,-1,0,1,2,3, -1,0,1, -1,0,1, };
- static const int dy[]={
- -3,-3,-3, -2,-2,-2, -1,-1,-1,-1,-1,-1,-1,
- 0,0,0,0,0,0,0, 1,1,1,1,1,1,1, 2,2,2, 3,3,3 };
- ux+=dx[i];
- uy+=dy[i];
- }
- break;
-
- case WZ_SIGHTRASHER:
- {
- static const int dx[]={
- -5, 0, 5, -4, 0, 4, -3, 0, 3, -2, 0, 2, -1, 0, 1, -5,-4,-3,-2,-1, 0, 1, 2, 3, 4, 5, -1, 0, 1, -2, 0, 2, -3, 0, 3, -4, 0, 4, -5, 0, 5 };
- static const int dy[]={
- -5,-5,-5, -4,-4,-4, -3,-3,-3, -2,-2,-2, -1,-1,-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5 };
- ux+=dx[i];
- uy+=dy[i];
- }
- break;
-
- case WZ_ICEWALL: /* �A�C�X�E�H�[�� */
- {
- static const int dirx[8]={0,-1,-1,-1,0,1,1,1};
- static const int diry[8]={1,1,0,-1,-1,-1,0,1};
- if(skilllv <= 1)
- val1 = 500;
- else
- val1 = 200 + 200*skilllv;
- if(src->x == x && src->y == y)
- dir = 2;
- else
- dir=map_calc_dir(src,x,y);
- ux+=(2-i)*diry[dir];
- uy+=(i-2)*dirx[dir];
- }
- break;
-
- case WZ_QUAGMIRE: /* �N�@�O�}�C�A */
- ux+=(i%5-2);
- uy+=(i/5-2);
- if(i==12)
- range=2;
- else
- range=-1;
-
- break;
-
- case AS_VENOMDUST: /* �x�m���_�X�g */
- {
- static const int dx[]={-1,0,0,0,1};
- static const int dy[]={0,-1,0,1,0};
- ux+=dx[i];
- uy+=dy[i];
- }
- break;
-
- case CR_GRANDCROSS: /* �O�����h�N���X */
- {
- static const int dx[]={
- 0, 0, -1,0,1, -2,-1,0,1,2, -4,-3,-2,-1,0,1,2,3,4, -2,-1,0,1,2, -1,0,1, 0, 0, };
- static const int dy[]={
- -4, -3, -2,-2,-2, -1,-1,-1,-1,-1, 0,0,0,0,0,0,0,0,0, 1,1,1,1,1, 2,2,2, 3, 4, };
- ux+=dx[i];
- uy+=dy[i];
- }
- break;
- case SA_VOLCANO: /* �{���P�[�m */
- case SA_DELUGE: /* �f�����[�W */
- case SA_VIOLENTGALE: /* �o�C�I�����g�Q�C�� */
- {
- int u_range=0,central=0;
- if(skilllv<=2){
- u_range=2;
- central=12;
- }else if(skilllv<=4){
- u_range=3;
- central=24;
- }else if(skilllv>=5){
- u_range=4;
- central=40;
- }
- ux+=(i%(u_range*2+1)-u_range);
- uy+=(i/(u_range*2+1)-u_range);
-
- if(i==central)
- range=u_range;//�����̃��j�b�g�̌��ʔ͈͂͑S�͈�
- else
- range=-1;//�����ȊO�̃��j�b�g�͏���
- }
- break;
- case SA_LANDPROTECTOR: /* �����h�v���e�N�^�[ */
- {
- int u_range=0;
-
- if(skilllv<=2) u_range=3;
- else if(skilllv<=4) u_range=4;
- else if(skilllv>=5) u_range=5;
-
- ux+=(i%(u_range*2+1)-u_range);
- uy+=(i/(u_range*2+1)-u_range);
-
- range=0;
- }
- break;
-
- /* �_���X�Ȃ� */
- case BD_LULLABY: /* �q��� */
- case BD_RICHMANKIM: /* �j�����h�̉� */
- case BD_ETERNALCHAOS: /* �i���̍��� */
- case BD_DRUMBATTLEFIELD:/* �푾�ۂ̋��� */
- case BD_RINGNIBELUNGEN: /* �j�[�x�����O�̎w�� */
- case BD_ROKISWEIL: /* ���L�̋��� */
- case BD_INTOABYSS: /* �[���̒��� */
- case BD_SIEGFRIED: /* �s���g�̃W�[�N�t���[�h */
- ux+=(i%9-4);
- uy+=(i/9-4);
- if(i==40)
- range=4; /* ���S�̏ꍇ�͔͈͂�4�ɃI�[�o�[���C�h */
- else
- range=-1; /* ���S����Ȃ��ꍇ�͔͈͂�-1�ɃI�[�o�[���C�h */
- break;
- case BA_DISSONANCE: /* �s���a�� */
- case BA_WHISTLE: /* ���J */
- case BA_ASSASSINCROSS: /* �[�z�̃A�T�V���N���X */
- case BA_POEMBRAGI: /* �u���M�̎� */
- case BA_APPLEIDUN: /* �C�h�D���̗ь� */
- case DC_UGLYDANCE: /* ��������ȃ_���X */
- case DC_HUMMING: /* �n�~���O */
- case DC_DONTFORGETME: /* ����Y��Ȃ��Łc */
- case DC_FORTUNEKISS: /* �K�^�̃L�X */
- case DC_SERVICEFORYOU: /* �T�[�r�X�t�H�[���[ */
- ux+=(i%7-3);
- uy+=(i/7-3);
- if(i==40)
- range=4; /* ���S�̏ꍇ�͔͈͂�4�ɃI�[�o�[���C�h */
- else
- range=-1; /* ���S����Ȃ��ꍇ�͔͈͂�-1�ɃI�[�o�[���C�h */
- break;
- case PA_GOSPEL: /* �S�X�y�� */
- ux+=(i%7-3);
- uy+=(i/7-3);
- break;
- case PF_FOGWALL: /* �t�H�O�E�H�[�� */
- ux+=(i%5-2);
- uy+=(i/5-1);
- break;
- case RG_GRAFFITI: /* Graffiti [Valaris] */
- ux+=(i%5-2);
- uy+=(i/5-2);
- break;
- }
- //����X�L���̏ꍇ�ݒu���W��Ƀ����h�v���e�N�^�[���Ȃ����`�F�b�N
- if(range<=0)
- map_foreachinarea(skill_landprotector,src->m,ux,uy,ux,uy,BL_SKILL,skillid,&alive);
-
- if(skillid==WZ_ICEWALL && alive){
- val2=map_getcell(src->m,ux,uy);
- if(val2==5 || val2==1)
- alive=0;
- else {
- map_setcell(src->m,ux,uy,5);
- clif_changemapcell(src->m,ux,uy,5,0);
- }
- }
-
- if(alive){
- nullpo_retr(NULL, unit=skill_initunit(group,i,ux,uy));
- unit->val1=val1;
- unit->val2=val2;
- unit->limit=limit;
- unit->range=range;
- }
- }
- return group;
-}
-
-/*==========================================
- * �X�L�����j�b�g�̔����C�x���g
- *------------------------------------------
- */
-int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int tick)
-{
- struct skill_unit_group *sg;
- struct block_list *ss;
- struct skill_unit_group_tickset *ts;
- struct map_session_data *srcsd=NULL;
- int diff,goflag,splash_count=0;
-
- nullpo_retr(0, src);
- nullpo_retr(0, bl);
-
- if( bl->prev==NULL || !src->alive || (bl->type == BL_PC && pc_isdead((struct map_session_data *)bl) ) )
- return 0;
-
- nullpo_retr(0, sg=src->group);
- nullpo_retr(0, ss=map_id2bl(sg->src_id));
-
- if(ss->type == BL_PC)
- nullpo_retr(0, srcsd=(struct map_session_data *)ss);
- if(srcsd && srcsd->chatID)
- return 0;
-
- if( bl->type!=BL_PC && bl->type!=BL_MOB )
- return 0;
- nullpo_retr(0, ts=skill_unitgrouptickset_search( bl, sg->group_id));
- diff=DIFF_TICK(tick,ts->tick);
- goflag=(diff>sg->interval || diff<0);
- if (sg->skill_id == CR_GRANDCROSS && !battle_config.gx_allhit) // �d�Ȃ��Ă�����3HIT���Ȃ�
- goflag = (diff>sg->interval*map_count_oncell(bl->m,bl->x,bl->y) || diff<0);
-
- //�Ώۂ�LP��ɋ���ꍇ�͖���
- map_foreachinarea(skill_landprotector,bl->m,bl->x,bl->y,bl->x,bl->y,BL_SKILL,0,&goflag);
-
- if(!goflag)
- return 0;
- ts->tick=tick;
- ts->group_id=sg->group_id;
-
- switch(sg->unit_id){
- case 0x83: /* �T���N�`���A�� */
- {
- int race=battle_get_race(bl);
- int damage_flag = (battle_check_undead(race,battle_get_elem_type(bl)) || race == 6)? 1:0;
-
- if( battle_get_hp(bl)>=battle_get_max_hp(bl) && !damage_flag)
- break;
-
- if((sg->val1--)<=0){
- skill_delunitgroup(sg);
- return 0;
- }
- if(!damage_flag) {
- int heal=sg->val2;
- if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage)
- heal=0; /* ����峃J�[�h�i�q�[���ʂO�j */
- clif_skill_nodamage(&src->bl,bl,AL_HEAL,heal,1);
- battle_heal(NULL,bl,heal,0,0);
- }
- else
- skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
- }
- break;
-
- case 0x84: /* �}�O�k�X�G�N�\�V�Y�� */
- {
- int race=battle_get_race(bl);
- int damage_flag = (battle_check_undead(race,battle_get_elem_type(bl)) || race == 6)? 1:0;
-
- if(!damage_flag)
- return 0;
- skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
- }
- break;
-
- case 0x85: /* �j���[�} */
- {
- struct skill_unit *unit2;
- struct status_change *sc_data=battle_get_sc_data(bl);
- int type=SC_PNEUMA;
- if(sc_data && sc_data[type].timer==-1)
- skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,0,0);
- else if((unit2=(struct skill_unit *)sc_data[type].val2) && unit2 != src ){
- if(DIFF_TICK(sg->tick,unit2->group->tick)>0 )
- skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,0,0);
- ts->tick-=sg->interval;
- }
- }
- break;
- case 0x7e: /* �Z�C�t�e�B�E�H�[�� */
- {
- struct skill_unit *unit2;
- struct status_change *sc_data=battle_get_sc_data(bl);
- int type=SC_SAFETYWALL;
- if(sc_data && sc_data[type].timer==-1)
- skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,0,0);
- else if((unit2=(struct skill_unit *)sc_data[type].val2) && unit2 != src ){
- if(sg->val1 < unit2->group->val1 )
- skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,0,0);
- ts->tick-=sg->interval;
- }
- }
- break;
-
- case 0x86: /* ���[�h�I�u���@�[�~���I��(���X�g�[���K�X�g ���O�����h�N���X) */
- skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
- break;
-
- case 0x7f: /* �t�@�C���[�E�H�[�� */
- if( (src->val2--)>0)
- skill_attack(BF_MAGIC,ss,&src->bl,bl,
- sg->skill_id,sg->skill_lv,tick,0);
- if( src->val2<=0 )
- skill_delunit(src);
- break;
-
- case 0x87: /* �t�@�C�A�[�s���[(�����O) */
- skill_delunit(src);
- skill_unitsetting(ss,sg->skill_id,sg->skill_lv,src->bl.x,src->bl.y,1);
- break;
-
- case 0x88: /* �t�@�C�A�[�s���[(������) */
- if(DIFF_TICK(tick,sg->tick) < 150)
- skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
- break;
-
- case 0x90: /* �X�L�b�h�g���b�v */
- {
- int i,c = skill_get_blewcount(sg->skill_id,sg->skill_lv);
- if(map[bl->m].flag.gvg) c = 0;
- for(i=0;i<c;i++)
- skill_blown(&src->bl,bl,1|0x30000);
- sg->unit_id = 0x8c;
- clif_changelook(&src->bl,LOOK_BASE,sg->unit_id);
- sg->limit=DIFF_TICK(tick,sg->tick)+1500;
- }
- break;
-
- case 0x93: /* �����h�}�C�� */
- skill_attack(BF_MISC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
- sg->unit_id = 0x8c;
- clif_changelook(&src->bl,LOOK_BASE,0x88);
- sg->limit=DIFF_TICK(tick,sg->tick)+1500;
- break;
-
- case 0x8f: /* �u���X�g�}�C�� */
- case 0x94: /* �V���b�N�E�F�[�u�g���b�v */
- case 0x95: /* �T���h�}�� */
- case 0x96: /* �t���b�V���[ */
- case 0x97: /* �t���[�W���O�g���b�v */
- case 0x98: /* �N���C���A�[�g���b�v */
- map_foreachinarea(skill_count_target,src->bl.m
- ,src->bl.x-src->range,src->bl.y-src->range
- ,src->bl.x+src->range,src->bl.y+src->range
- ,0,&src->bl,&splash_count);
- map_foreachinarea(skill_trap_splash,src->bl.m
- ,src->bl.x-src->range,src->bl.y-src->range
- ,src->bl.x+src->range,src->bl.y+src->range
- ,0,&src->bl,tick,splash_count);
- sg->unit_id = 0x8c;
- clif_changelook(&src->bl,LOOK_BASE,sg->unit_id);
- sg->limit=DIFF_TICK(tick,sg->tick)+1500;
- break;
-
- case 0x91: /* �A���N���X�l�A */
- {
- struct status_change *sc_data=battle_get_sc_data(bl);
- if(sg->val2==0 && sc_data && sc_data[SC_ANKLE].timer==-1){
- int moveblock = ( bl->x/BLOCK_SIZE != src->bl.x/BLOCK_SIZE || bl->y/BLOCK_SIZE != src->bl.y/BLOCK_SIZE);
- int sec=skill_get_time2(sg->skill_id,sg->skill_lv) - (double)battle_get_agi(bl)*0.1;
- if(battle_get_mode(bl)&0x20)
- sec = sec/5;
- battle_stopwalking(bl,1);
- skill_status_change_start(bl,SC_ANKLE,sg->skill_lv,0,0,0,sec,0);
-
- if(moveblock) map_delblock(bl);
- bl->x = src->bl.x;
- bl->y = src->bl.y;
- if(moveblock) map_addblock(bl);
- if(bl->type == BL_MOB)
- clif_fixmobpos((struct mob_data *)bl);
- else if(bl->type == BL_PET)
- clif_fixpetpos((struct pet_data *)bl);
- else
- clif_fixpos(bl);
- clif_01ac(&src->bl);
- sg->limit=DIFF_TICK(tick,sg->tick) + sec;
- sg->val2=bl->id;
- }
- }
- break;
-
- case 0x80: /* ���[�v�|�[�^��(������) */
- if(bl->type==BL_PC){
- struct map_session_data *sd = (struct map_session_data *)bl;
- if(sd && src->bl.m == bl->m && src->bl.x == bl->x && src->bl.y == bl->y && src->bl.x == sd->to_x && src->bl.y == sd->to_y) {
- if( battle_config.chat_warpportal || !sd->chatID ){
- if((sg->val1--)>0){
- pc_setpos(sd,sg->valstr,sg->val2>>16,sg->val2&0xffff,3);
- if(sg->src_id == bl->id ||( strcmp(map[src->bl.m].name,sg->valstr) == 0 && src->bl.x == (sg->val2>>16) && src->bl.y == (sg->val2&0xffff) ))
- skill_delunitgroup(sg);
- }else
- skill_delunitgroup(sg);
- }
- }
- }else if(bl->type==BL_MOB && battle_config.mob_warpportal){
- int m=map_mapname2mapid(sg->valstr);
- struct mob_data *md;
- md=(struct mob_data *)bl;
- mob_warp((struct mob_data *)bl,m,sg->val2>>16,sg->val2&0xffff,3);
- }
- break;
-
- case 0x8e: /* �N�@�O�}�C�A */
- {
- int type=SkillStatusChangeTable[sg->skill_id];
- if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage )
- break;
- if( battle_get_sc_data(bl)[type].timer==-1 )
- skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,skill_get_time2(sg->skill_id,sg->skill_lv),0);
- }
- break;
- case 0x92: /* �x�m���_�X�g */
- {
- struct status_change *sc_data=battle_get_sc_data(bl);
- int type=SkillStatusChangeTable[sg->skill_id];
- if( sc_data && sc_data[type].timer==-1 )
- skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,skill_get_time2(sg->skill_id,sg->skill_lv),0);
- }
- break;
- case 0x9a: /* �{���P�[�m */
- case 0x9b: /* �f�����[�W */
- case 0x9c: /* �o�C�I�����g�Q�C�� */
- {
- struct skill_unit *unit2;
- struct status_change *sc_data=battle_get_sc_data(bl);
- int type=SkillStatusChangeTable[sg->skill_id];
- if(sc_data && sc_data[type].timer==-1)
- skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,skill_get_time2(sg->skill_id,sg->skill_lv),0);
- else if((unit2=(struct skill_unit *)sc_data[type].val2) && unit2 != src ){
- if( DIFF_TICK(sg->tick,unit2->group->tick)>0 )
- skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,skill_get_time2(sg->skill_id,sg->skill_lv),0);
- ts->tick-=sg->interval;
- }
- } break;
-
- case 0x9e: /* �q��S */
- case 0x9f: /* �j�����h�̉� */
- case 0xa0: /* �i���̍��� */
- case 0xa1: /* �푾�ۂ̋��� */
- case 0xa2: /* �j�[�x�����O�̎w�� */
- case 0xa3: /* ���L�̋��� */
- case 0xa4: /* �[���̒��� */
- case 0xa5: /* �s���g�̃W�[�N�t���[�h */
- case 0xa6: /* �s���a�� */
- case 0xa7: /* ���J */
- case 0xa8: /* �[�z�̃A�T�V���N���X */
- case 0xa9: /* �u���M�̎� */
- case 0xab: /* ��������ȃ_���X */
- case 0xac: /* �n�~���O */
- case 0xad: /* ����Y��Ȃ��Łc */
- case 0xae: /* �K�^�̃L�X */
- case 0xaf: /* �T�[�r�X�t�H�[���[ */
- case 0xb4:
- {
- struct skill_unit *unit2;
- struct status_change *sc_data=battle_get_sc_data(bl);
- int type=SkillStatusChangeTable[sg->skill_id];
- if(sg->src_id == bl->id)
- break;
- if(sc_data && sc_data[type].timer==-1)
- skill_status_change_start(bl,type,sg->skill_lv,sg->val1,sg->val2,
- (int)src,skill_get_time2(sg->skill_id,sg->skill_lv),0);
- else if( (unit2=(struct skill_unit *)sc_data[type].val4) && unit2 != src ){
- if( unit2->group && DIFF_TICK(sg->tick,unit2->group->tick)>0 )
- skill_status_change_start(bl,type,sg->skill_lv,sg->val1,sg->val2,
- (int)src,skill_get_time2(sg->skill_id,sg->skill_lv),0);
- ts->tick-=sg->interval;
- }
- } break;
-
- case 0xaa: /* �C�h�D���̗ь� */
- {
- struct skill_unit *unit2;
- struct status_change *sc_data=battle_get_sc_data(bl);
- int type=SkillStatusChangeTable[sg->skill_id];
- if(sg->src_id == bl->id)
- break;
- if( sc_data && sc_data[type].timer==-1)
- skill_status_change_start(bl,type,sg->skill_lv,(sg->val1)>>16,(sg->val1)&0xffff,
- (int)src,skill_get_time2(sg->skill_id,sg->skill_lv),0);
- else if((unit2=(struct skill_unit *)sc_data[type].val4) && unit2 != src ){
- if( DIFF_TICK(sg->tick,unit2->group->tick)>0 )
- skill_status_change_start(bl,type,sg->skill_lv,(sg->val1)>>16,(sg->val1)&0xffff,
- (int)src,skill_get_time2(sg->skill_id,sg->skill_lv),0);
- ts->tick-=sg->interval;
- }
- } break;
-
- case 0xb1: /* �f�����X�g���[�V���� */
- skill_attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
- if(bl->type == BL_PC && rand()%100 < sg->skill_lv && battle_config.equipment_breaking)
- pc_breakweapon((struct map_session_data *)bl);
- break;
- case 0x99: /* �g�[�L�[�{�b�N�X */
- if(sg->src_id == bl->id) //����������ł��������Ȃ�
- break;
- if(sg->val2==0){
- clif_talkiebox(&src->bl,sg->valstr);
- sg->unit_id = 0x8c;
- clif_changelook(&src->bl,LOOK_BASE,sg->unit_id);
- sg->limit=DIFF_TICK(tick,sg->tick)+5000;
- sg->val2=-1; //����
- }
- break;
- case 0xb2: /* ���Ȃ���_������ł� */
- case 0xb3: /* �S�X�y�� */
- case 0xb6: /* �t�H�O�E�H�[�� */
- //�Ƃ肠�����������Ȃ�
- break;
-
-
-
-
-
-
- case 0xb7: /* �X�p�C�_�[�E�F�b�u */
- if(sg->val2==0){
- int moveblock = ( bl->x/BLOCK_SIZE != src->bl.x/BLOCK_SIZE || bl->y/BLOCK_SIZE != src->bl.y/BLOCK_SIZE);
- skill_additional_effect(ss,bl,sg->skill_id,sg->skill_lv,BF_MISC,tick);
- if(moveblock) map_delblock(bl);
- bl->x = (&src->bl)->x;
- bl->y = (&src->bl)->y;
- if(moveblock) map_addblock(bl);
- if(bl->type == BL_MOB)
- clif_fixmobpos((struct mob_data *)bl);
- else if(bl->type == BL_PET)
- clif_fixpetpos((struct pet_data *)bl);
- else
- clif_fixpos(bl);
- clif_01ac(&src->bl);
- sg->limit=DIFF_TICK(tick,sg->tick) + skill_get_time2(sg->skill_id,sg->skill_lv);
- sg->val2=bl->id;
- }
- break;
-
-/* default:
- if(battle_config.error_log)
- printf("skill_unit_onplace: Unknown skill unit id=%d block=%d\n",sg->unit_id,bl->id);
- break;*/
- }
- if(bl->type==BL_MOB && ss!=bl) /* �X�L���g�p������MOB�X�L�� */
- {
- if(battle_config.mob_changetarget_byskill == 1)
- {
- int target=((struct mob_data *)bl)->target_id;
- if(ss->type == BL_PC)
- ((struct mob_data *)bl)->target_id=ss->id;
- mobskill_use((struct mob_data *)bl,tick,MSC_SKILLUSED|(sg->skill_id<<16));
- ((struct mob_data *)bl)->target_id=target;
- }
- else
- mobskill_use((struct mob_data *)bl,tick,MSC_SKILLUSED|(sg->skill_id<<16));
- }
-
- return 0;
-}
-/*==========================================
- * �X�L�����j�b�g���痣�E����(�������͂��Ă���)�ꍇ
- *------------------------------------------
- */
-int skill_unit_onout(struct skill_unit *src,struct block_list *bl,unsigned int tick)
-{
- struct skill_unit_group *sg;
-
- nullpo_retr(0, src);
- nullpo_retr(0, bl);
- nullpo_retr(0, sg=src->group);
-
- if( bl->prev==NULL || !src->alive )
- return 0;
-
- if( bl->type!=BL_PC && bl->type!=BL_MOB )
- return 0;
-
- switch(sg->unit_id){
- case 0x7e: /* �Z�C�t�e�B�E�H�[�� */
- case 0x85: /* �j���[�} */
- case 0x8e: /* �N�@�O�}�C�A */
- {
- struct status_change *sc_data=battle_get_sc_data(bl);
- int type=
- (sg->unit_id==0x85)?SC_PNEUMA:
- ((sg->unit_id==0x7e)?SC_SAFETYWALL:
- SC_QUAGMIRE);
- if((type != SC_QUAGMIRE || bl->type != BL_MOB) &&
- sc_data && sc_data[type].timer!=-1 && ((struct skill_unit *)sc_data[type].val2)==src){
- skill_status_change_end(bl,type,-1);
- }
- } break;
-
- case 0x91: /* �A���N���X�l�A */
- {
- struct block_list *target=map_id2bl(sg->val2);
- if( target && target==bl ){
- skill_status_change_end(bl,SC_ANKLE,-1);
- sg->limit=DIFF_TICK(tick,sg->tick)+1000;
- }
- }
- break;
- case 0xb5:
- case 0xb8:
- {
- struct block_list *target=map_id2bl(sg->val2);
- if( target==bl )
- skill_status_change_end(bl,SC_SPIDERWEB,-1);
- sg->limit=DIFF_TICK(tick,sg->tick)+1000;
- }
- break;
- case 0xb6:
- {
- struct block_list *target=map_id2bl(sg->val2);
- if( target==bl )
- skill_status_change_end(bl,SC_FOGWALL,-1);
- sg->limit=DIFF_TICK(tick,sg->tick)+1000;
- }
- break;
- case 0x9a: /* �{���P�[�m */
- case 0x9b: /* �f�����[�W */
- case 0x9c: /* �o�C�I�����g�Q�C�� */
- {
- struct status_change *sc_data=battle_get_sc_data(bl);
- struct skill_unit *su;
- int type=SkillStatusChangeTable[sg->skill_id];
- if( sc_data && sc_data[type].timer!=-1 && (su=((struct skill_unit *)sc_data[type].val2)) && su == src ){
- skill_status_change_end(bl,type,-1);
- }
- }
- break;
-
- case 0x9e: /* �q��S */
- case 0x9f: /* �j�����h�̉� */
- case 0xa0: /* �i���̍��� */
- case 0xa1: /* �푾�ۂ̋��� */
- case 0xa2: /* �j�[�x�����O�̎w�� */
- case 0xa3: /* ���L�̋��� */
- case 0xa4: /* �[���̒��� */
- case 0xa5: /* �s���g�̃W�[�N�t���[�h */
- case 0xa6: /* �s���a�� */
- case 0xa7: /* ���J */
- case 0xa8: /* �[�z�̃A�T�V���N���X */
- case 0xa9: /* �u���M�̎� */
- case 0xaa: /* �C�h�D���̗ь� */
- case 0xab: /* ��������ȃ_���X */
- case 0xac: /* �n�~���O */
- case 0xad: /* ����Y��Ȃ��Łc */
- case 0xae: /* �K�^�̃L�X */
- case 0xaf: /* �T�[�r�X�t�H�[���[ */
- case 0xb4:
- {
- struct status_change *sc_data=battle_get_sc_data(bl);
- struct skill_unit *su;
- int type=SkillStatusChangeTable[sg->skill_id];
- if( sc_data && sc_data[type].timer!=-1 && (su=((struct skill_unit *)sc_data[type].val4)) && su == src ){
- skill_status_change_end(bl,type,-1);
- }
- }
- break;
- case 0xb7: /* �X�p�C�_�[�E�F�b�u */
- {
- struct block_list *target=map_id2bl(sg->val2);
- if( target && target==bl )
- skill_status_change_end(bl,SC_SPIDERWEB,-1);
- sg->limit=DIFF_TICK(tick,sg->tick)+1000;
- }
- break;
-
-/* default:
- if(battle_config.error_log)
- printf("skill_unit_onout: Unknown skill unit id=%d block=%d\n",sg->unit_id,bl->id);
- break;*/
- }
- skill_unitgrouptickset_delete(bl,sg->group_id);
- return 0;
-}
-/*==========================================
- * �X�L�����j�b�g�̍폜�C�x���g
- *------------------------------------------
- */
-int skill_unit_ondelete(struct skill_unit *src,struct block_list *bl,unsigned int tick)
-{
- struct skill_unit_group *sg;
-
- nullpo_retr(0, src);
- nullpo_retr(0, bl);
- nullpo_retr(0, sg = src->group);
-
- if( bl->prev==NULL || !src->alive )
- return 0;
-
- if( bl->type!=BL_PC && bl->type!=BL_MOB )
- return 0;
-
- switch(sg->unit_id){
- case 0x85: /* �j���[�} */
- case 0x7e: /* �Z�C�t�e�B�E�H�[�� */
- case 0x8e: /* �N�@�O�}�C�� */
- case 0x9a: /* �{���P�[�m */
- case 0x9b: /* �f�����[�W */
- case 0x9c: /* �o�C�I�����g�Q�C�� */
- case 0x9e: /* �q��S */
- case 0x9f: /* �j�����h�̉� */
- case 0xa0: /* �i���̍��� */
- case 0xa1: /* �푾�ۂ̋��� */
- case 0xa2: /* �j�[�x�����O�̎w�� */
- case 0xa3: /* ���L�̋��� */
- case 0xa4: /* �[���̒��� */
- case 0xa5: /* �s���g�̃W�[�N�t���[�h */
- case 0xa6: /* �s���a�� */
- case 0xa7: /* ���J */
- case 0xa8: /* �[�z�̃A�T�V���N���X */
- case 0xa9: /* �u���M�̎� */
- case 0xaa: /* �C�h�D���̗ь� */
- case 0xab: /* ��������ȃ_���X */
- case 0xac: /* �n�~���O */
- case 0xad: /* ����Y��Ȃ��Łc */
- case 0xae: /* �K�^�̃L�X */
- case 0xaf: /* �T�[�r�X�t�H�[���[ */
- case 0xb4:
- return skill_unit_onout(src,bl,tick);
-
-/* default:
- if(battle_config.error_log)
- printf("skill_unit_ondelete: Unknown skill unit id=%d block=%d\n",sg->unit_id,bl->id);
- break;*/
- }
- skill_unitgrouptickset_delete(bl,sg->group_id);
- return 0;
-}
-/*==========================================
- * �X�L�����j�b�g�̌��E�C�x���g
- *------------------------------------------
- */
-int skill_unit_onlimit(struct skill_unit *src,unsigned int tick)
-{
- struct skill_unit_group *sg;
-
- nullpo_retr(0, src);
- nullpo_retr(0, sg=src->group);
-
- switch(sg->unit_id){
- case 0x81: /* ���[�v�|�[�^��(�����O) */
- {
- struct skill_unit_group *group=
- skill_unitsetting(map_id2bl(sg->src_id),sg->skill_id,sg->skill_lv,
- src->bl.x,src->bl.y,1);
- if(group == NULL)
- return 0;
- group->valstr=calloc(24, 1);
- if(group->valstr==NULL){
- printf("skill_unit_onlimit: out of memory !\n");
- exit(1);
- }
- memcpy(group->valstr,sg->valstr,24);
- group->val2=sg->val2;
- }
- break;
-
- case 0x8d: /* �A�C�X�E�H�[�� */
- map_setcell(src->bl.m,src->bl.x,src->bl.y,src->val2);
- clif_changemapcell(src->bl.m,src->bl.x,src->bl.y,src->val2,1);
- break;
- case 0xb2: /* ���Ȃ��ɉ���� */
- {
- struct map_session_data *sd = NULL;
- struct map_session_data *p_sd = NULL;
- if((sd = (struct map_session_data *)(map_id2bl(sg->src_id))) == NULL)
- return 0;
- if((p_sd = pc_get_partner(sd)) == NULL)
- return 0;
-
- pc_setpos(p_sd,map[src->bl.m].name,src->bl.x,src->bl.y,3);
- }
- break;
- }
- return 0;
-}
-/*==========================================
- * �X�L�����j�b�g�̃_���[�W�C�x���g
- *------------------------------------------
- */
-int skill_unit_ondamaged(struct skill_unit *src,struct block_list *bl,
- int damage,unsigned int tick)
-{
- struct skill_unit_group *sg;
-
- nullpo_retr(0, src);
- nullpo_retr(0, sg=src->group);
-
- switch(sg->unit_id){
- case 0x8d: /* �A�C�X�E�H�[�� */
- src->val1-=damage;
- break;
- case 0x8f: /* �u���X�g�}�C�� */
- case 0x98: /* �N���C���A�[�g���b�v */
- skill_blown(bl,&src->bl,2); //������΂��Ă݂�
- break;
- default:
- damage = 0;
- break;
- }
- return damage;
-}
-
-
-/*---------------------------------------------------------------------------- */
-
-/*==========================================
- * �X�L���g�p�i�r�������A�ꏊ�w��j
- *------------------------------------------
- */
-int skill_castend_pos( int tid, unsigned int tick, int id,int data )
-{
- struct map_session_data* sd=map_id2sd(id)/*,*target_sd=NULL*/;
- int range,maxcount;
-
- nullpo_retr(0, sd);
-
- if( sd->bl.prev == NULL )
- return 0;
- if( sd->skilltimer != tid ) /* �^�C�}ID�̊m�F */
- return 0;
- if(sd->skilltimer != -1 && pc_checkskill(sd,SA_FREECAST) > 0) {
- sd->speed = sd->prev_speed;
- clif_updatestatus(sd,SP_SPEED);
- }
- sd->skilltimer=-1;
- if(pc_isdead(sd)) {
- sd->canact_tick = tick;
- sd->canmove_tick = tick;
- sd->skillitem = sd->skillitemlv = -1;
- return 0;
- }
-
- if(battle_config.pc_skill_reiteration == 0) {
- range = -1;
- switch(sd->skillid) {
- case MG_SAFETYWALL:
- case WZ_FIREPILLAR:
- case HT_SKIDTRAP:
- case HT_LANDMINE:
- case HT_ANKLESNARE:
- case HT_SHOCKWAVE:
- case HT_SANDMAN:
- case HT_FLASHER:
- case HT_FREEZINGTRAP:
- case HT_BLASTMINE:
- case HT_CLAYMORETRAP:
- case HT_TALKIEBOX:
- case AL_WARP:
- case PF_SPIDERWEB: /* �X�p�C�_�[�E�F�b�u */
- case RG_GRAFFITI: /* �O���t�B�e�B */
- range = 0;
- break;
- case AL_PNEUMA:
- range = 1;
- break;
- }
- if(range >= 0) {
- if(skill_check_unit_range(sd->bl.m,sd->skillx,sd->skilly,range,sd->skillid) > 0) {
- clif_skill_fail(sd,sd->skillid,0,0);
- sd->canact_tick = tick;
- sd->canmove_tick = tick;
- sd->skillitem = sd->skillitemlv = -1;
- return 0;
- }
- }
- }
- if(battle_config.pc_skill_nofootset) {
- range = -1;
- switch(sd->skillid) {
- case WZ_FIREPILLAR:
- case HT_SKIDTRAP:
- case HT_LANDMINE:
- case HT_ANKLESNARE:
- case HT_SHOCKWAVE:
- case HT_SANDMAN:
- case HT_FLASHER:
- case HT_FREEZINGTRAP:
- case HT_BLASTMINE:
- case HT_CLAYMORETRAP:
- case HT_TALKIEBOX:
- case PF_SPIDERWEB: /* �X�p�C�_�[�E�F�b�u */
- case WZ_ICEWALL:
- range = 1;
- break;
- case AL_WARP:
- range = 0;
- break;
- }
- if(range >= 0) {
- if(skill_check_unit_range2(sd->bl.m,sd->skillx,sd->skilly,range) > 0) {
- clif_skill_fail(sd,sd->skillid,0,0);
- sd->canact_tick = tick;
- sd->canmove_tick = tick;
- sd->skillitem = sd->skillitemlv = -1;
- return 0;
- }
- }
- }
-
- if(battle_config.pc_land_skill_limit) {
- maxcount = skill_get_maxcount(sd->skillid);
- if(maxcount > 0) {
- int i,c;
- for(i=c=0;i<MAX_SKILLUNITGROUP;i++) {
- if(sd->skillunit[i].alive_count > 0 && sd->skillunit[i].skill_id == sd->skillid)
- c++;
- }
- if(c >= maxcount) {
- clif_skill_fail(sd,sd->skillid,0,0);
- sd->canact_tick = tick;
- sd->canmove_tick = tick;
- sd->skillitem = sd->skillitemlv = -1;
- return 0;
- }
- }
- }
-
- range = skill_get_range(sd->skillid,sd->skilllv);
- if(range < 0)
- range = battle_get_range(&sd->bl) - (range + 1);
- range += battle_config.pc_skill_add_range;
- if(battle_config.skill_out_range_consume) { // changed to allow casting when target walks out of range [Valaris]
- if(range < distance(sd->bl.x,sd->bl.y,sd->skillx,sd->skilly)) {
- clif_skill_fail(sd,sd->skillid,0,0);
- sd->canact_tick = tick;
- sd->canmove_tick = tick;
- sd->skillitem = sd->skillitemlv = -1;
- return 0;
- }
- }
- if(!skill_check_condition(sd,1)) { /* �g�p�����`�F�b�N */
- sd->canact_tick = tick;
- sd->canmove_tick = tick;
- sd->skillitem = sd->skillitemlv = -1;
- return 0;
- }
- sd->skillitem = sd->skillitemlv = -1;
- if(battle_config.skill_out_range_consume) {
- if(range < distance(sd->bl.x,sd->bl.y,sd->skillx,sd->skilly)) {
- clif_skill_fail(sd,sd->skillid,0,0);
- sd->canact_tick = tick;
- sd->canmove_tick = tick;
- return 0;
- }
- }
-
- if(battle_config.pc_skill_log)
- printf("PC %d skill castend skill=%d\n",sd->bl.id,sd->skillid);
- pc_stop_walking(sd,0);
-
- skill_castend_pos2(&sd->bl,sd->skillx,sd->skilly,sd->skillid,sd->skilllv,tick,0);
-
- return 0;
-}
-
-/*==========================================
- * �͈͓��L�������݊m�F���菈��(foreachinarea)
- *------------------------------------------
- */
-
-static int skill_check_condition_char_sub(struct block_list *bl,va_list ap)
-{
- int *c;
- struct block_list *src;
- struct map_session_data *sd;
- struct map_session_data *ssd;
- struct pc_base_job s_class;
- struct pc_base_job ss_class;
-
- nullpo_retr(0, bl);
- nullpo_retr(0, ap);
- nullpo_retr(0, sd=(struct map_session_data*)bl);
- nullpo_retr(0, src=va_arg(ap,struct block_list *));
- nullpo_retr(0, c=va_arg(ap,int *));
- nullpo_retr(0, ssd=(struct map_session_data*)src);
-
- s_class = pc_calc_base_job(sd->status.class);
- //�`�F�b�N���Ȃ��ݒ�Ȃ�c�ɂ��肦�Ȃ��傫�Ȑ�����Ԃ��ďI��
- if(!battle_config.player_skill_partner_check){ //�{����foreach�̑O�ɂ�肽�����ǐݒ�K�p�ӏ����܂Ƃ߂邽�߂ɂ�����
- (*c)=99;
- return 0;
- }
-
- ;
- ss_class = pc_calc_base_job(ssd->status.class);
-
- switch(ssd->skillid){
- case PR_BENEDICTIO: /* ���̍~�� */
- if(sd != ssd && (sd->status.class == 4 || sd->status.class == 8 || sd->status.class == 15 ||
- sd->status.class == 4005 || sd->status.class == 4009 || sd->status.class == 4016) &&
- (sd->bl.x == ssd->bl.x - 1 || sd->bl.x == ssd->bl.x + 1) && sd->status.sp >= 10)
- (*c)++;
- break;
- case BD_LULLABY: /* �q��� */
- case BD_RICHMANKIM: /* �j�����h�̉� */
- case BD_ETERNALCHAOS: /* �i���̍��� */
- case BD_DRUMBATTLEFIELD: /* �푾�ۂ̋��� */
- case BD_RINGNIBELUNGEN: /* �j�[�x�����O�̎w�� */
- case BD_ROKISWEIL: /* ���L�̋��� */
- case BD_INTOABYSS: /* �[���̒��� */
- case BD_SIEGFRIED: /* �s���g�̃W�[�N�t���[�h */
- case BD_RAGNAROK: /* �_�X�̉��� */
- case CG_MOONLIT: /* ������̐�ɗ�����Ԃт� */
- if(sd != ssd &&
- ((ssd->status.class==19 && sd->status.class==20) ||
- (ssd->status.class==20 && sd->status.class==19) ||
- (ssd->status.class==4020 && sd->status.class==4021) ||
- (ssd->status.class==4021 && sd->status.class==4020) ||
- (ssd->status.class==20 && sd->status.class==4020) ||
- (ssd->status.class==19 && sd->status.class==4021)) &&
- pc_checkskill(sd,ssd->skillid) > 0 &&
- (*c)==0 &&
- sd->status.party_id == ssd->status.party_id &&
- !pc_issit(sd) &&
- sd->sc_data[SC_DANCING].timer==-1
- )
- (*c)=pc_checkskill(sd,ssd->skillid);
- break;
- }
- return 0;
-}
-/*==========================================
- * �͈͓��L�������݊m�F�����X�L���g�p����(foreachinarea)
- *------------------------------------------
- */
-
-static int skill_check_condition_use_sub(struct block_list *bl,va_list ap)
-{
- int *c;
- struct block_list *src;
- struct map_session_data *sd;
- struct map_session_data *ssd;
- struct pc_base_job s_class;
- struct pc_base_job ss_class;
- int skillid,skilllv;
-
- nullpo_retr(0, bl);
- nullpo_retr(0, ap);
- nullpo_retr(0, sd=(struct map_session_data*)bl);
- nullpo_retr(0, src=va_arg(ap,struct block_list *));
- nullpo_retr(0, c=va_arg(ap,int *));
- nullpo_retr(0, ssd=(struct map_session_data*)src);
-
- s_class = pc_calc_base_job(sd->status.class);
-
- //�`�F�b�N���Ȃ��ݒ�Ȃ�c�ɂ��肦�Ȃ��傫�Ȑ�����Ԃ��ďI��
- if(!battle_config.player_skill_partner_check){ //�{����foreach�̑O�ɂ�肽�����ǐݒ�K�p�ӏ����܂Ƃ߂邽�߂ɂ�����
- (*c)=99;
- return 0;
- }
-
- ss_class = pc_calc_base_job(ssd->status.class);
- skillid=ssd->skillid;
- skilllv=ssd->skilllv;
- switch(skillid){
- case PR_BENEDICTIO: /* ���̍~�� */
- if(sd != ssd && (sd->status.class == 4 || sd->status.class == 8 || sd->status.class == 15 ||
- sd->status.class == 4005 || sd->status.class == 4009 || sd->status.class == 4016) &&
- (sd->bl.x == ssd->bl.x - 1 || sd->bl.x == ssd->bl.x + 1) && sd->status.sp >= 10){
- sd->status.sp -= 10;
- pc_calcstatus(sd,0);
- (*c)++;
- }
- break;
- case BD_LULLABY: /* �q��� */
- case BD_RICHMANKIM: /* �j�����h�̉� */
- case BD_ETERNALCHAOS: /* �i���̍��� */
- case BD_DRUMBATTLEFIELD: /* �푾�ۂ̋��� */
- case BD_RINGNIBELUNGEN: /* �j�[�x�����O�̎w�� */
- case BD_ROKISWEIL: /* ���L�̋��� */
- case BD_INTOABYSS: /* �[���̒��� */
- case BD_SIEGFRIED: /* �s���g�̃W�[�N�t���[�h */
- case BD_RAGNAROK: /* �_�X�̉��� */
- case CG_MOONLIT: /* ������̐�ɗ�����Ԃт� */
- if(sd != ssd && //�{�l�ȊO��
- ((ssd->status.class==19 && sd->status.class==20) ||
- (ssd->status.class==20 && sd->status.class==19) ||
- (ssd->status.class==4020 && sd->status.class==4021) ||
- (ssd->status.class==4021 && sd->status.class==4020) ||
- (ssd->status.class==20 && sd->status.class==4020) ||
- (ssd->status.class==19 && sd->status.class==4021)) && //�������_���T�[�Ȃ�o�[�h��
- pc_checkskill(sd,skillid) > 0 && //�X�L������������
- (*c)==0 && //�ŏ��̈�l��
- sd->status.party_id == ssd->status.party_id && //�p�[�e�B�[��������
- !pc_issit(sd) && //�����ĂȂ�
- sd->sc_data[SC_DANCING].timer==-1 //�_���X������Ȃ�
- ){
- ssd->sc_data[SC_DANCING].val4=bl->id;
- clif_skill_nodamage(bl,src,skillid,skilllv,1);
- skill_status_change_start(bl,SC_DANCING,skillid,ssd->sc_data[SC_DANCING].val2,0,src->id,skill_get_time(skillid,skilllv)+1000,0);
- sd->skillid_dance=sd->skillid=skillid;
- sd->skilllv_dance=sd->skilllv=skilllv;
- (*c)++;
- }
- break;
- }
- return 0;
-}
-/*==========================================
- * �͈͓��o�C�I�v�����g�A�X�t�B�A�}�C���pMob���݊m�F���菈��(foreachinarea)
- *------------------------------------------
- */
-
-static int skill_check_condition_mob_master_sub(struct block_list *bl,va_list ap)
-{
- int *c,src_id=0,mob_class=0;
- struct mob_data *md;
-
- nullpo_retr(0, bl);
- nullpo_retr(0, ap);
- nullpo_retr(0, md=(struct mob_data*)bl);
- nullpo_retr(0, src_id=va_arg(ap,int));
- nullpo_retr(0, mob_class=va_arg(ap,int));
- nullpo_retr(0, c=va_arg(ap,int *));
-
- if(md->class==mob_class && md->master_id==src_id)
- (*c)++;
- return 0;
-}
-
-/*==========================================
- * �X�L���g�p�����i�U�Ŏg�p���s�j
- *------------------------------------------
- */
-int skill_check_condition(struct map_session_data *sd,int type)
-{
- int i,hp,sp,hp_rate,sp_rate,zeny,weapon,state,spiritball,skill,lv,mhp;
- int index[10],itemid[10],amount[10];
-
- nullpo_retr(0, sd);
-
- if( battle_config.gm_skilluncond>0 && pc_isGM(sd)>= battle_config.gm_skilluncond ) {
- sd->skillitem = sd->skillitemlv = -1;
- return 1;
- }
-
- if( sd->opt1>0) {
- clif_skill_fail(sd,sd->skillid,0,0);
- sd->skillitem = sd->skillitemlv = -1;
- return 0;
- }
- if(pc_is90overweight(sd)) {
- clif_skill_fail(sd,sd->skillid,9,0);
- sd->skillitem = sd->skillitemlv = -1;
- return 0;
- }
-
- if(sd->skillid == AC_MAKINGARROW && sd->state.make_arrow_flag == 1) {
- sd->skillitem = sd->skillitemlv = -1;
- return 0;
- }
- if(sd->skillid == AM_PHARMACY && sd->state.produce_flag == 1) {
- sd->skillitem = sd->skillitemlv = -1;
- return 0;
- }
-
- if(sd->skillitem == sd->skillid) { /* �A�C�e���̏ꍇ���������� */
- if(type&1)
- sd->skillitem = sd->skillitemlv = -1;
- return 1;
- }
- if( sd->opt1>0 ){
- clif_skill_fail(sd,sd->skillid,0,0);
- return 0;
- }
- if(sd->sc_data){
- if( sd->sc_data[SC_DIVINA].timer!=-1 ||
- sd->sc_data[SC_ROKISWEIL].timer!=-1 ||
- (sd->sc_data[SC_AUTOCOUNTER].timer != -1 && sd->skillid != KN_AUTOCOUNTER) ||
- sd->sc_data[SC_STEELBODY].timer != -1 ||
- sd->sc_data[SC_BERSERK].timer != -1
- ){
- clif_skill_fail(sd,sd->skillid,0,0);
- return 0; /* ��Ԉُ�Ⓘ�قȂ� */
- }
- }
- skill = sd->skillid;
- lv = sd->skilllv;
- hp=skill_get_hp(skill, lv); /* ����HP */
- sp=skill_get_sp(skill, lv); /* ����SP */
- if((sd->skillid_old == BD_ENCORE) && skill==sd->skillid_dance)
- sp=sp/2; //�A���R�[������SP�������
- hp_rate = (lv <= 0)? 0:skill_db[skill].hp_rate[lv-1];
- sp_rate = (lv <= 0)? 0:skill_db[skill].sp_rate[lv-1];
- zeny = skill_get_zeny(skill,lv);
- weapon = skill_db[skill].weapon;
- state = skill_db[skill].state;
- spiritball = (lv <= 0)? 0:skill_db[skill].spiritball[lv-1];
- mhp=skill_get_mhp(skill, lv); /* ����HP */
- for(i=0;i<10;i++) {
- itemid[i] = skill_db[skill].itemid[i];
- amount[i] = skill_db[skill].amount[i];
- }
- if(mhp > 0)
- hp += (sd->status.max_hp * mhp)/100;
- if(hp_rate > 0)
- hp += (sd->status.hp * hp_rate)/100;
- else
- hp += (sd->status.max_hp * abs(hp_rate))/100;
- if(sp_rate > 0)
- sp += (sd->status.sp * sp_rate)/100;
- else
- sp += (sd->status.max_sp * abs(sp_rate))/100;
- if(sd->dsprate!=100)
- sp=sp*sd->dsprate/100; /* ����SP�C�� */
-
- switch(skill) {
- case SA_CASTCANCEL:
- if(sd->skilltimer == -1) {
- clif_skill_fail(sd,skill,0,0);
- return 0;
- }
- break;
- case BS_MAXIMIZE: /* �}�L�V�}�C�Y�p���[ */
- case NV_TRICKDEAD: /* ���񂾂ӂ� */
- case TF_HIDING: /* �n�C�f�B���O */
- case AS_CLOAKING: /* �N���[�L���O */
- case CR_AUTOGUARD: /* �I�[�g�K�[�h */
- case CR_DEFENDER: /* �f�B�t�F���_�[ */
- case ST_CHASEWALK:
- if(sd->sc_data[SkillStatusChangeTable[skill]].timer!=-1)
- return 1; /* ��������ꍇ��SP����Ȃ� */
- break;
- case AL_TELEPORT:
- case AL_WARP:
- if(map[sd->bl.m].flag.noteleport) {
- clif_skill_teleportmessage(sd,0);
- return 0;
- }
- break;
- case MO_CALLSPIRITS: /* �C�� */
- if(sd->spiritball >= lv) {
- clif_skill_fail(sd,skill,0,0);
- return 0;
- }
- break;
- case CH_SOULCOLLECT: /* ���C�� */
- if(sd->spiritball >= 5) {
- clif_skill_fail(sd,skill,0,0);
- return 0;
- }
- break;
- case MO_FINGEROFFENSIVE: //�w�e
- if (sd->spiritball > 0 && sd->spiritball < spiritball) {
- spiritball = sd->spiritball;
- sd->spiritball_old = sd->spiritball;
- }
- else sd->spiritball_old = lv;
- break;
- case MO_CHAINCOMBO: //�A�ŏ�
- if(sd->sc_data[SC_BLADESTOP].timer==-1){
- if(sd->sc_data[SC_COMBO].timer == -1 || sd->sc_data[SC_COMBO].val1 != MO_TRIPLEATTACK)
- return 0;
- }
- break;
- case MO_COMBOFINISH: //�җ���
- if(sd->sc_data[SC_COMBO].timer == -1 || sd->sc_data[SC_COMBO].val1 != MO_CHAINCOMBO)
- return 0;
- break;
- case CH_TIGERFIST: //���Ռ�
- if(sd->sc_data[SC_COMBO].timer == -1 || sd->sc_data[SC_COMBO].val1 != MO_COMBOFINISH)
- return 0;
- break;
- case CH_CHAINCRUSH: //�A������
- if(sd->sc_data[SC_COMBO].timer == -1)
- return 0;
- if(sd->sc_data[SC_COMBO].val1 != MO_COMBOFINISH && sd->sc_data[SC_COMBO].val1 != CH_TIGERFIST)
- return 0;
- break;
- case MO_EXTREMITYFIST: // ���C���e�P��
- if((sd->sc_data[SC_COMBO].timer != -1 && (sd->sc_data[SC_COMBO].val1 == MO_COMBOFINISH || sd->sc_data[SC_COMBO].val1 == CH_CHAINCRUSH)) || sd->sc_data[SC_BLADESTOP].timer!=-1)
- spiritball--;
- break;
- case BD_ADAPTATION: /* �A�h���u */
- {
- struct skill_unit_group *group=NULL;
- if(sd->sc_data[SC_DANCING].timer==-1 || ((group=(struct skill_unit_group*)sd->sc_data[SC_DANCING].val2) && (skill_get_time(sd->sc_data[SC_DANCING].val1,group->skill_lv) - sd->sc_data[SC_DANCING].val3*1000) <= skill_get_time2(skill,lv))){ //�_���X���Ŏg�p��5�b�ȏ�̂݁H
- clif_skill_fail(sd,skill,0,0);
- return 0;
- }
- }
- break;
- case PR_BENEDICTIO: /* ���̍~�� */
- {
- int range=1;
- int c=0;
- if(!(type&1)){
- map_foreachinarea(skill_check_condition_char_sub,sd->bl.m,
- sd->bl.x-range,sd->bl.y-range,
- sd->bl.x+range,sd->bl.y+range,BL_PC,&sd->bl,&c);
- if(c<2){
- clif_skill_fail(sd,skill,0,0);
- return 0;
- }
- }else{
- map_foreachinarea(skill_check_condition_use_sub,sd->bl.m,
- sd->bl.x-range,sd->bl.y-range,
- sd->bl.x+range,sd->bl.y+range,BL_PC,&sd->bl,&c);
- }
- }
- break;
- case WE_CALLPARTNER: /* ���Ȃ��Ɉ������� */
- if(!sd->status.partner_id){
- clif_skill_fail(sd,skill,0,0);
- return 0;
- }
- break;
- case AM_CANNIBALIZE: /* �o�C�I�v�����g */
- case AM_SPHEREMINE: /* �X�t�B�A�[�}�C�� */
- if(type&1){
- int c=0;
- int maxcount=skill_get_maxcount(skill);
- int mob_class=(skill==AM_CANNIBALIZE)?1118:1142;
- if(battle_config.pc_land_skill_limit && maxcount>0) {
- map_foreachinarea(skill_check_condition_mob_master_sub ,sd->bl.m, 0, 0, map[sd->bl.m].xs, map[sd->bl.m].ys, BL_MOB, sd->bl.id, mob_class,&c );
- if(c >= maxcount){
- clif_skill_fail(sd,skill,0,0);
- return 0;
- }
- }
- }
- break;
- case MG_FIREWALL: /* �t�@�C�A�[�E�H�[�� */
- /* ������ */
- if(battle_config.pc_land_skill_limit) {
- int maxcount = skill_get_maxcount(skill);
- if(maxcount > 0) {
- int i,c;
- for(i=c=0;i<MAX_SKILLUNITGROUP;i++) {
- if(sd->skillunit[i].alive_count > 0 && sd->skillunit[i].skill_id == skill)
- c++;
- }
- if(c >= maxcount) {
- clif_skill_fail(sd,skill,0,0);
- return 0;
- }
- }
- }
- break;
- }
-
- if(!(type&2)){
- if( hp>0 && sd->status.hp < hp) { /* HP�`�F�b�N */
- clif_skill_fail(sd,skill,2,0); /* HP�s���F���s�ʒm */
- return 0;
- }
- if( sp>0 && sd->status.sp < sp) { /* SP�`�F�b�N */
- clif_skill_fail(sd,skill,1,0); /* SP�s���F���s�ʒm */
- return 0;
- }
- if( zeny>0 && sd->status.zeny < zeny) {
- clif_skill_fail(sd,skill,5,0);
- return 0;
- }
- if(!(weapon & (1<<sd->status.weapon) ) ) {
- clif_skill_fail(sd,skill,6,0);
- return 0;
- }
- if( spiritball > 0 && sd->spiritball < spiritball) {
- clif_skill_fail(sd,skill,0,0); // �����s��
- return 0;
- }
- }
-
- switch(state) {
- case ST_HIDING:
- if(!(sd->status.option&2)) {
- clif_skill_fail(sd,skill,0,0);
- return 0;
- }
- break;
- case ST_CLOAKING:
- if(!(sd->status.option&4)) {
- clif_skill_fail(sd,skill,0,0);
- return 0;
- }
- break;
- case ST_HIDDEN:
- if(!pc_ishiding(sd)) {
- clif_skill_fail(sd,skill,0,0);
- return 0;
- }
- break;
- case ST_RIDING:
- if(!pc_isriding(sd)) {
- clif_skill_fail(sd,skill,0,0);
- return 0;
- }
- break;
- case ST_FALCON:
- if(!pc_isfalcon(sd)) {
- clif_skill_fail(sd,skill,0,0);
- return 0;
- }
- break;
- case ST_CART:
- if(!pc_iscarton(sd)) {
- clif_skill_fail(sd,skill,0,0);
- return 0;
- }
- break;
- case ST_SHIELD:
- if(sd->status.shield <= 0) {
- clif_skill_fail(sd,skill,0,0);
- return 0;
- }
- break;
- case ST_SIGHT:
- if(sd->sc_data[SC_SIGHT].timer == -1 && type&1) {
- clif_skill_fail(sd,skill,0,0);
- return 0;
- }
- break;
- case ST_EXPLOSIONSPIRITS:
- if(sd->sc_data[SC_EXPLOSIONSPIRITS].timer == -1) {
- clif_skill_fail(sd,skill,0,0);
- return 0;
- }
- break;
- case ST_RECOV_WEIGHT_RATE:
- if(battle_config.natural_heal_weight_rate <= 100 && sd->weight*100/sd->max_weight >= battle_config.natural_heal_weight_rate) {
- clif_skill_fail(sd,skill,0,0);
- return 0;
- }
- break;
- case ST_MOVE_ENABLE:
- {
- struct walkpath_data wpd;
- if(path_search(&wpd,sd->bl.m,sd->bl.x,sd->bl.y,sd->skillx,sd->skilly,1)==-1) {
- clif_skill_fail(sd,skill,0,0);
- return 0;
- }
- }
- break;
- case ST_WATER:
- if(map_getcell(sd->bl.m,sd->bl.x,sd->bl.y) != 3 && (sd->sc_data[SC_DELUGE].timer==-1)){ //���ꔻ��
- clif_skill_fail(sd,skill,0,0);
- return 0;
- }
- break;
- }
-
- for(i=0;i<10;i++) {
- int x = lv%11 - 1;
- index[i] = -1;
- if(itemid[i] <= 0)
- continue;
- if(itemid[i] >= 715 && itemid[i] <= 717 && sd->special_state.no_gemstone)
- continue;
- if(((itemid[i] >= 715 && itemid[i] <= 717) || itemid[i] == 1065) && sd->sc_data[SC_INTOABYSS].timer != -1)
- continue;
- if(skill == AM_POTIONPITCHER && i != x)
- continue;
-
- index[i] = pc_search_inventory(sd,itemid[i]);
- if(index[i] < 0 || sd->status.inventory[index[i]].amount < amount[i]) {
- if(itemid[i] == 716 || itemid[i] == 717)
- clif_skill_fail(sd,skill,(7+(itemid[i]-716)),0);
- else
- clif_skill_fail(sd,skill,0,0);
- return 0;
- }
- }
-
- if(!(type&1))
- return 1;
-
- if(skill != AM_POTIONPITCHER) {
- if(skill == AL_WARP && !(type&2))
- return 1;
- for(i=0;i<10;i++) {
- if(index[i] >= 0)
- pc_delitem(sd,index[i],amount[i],0); // �A�C�e������
- }
- }
-
- if(type&2)
- return 1;
-
- if(sp > 0) { // SP����
- sd->status.sp-=sp;
- clif_updatestatus(sd,SP_SP);
- }
- if(hp > 0) { // HP����
- sd->status.hp-=hp;
- clif_updatestatus(sd,SP_HP);
- }
- if(zeny > 0) // Zeny����
- pc_payzeny(sd,zeny);
- if(spiritball > 0) // ��������
- pc_delspiritball(sd,spiritball,0);
-
-
- return 1;
-}
-
-/*==========================================
- * �r�����Ԍv�Z
- *------------------------------------------
- */
-int skill_castfix( struct block_list *bl, int time )
-{
- struct map_session_data *sd;
- struct mob_data *md; // [Valaris]
- struct status_change *sc_data;
- int dex;
- int castrate=100;
- int skill,lv,castnodex;
-
- nullpo_retr(0, bl);
-
- if(bl->type==BL_MOB){ // Crash fix [Valaris]
- md=(struct mob_data*)bl;
- skill = md->skillid;
- lv = md->skilllv;
- }
-
- else {
- sd=(struct map_session_data*)bl;
- skill = sd->skillid;
- lv = sd->skilllv;
- }
-
- sc_data = battle_get_sc_data(bl);
- dex=battle_get_dex(bl);
-
- if (skill > MAX_SKILL_DB || skill < 0)
- return 0;
-
- castnodex=skill_get_castnodex(skill, lv);
-
- if(time==0)
- return 0;
- if(castnodex > 0 && bl->type==BL_PC)
- castrate=((struct map_session_data *)bl)->castrate;
- else if (castnodex <= 0 && bl->type==BL_PC) {
- castrate=((struct map_session_data *)bl)->castrate;
- time=time*castrate*(battle_config.castrate_dex_scale - dex)/(battle_config.castrate_dex_scale * 100);
- time=time*battle_config.cast_rate/100;
- }
-
- /* �T�t���M�E�� */
- if(sc_data && sc_data[SC_SUFFRAGIUM].timer!=-1 ){
- time=time*(100-sc_data[SC_SUFFRAGIUM].val1*15)/100;
- skill_status_change_end( bl, SC_SUFFRAGIUM, -1);
- }
- /* �u���M�̎� */
- if(sc_data && sc_data[SC_POEMBRAGI].timer!=-1 )
- time=time*(100-(sc_data[SC_POEMBRAGI].val1*3+sc_data[SC_POEMBRAGI].val2
- +(sc_data[SC_POEMBRAGI].val3>>16)))/100;
-
- return (time>0)?time:0;
-}
-/*==========================================
- * �f�B���C�v�Z
- *------------------------------------------
- */
-int skill_delayfix( struct block_list *bl, int time )
-{
- struct status_change *sc_data;
-
- nullpo_retr(0, bl);
-
- sc_data = battle_get_sc_data(bl);
- if(time<=0)
- return 0;
-
- if(bl->type == BL_PC) {
- if( battle_config.delay_dependon_dex ) /* dex�̉e�����v�Z���� */
- time=time*(battle_config.castrate_dex_scale - battle_get_dex(bl))/battle_config.castrate_dex_scale;
- time=time*battle_config.delay_rate/100;
- }
-
- /* �u���M�̎� */
- if(sc_data && sc_data[SC_POEMBRAGI].timer!=-1 )
- time=time*(100-(sc_data[SC_POEMBRAGI].val1*3+sc_data[SC_POEMBRAGI].val2
- +(sc_data[SC_POEMBRAGI].val3&0xffff)))/100;
-
- return (time>0)?time:0;
-}
-
-/*==========================================
- * �X�L���g�p�iID�w��j
- *------------------------------------------
- */
-int skill_use_id( struct map_session_data *sd, int target_id,
- int skill_num, int skill_lv)
-{
- unsigned int tick;
- int casttime=0,delay=0,skill,range;
- struct map_session_data* target_sd=NULL;
- int forcecast=0;
- struct block_list *bl;
- struct status_change *sc_data;
- tick=gettick();
-
- nullpo_retr(0, sd);
-
- if( (bl=map_id2bl(target_id)) == NULL ){
-/* if(battle_config.error_log)
- printf("skill target not found %d\n",target_id); */
- return 0;
- }
- if(sd->bl.m != bl->m || pc_isdead(sd))
- return 0;
-
- if(skillnotok(skill_num, sd)) // [MouseJstr]
- return 0;
-
- if(sd->skillid==WZ_ICEWALL && map[sd->bl.m].flag.noicewall && !map[sd->bl.m].flag.pvp) { // noicewall flag [Valaris]
- clif_skill_fail(sd,sd->skillid,0,0);
- return 0;
- }
- sc_data=sd->sc_data;
-
- /* ���ق�ُ�i�������A�O�����Ȃǂ̔��������j */
- if( sd->opt1>0 )
- return 0;
- if(sd->sc_data){
- if(sc_data[SC_CHASEWALK].timer != -1) return 0;
- if(sc_data[SC_VOLCANO].timer != -1){
- if(skill_num==WZ_ICEWALL) return 0;
- }
- if(sc_data[SC_ROKISWEIL].timer!=-1){
- if(skill_num==BD_ADAPTATION) return 0;
- }
- if( sd->sc_data[SC_DIVINA].timer!=-1 ||
- sd->sc_data[SC_ROKISWEIL].timer!=-1 ||
- (sd->sc_data[SC_AUTOCOUNTER].timer != -1 && sd->skillid != KN_AUTOCOUNTER) ||
- sd->sc_data[SC_STEELBODY].timer != -1 ||
- sd->sc_data[SC_BERSERK].timer != -1 ){
- return 0; /* ��Ԉُ�Ⓘ�قȂ� */
- }
-
- if(sc_data[SC_BLADESTOP].timer != -1){
- int lv = sc_data[SC_BLADESTOP].val1;
- if(sc_data[SC_BLADESTOP].val2==1) return 0;//���H���ꂽ���Ȃ̂Ń_��
- if(lv==1) return 0;
- if(lv==2 && skill_num!=MO_FINGEROFFENSIVE) return 0;
- if(lv==3 && skill_num!=MO_FINGEROFFENSIVE && skill_num!=MO_INVESTIGATE) return 0;
- if(lv==4 && skill_num!=MO_FINGEROFFENSIVE && skill_num!=MO_INVESTIGATE && skill_num!=MO_CHAINCOMBO) return 0;
- if(lv==5 && skill_num!=MO_FINGEROFFENSIVE && skill_num!=MO_INVESTIGATE && skill_num!=MO_CHAINCOMBO && skill_num!=MO_EXTREMITYFIST) return 0;
- }
- }
-
- if(sd->status.option&4 && skill_num==TF_HIDING)
- return 0;
- if(sd->status.option&2 && skill_num!=TF_HIDING && skill_num!=AS_GRIMTOOTH && skill_num!=RG_BACKSTAP && skill_num!=RG_RAID )
- return 0;
-
- if(map[sd->bl.m].flag.gvg){ //GvG�Ŏg�p�ł��Ȃ��X�L��
- switch(skill_num){
- case SM_ENDURE:
- case AL_TELEPORT:
- case AL_WARP:
- case WZ_ICEWALL:
- case TF_BACKSLIDING:
- case LK_BERSERK:
- case HP_BASILICA:
- case ST_CHASEWALK:
- return 0;
- }
- }
-
- /* ���t/�_���X�� */
- if( sc_data && sc_data[SC_DANCING].timer!=-1 ){
-// if(battle_config.pc_skill_log)
-// printf("dancing! %d\n",skill_num);
- if( sc_data[SC_DANCING].val4 && skill_num!=BD_ADAPTATION ) //���t���̓A�h���u�ȊO�s��
- return 0;
- if(skill_num!=BD_ADAPTATION && skill_num!=BA_MUSICALSTRIKE && skill_num!=DC_THROWARROW){
- return 0;
- }
- }
-
- if(skill_get_inf2(skill_num)&0x200 && sd->bl.id == target_id)
- return 0;
- //���O�̃X�L���������o����K�v�̂���X�L��
- switch(skill_num){
- case SA_CASTCANCEL:
- if(sd->skillid != skill_num){ //�L���X�g�L�����Z�����̂͊o���Ȃ�
- sd->skillid_old = sd->skillid;
- sd->skilllv_old = sd->skilllv;
- break;
- }
- case BD_ENCORE: /* �A���R�[�� */
- if(!sd->skillid_dance){ //�O��g�p�����x�肪�Ȃ��Ƃ���
- clif_skill_fail(sd,skill_num,0,0);
- return 0;
- }else{
- sd->skillid_old = skill_num;
- }
- break;
- }
-
- sd->skillid = skill_num;
- sd->skilllv = skill_lv;
-
- switch(skill_num){ //���O�Ƀ��x�����ς�����肷��X�L��
- case BD_LULLABY: /* �q��� */
- case BD_RICHMANKIM: /* �j�����h�̉� */
- case BD_ETERNALCHAOS: /* �i���̍��� */
- case BD_DRUMBATTLEFIELD: /* �푾�ۂ̋��� */
- case BD_RINGNIBELUNGEN: /* �j�[�x�����O�̎w�� */
- case BD_ROKISWEIL: /* ���L�̋��� */
- case BD_INTOABYSS: /* �[���̒��� */
- case BD_SIEGFRIED: /* �s���g�̃W�[�N�t���[�h */
- case BD_RAGNAROK: /* �_�X�̉��� */
- case CG_MOONLIT: /* ������̐�ɗ�����Ԃт� */
- {
- int range=1;
- int c=0;
- map_foreachinarea(skill_check_condition_char_sub,sd->bl.m,
- sd->bl.x-range,sd->bl.y-range,
- sd->bl.x+range,sd->bl.y+range,BL_PC,&sd->bl,&c);
- if(c<1){
- clif_skill_fail(sd,skill_num,0,0);
- return 0;
- }else if(c==99){ //�����s�v�ݒ肾����
- ;
- }else{
- sd->skilllv=(c + skill_lv)/2;
- }
- }
- break;
- }
-
- if(!skill_check_condition(sd,0)) return 0;
-
- /* �˒��Ə�Q���`�F�b�N */
- range = skill_get_range(skill_num,skill_lv);
- if(range < 0)
- range = battle_get_range(&sd->bl) - (range + 1);
- if(!battle_check_range(&sd->bl,bl,range) )
- return 0;
-
- if(bl->type==BL_PC) {
- target_sd=(struct map_session_data*)bl;
- if(target_sd && skill_num == ALL_RESURRECTION && !pc_isdead(target_sd))
- return 0;
- }
- if((skill_num != MO_CHAINCOMBO &&
- skill_num != MO_COMBOFINISH &&
- skill_num != MO_EXTREMITYFIST &&
- skill_num != CH_TIGERFIST &&
- skill_num != CH_CHAINCRUSH) ||
- (skill_num == MO_EXTREMITYFIST && sd->state.skill_flag) )
- pc_stopattack(sd);
-
- casttime=skill_castfix(&sd->bl, skill_get_cast( skill_num,skill_lv) );
- if(skill_num != SA_MAGICROD)
- delay=skill_delayfix(&sd->bl, skill_get_delay( skill_num,skill_lv) );
- sd->state.skillcastcancel = skill_db[skill_num].castcancel;
-
- switch(skill_num){ /* ��������ȏ������K�v */
-// case AL_HEAL: /* �q�[�� */
-// if(battle_check_undead(battle_get_race(bl),battle_get_elem_type(bl)))
-// forcecast=1; /* �q�[���A�^�b�N�Ȃ�r���G�t�F�N�g�L�� */
-// break;
- case ALL_RESURRECTION: /* ���U���N�V���� */
- if(bl->type != BL_PC && battle_check_undead(battle_get_race(bl),battle_get_elem_type(bl))){ /* �G���A���f�b�h�Ȃ� */
- forcecast=1; /* �^�[���A���f�b�g�Ɠ����r������ */
- casttime=skill_castfix(&sd->bl, skill_get_cast(PR_TURNUNDEAD,skill_lv) );
- }
- break;
- case MO_FINGEROFFENSIVE: /* �w�e */
- casttime += casttime * ((skill_lv > sd->spiritball)? sd->spiritball:skill_lv);
- break;
- case MO_CHAINCOMBO: /*�A�ŏ�*/
- target_id = sd->attacktarget;
- if( sc_data && sc_data[SC_BLADESTOP].timer!=-1 ){
- struct block_list *tbl;
- if((tbl=(struct block_list *)sc_data[SC_BLADESTOP].val4) == NULL) //�^�[�Q�b�g�����Ȃ��H
- return 0;
- target_id = tbl->id;
- }
- break;
- case MO_COMBOFINISH: /*�җ���*/
- case CH_TIGERFIST: /* ���Ռ� */
- case CH_CHAINCRUSH: /* �A������ */
- target_id = sd->attacktarget;
- break;
-
-// -- moonsoul (altered to allow proper usage of extremity from new champion combos)
-//
- case MO_EXTREMITYFIST: /*���C���e�P��*/
- if(sc_data && sc_data[SC_COMBO].timer != -1 && (sc_data[SC_COMBO].val1 == MO_COMBOFINISH || sc_data[SC_COMBO].val1 == CH_CHAINCRUSH)) {
- casttime = 0;
- target_id = sd->attacktarget;
- }
- forcecast=1;
- break;
- case SA_MAGICROD:
- case SA_SPELLBREAKER:
- forcecast=1;
- break;
- case WE_MALE:
- case WE_FEMALE:
- {
- struct map_session_data *p_sd = NULL;
- if((p_sd = pc_get_partner(sd)) == NULL)
- return 0;
- target_id = p_sd->bl.id;
- //range������1�񌟍�
- range = skill_get_range(skill_num,skill_lv);
- if(range < 0)
- range = battle_get_range(&sd->bl) - (range + 1);
- if(!battle_check_range(&sd->bl,&p_sd->bl,range) ){
- return 0;
- }
- }
- break;
- case AS_SPLASHER: /* �x�i���X�v���b�V���[ */
- {
- struct status_change *t_sc_data = battle_get_sc_data(bl);
- if(t_sc_data && t_sc_data[SC_POISON].timer==-1){
- clif_skill_fail(sd,skill_num,0,10);
- return 0;
- }
- }
- break;
- case PF_MEMORIZE: /* �������C�Y */
- casttime = 12000;
- break;
-
- }
-
- //�������C�Y��ԂȂ�L���X�g�^�C����1/3
- if(sc_data && sc_data[SC_MEMORIZE].timer != -1 && casttime > 0){
- casttime = casttime/3;
- if((--sc_data[SC_MEMORIZE].val2)<=0)
- skill_status_change_end(&sd->bl, SC_MEMORIZE, -1);
- }
-
- if(battle_config.pc_skill_log)
- printf("PC %d skill use target_id=%d skill=%d lv=%d cast=%d\n",sd->bl.id,target_id,skill_num,skill_lv,casttime);
-
-// if(sd->skillitem == skill_num)
-// casttime = delay = 0;
-
- if( casttime>0 || forcecast ){ /* �r�����K�v */
- struct mob_data *md;
- clif_skillcasting( &sd->bl,
- sd->bl.id, target_id, 0,0, skill_num,casttime);
-
- /* �r�����������X�^�[ */
- if( bl->type==BL_MOB && (md=(struct mob_data *)bl) && mob_db[md->class].mode&0x10 &&
- md->state.state!=MS_ATTACK && sd->invincible_timer == -1){
- md->target_id=sd->bl.id;
- md->state.targettype = ATTACKABLE;
- md->min_chase=13;
- }
- }
-
- if( casttime<=0 ) /* �r���̖������̂̓L�����Z������Ȃ� */
- sd->state.skillcastcancel=0;
-
- sd->skilltarget = target_id;
-/* sd->cast_target_bl = bl; */
- sd->skillx = 0;
- sd->skilly = 0;
- sd->canact_tick = tick + casttime + delay;
- sd->canmove_tick = tick;
- if(!(battle_config.pc_cloak_check_type&2) && sc_data && sc_data[SC_CLOAKING].timer != -1 && sd->skillid != AS_CLOAKING)
- skill_status_change_end(&sd->bl,SC_CLOAKING,-1);
- if(casttime > 0) {
- sd->skilltimer = add_timer( tick+casttime, skill_castend_id, sd->bl.id, 0 );
- if((skill = pc_checkskill(sd,SA_FREECAST)) > 0) {
- sd->prev_speed = sd->speed;
- sd->speed = sd->speed*(175 - skill*5)/100;
- clif_updatestatus(sd,SP_SPEED);
- }
- else
- pc_stop_walking(sd,0);
- }
- else {
- if(skill_num != SA_CASTCANCEL)
- sd->skilltimer = -1;
- skill_castend_id(sd->skilltimer,tick,sd->bl.id,0);
- }
-
- //�}�W�b�N�p���[�̌��ʏI��
- if(sc_data && sc_data[SC_MAGICPOWER].timer != -1 && skill_num != HW_MAGICPOWER)
- skill_status_change_end(&sd->bl,SC_MAGICPOWER,-1);
-
- return 0;
-}
-
-/*==========================================
- * �X�L���g�p�i�ꏊ�w��j
- *------------------------------------------
- */
-int skill_use_pos( struct map_session_data *sd,
- int skill_x, int skill_y, int skill_num, int skill_lv)
-{
- struct block_list bl;
- struct status_change *sc_data;
- unsigned int tick;
- int casttime=0,delay=0,skill,range;
-
- nullpo_retr(0, sd);
-
- if(pc_isdead(sd))
- return 0;
-
- if (skillnotok(skill_num, sd)) // [MoueJstr]
- return 0;
-
- sc_data=sd->sc_data;
-
- if( sd->opt1>0 )
- return 0;
- if(sc_data){
- if( sc_data[SC_DIVINA].timer!=-1 ||
- sc_data[SC_ROKISWEIL].timer!=-1 ||
- sc_data[SC_AUTOCOUNTER].timer != -1 ||
- sc_data[SC_STEELBODY].timer != -1 ||
- sc_data[SC_DANCING].timer!=-1 ||
- sc_data[SC_BERSERK].timer != -1 )
- return 0; /* ��Ԉُ�Ⓘ�قȂ� */
- }
-
- if(sd->status.option&2)
- return 0;
-
- if(map[sd->bl.m].flag.gvg && (skill_num == SM_ENDURE || skill_num == AL_TELEPORT || skill_num == AL_WARP ||
- skill_num == WZ_ICEWALL || skill_num == TF_BACKSLIDING))
- return 0;
-
- sd->skillid = skill_num;
- sd->skilllv = skill_lv;
- sd->skillx = skill_x;
- sd->skilly = skill_y;
- if(!skill_check_condition(sd,0)) return 0;
-
- /* �˒��Ə�Q���`�F�b�N */
- bl.type = BL_NUL;
- bl.m = sd->bl.m;
- bl.x = skill_x;
- bl.y = skill_y;
- range = skill_get_range(skill_num,skill_lv);
- if(range < 0)
- range = battle_get_range(&sd->bl) - (range + 1);
- if(!battle_check_range(&sd->bl,&bl,range) )
- return 0;
-
- pc_stopattack(sd);
-
- casttime=skill_castfix(&sd->bl, skill_get_cast( skill_num,skill_lv) );
- delay=skill_delayfix(&sd->bl, skill_get_delay( skill_num,skill_lv) );
- sd->state.skillcastcancel = skill_db[skill_num].castcancel;
-
- if(battle_config.pc_skill_log)
- printf("PC %d skill use target_pos=(%d,%d) skill=%d lv=%d cast=%d\n",sd->bl.id,skill_x,skill_y,skill_num,skill_lv,casttime);
-
-// if(sd->skillitem == skill_num)
-// casttime = delay = 0;
- //�������C�Y��ԂȂ�L���X�g�^�C����1/3
- if(sc_data && sc_data[SC_MEMORIZE].timer != -1 && casttime > 0){
- casttime = casttime/3;
- if((--sc_data[SC_MEMORIZE].val2)<=0)
- skill_status_change_end(&sd->bl, SC_MEMORIZE, -1);
- }
-
- if( casttime>0 ) /* �r�����K�v */
- clif_skillcasting( &sd->bl,
- sd->bl.id, 0, skill_x,skill_y, skill_num,casttime);
-
- if( casttime<=0 ) /* �r���̖������̂̓L�����Z������Ȃ� */
- sd->state.skillcastcancel=0;
-
- sd->skilltarget = 0;
-/* sd->cast_target_bl = NULL; */
- tick=gettick();
- sd->canact_tick = tick + casttime + delay;
- sd->canmove_tick = tick;
- if(!(battle_config.pc_cloak_check_type&2) && sc_data && sc_data[SC_CLOAKING].timer != -1)
- skill_status_change_end(&sd->bl,SC_CLOAKING,-1);
- if(casttime > 0) {
- sd->skilltimer = add_timer( tick+casttime, skill_castend_pos, sd->bl.id, 0 );
- if((skill = pc_checkskill(sd,SA_FREECAST)) > 0) {
- sd->prev_speed = sd->speed;
- sd->speed = sd->speed*(175 - skill*5)/100;
- clif_updatestatus(sd,SP_SPEED);
- }
- else
- pc_stop_walking(sd,0);
- }
- else {
- sd->skilltimer = -1;
- skill_castend_pos(sd->skilltimer,tick,sd->bl.id,0);
- }
- //�}�W�b�N�p���[�̌��ʏI��
- if(sc_data && sc_data[SC_MAGICPOWER].timer != -1 && skill_num != HW_MAGICPOWER)
- skill_status_change_end(&sd->bl,SC_MAGICPOWER,-1);
-
- return 0;
-}
-
-/*==========================================
- * �X�L���r���L�����Z��
- *------------------------------------------
- */
-int skill_castcancel(struct block_list *bl,int type)
-{
- int inf;
- int ret=0;
-
- nullpo_retr(0, bl);
-
- if(bl->type==BL_PC){
- struct map_session_data *sd=(struct map_session_data *)bl;
- unsigned long tick=gettick();
- nullpo_retr(0, sd);
- sd->canact_tick=tick;
- sd->canmove_tick = tick;
- if( sd->skilltimer!=-1){
- if(pc_checkskill(sd,SA_FREECAST) > 0) {
- sd->speed = sd->prev_speed;
- clif_updatestatus(sd,SP_SPEED);
- }
- if(!type) {
- if((inf = skill_get_inf( sd->skillid )) == 2 || inf == 32)
- ret=delete_timer( sd->skilltimer, skill_castend_pos );
- else
- ret=delete_timer( sd->skilltimer, skill_castend_id );
- if(ret<0)
- printf("delete timer error : skillid : %d\n",sd->skillid);
- }
- else {
- if((inf = skill_get_inf( sd->skillid_old )) == 2 || inf == 32)
- ret=delete_timer( sd->skilltimer, skill_castend_pos );
- else
- ret=delete_timer( sd->skilltimer, skill_castend_id );
- if(ret<0)
- printf("delete timer error : skillid : %d\n",sd->skillid_old);
- }
- sd->skilltimer=-1;
- clif_skillcastcancel(bl);
- }
-
- return 0;
- }else if(bl->type==BL_MOB){
- struct mob_data *md=(struct mob_data *)bl;
- nullpo_retr(0, md);
- if( md->skilltimer!=-1 ){
- if((inf = skill_get_inf( md->skillid )) == 2 || inf == 32)
- ret=delete_timer( md->skilltimer, mobskill_castend_pos );
- else
- ret=delete_timer( md->skilltimer, mobskill_castend_id );
- md->skilltimer=-1;
- clif_skillcastcancel(bl);
- }
- if(ret<0)
- printf("delete timer error : skillid : %d\n",md->skillid);
- return 0;
- }
- return 1;
-}
-/*=========================================
- * �u�����f�B�b�V���X�s�A �����͈͌���
- *----------------------------------------
- */
-void skill_brandishspear_first(struct square *tc,int dir,int x,int y){
-
- nullpo_retv(tc);
-
- if(dir == 0){
- tc->val1[0]=x-2;
- tc->val1[1]=x-1;
- tc->val1[2]=x;
- tc->val1[3]=x+1;
- tc->val1[4]=x+2;
- tc->val2[0]=
- tc->val2[1]=
- tc->val2[2]=
- tc->val2[3]=
- tc->val2[4]=y-1;
- }
- else if(dir==2){
- tc->val1[0]=
- tc->val1[1]=
- tc->val1[2]=
- tc->val1[3]=
- tc->val1[4]=x+1;
- tc->val2[0]=y+2;
- tc->val2[1]=y+1;
- tc->val2[2]=y;
- tc->val2[3]=y-1;
- tc->val2[4]=y-2;
- }
- else if(dir==4){
- tc->val1[0]=x-2;
- tc->val1[1]=x-1;
- tc->val1[2]=x;
- tc->val1[3]=x+1;
- tc->val1[4]=x+2;
- tc->val2[0]=
- tc->val2[1]=
- tc->val2[2]=
- tc->val2[3]=
- tc->val2[4]=y+1;
- }
- else if(dir==6){
- tc->val1[0]=
- tc->val1[1]=
- tc->val1[2]=
- tc->val1[3]=
- tc->val1[4]=x-1;
- tc->val2[0]=y+2;
- tc->val2[1]=y+1;
- tc->val2[2]=y;
- tc->val2[3]=y-1;
- tc->val2[4]=y-2;
- }
- else if(dir==1){
- tc->val1[0]=x-1;
- tc->val1[1]=x;
- tc->val1[2]=x+1;
- tc->val1[3]=x+2;
- tc->val1[4]=x+3;
- tc->val2[0]=y-4;
- tc->val2[1]=y-3;
- tc->val2[2]=y-1;
- tc->val2[3]=y;
- tc->val2[4]=y+1;
- }
- else if(dir==3){
- tc->val1[0]=x+3;
- tc->val1[1]=x+2;
- tc->val1[2]=x+1;
- tc->val1[3]=x;
- tc->val1[4]=x-1;
- tc->val2[0]=y-1;
- tc->val2[1]=y;
- tc->val2[2]=y+1;
- tc->val2[3]=y+2;
- tc->val2[4]=y+3;
- }
- else if(dir==5){
- tc->val1[0]=x+1;
- tc->val1[1]=x;
- tc->val1[2]=x-1;
- tc->val1[3]=x-2;
- tc->val1[4]=x-3;
- tc->val2[0]=y+3;
- tc->val2[1]=y+2;
- tc->val2[2]=y+1;
- tc->val2[3]=y;
- tc->val2[4]=y-1;
- }
- else if(dir==7){
- tc->val1[0]=x-3;
- tc->val1[1]=x-2;
- tc->val1[2]=x-1;
- tc->val1[3]=x;
- tc->val1[4]=x+1;
- tc->val2[1]=y;
- tc->val2[0]=y+1;
- tc->val2[2]=y-1;
- tc->val2[3]=y-2;
- tc->val2[4]=y-3;
- }
-
-}
-
-/*=========================================
- * �u�����f�B�b�V���X�s�A �������� �͈͊g��
- *-----------------------------------------
- */
-void skill_brandishspear_dir(struct square *tc,int dir,int are){
-
- int c;
-
- nullpo_retv(tc);
-
- for(c=0;c<5;c++){
- if(dir==0){
- tc->val2[c]+=are;
- }else if(dir==1){
- tc->val1[c]-=are; tc->val2[c]+=are;
- }else if(dir==2){
- tc->val1[c]-=are;
- }else if(dir==3){
- tc->val1[c]-=are; tc->val2[c]-=are;
- }else if(dir==4){
- tc->val2[c]-=are;
- }else if(dir==5){
- tc->val1[c]+=are; tc->val2[c]-=are;
- }else if(dir==6){
- tc->val1[c]+=are;
- }else if(dir==7){
- tc->val1[c]+=are; tc->val2[c]+=are;
- }
- }
-}
-
-/*==========================================
- * �f�B�{�[�V���� �L���m�F
- *------------------------------------------
- */
-void skill_devotion(struct map_session_data *md,int target)
-{
- // ���m�F
- int n;
-
- nullpo_retv(md);
-
- for(n=0;n<5;n++){
- if(md->dev.val1[n]){
- struct map_session_data *sd = map_id2sd(md->dev.val1[n]);
- // ���肪���‚���Ȃ� // ������f�B�{���Ă�̂���������Ȃ� // ����������Ă�
- if( sd == NULL || (sd->sc_data && (md->bl.id != sd->sc_data[SC_DEVOTION].val1)) || skill_devotion3(&md->bl,md->dev.val1[n])){
- skill_devotion_end(md,sd,n);
- }
- }
- }
-}
-void skill_devotion2(struct block_list *bl,int crusader)
-{
- // ��f�B�{�[�V���������������̋����`�F�b�N
- struct map_session_data *sd = map_id2sd(crusader);
-
- nullpo_retv(bl);
-
- if(sd) skill_devotion3(&sd->bl,bl->id);
-}
-int skill_devotion3(struct block_list *bl,int target)
-{
- // �N���Z�����������̋����`�F�b�N
- struct map_session_data *md;
- struct map_session_data *sd;
- int n,r=0;
-
- nullpo_retr(1, bl);
-
- if( (md = (struct map_session_data *)bl) == NULL || (sd = map_id2sd(target)) == NULL )
- return 1;
- else
- r = distance(bl->x,bl->y,sd->bl.x,sd->bl.y);
-
- if(pc_checkskill(sd,CR_DEVOTION)+6 < r){ // ���e�͈͂𒴂��Ă�
- for(n=0;n<5;n++)
- if(md->dev.val1[n]==target)
- md->dev.val2[n]=0; // ���ꂽ���́A����؂邾��
- clif_devotion(md,sd->bl.id);
- return 1;
- }
- return 0;
-}
-
-void skill_devotion_end(struct map_session_data *md,struct map_session_data *sd,int target)
-{
- // �N���Z�Ɣ�f�B�{�L�����̃��Z�b�g
- nullpo_retv(md);
- nullpo_retv(sd);
-
- md->dev.val1[target]=md->dev.val2[target]=0;
- if(sd && sd->sc_data){
- // skill_status_change_end(sd->bl,SC_DEVOTION,-1);
- sd->sc_data[SC_DEVOTION].val1=0;
- sd->sc_data[SC_DEVOTION].val2=0;
- clif_status_change(&sd->bl,SC_DEVOTION,0);
- clif_devotion(md,sd->bl.id);
- }
-}
-/*==========================================
- * �I�[�g�X�y��
- *------------------------------------------
- */
-int skill_autospell(struct map_session_data *sd,int skillid)
-{
- int skilllv;
- int maxlv=1,lv;
-
- nullpo_retr(0, sd);
-
- skilllv = pc_checkskill(sd,SA_AUTOSPELL);
-
- if(skillid==MG_NAPALMBEAT) maxlv=3;
- else if(skillid==MG_COLDBOLT || skillid==MG_FIREBOLT || skillid==MG_LIGHTNINGBOLT){
- if(skilllv==2) maxlv=1;
- else if(skilllv==3) maxlv=2;
- else if(skilllv>=4) maxlv=3;
- }
- else if(skillid==MG_SOULSTRIKE){
- if(skilllv==5) maxlv=1;
- else if(skilllv==6) maxlv=2;
- else if(skilllv>=7) maxlv=3;
- }
- else if(skillid==MG_FIREBALL){
- if(skilllv==8) maxlv=1;
- else if(skilllv>=9) maxlv=2;
- }
- else if(skillid==MG_FROSTDIVER) maxlv=1;
- else return 0;
-
- if(maxlv > (lv=pc_checkskill(sd,skillid)))
- maxlv = lv;
-
- skill_status_change_start(&sd->bl,SC_AUTOSPELL,skilllv,skillid,maxlv,0, // val1:�X�L��ID val2:�g�p�ő�Lv
- skill_get_time(SA_AUTOSPELL,skilllv),0);// �ɂ��Ă݂�����bscript�������Ղ��E�E�E�H
- return 0;
-}
-
-/*==========================================
- * �M�����O�X�^�[�p���_�C�X���菈��(foreachinarea)
- *------------------------------------------
- */
-
-static int skill_gangster_count(struct block_list *bl,va_list ap)
-{
- int *c;
- struct map_session_data *sd;
-
- nullpo_retr(0, bl);
- nullpo_retr(0, ap);
-
- sd=(struct map_session_data*)bl;
- c=va_arg(ap,int *);
-
- if(sd && c && pc_issit(sd) && pc_checkskill(sd,RG_GANGSTER) > 0)
- (*c)++;
- return 0;
-}
-
-static int skill_gangster_in(struct block_list *bl,va_list ap)
-{
- struct map_session_data *sd;
-
- nullpo_retr(0, bl);
- nullpo_retr(0, ap);
-
- sd=(struct map_session_data*)bl;
- if(sd && pc_issit(sd) && pc_checkskill(sd,RG_GANGSTER) > 0)
- sd->state.gangsterparadise=1;
- return 0;
-}
-
-static int skill_gangster_out(struct block_list *bl,va_list ap)
-{
- struct map_session_data *sd;
-
- nullpo_retr(0, bl);
- nullpo_retr(0, ap);
-
- sd=(struct map_session_data*)bl;
- if(sd && sd->state.gangsterparadise)
- sd->state.gangsterparadise=0;
- return 0;
-}
-
-int skill_gangsterparadise(struct map_session_data *sd ,int type)
-{
- int range=1;
- int c=0;
-
- nullpo_retr(0, sd);
-
- if(pc_checkskill(sd,RG_GANGSTER) <= 0)
- return 0;
-
- if(type==1) {/* ���������̏��� */
- map_foreachinarea(skill_gangster_count,sd->bl.m,
- sd->bl.x-range,sd->bl.y-range,
- sd->bl.x+range,sd->bl.y+range,BL_PC,&c);
- if(c > 0) {/*�M�����O�X�^�[���������玩���ɂ��M�����O�X�^�[�����t�^*/
- map_foreachinarea(skill_gangster_in,sd->bl.m,
- sd->bl.x-range,sd->bl.y-range,
- sd->bl.x+range,sd->bl.y+range,BL_PC);
- sd->state.gangsterparadise = 1;
- }
- return 0;
- }
- else if(type==0) {/* �����オ�����Ƃ��̏��� */
- map_foreachinarea(skill_gangster_count,sd->bl.m,
- sd->bl.x-range,sd->bl.y-range,
- sd->bl.x+range,sd->bl.y+range,BL_PC,&c);
- if(c < 1)
- map_foreachinarea(skill_gangster_out,sd->bl.m,
- sd->bl.x-range,sd->bl.y-range,
- sd->bl.x+range,sd->bl.y+range,BL_PC);
- sd->state.gangsterparadise = 0;
- return 0;
- }
- return 0;
-}
-/*==========================================
- * �����W���[�N�E�X�N���[�����菈��(foreachinarea)
- *------------------------------------------
- */
-int skill_frostjoke_scream(struct block_list *bl,va_list ap)
-{
- struct block_list *src;
- int skillnum,skilllv;
- unsigned int tick;
-
- nullpo_retr(0, bl);
- nullpo_retr(0, ap);
- nullpo_retr(0, src=va_arg(ap,struct block_list*));
-
- skillnum=va_arg(ap,int);
- skilllv=va_arg(ap,int);
- tick=va_arg(ap,unsigned int);
-
- if(src == bl)//�����ɂ͌����Ȃ�
- return 0;
-
- if(battle_check_target(src,bl,BCT_ENEMY) > 0)
- skill_additional_effect(src,bl,skillnum,skilllv,BF_MISC,tick);
- else if(battle_check_target(src,bl,BCT_PARTY) > 0) {
- if(rand()%100 < 10)//PT�����o�ɂ���m���ł�����(�Ƃ肠����10%)
- skill_additional_effect(src,bl,skillnum,skilllv,BF_MISC,tick);
- }
-
- return 0;
-}
-
-/*==========================================
- *�A�u���J�_�u���̎g�p�X�L������(����X�L�����_���Ȃ�0��Ԃ�)
- *------------------------------------------
- */
-int skill_abra_dataset(int skilllv)
-{
- int skill = rand()%331;
- //db�Ɋ�Â����x���E�m������
- if(skill_abra_db[skill].req_lv > skilllv || rand()%10000 >= skill_abra_db[skill].per) return 0;
- //NPC�X�L���̓_��
- if(skill >= NPC_PIERCINGATT && skill <= NPC_SUMMONMONSTER) return 0;
- //���t�X�L���̓_��
- if(skill_is_danceskill(skill)) return 0;
-
- return skill;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int skill_attack_area(struct block_list *bl,va_list ap)
-{
- struct block_list *src,*dsrc;
- int atk_type,skillid,skilllv,flag,type;
- unsigned int tick;
-
- nullpo_retr(0, bl);
- nullpo_retr(0, ap);
-
- atk_type = va_arg(ap,int);
- if((src=va_arg(ap,struct block_list*)) == NULL)
- return 0;
- if((dsrc=va_arg(ap,struct block_list*)) == NULL)
- return 0;
- skillid=va_arg(ap,int);
- skilllv=va_arg(ap,int);
- tick=va_arg(ap,unsigned int);
- flag=va_arg(ap,int);
- type=va_arg(ap,int);
-
- if(battle_check_target(dsrc,bl,type) > 0)
- skill_attack(atk_type,src,dsrc,bl,skillid,skilllv,tick,flag);
-
- return 0;
-}
-/*==========================================
- *
- *------------------------------------------
- */
-int skill_clear_element_field(struct block_list *bl)
-{
- struct mob_data *md=NULL;
- struct map_session_data *sd=NULL;
- int i,skillid;
-
- nullpo_retr(0, bl);
-
- if(bl->type==BL_MOB)
- md=(struct mob_data *)bl;
- if(bl->type==BL_PC)
- sd=(struct map_session_data *)bl;
-
- for(i=0;i<MAX_MOBSKILLUNITGROUP;i++){
- if(sd){
- skillid=sd->skillunit[i].skill_id;
- if(skillid==SA_DELUGE||skillid==SA_VOLCANO||skillid==SA_VIOLENTGALE||skillid==SA_LANDPROTECTOR)
- skill_delunitgroup(&sd->skillunit[i]);
- }else if(md){
- skillid=md->skillunit[i].skill_id;
- if(skillid==SA_DELUGE||skillid==SA_VOLCANO||skillid==SA_VIOLENTGALE||skillid==SA_LANDPROTECTOR)
- skill_delunitgroup(&md->skillunit[i]);
- }
- }
- return 0;
-}
-/*==========================================
- * �����h�v���e�N�^�[�`�F�b�N(foreachinarea)
- *------------------------------------------
- */
-int skill_landprotector(struct block_list *bl, va_list ap )
-{
- int skillid;
- int *alive;
- struct skill_unit *unit;
-
- nullpo_retr(0, bl);
- nullpo_retr(0, ap);
-
- skillid=va_arg(ap,int);
- alive=va_arg(ap,int *);
- if((unit=(struct skill_unit *)bl) == NULL)
- return 0;
-
- if(skillid==SA_LANDPROTECTOR){
- skill_delunit(unit);
- }else{
- if(alive && unit->group->skill_id==SA_LANDPROTECTOR)
- (*alive)=0;
- }
- return 0;
-}
-/*==========================================
- * �C�h�D���̗ь�̉񕜏���(foreachinarea)
- *------------------------------------------
- */
-int skill_idun_heal(struct block_list *bl, va_list ap )
-{
- struct skill_unit *unit;
- struct skill_unit_group *sg;
- int heal;
-
- nullpo_retr(0, bl);
- nullpo_retr(0, ap);
- nullpo_retr(0, unit = va_arg(ap,struct skill_unit *));
- nullpo_retr(0, sg = unit->group);
-
- heal=30+sg->skill_lv*5+((sg->val1)>>16)*5+((sg->val1)&0xfff)/2;
-
- if(bl->type == BL_SKILL || bl->id == sg->src_id)
- return 0;
-
- if(bl->type == BL_PC || bl->type == BL_MOB){
- clif_skill_nodamage(&unit->bl,bl,AL_HEAL,heal,1);
- battle_heal(NULL,bl,heal,0,0);
- }
- return 0;
-}
-
-/*==========================================
- * �w��͈͓���src�ɑ΂��ėL���ȃ^�[�Q�b�g��bl�̐��𐔂���(foreachinarea)
- *------------------------------------------
- */
-int skill_count_target(struct block_list *bl, va_list ap ){
- struct block_list *src;
- int *c;
-
- nullpo_retr(0, bl);
- nullpo_retr(0, ap);
-
- if((src = va_arg(ap,struct block_list *)) == NULL)
- return 0;
- if((c = va_arg(ap,int *)) == NULL)
- return 0;
- if(battle_check_target(src,bl,BCT_ENEMY) > 0)
- (*c)++;
- return 0;
-}
-/*==========================================
- * �g���b�v�͈͏���(foreachinarea)
- *------------------------------------------
- */
-int skill_trap_splash(struct block_list *bl, va_list ap )
-{
- struct block_list *src;
- int tick;
- int splash_count;
- struct skill_unit *unit;
- struct skill_unit_group *sg;
- struct block_list *ss;
- int i;
-
- nullpo_retr(0, bl);
- nullpo_retr(0, ap);
- nullpo_retr(0, src = va_arg(ap,struct block_list *));
- nullpo_retr(0, unit = (struct skill_unit *)src);
- nullpo_retr(0, sg = unit->group);
- nullpo_retr(0, ss = map_id2bl(sg->src_id));
-
- tick = va_arg(ap,int);
- splash_count = va_arg(ap,int);
-
- if(battle_check_target(src,bl,BCT_ENEMY) > 0){
- switch(sg->unit_id){
- case 0x95: /* �T���h�}�� */
- case 0x96: /* �t���b�V���[ */
- case 0x94: /* �V���b�N�E�F�[�u�g���b�v */
- skill_additional_effect(ss,bl,sg->skill_id,sg->skill_lv,BF_MISC,tick);
- break;
- case 0x8f: /* �u���X�g�}�C�� */
- case 0x98: /* �N���C���A�[�g���b�v */
- for(i=0;i<splash_count;i++){
- skill_attack(BF_MISC,ss,src,bl,sg->skill_id,sg->skill_lv,tick,(sg->val2)?0x0500:0);
- }
- case 0x97: /* �t���[�W���O�g���b�v */
- skill_attack(BF_WEAPON, ss,src,bl,sg->skill_id,sg->skill_lv,tick,(sg->val2)?0x0500:0);
- break;
- default:
- break;
- }
- }
-
- return 0;
-}
-/*----------------------------------------------------------------------------
- * �X�e�[�^�X�ُ�
- *----------------------------------------------------------------------------
- */
-
-/*==========================================
- * �X�e�[�^�X�ُ�^�C�}�[�͈͏���
- *------------------------------------------
- */
-int skill_status_change_timer_sub(struct block_list *bl, va_list ap )
-{
- struct block_list *src;
- int type;
- unsigned int tick;
-
- nullpo_retr(0, bl);
- nullpo_retr(0, ap);
- nullpo_retr(0, src=va_arg(ap,struct block_list*));
- type=va_arg(ap,int);
- tick=va_arg(ap,unsigned int);
-
- if(bl->type!=BL_PC && bl->type!=BL_MOB)
- return 0;
-
- switch( type ){
- case SC_SIGHT: /* �T�C�g */
- case SC_CONCENTRATE:
- if( (*battle_get_option(bl))&6 ){
- skill_status_change_end( bl, SC_HIDING, -1);
- skill_status_change_end( bl, SC_CLOAKING, -1);
- }
- break;
- case SC_RUWACH: /* ���A�t */
- if( (*battle_get_option(bl))&6 ){
- skill_status_change_end( bl, SC_HIDING, -1);
- skill_status_change_end( bl, SC_CLOAKING, -1);
- if(battle_check_target( src,bl, BCT_ENEMY ) > 0) {
- struct status_change *sc_data = battle_get_sc_data(bl);
- skill_attack(BF_MAGIC,src,src,bl,AL_RUWACH,sc_data[type].val1,tick,0);
- }
- }
- break;
- }
- return 0;
-}
-
-/*==========================================
- * �X�e�[�^�X�ُ�I��
- *------------------------------------------
- */
-int skill_status_change_end(struct block_list* bl, int type, int tid)
-{
- struct status_change* sc_data;
- int opt_flag=0, calc_flag = 0;
- short *sc_count, *option, *opt1, *opt2, *opt3;
-
- nullpo_retr(0, bl);
- if(bl->type!=BL_PC && bl->type!=BL_MOB) {
- if(battle_config.error_log)
- printf("skill_status_change_end: neither MOB nor PC !\n");
- return 0;
- }
- nullpo_retr(0, sc_data = battle_get_sc_data(bl));
- nullpo_retr(0, sc_count = battle_get_sc_count(bl));
- nullpo_retr(0, option = battle_get_option(bl));
- nullpo_retr(0, opt1 = battle_get_opt1(bl));
- nullpo_retr(0, opt2 = battle_get_opt2(bl));
- nullpo_retr(0, opt3 = battle_get_opt3(bl));
-
- if ((*sc_count) > 0 && sc_data[type].timer != -1 && (sc_data[type].timer == tid || tid == -1)) {
-
- if (tid == -1) // �^�C�}����Ă΂�Ă��Ȃ��Ȃ�^�C�}�폜������
- delete_timer(sc_data[type].timer,skill_status_change_timer);
-
- /* �Y���ُ̈�𐳏�ɖ߂� */
- sc_data[type].timer=-1;
- (*sc_count)--;
-
- switch(type){ /* �ُ�̎�ނ��Ƃ̏��� */
- case SC_PROVOKE: /* �v���{�b�N */
- case SC_CONCENTRATE: /* �W���͌��� */
- case SC_BLESSING: /* �u���b�V���O */
- case SC_ANGELUS: /* �A���[���X */
- case SC_INCREASEAGI: /* ���x�㏸ */
- case SC_DECREASEAGI: /* ���x���� */
- case SC_SIGNUMCRUCIS: /* �V�O�i���N���V�X */
- case SC_HIDING:
- case SC_TWOHANDQUICKEN: /* 2HQ */
- case SC_ADRENALINE: /* �A�h���i�������b�V�� */
- case SC_ENCPOISON: /* �G���`�����g�|�C�Y�� */
- case SC_IMPOSITIO: /* �C���|�V�e�B�I�}�k�X */
- case SC_GLORIA: /* �O�����A */
- case SC_LOUD: /* ���E�h�{�C�X */
- case SC_QUAGMIRE: /* �N�@�O�}�C�A */
- case SC_PROVIDENCE: /* �v�����B�f���X */
- case SC_SPEARSQUICKEN: /* �X�s�A�N�C�b�P�� */
- case SC_VOLCANO:
- case SC_DELUGE:
- case SC_VIOLENTGALE:
- case SC_ETERNALCHAOS: /* �G�^�[�i���J�I�X */
- case SC_DRUMBATTLE: /* �푾�ۂ̋��� */
- case SC_NIBELUNGEN: /* �j�[�x�����O�̎w�� */
- case SC_SIEGFRIED: /* �s���g�̃W�[�N�t���[�h */
- case SC_WHISTLE: /* ���J */
- case SC_ASSNCROS: /* �[�z�̃A�T�V���N���X */
- case SC_HUMMING: /* �n�~���O */
- case SC_DONTFORGETME: /* ����Y��Ȃ��� */
- case SC_FORTUNE: /* �K�^�̃L�X */
- case SC_SERVICE4U: /* �T�[�r�X�t�H�[���[ */
- case SC_EXPLOSIONSPIRITS: // �����g��
- case SC_STEELBODY: // ����
- case SC_DEFENDER:
- case SC_SPEEDPOTION0: /* �����|�[�V���� */
- case SC_SPEEDPOTION1:
- case SC_SPEEDPOTION2:
- case SC_APPLEIDUN: /* �C�h�D���̗ь� */
- case SC_RIDING:
- case SC_BLADESTOP_WAIT:
- case SC_AURABLADE: /* �I�[���u���[�h */
- case SC_PARRYING: /* �p���C���O */
- case SC_CONCENTRATION: /* �R���Z���g���[�V���� */
- case SC_TENSIONRELAX: /* �e���V���������b�N�X */
- case SC_ASSUMPTIO: /* �A�V�����v�e�B�I */
- case SC_WINDWALK: /* �E�C���h�E�H�[�N */
- case SC_TRUESIGHT: /* �g�D���[�T�C�g */
- case SC_SPIDERWEB: /* �X�p�C�_�[�E�F�b�u */
- case SC_MAGICPOWER: /* ���@�͑��� */
- case SC_CHASEWALK:
- case SC_ATKPOT: /* attack potion [Valaris] */
- case SC_MATKPOT: /* magic attack potion [Valaris] */
- case SC_WEDDING: //�����p(�����ߏւɂȂ��ĕ����̂��x���Ƃ�)
- case SC_MELTDOWN: /* �����g�_�E�� */
- calc_flag = 1;
- break;
- case SC_BERSERK: /* �o�[�T�[�N */
- calc_flag = 1;
- clif_status_change(bl,SC_INCREASEAGI,0); /* �A�C�R������ */
- break;
- case SC_DEVOTION: /* �f�B�{�[�V���� */
- {
- struct map_session_data *md = map_id2sd(sc_data[type].val1);
- sc_data[type].val1=sc_data[type].val2=0;
- skill_devotion(md,bl->id);
- calc_flag = 1;
- }
- break;
- case SC_BLADESTOP:
- {
- struct status_change *t_sc_data = battle_get_sc_data((struct block_list *)sc_data[type].val4);
- //�Е����؂ꂽ�̂ő���̔��n��Ԃ��؂�ĂȂ��̂Ȃ����
- if(t_sc_data && t_sc_data[SC_BLADESTOP].timer!=-1)
- skill_status_change_end((struct block_list *)sc_data[type].val4,SC_BLADESTOP,-1);
-
- if(sc_data[type].val2==2)
- clif_bladestop((struct block_list *)sc_data[type].val3,(struct block_list *)sc_data[type].val4,0);
- }
- break;
- case SC_DANCING:
- {
- struct map_session_data *dsd;
- struct status_change *d_sc_data;
- if(sc_data[type].val4 && (dsd=map_id2sd(sc_data[type].val4))){
- d_sc_data = dsd->sc_data;
- //���t�ő��肪����ꍇ�����val4��0�ɂ���
- if(d_sc_data && d_sc_data[type].timer!=-1)
- d_sc_data[type].val4=0;
- }
- }
- calc_flag = 1;
- break;
- case SC_GRAFFITI:
- {
- struct skill_unit_group *sg=(struct skill_unit_group *)sc_data[type].val4; //val4���O���t�B�e�B��group_id
- if(sg)
- skill_delunitgroup(sg);
- }
- break;
- case SC_NOCHAT: //�`���b�g�֎~���
- {
- struct map_session_data *sd=NULL;
- if(bl->type == BL_PC && (sd=(struct map_session_data *)bl)){
- sd->status.manner = 0;
- clif_updatestatus(sd,SP_MANNER);
- }
- }
- break;
- case SC_SPLASHER: /* �x�i���X�v���b�V���[ */
- {
- struct block_list *src=map_id2bl(sc_data[type].val3);
- if(src && tid!=-1){
- //�����Ƀ_���[�W������3*3�Ƀ_���[�W
- skill_castend_damage_id(src, bl,sc_data[type].val2,sc_data[type].val1,gettick(),0 );
- }
- }
- break;
- case SC_SELFDESTRUCTION: /* ���� */
- {
- //�����̃_���[�W��0�ɂ���
- struct mob_data *md=NULL;
- if(bl->type == BL_MOB && (md=(struct mob_data*)bl))
- skill_castend_damage_id(bl, bl,sc_data[type].val2,sc_data[type].val1,gettick(),0 );
- }
- break;
- /* option1 */
- case SC_FREEZE:
- sc_data[type].val3 = 0;
- break;
-
- /* option2 */
- case SC_POISON: /* �� */
- case SC_BLIND: /* �� */
- case SC_CURSE:
- calc_flag = 1;
- break;
- }
-
- if(bl->type==BL_PC && type<SC_SENDMAX)
- clif_status_change(bl,type,0); /* �A�C�R������ */
-
- switch(type){ /* ����ɖ߂�Ƃ��Ȃɂ��������K�v */
- case SC_STONE:
- case SC_FREEZE:
- case SC_STAN:
- case SC_SLEEP:
- *opt1 = 0;
- opt_flag = 1;
- break;
-
- case SC_POISON:
- case SC_CURSE:
- case SC_SILENCE:
- case SC_BLIND:
- *opt2 &= ~(1<<(type-SC_POISON));
- opt_flag = 1;
- break;
-
- case SC_SIGNUMCRUCIS:
- *opt2 &= ~0x40;
- opt_flag = 1;
- break;
-
- case SC_HIDING:
- case SC_CLOAKING:
- *option &= ~((type == SC_HIDING) ? 2 : 4);
- opt_flag = 1 ;
- break;
-
- case SC_CHASEWALK:
- *option &= ~16388;
- opt_flag = 1 ;
- break;
-
- case SC_SIGHT:
- *option &= ~1;
- opt_flag = 1;
- break;
- case SC_WEDDING: //�����p(�����ߏւɂȂ��ĕ����̂��x���Ƃ�)
- *option &= ~4096;
- opt_flag = 1;
- break;
- case SC_RUWACH:
- *option &= ~8192;
- opt_flag = 1;
- break;
-
- //opt3
- case SC_TWOHANDQUICKEN: /* 2HQ */
- case SC_SPEARSQUICKEN: /* �X�s�A�N�C�b�P�� */
- case SC_CONCENTRATION: /* �R���Z���g���[�V���� */
- *opt3 &= ~1;
- break;
- case SC_OVERTHRUST: /* �I�[�o�[�X���X�g */
- *opt3 &= ~2;
- break;
- case SC_ENERGYCOAT: /* �G�i�W�[�R�[�g */
- *opt3 &= ~4;
- break;
- case SC_EXPLOSIONSPIRITS: // �����g��
- *opt3 &= ~8;
- break;
- case SC_STEELBODY: // ����
- *opt3 &= ~16;
- break;
- case SC_BLADESTOP: /* ���n��� */
- *opt3 &= ~32;
- break;
- case SC_BERSERK: /* �o�[�T�[�N */
- *opt3 &= ~128;
- break;
- case SC_MARIONETTE: /* �}���I�l�b�g�R���g���[�� */
- *opt3 &= ~1024;
- break;
- case SC_ASSUMPTIO: /* �A�X���v�e�B�I */
- *opt3 &= ~2048;
- break;
- }
-
- if (night_flag == 1 && (*opt2 & STATE_BLIND) == 0 && bl->type == BL_PC) { // by [Yor]
- *opt2 |= STATE_BLIND;
- opt_flag = 1;
- }
-
- if(opt_flag) /* option�̕ύX��`���� */
- clif_changeoption(bl);
-
- if (bl->type == BL_PC && calc_flag)
- pc_calcstatus((struct map_session_data *)bl,0); /* �X�e�[�^�X�Čv�Z */
- }
-
- return 0;
-}
-/*==========================================
- * �X�e�[�^�X�ُ�I���^�C�}�[
- *------------------------------------------
- */
-int skill_status_change_timer(int tid, unsigned int tick, int id, int data)
-{
- int type=data;
- struct block_list *bl;
- struct map_session_data *sd=NULL;
- struct status_change *sc_data;
- //short *sc_count; //�g���ĂȂ��H
-
- if( (bl=map_id2bl(id)) == NULL )
- return 0; //�Y��ID�����łɏ��ł��Ă���Ƃ����̂͂����ɂ����肻���Ȃ̂ŃX���[���Ă݂�
- nullpo_retr(0, sc_data=battle_get_sc_data(bl));
-
- if(bl->type==BL_PC)
- sd=(struct map_session_data *)bl;
-
- //sc_count=battle_get_sc_count(bl); //�g���ĂȂ��H
-
- if(sc_data[type].timer != tid) {
- if(battle_config.error_log)
- printf("skill_status_change_timer %d != %d\n",tid,sc_data[type].timer);
- }
-
- switch(type){ /* ����ȏ����ɂȂ�ꍇ */
- case SC_MAXIMIZEPOWER: /* �}�L�V�}�C�Y�p���[ */
- case SC_CLOAKING: /* �N���[�L���O */
- case SC_CHASEWALK:
- if(sd){
- if( sd->status.sp > 0 ){ /* SP�؂��܂Ŏ��� */
- sd->status.sp--;
- clif_updatestatus(sd,SP_SP);
- sc_data[type].timer=add_timer( /* �^�C�}�[�Đݒ� */
- sc_data[type].val2+tick, skill_status_change_timer,
- bl->id, data);
- return 0;
- }
- }
- break;
-
- case SC_HIDING: /* �n�C�f�B���O */
- if(sd){ /* SP�������āA���Ԑ����̊Ԃ͎��� */
- if( sd->status.sp > 0 && (--sc_data[type].val2)>0 ){
- if(sc_data[type].val2 % (sc_data[type].val1+3) ==0 ){
- sd->status.sp--;
- clif_updatestatus(sd,SP_SP);
- }
- sc_data[type].timer=add_timer( /* �^�C�}�[�Đݒ� */
- 1000+tick, skill_status_change_timer,
- bl->id, data);
- return 0;
- }
- }
- break;
-
- case SC_SIGHT: /* �T�C�g */
- {
- const int range=7;
- map_foreachinarea( skill_status_change_timer_sub,
- bl->m, bl->x-range, bl->y-range, bl->x+range,bl->y+range,0,
- bl,type,tick);
-
- if( (--sc_data[type].val2)>0 ){
- sc_data[type].timer=add_timer( /* �^�C�}�[�Đݒ� */
- 250+tick, skill_status_change_timer,
- bl->id, data);
- return 0;
- }
- }
- break;
- case SC_RUWACH: /* ���A�t */
- {
- const int range=5;
- map_foreachinarea( skill_status_change_timer_sub,
- bl->m, bl->x-range, bl->y-range, bl->x+range,bl->y+range,0,
- bl,type,tick);
-
- if( (--sc_data[type].val2)>0 ){
- sc_data[type].timer=add_timer( /* �^�C�}�[�Đݒ� */
- 250+tick, skill_status_change_timer,
- bl->id, data);
- return 0;
- }
- }
- break;
-
- case SC_SIGNUMCRUCIS: /* �V�O�i���N���V�X */
- {
- int race = battle_get_race(bl);
- if(race == 6 || battle_check_undead(race,battle_get_elem_type(bl))) {
- sc_data[type].timer=add_timer(1000*600+tick,skill_status_change_timer, bl->id, data );
- return 0;
- }
- }
- break;
-
- case SC_PROVOKE: /* �v���{�b�N/�I�[�g�o�[�T�[�N */
- if(sc_data[type].val2!=0){ /* �I�[�g�o�[�T�[�N�i�P�b���Ƃ�HP�`�F�b�N�j */
- if(sd && sd->status.hp>sd->status.max_hp>>2) /* ��~ */
- break;
- sc_data[type].timer=add_timer( 1000+tick,skill_status_change_timer, bl->id, data );
- return 0;
- }
- break;
-
- case SC_WATERBALL: /* �E�H�[�^�[�{�[�� */
- {
- struct block_list *target=map_id2bl(sc_data[type].val2);
- if(target==NULL || target->prev==NULL)
- break;
- skill_attack(BF_MAGIC,bl,bl,target,WZ_WATERBALL,sc_data[type].val1,tick,0);
- if((--sc_data[type].val3)>0) {
- sc_data[type].timer=add_timer( 150+tick,skill_status_change_timer, bl->id, data );
- return 0;
- }
- }
- break;
-
- case SC_ENDURE: /* �C���f���A */
- if(sd && sd->special_state.infinite_endure) {
- sc_data[type].timer=add_timer( 1000*600+tick,skill_status_change_timer, bl->id, data );
- sc_data[type].val2=1;
- return 0;
- }
- break;
-
- case SC_DISSONANCE: /* �s���a�� */
- if( (--sc_data[type].val2)>0){
- struct skill_unit *unit=
- (struct skill_unit *)sc_data[type].val4;
- struct block_list *src;
-
- if(!unit || !unit->group)
- break;
- src=map_id2bl(unit->group->src_id);
- if(!src)
- break;
- skill_attack(BF_MISC,src,&unit->bl,bl,unit->group->skill_id,sc_data[type].val1,tick,0);
- sc_data[type].timer=add_timer(skill_get_time2(unit->group->skill_id,unit->group->skill_lv)+tick,
- skill_status_change_timer, bl->id, data );
- return 0;
- }
- break;
-
- case SC_LULLABY: /* �q��S */
- if( (--sc_data[type].val2)>0){
- struct skill_unit *unit=
- (struct skill_unit *)sc_data[type].val4;
- if(!unit || !unit->group || unit->group->src_id==bl->id)
- break;
- skill_additional_effect(bl,bl,unit->group->skill_id,sc_data[type].val1,BF_LONG|BF_SKILL|BF_MISC,tick);
- sc_data[type].timer=add_timer(skill_get_time(unit->group->skill_id,unit->group->skill_lv)/10+tick,
- skill_status_change_timer, bl->id, data );
- return 0;
- }
- break;
-
- case SC_STONE:
- if(sc_data[type].val2 != 0) {
- short *opt1 = battle_get_opt1(bl);
- sc_data[type].val2 = 0;
- sc_data[type].val4 = 0;
- battle_stopwalking(bl,1);
- if(opt1) {
- *opt1 = 1;
- clif_changeoption(bl);
- }
- sc_data[type].timer=add_timer(1000+tick,skill_status_change_timer, bl->id, data );
- return 0;
- }
- else if( (--sc_data[type].val3) > 0) {
- int hp = battle_get_max_hp(bl);
- if((++sc_data[type].val4)%5 == 0 && battle_get_hp(bl) > hp>>2) {
- hp = hp/100;
- if(hp < 1) hp = 1;
- if(bl->type == BL_PC)
- pc_heal((struct map_session_data *)bl,-hp,0);
- else if(bl->type == BL_MOB){
- struct mob_data *md;
- if((md=((struct mob_data *)bl)) == NULL)
- break;
- md->hp -= hp;
- }
- }
- sc_data[type].timer=add_timer(1000+tick,skill_status_change_timer, bl->id, data );
- return 0;
- }
- break;
- case SC_POISON:
- if(sc_data[SC_SLOWPOISON].timer == -1) {
- if( (--sc_data[type].val3) > 0) {
- int hp = battle_get_max_hp(bl);
- if(battle_get_hp(bl) > hp>>2) {
- if(bl->type == BL_PC) {
- hp = 3 + hp*3/200;
- pc_heal((struct map_session_data *)bl,-hp,0);
- }
- else if(bl->type == BL_MOB) {
- struct mob_data *md;
- if((md=((struct mob_data *)bl)) == NULL)
- break;
- hp = 3 + hp/200;
- md->hp -= hp;
- }
- }
- sc_data[type].timer=add_timer(1000+tick,skill_status_change_timer, bl->id, data );
- }
- }
- else
- sc_data[type].timer=add_timer(1000+tick,skill_status_change_timer, bl->id, data );
- break;
- case SC_TENSIONRELAX: /* �e���V���������b�N�X */
- if(sd){ /* SP�������āAHP�����^���łȂ���Όp�� */
- if( sd->status.sp > 12 && sd->status.max_hp > sd->status.hp ){
- if(sc_data[type].val2 % (sc_data[type].val1+3) ==0 ){
- sd->status.sp -= 12;
- clif_updatestatus(sd,SP_SP);
- }
- sc_data[type].timer=add_timer( /* �^�C�}�[�Đݒ� */
- 10000+tick, skill_status_change_timer,
- bl->id, data);
- return 0;
- }
- if(sd->status.max_hp <= sd->status.hp)
- skill_status_change_end(&sd->bl,SC_TENSIONRELAX,-1);
- }
- break;
-
- /* ���Ԑ؂ꖳ���H�H */
- case SC_AETERNA:
- case SC_TRICKDEAD:
- case SC_RIDING:
- case SC_FALCON:
- case SC_WEIGHT50:
- case SC_WEIGHT90:
- case SC_MAGICPOWER: /* ���@�͑��� */
- case SC_REJECTSWORD: /* ���W�F�N�g�\�[�h */
- case SC_MEMORIZE: /* �������C�Y */
- case SC_BROKNWEAPON:
- case SC_BROKNARMOR:
- if(sc_data[type].timer==tid)
- sc_data[type].timer=add_timer( 1000*600+tick,skill_status_change_timer, bl->id, data );
- return 0;
-
- case SC_DANCING: //�_���X�X�L���̎���SP����
- {
- int s=0;
- if(sd){
- if(sd->status.sp > 0 && (--sc_data[type].val3)>0){
- switch(sc_data[type].val1){
- case BD_RICHMANKIM: /* �j�����h�̉� 3�b��SP1 */
- case BD_DRUMBATTLEFIELD: /* �푾�ۂ̋��� 3�b��SP1 */
- case BD_RINGNIBELUNGEN: /* �j�[�x�����O�̎w�� 3�b��SP1 */
- case BD_SIEGFRIED: /* �s���g�̃W�[�N�t���[�h 3�b��SP1 */
- case BA_DISSONANCE: /* �s���a�� 3�b��SP1 */
- case BA_ASSASSINCROSS: /* �[�z�̃A�T�V���N���X 3�b��SP1 */
- case DC_UGLYDANCE: /* ��������ȃ_���X 3�b��SP1 */
- s=3;
- break;
- case BD_LULLABY: /* �q��� 4�b��SP1 */
- case BD_ETERNALCHAOS: /* �i���̍��� 4�b��SP1 */
- case BD_ROKISWEIL: /* ���L�̋��� 4�b��SP1 */
- case DC_FORTUNEKISS: /* �K�^�̃L�X 4�b��SP1 */
- s=4;
- break;
- case BD_INTOABYSS: /* �[���̒��� 5�b��SP1 */
- case BA_WHISTLE: /* ���J 5�b��SP1 */
- case DC_HUMMING: /* �n�~���O 5�b��SP1 */
- case BA_POEMBRAGI: /* �u���M�̎� 5�b��SP1 */
- case DC_SERVICEFORYOU: /* �T�[�r�X�t�H�[���[ 5�b��SP1 */
- s=5;
- break;
- case BA_APPLEIDUN: /* �C�h�D���̗ь� 6�b��SP1 */
- s=6;
- break;
- case DC_DONTFORGETME: /* ����Y��Ȃ��Łc 10�b��SP1 */
- case CG_MOONLIT: /* ������̐�ɗ�����Ԃт� 10�b��SP1�H */
- s=10;
- break;
- }
- if(s && ((sc_data[type].val3 % s) == 0)){
- sd->status.sp--;
- clif_updatestatus(sd,SP_SP);
- }
- sc_data[type].timer=add_timer( /* �^�C�}�[�Đݒ� */
- 1000+tick, skill_status_change_timer,
- bl->id, data);
- return 0;
- }
- }
- }
- break;
- case SC_BERSERK: /* �o�[�T�[�N */
- if(sd){ /* HP��100�ȏ�Ȃ�p�� */
- if( (sd->status.hp - sd->status.hp/100) > 100 ){
- sd->status.hp -= sd->status.hp/100;
- clif_updatestatus(sd,SP_HP);
- sc_data[type].timer=add_timer( /* �^�C�}�[�Đݒ� */
- 15000+tick, skill_status_change_timer,
- bl->id, data);
- return 0;
- }
- }
- break;
- case SC_WEDDING: //�����p(�����ߏւɂȂ��ĕ����̂��x���Ƃ�)
- if(sd){
- time_t timer;
- if(time(&timer) < ((sc_data[type].val2) + 3600)){ //1���Ԃ����Ă��Ȃ��̂Ōp��
- sc_data[type].timer=add_timer( /* �^�C�}�[�Đݒ� */
- 10000+tick, skill_status_change_timer,
- bl->id, data);
- return 0;
- }
- }
- break;
- case SC_NOCHAT: //�`���b�g�֎~���
- if(sd && battle_config.muting_players){
- time_t timer;
- if((++sd->status.manner) && time(&timer) < ((sc_data[type].val2) + 60*(0-sd->status.manner))){ //�J�n����status.manner���o���ĂȂ��̂Ōp��
- clif_updatestatus(sd,SP_MANNER);
- sc_data[type].timer=add_timer( /* �^�C�}�[�Đݒ�(60�b) */
- 60000+tick, skill_status_change_timer,
- bl->id, data);
- return 0;
- }
- }
- break;
- case SC_SELFDESTRUCTION: /* ���� */
- if(--sc_data[type].val3>0){
- struct mob_data *md;
- if(bl->type==BL_MOB && (md=(struct mob_data *)bl) && md->speed > 250){
- md->speed -= 250;
- md->next_walktime=tick;
- }
- sc_data[type].timer=add_timer( /* �^�C�}�[�Đݒ� */
- 1000+tick, skill_status_change_timer,
- bl->id, data);
- return 0;
- }
- break;
- }
-
- return skill_status_change_end( bl,type,tid );
-}
-
-/*==========================================
- * �X�e�[�^�X�ُ�I��
- *------------------------------------------
- */
-int skill_encchant_eremental_end(struct block_list *bl,int type)
-{
- struct status_change *sc_data;
-
- nullpo_retr(0, bl);
- nullpo_retr(0, sc_data=battle_get_sc_data(bl));
-
- if( type!=SC_ENCPOISON && sc_data[SC_ENCPOISON].timer!=-1 ) /* �G���`�����g�|�C�Y������ */
- skill_status_change_end(bl,SC_ENCPOISON,-1);
- if( type!=SC_ASPERSIO && sc_data[SC_ASPERSIO].timer!=-1 ) /* �A�X�y���V�I���� */
- skill_status_change_end(bl,SC_ASPERSIO,-1);
- if( type!=SC_FLAMELAUNCHER && sc_data[SC_FLAMELAUNCHER].timer!=-1 ) /* �t���C�������`������ */
- skill_status_change_end(bl,SC_FLAMELAUNCHER,-1);
- if( type!=SC_FROSTWEAPON && sc_data[SC_FROSTWEAPON].timer!=-1 ) /* �t���X�g�E�F�|������ */
- skill_status_change_end(bl,SC_FROSTWEAPON,-1);
- if( type!=SC_LIGHTNINGLOADER && sc_data[SC_LIGHTNINGLOADER].timer!=-1 ) /* ���C�g�j���O���[�_�[���� */
- skill_status_change_end(bl,SC_LIGHTNINGLOADER,-1);
- if( type!=SC_SEISMICWEAPON && sc_data[SC_SEISMICWEAPON].timer!=-1 ) /* �T�C�X�~�b�N�E�F�|������ */
- skill_status_change_end(bl,SC_SEISMICWEAPON,-1);
-
- return 0;
-}
-/*==========================================
- * �X�e�[�^�X�ُ�J�n
- *------------------------------------------
- */
-int skill_status_change_start(struct block_list *bl, int type, int val1, int val2, int val3, int val4, int tick, int flag)
-{
- struct map_session_data *sd = NULL;
- struct status_change* sc_data;
- short *sc_count, *option, *opt1, *opt2, *opt3;
- int opt_flag = 0, calc_flag = 0,updateflag = 0, race, mode, elem, undead_flag;
- int scdef=0;
-
- nullpo_retr(0, bl);
- if(bl->type == BL_SKILL)
- return 0;
- nullpo_retr(0, sc_data=battle_get_sc_data(bl));
- nullpo_retr(0, sc_count=battle_get_sc_count(bl));
- nullpo_retr(0, option=battle_get_option(bl));
- nullpo_retr(0, opt1=battle_get_opt1(bl));
- nullpo_retr(0, opt2=battle_get_opt2(bl));
- nullpo_retr(0, opt3=battle_get_opt3(bl));
-
-
- race=battle_get_race(bl);
- mode=battle_get_mode(bl);
- elem=battle_get_elem_type(bl);
- undead_flag=battle_check_undead(race,elem);
-
- if(type == SC_AETERNA && (sc_data[SC_STONE].timer != -1 || sc_data[SC_FREEZE].timer != -1) )
- return 0;
-
- switch(type){
- case SC_STONE:
- case SC_FREEZE:
- scdef=3+battle_get_mdef(bl)+battle_get_luk(bl)/3;
- break;
- case SC_STAN:
- case SC_SILENCE:
- case SC_POISON:
- scdef=3+battle_get_vit(bl)+battle_get_luk(bl)/3;
- break;
- case SC_SLEEP:
- case SC_BLIND:
- scdef=3+battle_get_int(bl)+battle_get_luk(bl)/3;
- break;
- case SC_CURSE:
- scdef=3+battle_get_luk(bl);
- break;
-
-// case SC_CONFUSION:
- default:
- scdef=0;
- }
- if(scdef>=100)
- return 0;
- if(bl->type==BL_PC){
- sd=(struct map_session_data *)bl;
- if( sd && type == SC_ADRENALINE && !(skill_get_weapontype(BS_ADRENALINE)&(1<<sd->status.weapon)))
- return 0;
-
- if(SC_STONE<=type && type<=SC_BLIND){ /* �J�[�h�ɂ��ϐ� */
- if( sd && sd->reseff[type-SC_STONE] > 0 && rand()%10000<sd->reseff[type-SC_STONE]){
- if(battle_config.battle_log)
- printf("PC %d skill_sc_start: card�ɂ��ُ�ϐ�����\n",sd->bl.id);
- return 0;
- }
- }
- }
- else if(bl->type == BL_MOB) {
- }
- else {
- if(battle_config.error_log)
- printf("skill_status_change_start: neither MOB nor PC !\n");
- return 0;
- }
-
- if(type==SC_FREEZE && undead_flag && !(flag&1))
- return 0;
-
- if((type == SC_ADRENALINE || type == SC_WEAPONPERFECTION || type == SC_OVERTHRUST) &&
- sc_data[type].timer != -1 && sc_data[type].val2 && !val2)
- return 0;
-
- if(mode & 0x20 && (type==SC_STONE || type==SC_FREEZE ||
- type==SC_STAN || type==SC_SLEEP || type==SC_SILENCE || type==SC_QUAGMIRE || type == SC_DECREASEAGI || type == SC_SIGNUMCRUCIS || type == SC_PROVOKE ||
- (type == SC_BLESSING && (undead_flag || race == 6))) && !(flag&1)){
- /* �{�X�ɂ͌����Ȃ�(�������J�[�h�ɂ����ʂ͓K�p�����) */
- return 0;
- }
- if(type==SC_FREEZE || type==SC_STAN || type==SC_SLEEP)
- battle_stopwalking(bl,1);
-
- if(sc_data[type].timer != -1){ /* ���łɓ����ُ�ɂȂ��Ă���ꍇ�^�C�}���� */
- if(sc_data[type].val1 > val1 && type != SC_COMBO && type != SC_DANCING && type != SC_DEVOTION &&
- type != SC_SPEEDPOTION0 && type != SC_SPEEDPOTION1 && type != SC_SPEEDPOTION2
- && type != SC_ATKPOT && type != SC_MATKPOT) // added atk and matk potions [Valaris]
- return 0;
- if(type >=SC_STAN && type <= SC_BLIND)
- return 0;/* �p���������ł��Ȃ���Ԉُ�ł��鎞�͏�Ԉُ���s��Ȃ� */
- if(type == SC_GRAFFITI){ //�ُ풆�ɂ�����x��Ԉُ�ɂȂ������ɉ������Ă���ēx������
- skill_status_change_end(bl,type,-1);
- }else{
- (*sc_count)--;
- delete_timer(sc_data[type].timer, skill_status_change_timer);
- sc_data[type].timer = -1;
- }
- }
-
- switch(type){ /* �ُ�̎�ނ��Ƃ̏��� */
- case SC_PROVOKE: /* �v���{�b�N */
- calc_flag = 1;
- if(tick <= 0) tick = 1000; /* (�I�[�g�o�[�T�[�N) */
- break;
- case SC_ENDURE: /* �C���f���A */
- if(tick <= 0) tick = 1000 * 60;
- break;
- case SC_CONCENTRATE: /* �W���͌��� */
- calc_flag = 1;
- break;
- case SC_BLESSING: /* �u���b�V���O */
- {
- if(bl->type == BL_PC || (!undead_flag && race != 6)) {
- if(sc_data[SC_CURSE].timer!=-1 )
- skill_status_change_end(bl,SC_CURSE,-1);
- if(sc_data[SC_STONE].timer!=-1 && sc_data[SC_STONE].val2 == 0)
- skill_status_change_end(bl,SC_STONE,-1);
- }
- calc_flag = 1;
- }
- break;
- case SC_ANGELUS: /* �A���[���X */
- calc_flag = 1;
- break;
- case SC_INCREASEAGI: /* ���x�㏸ */
- calc_flag = 1;
- if(sc_data[SC_DECREASEAGI].timer!=-1 )
- skill_status_change_end(bl,SC_DECREASEAGI,-1);
- if(sc_data[SC_WINDWALK].timer!=-1 ) /* �E�C���h�E�H�[�N */
- skill_status_change_end(bl,SC_WINDWALK,-1);
- break;
- case SC_DECREASEAGI: /* ���x���� */
- calc_flag = 1;
- if(sc_data[SC_INCREASEAGI].timer!=-1 )
- skill_status_change_end(bl,SC_INCREASEAGI,-1);
- break;
- case SC_SIGNUMCRUCIS: /* �V�O�i���N���V�X */
- calc_flag = 1;
-// val2 = 14 + val1;
- val2 = 10 + val1*2;
- tick = 600*1000;
- clif_emotion(bl,4);
- break;
- case SC_SLOWPOISON:
- if(sc_data[SC_POISON].timer == -1 )
- return 0;
- break;
- case SC_TWOHANDQUICKEN: /* 2HQ */
- *opt3 |= 1;
- calc_flag = 1;
- break;
- case SC_ADRENALINE: /* �A�h���i�������b�V�� */
- calc_flag = 1;
- break;
- case SC_WEAPONPERFECTION: /* �E�F�|���p�[�t�F�N�V���� */
- if(battle_config.party_skill_penaly && !val2) tick /= 5;
- break;
- case SC_OVERTHRUST: /* �I�[�o�[�X���X�g */
- *opt3 |= 2;
- if(battle_config.party_skill_penaly && !val2) tick /= 10;
- break;
- case SC_MAXIMIZEPOWER: /* �}�L�V�}�C�Y�p���[(SP��1���鎞��,val2�ɂ�) */
- if(bl->type == BL_PC)
- val2 = tick;
- else
- tick = 5000*val1;
- break;
- case SC_ENCPOISON: /* �G���`�����g�|�C�Y�� */
- calc_flag = 1;
- val2=(((val1 - 1) / 2) + 3)*100; /* �ŕt�^�m�� */
- skill_encchant_eremental_end(bl,SC_ENCPOISON);
- break;
- case SC_POISONREACT: /* �|�C�Y�����A�N�g */
- break;
- case SC_IMPOSITIO: /* �C���|�V�e�B�I�}�k�X */
- calc_flag = 1;
- break;
- case SC_ASPERSIO: /* �A�X�y���V�I */
- skill_encchant_eremental_end(bl,SC_ASPERSIO);
- break;
- case SC_SUFFRAGIUM: /* �T�t���M�� */
- case SC_BENEDICTIO: /* ���� */
- case SC_MAGNIFICAT: /* �}�O�j�t�B�J�[�g */
- case SC_AETERNA: /* �G�[�e���i */
- break;
- case SC_ENERGYCOAT: /* �G�i�W�[�R�[�g */
- *opt3 |= 4;
- break;
- case SC_MAGICROD:
- val2 = val1*20;
- break;
- case SC_KYRIE: /* �L���G�G���C�\�� */
- val2 = battle_get_max_hp(bl) * (val1 * 2 + 10) / 100;/* �ϋv�x */
- val3 = (val1 / 2 + 5); /* �� */
-// -- moonsoul (added to undo assumptio status if target has it)
- if(sc_data[SC_ASSUMPTIO].timer!=-1 )
- skill_status_change_end(bl,SC_ASSUMPTIO,-1);
- break;
- case SC_MINDBREAKER:
- calc_flag = 1;
- if(tick <= 0) tick = 1000; /* (�I�[�g�o�[�T�[�N) */
- case SC_GLORIA: /* �O�����A */
- calc_flag = 1;
- break;
- case SC_LOUD: /* ���E�h�{�C�X */
- calc_flag = 1;
- break;
- case SC_TRICKDEAD: /* ���񂾂ӂ� */
- break;
- case SC_QUAGMIRE: /* �N�@�O�}�C�A */
- calc_flag = 1;
- if(sc_data[SC_CONCENTRATE].timer!=-1 ) /* �W���͌������ */
- skill_status_change_end(bl,SC_CONCENTRATE,-1);
- if(sc_data[SC_INCREASEAGI].timer!=-1 ) /* ���x�㏸���� */
- skill_status_change_end(bl,SC_INCREASEAGI,-1);
- if(sc_data[SC_TWOHANDQUICKEN].timer!=-1 )
- skill_status_change_end(bl,SC_TWOHANDQUICKEN,-1);
- if(sc_data[SC_SPEARSQUICKEN].timer!=-1 )
- skill_status_change_end(bl,SC_SPEARSQUICKEN,-1);
- if(sc_data[SC_ADRENALINE].timer!=-1 )
- skill_status_change_end(bl,SC_ADRENALINE,-1);
- if(sc_data[SC_LOUD].timer!=-1 )
- skill_status_change_end(bl,SC_LOUD,-1);
- if(sc_data[SC_TRUESIGHT].timer!=-1 ) /* �g�D���[�T�C�g */
- skill_status_change_end(bl,SC_TRUESIGHT,-1);
- if(sc_data[SC_WINDWALK].timer!=-1 ) /* �E�C���h�E�H�[�N */
- skill_status_change_end(bl,SC_WINDWALK,-1);
- if(sc_data[SC_CARTBOOST].timer!=-1 ) /* �J�[�g�u�[�X�g */
- skill_status_change_end(bl,SC_CARTBOOST,-1);
- break;
- case SC_FLAMELAUNCHER: /* �t���[�������`���[ */
- skill_encchant_eremental_end(bl,SC_FLAMELAUNCHER);
- break;
- case SC_FROSTWEAPON: /* �t���X�g�E�F�|�� */
- skill_encchant_eremental_end(bl,SC_FROSTWEAPON);
- break;
- case SC_LIGHTNINGLOADER: /* ���C�g�j���O���[�_�[ */
- skill_encchant_eremental_end(bl,SC_LIGHTNINGLOADER);
- break;
- case SC_SEISMICWEAPON: /* �T�C�Y�~�b�N�E�F�|�� */
- skill_encchant_eremental_end(bl,SC_SEISMICWEAPON);
- break;
- case SC_DEVOTION: /* �f�B�{�[�V���� */
- calc_flag = 1;
- break;
- case SC_PROVIDENCE: /* �v�����B�f���X */
- calc_flag = 1;
- val2=val1*5;
- break;
- case SC_REFLECTSHIELD:
- val2=10+val1*3;
- break;
- case SC_STRIPWEAPON:
- case SC_STRIPSHIELD:
- case SC_STRIPARMOR:
- case SC_STRIPHELM:
- case SC_CP_WEAPON:
- case SC_CP_SHIELD:
- case SC_CP_ARMOR:
- case SC_CP_HELM:
- break;
-
- case SC_AUTOSPELL: /* �I�[�g�X�y�� */
- val4 = 5 + val1*2;
- break;
-
- case SC_VOLCANO:
- calc_flag = 1;
- val3 = val1*10;
- val4 = val1>=5?20: (val1==4?19: (val1==3?17: ( val1==2?14:10 ) ) );
- break;
- case SC_DELUGE:
- calc_flag = 1;
- val3 = val1>=5?15: (val1==4?14: (val1==3?12: ( val1==2?9:5 ) ) );
- val4 = val1>=5?20: (val1==4?19: (val1==3?17: ( val1==2?14:10 ) ) );
- break;
- case SC_VIOLENTGALE:
- calc_flag = 1;
- val3 = val1*3;
- val4 = val1>=5?20: (val1==4?19: (val1==3?17: ( val1==2?14:10 ) ) );
- break;
-
- case SC_SPEARSQUICKEN: /* �X�s�A�N�C�b�P�� */
- calc_flag = 1;
- val2 = 20+val1;
- *opt3 |= 1;
- break;
- case SC_COMBO:
- break;
- case SC_BLADESTOP_WAIT: /* ���n���(�҂�) */
- break;
- case SC_BLADESTOP: /* ���n��� */
- if(val2==2) clif_bladestop((struct block_list *)val3,(struct block_list *)val4,1);
- *opt3 |= 32;
- break;
-
- case SC_LULLABY: /* �q��S */
- val2 = 11;
- break;
- case SC_RICHMANKIM:
- break;
- case SC_ETERNALCHAOS: /* �G�^�[�i���J�I�X */
- calc_flag = 1;
- break;
- case SC_DRUMBATTLE: /* �푾�ۂ̋��� */
- calc_flag = 1;
- val2 = (val1+1)*25;
- val3 = (val1+1)*2;
- break;
- case SC_NIBELUNGEN: /* �j�[�x�����O�̎w�� */
- calc_flag = 1;
- val2 = (val1+2)*50;
- val3 = (val1+2)*25;
- break;
- case SC_ROKISWEIL: /* ���L�̋��� */
- break;
- case SC_INTOABYSS: /* �[���̒��� */
- break;
- case SC_SIEGFRIED: /* �s���g�̃W�[�N�t���[�h */
- calc_flag = 1;
- val2 = 40 + val1*5;
- val3 = val1*10;
- break;
- case SC_DISSONANCE: /* �s���a�� */
- val2 = 10;
- break;
- case SC_WHISTLE: /* ���J */
- calc_flag = 1;
- break;
- case SC_ASSNCROS: /* �[�z�̃A�T�V���N���X */
- calc_flag = 1;
- break;
- case SC_POEMBRAGI: /* �u���M�̎� */
- break;
- case SC_APPLEIDUN: /* �C�h�D���̗ь� */
- calc_flag = 1;
- break;
- case SC_UGLYDANCE: /* ��������ȃ_���X */
- val2 = 10;
- break;
- case SC_HUMMING: /* �n�~���O */
- calc_flag = 1;
- break;
- case SC_DONTFORGETME: /* ����Y��Ȃ��� */
- calc_flag = 1;
- if(sc_data[SC_INCREASEAGI].timer!=-1 ) /* ���x�㏸���� */
- skill_status_change_end(bl,SC_INCREASEAGI,-1);
- if(sc_data[SC_TWOHANDQUICKEN].timer!=-1 )
- skill_status_change_end(bl,SC_TWOHANDQUICKEN,-1);
- if(sc_data[SC_SPEARSQUICKEN].timer!=-1 )
- skill_status_change_end(bl,SC_SPEARSQUICKEN,-1);
- if(sc_data[SC_ADRENALINE].timer!=-1 )
- skill_status_change_end(bl,SC_ADRENALINE,-1);
- if(sc_data[SC_ASSNCROS].timer!=-1 )
- skill_status_change_end(bl,SC_ASSNCROS,-1);
- if(sc_data[SC_TRUESIGHT].timer!=-1 ) /* �g�D���[�T�C�g */
- skill_status_change_end(bl,SC_TRUESIGHT,-1);
- if(sc_data[SC_WINDWALK].timer!=-1 ) /* �E�C���h�E�H�[�N */
- skill_status_change_end(bl,SC_WINDWALK,-1);
- if(sc_data[SC_CARTBOOST].timer!=-1 ) /* �J�[�g�u�[�X�g */
- skill_status_change_end(bl,SC_CARTBOOST,-1);
- break;
- case SC_FORTUNE: /* �K�^�̃L�X */
- calc_flag = 1;
- break;
- case SC_SERVICE4U: /* �T�[�r�X�t�H�[���[ */
- calc_flag = 1;
- break;
- case SC_DANCING: /* �_���X/���t�� */
- calc_flag = 1;
- val3= tick / 1000;
- tick = 1000;
- break;
-
- case SC_EXPLOSIONSPIRITS: // �����g��
- calc_flag = 1;
- val2 = 75 + 25*val1;
- *opt3 |= 8;
- break;
- case SC_STEELBODY: // ����
- calc_flag = 1;
- *opt3 |= 16;
- break;
- case SC_EXTREMITYFIST: /* ���C���e���� */
- break;
- case SC_AUTOCOUNTER:
- val3 = val4 = 0;
- break;
-
- case SC_SPEEDPOTION0: /* �����|�[�V���� */
- case SC_SPEEDPOTION1:
- case SC_SPEEDPOTION2:
- calc_flag = 1;
- tick = 1000 * tick;
- val2 = 5*(2+type-SC_SPEEDPOTION0);
- break;
-
- /* atk & matk potions [Valaris] */
- case SC_ATKPOT:
- case SC_MATKPOT:
- calc_flag = 1;
- tick = 1000 * tick;
- break;
- case SC_WEDDING: //�����p(�����ߏւɂȂ��ĕ����̂��x���Ƃ�)
- {
- time_t timer;
-
- calc_flag = 1;
- tick = 10000;
- if(!val2)
- val2 = time(&timer);
- }
- break;
- case SC_NOCHAT: //�`���b�g�֎~���
- {
- time_t timer;
-
- if(!battle_config.muting_players)
- break;
-
- tick = 60000;
- if(!val2)
- val2 = time(&timer);
- updateflag = SP_MANNER;
- }
- break;
- case SC_SELFDESTRUCTION: //����
- clif_skillcasting(bl,bl->id, bl->id,0,0,331,skill_get_time(val2,val1));
- val3 = tick / 1000;
- tick = 1000;
- break;
-
- /* option1 */
- case SC_STONE: /* �Ή� */
- if(!(flag&2)) {
- int sc_def = battle_get_mdef(bl)*200;
- tick = tick - sc_def;
- }
- val3 = tick/1000;
- if(val3 < 1) val3 = 1;
- tick = 5000;
- val2 = 1;
- break;
- case SC_SLEEP: /* ���� */
- if(!(flag&2)) {
-// int sc_def = 100 - (battle_get_int(bl) + battle_get_luk(bl)/3);
-// tick = tick * sc_def / 100;
-// if(tick < 1000) tick = 1000;
- tick = 30000;//�����̓X�e�[�^�X�ϐ��Ɋւ�炸30�b
- }
- break;
- case SC_FREEZE: /* ���� */
- if(!(flag&2)) {
- int sc_def = 100 - battle_get_mdef(bl);
- tick = tick * sc_def / 100;
- }
- break;
- case SC_STAN: /* �X�^���ival2�Ƀ~���b�Z�b�g�j */
- if(!(flag&2)) {
- int sc_def = 100 - (battle_get_vit(bl) + battle_get_luk(bl)/3);
- tick = tick * sc_def / 100;
- }
- break;
-
- /* option2 */
- case SC_POISON: /* �� */
- calc_flag = 1;
- if(!(flag&2)) {
- int sc_def = 100 - (battle_get_vit(bl) + battle_get_luk(bl)/5);
- tick = tick * sc_def / 100;
- }
- val3 = tick/1000;
- if(val3 < 1) val3 = 1;
- tick = 1000;
- break;
- case SC_SILENCE: /* ���فi���b�N�X�f�r�[�i�j */
- if(!(flag&2)) {
- int sc_def = 100 - battle_get_vit(bl);
- tick = tick * sc_def / 100;
- }
- break;
- case SC_BLIND: /* �� */
- calc_flag = 1;
- if(!(flag&2)) {
- int sc_def = battle_get_lv(bl)/10 + battle_get_int(bl)/15;
- tick = 30000 - sc_def;
- }
- break;
- case SC_CURSE:
- calc_flag = 1;
- if(!(flag&2)) {
- int sc_def = 100 - battle_get_vit(bl);
- tick = tick * sc_def / 100;
- }
- break;
-
- /* option */
- case SC_HIDING: /* �n�C�f�B���O */
- calc_flag = 1;
- if(bl->type == BL_PC) {
- val2 = tick / 1000; /* �������� */
- tick = 1000;
- }
- break;
- case SC_CHASEWALK:
- case SC_CLOAKING: /* �N���[�L���O */
- if(bl->type == BL_PC)
- val2 = tick;
- else
- tick = 5000*val1;
- break;
- case SC_SIGHT: /* �T�C�g/���A�t */
- case SC_RUWACH:
- val2 = tick/250;
- tick = 10;
- break;
-
- /* �Z�[�t�e�B�E�H�[���A�j���[�} */
- case SC_SAFETYWALL: case SC_PNEUMA:
- tick=((struct skill_unit *)val2)->group->limit;
- break;
-
- /* �A���N�� */
- case SC_ANKLE:
- break;
-
- /* �E�H�[�^�[�{�[�� */
- case SC_WATERBALL:
- tick=150;
- if(val1>5) //���x����5�ȏ�̏ꍇ��25���ɐ���(1���ڂ͂��łɑł��Ă�̂�-1)
- val3=5*5-1;
- else
- val3= (val1|1)*(val1|1)-1;
- break;
-
- /* �X�L������Ȃ�/���ԂɊ֌W���Ȃ� */
- case SC_RIDING:
- calc_flag = 1;
- tick = 600*1000;
- break;
- case SC_FALCON:
- case SC_WEIGHT50:
- case SC_WEIGHT90:
- case SC_BROKNWEAPON:
- case SC_BROKNARMOR:
- tick=600*1000;
- break;
-
- case SC_AUTOGUARD:
- {
- int i,t;
- for(i=val2=0;i<val1;i++) {
- t = 5-(i>>1);
- val2 += (t < 0)? 1:t;
- }
- }
- break;
-
- case SC_DEFENDER:
- calc_flag = 1;
- val2 = 5 + val1*15;
- break;
-
- case SC_KEEPING:
- case SC_BARRIER:
- case SC_HALLUCINATION:
- break;
- case SC_CONCENTRATION: /* �R���Z���g���[�V���� */
- *opt3 |= 1;
- calc_flag = 1;
- break;
- case SC_TENSIONRELAX: /* �e���V���������b�N�X */
- calc_flag = 1;
- if(bl->type == BL_PC) {
- tick = 10000;
- }
- break;
- case SC_AURABLADE: /* �I�[���u���[�h */
- case SC_PARRYING: /* �p���C���O */
-// case SC_ASSUMPTIO: /* */
- case SC_HEADCRUSH: /* �w�b�h�N���b�V�� */
- case SC_JOINTBEAT: /* �W���C���g�r�[�g */
-// case SC_MARIONETTE: /* �}���I�l�b�g�R���g���[�� */
-
- //�Ƃ肠�����蔲��
- break;
-
-// -- moonsoul (for new upper class related skill status effects)
-/*
- case SC_AURABLADE:
- val2 = val1*10;
- break;
- case SC_PARRYING:
- val2=val1*3;
- break;
- case SC_CONCENTRATION:
- calc_flag=1;
- val2=val1*10;
- val3=val1*5;
- break;
- case SC_TENSIONRELAX:
-// val2 = 10;
-// val3 = 15;
- break;
- case SC_BERSERK:
- calc_flag=1;
- break;
- case SC_ASSUMPTIO:
- if(sc_data[SC_KYRIE].timer!=-1 )
- skill_status_change_end(bl,SC_KYRIE,-1);
- break;
-*/
- case SC_WINDWALK: /* �E�C���h�E�H�[�N */
- calc_flag = 1;
- val2 = (val1 / 2); //Flee�㏸��
- break;
- case SC_BERSERK: /* �o�[�T�[�N */
- if(sd){
- sd->status.sp = 0;
- clif_updatestatus(sd,SP_SP);
- clif_status_change(bl,SC_INCREASEAGI,1); /* �A�C�R���\�� */
- }
- *opt3 |= 128;
- tick = 1000;
- calc_flag = 1;
- break;
- case SC_ASSUMPTIO: /* �A�X���v�e�B�I */
- *opt3 |= 2048;
- break;
- case SC_MARIONETTE: /* �}���I�l�b�g�R���g���[�� */
- *opt3 |= 1024;
- break;
- case SC_MELTDOWN: /* �����g�_�E�� */
- case SC_CARTBOOST: /* �J�[�g�u�[�X�g */
- case SC_TRUESIGHT: /* �g�D���[�T�C�g */
- case SC_SPIDERWEB: /* �X�p�C�_�[�E�F�b�u */
- case SC_MAGICPOWER: /* ���@�͑��� */
- calc_flag = 1;
- break;
- case SC_REJECTSWORD: /* ���W�F�N�g�\�[�h */
- val2 = 3; //3��U���𒵂˕Ԃ�
- break;
- case SC_MEMORIZE: /* �������C�Y */
- val2 = 3; //3��r����1/3�ɂ���
- break;
- case SC_GRAFFITI: /* �O���t�B�e�B */
- {
- struct skill_unit_group *sg = skill_unitsetting(bl,RG_GRAFFITI,val1,val2,val3,0);
- if(sg)
- val4 = (int)sg;
- }
- break;
- case SC_SPLASHER: /* �x�i���X�v���b�V���[ */
- break;
- default:
- if(battle_config.error_log)
- printf("UnknownStatusChange [%d]\n", type);
- return 0;
- }
-
- if(bl->type==BL_PC && type<SC_SENDMAX)
- clif_status_change(bl,type,1); /* �A�C�R���\�� */
-
- /* option�̕ύX */
- switch(type){
- case SC_STONE:
- case SC_FREEZE:
- case SC_STAN:
- case SC_SLEEP:
- battle_stopattack(bl); /* �U����~ */
- skill_stop_dancing(bl,0); /* ���t/�_���X�̒��f */
- { /* �����Ɋ|����Ȃ��X�e�[�^�X�ُ������ */
- int i;
- for(i = SC_STONE; i <= SC_SLEEP; i++){
- if(sc_data[i].timer != -1){
- (*sc_count)--;
- delete_timer(sc_data[i].timer, skill_status_change_timer);
- sc_data[i].timer = -1;
- }
- }
- }
- if(type == SC_STONE)
- *opt1 = 6;
- else
- *opt1 = type - SC_STONE + 1;
- opt_flag = 1;
- break;
- case SC_POISON:
- case SC_CURSE:
- case SC_SILENCE:
- case SC_BLIND:
- *opt2 |= 1<<(type-SC_POISON);
- opt_flag = 1;
- break;
- case SC_SIGNUMCRUCIS:
- *opt2 |= 0x40;
- opt_flag = 1;
- break;
- case SC_HIDING:
- case SC_CLOAKING:
- battle_stopattack(bl); /* �U����~ */
- *option |= ((type==SC_HIDING)?2:4);
- opt_flag =1 ;
- break;
- case SC_CHASEWALK:
- battle_stopattack(bl); /* �U����~ */
- *option |= 16388;
- opt_flag =1 ;
- break;
- case SC_SIGHT:
- *option |= 1;
- opt_flag = 1;
- break;
- case SC_RUWACH:
- *option |= 8192;
- opt_flag = 1;
- break;
- case SC_WEDDING:
- *option |= 4096;
- opt_flag = 1;
- }
-
- if(opt_flag) /* option�̕ύX */
- clif_changeoption(bl);
-
- (*sc_count)++; /* �X�e�[�^�X�ُ�̐� */
-
- sc_data[type].val1 = val1;
- sc_data[type].val2 = val2;
- sc_data[type].val3 = val3;
- sc_data[type].val4 = val4;
- /* �^�C�}�[�ݒ� */
- sc_data[type].timer = add_timer(
- gettick() + tick, skill_status_change_timer, bl->id, type);
-
- if(bl->type==BL_PC && calc_flag)
- pc_calcstatus(sd,0); /* �X�e�[�^�X�Čv�Z */
-
- if(bl->type==BL_PC && updateflag)
- clif_updatestatus(sd,updateflag); /* �X�e�[�^�X���N���C�A���g�ɑ��� */
-
- return 0;
-}
-/*==========================================
- * �X�e�[�^�X�ُ�S����
- *------------------------------------------
- */
-int skill_status_change_clear(struct block_list *bl, int type)
-{
- struct status_change* sc_data;
- short *sc_count, *option, *opt1, *opt2, *opt3;
- int i;
-
- nullpo_retr(0, bl);
- nullpo_retr(0, sc_data = battle_get_sc_data(bl));
- nullpo_retr(0, sc_count = battle_get_sc_count(bl));
- nullpo_retr(0, option = battle_get_option(bl));
- nullpo_retr(0, opt1 = battle_get_opt1(bl));
- nullpo_retr(0, opt2 = battle_get_opt2(bl));
- nullpo_retr(0, opt3 = battle_get_opt3(bl));
-
- if (*sc_count == 0)
- return 0;
- for(i = 0; i < MAX_STATUSCHANGE; i++){
- if(sc_data[i].timer != -1){ /* �ُ킪����Ȃ�^�C�}�[���폜���� */
-/*
- delete_timer(sc_data[i].timer, skill_status_change_timer);
- sc_data[i].timer = -1;
-
- if (!type && i < SC_SENDMAX)
- clif_status_change(bl, i, 0);
-*/
-
- skill_status_change_end(bl, i, -1);
- }
- }
- *sc_count = 0;
- *opt1 = 0;
- *opt2 = 0;
- *opt3 = 0;
- *option &= OPTION_MASK;
-
- if (night_flag == 1 && type == BL_PC) // by [Yor]
- *opt2 |= STATE_BLIND;
-
- if(!type || type&2)
- clif_changeoption(bl);
-
- return 0;
-}
-
-/* �N���[�L���O�����i����Ɉړ��s�”\�n�т����邩�j */
-int skill_check_cloaking(struct block_list *bl)
-{
- struct map_session_data *sd=NULL;
- static int dx[]={-1, 0, 1,-1, 1,-1, 0, 1};
- static int dy[]={-1,-1,-1, 0, 0, 1, 1, 1};
- int end=1,i;
-
- nullpo_retr(0, bl);
-
- if(pc_checkskill(sd,AS_CLOAKING)>2)
- return 0;
- if(bl->type == BL_PC && battle_config.pc_cloak_check_type&1)
- return 0;
- if(bl->type == BL_MOB && battle_config.monster_cloak_check_type&1)
- return 0;
- for(i=0;i<sizeof(dx)/sizeof(dx[0]);i++){
- int c=map_getcell(bl->m,bl->x+dx[i],bl->y+dy[i]);
- if(c==1 || c==5) end=0;
- }
- if(end){
- skill_status_change_end(bl, SC_CLOAKING, -1);
- *battle_get_option(bl)&=~4; /* �O�̂��߂̏��� */
- }
- return end;
-}
-
-/*
- *----------------------------------------------------------------------------
- * �X�L�����j�b�g
- *----------------------------------------------------------------------------
- */
-
-/*==========================================
- * ���t/�_���X�X�L�����ǂ�������
- * ���� �X�L��ID
- * �߂� �_���X����Ȃ�=0 ���t=2 ����ȊO�̃_���X=1
- *------------------------------------------
- */
-int skill_is_danceskill(int id)
-{
- int i;
- switch(id){
- case BD_LULLABY: /* �q��� */
- case BD_RICHMANKIM: /* �j�����h�̉� */
- case BD_ETERNALCHAOS: /* �i���̍��� */
- case BD_DRUMBATTLEFIELD: /* �푾�ۂ̋��� */
- case BD_RINGNIBELUNGEN: /* �j�[�x�����O�̎w�� */
- case BD_ROKISWEIL: /* ���L�̋��� */
- case BD_INTOABYSS: /* �[���̒��� */
- case BD_SIEGFRIED: /* �s���g�̃W�[�N�t���[�h */
- case BD_RAGNAROK: /* �_�X�̉��� */
- case CG_MOONLIT: /* ������̐�ɗ�����Ԃт� */
- i=2;
- break;
- case BA_DISSONANCE: /* �s���a�� */
- case BA_FROSTJOKE: /* �����W���[�N */
- case BA_WHISTLE: /* ���J */
- case BA_ASSASSINCROSS: /* �[�z�̃A�T�V���N���X */
- case BA_POEMBRAGI: /* �u���M�̎� */
- case BA_APPLEIDUN: /* �C�h�D���̗ь� */
- case DC_UGLYDANCE: /* ��������ȃ_���X */
- case DC_SCREAM: /* �X�N���[�� */
- case DC_HUMMING: /* �n�~���O */
- case DC_DONTFORGETME: /* ����Y��Ȃ��Łc */
- case DC_FORTUNEKISS: /* �K�^�̃L�X */
- case DC_SERVICEFORYOU: /* �T�[�r�X�t�H�[���[ */
- i=1;
- break;
- default:
- i=0;
- }
- return i;
-}
-
-/*==========================================
- * ���t/�_���X����߂�
- * flag 1�ō��t���Ȃ瑊���Ƀ��j�b�g��C����
- *
- *------------------------------------------
- */
-void skill_stop_dancing(struct block_list *src, int flag)
-{
- struct status_change* sc_data;
- struct skill_unit_group* group;
-
- nullpo_retv(src);
-
- sc_data=battle_get_sc_data(src);
- if(sc_data && sc_data[SC_DANCING].timer==-1)
- return;
- group=(struct skill_unit_group *)sc_data[SC_DANCING].val2; //�_���X�̃X�L�����j�b�gID��val2�ɓ����Ă�
- if(group && src->type==BL_PC && sc_data && sc_data[SC_DANCING].val4){ //���t���f
- struct map_session_data* dsd=map_id2sd(sc_data[SC_DANCING].val4); //������sd�擾
- if(flag){ //���O�A�E�g�ȂǕЕ��������Ă����t���p�������
- if(dsd && src->id == group->src_id){ //�O���[�v��������PC��������
- group->src_id=sc_data[SC_DANCING].val4; //�����ɃO���[�v��C����
- if(flag&1) //���O�A�E�g
- dsd->sc_data[SC_DANCING].val4=0; //�����̑�����0�ɂ��č��t�I�����ʏ�̃_���X���
- if(flag&2) //�n�G��тȂ�
- return; //���t���_���X��Ԃ��I�������Ȃ����X�L�����j�b�g�͒u���Ă��ڂ�
- }else if(dsd && dsd->bl.id == group->src_id){ //�������O���[�v�������Ă���PC��������(�����̓O���[�v�������Ă��Ȃ�)
- if(flag&1) //���O�A�E�g
- dsd->sc_data[SC_DANCING].val4=0; //�����̑�����0�ɂ��č��t�I�����ʏ�̃_���X���
- if(flag&2) //�n�G��тȂ�
- return; //���t���_���X��Ԃ��I�������Ȃ����X�L�����j�b�g�͒u���Ă��ڂ�
- }
- skill_status_change_end(src,SC_DANCING,-1);//�����̃X�e�[�^�X���I��������
- //�����ăO���[�v�͏����Ȃ��������Ȃ��̂ŃX�e�[�^�X�v�Z������Ȃ��H
- return;
- }else{
- if(dsd && src->id == group->src_id){ //�O���[�v�������Ă�PC���~�߂�
- skill_status_change_end((struct block_list *)dsd,SC_DANCING,-1);//����̃X�e�[�^�X���I��������
- }
- if(dsd && dsd->bl.id == group->src_id){ //�������O���[�v�������Ă���PC���~�߂�(�����̓O���[�v�������Ă��Ȃ�)
- skill_status_change_end(src,SC_DANCING,-1);//�����̃X�e�[�^�X���I��������
- }
- }
- }
- if(flag&2 && group && src->type==BL_PC){ //�n�G�Ŕ�񂾂Ƃ��Ƃ��̓��j�b�g�����
- struct map_session_data *sd = (struct map_session_data *)src;
- skill_unit_move_unit_group(group, sd->bl.m,(sd->to_x - sd->bl.x),(sd->to_y - sd->bl.y));
- return;
- }
- skill_delunitgroup(group);
- if(src->type==BL_PC)
- pc_calcstatus((struct map_session_data *)src,0);
-}
-
-/*==========================================
- * �X�L�����j�b�g������
- *------------------------------------------
- */
-struct skill_unit *skill_initunit(struct skill_unit_group *group,int idx,int x,int y)
-{
- struct skill_unit *unit;
-
- nullpo_retr(NULL, group);
- nullpo_retr(NULL, unit=&group->unit[idx]);
-
- if(!unit->alive)
- group->alive_count++;
-
- unit->bl.id=map_addobject(&unit->bl);
- unit->bl.type=BL_SKILL;
- unit->bl.m=group->map;
- unit->bl.x=x;
- unit->bl.y=y;
- unit->group=group;
- unit->val1=unit->val2=0;
- unit->alive=1;
-
- map_addblock(&unit->bl);
- clif_skill_setunit(unit);
- return unit;
-}
-
-int skill_unit_timer_sub_ondelete( struct block_list *bl, va_list ap );
-/*==========================================
- * �X�L�����j�b�g�폜
- *------------------------------------------
- */
-int skill_delunit(struct skill_unit *unit)
-{
- struct skill_unit_group *group;
- int range;
-
- nullpo_retr(0, unit);
- if(!unit->alive)
- return 0;
- nullpo_retr(0, group=unit->group);
-
- /* onlimit�C�x���g�Ăяo�� */
- skill_unit_onlimit( unit,gettick() );
-
- /* ondelete�C�x���g�Ăяo�� */
- range=group->range;
- map_foreachinarea( skill_unit_timer_sub_ondelete, unit->bl.m,
- unit->bl.x-range,unit->bl.y-range,unit->bl.x+range,unit->bl.y+range,0,
- &unit->bl,gettick() );
-
- clif_skill_delunit(unit);
-
- unit->group=NULL;
- unit->alive=0;
- map_delobjectnofree(unit->bl.id);
- if(group->alive_count>0 && (--group->alive_count)<=0)
- skill_delunitgroup(group);
-
- return 0;
-}
-/*==========================================
- * �X�L�����j�b�g�O���[�v������
- *------------------------------------------
- */
-static int skill_unit_group_newid=10;
-struct skill_unit_group *skill_initunitgroup(struct block_list *src,
- int count,int skillid,int skilllv,int unit_id)
-{
- int i;
- struct skill_unit_group *group=NULL, *list=NULL;
- int maxsug=0;
-
- nullpo_retr(NULL, src);
-
- if(src->type==BL_PC){
- list=((struct map_session_data *)src)->skillunit;
- maxsug=MAX_SKILLUNITGROUP;
- }else if(src->type==BL_MOB){
- list=((struct mob_data *)src)->skillunit;
- maxsug=MAX_MOBSKILLUNITGROUP;
- }else if(src->type==BL_PET){
- list=((struct pet_data *)src)->skillunit;
- maxsug=MAX_MOBSKILLUNITGROUP;
- }
- if(list){
- for(i=0;i<maxsug;i++) /* �󂢂Ă�����̌��� */
- if(list[i].group_id==0){
- group=&list[i];
- break;
- }
-
- if(group==NULL){ /* �󂢂ĂȂ��̂ŌÂ����̌��� */
- int j=0;
- unsigned maxdiff=0,x,tick=gettick();
- for(i=0;i<maxsug;i++)
- if((x=DIFF_TICK(tick,list[i].tick))>maxdiff){
- maxdiff=x;
- j=i;
- }
- skill_delunitgroup(&list[j]);
- group=&list[j];
- }
- }
-
- if(group==NULL){
- printf("skill_initunitgroup: error unit group !\n");
- exit(1);
- }
-
- group->src_id=src->id;
- group->party_id=battle_get_party_id(src);
- group->guild_id=battle_get_guild_id(src);
- group->group_id=skill_unit_group_newid++;
- if(skill_unit_group_newid<=0)
- skill_unit_group_newid=10;
- group->unit=(struct skill_unit *)aCalloc(count,sizeof(struct skill_unit));
- group->unit_count=count;
- group->val1=group->val2=0;
- group->skill_id=skillid;
- group->skill_lv=skilllv;
- group->unit_id=unit_id;
- group->map=src->m;
- group->range=0;
- group->limit=10000;
- group->interval=1000;
- group->tick=gettick();
- group->valstr=NULL;
-
- if( skill_is_danceskill(skillid) ){
- struct map_session_data *sd = NULL;
- if(src->type==BL_PC && (sd=(struct map_session_data *)src) ){
- sd->skillid_dance=skillid;
- sd->skilllv_dance=skilllv;
- }
- skill_status_change_start(src,SC_DANCING,skillid,(int)group,0,0,skill_get_time(skillid,skilllv)+1000,0);
- switch(skillid){ //���t�X�L���͑������_���X��Ԃɂ���
- case BD_LULLABY: /* �q��� */
- case BD_RICHMANKIM: /* �j�����h�̉� */
- case BD_ETERNALCHAOS: /* �i���̍��� */
- case BD_DRUMBATTLEFIELD: /* �푾�ۂ̋��� */
- case BD_RINGNIBELUNGEN: /* �j�[�x�����O�̎w�� */
- case BD_ROKISWEIL: /* ���L�̋��� */
- case BD_INTOABYSS: /* �[���̒��� */
- case BD_SIEGFRIED: /* �s���g�̃W�[�N�t���[�h */
- case BD_RAGNAROK: /* �_�X�̉��� */
- case CG_MOONLIT: /* ������̐�ɗ�����Ԃт� */
- {
- int range=1;
- int c=0;
- if(sd){
- map_foreachinarea(skill_check_condition_use_sub,sd->bl.m,
- sd->bl.x-range,sd->bl.y-range,
- sd->bl.x+range,sd->bl.y+range,BL_PC,&sd->bl,&c);
- }
- }
- }
- }
- return group;
-}
-
-/*==========================================
- * �X�L�����j�b�g�O���[�v�폜
- *------------------------------------------
- */
-int skill_delunitgroup(struct skill_unit_group *group)
-{
- struct block_list *src;
- int i;
-
- nullpo_retr(0, group);
- if(group->unit_count<=0)
- return 0;
-
- src=map_id2bl(group->src_id);
- if( skill_is_danceskill(group->skill_id) ){ //�_���X�X�L���̓_���X��Ԃ���������
- if(src)
- skill_status_change_end(src,SC_DANCING,-1);
- }
-
- group->alive_count=0;
- if(group->unit!=NULL){
- for(i=0;i<group->unit_count;i++)
- if(group->unit[i].alive)
- skill_delunit(&group->unit[i]);
- }
- if(group->valstr!=NULL){
- map_freeblock(group->valstr);
- group->valstr=NULL;
- }
-
- map_freeblock(group->unit); /* free()�̑ւ�� */
- group->unit=NULL;
- group->src_id=0;
- group->group_id=0;
- group->unit_count=0;
- return 0;
-}
-
-/*==========================================
- * �X�L�����j�b�g�O���[�v�S�폜
- *------------------------------------------
- */
-int skill_clear_unitgroup(struct block_list *src)
-{
- struct skill_unit_group *group=NULL;
- int maxsug=0;
-
- nullpo_retr(0, src);
-
- if(src->type==BL_PC){
- group=((struct map_session_data *)src)->skillunit;
- maxsug=MAX_SKILLUNITGROUP;
- }else if(src->type==BL_MOB){
- group=((struct mob_data *)src)->skillunit;
- maxsug=MAX_MOBSKILLUNITGROUP;
- }else if(src->type==BL_PET){ // [Valaris]
- group=((struct pet_data *)src)->skillunit;
- maxsug=MAX_MOBSKILLUNITGROUP;
- }
- if(group){
- int i;
- for(i=0;i<maxsug;i++)
- if(group[i].group_id>0 && group[i].src_id == src->id)
- skill_delunitgroup(&group[i]);
- }
- return 0;
-}
-
-/*==========================================
- * �X�L�����j�b�g�O���[�v�̔�e��tick����
- *------------------------------------------
- */
-struct skill_unit_group_tickset *skill_unitgrouptickset_search(
- struct block_list *bl,int group_id)
-{
- int i,j=0,k,s=group_id%MAX_SKILLUNITGROUPTICKSET;
- struct skill_unit_group_tickset *set=NULL;
-
- nullpo_retr(0, bl);
-
- if(bl->type==BL_PC){
- set=((struct map_session_data *)bl)->skillunittick;
- }else{
- set=((struct mob_data *)bl)->skillunittick;
- }
- if(set==NULL)
- return 0;
- for(i=0;i<MAX_SKILLUNITGROUPTICKSET;i++)
- if( set[(k=(i+s)%MAX_SKILLUNITGROUPTICKSET)].group_id == group_id )
- return &set[k];
- else if( set[k].group_id==0 )
- j=k;
-
- return &set[j];
-}
-
-/*==========================================
- * �X�L�����j�b�g�O���[�v�̔�e��tick�폜
- *------------------------------------------
- */
-int skill_unitgrouptickset_delete(struct block_list *bl,int group_id)
-{
- int i,s=group_id%MAX_SKILLUNITGROUPTICKSET;
- struct skill_unit_group_tickset *set=NULL,*ts;
-
- nullpo_retr(0, bl);
-
- if(bl->type==BL_PC){
- set=((struct map_session_data *)bl)->skillunittick;
- }else{
- set=((struct mob_data *)bl)->skillunittick;
- }
-
- if(set!=NULL){
-
- for(i=0;i<MAX_SKILLUNITGROUPTICKSET;i++)
- if( (ts=&set[(i+s)%MAX_SKILLUNITGROUPTICKSET])->group_id == group_id )
- ts->group_id=0;
-
- }
- return 0;
-}
-
-/*==========================================
- * �X�L�����j�b�g�^�C�}�[���������p(foreachinarea)
- *------------------------------------------
- */
-int skill_unit_timer_sub_onplace( struct block_list *bl, va_list ap )
-{
- struct block_list *src;
- struct skill_unit *su;
- unsigned int tick;
-
- nullpo_retr(0, bl);
- nullpo_retr(0, ap);
- src=va_arg(ap,struct block_list*);
-
- tick=va_arg(ap,unsigned int);
- su = (struct skill_unit *)src;
-
- if( su && su->alive ) {
- struct skill_unit_group *sg;
- sg = su->group;
- if(sg && battle_check_target(src,bl,sg->target_flag )>0)
- skill_unit_onplace( su, bl, tick );
- }
- return 0;
-}
-
-/*==========================================
- * �X�L�����j�b�g�^�C�}�[�폜�����p(foreachinarea)
- *------------------------------------------
- */
-int skill_unit_timer_sub_ondelete( struct block_list *bl, va_list ap )
-{
- struct block_list *src;
- struct skill_unit *su;
- unsigned int tick;
-
- nullpo_retr(0, bl);
- nullpo_retr(0, ap);
- src=va_arg(ap,struct block_list*);
-
- tick=va_arg(ap,unsigned int);
- su = (struct skill_unit *)src;
-
- if( su && su->alive ){
- struct skill_unit_group *sg;
- sg = su->group;
- if( sg && battle_check_target(src,bl,sg->target_flag )>0 )
- skill_unit_ondelete( su, bl, tick );
- }
- return 0;
-}
-
-/*==========================================
- * �X�L�����j�b�g�^�C�}�[�����p(foreachobject)
- *------------------------------------------
- */
-int skill_unit_timer_sub( struct block_list *bl, va_list ap )
-{
- struct skill_unit *unit;
- struct skill_unit_group *group;
- int range;
- unsigned int tick;
-
- nullpo_retr(0, bl);
- nullpo_retr(0, ap);
- nullpo_retr(0, unit=(struct skill_unit *)bl);
- nullpo_retr(0, group=unit->group);
- tick=va_arg(ap,unsigned int);
-
- if(!unit->alive)
- return 0;
-
- range=(unit->range!=0)?unit->range:group->range;
-
- /* onplace�C�x���g�Ăяo�� */
- if(unit->alive && unit->range>=0){
- map_foreachinarea( skill_unit_timer_sub_onplace, bl->m,
- bl->x-range,bl->y-range,bl->x+range,bl->y+range,0,
- bl,tick);
- if(group->unit_id == 0xaa && DIFF_TICK(tick,group->tick)>=6000*group->val2){
- map_foreachinarea( skill_idun_heal, bl->m,
- bl->x-range,bl->y-range,bl->x+range,bl->y+range,0,unit);
- group->val2++;
- }
- }
- /* ���Ԑ؂�폜 */
- if(unit->alive &&
- (DIFF_TICK(tick,group->tick)>=group->limit || DIFF_TICK(tick,group->tick)>=unit->limit) ){
- switch(group->unit_id){
-
-
-
-
-
-
- case 0x8f: /* �u���X�g�}�C�� */
- group->unit_id = 0x8c;
- clif_changelook(bl,LOOK_BASE,group->unit_id);
- group->limit=DIFF_TICK(tick+1500,group->tick);
- unit->limit=DIFF_TICK(tick+1500,group->tick);
- break;
- case 0x90: /* �X�L�b�h�g���b�v */
- case 0x91: /* �A���N���X�l�A */
- case 0x93: /* �����h�}�C�� */
- case 0x94: /* �V���b�N�E�F�[�u�g���b�v */
- case 0x95: /* �T���h�}�� */
- case 0x96: /* �t���b�V���[ */
- case 0x97: /* �t���[�W���O�g���b�v */
- case 0x98: /* �N���C���A�[�g���b�v */
- case 0x99: /* �g�[�L�[�{�b�N�X */
- {
- struct block_list *src=map_id2bl(group->src_id);
- if(group->unit_id == 0x91 && group->val2);
- else{
- if(src && src->type==BL_PC){
- struct item item_tmp;
- memset(&item_tmp,0,sizeof(item_tmp));
- item_tmp.nameid=1065;
- item_tmp.identify=1;
- map_addflooritem(&item_tmp,1,bl->m,bl->x,bl->y,NULL,NULL,NULL,0); // 㩕Ԋ�
- }
- }
- }
- default:
- skill_delunit(unit);
- }
- }
-
- if(group->unit_id == 0x8d) {
- unit->val1 -= 5;
- if(unit->val1 <= 0 && unit->limit + group->tick > tick + 700)
- unit->limit = DIFF_TICK(tick+700,group->tick);
- }
-
- return 0;
-}
-/*==========================================
- * �X�L�����j�b�g�^�C�}�[����
- *------------------------------------------
- */
-int skill_unit_timer( int tid,unsigned int tick,int id,int data)
-{
- map_freeblock_lock();
-
- map_foreachobject( skill_unit_timer_sub, BL_SKILL, tick );
-
- map_freeblock_unlock();
-
- return 0;
-}
-
-/*==========================================
- * �X�L�����j�b�g�ړ��������p(foreachinarea)
- *------------------------------------------
- */
-int skill_unit_out_all_sub( struct block_list *bl, va_list ap )
-{
- struct skill_unit *unit;
- struct skill_unit_group *group;
- struct block_list *src;
- int range;
- unsigned int tick;
-
- nullpo_retr(0, bl);
- nullpo_retr(0, ap);
- nullpo_retr(0, src=va_arg(ap,struct block_list*));
- nullpo_retr(0, unit=(struct skill_unit *)bl);
- nullpo_retr(0, group=unit->group);
-
- tick=va_arg(ap,unsigned int);
-
- if(!unit->alive || src->prev==NULL)
- return 0;
-
- range=(unit->range!=0)?unit->range:group->range;
-
- if( range<0 || battle_check_target(bl,src,group->target_flag )<=0 )
- return 0;
-
- if( src->x >= bl->x-range && src->x <= bl->x+range &&
- src->y >= bl->y-range && src->y <= bl->y+range )
- skill_unit_onout( unit, src, tick );
-
- return 0;
-}
-
-
-/*==========================================
- * �X�L�����j�b�g�ړ�������
- *------------------------------------------
- */
-int skill_unit_out_all( struct block_list *bl,unsigned int tick,int range)
-{
- nullpo_retr(0, bl);
-
- if( bl->prev==NULL )
- return 0;
-
- if(range<7)
- range=7;
- map_foreachinarea( skill_unit_out_all_sub,
- bl->m,bl->x-range,bl->y-range,bl->x+range,bl->y+range,BL_SKILL,
- bl,tick );
-
- return 0;
-}
-
-/*==========================================
- * �X�L�����j�b�g�ړ��������p(foreachinarea)
- *------------------------------------------
- */
-int skill_unit_move_sub( struct block_list *bl, va_list ap )
-{
- struct skill_unit *unit;
- struct skill_unit_group *group;
- struct block_list *src;
- int range;
- unsigned int tick;
-
- nullpo_retr(0, bl);
- nullpo_retr(0, ap);
- nullpo_retr(0, unit=(struct skill_unit *)bl);
- nullpo_retr(0, src=va_arg(ap,struct block_list*));
-
- tick=va_arg(ap,unsigned int);
-
- if(!unit->alive || src->prev==NULL)
- return 0;
-
- if((group=unit->group) == NULL)
- return 0;
- range=(unit->range!=0)?unit->range:group->range;
-
- if( range<0 || battle_check_target(bl,src,group->target_flag )<=0 )
- return 0;
-
- if( src->x >= bl->x-range && src->x <= bl->x+range &&
- src->y >= bl->y-range && src->y <= bl->y+range )
- skill_unit_onplace( unit, src, tick );
- else
- skill_unit_onout( unit, src, tick );
-
- return 0;
-}
-
-/*==========================================
- * �X�L�����j�b�g�ړ�������
- *------------------------------------------
- */
-int skill_unit_move( struct block_list *bl,unsigned int tick,int range)
-{
- nullpo_retr(0, bl);
-
- if( bl->prev==NULL )
- return 0;
-
- if(range<7)
- range=7;
- map_foreachinarea( skill_unit_move_sub,
- bl->m,bl->x-range,bl->y-range,bl->x+range,bl->y+range,BL_SKILL,
- bl,tick );
-
- return 0;
-}
-
-/*==========================================
- * �X�L�����j�b�g���̂̈ړ�������(foreachinarea)
- *------------------------------------------
- */
-int skill_unit_move_unit_group_sub( struct block_list *bl, va_list ap )
-{
- struct skill_unit *unit;
- struct skill_unit_group *group;
- struct block_list *src;
- int range;
- unsigned int tick;
-
- nullpo_retr(0, bl);
- nullpo_retr(0, ap);
- nullpo_retr(0, src=va_arg(ap,struct block_list*));
- nullpo_retr(0, unit=(struct skill_unit *)src);
- nullpo_retr(0, group=unit->group);
-
- tick=va_arg(ap,unsigned int);
-
- if(!unit->alive || bl->prev==NULL)
- return 0;
-
- range=(unit->range!=0)?unit->range:group->range;
-
- if( range<0 || battle_check_target(src,bl,group->target_flag )<=0 )
- return 0;
- if( bl->x >= src->x-range && bl->x <= src->x+range &&
- bl->y >= src->y-range && bl->y <= src->y+range )
- skill_unit_onplace( unit, bl, tick );
- else
- skill_unit_onout( unit, bl, tick );
- return 0;
-}
-
-/*==========================================
- * �X�L�����j�b�g���̂̈ړ�������
- * �����̓O���[�v�ƈړ���
- *------------------------------------------
- */
-int skill_unit_move_unit_group( struct skill_unit_group *group, int m,int dx,int dy)
-{
- nullpo_retr(0, group);
-
- if( group->unit_count<=0)
- return 0;
-
- if(group->unit!=NULL){
- if(!battle_config.unit_movement_type){
- int i;
- for(i=0;i<group->unit_count;i++){
- struct skill_unit *unit=&group->unit[i];
- if(unit->alive && !(m==unit->bl.m && dx==0 && dy==0)){
- int range=unit->range;
- map_delblock(&unit->bl);
- unit->bl.m = m;
- unit->bl.x += dx;
- unit->bl.y += dy;
- map_addblock(&unit->bl);
- clif_skill_setunit(unit);
- if(range>0){
- if(range<7)
- range=7;
- map_foreachinarea( skill_unit_move_unit_group_sub, unit->bl.m,
- unit->bl.x-range,unit->bl.y-range,unit->bl.x+range,unit->bl.y+range,0,
- &unit->bl,gettick() );
- }
- }
- }
- }else{
- int i,j, *r_flag, *s_flag, *m_flag;
- struct skill_unit *unit1;
- struct skill_unit *unit2;
- r_flag = (int *) malloc(sizeof(int) * group->unit_count);
- s_flag = (int *) malloc(sizeof(int) * group->unit_count);
- m_flag = (int *) malloc(sizeof(int) * group->unit_count);
- memset(r_flag,0, sizeof(int) * group->unit_count);// �p���t���O
- memset(s_flag,0, sizeof(int) * group->unit_count);// �p���t���O
- memset(m_flag,0, sizeof(int) * group->unit_count);// �p���t���O
-
- //��Ƀt���O��S�����߂�
- for(i=0;i<group->unit_count;i++){
- int move_check=0;// ���Ԃ�t���O
- unit1=&group->unit[i];
- for(j=0;j<group->unit_count;j++){
- unit2=&group->unit[j];
- if(unit1->bl.m==m && unit1->bl.x+dx==unit2->bl.x && unit1->bl.y+dy==unit2->bl.y){
- //�ړ���Ƀ��j�b�g�����Ԃ��Ă���
- s_flag[i]=1;// �ړ��O�̃��j�b�g�i���o�[�̌p���t���Oon
- r_flag[j]=1;// ���Ԃ郆�j�b�g�i���o�[�̎c���t���Oon
- move_check=1;//���j�b�g�����Ԃ����B
- break;
- }
- }
- if(!move_check)// ���j�b�g�����Ԃ��ĂȂ�������
- m_flag[i]=1;// �ړ��O���j�b�g�i���o�[�̈ړ��t���Oon
- }
-
- //�t���O�Ɋ�Â��ă��j�b�g�ړ�
- for(i=0;i<group->unit_count;i++){
- unit1=&group->unit[i];
- if(m_flag[i]){// �ړ��t���O��on��
- if(!r_flag[i]){// �c���t���O��off�Ȃ�
- //�P���ړ�(range���p���̕K�v����)
- int range=unit1->range;
- map_delblock(&unit1->bl);
- unit1->bl.m = m;
- unit1->bl.x += dx;
- unit1->bl.y += dy;
- map_addblock(&unit1->bl);
- clif_skill_setunit(unit1);
- if(range > 0){
- if(range < 7)
- range = 7;
- map_foreachinarea( skill_unit_move_unit_group_sub, unit1->bl.m,
- unit1->bl.x-range,unit1->bl.y-range,unit1->bl.x+range,unit1->bl.y+range,0,
- &unit1->bl,gettick() );
- }
- }else{// �c���t���O��on�Ȃ�
- //�󃆃j�b�g�ɂȂ�̂ŁA�p���”\�ȃ��j�b�g��T��
- for(j=0;j<group->unit_count;j++){
- unit2=&group->unit[j];
- if(s_flag[j] && !r_flag[j]){
- // �p���ړ�(range�p���t��)
- int range=unit1->range;
- map_delblock(&unit2->bl);
- unit2->bl.m = m;
- unit2->bl.x = unit1->bl.x + dx;
- unit2->bl.y = unit1->bl.y + dy;
- unit2->range = unit1->range;
- map_addblock(&unit2->bl);
- clif_skill_setunit(unit2);
- if(range > 0){
- if(range < 7)
- range = 7;
- map_foreachinarea( skill_unit_move_unit_group_sub, unit2->bl.m,
- unit2->bl.x-range,unit2->bl.y-range,unit2->bl.x+range,unit2->bl.y+range,0,
- &unit2->bl,gettick() );
- }
- s_flag[j]=0;// �p�����������̂�off
- break;
- }
- }
- }
- }
- }
- free(r_flag);
- free(s_flag);
- free(m_flag);
- }
- }
- return 0;
-}
-
-/*----------------------------------------------------------------------------
- * �A�C�e������
- *----------------------------------------------------------------------------
- */
-
-/*==========================================
- * �A�C�e�������”\����
- *------------------------------------------
- */
-int skill_can_produce_mix( struct map_session_data *sd, int nameid, int trigger )
-{
- int i,j;
-
- nullpo_retr(0, sd);
-
- if(nameid<=0)
- return 0;
-
- for(i=0;i<MAX_SKILL_PRODUCE_DB;i++){
- if(skill_produce_db[i].nameid == nameid )
- break;
- }
- if( i >= MAX_SKILL_PRODUCE_DB ) /* �f�[�^�x�[�X�ɂȂ� */
- return 0;
-
- if(trigger>=0){
- if(trigger==32 || trigger==16 || trigger==64){
- if(skill_produce_db[i].itemlv!=trigger) /* �t�@�[�}�V�[���|�[�V�����ނƗn�z�F���z�ΈȊO�͂��� */
- return 0;
- }else{
- if(skill_produce_db[i].itemlv>=16) /* ����ȊO�͂��� */
- return 0;
- if( itemdb_wlv(nameid)>trigger ) /* ����Lv���� */
- return 0;
- }
- }
- if( (j=skill_produce_db[i].req_skill)>0 && pc_checkskill(sd,j)<=0 )
- return 0; /* �X�L��������Ȃ� */
-
- for(j=0;j<5;j++){
- int id,x,y;
- if( (id=skill_produce_db[i].mat_id[j]) <= 0 ) /* ����ȏ�͍ޗ��v��Ȃ� */
- continue;
- if(skill_produce_db[i].mat_amount[j] <= 0) {
- if(pc_search_inventory(sd,id) < 0)
- return 0;
- }
- else {
- for(y=0,x=0;y<MAX_INVENTORY;y++)
- if( sd->status.inventory[y].nameid == id )
- x+=sd->status.inventory[y].amount;
- if(x<skill_produce_db[i].mat_amount[j]) /* �A�C�e��������Ȃ� */
- return 0;
- }
- }
- return i+1;
-}
-
-/*==========================================
- * �A�C�e�������”\����
- *------------------------------------------
- */
-int skill_produce_mix( struct map_session_data *sd,
- int nameid, int slot1, int slot2, int slot3 )
-{
- int slot[3];
- int i,sc,ele,idx,equip,wlv,make_per,flag;
-
- nullpo_retr(0, sd);
-
- if( !(idx=skill_can_produce_mix(sd,nameid,-1)) ) /* �����s�� */
- return 0;
- idx--;
- slot[0]=slot1;
- slot[1]=slot2;
- slot[2]=slot3;
-
- /* ���ߍ��ݏ��� */
- for(i=0,sc=0,ele=0;i<3;i++){
- int j;
- if( slot[i]<=0 )
- continue;
- j = pc_search_inventory(sd,slot[i]);
- if(j < 0) /* �s���p�P�b�g(�A�C�e������)�`�F�b�N */
- continue;
- if(slot[i]==1000){ /* ���̂����� */
- pc_delitem(sd,j,1,1);
- sc++;
- }
- if(slot[i]>=994 && slot[i]<=997 && ele==0){ /* ������ */
- static const int ele_table[4]={3,1,4,2};
- pc_delitem(sd,j,1,1);
- ele=ele_table[slot[i]-994];
- }
- }
-
- /* �ޗ����� */
- for(i=0;i<5;i++){
- int j,id,x;
- if( (id=skill_produce_db[idx].mat_id[i]) <= 0 )
- continue;
- x=skill_produce_db[idx].mat_amount[i]; /* �K�v�Ȍ� */
- do{ /* �Q�ˆȏ�̃C���f�b�N�X�ɂ܂������Ă��邩������Ȃ� */
- int y=0;
- j = pc_search_inventory(sd,id);
-
- if(j >= 0){
- y = sd->status.inventory[j].amount;
- if(y>x)y=x; /* ������� */
- pc_delitem(sd,j,y,0);
- }else {
- if(battle_config.error_log)
- printf("skill_produce_mix: material item error\n");
- }
-
- x-=y; /* �܂�����Ȃ������v�Z */
- }while( j>=0 && x>0 ); /* �ޗ�������邩�A�G���[�ɂȂ�܂ŌJ��Ԃ� */
- }
-
- /* �m������ */
- equip = itemdb_isequip(nameid);
- if(!equip) {
- if(skill_produce_db[idx].req_skill==AM_PHARMACY) {
- if((nameid >= 501 && nameid <= 506) || (nameid >= 545 && nameid <= 547) || nameid == 525)
- make_per = 2000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_POTIONPITCHER)*100;
- else if(nameid == 970)
- make_per = 1500 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300;
- else if(nameid == 7135)
- make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_DEMONSTRATION)*100;
- else if(nameid == 7136)
- make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_ACIDTERROR)*100;
- else if(nameid == 7137)
- make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_CANNIBALIZE)*100;
- else if(nameid == 7138)
- make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_SPHEREMINE)*100;
- else if(nameid == 7139)
- make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_CP_WEAPON)*100 +
- pc_checkskill(sd,AM_CP_SHIELD)*100 + pc_checkskill(sd,AM_CP_ARMOR)*100 + pc_checkskill(sd,AM_CP_HELM)*100;
- else
- make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300;
- }
- else {
- if(nameid == 998)
- make_per = 2000 + sd->status.base_level*30 + sd->paramc[4]*20 + sd->paramc[5]*10 + pc_checkskill(sd,skill_produce_db[idx].req_skill)*600;
- else if(nameid == 985)
- make_per = 1000 + sd->status.base_level*30 + sd->paramc[4]*20 + sd->paramc[5]*10 + (pc_checkskill(sd,skill_produce_db[idx].req_skill)-1)*500;
- else
- make_per = 1000 + sd->status.base_level*30 + sd->paramc[4]*20 + sd->paramc[5]*10 + pc_checkskill(sd,skill_produce_db[idx].req_skill)*500;
- }
- }
- else {
- int add_per;
- if(pc_search_inventory(sd,989) >= 0) add_per = 750;
- else if(pc_search_inventory(sd,988) >= 0) add_per = 500;
- else if(pc_search_inventory(sd,987) >= 0) add_per = 250;
- else if(pc_search_inventory(sd,986) >= 0) add_per = 0;
- else add_per = -500;
- if(ele) add_per -= 500;
- add_per -= sc*500;
- wlv = itemdb_wlv(nameid);
- make_per = ((250 + sd->status.base_level*15 + sd->paramc[4]*10 + sd->paramc[5]*5 + pc_checkskill(sd,skill_produce_db[idx].req_skill)*500 +
- add_per) * (100 - (wlv - 1)*20))/100 + pc_checkskill(sd,BS_WEAPONRESEARCH)*100 + ((wlv >= 3)? pc_checkskill(sd,BS_ORIDEOCON)*100 : 0);
- }
-
- if(make_per < 1) make_per = 1;
-
- if(skill_produce_db[idx].req_skill==AM_PHARMACY) {
- if( battle_config.pp_rate!=100 )
- make_per=make_per*battle_config.pp_rate/100;
- }
- else {
- if( battle_config.wp_rate!=100 ) /* �m���␳ */
- make_per=make_per*battle_config.wp_rate/100;
- }
-
-// if(battle_config.etc_log)
-// printf("make rate = %d\n",make_per);
-
- if(rand()%10000 < make_per){
- /* ���� */
- struct item tmp_item;
- memset(&tmp_item,0,sizeof(tmp_item));
- tmp_item.nameid=nameid;
- tmp_item.amount=1;
- tmp_item.identify=1;
- if(equip){ /* ����̏ꍇ */
- tmp_item.card[0]=0x00ff; /* ��������t���O */
- tmp_item.card[1]=((sc*5)<<8)+ele; /* �����Ƃ‚悳 */
- *((unsigned long *)(&tmp_item.card[2]))=sd->char_id; /* �L����ID */
- }
- else if((battle_config.produce_item_name_input && skill_produce_db[idx].req_skill!=AM_PHARMACY) ||
- (battle_config.produce_potion_name_input && skill_produce_db[idx].req_skill==AM_PHARMACY)) {
- tmp_item.card[0]=0x00fe;
- tmp_item.card[1]=0;
- *((unsigned long *)(&tmp_item.card[2]))=sd->char_id; /* �L����ID */
- }
-
- if(skill_produce_db[idx].req_skill!=AM_PHARMACY && skill_produce_db[idx].req_skill!=WS_CREATECOIN) { //���퐻���̏ꍇ
- clif_produceeffect(sd,0,nameid);/* ���퐻���G�t�F�N�g�p�P�b�g */
- clif_misceffect(&sd->bl,3); /* ���l�ɂ�������ʒm�i���B�����G�t�F�N�g�Ɠ����ł����́H�j */
- }
- else if(skill_produce_db[idx].req_skill==AM_PHARMACY){ //�t�@�[�}�V�[�̏ꍇ
- clif_produceeffect(sd,2,nameid);/* ����G�t�F�N�g�p�P�b�g */
- clif_misceffect(&sd->bl,5); /* ���l�ɂ�������ʒm*/
- }else{
- clif_produceeffect(sd,0,nameid);/* �s���Ȃ̂łƂ肠���������G�t�F�N�g�p�P�b�g */
- clif_misceffect(&sd->bl,3); /* ���l�ɂ�������ʒm*/
- }
-
- if((flag = pc_additem(sd,&tmp_item,1))) {
- clif_additem(sd,0,0,flag);
- map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
- }
- }
- else {
- if(skill_produce_db[idx].req_skill!=AM_PHARMACY) { //���퐻���̏ꍇ
- clif_produceeffect(sd,1,nameid);/* ���퐻�����s�G�t�F�N�g�p�P�b�g */
- clif_misceffect(&sd->bl,2); /* ���l�ɂ����s��ʒm */
- }
- else if(skill_produce_db[idx].req_skill==AM_PHARMACY){ //�t�@�[�}�V�[�̏ꍇ
- clif_produceeffect(sd,3,nameid);/* ���򎸔s�G�t�F�N�g�p�P�b�g */
- clif_misceffect(&sd->bl,6); /* ���l�ɂ����s��ʒm*/
- }else{
- clif_produceeffect(sd,1,nameid);/* �s���Ȃ̂łƂ肠�����������s�G�t�F�N�g�p�P�b�g */
- clif_misceffect(&sd->bl,2); /* ���l�ɂ����s��ʒm*/
- }
- }
- return 0;
-}
-
-int skill_arrow_create( struct map_session_data *sd,int nameid)
-{
- int i,j,flag,index=-1;
- struct item tmp_item;
-
- nullpo_retr(0, sd);
-
- if(nameid <= 0)
- return 1;
-
- for(i=0;i<MAX_SKILL_ARROW_DB;i++)
- if(nameid == skill_arrow_db[i].nameid) {
- index = i;
- break;
- }
-
- if(index < 0 || (j = pc_search_inventory(sd,nameid)) < 0)
- return 1;
-
- pc_delitem(sd,j,1,0);
- for(i=0;i<5;i++) {
- memset(&tmp_item,0,sizeof(tmp_item));
- tmp_item.identify = 1;
- tmp_item.nameid = skill_arrow_db[index].cre_id[i];
- tmp_item.amount = skill_arrow_db[index].cre_amount[i];
- if(battle_config.making_arrow_name_input) {
- tmp_item.card[0]=0x00fe;
- tmp_item.card[1]=0;
- *((unsigned long *)(&tmp_item.card[2]))=sd->char_id; /* �L����ID */
- }
- if(tmp_item.nameid <= 0 || tmp_item.amount <= 0)
- continue;
- if((flag = pc_additem(sd,&tmp_item,tmp_item.amount))) {
- clif_additem(sd,0,0,flag);
- map_addflooritem(&tmp_item,tmp_item.amount,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
- }
- }
-
- return 0;
-}
-
-/*----------------------------------------------------------------------------
- * �������n
- */
-
-/*==========================================
- * �X�L���֌W�t�@�C���ǂݍ���
- * skill_db.txt �X�L���f�[�^
- * skill_cast_db.txt �X�L���̉r�����Ԃƃf�B���C�f�[�^
- * produce_db.txt �A�C�e���쐬�X�L���p�f�[�^
- * create_arrow_db.txt ��쐬�X�L���p�f�[�^
- * abra_db.txt �A�u���J�_�u�������X�L���f�[�^
- *------------------------------------------
- */
-int skill_readdb(void)
-{
- int i,j,k,l,m;
- FILE *fp;
- char line[1024],*p;
- char *filename[]={"db/produce_db.txt","db/produce_db2.txt"};
-
- /* �X�L���f�[�^�x�[�X */
- memset(skill_db,0,sizeof(skill_db));
- fp=fopen("db/skill_db.txt","r");
- if(fp==NULL){
- printf("can't read db/skill_db.txt\n");
- return 1;
- }
- while(fgets(line,1020,fp)){
- char *split[50], *split2[MAX_SKILL_LEVEL];
- if(line[0]=='/' && line[1]=='/')
- continue;
- for(j=0,p=line;j<14 && p;j++){
- split[j]=p;
- p=strchr(p,',');
- if(p) *p++=0;
- }
- if(split[13]==NULL || j<14)
- continue;
-
- i=atoi(split[0]);
- if(i<0 || i>MAX_SKILL_DB)
- continue;
-
-/* printf("skill id=%d\n",i); */
- memset(split2,0,sizeof(split2));
- for(j=0,p=split[1];j<MAX_SKILL_LEVEL && p;j++){
- split2[j]=p;
- p=strchr(p,':');
- if(p) *p++=0;
- }
- for(k=0;k<MAX_SKILL_LEVEL;k++)
- skill_db[i].range[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]);
- skill_db[i].hit=atoi(split[2]);
- skill_db[i].inf=atoi(split[3]);
- skill_db[i].pl=atoi(split[4]);
- skill_db[i].nk=atoi(split[5]);
- skill_db[i].max=atoi(split[6]);
-
- memset(split2,0,sizeof(split2));
- for(j=0,p=split[7];j<MAX_SKILL_LEVEL && p;j++){
- split2[j]=p;
- p=strchr(p,':');
- if(p) *p++=0;
- }
- for(k=0;k<MAX_SKILL_LEVEL;k++)
- skill_db[i].num[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]);
-
- if(strcmpi(split[8],"yes") == 0)
- skill_db[i].castcancel=1;
- else
- skill_db[i].castcancel=0;
- skill_db[i].cast_def_rate=atoi(split[9]);
- skill_db[i].inf2=atoi(split[10]);
- skill_db[i].maxcount=atoi(split[11]);
- if(strcmpi(split[12],"weapon") == 0)
- skill_db[i].skill_type=BF_WEAPON;
- else if(strcmpi(split[12],"magic") == 0)
- skill_db[i].skill_type=BF_MAGIC;
- else if(strcmpi(split[12],"misc") == 0)
- skill_db[i].skill_type=BF_MISC;
- else
- skill_db[i].skill_type=0;
- memset(split2,0,sizeof(split2));
- for(j=0,p=split[13];j<MAX_SKILL_LEVEL && p;j++){
- split2[j]=p;
- p=strchr(p,':');
- if(p) *p++=0;
- }
- for(k=0;k<MAX_SKILL_LEVEL;k++)
- skill_db[i].blewcount[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]);
- }
- fclose(fp);
- printf("read db/skill_db.txt done\n");
-
- fp=fopen("db/skill_require_db.txt","r");
- if(fp==NULL){
- printf("can't read db/skill_require_db.txt\n");
- return 1;
- }
- while(fgets(line,1020,fp)){
- char *split[51], *split2[MAX_SKILL_LEVEL];
- if(line[0]=='/' && line[1]=='/')
- continue;
- for(j=0,p=line;j<30 && p;j++){
- split[j]=p;
- p=strchr(p,',');
- if(p) *p++=0;
- }
- if(split[29]==NULL || j<30)
- continue;
-
- i=atoi(split[0]);
- if(i<0 || i>MAX_SKILL_DB)
- continue;
-
- memset(split2,0,sizeof(split2));
- for(j=0,p=split[1];j<MAX_SKILL_LEVEL && p;j++){
- split2[j]=p;
- p=strchr(p,':');
- if(p) *p++=0;
- }
- for(k=0;k<MAX_SKILL_LEVEL;k++)
- skill_db[i].hp[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]);
-
- memset(split2,0,sizeof(split2));
- for(j=0,p=split[2];j<MAX_SKILL_LEVEL && p;j++){
- split2[j]=p;
- p=strchr(p,':');
- if(p) *p++=0;
- }
- for(k=0;k<MAX_SKILL_LEVEL;k++)
- skill_db[i].mhp[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]);
-
- memset(split2,0,sizeof(split2));
- for(j=0,p=split[3];j<MAX_SKILL_LEVEL && p;j++){
- split2[j]=p;
- p=strchr(p,':');
- if(p) *p++=0;
- }
- for(k=0;k<MAX_SKILL_LEVEL;k++)
- skill_db[i].sp[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]);
-
- memset(split2,0,sizeof(split2));
- for(j=0,p=split[4];j<MAX_SKILL_LEVEL && p;j++){
- split2[j]=p;
- p=strchr(p,':');
- if(p) *p++=0;
- }
- for(k=0;k<MAX_SKILL_LEVEL;k++)
- skill_db[i].hp_rate[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]);
-
- memset(split2,0,sizeof(split2));
- for(j=0,p=split[5];j<MAX_SKILL_LEVEL && p;j++){
- split2[j]=p;
- p=strchr(p,':');
- if(p) *p++=0;
- }
- for(k=0;k<MAX_SKILL_LEVEL;k++)
- skill_db[i].sp_rate[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]);
-
- memset(split2,0,sizeof(split2));
- for(j=0,p=split[6];j<MAX_SKILL_LEVEL && p;j++){
- split2[j]=p;
- p=strchr(p,':');
- if(p) *p++=0;
- }
- for(k=0;k<MAX_SKILL_LEVEL;k++)
- skill_db[i].zeny[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]);
-
- memset(split2,0,sizeof(split2));
- for(j=0,p=split[7];j<32 && p;j++){
- split2[j]=p;
- p=strchr(p,':');
- if(p) *p++=0;
- }
- for(k=0;k<32 && split2[k];k++) {
- l = atoi(split2[k]);
- if(l == 99) {
- skill_db[i].weapon = 0xffffffff;
- break;
- }
- else
- skill_db[i].weapon |= 1<<l;
- }
-
- if( strcmpi(split[8],"hiding")==0 ) skill_db[i].state=ST_HIDING;
- else if( strcmpi(split[8],"cloaking")==0 ) skill_db[i].state=ST_CLOAKING;
- else if( strcmpi(split[8],"hidden")==0 ) skill_db[i].state=ST_HIDDEN;
- else if( strcmpi(split[8],"riding")==0 ) skill_db[i].state=ST_RIDING;
- else if( strcmpi(split[8],"falcon")==0 ) skill_db[i].state=ST_FALCON;
- else if( strcmpi(split[8],"cart")==0 ) skill_db[i].state=ST_CART;
- else if( strcmpi(split[8],"shield")==0 ) skill_db[i].state=ST_SHIELD;
- else if( strcmpi(split[8],"sight")==0 ) skill_db[i].state=ST_SIGHT;
- else if( strcmpi(split[8],"explosionspirits")==0 ) skill_db[i].state=ST_EXPLOSIONSPIRITS;
- else if( strcmpi(split[8],"recover_weight_rate")==0 ) skill_db[i].state=ST_RECOV_WEIGHT_RATE;
- else if( strcmpi(split[8],"move_enable")==0 ) skill_db[i].state=ST_MOVE_ENABLE;
- else if( strcmpi(split[8],"water")==0 ) skill_db[i].state=ST_WATER;
- else skill_db[i].state=ST_NONE;
-
- memset(split2,0,sizeof(split2));
- for(j=0,p=split[9];j<MAX_SKILL_LEVEL && p;j++){
- split2[j]=p;
- p=strchr(p,':');
- if(p) *p++=0;
- }
- for(k=0;k<MAX_SKILL_LEVEL;k++)
- skill_db[i].spiritball[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]);
- skill_db[i].itemid[0]=atoi(split[10]);
- skill_db[i].amount[0]=atoi(split[11]);
- skill_db[i].itemid[1]=atoi(split[12]);
- skill_db[i].amount[1]=atoi(split[13]);
- skill_db[i].itemid[2]=atoi(split[14]);
- skill_db[i].amount[2]=atoi(split[15]);
- skill_db[i].itemid[3]=atoi(split[16]);
- skill_db[i].amount[3]=atoi(split[17]);
- skill_db[i].itemid[4]=atoi(split[18]);
- skill_db[i].amount[4]=atoi(split[19]);
- skill_db[i].itemid[5]=atoi(split[20]);
- skill_db[i].amount[5]=atoi(split[21]);
- skill_db[i].itemid[6]=atoi(split[22]);
- skill_db[i].amount[6]=atoi(split[23]);
- skill_db[i].itemid[7]=atoi(split[24]);
- skill_db[i].amount[7]=atoi(split[25]);
- skill_db[i].itemid[8]=atoi(split[26]);
- skill_db[i].amount[8]=atoi(split[27]);
- skill_db[i].itemid[9]=atoi(split[28]);
- skill_db[i].amount[9]=atoi(split[29]);
- }
- fclose(fp);
- printf("read db/skill_require_db.txt done\n");
-
- /* �L���X�e�B���O�f�[�^�x�[�X */
- fp=fopen("db/skill_cast_db.txt","r");
- if(fp==NULL){
- printf("can't read db/skill_cast_db.txt\n");
- return 1;
- }
- while(fgets(line,1020,fp)){
- char *split[50], *split2[MAX_SKILL_LEVEL];
- memset(split,0,sizeof(split)); // [Valaris] thanks to fov
- if(line[0]=='/' && line[1]=='/')
- continue;
- for(j=0,p=line;j<5 && p;j++){
- split[j]=p;
- p=strchr(p,',');
- if(p) *p++=0;
- }
- if(split[4]==NULL || j<5)
- continue;
-
- i=atoi(split[0]);
- if(i<0 || i>MAX_SKILL_DB)
- continue;
-
- memset(split2,0,sizeof(split2));
- for(j=0,p=split[1];j<MAX_SKILL_LEVEL && p;j++){
- split2[j]=p;
- p=strchr(p,':');
- if(p) *p++=0;
- }
- for(k=0;k<MAX_SKILL_LEVEL;k++)
- skill_db[i].cast[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]);
-
- memset(split2,0,sizeof(split2));
- for(j=0,p=split[2];j<MAX_SKILL_LEVEL && p;j++){
- split2[j]=p;
- p=strchr(p,':');
- if(p) *p++=0;
- }
- for(k=0;k<MAX_SKILL_LEVEL;k++)
- skill_db[i].delay[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]);
-
- memset(split2,0,sizeof(split2));
- for(j=0,p=split[3];j<MAX_SKILL_LEVEL && p;j++){
- split2[j]=p;
- p=strchr(p,':');
- if(p) *p++=0;
- }
- for(k=0;k<MAX_SKILL_LEVEL;k++)
- skill_db[i].upkeep_time[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]);
-
- memset(split2,0,sizeof(split2));
- for(j=0,p=split[4];j<MAX_SKILL_LEVEL && p;j++){
- split2[j]=p;
- p=strchr(p,':');
- if(p) *p++=0;
- }
- for(k=0;k<MAX_SKILL_LEVEL;k++)
- skill_db[i].upkeep_time2[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]);
- }
- fclose(fp);
- printf("read db/skill_cast_db.txt done\n");
-
- /* �����n�X�L���f�[�^�x�[�X */
- memset(skill_produce_db,0,sizeof(skill_produce_db));
- for(m=0;m<2;m++){
- fp=fopen(filename[m],"r");
- if(fp==NULL){
- if(m>0)
- continue;
- printf("can't read %s\n",filename[m]);
- return 1;
- }
- k=0;
- while(fgets(line,1020,fp)){
- char *split[16];
- int x,y;
- if(line[0]=='/' && line[1]=='/')
- continue;
- memset(split,0,sizeof(split));
- for(j=0,p=line;j<13 && p;j++){
- split[j]=p;
- p=strchr(p,',');
- if(p) *p++=0;
- }
- if(split[0]==NULL)
- continue;
- i=atoi(split[0]);
- if(i<=0)
- continue;
-
- skill_produce_db[k].nameid=i;
- skill_produce_db[k].itemlv=atoi(split[1]);
- skill_produce_db[k].req_skill=atoi(split[2]);
-
- for(x=3,y=0;split[x] && split[x+1] && y<5;x+=2,y++){
- skill_produce_db[k].mat_id[y]=atoi(split[x]);
- skill_produce_db[k].mat_amount[y]=atoi(split[x+1]);
- }
- k++;
- if(k >= MAX_SKILL_PRODUCE_DB)
- break;
- }
- fclose(fp);
- printf("read %s done (count=%d)\n",filename[m],k);
- }
-
- memset(skill_arrow_db,0,sizeof(skill_arrow_db));
- fp=fopen("db/create_arrow_db.txt","r");
- if(fp==NULL){
- printf("can't read db/create_arrow_db.txt\n");
- return 1;
- }
- k=0;
- while(fgets(line,1020,fp)){
- char *split[16];
- int x,y;
- if(line[0]=='/' && line[1]=='/')
- continue;
- memset(split,0,sizeof(split));
- for(j=0,p=line;j<13 && p;j++){
- split[j]=p;
- p=strchr(p,',');
- if(p) *p++=0;
- }
- if(split[0]==NULL)
- continue;
- i=atoi(split[0]);
- if(i<=0)
- continue;
-
- skill_arrow_db[k].nameid=i;
-
- for(x=1,y=0;split[x] && split[x+1] && y<5;x+=2,y++){
- skill_arrow_db[k].cre_id[y]=atoi(split[x]);
- skill_arrow_db[k].cre_amount[y]=atoi(split[x+1]);
- }
- k++;
- if(k >= MAX_SKILL_ARROW_DB)
- break;
- }
- fclose(fp);
- printf("read db/create_arrow_db.txt done (count=%d)\n",k);
-
- memset(skill_abra_db,0,sizeof(skill_abra_db));
- fp=fopen("db/abra_db.txt","r");
- if(fp==NULL){
- printf("can't read db/abra_db.txt\n");
- return 1;
- }
- k=0;
- while(fgets(line,1020,fp)){
- char *split[16];
- if(line[0]=='/' && line[1]=='/')
- continue;
- memset(split,0,sizeof(split));
- for(j=0,p=line;j<13 && p;j++){
- split[j]=p;
- p=strchr(p,',');
- if(p) *p++=0;
- }
- if(split[0]==NULL)
- continue;
- i=atoi(split[0]);
- if(i<=0)
- continue;
-
- skill_abra_db[i].req_lv=atoi(split[2]);
- skill_abra_db[i].per=atoi(split[3]);
-
- k++;
- if(k >= MAX_SKILL_ABRA_DB)
- break;
- }
- fclose(fp);
- printf("read db/abra_db.txt done (count=%d)\n",k);
-
- fp=fopen("db/skill_castnodex_db.txt","r");
- if(fp==NULL){
- printf("can't read db/skill_castnodex_db.txt\n");
- return 1;
- }
- while(fgets(line,1020,fp)){
- char *split[50], *split2[MAX_SKILL_LEVEL];
- memset(split,0,sizeof(split));
- if(line[0]=='/' && line[1]=='/')
- continue;
- for(j=0,p=line;j<2 && p;j++){
- split[j]=p;
- p=strchr(p,',');
- if(p) *p++=0;
- }
-
- i=atoi(split[0]);
- if(i<0 || i>MAX_SKILL_DB)
- continue;
-
- memset(split2,0,sizeof(split2));
- for(j=0,p=split[1];j<MAX_SKILL_LEVEL && p;j++){
- split2[j]=p;
- p=strchr(p,':');
- if(p) *p++=0;
- }
- for(k=0;k<MAX_SKILL_LEVEL;k++)
- skill_db[i].castnodex[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]);
- }
- fclose(fp);
- printf("read db/skill_castnodex_db.txt done\n");
-
- return 0;
-}
-
-void skill_reload(void)
-{
- /*
-
- <empty skill database>
- <?>
-
- */
-
- do_init_skill();
-}
-
-/*==========================================
- * �X�L���֌W����������
- *------------------------------------------
- */
-int do_init_skill(void)
-{
- skill_readdb();
-
- add_timer_func_list(skill_unit_timer,"skill_unit_timer");
- add_timer_func_list(skill_castend_id,"skill_castend_id");
- add_timer_func_list(skill_castend_pos,"skill_castend_pos");
- add_timer_func_list(skill_timerskill,"skill_timerskill");
- add_timer_func_list(skill_status_change_timer,"skill_status_change_timer");
- add_timer_interval(gettick()+SKILLUNITTIMER_INVERVAL,skill_unit_timer,0,0,SKILLUNITTIMER_INVERVAL);
-
- return 0;
-}