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authorMadCamel <madcamel@gmail.com>2009-09-16 10:26:38 -0400
committerMadCamel <madcamel@gmail.com>2009-09-16 10:26:38 -0400
commitb396c9ae5d7fab3e13cff70e2a8ebc080aeeb472 (patch)
treeadb2d732b8243f017b1c1367222f80eaeb9b5313
parent03149635727f16b45e99fd5f2f3647d6c4cb749f (diff)
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Modified AI so mob stop walking to their target's last location when the target is gone
This should help stop pileups at doors and make battle a bit more interesting
-rw-r--r--src/map/mob.c39
1 files changed, 30 insertions, 9 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index cd74caa..c2a2955 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -699,10 +699,10 @@ static int mob_walk(struct mob_data *md,unsigned int tick,int data)
}
/*==========================================
- * Attack processing of mob
+ * Check if mob should be attempting to attack
*------------------------------------------
*/
-static int mob_attack(struct mob_data *md,unsigned int tick,int data)
+static int mob_check_attack(struct mob_data *md)
{
struct block_list *tbl=NULL;
struct map_session_data *tsd=NULL;
@@ -716,7 +716,7 @@ static int mob_attack(struct mob_data *md,unsigned int tick,int data)
md->state.state=MS_IDLE;
md->state.skillstate=MSS_IDLE;
- if( md->skilltimer!=-1 ) // スキル使用中
+ if( md->skilltimer!=-1 )
return 0;
if(md->opt1>0 || md->option&2)
@@ -742,11 +742,11 @@ static int mob_attack(struct mob_data *md,unsigned int tick,int data)
return 0;
if(tsd){
- if( pc_isdead(tsd) || tsd->invincible_timer != -1 || pc_isinvisible(tsd) || md->bl.m != tbl->m || tbl->prev == NULL || distance(md->bl.x,md->bl.y,tbl->x,tbl->y)>=13 ){
- md->target_id=0;
- md->state.targettype = NONE_ATTACKABLE;
- return 0;
- }
+ if( pc_isdead(tsd) || tsd->invincible_timer != -1 || pc_isinvisible(tsd) || md->bl.m != tbl->m || tbl->prev == NULL || distance(md->bl.x,md->bl.y,tbl->x,tbl->y)>=13 ) {
+ md->target_id=0;
+ md->state.targettype = NONE_ATTACKABLE;
+ return 0;
+ }
}
if(tmd){
if(md->bl.m != tbl->m || tbl->prev == NULL || distance(md->bl.x,md->bl.y,tbl->x,tbl->y)>=13){
@@ -758,7 +758,7 @@ static int mob_attack(struct mob_data *md,unsigned int tick,int data)
if(!md->mode)
- mode=mob_db[md->class].mode;
+ mode=mob_db[md->class].mode;
else
mode=md->mode;
@@ -780,6 +780,26 @@ static int mob_attack(struct mob_data *md,unsigned int tick,int data)
range++;
if(distance(md->bl.x,md->bl.y,tbl->x,tbl->y) > range)
return 0;
+
+ return 1;
+}
+
+/*==========================================
+ * Attack processing of mob
+ *------------------------------------------
+ */
+static int mob_attack(struct mob_data *md,unsigned int tick,int data)
+{
+ struct block_list *tbl=NULL;
+
+ nullpo_retr(0, md);
+
+ if((tbl=map_id2bl(md->target_id))==NULL)
+ return 0;
+
+ if (!mob_check_attack(md))
+ return 0;
+
if(battle_config.monster_attack_direction_change)
md->dir=map_calc_dir(&md->bl, tbl->x,tbl->y ); // 向き設定
@@ -918,6 +938,7 @@ static int mob_timer(int tid,unsigned int tick,int id,int data)
map_freeblock_lock();
switch(md->state.state){
case MS_WALK:
+ mob_check_attack(md);
mob_walk(md,tick,data);
break;
case MS_ATTACK: