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authorJared Adams <jaxad0127@gmail.com>2009-09-26 23:34:23 -0600
committerJared Adams <jaxad0127@gmail.com>2009-09-26 23:34:23 -0600
commit8b59d27ee68fc3248dbf222f2ced18b57c13554a (patch)
tree77e4a7679dcfaf4b7613b00e3ffadec9c32f78a5
parent02ce702acb0fadcaf76470a94194f1d20e4c8bc0 (diff)
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Fix a bug in mob exp determination
-rw-r--r--src/map/mob.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index f04ff28..a5fc159 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -267,7 +267,7 @@ mob_gen_exp(struct mob_db *mob)
double mod_def = 100 - mob->def;
if (mod_def == 0) mod_def = 1;
double effective_hp = ((50 - mob->luk) * mob->max_hp / 50.0) + (2 * mob->luk * mob->max_hp / mod_def);
- double attack_factor = (mob->atk1 + mob->atk2 + mob->str / 3.0 + mob->dex / 2.0 + mob->luk) * (1872 / mob->adelay) / 4;
+ double attack_factor = (mob->atk1 + mob->atk2 + mob->str / 3.0 + mob->dex / 2.0 + mob->luk) * (1872.0 / mob->adelay) / 4;
double dodge_factor = pow(mob->lv + mob->agi + mob->luk / 2.0, 4.0 / 3.0);
double persuit_factor = (3 + mob->range) * (mob->mode % 2) * 1000 / mob->speed;
double aggression_factor = (mob->mode & 4) == 4 ? 10.0 / 9.0 : 1.0;