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authorBen Longbons <b.r.longbons@gmail.com>2014-03-31 10:13:41 -0700
committerBen Longbons <b.r.longbons@gmail.com>2014-03-31 10:18:50 -0700
commit993830a5063b8d2af4240ea5bf1c06dfa4f66b7d (patch)
tree9900dab35a49132158c53497f63fbabd1fa6cc9f
parent1a651243bb2c8e18baa9aac30ac52a62185074e7 (diff)
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Check the equip index array
-rw-r--r--src/map/battle.cpp33
-rw-r--r--src/map/clif.cpp46
-rw-r--r--src/map/magic-expr.cpp7
-rw-r--r--src/map/map.hpp2
-rw-r--r--src/map/pc.cpp71
-rw-r--r--src/map/script.cpp16
6 files changed, 94 insertions, 81 deletions
diff --git a/src/map/battle.cpp b/src/map/battle.cpp
index 49a0538..75ae4f0 100644
--- a/src/map/battle.cpp
+++ b/src/map/battle.cpp
@@ -1306,8 +1306,9 @@ int battle_is_unarmed(dumb_ptr<block_list> bl)
{
dumb_ptr<map_session_data> sd = bl->is_player();
- return (sd->equip_index[EQUIP::SHIELD] == -1
- && sd->equip_index[EQUIP::WEAPON] == -1);
+ int sidx = sd->equip_index_maybe[EQUIP::SHIELD];
+ int widx = sd->equip_index_maybe[EQUIP::WEAPON];
+ return sidx == -1 && widx == -1;
}
else
return 0;
@@ -1426,15 +1427,14 @@ struct Damage battle_calc_pc_weapon_attack(dumb_ptr<block_list> src,
atkmin = atkmin_ = dex; //最低ATKはDEXで初期化?
sd->state.arrow_atk = 0; //arrow_atk初期化
- if (sd->equip_index[EQUIP::WEAPON] >= 0 && sd->inventory_data[sd->equip_index[EQUIP::WEAPON]])
- atkmin =
- atkmin * (80 +
- sd->inventory_data[sd->equip_index[EQUIP::WEAPON]]->wlv * 20) / 100;
- if (sd->equip_index[EQUIP::SHIELD] >= 0 && sd->inventory_data[sd->equip_index[EQUIP::SHIELD]])
- atkmin_ =
- atkmin_ * (80 +
- sd->inventory_data[sd->equip_index[EQUIP::SHIELD]]->wlv * 20) /
- 100;
+
+ int widx = sd->equip_index_maybe[EQUIP::WEAPON];
+ int sidx = sd->equip_index_maybe[EQUIP::SHIELD];
+
+ if (widx >= 0 && sd->inventory_data[widx])
+ atkmin = atkmin * (80 + sd->inventory_data[widx]->wlv * 20) / 100;
+ if (sidx >= 0 && sd->inventory_data[sidx])
+ atkmin_ = atkmin_ * (80 + sd->inventory_data[sidx]->wlv * 20) / 100;
if (sd->status.weapon == ItemLook::BOW)
{ //武器が弓矢の場合
atkmin = watk * ((atkmin < watk) ? atkmin : watk) / 100; //弓用最低ATK計算
@@ -1989,10 +1989,11 @@ ATK battle_weapon_attack(dumb_ptr<block_list> src, dumb_ptr<block_list> target,
// 攻撃対象となりうるので攻撃
if (sd && sd->status.weapon == ItemLook::BOW)
{
- if (sd->equip_index[EQUIP::ARROW] >= 0)
+ int aidx = sd->equip_index_maybe[EQUIP::ARROW];
+ if (aidx >= 0)
{
if (battle_config.arrow_decrement)
- pc_delitem(sd, sd->equip_index[EQUIP::ARROW], 1, 0);
+ pc_delitem(sd, aidx, 1, 0);
}
else
{
@@ -2036,10 +2037,10 @@ ATK battle_weapon_attack(dumb_ptr<block_list> src, dumb_ptr<block_list> target,
if (src->bl_type == BL::PC)
{
- int weapon_index = sd->equip_index[EQUIP::WEAPON];
+ int weapon_index = sd->equip_index_maybe[EQUIP::WEAPON];
int weapon = 0;
- if (sd->inventory_data[weapon_index]
- && bool(sd->status.inventory[weapon_index].equip & EPOS::WEAPON))
+ if (weapon_index >= 0 && sd->inventory_data[weapon_index]
+ && bool(sd->status.inventory[weapon_index].equip & EPOS::WEAPON))
weapon = sd->inventory_data[weapon_index]->nameid;
MAP_LOG("PC%d %s:%d,%d WPNDMG %s%d %d FOR %d WPN %d",
diff --git a/src/map/clif.cpp b/src/map/clif.cpp
index 3290013..ecf9ec6 100644
--- a/src/map/clif.cpp
+++ b/src/map/clif.cpp
@@ -674,23 +674,23 @@ int clif_set0078(dumb_ptr<map_session_data> sd, unsigned char *buf)
WBUFW(buf, 12) = static_cast<uint16_t>(sd->status.option);
WBUFW(buf, 14) = sd->status.species;
WBUFW(buf, 16) = sd->status.hair;
+
+ int widx = sd->equip_index_maybe[EQUIP::WEAPON];
+ int sidx = sd->equip_index_maybe[EQUIP::SHIELD];
if (sd->attack_spell_override)
WBUFW(buf, 18) = sd->attack_spell_look_override;
else
{
- if (sd->equip_index[EQUIP::WEAPON] >= 0
- && sd->inventory_data[sd->equip_index[EQUIP::WEAPON]])
+ if (widx >= 0 && sd->inventory_data[widx])
{
- WBUFW(buf, 18) = sd->status.inventory[sd->equip_index[EQUIP::WEAPON]].nameid;
+ WBUFW(buf, 18) = sd->status.inventory[widx].nameid;
}
else
WBUFW(buf, 18) = 0;
}
- if (sd->equip_index[EQUIP::SHIELD] >= 0
- && sd->equip_index[EQUIP::SHIELD] != sd->equip_index[EQUIP::WEAPON]
- && sd->inventory_data[sd->equip_index[EQUIP::SHIELD]])
+ if (sidx >= 0 && sidx != widx && sd->inventory_data[sidx])
{
- WBUFW(buf, 20) = sd->status.inventory[sd->equip_index[EQUIP::SHIELD]].nameid;
+ WBUFW(buf, 20) = sd->status.inventory[sidx].nameid;
}
else
WBUFW(buf, 20) = 0;
@@ -734,18 +734,17 @@ int clif_set007b(dumb_ptr<map_session_data> sd, unsigned char *buf)
WBUFW(buf, 12) = static_cast<uint16_t>(sd->status.option);
WBUFW(buf, 14) = sd->status.species;
WBUFW(buf, 16) = sd->status.hair;
- if (sd->equip_index[EQUIP::WEAPON] >= 0
- && sd->inventory_data[sd->equip_index[EQUIP::WEAPON]])
+ int widx = sd->equip_index_maybe[EQUIP::WEAPON];
+ int sidx = sd->equip_index_maybe[EQUIP::SHIELD];
+ if (widx >= 0 && sd->inventory_data[widx])
{
- WBUFW(buf, 18) = sd->status.inventory[sd->equip_index[EQUIP::WEAPON]].nameid;
+ WBUFW(buf, 18) = sd->status.inventory[widx].nameid;
}
else
WBUFW(buf, 18) = 0;
- if (sd->equip_index[EQUIP::SHIELD] >= 0
- && sd->equip_index[EQUIP::SHIELD] != sd->equip_index[EQUIP::WEAPON]
- && sd->inventory_data[sd->equip_index[EQUIP::SHIELD]])
+ if (sidx >= 0 && sidx != widx && sd->inventory_data[sidx])
{
- WBUFW(buf, 20) = sd->status.inventory[sd->equip_index[EQUIP::SHIELD]].nameid;
+ WBUFW(buf, 20) = sd->status.inventory[sidx].nameid;
}
else
WBUFW(buf, 20) = 0;
@@ -1793,10 +1792,10 @@ int clif_changelook_towards(dumb_ptr<block_list> bl, LOOK type, int val,
EQUIP equip_point = equip_points[type];
WBUFB(buf, 6) = uint16_t(type);
- if (sd->equip_index[equip_point] >= 0
- && sd->inventory_data[sd->equip_index[equip_point]])
+ int idx = sd->equip_index_maybe[equip_point];
+ if (idx >= 0 && sd->inventory_data[idx])
{
- WBUFW(buf, 7) = sd->status.inventory[sd->equip_index[equip_point]].nameid;
+ WBUFW(buf, 7) = sd->status.inventory[idx].nameid;
}
else
WBUFW(buf, 7) = 0;
@@ -1805,23 +1804,22 @@ int clif_changelook_towards(dumb_ptr<block_list> bl, LOOK type, int val,
else
{
WBUFB(buf, 6) = 2;
+ int widx = sd->equip_index_maybe[EQUIP::WEAPON];
+ int sidx = sd->equip_index_maybe[EQUIP::SHIELD];
if (sd->attack_spell_override)
WBUFW(buf, 7) = sd->attack_spell_look_override;
else
{
- if (sd->equip_index[EQUIP::WEAPON] >= 0
- && sd->inventory_data[sd->equip_index[EQUIP::WEAPON]])
+ if (widx >= 0 && sd->inventory_data[widx])
{
- WBUFW(buf, 7) = sd->status.inventory[sd->equip_index[EQUIP::WEAPON]].nameid;
+ WBUFW(buf, 7) = sd->status.inventory[widx].nameid;
}
else
WBUFW(buf, 7) = 0;
}
- if (sd->equip_index[EQUIP::SHIELD] >= 0
- && sd->equip_index[EQUIP::SHIELD] != sd->equip_index[EQUIP::WEAPON]
- && sd->inventory_data[sd->equip_index[EQUIP::SHIELD]])
+ if (sidx >= 0 && sidx != widx && sd->inventory_data[sidx])
{
- WBUFW(buf, 9) = sd->status.inventory[sd->equip_index[EQUIP::SHIELD]].nameid;
+ WBUFW(buf, 9) = sd->status.inventory[sidx].nameid;
}
else
WBUFW(buf, 9) = 0;
diff --git a/src/map/magic-expr.cpp b/src/map/magic-expr.cpp
index 1881afc..d05f713 100644
--- a/src/map/magic-expr.cpp
+++ b/src/map/magic-expr.cpp
@@ -830,13 +830,14 @@ int fun_is_equipped(dumb_ptr<env_t>, val_t *result, Slice<val_t> args)
return 1;
for (EQUIP i : EQUIPs)
- if (chr->equip_index[i] >= 0
- && chr->status.inventory[chr->equip_index[i]].nameid ==
- item.nameid)
+ {
+ int idx = chr->equip_index_maybe[i];
+ if (idx >= 0 && chr->status.inventory[idx].nameid == item.nameid)
{
retval = true;
break;
}
+ }
RESULTINT = retval;
return 0;
diff --git a/src/map/map.hpp b/src/map/map.hpp
index cb57c6b..9ab256d 100644
--- a/src/map/map.hpp
+++ b/src/map/map.hpp
@@ -174,7 +174,7 @@ struct map_session_data : block_list, SessionData
CharKey status_key;
CharData status;
Array<struct item_data *, MAX_INVENTORY> inventory_data;
- earray<short, EQUIP, EQUIP::COUNT> equip_index;
+ earray<short, EQUIP, EQUIP::COUNT> equip_index_maybe;
int weight, max_weight;
MapName mapname_;
Session *sess; // use this, you idiots!
diff --git a/src/map/pc.cpp b/src/map/pc.cpp
index 343e0fc..7077b44 100644
--- a/src/map/pc.cpp
+++ b/src/map/pc.cpp
@@ -543,7 +543,7 @@ int pc_setequipindex(dumb_ptr<map_session_data> sd)
nullpo_ret(sd);
for (EQUIP i : EQUIPs)
- sd->equip_index[i] = -1;
+ sd->equip_index_maybe[i] = -1;
for (int i = 0; i < MAX_INVENTORY; i++)
{
@@ -553,7 +553,7 @@ int pc_setequipindex(dumb_ptr<map_session_data> sd)
{
for (EQUIP j : EQUIPs)
if (bool(sd->status.inventory[i].equip & equip_pos[j]))
- sd->equip_index[j] = i;
+ sd->equip_index_maybe[j] = i;
if (bool(sd->status.inventory[i].equip & EPOS::WEAPON))
{
if (sd->inventory_data[i])
@@ -897,7 +897,7 @@ int pc_calcstatus(dumb_ptr<map_session_data> sd, int first)
int b_watk, b_def, b_watk2, b_def2, b_flee2, b_critical,
b_attackrange, b_matk1, b_matk2, b_mdef, b_mdef2;
int b_base_atk;
- int bl, index;
+ int bl;
int aspd_rate, refinedef = 0;
int str, dstr, dex;
@@ -1005,16 +1005,16 @@ int pc_calcstatus(dumb_ptr<map_session_data> sd, int first)
for (EQUIP i : EQUIPs_noarrow)
{
- index = sd->equip_index[i];
+ int index = sd->equip_index_maybe[i];
if (index < 0)
continue;
- if (i == EQUIP::WEAPON && sd->equip_index[EQUIP::SHIELD] == index)
+ if (i == EQUIP::WEAPON && sd->equip_index_maybe[EQUIP::SHIELD] == index)
continue;
- if (i == EQUIP::TORSO && sd->equip_index[EQUIP::LEGS] == index)
+ if (i == EQUIP::TORSO && sd->equip_index_maybe[EQUIP::LEGS] == index)
continue;
if (i == EQUIP::HAT
- && (sd->equip_index[EQUIP::TORSO] == index
- || sd->equip_index[EQUIP::LEGS] == index))
+ && (sd->equip_index_maybe[EQUIP::TORSO] == index
+ || sd->equip_index_maybe[EQUIP::LEGS] == index))
continue;
if (sd->inventory_data[index])
@@ -1041,16 +1041,16 @@ int pc_calcstatus(dumb_ptr<map_session_data> sd, int first)
// 装備品によるステータス変化はここで実行
for (EQUIP i : EQUIPs_noarrow)
{
- index = sd->equip_index[i];
+ int index = sd->equip_index_maybe[i];
if (index < 0)
continue;
- if (i == EQUIP::WEAPON && sd->equip_index[EQUIP::SHIELD] == index)
+ if (i == EQUIP::WEAPON && sd->equip_index_maybe[EQUIP::SHIELD] == index)
continue;
- if (i == EQUIP::TORSO && sd->equip_index[EQUIP::LEGS] == index)
+ if (i == EQUIP::TORSO && sd->equip_index_maybe[EQUIP::LEGS] == index)
continue;
if (i == EQUIP::HAT
- && (sd->equip_index[EQUIP::TORSO] == index
- || sd->equip_index[EQUIP::LEGS] == index))
+ && (sd->equip_index_maybe[EQUIP::TORSO] == index
+ || sd->equip_index_maybe[EQUIP::LEGS] == index))
continue;
if (sd->inventory_data[index])
{
@@ -1117,9 +1117,10 @@ int pc_calcstatus(dumb_ptr<map_session_data> sd, int first)
sd->watk_2 += skill_power(sd, SkillID::TMW_BRAWLING) >> 3; // +25 for 200
}
- if (sd->equip_index[EQUIP::ARROW] >= 0)
+ int aidx = sd->equip_index_maybe[EQUIP::ARROW];
+ if (aidx >= 0)
{ // 矢
- index = sd->equip_index[EQUIP::ARROW];
+ int index = aidx;
if (sd->inventory_data[index])
{ //まだ属性が入っていない
argrec_t arg[2] =
@@ -2687,7 +2688,7 @@ int pc_checkequip(dumb_ptr<map_session_data> sd, EPOS pos)
for (EQUIP i : EQUIPs)
{
if (bool(pos & equip_pos[i]))
- return sd->equip_index[i];
+ return sd->equip_index_maybe[i];
}
return -1;
@@ -3278,12 +3279,15 @@ int pc_resetlvl(dumb_ptr<map_session_data> sd, int type)
for (EQUIP i : EQUIPs)
{
// unequip items that can't be equipped by base 1 [Valaris]
- if (sd->equip_index[i] >= 0)
- if (!pc_isequip(sd, sd->equip_index[i]))
+ short *idx = &sd->equip_index_maybe[i];
+ if (*idx >= 0)
+ {
+ if (!pc_isequip(sd, *idx))
{
- pc_unequipitem(sd, sd->equip_index[i], CalcStatus::LATER);
- sd->equip_index[i] = -1;
+ pc_unequipitem(sd, *idx, CalcStatus::LATER);
+ *idx = -1;
}
+ }
}
clif_skillinfoblock(sd);
@@ -4394,10 +4398,12 @@ int pc_equipitem(dumb_ptr<map_session_data> sd, int n, EPOS)
{
// アクセサリ用例外処理
EPOS epor = EPOS::ZERO;
- if (sd->equip_index[EQUIP::MISC2] >= 0)
- epor |= sd->status.inventory[sd->equip_index[EQUIP::MISC2]].equip;
- if (sd->equip_index[EQUIP::CAPE] >= 0)
- epor |= sd->status.inventory[sd->equip_index[EQUIP::CAPE]].equip;
+ int midx = sd->equip_index_maybe[EQUIP::MISC2];
+ int cidx = sd->equip_index_maybe[EQUIP::CAPE];
+ if (midx >= 0)
+ epor |= sd->status.inventory[midx].equip;
+ if (cidx >= 0)
+ epor |= sd->status.inventory[cidx].equip;
epor &= (EPOS::MISC2 | EPOS::CAPE);
pos = (epor == EPOS::CAPE ? EPOS::MISC2 : EPOS::CAPE);
}
@@ -4406,9 +4412,10 @@ int pc_equipitem(dumb_ptr<map_session_data> sd, int n, EPOS)
{
if (bool(pos & equip_pos[i]))
{
- if (sd->equip_index[i] >= 0) //Slot taken, remove item from there.
- pc_unequipitem(sd, sd->equip_index[i], CalcStatus::LATER);
- sd->equip_index[i] = n;
+ short *idx = &sd->equip_index_maybe[i];
+ if (*idx >= 0) //Slot taken, remove item from there.
+ pc_unequipitem(sd, *idx, CalcStatus::LATER);
+ *idx = n;
}
}
// 弓矢装備
@@ -4427,7 +4434,7 @@ int pc_equipitem(dumb_ptr<map_session_data> sd, int n, EPOS)
for (EQUIP i : EQUIPs)
{
if (bool(pos & equip_pos[i]))
- sd->equip_index[i] = n;
+ sd->equip_index_maybe[i] = n;
}
sd->status.inventory[n].equip = pos;
@@ -4517,7 +4524,7 @@ int pc_unequipitem(dumb_ptr<map_session_data> sd, int n, CalcStatus type)
for (EQUIP i : EQUIPs)
{
if (bool(sd->status.inventory[n].equip & equip_pos[i]))
- sd->equip_index[i] = -1;
+ sd->equip_index_maybe[i] = -1;
}
if (bool(sd->status.inventory[n].equip & EPOS::WEAPON))
{
@@ -4574,11 +4581,11 @@ int pc_unequipinvyitem(dumb_ptr<map_session_data> sd, int n, CalcStatus type)
{
if (equip_pos[i] != EPOS::ZERO
&& !bool(equip_pos[i] & EPOS::ARROW) // probably a bug
- && sd->equip_index[i] == n)
+ && sd->equip_index_maybe[i] == n)
{
//Slot taken, remove item from there.
- pc_unequipitem(sd, sd->equip_index[i], type);
- sd->equip_index[i] = -1;
+ pc_unequipitem(sd, sd->equip_index_maybe[i], type);
+ sd->equip_index_maybe[i] = -1;
}
}
diff --git a/src/map/script.cpp b/src/map/script.cpp
index 18055b8..3fffba0 100644
--- a/src/map/script.cpp
+++ b/src/map/script.cpp
@@ -3662,8 +3662,11 @@ void builtin_nude(ScriptState *st)
return;
for (EQUIP i : EQUIPs)
- if (sd->equip_index[i] >= 0)
- pc_unequipitem(sd, sd->equip_index[i], CalcStatus::LATER);
+ {
+ int idx = sd->equip_index_maybe[i];
+ if (idx >= 0)
+ pc_unequipitem(sd, idx, CalcStatus::LATER);
+ }
pc_calcstatus(sd, 0);
}
@@ -3682,9 +3685,12 @@ void builtin_unequipbyid(ScriptState *st)
EQUIP slot_id = EQUIP(conv_num(st, &AARGO2(2)));
- if (slot_id >= EQUIP() && slot_id < EQUIP::COUNT
- && sd->equip_index[slot_id] >= 0)
- pc_unequipitem(sd, sd->equip_index[slot_id], CalcStatus::LATER);
+ if (slot_id >= EQUIP() && slot_id < EQUIP::COUNT)
+ {
+ int idx = sd->equip_index_maybe[slot_id];
+ if (idx >= 0)
+ pc_unequipitem(sd, idx, CalcStatus::LATER);
+ }
pc_calcstatus(sd, 0);