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authorJessica Tölke <jtoelke@mail.upb.de>2011-12-17 20:34:27 +0100
committerJessica Tölke <jtoelke@mail.upb.de>2012-01-08 10:13:20 +0100
commit5c019fb9ca9bd4d1839c59d180ab247476cccd21 (patch)
tree8b6aa38fd941a3d4bc5a4bb3abbb39fe13c3b1e5
parenta124a9c32f3a1a19aaed93a5ec512521eab1a9f7 (diff)
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Raging skill formula changed to make it more powerful.
-rw-r--r--src/map/pc.c5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index d05ca27..a440b96 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -1810,13 +1810,12 @@ int pc_calcstatus (struct map_session_data *sd, int first)
sd->critical += (sd->paramc[5] * 3) + 10;
// 200 is the maximum of the skill
- // so critical chance can get multiplied by ~1.5 and setting def2 to a third when skill maxed out
// def2 is the defence gained by vit, whereas "def", which is gained by armor, stays as is
int spbsk = skill_power (sd, TMW_RAGING);
if (spbsk != 0 && sd->attackrange <= 2)
{
- sd->critical = (sd->critical * (128 + spbsk)) / 256;
- sd->def2 = (sd->def2 * 128) / (128 + spbsk);
+ sd->critical += sd->critical * spbsk / 100;
+ sd->def2 = (sd->def2 * 256) / (256 + spbsk);
}
if (sd->base_atk < 1)