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authorJessica Tölke <jtoelke@mail.upb.de>2011-07-23 17:43:46 +0200
committerJessica Tölke <jtoelke@mail.upb.de>2011-07-23 17:43:46 +0200
commit354e7ee4fdb8a95c48e7e086238b664d0368af53 (patch)
tree2a5654a6d12835ed16701367854ee1f3341862af
parenta32ca166fd30baaf79a161d1a2e43eb032c8b014 (diff)
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Modifying Raging Skill: maximum range with the skill is 2
-rw-r--r--src/map/pc.c9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index fb98bcb..6a646f0 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -1884,8 +1884,13 @@ int pc_calcstatus (struct map_session_data *sd, int first)
if (sd->attackrange > 2)
{ // [fate] ranged weapon?
- sd->attackrange += MIN (skill_power (sd, AC_OWL) / 60, 3);
- sd->hit += skill_power (sd, AC_OWL) / 10; // 20 for 200
+ if (skill_power (sd, TMW_RAGING)) {
+ sd->attackrange = 2;
+ }
+ else {
+ sd->attackrange += MIN (skill_power (sd, AC_OWL) / 60, 3);
+ sd->hit += skill_power (sd, AC_OWL) / 10; // 20 for 200
+ }
}
if ((skill = pc_checkskill (sd, BS_WEAPONRESEARCH)) > 0) // 武器研究の命中率増加