// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "../common/db.h"
#include "../common/nullpo.h"
#include "../common/malloc.h"
#include "storage.h"
#include "chrif.h"
#include "itemdb.h"
#include "clif.h"
#include "intif.h"
#include "pc.h"
#include "guild.h"
#include "battle.h"
#include "atcommand.h"
static struct dbt *storage_db;
static struct dbt *guild_storage_db;
/*==========================================
* �q�ɓ��A�C�e���\�[�g
*------------------------------------------
*/
int storage_comp_item (const void *_i1, const void *_i2)
{
struct item *i1 = (struct item *) _i1;
struct item *i2 = (struct item *) _i2;
if (i1->nameid == i2->nameid)
return 0;
else if (!(i1->nameid) || !(i1->amount))
return 1;
else if (!(i2->nameid) || !(i2->amount))
return -1;
return i1->nameid - i2->nameid;
}
static int guild_storage_db_final (void *key, void *data, va_list ap)
{
struct guild_storage *gstor = (struct guild_storage *) data;
free (gstor);
return 0;
}
static int storage_db_final (void *key, void *data, va_list ap)
{
struct storage *stor = (struct storage *) data;
free (stor);
return 0;
}
void sortage_sortitem (struct storage *stor)
{
nullpo_retv (stor);
qsort (stor->storage_, MAX_STORAGE, sizeof (struct item),
storage_comp_item);
}
void sortage_gsortitem (struct guild_storage *gstor)
{
nullpo_retv (gstor);
qsort (gstor->storage_, MAX_GUILD_STORAGE, sizeof (struct item),
storage_comp_item);
}
/*==========================================
* �������Ƃ�
*------------------------------------------
*/
int do_init_storage (void) // map.c::do_init()������
{
storage_db = numdb_init ();
guild_storage_db = numdb_init ();
return 1;
}
void do_final_storage (void) // by [MC Cameri]
{
if (storage_db)
numdb_final (storage_db, storage_db_final);
if (guild_storage_db)
numdb_final (guild_storage_db, guild_storage_db_final);
}
static int storage_reconnect_sub (void *key, void *data, va_list ap)
{ //Parses storage and saves 'dirty' ones upon reconnect. [Skotlex]
int type = va_arg (ap, int);
if (type)
{ //Guild Storage
struct guild_storage *stor = (struct guild_storage *) data;
if (stor->dirty && stor->storage_status == 0) //Save closed storages.
storage_guild_storagesave (0, stor->guild_id, 0);
}
else
{ //Account Storage
struct storage *stor = (struct storage *) data;
if (stor->dirty && stor->storage_status == 0) //Save closed storages.
storage_storage_save (stor->account_id, stor->dirty == 2 ? 1 : 0);
}
return 0;
}
//Function to be invoked upon server reconnection to char. To save all 'dirty' storages [Skotlex
void do_reconnect_storage (void)
{
numdb_foreach (storage_db, storage_reconnect_sub, 0);
numdb_foreach (guild_storage_db, storage_reconnect_sub, 1);
}
struct storage *account2storage (int account_id)
{
struct storage *stor =
(struct storage *) numdb_search (storage_db, account_id);
if (stor == NULL)
{
stor = (struct storage *) aCallocA (sizeof (struct storage), 1);
stor->account_id = account_id;
numdb_insert (storage_db, stor->account_id, stor);
}
return stor;
}
// Just to ask storage, without creation
struct storage *account2storage2 (int account_id)
{
return (struct storage *) numdb_search (storage_db, account_id);
}
int storage_delete (int account_id)
{
struct storage *stor =
(struct storage *) numdb_search (storage_db, account_id);
if (stor)
{
numdb_erase (storage_db, account_id);
free (stor);
}
return 0;
}
/*==========================================
* �J�v���q�ɂ��J��
*------------------------------------------
*/
int storage_storageopen (struct map_session_data *sd)
{
struct storage *stor;
nullpo_retr (0, sd);
if (sd->state.storage_flag)
return 1; //Already open?
if ((stor =
(struct storage *) numdb_search (storage_db,
sd->status.account_id)) == NULL)
{ //Request storage.
intif_request_storage (sd->status.account_id);
return 1;
}
if (stor->storage_status)
return 1; //Already open/player already has it open...
stor->storage_status = 1;
sd->state.storage_flag = 1;
clif_storageitemlist (sd, stor);
clif_storageequiplist (sd, stor);
clif_updatestorageamount (sd, stor);
return 0;
}
/*==========================================
* Internal add-item function.
*------------------------------------------
*/
static int storage_additem (struct map_session_data *sd, struct storage *stor,
struct item *item_data, int amount)
{
struct item_data *data;
int i;
if (item_data->nameid <= 0 || amount <= 0)
return 1;
data = itemdb_search (item_data->nameid);
if (!itemdb_isequip2 (data))
{ //Stackable
for (i = 0; i < MAX_STORAGE; i++)
{
if (compare_item (&stor->storage_[i], item_data))
{
if (amount > MAX_AMOUNT - stor->storage_[i].amount)
return 1;
stor->storage_[i].amount += amount;
clif_storageitemadded (sd, stor, i, amount);
stor->dirty = 1;
return 0;
}
}
}
//Add item
for (i = 0; i < MAX_STORAGE && stor->storage_[i].nameid; i++);
if (i >= MAX_STORAGE)
return 1;
memcpy (&stor->storage_[i], item_data, sizeof (stor->storage_[0]));
stor->storage_[i].amount = amount;
stor->storage_amount++;
clif_storageitemadded (sd, stor, i, amount);
clif_updatestorageamount (sd, stor);
stor->dirty = 1;
return 0;
}
/*==========================================
* Internal del-item function
*------------------------------------------
*/
static int storage_delitem (struct map_session_data *sd, struct storage *stor,
int n, int amount)
{
if (stor->storage_[n].nameid == 0 || stor->storage_[n].amount < amount)
return 1;
stor->storage_[n].amount -= amount;
if (stor->storage_[n].amount == 0)
{
memset (&stor->storage_[n], 0, sizeof (stor->storage_[0]));
stor->storage_amount--;
clif_updatestorageamount (sd, stor);
}
clif_storageitemremoved (sd, n, amount);
stor->dirty = 1;
return 0;
}
/*==========================================
* Add an item to the storage from the inventory.
*------------------------------------------
*/
int storage_storageadd (struct map_session_data *sd, int index, int amount)
{
struct storage *stor;
nullpo_retr (0, sd);
nullpo_retr (0, stor = account2storage2 (sd->status.account_id));
if ((stor->storage_amount > MAX_STORAGE) || !stor->storage_status)
return 0; // storage full / storage closed
if (index < 0 || index >= MAX_INVENTORY)
return 0;
if (sd->status.inventory[index].nameid <= 0)
return 0; //No item on that spot
if (amount < 1 || amount > sd->status.inventory[index].amount)
return 0;
// log_tostorage(sd, index, 0);
if (storage_additem (sd, stor, &sd->status.inventory[index], amount) == 0)
{
// remove item from inventory
pc_unequipinvyitem (sd, index, 1);
pc_delitem (sd, index, amount, 0);
}
return 1;
}
/*==========================================
* Retrieve an item from the storage.
*------------------------------------------
*/
int storage_storageget (struct map_session_data *sd, int index, int amount)
{
struct storage *stor;
int flag;
nullpo_retr (0, sd);
nullpo_retr (0, stor = account2storage2 (sd->status.account_id));
if (index < 0 || index >= MAX_STORAGE)
return 0;
if (stor->storage_[index].nameid <= 0)
return 0; //Nothing there
if (amount < 1 || amount > stor->storage_[index].amount)
return 0;
if ((flag = pc_additem (sd, &stor->storage_[index], amount)) == 0)
storage_delitem (sd, stor, index, amount);
else
clif_additem (sd, 0, 0, flag);
// log_fromstorage(sd, index, 0);
return 1;
}
/*==========================================
* Move an item from cart to storage.
*------------------------------------------
*/
int storage_storageaddfromcart (struct map_session_data *sd, int index,
int amount)
{
struct storage *stor;
nullpo_retr (0, sd);
nullpo_retr (0, stor = account2storage2 (sd->status.account_id));
if (stor->storage_amount > MAX_STORAGE || !stor->storage_status)
return 0; // storage full / storage closed
if (index < 0 || index >= MAX_CART)
return 0;
if (sd->status.cart[index].nameid <= 0)
return 0; //No item there.
if (amount < 1 || amount > sd->status.cart[index].amount)
return 0;
if (storage_additem (sd, stor, &sd->status.cart[index], amount) == 0)
pc_cart_delitem (sd, index, amount, 0);
return 1;
}
/*==========================================
* Get from Storage to the Cart
*------------------------------------------
*/
int storage_storagegettocart (struct map_session_data *sd, int index,
int amount)
{
struct storage *stor;
nullpo_retr (0, sd);
nullpo_retr (0, stor = account2storage2 (sd->status.account_id));
if (!stor->storage_status)
return 0;
if (index < 0 || index >= MAX_STORAGE)
return 0;
if (stor->storage_[index].nameid <= 0)
return 0; //Nothing there.
if (amount < 1 || amount > stor->storage_[index].amount)
return 0;
if (pc_cart_additem (sd, &stor->storage_[index], amount) == 0)
storage_delitem (sd, stor, index, amount);
return 1;
}
/*==========================================
* Modified By Valaris to save upon closing [massdriller]
*------------------------------------------
*/
int storage_storageclose (struct map_session_data *sd)
{
struct storage *stor;
nullpo_retr (0, sd);
nullpo_retr (0, stor = account2storage2 (sd->status.account_id));
clif_storageclose (sd);
if (stor->storage_status)
{
if (save_settings & 4)
chrif_save (sd); //Invokes the storage saving as well.
else
storage_storage_save (sd->status.account_id, 0);
}
stor->storage_status = 0;
sd->state.storage_flag = 0;
if (sd->npc_flags.storage)
{
sd->npc_flags.storage = 0;
map_scriptcont (sd, sd->npc_id);
}
return 0;
}
/*==========================================
* When quitting the game.
*------------------------------------------
*/
int storage_storage_quit (struct map_session_data *sd)
{
struct storage *stor;
nullpo_retr (0, sd);
stor = account2storage2 (sd->status.account_id);
if (stor)
{
chrif_save (sd); //Invokes the storage saving as well.
stor->storage_status = 0;
sd->state.storage_flag = 0;
}
return 0;
}
void storage_storage_dirty (struct map_session_data *sd)
{
struct storage *stor;
stor = account2storage2 (sd->status.account_id);
if (stor)
stor->dirty = 1;
}
int storage_storage_save (int account_id, int final)
{
struct storage *stor;
stor = account2storage2 (account_id);
if (!stor)
return 0;
if (stor->dirty)
{
if (final)
{
stor->dirty = 2;
stor->storage_status = 0; //To prevent further manipulation of it.
}
intif_send_storage (stor);
return 1;
}
if (final)
{ //Clear storage from memory. Nothing to save.
storage_delete (account_id);
return 1;
}
return 0;
}
//Ack from Char-server indicating the storage was saved. [Skotlex]
int storage_storage_saved (int account_id)
{
struct storage *stor;
if ((stor = account2storage2 (account_id)) != NULL)
{ //Only mark it clean if it's not in use. [Skotlex]
if (stor->dirty && stor->storage_status == 0)
{
stor->dirty = 0;
sortage_sortitem (stor);
}
return 1;
}
return 0;
}
struct guild_storage *guild2storage (int guild_id)
{
struct guild_storage *gs = NULL;
if (guild_search (guild_id) != NULL)
{
gs = (struct guild_storage *) numdb_search (guild_storage_db,
guild_id);
if (gs == NULL)
{
gs = (struct guild_storage *)
aCallocA (sizeof (struct guild_storage), 1);
if (gs == NULL)
{
printf ("storage: out of memory!\n");
exit (0);
}
gs->guild_id = guild_id;
numdb_insert (guild_storage_db, gs->guild_id, gs);
}
}
return gs;
}
struct guild_storage *guild2storage2 (int guild_id)
{ //For just locating a storage without creating one. [Skotlex]
return (struct guild_storage *) numdb_search (guild_storage_db, guild_id);
}
int guild_storage_delete (int guild_id)
{
struct guild_storage *gstor =
(struct guild_storage *) numdb_search (guild_storage_db, guild_id);
if (gstor)
{
numdb_erase (guild_storage_db, guild_id);
free (gstor);
}
return 0;
}
int storage_guild_storageopen (struct map_session_data *sd)
{
struct guild_storage *gstor;
nullpo_retr (0, sd);
if (sd->status.guild_id <= 0)
return 2;
if (sd->state.storage_flag)
return 1; //Can't open both storages at a time.
if ((gstor = guild2storage2 (sd->status.guild_id)) == NULL)
{
intif_request_guild_storage (sd->status.account_id,
sd->status.guild_id);
return 0;
}
if (gstor->storage_status)
return 1;
gstor->storage_status = 1;
sd->state.storage_flag = 2;
clif_guildstorageitemlist (sd, gstor);
clif_guildstorageequiplist (sd, gstor);
clif_updateguildstorageamount (sd, gstor);
return 0;
}
int guild_storage_additem (struct map_session_data *sd,
struct guild_storage *stor, struct item *item_data,
int amount)
{
struct item_data *data;
int i;
nullpo_retr (1, sd);
nullpo_retr (1, stor);
nullpo_retr (1, item_data);
nullpo_retr (1, data = itemdb_search (item_data->nameid));
if (item_data->nameid <= 0 || amount <= 0)
return 1;
if (!itemdb_isequip2 (data))
{ //Stackable
for (i = 0; i < MAX_GUILD_STORAGE; i++)
{
if (compare_item (&stor->storage_[i], item_data))
{
if (stor->storage_[i].amount + amount > MAX_AMOUNT)
return 1;
stor->storage_[i].amount += amount;
clif_guildstorageitemadded (sd, stor, i, amount);
stor->dirty = 1;
return 0;
}
}
}
//Add item
for (i = 0; i < MAX_GUILD_STORAGE && stor->storage_[i].nameid; i++);
if (i >= MAX_GUILD_STORAGE)
return 1;
memcpy (&stor->storage_[i], item_data, sizeof (stor->storage_[0]));
stor->storage_[i].amount = amount;
stor->storage_amount++;
clif_guildstorageitemadded (sd, stor, i, amount);
clif_updateguildstorageamount (sd, stor);
stor->dirty = 1;
return 0;
}
int guild_storage_delitem (struct map_session_data *sd,
struct guild_storage *stor, int n, int amount)
{
nullpo_retr (1, sd);
nullpo_retr (1, stor);
if (stor->storage_[n].nameid == 0 || stor->storage_[n].amount < amount)
return 1;
stor->storage_[n].amount -= amount;
if (stor->storage_[n].amount == 0)
{
memset (&stor->storage_[n], 0, sizeof (stor->storage_[0]));
stor->storage_amount--;
clif_updateguildstorageamount (sd, stor);
}
clif_storageitemremoved (sd, n, amount);
stor->dirty = 1;
return 0;
}
int storage_guild_storageadd (struct map_session_data *sd, int index,
int amount)
{
struct guild_storage *stor;
nullpo_retr (0, sd);
nullpo_retr (0, stor = guild2storage2 (sd->status.guild_id));
if (!stor->storage_status || stor->storage_amount > MAX_GUILD_STORAGE)
return 0;
if (index < 0 || index >= MAX_INVENTORY)
return 0;
if (sd->status.inventory[index].nameid <= 0)
return 0;
if (amount < 1 || amount > sd->status.inventory[index].amount)
return 0;
// log_tostorage(sd, index, 1);
if (guild_storage_additem (sd, stor, &sd->status.inventory[index], amount)
== 0)
pc_delitem (sd, index, amount, 0);
return 1;
}
int storage_guild_storageget (struct map_session_data *sd, int index,
int amount)
{
struct guild_storage *stor;
int flag;
nullpo_retr (0, sd);
nullpo_retr (0, stor = guild2storage2 (sd->status.guild_id));
if (!stor->storage_status)
return 0;
if (index < 0 || index >= MAX_GUILD_STORAGE)
return 0;
if (stor->storage_[index].nameid <= 0)
return 0;
if (amount < 1 || amount > stor->storage_[index].amount)
return 0;
if ((flag = pc_additem (sd, &stor->storage_[index], amount)) == 0)
guild_storage_delitem (sd, stor, index, amount);
else
clif_additem (sd, 0, 0, flag);
// log_fromstorage(sd, index, 1);
return 0;
}
int storage_guild_storageaddfromcart (struct map_session_data *sd, int index,
int amount)
{
struct guild_storage *stor;
nullpo_retr (0, sd);
nullpo_retr (0, stor = guild2storage2 (sd->status.guild_id));
if (!stor->storage_status || stor->storage_amount > MAX_GUILD_STORAGE)
return 0;
if (index < 0 || index >= MAX_CART)
return 0;
if (sd->status.cart[index].nameid <= 0)
return 0;
if (amount < 1 || amount > sd->status.cart[index].amount)
return 0;
if (guild_storage_additem (sd, stor, &sd->status.cart[index], amount) ==
0)
pc_cart_delitem (sd, index, amount, 0);
return 1;
}
int storage_guild_storagegettocart (struct map_session_data *sd, int index,
int amount)
{
struct guild_storage *stor;
nullpo_retr (0, sd);
nullpo_retr (0, stor = guild2storage2 (sd->status.guild_id));
if (!stor->storage_status)
return 0;
if (index < 0 || index >= MAX_GUILD_STORAGE)
return 0;
if (stor->storage_[index].nameid <= 0)
return 0;
if (amount < 1 || amount > stor->storage_[index].amount)
return 0;
if (pc_cart_additem (sd, &stor->storage_[index], amount) == 0)
guild_storage_delitem (sd, stor, index, amount);
return 1;
}
int storage_guild_storagesave (int account_id, int guild_id, int flag)
{
struct guild_storage *stor = guild2storage2 (guild_id);
if (stor)
{
if (flag) //Char quitting, close it.
stor->storage_status = 0;
if (stor->dirty)
intif_send_guild_storage (account_id, stor);
return 1;
}
return 0;
}
int storage_guild_storagesaved (int guild_id)
{
struct guild_storage *stor;
if ((stor = guild2storage2 (guild_id)) != NULL)
{
if (stor->dirty && stor->storage_status == 0)
{ //Storage has been correctly saved.
stor->dirty = 0;
sortage_gsortitem (stor);
}
return 1;
}
return 0;
}
int storage_guild_storageclose (struct map_session_data *sd)
{
struct guild_storage *stor;
nullpo_retr (0, sd);
nullpo_retr (0, stor = guild2storage2 (sd->status.guild_id));
clif_storageclose (sd);
chrif_save (sd); //This one also saves the storage. [Skotlex]
stor->storage_status = 0;
sd->state.storage_flag = 0;
return 0;
}
int storage_guild_storage_quit (struct map_session_data *sd, int flag)
{
struct guild_storage *stor;
nullpo_retr (0, sd);
nullpo_retr (0, stor = guild2storage2 (sd->status.guild_id));
if (flag)
{ //Only during a guild break flag is 1 (don't save storage)
sd->state.storage_flag = 0;
stor->storage_status = 0;
clif_storageclose (sd);
if (save_settings & 4)
chrif_save (sd);
return 0;
}
if (stor->storage_status)
{
if (save_settings & 4)
chrif_save (sd);
else
storage_guild_storagesave (sd->status.account_id,
sd->status.guild_id, 1);
}
sd->state.storage_flag = 0;
stor->storage_status = 0;
return 0;
}