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// $Id: pc.h,v 1.4 2004/09/25 05:32:18 MouseJstr Exp $

#ifndef PC_HPP
#define PC_HPP

#include "map.hpp"

#define OPTION_MASK 0xd7b8
#define CART_MASK 0x788

#define pc_setdead(sd) ((sd)->state.dead_sit = 1)
#define pc_setsit(sd) ((sd)->state.dead_sit = 2)
//#define pc_setstand(sd) ((sd)->state.dead_sit = 0)
#define pc_isdead(sd) ((sd)->state.dead_sit == 1)
#define pc_issit(sd) ((sd)->state.dead_sit == 2)
#define pc_setdir(sd,b) ((sd)->dir = (b))
#define pc_setchatid(sd,n) ((sd)->chatID = n)
#define pc_ishiding(sd) ((sd)->status.option&0x4006)
#define pc_iscarton(sd) ((sd)->status.option&CART_MASK)
#define pc_isfalcon(sd) ((sd)->status.option&0x0010)
#define pc_isriding(sd) ((sd)->status.option&0x0020)
#define pc_isinvisible(sd) ((sd)->status.option&0x0040)
#define pc_is50overweight(sd) (sd->weight*2 >= sd->max_weight)
#define pc_is90overweight(sd) (sd->weight*10 >= sd->max_weight*9)

void pc_touch_all_relevant_npcs (struct map_session_data *sd);  /* Checks all npcs/warps at the same location to see whether they
                                                                 ** should do something with the specified player. */

int  pc_isGM (struct map_session_data *sd);
int  pc_iskiller (struct map_session_data *src, struct map_session_data *target);   // [MouseJstr]
int  pc_getrefinebonus (int lv, int type);

void pc_invisibility (struct map_session_data *sd, int enabled);    // [Fate]
int  pc_counttargeted (struct map_session_data *sd, struct block_list *src,
                       int target_lv);
int  pc_setrestartvalue (struct map_session_data *sd, int type);
int  pc_makesavestatus (struct map_session_data *);
int  pc_setnewpc (struct map_session_data *, int, int, int, int, int, int);
int  pc_authok (int, int, time_t, short tmw_version, struct mmo_charstatus *);
int  pc_authfail (int);

int  pc_isequip (struct map_session_data *sd, int n);
int  pc_equippoint (struct map_session_data *sd, int n);

int  pc_breakweapon (struct map_session_data *sd);  // weapon breaking [Valaris]
int  pc_breakarmor (struct map_session_data *sd);   // armor breaking [Valaris]

int  pc_checkskill (struct map_session_data *sd, int skill_id);
int  pc_checkallowskill (struct map_session_data *sd);
int  pc_checkequip (struct map_session_data *sd, int pos);

int  pc_checkoverhp (struct map_session_data *);
int  pc_checkoversp (struct map_session_data *);

int  pc_can_reach (struct map_session_data *, int, int);
int  pc_walktoxy (struct map_session_data *, int, int);
int  pc_stop_walking (struct map_session_data *, int);
int  pc_movepos (struct map_session_data *, int, int);
int  pc_setpos (struct map_session_data *, const char *, int, int, int);
int  pc_setsavepoint (struct map_session_data *, const char *, int, int);
int  pc_randomwarp (struct map_session_data *sd, int type);
int  pc_memo (struct map_session_data *sd, int i);

int  pc_checkadditem (struct map_session_data *, int, int);
int  pc_inventoryblank (struct map_session_data *);
int  pc_search_inventory (struct map_session_data *sd, int item_id);
int  pc_payzeny (struct map_session_data *, int);
int  pc_additem (struct map_session_data *, struct item *, int);
int  pc_getzeny (struct map_session_data *, int);
int  pc_delitem (struct map_session_data *, int, int, int);
int  pc_checkitem (struct map_session_data *);
int  pc_count_all_items (struct map_session_data *player, int item_id);
int  pc_remove_items (struct map_session_data *player, int item_id,
                      int count);

int  pc_cart_additem (struct map_session_data *sd, struct item *item_data,
                      int amount);
int  pc_cart_delitem (struct map_session_data *sd, int n, int amount,
                      int type);
int  pc_putitemtocart (struct map_session_data *sd, int idx, int amount);
int  pc_getitemfromcart (struct map_session_data *sd, int idx, int amount);
int  pc_cartitem_amount (struct map_session_data *sd, int idx, int amount);

int  pc_takeitem (struct map_session_data *, struct flooritem_data *);
int  pc_dropitem (struct map_session_data *, int, int);

int  pc_checkweighticon (struct map_session_data *sd);

int  pc_calcstatus (struct map_session_data *, int);
int  pc_bonus (struct map_session_data *, int, int);
int  pc_bonus2 (struct map_session_data *sd, int, int, int);
int  pc_bonus3 (struct map_session_data *sd, int, int, int, int);
int  pc_skill (struct map_session_data *, int, int, int);

int  pc_insert_card (struct map_session_data *sd, int idx_card,
                     int idx_equip);

int  pc_item_identify (struct map_session_data *sd, int idx);
int  pc_steal_item (struct map_session_data *sd, struct block_list *bl);
int  pc_steal_coin (struct map_session_data *sd, struct block_list *bl);

int  pc_modifybuyvalue (struct map_session_data *, int);
int  pc_modifysellvalue (struct map_session_data *, int);

int  pc_attack (struct map_session_data *, int, int);
int  pc_stopattack (struct map_session_data *);

int  pc_follow (struct map_session_data *, int);    // [MouseJstr]

int  pc_checkbaselevelup (struct map_session_data *sd);
int  pc_checkjoblevelup (struct map_session_data *sd);
int  pc_gainexp (struct map_session_data *, int, int);

#define PC_GAINEXP_REASON_KILLING	0
#define PC_GAINEXP_REASON_HEALING	1
#define PC_GAINEXP_REASON_SCRIPT	2
int  pc_gainexp_reason (struct map_session_data *, int, int, int reason);
int  pc_extract_healer_exp (struct map_session_data *, int max);    // [Fate] Used by healers: extract healer-xp from the target, return result (up to max)

int  pc_nextbaseexp (struct map_session_data *);
int  pc_nextbaseafter (struct map_session_data *);  // [Valaris]
int  pc_nextjobexp (struct map_session_data *);
int  pc_nextjobafter (struct map_session_data *);   // [Valaris]
int  pc_need_status_point (struct map_session_data *, int);
int  pc_statusup (struct map_session_data *, int);
int  pc_statusup2 (struct map_session_data *, int, int);
int  pc_skillup (struct map_session_data *, int);
int  pc_allskillup (struct map_session_data *);
int  pc_resetlvl (struct map_session_data *, int type);
int  pc_resetstate (struct map_session_data *);
int  pc_resetskill (struct map_session_data *);
int  pc_equipitem (struct map_session_data *, int, int);
int  pc_unequipitem (struct map_session_data *, int, int);
int  pc_unequipinvyitem (struct map_session_data *, int, int);
int  pc_useitem (struct map_session_data *, int);

int  pc_damage (struct block_list *, struct map_session_data *, int);
int  pc_heal (struct map_session_data *, int, int);
int  pc_itemheal (struct map_session_data *sd, int hp, int sp);
int  pc_percentheal (struct map_session_data *sd, int, int);
int  pc_jobchange (struct map_session_data *, int, int);
int  pc_setoption (struct map_session_data *, int);
int  pc_setcart (struct map_session_data *sd, int type);
int  pc_setfalcon (struct map_session_data *sd);
int  pc_setriding (struct map_session_data *sd);
int  pc_changelook (struct map_session_data *, int, int);
int  pc_equiplookall (struct map_session_data *sd);

int  pc_readparam (struct map_session_data *, int);
int  pc_setparam (struct map_session_data *, int, int);
int  pc_readreg (struct map_session_data *, int);
int  pc_setreg (struct map_session_data *, int, int);
char *pc_readregstr (struct map_session_data *sd, int reg);
int  pc_setregstr (struct map_session_data *sd, int reg, const char *str);
int  pc_readglobalreg (struct map_session_data *, const char *);
int  pc_setglobalreg (struct map_session_data *, const char *, int);
int  pc_readaccountreg (struct map_session_data *, const char *);
int  pc_setaccountreg (struct map_session_data *, const char *, int);
int  pc_readaccountreg2 (struct map_session_data *, const char *);
int  pc_setaccountreg2 (struct map_session_data *, const char *, int);
int  pc_percentrefinery (struct map_session_data *sd, struct item *item);

int  pc_addeventtimer (struct map_session_data *sd, int tick,
                       const char *name);
int  pc_deleventtimer (struct map_session_data *sd, const char *name);
int  pc_cleareventtimer (struct map_session_data *sd);
int  pc_addeventtimercount (struct map_session_data *sd, const char *name,
                            int tick);

int  pc_calc_pvprank (struct map_session_data *sd);
void pc_calc_pvprank_timer (timer_id, tick_t, custom_id_t, custom_data_t);

int  pc_ismarried (struct map_session_data *sd);
int  pc_marriage (struct map_session_data *sd,
                  struct map_session_data *dstsd);
int  pc_divorce (struct map_session_data *sd);
struct map_session_data *pc_get_partner (struct map_session_data *sd);
int  pc_set_gm_level (int account_id, int level);
void pc_setstand (struct map_session_data *sd);
void pc_cleanup (struct map_session_data *sd);  // [Fate] Clean up after a logged-out PC

struct pc_base_job
{
    int  job;                   //職業、ただし転生職や養子職の場合は元の職業を返す(廃プリ→プリ)
    int  type;                  //ノビ 0, 一次職 1, 二次職 2, スパノビ 3
    int  upper;                 //通常 0, 転生 1, 養子 2
};

struct pc_base_job pc_calc_base_job (int b_class);  //転生や養子職の元の職業を返す

int  pc_read_gm_account (int fd);
int  pc_setinvincibletimer (struct map_session_data *sd, int);
int  pc_delinvincibletimer (struct map_session_data *sd);
int  pc_addspiritball (struct map_session_data *sd, int, int);
int  pc_delspiritball (struct map_session_data *sd, int, int);
int  pc_logout (struct map_session_data *sd);   // [fate] Player logs out

int  do_init_pc (void);

enum
{ ADDITEM_EXIST, ADDITEM_NEW, ADDITEM_OVERAMOUNT };

// timer for night.day
extern timer_id day_timer_tid;
extern timer_id night_timer_tid;
void map_day_timer (timer_id, tick_t, custom_id_t, custom_data_t);   // by [yor]
void map_night_timer (timer_id, tick_t, custom_id_t, custom_data_t); // by [yor]

#endif