summaryrefslogblamecommitdiff
path: root/src/map/party.cpp
blob: 9d7cae2a8d0862895887ee9a0ca54e1f1de631ea (plain) (tree)
1
2
3
4
5
6
7
8
9
                    
 

                  

                                 

                             
                           
                               


                               
                     
                   


                    
                  
 

                        
                                 
                                                                        
 
      
                                
 
      
                                                         
      
                                                        
 
            
                        
 
                                               
                                  

                                    

 
         
                                        
 
                                     
 
 
      
                                                                             
 
                       
                 
 
 
                        
                                             
 
                           

                                                    
             
 
 
                                       
                                                               
 
                   
 
                                              

                                          
              
                                  

                                                           
                                 
                                     
        
                                  
 
             

 
                                                   
                                                                          
 
                                  
                               
 
                    
 

                                                        
     
                                       
 

                                                    
         
                                                            
                    
         
 
                                    
                               
                       

                                                 
                                  
     
 
        
                                  

 
               
                                     
 
                                      

 
                           
      
                                       
 
                  
 
                                    
     



                                                                                               


                                                   
                             
                                               
                                                                             

                                                                         
                                                                 
                                                         
                            



                                                                                     





                                                
                                                                            





                                                                        

 
                                                                          
                                   
 
                                    
     



                                                                                               





                                                
 
 
               
                                           
 
          
 
                   
 

                                                    
     
                                        
 
                                                                          

                              
     

                 

                                   
                                              
                                                                           
                                     
                                                                                           

     
                           

                                   
                                                        

                                                                                    

                                                
                                            




                                 

 
                                                     
                                                               
 
                                                           


                                                                           
 
                   
 
                               

                 

                                            
                                                             
                                             
                                                                            
         
                                                          


                     

                                                                               
                                                          
     
                                                      

                 
 
                                   






                                                                             

                                                  
                                                          

                     


                                     
     



                                                   
                                                      



                                                               


                                                      
                               
             
 
 
                                           
                                                                               
 
                   
 











                                                                              
                  
                                                                       
                                      
        

                                                         
                                              
 

                                     
 

                                                          


             
 
                                 
                                                              
 
                                                               
                                             





                                        
                                                                      
                                    
                                                                                                                            


                 
                                              




                                 
                                                                      
                                                



                  
                                         
                        
                                                          


                 
             



                                   
                                                      
 
                               
                             
 
                           


             
 
                           
                                                                     

                    
          
 
                   
 
                                                        
                 
 
                                   
                                                                       



                                                             
 
                                   
                                                                 

                                                  
                                                       



                     
 
 
                           
                                              
 
                    
          
 
                   
 
                                                        
                 
 
                                   
                                                        

                                                             
                                                                  



                     

 
                                       
                                                                    
 
                                                          
                                             

                  
              


                                                      
                                                                 









                                                      
 
 
                           
                              

                    

                                             





                                    
                                                                             





                                                                          
                             
             
 
 
                                    
                                                                        
 
                    
 
                   
 
                                
                                                           
                 
                                                                             

                                    
 
 
                                    
                                                                        
                                  
 
                    
                                                          
                                             
                 
 



                       
                                   
             

 
                                       

                                                                      

                    

                                             
               




                                               
                                                   
                   


                                        
                             







                                    
                                                                      
                                       
               


                                   
                                              
                                                                           
                                     
                                                                                           

     
                                                       
 
                           

 
                                 
                                                     


                    
                   


                                 
                                 
 
                                                                             

                 
                   
                             
 
                                           
                                                        
     
                                                       

                                               

                                            




                                 
 
 
                                          
                                                    
 
                    
 
                   
 
                                
                                     
 
                                                               
                                                        
     
              
                                       
                                                                  



                                       
 
 
                                    
                                                                   
 
                                 

                                                                         

 
                                    
                                                                  
 
                    
                                             

                                           
 
 
                           
                                                        
 
                    
 

                                                    

 
                           
      
                                               
 
          
 
                   


                                   

                                                                                    
         
                           
                                                                   
             
                                     

                                       
             
                           

                                              
                                     




                                             
 
 
                        
                                               
 

                                                

 
                        
                                         
 
          
 
                   
 

                                   

                                                                                    





                              
 
 
                                                                             
                                                                          
 
                                  
 
                    
                         
 




                                        

 
                        
                                                                                 
 
                                  
             
 
                  
 
                                       


                                                         
                
     


                                   


                                                         

                                                                    
     
             

 


                                                                        

                                                                         

                    

                       
                                               
                       
 
                    
 
                                                        

               



                              
 




                                               
                                        

                            

                                                        
                         
                                                                   


         
                      

                                    
                                                                    
                          
 
#include "party.hpp"

#include <cstring>

#include "../strings/xstring.hpp"

#include "../io/cxxstdio.hpp"

#include "../common/db.hpp"
#include "../common/nullpo.hpp"
#include "../common/socket.hpp"
#include "../common/timer.hpp"

#include "battle.hpp"
#include "clif.hpp"
#include "intif.hpp"
#include "map.hpp"
#include "pc.hpp"
#include "tmw.hpp"

#include "../poison.hpp"

// 座標やHP送信の間隔
constexpr interval_t PARTY_SEND_XYHP_INVERVAL = std::chrono::seconds(1);

static
Map<int, struct party> party_db;

static
void party_check_conflict(dumb_ptr<map_session_data> sd);
static
void party_send_xyhp_timer(TimerData *tid, tick_t tick);

// 初期化
void do_init_party(void)
{
    Timer(gettick() + PARTY_SEND_XYHP_INVERVAL,
            party_send_xyhp_timer,
            PARTY_SEND_XYHP_INVERVAL
    ).detach();
}

// 検索
struct party *party_search(int party_id)
{
    return party_db.search(party_id);
}

static
void party_searchname_sub(struct party *p, PartyName str, struct party **dst)
{
    if (p->name == str)
        *dst = p;
}

// パーティ名検索
struct party *party_searchname(PartyName str)
{
    struct party *p = NULL;
    for (auto& pair : party_db)
        party_searchname_sub(&pair.second, str, &p);
    return p;
}

/* Process a party creation request. */
int party_create(dumb_ptr<map_session_data> sd, PartyName name)
{
    nullpo_ret(sd);

    name = stringish<PartyName>(name.strip());

    /* The party name is empty/invalid. */
    if (!name)
        clif_party_created(sd, 1);

    /* Make sure the character isn't already in a party. */
    if (sd->status.party_id == 0)
        intif_create_party(sd, name);
    else
        clif_party_created(sd, 2);

    return 0;
}

/* Relay the result of a party creation request. */
void party_created(int account_id, int fail, int party_id, PartyName name)
{
    dumb_ptr<map_session_data> sd;
    sd = map_id2sd(account_id);

    nullpo_retv(sd);

    /* The party name is valid and not already taken. */
    if (!fail)
    {
        sd->status.party_id = party_id;

        struct party *p = party_db.search(party_id);
        if (p != NULL)
        {
            PRINTF("party_created(): ID already exists!\n");
            exit(1);
        }

        p = party_db.init(party_id);
        p->party_id = party_id;
        p->name = name;

        /* The party was created successfully. */
        clif_party_created(sd, 0);
    }

    else
        clif_party_created(sd, 1);
}

// 情報要求
void party_request_info(int party_id)
{
    intif_request_partyinfo(party_id);
}

// 所属キャラの確認
static
int party_check_member(struct party *p)
{
    nullpo_ret(p);

    for (int i = 0; i < fd_max; i++)
    {
        if (!session[i])
            continue;
        map_session_data *sd = static_cast<map_session_data *>(session[i]->session_data.get());
        if (sd && sd->state.auth)
        {
            if (sd->status.party_id == p->party_id)
            {
                int j, f = 1;
                for (j = 0; j < MAX_PARTY; j++)
                {               // パーティにデータがあるか確認
                    if (p->member[j].account_id == sd->status.account_id)
                    {
                        if (p->member[j].name == sd->status.name)
                            f = 0;  // データがある
                        else
                        {
                            // I can prove it was already zeroed
                            // p->member[j].sd = NULL; // 同垢別キャラだった
                        }
                    }
                }
                if (f)
                {
                    sd->status.party_id = 0;
                    if (battle_config.error_log)
                        PRINTF("party: check_member %d[%s] is not member\n",
                                sd->status.account_id, sd->status.name);
                }
            }
        }
    }
    return 0;
}

// 情報所得失敗(そのIDのキャラを全部未所属にする)
int party_recv_noinfo(int party_id)
{
    for (int i = 0; i < fd_max; i++)
    {
        if (!session[i])
            continue;
        map_session_data *sd = static_cast<map_session_data *>(session[i]->session_data.get());
        if (sd && sd->state.auth)
        {
            if (sd->status.party_id == party_id)
                sd->status.party_id = 0;
        }
    }
    return 0;
}

// 情報所得
int party_recv_info(const struct party *sp)
{
    int i;

    nullpo_ret(sp);

    struct party *p = party_db.search(sp->party_id);
    if (p == NULL)
    {
        p = party_db.init(sp->party_id);

        // 最初のロードなのでユーザーのチェックを行う
        *p = *sp;
        party_check_member(p);
    }
    else
        *p = *sp;

    for (i = 0; i < MAX_PARTY; i++)
    {                           // sdの設定
        dumb_ptr<map_session_data> sd = map_id2sd(p->member[i].account_id);
        p->member[i].sd = (sd != NULL
                           && sd->status.party_id == p->party_id) ? sd.operator->() : NULL;
    }

    clif_party_info(p, -1);

    for (i = 0; i < MAX_PARTY; i++)
    {                           // 設定情報の送信
//      dumb_ptr<map_session_data> sd = map_id2sd(p->member[i].account_id);
        dumb_ptr<map_session_data> sd = dumb_ptr<map_session_data>(p->member[i].sd);
        if (sd != NULL && sd->party_sended == 0)
        {
            clif_party_option(p, sd, 0x100);
            sd->party_sended = 1;
        }
    }

    return 0;
}

/* Process party invitation from sd to account_id. */
int party_invite(dumb_ptr<map_session_data> sd, int account_id)
{
    dumb_ptr<map_session_data> tsd = map_id2sd(account_id);
    struct party *p = party_search(sd->status.party_id);
    int i;
    int full = 1; /* Indicates whether or not there's room for one more. */

    nullpo_ret(sd);

    if (!tsd || !p || !tsd->fd)
        return 0;

    if (!battle_config.invite_request_check)
    {
        /* Disallow the invitation under these conditions. */
        if (tsd->trade_partner || tsd->npc_id
            || tsd->npc_shopid || pc_checkskill(tsd, SkillID::NV_PARTY) < 1)
        {
            clif_party_inviteack(sd, tsd->status.name, 1);
            return 0;
        }
    }

    /* The target player is already in a party, or has a pending invitation. */
    if (tsd->status.party_id > 0 || tsd->party_invite > 0)
    {
        clif_party_inviteack(sd, tsd->status.name, 0);
        return 0;
    }

    for (i = 0; i < MAX_PARTY; i++)
    {
        /*
         * A character from the target account is already in the same party.
         * The response isn't strictly accurate, as they're separate
         * characters, but we're making do with what was already in place and
         * leaving this (mostly) alone for now.
         */
        if (p->member[i].account_id == account_id)
        {
            clif_party_inviteack(sd, tsd->status.name, 1);
            return 0;
        }

        if (!p->member[i].account_id)
            full = 0;
    }

    /* There isn't enough room for a new member. */
    if (full)
    {
        clif_party_inviteack(sd, tsd->status.name, 3);
        return 0;
    }

    /* Otherwise, relay the invitation to the target player. */
    tsd->party_invite = sd->status.party_id;
    tsd->party_invite_account = sd->status.account_id;

    clif_party_invite(sd, tsd);
    return 0;
}

/* Process response to party invitation. */
int party_reply_invite(dumb_ptr<map_session_data> sd, int account_id, int flag)
{
    nullpo_ret(sd);

    /* There is no pending invitation. */
    if (!sd->party_invite || !sd->party_invite_account)
        return 0;

    /*
     * Only one invitation can be pending, so these have to be the same. Since
     * the client continues to send the wrong ID, and it's already managed on
     * this side of things, the sent ID is being ignored.
     */
    account_id = sd->party_invite_account;

    /* The invitation was accepted. */
    if (flag == 1)
        intif_party_addmember(sd->party_invite, sd->status.account_id);
    /* The invitation was rejected. */
    else
    {
        /* This is the player who sent the invitation. */
        dumb_ptr<map_session_data> tsd = NULL;

        sd->party_invite = 0;
        sd->party_invite_account = 0;

        if ((tsd = map_id2sd(account_id)))
            clif_party_inviteack(tsd, sd->status.name, 1);
    }
    return 0;
}

// パーティが追加された
int party_member_added(int party_id, int account_id, int flag)
{
    dumb_ptr<map_session_data> sd = map_id2sd(account_id), sd2;
    struct party *p = party_search(party_id);

    if (sd == NULL)
    {
        if (flag == 0)
        {
            if (battle_config.error_log)
                PRINTF("party: member added error %d is not online\n",
                        account_id);
            intif_party_leave(party_id, account_id);   // キャラ側に登録できなかったため脱退要求を出す
        }
        return 0;
    }
    sd2 = map_id2sd(sd->party_invite_account);
    sd->party_invite = 0;
    sd->party_invite_account = 0;

    if (p == NULL)
    {
        PRINTF("party_member_added: party %d not found.\n", party_id);
        intif_party_leave(party_id, account_id);
        return 0;
    }

    if (flag == 1)
    {                           // 失敗
        if (sd2 != NULL)
            clif_party_inviteack(sd2, sd->status.name, 0);
        return 0;
    }

    // 成功
    sd->party_sended = 0;
    sd->status.party_id = party_id;

    if (sd2 != NULL)
        clif_party_inviteack(sd2, sd->status.name, 2);

    // いちおう競合確認
    party_check_conflict(sd);

    party_send_xy_clear(p);

    return 0;
}

// パーティ除名要求
int party_removemember(dumb_ptr<map_session_data> sd, int account_id)
{
    struct party *p;
    int i;

    nullpo_ret(sd);

    if ((p = party_search(sd->status.party_id)) == NULL)
        return 0;

    for (i = 0; i < MAX_PARTY; i++)
    {                           // リーダーかどうかチェック
        if (p->member[i].account_id == sd->status.account_id)
            if (p->member[i].leader == 0)
                return 0;
    }

    for (i = 0; i < MAX_PARTY; i++)
    {                           // 所属しているか調べる
        if (p->member[i].account_id == account_id)
        {
            intif_party_leave(p->party_id, account_id);
            return 0;
        }
    }
    return 0;
}

// パーティ脱退要求
int party_leave(dumb_ptr<map_session_data> sd)
{
    struct party *p;
    int i;

    nullpo_ret(sd);

    if ((p = party_search(sd->status.party_id)) == NULL)
        return 0;

    for (i = 0; i < MAX_PARTY; i++)
    {                           // 所属しているか
        if (p->member[i].account_id == sd->status.account_id)
        {
            intif_party_leave(p->party_id, sd->status.account_id);
            return 0;
        }
    }
    return 0;
}

// パーティメンバが脱退した
int party_member_leaved(int party_id, int account_id, CharName name)
{
    dumb_ptr<map_session_data> sd = map_id2sd(account_id);
    struct party *p = party_search(party_id);
    if (p != NULL)
    {
        int i;
        for (i = 0; i < MAX_PARTY; i++)
            if (p->member[i].account_id == account_id)
            {
                clif_party_leaved(p, sd, account_id, name, 0x00);
                p->member[i].account_id = 0;
                p->member[i].sd = NULL;
            }
    }
    if (sd != NULL && sd->status.party_id == party_id)
    {
        sd->status.party_id = 0;
        sd->party_sended = 0;
    }
    return 0;
}

// パーティ解散通知
int party_broken(int party_id)
{
    struct party *p;
    int i;
    if ((p = party_search(party_id)) == NULL)
        return 0;

    for (i = 0; i < MAX_PARTY; i++)
    {
        if (p->member[i].sd != NULL)
        {
            clif_party_leaved(p, dumb_ptr<map_session_data>(p->member[i].sd),
                               p->member[i].account_id, p->member[i].name,
                               0x10);
            p->member[i].sd->status.party_id = 0;
            p->member[i].sd->party_sended = 0;
        }
    }
    party_db.erase(party_id);
    return 0;
}

// パーティの設定変更要求
int party_changeoption(dumb_ptr<map_session_data> sd, int exp, int item)
{
    struct party *p;

    nullpo_ret(sd);

    if (sd->status.party_id == 0
        || (p = party_search(sd->status.party_id)) == NULL)
        return 0;
    intif_party_changeoption(sd->status.party_id, sd->status.account_id, exp,
                              item);
    return 0;
}

// パーティの設定変更通知
int party_optionchanged(int party_id, int account_id, int exp, int item,
                         int flag)
{
    struct party *p;
    dumb_ptr<map_session_data> sd = map_id2sd(account_id);
    if ((p = party_search(party_id)) == NULL)
        return 0;

    if (!(flag & 0x01))
        p->exp = exp;
    if (!(flag & 0x10))
        p->item = item;
    clif_party_option(p, sd, flag);
    return 0;
}

// パーティメンバの移動通知
void party_recv_movemap(int party_id, int account_id, MapName mapname,
        int online, int lv)
{
    struct party *p;
    int i;
    if ((p = party_search(party_id)) == NULL)
        return;
    for (i = 0; i < MAX_PARTY; i++)
    {
        struct party_member *m = &p->member[i];
        if (m == NULL)
        {
            PRINTF("party_recv_movemap nullpo?\n");
            return;
        }
        if (m->account_id == account_id)
        {
            m->map = mapname;
            m->online = online;
            m->lv = lv;
            break;
        }
    }
    if (i == MAX_PARTY)
    {
        if (battle_config.error_log)
            PRINTF("party: not found member %d on %d[%s]", account_id,
                    party_id, p->name);
        return;
    }

    for (i = 0; i < MAX_PARTY; i++)
    {                           // sd再設定
        dumb_ptr<map_session_data> sd = map_id2sd(p->member[i].account_id);
        p->member[i].sd = (sd != NULL
                           && sd->status.party_id == p->party_id) ? sd.operator->() : NULL;
    }

    party_send_xy_clear(p);    // 座標再通知要請

    clif_party_info(p, -1);
}

// パーティメンバの移動
int party_send_movemap(dumb_ptr<map_session_data> sd)
{
    struct party *p;

    nullpo_ret(sd);

    if (sd->status.party_id == 0)
        return 0;
    intif_party_changemap(sd, 1);

    if (sd->party_sended != 0)  // もうパーティデータは送信済み
        return 0;

    // 競合確認
    party_check_conflict(sd);

    // あるならパーティ情報送信
    if ((p = party_search(sd->status.party_id)) != NULL)
    {
        party_check_member(p); // 所属を確認する
        if (sd->status.party_id == p->party_id)
        {
            clif_party_info(p, sd->fd);
            clif_party_option(p, sd, 0x100);
            sd->party_sended = 1;
        }
    }

    return 0;
}

// パーティメンバのログアウト
int party_send_logout(dumb_ptr<map_session_data> sd)
{
    struct party *p;

    nullpo_ret(sd);

    if (sd->status.party_id > 0)
        intif_party_changemap(sd, 0);

    // sdが無効になるのでパーティ情報から削除
    if ((p = party_search(sd->status.party_id)) != NULL)
    {
        int i;
        for (i = 0; i < MAX_PARTY; i++)
            if (dumb_ptr<map_session_data>(p->member[i].sd) == sd)
                p->member[i].sd = NULL;
    }

    return 0;
}

// パーティメッセージ送信
void party_send_message(dumb_ptr<map_session_data> sd, XString mes)
{
    if (sd->status.party_id == 0)
        return;
    intif_party_message(sd->status.party_id, sd->status.account_id, mes);
}

// パーティメッセージ受信
void party_recv_message(int party_id, int account_id, XString mes)
{
    struct party *p;
    if ((p = party_search(party_id)) == NULL)
        return;
    clif_party_message(p, account_id, mes);
}

// パーティ競合確認
void party_check_conflict(dumb_ptr<map_session_data> sd)
{
    nullpo_retv(sd);

    intif_party_checkconflict(sd->status.party_id,
            sd->status.account_id, sd->status.name);
}

// 位置やHP通知用
static
void party_send_xyhp_timer_sub(struct party *p)
{
    int i;

    nullpo_retv(p);

    for (i = 0; i < MAX_PARTY; i++)
    {
        dumb_ptr<map_session_data> sd = dumb_ptr<map_session_data>(p->member[i].sd);
        if (sd != NULL)
        {
            // 座標通知
            if (sd->party_x != sd->bl_x || sd->party_y != sd->bl_y)
            {
                clif_party_xy(p, sd);
                sd->party_x = sd->bl_x;
                sd->party_y = sd->bl_y;
            }
            // HP通知
            if (sd->party_hp != sd->status.hp)
            {
                clif_party_hp(p, sd);
                sd->party_hp = sd->status.hp;
            }

        }
    }
}

// 位置やHP通知
void party_send_xyhp_timer(TimerData *, tick_t)
{
    for (auto& pair : party_db)
        party_send_xyhp_timer_sub(&pair.second);
}

// 位置通知クリア
void party_send_xy_clear(struct party *p)
{
    int i;

    nullpo_retv(p);

    for (i = 0; i < MAX_PARTY; i++)
    {
        dumb_ptr<map_session_data> sd = dumb_ptr<map_session_data>(p->member[i].sd);
        if (sd != NULL)
        {
            sd->party_x = -1;
            sd->party_y = -1;
            sd->party_hp = -1;
        }
    }
}

// HP通知の必要性検査用(map_foreachinmoveareaから呼ばれる)
void party_send_hp_check(dumb_ptr<block_list> bl, int party_id, int *flag)
{
    dumb_ptr<map_session_data> sd;

    nullpo_retv(bl);
    sd = bl->is_player();

    if (sd->status.party_id == party_id)
    {
        *flag = 1;
        sd->party_hp = -1;
    }
}

// 経験値公平分配
int party_exp_share(struct party *p, map_local *mapid, int base_exp, int job_exp)
{
    dumb_ptr<map_session_data> sd;
    int i, c;

    nullpo_ret(p);

    for (i = c = 0; i < MAX_PARTY; i++)
    {
        sd = dumb_ptr<map_session_data>(p->member[i].sd);
        if (sd != NULL && sd->bl_m == mapid)
            c++;
    }
    if (c == 0)
        return 0;
    for (i = 0; i < MAX_PARTY; i++)
    {
        sd = dumb_ptr<map_session_data>(p->member[i].sd);
        if (sd != NULL && sd->bl_m == mapid)
            pc_gainexp_reason(sd, base_exp / c + 1, job_exp / c + 1,
            PC_GAINEXP_REASON::SHARING);
    }
    return 0;
}

// 同じマップのパーティメンバー全体に処理をかける
// type==0 同じマップ
//     !=0 画面内
void party_foreachsamemap(std::function<void(dumb_ptr<block_list>)> func,
        dumb_ptr<map_session_data> sd, int type)
{
    struct party *p;
    int i;
    int x0, y0, x1, y1;
    dumb_ptr<map_session_data> list[MAX_PARTY];
    int blockcount = 0;

    nullpo_retv(sd);

    if ((p = party_search(sd->status.party_id)) == NULL)
        return;

    x0 = sd->bl_x - AREA_SIZE;
    y0 = sd->bl_y - AREA_SIZE;
    x1 = sd->bl_x + AREA_SIZE;
    y1 = sd->bl_y + AREA_SIZE;

    for (i = 0; i < MAX_PARTY; i++)
    {
        struct party_member *m = &p->member[i];
        if (m->sd != NULL)
        {
            if (sd->bl_m != m->sd->bl_m)
                continue;
            if (type != 0 &&
                (m->sd->bl_x < x0 || m->sd->bl_y < y0 ||
                 m->sd->bl_x > x1 || m->sd->bl_y > y1))
                continue;
            list[blockcount++] = dumb_ptr<map_session_data>(m->sd);
        }
    }

    MapBlockLock lock;

    for (i = 0; i < blockcount; i++)
        if (list[i]->bl_prev)      // 有効かどうかチェック
            func(list[i]);
}