#include "npc.hpp"
// npc.cpp - Noncombatants.
//
// Copyright © ????-2004 Athena Dev Teams
// Copyright © 2004-2011 The Mana World Development Team
// Copyright © 2011-2014 Ben Longbons <b.r.longbons@gmail.com>
//
// This file is part of The Mana World (Athena server)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include <cassert>
#include <cstdlib>
#include <cstring>
#include <ctime>
#include <list>
#include "../compat/fun.hpp"
#include "../compat/nullpo.hpp"
#include "../strings/mstring.hpp"
#include "../strings/astring.hpp"
#include "../strings/zstring.hpp"
#include "../strings/xstring.hpp"
#include "../generic/db.hpp"
#include "../io/cxxstdio.hpp"
#include "../io/read.hpp"
#include "../mmo/config_parse.hpp"
#include "../mmo/extract.hpp"
#include "../mmo/socket.hpp"
#include "../mmo/timer.hpp"
#include "battle.hpp"
#include "clif.hpp"
#include "itemdb.hpp"
#include "map.hpp"
#include "mob.hpp"
#include "pc.hpp"
#include "script.hpp"
#include "skill.hpp"
#include "../poison.hpp"
static
std::list<AString> npc_srcs;
static
BlockId npc_id = START_NPC_NUM;
static
int npc_warp, npc_shop, npc_script, npc_mob;
BlockId npc_get_new_npc_id(void)
{
BlockId rv = npc_id;
npc_id = next(npc_id);
return rv;
}
struct event_data
{
dumb_ptr<npc_data_script> nd;
int pos;
};
static
Map<NpcEvent, struct event_data> ev_db;
static
DMap<NpcName, dumb_ptr<npc_data>> npcs_by_name;
// used for clock-based event triggers
// only tm_min, tm_hour, and tm_mday are used
static
struct tm ev_tm_b;
/*==========================================
* NPCの無効化/有効化
* npc_enable
* npc_enable_sub 有効時にOnTouchイベントを実行
*------------------------------------------
*/
static
void npc_enable_sub(dumb_ptr<block_list> bl, dumb_ptr<npc_data> nd)
{
dumb_ptr<map_session_data> sd;
nullpo_retv(bl);
assert (bl->bl_type == BL::PC);
{
sd = bl->is_player();
// not if disabled
if (nd->flag & 1)
return;
NpcEvent aname;
aname.npc = nd->name;
aname.label = stringish<ScriptLabel>("OnTouch"_s);
if (sd->areanpc_id == nd->bl_id)
return;
sd->areanpc_id = nd->bl_id;
npc_event(sd, aname, 0);
}
}
int npc_enable(NpcName name, bool flag)
{
dumb_ptr<npc_data> nd = npc_name2id(name);
if (nd == NULL)
{
PRINTF("npc_enable(%s, %s) failed.\n"_fmt, name, flag ? "true"_s : "false"_s);
return 0;
}
if (flag)
{ // 有効化
nd->flag &= ~1;
clif_spawnnpc(nd);
}
else
{ // 無効化
nd->flag |= 1;
clif_clearchar(nd, BeingRemoveWhy::GONE);
}
int xs = 0, ys = 0;
if (dumb_ptr<npc_data_script> nd_ = nd->is_script())
{
xs = nd_->scr.xs;
ys = nd_->scr.ys;
}
if (flag && (xs > 0 || ys > 0))
map_foreachinarea(std::bind(npc_enable_sub, ph::_1, nd),
nd->bl_m,
nd->bl_x - xs, nd->bl_y - ys,
nd->bl_x + xs, nd->bl_y + ys,
BL::PC);
return 0;
}
/*==========================================
* NPCを名前で探す
*------------------------------------------
*/
dumb_ptr<npc_data> npc_name2id(NpcName name)
{
return npcs_by_name.get(name);
}
/*==========================================
* イベントキューのイベント処理
*------------------------------------------
*/
int npc_event_dequeue(dumb_ptr<map_session_data> sd)
{
nullpo_ret(sd);
sd->npc_id = BlockId();
if (!sd->eventqueuel.empty())
{
if (!pc_addeventtimer(sd, std::chrono::milliseconds(100), sd->eventqueuel.front()))
{
PRINTF("npc_event_dequeue(): Event timer is full.\n"_fmt);
return 0;
}
sd->eventqueuel.pop_front();
return 1;
}
return 0;
}
int npc_delete(dumb_ptr<npc_data> nd)
{
nullpo_retr(1, nd);
if (nd->bl_prev == NULL)
return 1;
clif_clearchar(nd, BeingRemoveWhy::DEAD);
map_delblock(nd);
return 0;
}
void npc_timer_event(NpcEvent eventname)
{
struct event_data *ev = ev_db.search(eventname);
dumb_ptr<npc_data_script> nd;
// int xs,ys;
if ((ev == NULL || (nd = ev->nd) == NULL))
{
PRINTF("npc_event: event not found [%s]\n"_fmt,
eventname);
return;
}
run_script(ScriptPointer(nd->scr.script.get(), ev->pos), nd->bl_id, nd->bl_id);
}
/*==========================================
* 全てのNPCのOn*イベント実行
*------------------------------------------
*/
static
void npc_event_doall_sub(NpcEvent key, struct event_data *ev,
int *c, ScriptLabel name, BlockId rid, Slice<argrec_t> argv)
{
ScriptLabel p = key.label;
nullpo_retv(ev);
if (name == p)
{
run_script_l(ScriptPointer(ev->nd->scr.script.get(), ev->pos), rid, ev->nd->bl_id,
argv);
(*c)++;
}
}
int npc_event_doall_l(ScriptLabel name, BlockId rid, Slice<argrec_t> args)
{
int c = 0;
for (auto& pair : ev_db)
npc_event_doall_sub(pair.first, &pair.second, &c, name, rid, args);
return c;
}
static
void npc_event_do_sub(NpcEvent key, struct event_data *ev,
int *c, NpcEvent name, BlockId rid, Slice<argrec_t> argv)
{
nullpo_retv(ev);
if (name == key)
{
run_script_l(ScriptPointer(ev->nd->scr.script.get(), ev->pos), rid, ev->nd->bl_id,
argv);
(*c)++;
}
}
int npc_event_do_l(NpcEvent name, BlockId rid, Slice<argrec_t> args)
{
int c = 0;
if (!name.npc)
{
return npc_event_doall_l(name.label, rid, args);
}
for (auto& pair : ev_db)
npc_event_do_sub(pair.first, &pair.second, &c, name, rid, args);
return c;
}
/*==========================================
* 時計イベント実行
*------------------------------------------
*/
static
void npc_event_do_clock(TimerData *, tick_t)
{
struct tm t = TimeT::now();
ScriptLabel buf;
if (t.tm_min != ev_tm_b.tm_min)
{
SNPRINTF(buf, 24, "OnMinute%02d"_fmt, t.tm_min);
npc_event_doall(buf);
SNPRINTF(buf, 24, "OnClock%02d%02d"_fmt, t.tm_hour, t.tm_min);
npc_event_doall(buf);
}
if (t.tm_hour != ev_tm_b.tm_hour)
{
SNPRINTF(buf, 24, "OnHour%02d"_fmt, t.tm_hour);
npc_event_doall(buf);
}
if (t.tm_mday != ev_tm_b.tm_mday)
{
SNPRINTF(buf, 24, "OnDay%02d%02d"_fmt, t.tm_mon + 1, t.tm_mday);
npc_event_doall(buf);
}
ev_tm_b = t;
}
/*==========================================
* OnInitイベント実行(&時計イベント開始)
*------------------------------------------
*/
int npc_event_do_oninit(void)
{
int c = npc_event_doall(stringish<ScriptLabel>("OnInit"_s));
PRINTF("npc: OnInit Event done. (%d npc)\n"_fmt, c);
Timer(gettick() + std::chrono::milliseconds(100),
npc_event_do_clock,
std::chrono::seconds(1)
).detach();
return 0;
}
/// Callback for npc OnTimer*: labels.
/// This will be called later if you call npc_timerevent_start.
/// This function may only expire, but not deactivate, the counter.
static
void npc_timerevent(TimerData *, tick_t tick, BlockId id, interval_t data)
{
dumb_ptr<npc_data_script> nd = map_id2bl(id)->is_npc()->is_script();
assert (nd != NULL);
assert (nd->npc_subtype == NpcSubtype::SCRIPT);
assert (nd->scr.next_event != nd->scr.timer_eventv.end());
nd->scr.timertick = tick;
const auto te = nd->scr.next_event;
// nd->scr.timerid = nullptr;
// er, isn't this the same as nd->scr.timer = te->timer?
interval_t t = nd->scr.timer += data;
assert (t == te->timer);
++nd->scr.next_event;
if (nd->scr.next_event != nd->scr.timer_eventv.end())
{
interval_t next = nd->scr.next_event->timer - t;
nd->scr.timerid = Timer(tick + next,
std::bind(npc_timerevent, ph::_1, ph::_2,
id, next));
}
run_script(ScriptPointer(nd->scr.script.get(), te->pos), BlockId(), nd->bl_id);
}
/// Start (or resume) counting ticks to the next npc_timerevent.
/// If the tick is already high enough, just set it to expired.
void npc_timerevent_start(dumb_ptr<npc_data_script> nd)
{
nullpo_retv(nd);
if (nd->scr.timer_active)
return;
nd->scr.timer_active = true;
if (nd->scr.timer_eventv.empty())
return;
if (nd->scr.timer == nd->scr.timer_eventv.back().timer)
return;
assert (nd->scr.timer < nd->scr.timer_eventv.back().timer);
nd->scr.timertick = gettick();
auto jt = nd->scr.next_event;
assert (jt != nd->scr.timer_eventv.end());
interval_t next = jt->timer - nd->scr.timer;
nd->scr.timerid = Timer(gettick() + next,
std::bind(npc_timerevent, ph::_1, ph::_2,
nd->bl_id, next));
}
/// Stop the tick counter.
/// If the count was expired, just deactivate it.
void npc_timerevent_stop(dumb_ptr<npc_data_script> nd)
{
nullpo_retv(nd);
if (!nd->scr.timer_active)
return;
nd->scr.timer_active = false;
if (nd->scr.timerid)
{
nd->scr.timer += gettick() - nd->scr.timertick;
nd->scr.timerid.cancel();
}
}
/// Get the number of ticks on the counter.
/// If there is an actual timer running, this involves math.
interval_t npc_gettimerevent_tick(dumb_ptr<npc_data_script> nd)
{
nullpo_retr(interval_t::zero(), nd);
interval_t tick = nd->scr.timer;
if (nd->scr.timerid)
tick += gettick() - nd->scr.timertick;
return tick;
}
/// Helper method to update the "next event" iterator.
/// Note that now the iterator is always valid unless it is at the end.
/// Previously, it was invalid when the counter was deactivated.
static
void npc_timerevent_calc_next(dumb_ptr<npc_data_script> nd)
{
npc_timerevent_list phony {};
phony.timer = nd->scr.timer;
// find the first element such that el.timer > phony.timer;
auto jt = std::upper_bound(nd->scr.timer_eventv.begin(), nd->scr.timer_eventv.end(), phony,
[](const npc_timerevent_list& l, const npc_timerevent_list& r)
{
return l.timer < r.timer;
}
);
nd->scr.next_event = jt;
}
/// Set the tick counter.
/// If the timer was active, this means stopping and restarting the timer.
/// Note: active includes expired.
void npc_settimerevent_tick(dumb_ptr<npc_data_script> nd, interval_t newtimer)
{
nullpo_retv(nd);
if (nd->scr.timer_eventv.empty())
return;
if (newtimer > nd->scr.timer_eventv.back().timer)
newtimer = nd->scr.timer_eventv.back().timer;
if (newtimer < interval_t::zero())
newtimer = interval_t::zero();
if (newtimer == nd->scr.timer)
return;
bool flag = nd->scr.timer_active;
if (flag)
npc_timerevent_stop(nd);
nd->scr.timer = newtimer;
npc_timerevent_calc_next(nd);
if (flag)
npc_timerevent_start(nd);
}
/*==========================================
* イベント型のNPC処理
*------------------------------------------
*/
int npc_event(dumb_ptr<map_session_data> sd, NpcEvent eventname,
int mob_kill)
{
struct event_data *ev = ev_db.search(eventname);
dumb_ptr<npc_data_script> nd;
int xs, ys;
if (sd == NULL)
{
PRINTF("npc_event nullpo?\n"_fmt);
}
if (ev == NULL && eventname.label == stringish<ScriptLabel>("OnTouch"_s))
return 1;
if (ev == NULL || (nd = ev->nd) == NULL)
{
if (mob_kill)
{
{
return 0;
}
}
else
{
if (battle_config.error_log)
PRINTF("npc_event: event not found [%s]\n"_fmt,
eventname);
return 0;
}
}
xs = nd->scr.xs;
ys = nd->scr.ys;
if (xs >= 0 && ys >= 0)
{
if (nd->bl_m != sd->bl_m)
return 1;
if (xs > 0
&& (sd->bl_x < nd->bl_x - xs / 2 || nd->bl_x + xs / 2 < sd->bl_x))
return 1;
if (ys > 0
&& (sd->bl_y < nd->bl_y - ys / 2 || nd->bl_y + ys / 2 < sd->bl_y))
return 1;
}
if (sd->npc_id)
{
sd->eventqueuel.push_back(eventname);
return 1;
}
if (nd->flag & 1)
{ // 無効化されている
npc_event_dequeue(sd);
return 0;
}
sd->npc_id = nd->bl_id;
sd->npc_pos =
run_script(ScriptPointer(nd->scr.script.get(), ev->pos), sd->bl_id, nd->bl_id);
return 0;
}
static
void npc_command_sub(NpcEvent key, struct event_data *ev, NpcName npcname, XString command)
{
if (ev->nd->name == npcname
&& key.label.startswith("OnCommand"_s))
{
XString temp = key.label.xslice_t(9);
if (command == temp)
run_script(ScriptPointer(ev->nd->scr.script.get(), ev->pos), BlockId(), ev->nd->bl_id);
}
}
int npc_command(dumb_ptr<map_session_data>, NpcName npcname, XString command)
{
for (auto& pair : ev_db)
npc_command_sub(pair.first, &pair.second, npcname, command);
return 0;
}
/*==========================================
* 接触型のNPC処理
*------------------------------------------
*/
int npc_touch_areanpc(dumb_ptr<map_session_data> sd, map_local *m, int x, int y)
{
int i, f = 1;
int xs, ys;
nullpo_retr(1, sd);
if (sd->npc_id)
return 1;
for (i = 0; i < m->npc_num; i++)
{
if (m->npc[i]->flag & 1)
{ // 無効化されている
f = 0;
continue;
}
switch (m->npc[i]->npc_subtype)
{
case NpcSubtype::WARP:
xs = m->npc[i]->is_warp()->warp.xs;
ys = m->npc[i]->is_warp()->warp.ys;
break;
case NpcSubtype::MESSAGE:
assert (0 && "I'm pretty sure these are never put on a map"_s);
xs = 0;
ys = 0;
break;
case NpcSubtype::SCRIPT:
xs = m->npc[i]->is_script()->scr.xs;
ys = m->npc[i]->is_script()->scr.ys;
break;
default:
continue;
}
if (x >= m->npc[i]->bl_x - xs / 2
&& x < m->npc[i]->bl_x - xs / 2 + xs
&& y >= m->npc[i]->bl_y - ys / 2
&& y < m->npc[i]->bl_y - ys / 2 + ys)
break;
}
if (i == m->npc_num)
{
if (f)
{
if (battle_config.error_log)
PRINTF("npc_touch_areanpc : some bug \n"_fmt);
}
return 1;
}
switch (m->npc[i]->npc_subtype)
{
case NpcSubtype::WARP:
skill_stop_dancing(sd, 0);
pc_setpos(sd, m->npc[i]->is_warp()->warp.name,
m->npc[i]->is_warp()->warp.x, m->npc[i]->is_warp()->warp.y, BeingRemoveWhy::GONE);
break;
case NpcSubtype::MESSAGE:
assert (0 && "I'm pretty sure these NPCs are never put on a map."_s);
break;
case NpcSubtype::SCRIPT:
{
NpcEvent aname;
aname.npc = m->npc[i]->name;
aname.label = stringish<ScriptLabel>("OnTouch"_s);
if (sd->areanpc_id == m->npc[i]->bl_id)
return 1;
sd->areanpc_id = m->npc[i]->bl_id;
if (npc_event(sd, aname, 0) > 0)
npc_click(sd, m->npc[i]->bl_id);
break;
}
}
return 0;
}
/*==========================================
* 近くかどうかの判定
*------------------------------------------
*/
static
int npc_checknear(dumb_ptr<map_session_data> sd, BlockId id)
{
dumb_ptr<npc_data> nd;
nullpo_ret(sd);
nd = map_id_is_npc(id);
// this actually happens
if (nd == NULL)
return 1;
if (nd->bl_type != BL::NPC)
return 1;
if (nd->npc_class < 0) // イベント系は常にOK
return 0;
// エリア判定
if (nd->bl_m != sd->bl_m ||
nd->bl_x < sd->bl_x - AREA_SIZE - 1
|| nd->bl_x > sd->bl_x + AREA_SIZE + 1
|| nd->bl_y < sd->bl_y - AREA_SIZE - 1
|| nd->bl_y > sd->bl_y + AREA_SIZE + 1)
return 1;
return 0;
}
/*==========================================
* クリック時のNPC処理
*------------------------------------------
*/
int npc_click(dumb_ptr<map_session_data> sd, BlockId id)
{
dumb_ptr<npc_data> nd;
nullpo_retr(1, sd);
if (sd->npc_id)
{
if (battle_config.error_log)
PRINTF("npc_click: npc_id != 0\n"_fmt);
return 1;
}
if (npc_checknear(sd, id)) {
clif_scriptclose(sd, id);
return 1;
}
nd = map_id_is_npc(id);
if (nd->flag & 1) // 無効化されている
return 1;
sd->npc_id = id;
switch (nd->npc_subtype)
{
case NpcSubtype::SHOP:
clif_npcbuysell(sd, id);
npc_event_dequeue(sd);
break;
case NpcSubtype::SCRIPT:
sd->npc_pos = run_script(ScriptPointer(nd->is_script()->scr.script.get(), 0), sd->bl_id, id);
break;
case NpcSubtype::MESSAGE:
if (nd->is_message()->message)
{
clif_scriptmes(sd, id, nd->is_message()->message);
clif_scriptclose(sd, id);
}
break;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int npc_scriptcont(dumb_ptr<map_session_data> sd, BlockId id)
{
dumb_ptr<npc_data> nd;
nullpo_retr(1, sd);
if (id != sd->npc_id)
return 1;
if (npc_checknear(sd, id))
{
clif_scriptclose(sd, id);
return 1;
}
nd = map_id_is_npc(id);
if (!nd /* NPC was disposed? */ || nd->npc_subtype == NpcSubtype::MESSAGE)
{
clif_scriptclose(sd, id);
npc_event_dequeue(sd);
return 0;
}
sd->npc_pos = run_script(ScriptPointer(nd->is_script()->scr.script.get(), sd->npc_pos), sd->bl_id, id);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int npc_buysellsel(dumb_ptr<map_session_data> sd, BlockId id, int type)
{
dumb_ptr<npc_data> nd;
nullpo_retr(1, sd);
if (npc_checknear(sd, id))
return 1;
nd = map_id_is_npc(id);
if (nd->npc_subtype != NpcSubtype::SHOP)
{
if (battle_config.error_log)
PRINTF("no such shop npc : %d\n"_fmt, id);
sd->npc_id = BlockId();
return 1;
}
if (nd->flag & 1) // 無効化されている
return 1;
sd->npc_shopid = id;
if (type == 0)
{
clif_buylist(sd, nd->is_shop());
}
else
{
clif_selllist(sd);
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
// TODO enumify return type
int npc_buylist(dumb_ptr<map_session_data> sd, int n,
const uint16_t *item_list)
{
dumb_ptr<npc_data> nd;
double z;
int i, j, w, itemamount = 0, new_stacks = 0;
nullpo_retr(3, sd);
nullpo_retr(3, item_list);
if (npc_checknear(sd, sd->npc_shopid))
return 3;
nd = map_id_is_npc(sd->npc_shopid);
if (nd->npc_subtype != NpcSubtype::SHOP)
return 3;
for (i = 0, w = 0, z = 0; i < n; i++)
{
// TODO this *really needs to be made into a struct
const uint16_t& item_l_count = item_list[i * 2];
const ItemNameId& item_l_id = wrap<ItemNameId>(item_list[i * 2 + 1]);
for (j = 0; j < nd->is_shop()->shop_items.size(); j++)
{
if (nd->is_shop()->shop_items[j].nameid == item_l_id)
break;
}
if (j == nd->is_shop()->shop_items.size())
return 3;
z += static_cast<double>(nd->is_shop()->shop_items[j].value) * item_l_count;
itemamount += item_l_count;
switch (pc_checkadditem(sd, item_l_id, item_l_count))
{
case ADDITEM::EXIST:
break;
case ADDITEM::NEW:
if (itemdb_isequip(item_l_id))
new_stacks += item_l_count;
else
new_stacks++;
break;
case ADDITEM::OVERAMOUNT:
return 2;
}
w += itemdb_weight(item_l_id) * item_l_count;
}
if (z > static_cast<double>(sd->status.zeny))
return 1; // zeny不足
if (w + sd->weight > sd->max_weight)
return 2; // 重量超過
if (pc_inventoryblank(sd) < new_stacks)
return 3; // 種類数超過
if (sd->trade_partner)
return 4; // cant buy while trading
pc_payzeny(sd, static_cast<int>(z));
for (i = 0; i < n; i++)
{
const uint16_t& item_l_count = item_list[i * 2];
const ItemNameId& item_l_id = wrap<ItemNameId>(item_list[i * 2 + 1]);
struct item_data *item_data;
if ((item_data = itemdb_exists(item_l_id)) != NULL)
{
int amount = item_l_count;
struct item item_tmp {};
item_tmp.nameid = item_data->nameid;
if (amount > 1
&& (item_data->type == ItemType::WEAPON
|| item_data->type == ItemType::ARMOR
|| item_data->type == ItemType::_7
|| item_data->type == ItemType::_8))
{
for (j = 0; j < amount; j++)
{
pc_additem(sd, &item_tmp, 1);
}
}
else
{
pc_additem(sd, &item_tmp, amount);
}
}
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int npc_selllist(dumb_ptr<map_session_data> sd, int n,
const uint16_t *item_list)
{
double z;
int i, itemamount = 0;
nullpo_retr(1, sd);
nullpo_retr(1, item_list);
if (npc_checknear(sd, sd->npc_shopid))
return 1;
for (i = 0, z = 0; i < n; i++)
{
if (item_list[i * 2] - 2 < 0 || item_list[i * 2] - 2 >= MAX_INVENTORY)
return 1;
ItemNameId nameid = sd->status.inventory[item_list[i * 2] - 2].nameid;
if (!nameid ||
sd->status.inventory[item_list[i * 2] - 2].amount < item_list[i * 2 + 1])
return 1;
if (sd->trade_partner)
return 2; // cant sell while trading
z += static_cast<double>(itemdb_value_sell(nameid)) * item_list[i * 2 + 1];
itemamount += item_list[i * 2 + 1];
}
if (z > MAX_ZENY)
z = MAX_ZENY;
pc_getzeny(sd, static_cast<int>(z));
for (i = 0; i < n; i++)
{
int item_id = item_list[i * 2] - 2;
pc_delitem(sd, item_id, item_list[i * 2 + 1], 0);
}
return 0;
}
//
// 初期化関係
//
/*==========================================
* 読み込むnpcファイルのクリア
*------------------------------------------
*/
static
void npc_clearsrcfile(void)
{
npc_srcs.clear();
}
/*==========================================
* 読み込むnpcファイルの追加
*------------------------------------------
*/
void npc_addsrcfile(AString name)
{
if (name == "clear"_s)
{
npc_clearsrcfile();
return;
}
npc_srcs.push_back(name);
}
/*==========================================
* 読み込むnpcファイルの削除
*------------------------------------------
*/
void npc_delsrcfile(XString name)
{
if (name == "all"_s)
{
npc_clearsrcfile();
return;
}
for (auto it = npc_srcs.begin(); it != npc_srcs.end(); ++it)
{
if (*it == name)
{
npc_srcs.erase(it);
return;
}
}
}
static
void register_npc_name(dumb_ptr<npc_data> nd)
{
earray<LString, NpcSubtype, NpcSubtype::COUNT> types //=
{{
"WARP"_s,
"SHOP"_s,
"SCRIPT"_s,
"MESSAGE"_s,
}};
if (!nd->name)
{
if (nd->npc_subtype == NpcSubtype::MESSAGE)
return;
PRINTF("WARNING: npc with no name:\n%s @ %s,%d,%d\n"_fmt,
types[nd->npc_subtype],
nd->bl_m->name_, nd->bl_x, nd->bl_y);
return;
}
if (dumb_ptr<npc_data> nd_old = npcs_by_name.get(nd->name))
{
if (nd->npc_subtype != NpcSubtype::WARP
|| nd_old->npc_subtype != NpcSubtype::WARP)
{
PRINTF("WARNING: replacing npc with name: %s\n"_fmt, nd->name);
PRINTF("old: %s @ %s,%d,%d\n"_fmt,
types[nd_old->npc_subtype],
nd_old->bl_m->name_, nd_old->bl_x, nd_old->bl_y);
PRINTF("new: %s @ %s,%d,%d\n"_fmt,
types[nd->npc_subtype],
nd->bl_m->name_, nd->bl_x, nd->bl_y);
}
}
// TODO also check #s ?
npcs_by_name.put(nd->name, nd);
}
/*==========================================
* warp行解析
*------------------------------------------
*/
int npc_parse_warp(XString w1, XString, NpcName w3, XString w4)
{
int x, y, xs, ys, to_x, to_y;
int i, j;
MapName mapname, to_mapname;
dumb_ptr<npc_data_warp> nd;
if (!extract(w1, record<','>(&mapname, &x, &y)) ||
!extract(w4, record<','>(&xs, &ys, &to_mapname, &to_x, &to_y)))
{
PRINTF("bad warp line : %s\n"_fmt, w3);
return 1;
}
map_local *m = map_mapname2mapid(mapname);
nd.new_();
nd->bl_id = npc_get_new_npc_id();
nd->n = map_addnpc(m, nd);
nd->bl_prev = nd->bl_next = NULL;
nd->bl_m = m;
nd->bl_x = x;
nd->bl_y = y;
nd->dir = DIR::S;
nd->flag = 0;
nd->name = w3;
if (!battle_config.warp_point_debug)
nd->npc_class = WARP_CLASS;
else
nd->npc_class = WARP_DEBUG_CLASS;
nd->speed = std::chrono::milliseconds(200);
nd->option = Option::ZERO;
nd->opt1 = Opt1::ZERO;
nd->opt2 = Opt2::ZERO;
nd->opt3 = Opt3::ZERO;
nd->warp.name = to_mapname;
xs += 2;
ys += 2;
nd->warp.x = to_x;
nd->warp.y = to_y;
nd->warp.xs = xs;
nd->warp.ys = ys;
for (i = 0; i < ys; i++)
{
for (j = 0; j < xs; j++)
{
int x_lo = x - xs / 2;
int y_lo = y - ys / 2;
int xc = x_lo + j;
int yc = y_lo + i;
MapCell t = map_getcell(m, xc, yc);
if (bool(t & MapCell::UNWALKABLE))
continue;
map_setcell(m, xc, yc, t | MapCell::NPC_NEAR);
}
}
npc_warp++;
nd->bl_type = BL::NPC;
nd->npc_subtype = NpcSubtype::WARP;
map_addblock(nd);
clif_spawnnpc(nd);
register_npc_name(nd);
return 0;
}
static
bool extract(XString xs, npc_item_list *itv)
{
XString name_or_id;
if (!extract(xs, record<':'>(&name_or_id, &itv->value)))
return false;
struct item_data *id = nullptr;
if (extract(name_or_id, &itv->nameid) && itv->nameid)
goto return_true;
id = itemdb_searchname(name_or_id.rstrip());
if (id == NULL)
return false;
itv->nameid = id->nameid;
goto return_true;
return_true:
if (itv->value < 0)
{
if (id == NULL)
id = itemdb_search(itv->nameid);
itv->value = id->value_buy * abs(itv->value);
}
return true;
}
/*==========================================
* shop行解析
*------------------------------------------
*/
static
int npc_parse_shop(XString w1, XString, NpcName w3, ZString w4a)
{
int x, y;
DIR dir;
MapName mapname;
dumb_ptr<npc_data_shop> nd;
ZString::iterator w4comma;
int npc_class;
int dir_; // TODO use enum directly in extract
if (!extract(w1, record<','>(&mapname, &x, &y, &dir_))
|| dir_ < 0 || dir_ >= 8
|| (w4comma = std::find(w4a.begin(), w4a.end(), ',')) == w4a.end()
|| !extract(w4a.xislice_h(w4comma), &npc_class))
{
PRINTF("bad shop line : %s\n"_fmt, w3);
return 1;
}
dir = static_cast<DIR>(dir_);
map_local *m = map_mapname2mapid(mapname);
nd.new_();
ZString w4b = w4a.xislice_t(w4comma + 1);
if (!extract(w4b, vrec<','>(&nd->shop_items)))
{
PRINTF("bad shop items : %s\n"_fmt, w3);
PRINTF(" somewhere --> %s\n"_fmt, w4b);
nd->shop_items.clear();
}
if (nd->shop_items.empty())
{
nd.delete_();
return 1;
}
nd->bl_prev = nd->bl_next = NULL;
nd->bl_m = m;
nd->bl_x = x;
nd->bl_y = y;
nd->bl_id = npc_get_new_npc_id();
nd->dir = dir;
nd->flag = 0;
nd->name = w3;
nd->npc_class = npc_class;
nd->speed = std::chrono::milliseconds(200);
nd->option = Option::ZERO;
nd->opt1 = Opt1::ZERO;
nd->opt2 = Opt2::ZERO;
nd->opt3 = Opt3::ZERO;
npc_shop++;
nd->bl_type = BL::NPC;
nd->npc_subtype = NpcSubtype::SHOP;
nd->n = map_addnpc(m, nd);
map_addblock(nd);
clif_spawnnpc(nd);
register_npc_name(nd);
return 0;
}
/*==========================================
* NPCのラベルデータコンバート
*------------------------------------------
*/
static
void npc_convertlabel_db(ScriptLabel lname, int pos, dumb_ptr<npc_data_script> nd)
{
nullpo_retv(nd);
struct npc_label_list eln {};
eln.name = lname;
eln.pos = pos;
nd->scr.label_listv.push_back(std::move(eln));
}
/*==========================================
* script行解析
*------------------------------------------
*/
static
int npc_parse_script(XString w1, XString w2, NpcName w3, ZString w4,
XString first_line, io::ReadFile& fp, int *lines)
{
int x, y;
DIR dir = DIR::S;
map_local *m;
int xs = 0, ys = 0, npc_class = 0; // [Valaris] thanks to fov
MapName mapname;
std::unique_ptr<const ScriptBuffer> script = NULL;
dumb_ptr<npc_data_script> nd;
int evflag = 0;
if (w1 == "-"_s)
{
x = 0;
y = 0;
m = nullptr;
}
else
{
int dir_; // TODO use enum directly in extract
if (!extract(w1, record<','>(&mapname, &x, &y, &dir_))
|| dir_ < 0 || dir_ >= 8
|| (w2 == "script"_s && !w4.contains(',')))
{
PRINTF("bad script line : %s\n"_fmt, w3);
return 1;
}
dir = static_cast<DIR>(dir_);
m = map_mapname2mapid(mapname);
}
if (w2 == "script"_s)
{
// may be empty
MString srcbuf;
srcbuf += first_line.xislice_t(std::find(first_line.begin(), first_line.end(), '{'));
// Note: it was a bug that this was missing. I think.
int startline = *lines;
// while (!srcbuf.rstrip().endswith('}'))
while (true)
{
auto it = std::find_if_not(srcbuf.rbegin(), srcbuf.rend(), [](char c){ return c == ' ' || c == '\n'; });
if (it != srcbuf.rend() && *it == '}')
break;
AString line;
if (!fp.getline(line))
// eof
break;
(*lines)++;
if (!srcbuf)
{
// may be a no-op
srcbuf += line.xislice_t(std::find(line.begin(), line.end(), '{'));
// safe to execute more than once
// But will usually only happen once
startline = *lines;
}
else
srcbuf += line;
srcbuf += '\n';
}
script = parse_script(AString(srcbuf), startline, false);
if (script == NULL)
// script parse error?
return 1;
}
else
{
assert(0 && "duplicate() is no longer supported!\n"_s);
return 0;
}
nd.new_();
if (m == nullptr)
{
}
else if (extract(w4, record<','>(&npc_class, &xs, &ys)))
{
if (xs >= 0)
xs = xs * 2 + 1;
if (ys >= 0)
ys = ys * 2 + 1;
if (npc_class >= 0)
{
for (int i = 0; i < ys; i++)
{
for (int j = 0; j < xs; j++)
{
int x_lo = x - xs / 2;
int y_lo = y - ys / 2;
int xc = x_lo + j;
int yc = y_lo + i;
MapCell t = map_getcell(m, xc, yc);
if (bool(t & MapCell::UNWALKABLE))
continue;
map_setcell(m, xc, yc, t | MapCell::NPC_NEAR);
}
}
}
nd->scr.xs = xs;
nd->scr.ys = ys;
}
else
{
npc_class = atoi(w4.c_str());
nd->scr.xs = 0;
nd->scr.ys = 0;
}
if (npc_class < 0 && m != nullptr)
{
evflag = 1;
}
if (w3.contains(':'))
{
assert(false && "feature removed"_s);
abort();
}
{
nd->name = w3;
}
nd->bl_prev = nd->bl_next = NULL;
nd->bl_m = m;
nd->bl_x = x;
nd->bl_y = y;
nd->bl_id = npc_get_new_npc_id();
nd->dir = dir;
nd->flag = 0;
nd->npc_class = npc_class;
nd->speed = std::chrono::milliseconds(200);
nd->scr.script = std::move(script);
nd->option = Option::ZERO;
nd->opt1 = Opt1::ZERO;
nd->opt2 = Opt2::ZERO;
nd->opt3 = Opt3::ZERO;
npc_script++;
nd->bl_type = BL::NPC;
nd->npc_subtype = NpcSubtype::SCRIPT;
if (m != nullptr)
{
nd->n = map_addnpc(m, nd);
map_addblock(nd);
if (evflag)
{
struct event_data ev {};
ev.nd = nd;
ev.pos = 0;
NpcEvent npcev;
npcev.npc = nd->name;
npcev.label = ScriptLabel();
ev_db.insert(npcev, ev);
}
else
clif_spawnnpc(nd);
}
register_npc_name(nd);
for (auto& pair : scriptlabel_db)
npc_convertlabel_db(pair.first, pair.second, nd);
for (npc_label_list& el : nd->scr.label_listv)
{
ScriptLabel lname = el.name;
int pos = el.pos;
if (lname.startswith("On"_s))
{
struct event_data ev {};
ev.nd = nd;
ev.pos = pos;
NpcEvent buf;
buf.npc = nd->name;
buf.label = lname;
ev_db.insert(buf, ev);
}
}
//-----------------------------------------
// ラベルデータからタイマーイベント取り込み
for (npc_label_list& el : nd->scr.label_listv)
{
int t_ = 0;
ScriptLabel lname = el.name;
int pos = el.pos;
if (lname.startswith("OnTimer"_s) && extract(lname.xslice_t(7), &t_) && t_ > 0)
{
interval_t t = static_cast<interval_t>(t_);
npc_timerevent_list tel {};
tel.timer = t;
tel.pos = pos;
auto it = std::lower_bound(nd->scr.timer_eventv.begin(), nd->scr.timer_eventv.end(), tel,
[](const npc_timerevent_list& l, const npc_timerevent_list& r)
{
return l.timer < r.timer;
}
);
assert (it == nd->scr.timer_eventv.end() || it->timer != tel.timer);
nd->scr.timer_eventv.insert(it, std::move(tel));
}
}
// The counter starts stopped with 0 ticks, which is the first event,
// unless there is none, in which case begin == end.
nd->scr.timer = interval_t::zero();
nd->scr.next_event = nd->scr.timer_eventv.begin();
// nd->scr.timerid = nullptr;
return 0;
}
/*==========================================
* function行解析
*------------------------------------------
*/
static
int npc_parse_function(XString, XString, XString w3, ZString,
XString first_line, io::ReadFile& fp, int *lines)
{
MString srcbuf;
srcbuf += first_line.xislice_t(std::find(first_line.begin(), first_line.end(), '{'));
int startline = *lines;
while (true)
{
auto it = std::find_if_not(srcbuf.rbegin(), srcbuf.rend(), [](char c){ return c == ' ' || c == '\n'; });
if (it != srcbuf.rend() && *it == '}')
break;
AString line;
if (!fp.getline(line))
break;
(*lines)++;
if (!srcbuf)
{
srcbuf += line.xislice_t(std::find(line.begin(), line.end(), '{'));
startline = *lines;
}
else
srcbuf += line;
srcbuf += '\n';
}
std::unique_ptr<const ScriptBuffer> script = parse_script(AString(srcbuf), startline, false);
if (script == NULL)
{
// script parse error?
return 1;
}
userfunc_db.put(w3, std::move(script));
return 0;
}
/*==========================================
* mob行解析
*------------------------------------------
*/
static
int npc_parse_mob(XString w1, XString, MobName w3, ZString w4)
{
int x, y, xs, ys, num;
Species mob_class;
int i;
MapName mapname;
NpcEvent eventname;
dumb_ptr<mob_data> md;
xs = ys = 0;
int delay1_ = 0, delay2_ = 0;
if (!extract(w1, record<',', 3>(&mapname, &x, &y, &xs, &ys)) ||
!extract(w4, record<',', 2>(&mob_class, &num, &delay1_, &delay2_, &eventname)))
{
PRINTF("bad monster line : %s\n"_fmt, w3);
return 1;
}
interval_t delay1 = std::chrono::milliseconds(delay1_);
interval_t delay2 = std::chrono::milliseconds(delay2_);
map_local *m = map_mapname2mapid(mapname);
if (num > 1 && battle_config.mob_count_rate != 100)
{
if ((num = num * battle_config.mob_count_rate / 100) < 1)
num = 1;
}
for (i = 0; i < num; i++)
{
md.new_();
md->bl_prev = NULL;
md->bl_next = NULL;
md->bl_m = m;
md->bl_x = x;
md->bl_y = y;
if (w3 == ENGLISH_NAME)
md->name = get_mob_db(mob_class).name;
else if (w3 == JAPANESE_NAME)
md->name = get_mob_db(mob_class).jname;
else
md->name = w3;
md->n = i;
md->mob_class = mob_class;
md->bl_id = npc_get_new_npc_id();
md->spawn.m = m;
md->spawn.x0 = x;
md->spawn.y0 = y;
md->spawn.xs = xs;
md->spawn.ys = ys;
md->spawn.delay1 = delay1;
md->spawn.delay2 = delay2;
really_memzero_this(&md->state);
// md->timer = nullptr;
md->target_id = BlockId();
md->attacked_id = BlockId();
md->lootitemv.clear();
md->npc_event = eventname;
md->bl_type = BL::MOB;
map_addiddb(md);
mob_spawn(md->bl_id);
npc_mob++;
}
return 0;
}
/*==========================================
* マップフラグ行の解析
*------------------------------------------
*/
static
int npc_parse_mapflag(XString w1, XString, XString w3, ZString w4)
{
MapName mapname, savemap;
int savex, savey;
mapname = stringish<MapName>(w1);
if (!mapname)
return 1;
map_local *m = map_mapname2mapid(mapname);
if (m == nullptr)
return 1;
MapFlag mf;
if (!extract(w3, &mf))
return 1;
if (battle_config.pk_mode && mf == MapFlag::NOPVP)
{
m->flag.set(MapFlag::NOPVP, 1);
m->flag.set(MapFlag::PVP, 0);
return 0;
}
if (mf == MapFlag::NOSAVE)
{
if (w4 == "SavePoint"_s)
{
m->save.map_ = stringish<MapName>("SavePoint"_s);
m->save.x = -1;
m->save.y = -1;
}
else if (extract(w4, record<','>(&savemap, &savex, &savey)))
{
m->save.map_ = savemap;
m->save.x = savex;
m->save.y = savey;
}
}
if (mf == MapFlag::RESAVE)
{
if (extract(w4, record<','>(&savemap, &savex, &savey)))
{
m->resave.map_ = savemap;
m->resave.x = savex;
m->resave.y = savey;
}
}
m->flag.set(mf, true);
return 0;
}
dumb_ptr<npc_data> npc_spawn_text(map_local *m, int x, int y,
int npc_class, NpcName name, AString message)
{
dumb_ptr<npc_data_message> retval;
retval.new_();
retval->bl_id = npc_get_new_npc_id();
retval->bl_x = x;
retval->bl_y = y;
retval->bl_m = m;
retval->bl_type = BL::NPC;
retval->npc_subtype = NpcSubtype::MESSAGE;
retval->name = name;
if (message)
retval->message = message;
retval->npc_class = npc_class;
retval->speed = std::chrono::milliseconds(200);
clif_spawnnpc(retval);
map_addblock(retval);
map_addiddb(retval);
register_npc_name(retval);
return retval;
}
static
void npc_free_internal(dumb_ptr<npc_data> nd_)
{
if (nd_->npc_subtype == NpcSubtype::SCRIPT)
{
dumb_ptr<npc_data_script> nd = nd_->is_script();
nd->scr.timer_eventv.clear();
{
nd->scr.script.reset();
nd->scr.label_listv.clear();
}
}
else if (nd_->npc_subtype == NpcSubtype::MESSAGE)
{
dumb_ptr<npc_data_message> nd = nd_->is_message();
nd->message = AString();
}
nd_.delete_();
}
static
void npc_propagate_update(dumb_ptr<npc_data> nd)
{
int xs = 0, ys = 0;
if (dumb_ptr<npc_data_script> nd_ = nd->is_script())
{
xs = nd_->scr.xs;
ys = nd_->scr.ys;
}
map_foreachinarea(std::bind(npc_enable_sub, ph::_1, nd),
nd->bl_m,
nd->bl_x - xs, nd->bl_y - ys,
nd->bl_x + xs, nd->bl_y + ys,
BL::PC);
}
void npc_free(dumb_ptr<npc_data> nd)
{
clif_clearchar(nd, BeingRemoveWhy::GONE);
npc_propagate_update(nd);
map_deliddb(nd);
map_delblock(nd);
npc_free_internal(nd);
}
/*==========================================
* npc初期化
*------------------------------------------
*/
bool do_init_npc(void)
{
bool rv = true;
// other fields unused
ev_tm_b.tm_min = -1;
ev_tm_b.tm_hour = -1;
ev_tm_b.tm_mday = -1;
for (; !npc_srcs.empty(); npc_srcs.pop_front())
{
AString nsl = npc_srcs.front();
io::ReadFile fp(nsl);
if (!fp.is_open())
{
PRINTF("file not found : %s\n"_fmt, nsl);
rv = false;
continue;
}
PRINTF("\rLoading NPCs [%d]: %-54s"_fmt, unwrap<BlockId>(npc_id) - unwrap<BlockId>(START_NPC_NUM),
nsl);
int lines = 0;
AString zline;
while (fp.getline(zline))
{
XString w1, w2, w3, w4x;
ZString w4z;
lines++;
if (is_comment(zline))
continue;
if (!extract(zline, record<'|', 3>(&w1, &w2, &w3, &w4x)) || !w1 || !w2 || !w3)
{
FPRINTF(stderr, "%s:%d: Broken script line: %s\n"_fmt, nsl, lines, zline);
rv = false;
continue;
}
if (&*w4x.end() == &*zline.end())
{
w4z = zline.xrslice_t(w4x.size());
}
assert(bool(w4x) == bool(w4z));
if (w1 != "-"_s && w1 != "function"_s)
{
auto comma = std::find(w1.begin(), w1.end(), ',');
MapName mapname = stringish<MapName>(w1.xislice_h(comma));
map_local *m = map_mapname2mapid(mapname);
if (m == nullptr)
{
// "mapname" is not assigned to this server
FPRINTF(stderr, "%s:%d: Map not found: %s\n"_fmt, nsl, lines, mapname);
rv = false;
continue;
}
}
if (w2 == "warp"_s)
{
NpcName npcname = stringish<NpcName>(w3);
npc_parse_warp(w1, w2, npcname, w4z);
}
else if (w2 == "shop"_s)
{
NpcName npcname = stringish<NpcName>(w3);
npc_parse_shop(w1, w2, npcname, w4z);
}
else if (w2 == "script"_s)
{
if (w1 == "function"_s)
{
npc_parse_function(w1, w2, w3, w4z,
w4x, fp, &lines);
}
else
{
NpcName npcname = stringish<NpcName>(w3);
npc_parse_script(w1, w2, npcname, w4z,
w4x, fp, &lines);
}
}
else if (w2 == "monster"_s)
{
MobName mobname = stringish<MobName>(w3);
npc_parse_mob(w1, w2, mobname, w4z);
}
else if (w2 == "mapflag"_s)
{
npc_parse_mapflag(w1, w2, w3, w4z);
}
else
{
PRINTF("odd script line: %s\n"_fmt, zline);
script_errors++;
}
}
fflush(stdout);
}
PRINTF("\rNPCs Loaded: %d [Warps:%d Shops:%d Scripts:%d Mobs:%d] %20s\n"_fmt,
unwrap<BlockId>(npc_id) - unwrap<BlockId>(START_NPC_NUM), npc_warp, npc_shop, npc_script, npc_mob, ""_s);
if (script_errors)
{
PRINTF("Cowardly refusing to continue after %d errors\n"_fmt, script_errors);
rv = false;
}
return rv;
}