#ifndef MOB_HPP
#define MOB_HPP
#include "mob.t.hpp"
#include "../common/mmo.hpp"
#include "../common/timer.t.hpp"
#include "../common/random.t.hpp"
#include "clif.t.hpp"
#include "map.hpp"
#include "skill.t.hpp"
#define ENGLISH_NAME stringish<MobName>("--en--")
#define JAPANESE_NAME stringish<MobName>("--ja--")
#define MOB_THIS_MAP stringish<MapName>("this")
struct mob_skill
{
MobSkillState state;
SkillID skill_id;
short skill_lv;
short permillage;
interval_t casttime, delay;
bool cancel;
MobSkillCondition cond1;
int cond2i;
MobSkillTarget target;
int val[5];
short emotion;
};
struct mob_db_
{
MobName name, jname;
int lv;
int max_hp, max_sp;
int base_exp, job_exp;
int atk1, atk2;
int def, mdef;
earray<int, ATTR, ATTR::COUNT> attrs;
int range, range2, range3;
// always 1
int size;
Race race;
LevelElement element;
MobMode mode;
int speed, adelay, amotion, dmotion;
int mutations_nr, mutation_power;
struct
{
int nameid;
random_::Fixed<int, 10000> p;
} dropitem[8];
short hair, hair_color, weapon, shield, head_top, head_mid, head_buttom, option, clothes_color; // [Valaris]
int equip; // [Valaris]
std::vector<struct mob_skill> skills;
};
extern struct mob_db_ mob_db[];
int mobdb_searchname(MobName str);
int mobdb_checkid(const int id);
int mob_once_spawn(dumb_ptr<map_session_data> sd,
MapName mapname, int x, int y,
MobName mobname, int class_, int amount,
NpcEvent event);
int mob_once_spawn_area(dumb_ptr<map_session_data> sd,
MapName mapname, int x0, int y0, int x1, int y1,
MobName mobname, int class_, int amount,
NpcEvent event);
int mob_target(dumb_ptr<mob_data> md, dumb_ptr<block_list> bl, int dist);
int mob_stop_walking(dumb_ptr<mob_data> md, int type);
int mob_stopattack(dumb_ptr<mob_data>);
int mob_spawn(int);
int mob_damage(dumb_ptr<block_list>, dumb_ptr<mob_data>, int, int);
int mob_heal(dumb_ptr<mob_data>, int);
short mob_get_hair(int);
short mob_get_hair_color(int);
short mob_get_weapon(int);
short mob_get_shield(int);
short mob_get_head_top(int);
short mob_get_head_mid(int);
short mob_get_head_buttom(int);
short mob_get_clothes_color(int); //player mob dye [Valaris]
int mob_get_equip(int); // mob equip [Valaris]
int do_init_mob(void);
int mob_delete(dumb_ptr<mob_data> md);
int mob_catch_delete(dumb_ptr<mob_data> md, BeingRemoveWhy type);
void mob_timer_delete(TimerData *, tick_t, int);
int mob_deleteslave(dumb_ptr<mob_data> md);
int mob_counttargeted(dumb_ptr<mob_data> md, dumb_ptr<block_list> src,
ATK target_lv);
int mob_warp(dumb_ptr<mob_data> md, map_local *m, int x, int y, BeingRemoveWhy type);
int mobskill_use(dumb_ptr<mob_data> md, tick_t tick, MobSkillCondition event);
int mobskill_event(dumb_ptr<mob_data> md, BF flag);
void mobskill_castend_id(TimerData *tid, tick_t tick, int id);
void mobskill_castend_pos(TimerData *tid, tick_t tick, int id);
int mob_summonslave(dumb_ptr<mob_data> md2, int *value, int amount, int flag);
void mob_reload(void);
#endif // MOB_HPP