#ifndef TMWA_MAP_MOB_HPP
#define TMWA_MAP_MOB_HPP
// mob.hpp - Really scary code.
//
// Copyright © ????-2004 Athena Dev Teams
// Copyright © 2004-2011 The Mana World Development Team
// Copyright © 2011-2014 Ben Longbons <b.r.longbons@gmail.com>
//
// This file is part of The Mana World (Athena server)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
# include "fwd.hpp"
# include "mob.t.hpp"
# include "../generic/fwd.hpp"
# include "../generic/enum.hpp"
# include "../generic/random.t.hpp"
# include "../net/timer.t.hpp"
# include "battle.t.hpp"
# include "clif.t.hpp"
# include "map.hpp"
# include "skill.t.hpp"
# define ENGLISH_NAME stringish<MobName>("--en--"_s)
# define JAPANESE_NAME stringish<MobName>("--ja--"_s)
# define MOB_THIS_MAP stringish<MapName>("this"_s)
struct mob_skill
{
MobSkillState state;
SkillID skill_id;
short skill_lv;
short permillage;
interval_t casttime, delay;
bool cancel;
MobSkillCondition cond1;
int cond2i;
MobSkillTarget target;
int val[5];
short emotion;
};
struct mob_db_
{
MobName name, jname;
int lv;
int max_hp, max_sp;
int base_exp, job_exp;
int atk1, atk2;
int def, mdef;
earray<int, ATTR, ATTR::COUNT> attrs;
int range, range2, range3;
// always 1
int size;
Race race;
LevelElement element;
MobMode mode;
int speed, adelay, amotion, dmotion;
int mutations_nr, mutation_power;
struct
{
ItemNameId nameid;
random_::Fixed<int, 10000> p;
} dropitem[8];
short hair, hair_color, weapon;
ItemNameId shield, head_top, head_mid, head_buttom;
short option, clothes_color; // [Valaris]
int equip; // [Valaris]
std::vector<struct mob_skill> skills;
};
struct mob_db_& get_mob_db(Species);
Species mobdb_searchname(MobName str);
Species mobdb_checkid(Species id);
BlockId mob_once_spawn(dumb_ptr<map_session_data> sd,
MapName mapname, int x, int y,
MobName mobname, Species class_, int amount,
NpcEvent event);
BlockId mob_once_spawn_area(dumb_ptr<map_session_data> sd,
MapName mapname, int x0, int y0, int x1, int y1,
MobName mobname, Species class_, int amount,
NpcEvent event);
int mob_target(dumb_ptr<mob_data> md, dumb_ptr<block_list> bl, int dist);
int mob_stop_walking(dumb_ptr<mob_data> md, int type);
int mob_stopattack(dumb_ptr<mob_data>);
int mob_spawn(BlockId);
int mob_damage(dumb_ptr<block_list>, dumb_ptr<mob_data>, int, int);
int mob_heal(dumb_ptr<mob_data>, int);
short mob_get_hair(Species);
short mob_get_hair_color(Species);
short mob_get_weapon(Species);
ItemNameId mob_get_shield(Species);
ItemNameId mob_get_head_top(Species);
ItemNameId mob_get_head_mid(Species);
ItemNameId mob_get_head_buttom(Species);
short mob_get_clothes_color(Species); //player mob dye [Valaris]
int mob_get_equip(Species); // mob equip [Valaris]
bool mob_readdb(ZString filename);
bool mob_readskilldb(ZString filename);
void do_init_mob2(void);
int mob_delete(dumb_ptr<mob_data> md);
int mob_catch_delete(dumb_ptr<mob_data> md, BeingRemoveWhy type);
void mob_timer_delete(TimerData *, tick_t, BlockId);
int mob_deleteslave(dumb_ptr<mob_data> md);
int mob_counttargeted(dumb_ptr<mob_data> md, dumb_ptr<block_list> src,
ATK target_lv);
int mob_warp(dumb_ptr<mob_data> md, map_local *m, int x, int y, BeingRemoveWhy type);
int mobskill_use(dumb_ptr<mob_data> md, tick_t tick, MobSkillCondition event);
int mobskill_event(dumb_ptr<mob_data> md, BF flag);
void mobskill_castend_id(TimerData *tid, tick_t tick, BlockId id);
void mobskill_castend_pos(TimerData *tid, tick_t tick, BlockId id);
int mob_summonslave(dumb_ptr<mob_data> md2, int *value, int amount, int flag);
void mob_reload(void);
#endif // TMWA_MAP_MOB_HPP