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#ifndef TMWA_MAP_MAGIC_STMT_HPP
#define TMWA_MAP_MAGIC_STMT_HPP
// magic-stmt.hpp - Imperative commands for the magic backend.
//
// Copyright © 2004-2011 The Mana World Development Team
// Copyright © 2011-2014 Ben Longbons <b.r.longbons@gmail.com>
//
// This file is part of The Mana World (Athena server)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
# include "fwd.hpp"
# include "../range/fwd.hpp"
# include "../strings/zstring.hpp"
# include "../generic/fwd.hpp"
# include "skill.t.hpp"
struct op_t
{
ZString name;
ZString signature;
int (*op)(dumb_ptr<env_t> env, Slice<val_t> arga);
};
/**
* Retrieves an operation by name
* @param name The name to look up
* @return An operation of that name, or NULL, and a function index
*/
op_t *magic_get_op(ZString name);
/**
* Removes the shroud from a character
*
* \param character The character to remove the shroud from
*/
void magic_unshroud(dumb_ptr<map_session_data> character);
/**
* Notifies a running spell that a status_change timer triggered by the spell has expired
*
* \param invocation The invocation to notify
* \param bl_id ID of the PC for whom this happened
* \param sc_id ID of the status change entry that finished
* \param supplanted Whether the status_change finished normally (0) or was supplanted by a new status_change (1)
*/
void spell_effect_report_termination(BlockId invocation, BlockId bl_id,
StatusChange sc_id, int supplanted);
/**
* Execute a spell invocation and sets up timers to finish
*/
void spell_execute(dumb_ptr<invocation> invocation);
/**
* Continue an NPC script embedded in a spell
*/
void spell_execute_script(dumb_ptr<invocation> invocation);
/**
* Stops all magic bound to the specified character
*
*/
void magic_stop_completely(dumb_ptr<map_session_data> c);
/**
* Attacks with a magical spell charged to the character
*
* Returns 0 if there is no charged spell or the spell is depleted.
*/
int spell_attack(BlockId caster, BlockId target);
void spell_free_invocation(dumb_ptr<invocation> invocation);
#endif // TMWA_MAP_MAGIC_STMT_HPP
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