#include "magic-interpreter-aux.hpp"
#include "magic-interpreter.hpp"
#include "../common/cxxstdio.hpp"
#include "../common/timer.hpp"
#include "magic-expr.hpp"
#include "pc.hpp"
#include "../poison.hpp"
static
void set_int_p(val_t *v, int i, TYPE t)
{
v->ty = t;
v->v.v_int = i;
}
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wunused-macros"
#define set_int(v, i) set_int_p(v, i, TYPE::INT)
#define set_dir(v, i) set_int_p(v, i, TYPE::DIR)
#define SETTER(tty, dyn_ty, field) (val_t *v, tty x) { v->ty = dyn_ty; v->v.field = x; }
static
void set_string SETTER(char *, TYPE::STRING, v_string)
static
void set_entity(val_t *v, entity_t *e)
{
v->ty = TYPE::ENTITY;
v->v.v_int = e->id;
}
static
void set_invocation(val_t *v, invocation_t *i)
{
v->ty = TYPE::INVOCATION;
v->v.v_int = i->bl.id;
}
static
void set_spell SETTER(spell_t *, TYPE::SPELL, v_spell)
#define setenv(f, v, x) f(&(env->vars[v]), x)
#define set_env_int(v, x) setenv(set_int, v, x)
#define set_env_dir(v, x) setenv(set_dir, v, x)
#define set_env_string(v, x) setenv(set_string, v, x)
#define set_env_entity(v, x) setenv(set_entity, v, x)
#define set_env_location(v, x) setenv(set_location, v, x)
#define set_env_area(v, x) setenv(set_area, v, x)
#define set_env_invocation(v, x) setenv(set_invocation, v, x)
#define set_env_spell(v, x) setenv(set_spell, v, x)
#pragma GCC diagnostic pop
magic_conf_t magic_conf; /* Global magic conf */
env_t magic_default_env = { &magic_conf, NULL };
static
int spells_sorted = 0;
const char *magic_find_invocation(const char *spellname)
{
int i;
for (i = 0; i < abs(magic_conf.spells_nr); i++)
if (!strcmp(magic_conf.spells[i]->name, spellname))
return magic_conf.spells[i]->invocation;
return NULL;
}
static
int spell_compare(const void *lhs, const void *rhs)
{
return strcmp((*((const spell_t *const*) lhs))->invocation,
(*((const spell_t *const*) rhs))->invocation);
}
spell_t *magic_find_spell(char *invocation)
{
spell_t key;
spell_t *keyp = &key;
spell_t **retval;
if (!spells_sorted)
{
qsort(magic_conf.spells, magic_conf.spells_nr, sizeof(spell_t *),
spell_compare);
spells_sorted = 1;
}
key.invocation = invocation;
retval =
((spell_t **)
bsearch(&keyp, magic_conf.spells, magic_conf.spells_nr,
sizeof(spell_t *), spell_compare));
if (!retval)
return NULL;
else
return *retval;
}
/* -------------------------------------------------------------------------------- */
/* Spell anchors */
/* -------------------------------------------------------------------------------- */
static
int compare_teleport_anchor(const void *lhs, const void *rhs)
{
return strcmp((*((const teleport_anchor_t *const*) lhs))->invocation,
(*((const teleport_anchor_t *const*) rhs))->invocation);
}
const char *magic_find_anchor_invocation(const char *anchor_name)
{
int i;
for (i = 0; i < abs(magic_conf.anchors_nr); i++)
if (!strcmp(magic_conf.anchors[i]->name, anchor_name))
return magic_conf.anchors[i]->invocation;
return NULL;
}
teleport_anchor_t *magic_find_anchor(char *name)
{
teleport_anchor_t key;
teleport_anchor_t *keyp = &key;
teleport_anchor_t **retval;
if (magic_conf.anchors_nr > 0)
{ /* unsorted */
qsort(magic_conf.anchors, magic_conf.anchors_nr,
sizeof(teleport_anchor_t *), compare_teleport_anchor);
magic_conf.anchors_nr = -magic_conf.anchors_nr;
}
key.invocation = name;
retval = (teleport_anchor_t **) bsearch(&keyp,
magic_conf.anchors,
-magic_conf.anchors_nr,
sizeof(teleport_anchor_t *),
compare_teleport_anchor);
if (!retval)
return NULL;
else
return *retval;
}
/* -------------------------------------------------------------------------------- */
/* Spell guard checks */
/* -------------------------------------------------------------------------------- */
static
env_t *alloc_env(magic_conf_t *conf)
{
env_t *env;
CREATE(env, env_t, 1);
CREATE(env->vars, val_t, conf->vars_nr);
env->base_env = conf;
return env;
}
static
env_t *clone_env(env_t *src)
{
env_t *retval = alloc_env(src->base_env);
int i;
for (i = 0; i < src->base_env->vars_nr; i++)
magic_copy_var(&retval->vars[i], &src->vars[i]);
return retval;
}
void magic_free_env(env_t *env)
{
int i;
for (i = 0; i < env->base_env->vars_nr; i++)
magic_clear_var(&env->vars[i]);
free(env);
}
env_t *spell_create_env(magic_conf_t *conf, spell_t *spell,
character_t *caster, int spellpower, char *param)
{
env_t *env = alloc_env(conf);
switch (spell->spellarg_ty)
{
case SPELLARG::STRING:
set_env_string(spell->arg, param);
break;
case SPELLARG::PC:
{
character_t *subject = map_nick2sd(param);
if (!subject)
subject = caster;
set_env_entity(spell->arg, &subject->bl);
free(param);
break;
}
case SPELLARG::NONE:
free(param);
break;
default:
free(param);
FPRINTF(stderr, "Unexpected spellarg type %d\n",
spell->spellarg_ty);
}
set_env_entity(VAR_CASTER, &caster->bl);
set_env_int(VAR_SPELLPOWER, spellpower);
set_env_spell(VAR_SPELL, spell);
return env;
}
static
void free_components(component_t ** component_holder)
{
if (*component_holder == NULL)
return;
free_components(&(*component_holder)->next);
free(*component_holder);
*component_holder = NULL;
}
void magic_add_component(component_t ** component_holder, int id, int count)
{
if (count <= 0)
return;
if (*component_holder == NULL)
{
component_t *component =
(component_t *) malloc(sizeof(component_t));
component->next = NULL;
component->item_id = id;
component->count = count;
*component_holder = component;
}
else
{
component_t *component = *component_holder;
if (component->item_id == id)
{
component->count += count;
return;
}
else
magic_add_component(&component->next, id, count);
/* Tail-recurse; gcc can optimise this. Not that it matters. */
}
}
static
void copy_components(component_t ** component_holder, component_t *component)
{
if (component == NULL)
return;
magic_add_component(component_holder, component->item_id,
component->count);
copy_components(component_holder, component->next);
}
typedef struct spellguard_check
{
component_t *catalysts, *components;
int mana;
interval_t casttime;
} spellguard_check_t;
static
int check_prerequisites(character_t *caster, component_t *component)
{
while (component)
{
if (pc_count_all_items(caster, component->item_id)
< component->count)
return 0; /* insufficient */
component = component->next;
}
return 1;
}
static
void consume_components(character_t *caster, component_t *component)
{
while (component)
{
pc_remove_items(caster, component->item_id, component->count);
component = component->next;
}
}
static
int spellguard_can_satisfy(spellguard_check_t *check, character_t *caster,
env_t *env, int *near_miss)
{
tick_t tick = gettick();
int retval = check_prerequisites(caster, check->catalysts);
if (retval && near_miss)
*near_miss = 1; // close enough!
retval = retval && caster->cast_tick <= tick /* Hasn't cast a spell too recently */
&& check->mana <= caster->status.sp
&& check_prerequisites(caster, check->components);
if (retval)
{
interval_t casttime = check->casttime;
if (VAR(VAR_MIN_CASTTIME).ty == TYPE::INT)
casttime = max(casttime, static_cast<interval_t>(VAR(VAR_MIN_CASTTIME).v.v_int));
caster->cast_tick = tick + casttime; /* Make sure not to cast too frequently */
consume_components(caster, check->components);
pc_heal(caster, 0, -check->mana);
}
return retval;
}
static
effect_set_t *spellguard_check_sub(spellguard_check_t *check,
spellguard_t *guard,
character_t *caster, env_t *env,
int *near_miss)
{
if (guard == NULL)
return NULL;
switch (guard->ty)
{
case SPELLGUARD::CONDITION:
if (!magic_eval_int(env, guard->s.s_condition))
return NULL;
break;
case SPELLGUARD::COMPONENTS:
copy_components(&check->components, guard->s.s_components);
break;
case SPELLGUARD::CATALYSTS:
copy_components(&check->catalysts, guard->s.s_catalysts);
break;
case SPELLGUARD::CHOICE:
{
spellguard_check_t altcheck = *check;
effect_set_t *retval;
altcheck.components = NULL;
altcheck.catalysts = NULL;
copy_components(&altcheck.catalysts, check->catalysts);
copy_components(&altcheck.components, check->components);
retval =
spellguard_check_sub(&altcheck, guard->next, caster, env,
near_miss);
free_components(&altcheck.catalysts);
free_components(&altcheck.components);
if (retval)
return retval;
else
return spellguard_check_sub(check, guard->s.s_alt, caster,
env, near_miss);
}
case SPELLGUARD::MANA:
check->mana += magic_eval_int(env, guard->s.s_mana);
break;
case SPELLGUARD::CASTTIME:
check->casttime += static_cast<interval_t>(magic_eval_int(env, guard->s.s_mana));
break;
case SPELLGUARD::EFFECT:
if (spellguard_can_satisfy(check, caster, env, near_miss))
return &guard->s.s_effect;
else
return NULL;
default:
FPRINTF(stderr, "Unexpected spellguard type %d\n",
guard->ty);
return NULL;
}
return spellguard_check_sub(check, guard->next, caster, env, near_miss);
}
static
effect_set_t *check_spellguard(spellguard_t *guard,
character_t *caster, env_t *env,
int *near_miss)
{
spellguard_check_t check;
effect_set_t *retval;
check.catalysts = NULL;
check.components = NULL;
check.mana = 0;
check.casttime = interval_t::zero();
retval = spellguard_check_sub(&check, guard, caster, env, near_miss);
free_components(&check.catalysts);
free_components(&check.components);
return retval;
}
/* -------------------------------------------------------------------------------- */
/* Public API */
/* -------------------------------------------------------------------------------- */
effect_set_t *spell_trigger(spell_t *spell, character_t *caster,
env_t *env, int *near_miss)
{
int i;
spellguard_t *guard = spell->spellguard;
if (near_miss)
*near_miss = 0;
for (i = 0; i < spell->letdefs_nr; i++)
magic_eval(env,
&env->vars[spell->letdefs[i].id], spell->letdefs[i].expr);
return check_spellguard(guard, caster, env, near_miss);
}
static
void spell_set_location(invocation_t *invocation, entity_t *entity)
{
magic_clear_var(&invocation->env->vars[VAR_LOCATION]);
invocation->env->vars[VAR_LOCATION].ty = TYPE::LOCATION;
invocation->env->vars[VAR_LOCATION].v.v_location.m = entity->m;
invocation->env->vars[VAR_LOCATION].v.v_location.x = entity->x;
invocation->env->vars[VAR_LOCATION].v.v_location.y = entity->y;
}
void spell_update_location(invocation_t *invocation)
{
if (bool(invocation->spell->flags & SPELL_FLAG::LOCAL))
return;
else
{
character_t *owner = (character_t *) map_id2bl(invocation->subject);
if (!owner)
return;
spell_set_location(invocation, (entity_t *) owner);
}
}
invocation_t *spell_instantiate(effect_set_t *effect_set, env_t *env)
{
invocation_t *retval;
CREATE(retval, invocation_t, 1);
entity_t *caster;
retval->env = env;
retval->caster = VAR(VAR_CASTER).v.v_int;
retval->spell = VAR(VAR_SPELL).v.v_spell;
retval->stack_size = 0;
retval->current_effect = effect_set->effect;
retval->trigger_effect = effect_set->at_trigger;
retval->end_effect = effect_set->at_end;
caster = map_id2bl(retval->caster); // must still exist
retval->bl.id = map_addobject(&retval->bl);
retval->bl.type = BL::SPELL;
retval->bl.m = caster->m;
retval->bl.x = caster->x;
retval->bl.y = caster->y;
map_addblock(&retval->bl);
set_env_invocation(VAR_INVOCATION, retval);
return retval;
}
invocation_t *spell_clone_effect(invocation_t *base)
{
invocation_t *retval = (invocation_t *) malloc(sizeof(invocation_t));
env_t *env;
memcpy(retval, base, sizeof(invocation_t));
retval->env = clone_env(retval->env);
env = retval->env;
retval->current_effect = retval->trigger_effect;
retval->next_invocation = NULL;
retval->end_effect = NULL;
retval->script_pos = 0;
retval->stack_size = 0;
retval->timer = 0;
retval->subject = 0;
retval->status_change_refs_nr = 0;
retval->status_change_refs = NULL;
retval->flags = INVOCATION_FLAG::ZERO;
retval->bl.id = 0;
retval->bl.prev = NULL;
retval->bl.next = NULL;
retval->bl.id = map_addobject(&retval->bl);
set_env_invocation(VAR_INVOCATION, retval);
return retval;
}
void spell_bind(character_t *subject, invocation_t *invocation)
{
/* Only bind nonlocal spells */
if (!bool(invocation->spell->flags & SPELL_FLAG::LOCAL))
{
if (bool(invocation->flags & INVOCATION_FLAG::BOUND)
|| invocation->subject || invocation->next_invocation)
{
int *i = NULL;
FPRINTF(stderr,
"[magic] INTERNAL ERROR: Attempt to re-bind spell invocation `%s'\n",
invocation->spell->name);
*i = 1;
return;
}
invocation->next_invocation = subject->active_spells;
subject->active_spells = invocation;
invocation->flags |= INVOCATION_FLAG::BOUND;
invocation->subject = subject->bl.id;
}
spell_set_location(invocation, (entity_t *) subject);
}
int spell_unbind(character_t *subject, invocation_t *invocation)
{
invocation_t **seeker = &subject->active_spells;
while (*seeker)
{
if (*seeker == invocation)
{
*seeker = invocation->next_invocation;
invocation->flags &= ~INVOCATION_FLAG::BOUND;
invocation->next_invocation = NULL;
invocation->subject = 0;
return 0;
}
seeker = &((*seeker)->next_invocation);
}
return 1;
}