#include "magic-expr.h"
#include "magic-expr-eval.h"
#include "itemdb.h"
#include <math.h>
#define IS_SOLID(c) ((c) == 1 || (c) == 5)
int map_is_solid (int m, int x, int y)
{
return (IS_SOLID (map_getcell (m, x, y)));
}
#undef IS_SOLID
static void free_area (area_t * area)
{
if (!area)
return;
switch (area->ty)
{
case AREA_UNION:
free_area (area->a.a_union[0]);
free_area (area->a.a_union[1]);
break;
default:
break;
}
free (area);
}
static area_t *dup_area (area_t * area)
{
area_t *retval = malloc (sizeof (area_t));
*retval = *area;
switch (area->ty)
{
case AREA_UNION:
retval->a.a_union[0] = dup_area (retval->a.a_union[0]);
retval->a.a_union[1] = dup_area (retval->a.a_union[1]);
break;
default:
break;
}
return retval;
}
void magic_copy_var (val_t * dest, val_t * src)
{
*dest = *src;
switch (dest->ty)
{
case TY_STRING:
dest->v.v_string = strdup (dest->v.v_string);
break;
case TY_AREA:
dest->v.v_area = dup_area (dest->v.v_area);
break;
default:
break;
}
}
void magic_clear_var (val_t * v)
{
switch (v->ty)
{
case TY_STRING:
free (v->v.v_string);
break;
case TY_AREA:
free_area (v->v.v_area);
break;
default:
break;
}
}
static char *show_entity (entity_t * entity)
{
switch (entity->type)
{
case BL_PC:
return ((struct map_session_data *) entity)->status.name;
case BL_NPC:
return ((struct npc_data *) entity)->name;
case BL_MOB:
return ((struct mob_data *) entity)->name;
case BL_ITEM:
/* Sorry about this one... */
return ((struct item_data
*) (&((struct flooritem_data *) entity)->
item_data))->name;
case BL_SKILL:
return "%skill";
case BL_SPELL:
return "%invocation(ERROR:this-should-not-be-an-entity)";
default:
return "%unknown-entity";
}
}
static void stringify (val_t * v, int within_op)
{
static char *dirs[8] =
{ "south", "south-west", "west", "north-west", "north", "north-east",
"east", "south-east"
};
char *buf;
switch (v->ty)
{
case TY_UNDEF:
buf = strdup ("UNDEF");
break;
case TY_INT:
buf = malloc (32);
sprintf (buf, "%i", v->v.v_int);
break;
case TY_STRING:
return;
case TY_DIR:
buf = strdup (dirs[v->v.v_int]);
break;
case TY_ENTITY:
buf = strdup (show_entity (v->v.v_entity));
break;
case TY_LOCATION:
buf = malloc (128);
sprintf (buf, "<\"%s\", %d, %d>", map[v->v.v_location.m].name,
v->v.v_location.x, v->v.v_location.y);
break;
case TY_AREA:
buf = strdup ("%area");
free_area (v->v.v_area);
break;
case TY_SPELL:
buf = strdup (v->v.v_spell->name);
break;
case TY_INVOCATION:
{
invocation_t *invocation = within_op
? v->v.v_invocation : (invocation_t *) map_id2bl (v->v.v_int);
buf = strdup (invocation->spell->name);
}
break;
default:
fprintf (stderr, "[magic] INTERNAL ERROR: Cannot stringify %d\n",
v->ty);
return;
}
v->v.v_string = buf;
v->ty = TY_STRING;
}
static void intify (val_t * v)
{
if (v->ty == TY_INT)
return;
magic_clear_var (v);
v->ty = TY_INT;
v->v.v_int = 1;
}
area_t *area_new (int ty)
{
area_t *retval = (area_t *) aCalloc (sizeof (area_t), 1);
retval->ty = ty;
return retval;
}
area_t *area_union (area_t * area, area_t * other_area)
{
area_t *retval = area_new (AREA_UNION);
retval->a.a_union[0] = area;
retval->a.a_union[1] = other_area;
retval->size = area->size + other_area->size; /* Assume no overlap */
return retval;
}
/**
* Turns location into area, leaves other types untouched
*/
static void make_area (val_t * v)
{
if (v->ty == TY_LOCATION)
{
area_t *a = malloc (sizeof (area_t));
v->ty = TY_AREA;
a->ty = AREA_LOCATION;
a->a.a_loc = v->v.v_location;
v->v.v_area = a;
}
}
static void make_location (val_t * v)
{
if (v->ty == TY_AREA && v->v.v_area->ty == AREA_LOCATION)
{
location_t location = v->v.v_area->a.a_loc;
free_area (v->v.v_area);
v->ty = TY_LOCATION;
v->v.v_location = location;
}
}
static void make_spell (val_t * v)
{
if (v->ty == TY_INVOCATION)
{
invocation_t *invoc = v->v.v_invocation; //(invocation_t *) map_id2bl(v->v.v_int);
if (!invoc)
v->ty = TY_FAIL;
else
{
v->ty = TY_SPELL;
v->v.v_spell = invoc->spell;
}
}
}
static int fun_add (env_t * env, int args_nr, val_t * result, val_t * args)
{
if (TY (0) == TY_INT && TY (1) == TY_INT)
{
/* Integer addition */
RESULTINT = ARGINT (0) + ARGINT (1);
result->ty = TY_INT;
}
else if (ARG_MAY_BE_AREA (0) && ARG_MAY_BE_AREA (1))
{
/* Area union */
make_area (&args[0]);
make_area (&args[1]);
RESULTAREA = area_union (ARGAREA (0), ARGAREA (1));
ARGAREA (0) = NULL;
ARGAREA (1) = NULL;
result->ty = TY_AREA;
}
else
{
/* Anything else -> string concatenation */
stringify (&args[0], 1);
stringify (&args[1], 1);
/* Yes, we could speed this up. */
RESULTSTR =
(char *) malloc (1 + strlen (ARGSTR (0)) + strlen (ARGSTR (1)));
strcpy (RESULTSTR, ARGSTR (0));
strcat (RESULTSTR, ARGSTR (1));
result->ty = TY_STRING;
}
return 0;
}
static int fun_sub (env_t * env, int args_nr, val_t * result, val_t * args)
{
RESULTINT = ARGINT (0) - ARGINT (1);
return 0;
}
static int fun_mul (env_t * env, int args_nr, val_t * result, val_t * args)
{
RESULTINT = ARGINT (0) * ARGINT (1);
return 0;
}
static int fun_div (env_t * env, int args_nr, val_t * result, val_t * args)
{
if (!ARGINT (1))
return 1; /* division by zero */
RESULTINT = ARGINT (0) / ARGINT (1);
return 0;
}
static int fun_mod (env_t * env, int args_nr, val_t * result, val_t * args)
{
if (!ARGINT (1))
return 1; /* division by zero */
RESULTINT = ARGINT (0) % ARGINT (1);
return 0;
}
static int fun_or (env_t * env, int args_nr, val_t * result, val_t * args)
{
RESULTINT = ARGINT (0) || ARGINT (1);
return 0;
}
static int fun_and (env_t * env, int args_nr, val_t * result, val_t * args)
{
RESULTINT = ARGINT (0) && ARGINT (1);
return 0;
}
static int fun_not (env_t * env, int args_nr, val_t * result, val_t * args)
{
RESULTINT = !ARGINT (0);
return 0;
}
static int fun_neg (env_t * env, int args_nr, val_t * result, val_t * args)
{
RESULTINT = ~ARGINT (0);
return 0;
}
static int fun_gte (env_t * env, int args_nr, val_t * result, val_t * args)
{
if (TY (0) == TY_STRING || TY (1) == TY_STRING)
{
stringify (&args[0], 1);
stringify (&args[1], 1);
RESULTINT = strcmp (ARGSTR (0), ARGSTR (1)) >= 0;
}
else
{
intify (&args[0]);
intify (&args[1]);
RESULTINT = ARGINT (0) >= ARGINT (1);
}
return 0;
}
static int fun_gt (env_t * env, int args_nr, val_t * result, val_t * args)
{
if (TY (0) == TY_STRING || TY (1) == TY_STRING)
{
stringify (&args[0], 1);
stringify (&args[1], 1);
RESULTINT = strcmp (ARGSTR (0), ARGSTR (1)) > 0;
}
else
{
intify (&args[0]);
intify (&args[1]);
RESULTINT = ARGINT (0) > ARGINT (1);
}
return 0;
}
static int fun_eq (env_t * env, int args_nr, val_t * result, val_t * args)
{
if (TY (0) == TY_STRING || TY (1) == TY_STRING)
{
stringify (&args[0], 1);
stringify (&args[1], 1);
RESULTINT = strcmp (ARGSTR (0), ARGSTR (1)) == 0;
}
else if (TY (0) == TY_DIR && TY (1) == TY_DIR)
RESULTINT = ARGDIR (0) == ARGDIR (1);
else if (TY (0) == TY_ENTITY && TY (1) == TY_ENTITY)
RESULTINT = ARGENTITY (0) == ARGENTITY (1);
else if (TY (0) == TY_LOCATION && TY (1) == TY_LOCATION)
RESULTINT = (ARGLOCATION (0).x == ARGLOCATION (1).x
&& ARGLOCATION (0).y == ARGLOCATION (1).y
&& ARGLOCATION (0).m == ARGLOCATION (1).m);
else if (TY (0) == TY_AREA && TY (1) == TY_AREA)
RESULTINT = ARGAREA (0) == ARGAREA (1); /* Probably not that great an idea... */
else if (TY (0) == TY_SPELL && TY (1) == TY_SPELL)
RESULTINT = ARGSPELL (0) == ARGSPELL (1);
else if (TY (0) == TY_INVOCATION && TY (1) == TY_INVOCATION)
RESULTINT = ARGINVOCATION (0) == ARGINVOCATION (1);
else
{
intify (&args[0]);
intify (&args[1]);
RESULTINT = ARGINT (0) == ARGINT (1);
}
return 0;
}
static int fun_bitand (env_t * env, int args_nr, val_t * result, val_t * args)
{
RESULTINT = ARGINT (0) & ARGINT (1);
return 0;
}
static int fun_bitor (env_t * env, int args_nr, val_t * result, val_t * args)
{
RESULTINT = ARGINT (0) | ARGINT (1);
return 0;
}
static int fun_bitxor (env_t * env, int args_nr, val_t * result, val_t * args)
{
RESULTINT = ARGINT (0) ^ ARGINT (1);
return 0;
}
static int fun_bitshl (env_t * env, int args_nr, val_t * result, val_t * args)
{
RESULTINT = ARGINT (0) << ARGINT (1);
return 0;
}
static int fun_bitshr (env_t * env, int args_nr, val_t * result, val_t * args)
{
RESULTINT = ARGINT (0) >> ARGINT (1);
return 0;
}
static int fun_max (env_t * env, int args_nr, val_t * result, val_t * args)
{
RESULTINT = MAX (ARGINT (0), ARGINT (1));
return 0;
}
static int fun_min (env_t * env, int args_nr, val_t * result, val_t * args)
{
RESULTINT = MIN (ARGINT (0), ARGINT (1));
return 0;
}
static int
fun_if_then_else (env_t * env, int args_nr, val_t * result, val_t * args)
{
if (ARGINT (0))
magic_copy_var (result, &args[1]);
else
magic_copy_var (result, &args[2]);
return 0;
}
void
magic_area_rect (int *m, int *x, int *y, int *width, int *height,
area_t * area)
{
switch (area->ty)
{
case AREA_UNION:
break;
case AREA_LOCATION:
*m = area->a.a_loc.m;
*x = area->a.a_loc.x;
*y = area->a.a_loc.y;
*width = 1;
*height = 1;
break;
case AREA_RECT:
*m = area->a.a_rect.loc.m;
*x = area->a.a_rect.loc.x;
*y = area->a.a_rect.loc.y;
*width = area->a.a_rect.width;
*height = area->a.a_rect.height;
break;
case AREA_BAR:
{
int tx = area->a.a_bar.loc.x;
int ty = area->a.a_bar.loc.y;
int twidth = area->a.a_bar.width;
int tdepth = area->a.a_bar.width;
*m = area->a.a_bar.loc.m;
switch (area->a.a_bar.dir)
{
case DIR_S:
*x = tx - twidth;
*y = ty;
*width = twidth * 2 + 1;
*height = tdepth;
break;
case DIR_W:
*x = tx - tdepth;
*y = ty - twidth;
*width = tdepth;
*height = twidth * 2 + 1;
break;
case DIR_N:
*x = tx - twidth;
*y = ty - tdepth;
*width = twidth * 2 + 1;
*height = tdepth;
break;
case DIR_E:
*x = tx;
*y = ty - twidth;
*width = tdepth;
*height = twidth * 2 + 1;
break;
default:
fprintf (stderr,
"Error: Trying to compute area of NE/SE/NW/SW-facing bar");
*x = tx;
*y = ty;
*width = *height = 1;
}
break;
}
}
}
int magic_location_in_area (int m, int x, int y, area_t * area)
{
switch (area->ty)
{
case AREA_UNION:
return magic_location_in_area (m, x, y, area->a.a_union[0])
|| magic_location_in_area (m, x, y, area->a.a_union[1]);
case AREA_LOCATION:
case AREA_RECT:
case AREA_BAR:
{
int am;
int ax, ay, awidth, aheight;
magic_area_rect (&am, &ax, &ay, &awidth, &aheight, area);
return (am == m
&& (x >= ax) && (y >= ay)
&& (x < ax + awidth) && (y < ay + aheight));
}
default:
fprintf (stderr, "INTERNAL ERROR: Invalid area\n");
return 0;
}
}
static int fun_is_in (env_t * env, int args_nr, val_t * result, val_t * args)
{
RESULTINT = magic_location_in_area (ARGLOCATION (0).m,
ARGLOCATION (0).x,
ARGLOCATION (0).y, ARGAREA (1));
return 0;
}
static int fun_skill (env_t * env, int args_nr, val_t * result, val_t * args)
{
if (ETY (0) != BL_PC
|| ARGINT (1) < 0
|| ARGINT (1) >= MAX_SKILL
|| ARGPC (0)->status.skill[ARGINT (1)].id != ARGINT (1))
RESULTINT = 0;
else
RESULTINT = ARGPC (0)->status.skill[ARGINT (1)].lv;
return 0;
}
static int
fun_has_shroud (env_t * env, int args_nr, val_t * result, val_t * args)
{
RESULTINT = (ETY (0) == BL_PC && ARGPC (0)->state.shroud_active);
return 0;
}
#define BATTLE_GETTER(name) static int fun_get_##name(env_t *env, int args_nr, val_t *result, val_t *args) { RESULTINT = battle_get_##name(ARGENTITY(0)); return 0; }
BATTLE_GETTER (str);
BATTLE_GETTER (agi);
BATTLE_GETTER (vit);
BATTLE_GETTER (dex);
BATTLE_GETTER (luk);
BATTLE_GETTER (int);
BATTLE_GETTER (lv);
BATTLE_GETTER (hp);
BATTLE_GETTER (mdef);
BATTLE_GETTER (def);
BATTLE_GETTER (max_hp);
BATTLE_GETTER (dir);
#define MMO_GETTER(name) static int fun_get_##name(env_t *env, int args_nr, val_t *result, val_t *args) { \
if (ETY(0) == BL_PC) \
RESULTINT = ARGPC(0)->status.name; \
else \
RESULTINT = 0; \
return 0; }
MMO_GETTER (sp);
MMO_GETTER (max_sp);
static int
fun_name_of (env_t * env, int args_nr, val_t * result, val_t * args)
{
if (TY (0) == TY_ENTITY)
{
RESULTSTR = strdup (show_entity (ARGENTITY (0)));
return 0;
}
else if (TY (0) == TY_SPELL)
{
RESULTSTR = strdup (ARGSPELL (0)->name);
return 0;
}
else if (TY (0) == TY_INVOCATION)
{
RESULTSTR = strdup (ARGINVOCATION (0)->spell->name);
return 0;
}
return 1;
}
/* [Freeyorp] I'm putting this one in as name_of seems to have issues with summoned or spawned mobs. */
static int
fun_mob_id (env_t * env, int args_nr, val_t * result, val_t * args)
{
if (ETY (0) != BL_MOB) return 1;
RESULTINT = ((struct mob_data *) (ARGENTITY(0)))->class;
return 0;
}
#define COPY_LOCATION(dest, src) (dest).x = (src).x; (dest).y = (src).y; (dest).m = (src).m;
static int
fun_location (env_t * env, int args_nr, val_t * result, val_t * args)
{
COPY_LOCATION (RESULTLOCATION, *(ARGENTITY (0)));
return 0;
}
static int fun_random (env_t * env, int args_nr, val_t * result, val_t * args)
{
int delta = ARGINT (0);
if (delta < 0)
delta = -delta;
if (delta == 0)
{
RESULTINT = 0;
return 0;
}
RESULTINT = MRAND (delta);
if (ARGINT (0) < 0)
RESULTINT = -RESULTINT;
return 0;
}
static int
fun_random_dir (env_t * env, int args_nr, val_t * result, val_t * args)
{
if (ARGINT (0))
RESULTDIR = mt_random () & 0x7;
else
RESULTDIR = (mt_random () & 0x3) * 2;
return 0;
}
static int
fun_hash_entity (env_t * env, int args_nr, val_t * result, val_t * args)
{
RESULTINT = ARGENTITY (0)->id;
return 0;
}
int // ret -1: not a string, ret 1: no such item, ret 0: OK
magic_find_item (val_t * args, int index, struct item *item, int *stackable)
{
struct item_data *item_data;
int must_add_sequentially;
if (TY (index) == TY_INT)
item_data = itemdb_exists (ARGINT (index));
else if (TY (index) == TY_STRING)
item_data = itemdb_searchname (ARGSTR (index));
else
return -1;
if (!item_data)
return 1;
must_add_sequentially = (item_data->type == 4 || item_data->type == 5 || item_data->type == 7 || item_data->type == 8); /* Very elegant. */
if (stackable)
*stackable = !must_add_sequentially;
memset (item, 0, sizeof (struct item));
item->nameid = item_data->nameid;
item->identify = 1;
return 0;
}
static int
fun_count_item (env_t * env, int args_nr, val_t * result, val_t * args)
{
character_t *chr = (ETY (0) == BL_PC) ? ARGPC (0) : NULL;
int stackable;
struct item item;
GET_ARG_ITEM (1, item, stackable);
if (!chr)
return 1;
RESULTINT = pc_count_all_items (chr, item.nameid);
return 0;
}
static int
fun_is_equipped (env_t * env, int args_nr, val_t * result, val_t * args)
{
character_t *chr = (ETY (0) == BL_PC) ? ARGPC (0) : NULL;
int stackable;
struct item item;
int i;
int retval = 0;
GET_ARG_ITEM (1, item, stackable);
if (!chr)
return 1;
for (i = 0; i < 11; i++)
if (chr->equip_index[i] >= 0
&& chr->status.inventory[chr->equip_index[i]].nameid ==
item.nameid)
{
retval = i + 1;
break;
}
RESULTINT = retval;
return 0;
}
static int
fun_is_married (env_t * env, int args_nr, val_t * result, val_t * args)
{
RESULTINT = (ETY (0) == BL_PC && ARGPC (0)->status.partner_id);
return 0;
}
static int
fun_is_dead (env_t * env, int args_nr, val_t * result, val_t * args)
{
RESULTINT = (ETY (0) == BL_PC && pc_isdead (ARGPC (0)));
return 0;
}
static int fun_is_pc (env_t * env, int args_nr, val_t * result, val_t * args)
{
RESULTINT = (ETY (0) == BL_PC);
return 0;
}
static int
fun_partner (env_t * env, int args_nr, val_t * result, val_t * args)
{
if (ETY (0) == BL_PC && ARGPC (0)->status.partner_id)
{
RESULTENTITY =
(entity_t *)
map_nick2sd (map_charid2nick (ARGPC (0)->status.partner_id));
return 0;
}
else
return 1;
}
static int
fun_awayfrom (env_t * env, int args_nr, val_t * result, val_t * args)
{
location_t *loc = &ARGLOCATION (0);
int dx = heading_x[ARGDIR (1)];
int dy = heading_y[ARGDIR (1)];
int distance = ARGINT (2);
while (distance-- && !map_is_solid (loc->m, loc->x + dx, loc->y + dy))
{
loc->x += dx;
loc->y += dy;
}
RESULTLOCATION = *loc;
return 0;
}
static int fun_failed (env_t * env, int args_nr, val_t * result, val_t * args)
{
RESULTINT = TY (0) == TY_FAIL;
return 0;
}
static int fun_npc (env_t * env, int args_nr, val_t * result, val_t * args)
{
RESULTENTITY = (entity_t *) npc_name2id (ARGSTR (0));
return RESULTENTITY == NULL;
}
static int fun_pc (env_t * env, int args_nr, val_t * result, val_t * args)
{
RESULTENTITY = (entity_t *) map_nick2sd (ARGSTR (0));
return RESULTENTITY == NULL;
}
static int
fun_distance (env_t * env, int args_nr, val_t * result, val_t * args)
{
if (ARGLOCATION (0).m != ARGLOCATION (1).m)
RESULTINT = INT_MAX;
else
RESULTINT = MAX (abs (ARGLOCATION (0).x - ARGLOCATION (1).x),
abs (ARGLOCATION (0).y - ARGLOCATION (1).y));
return 0;
}
static int
fun_rdistance (env_t * env, int args_nr, val_t * result, val_t * args)
{
if (ARGLOCATION (0).m != ARGLOCATION (1).m)
RESULTINT = INT_MAX;
else
{
int dx = ARGLOCATION (0).x - ARGLOCATION (1).x;
int dy = ARGLOCATION (0).y - ARGLOCATION (1).y;
RESULTINT = (int) (sqrt ((dx * dx) + (dy * dy)));
}
return 0;
}
static int fun_anchor (env_t * env, int args_nr, val_t * result, val_t * args)
{
teleport_anchor_t *anchor = magic_find_anchor (ARGSTR (0));
if (!anchor)
return 1;
magic_eval (env, result, anchor->location);
make_area (result);
if (result->ty != TY_AREA)
{
magic_clear_var (result);
return 1;
}
return 0;
}
static int
fun_line_of_sight (env_t * env, int args_nr, val_t * result, val_t * args)
{
entity_t e1, e2;
COPY_LOCATION (e1, ARGLOCATION (0));
COPY_LOCATION (e2, ARGLOCATION (1));
RESULTINT = battle_check_range (&e1, &e2, 0);
return 0;
}
void magic_random_location (location_t * dest, area_t * area)
{
switch (area->ty)
{
case AREA_UNION:
{
int rv = MRAND (area->size);
if (rv < area->a.a_union[0]->size)
magic_random_location (dest, area->a.a_union[0]);
else
magic_random_location (dest, area->a.a_union[1]);
break;
}
case AREA_LOCATION:
case AREA_RECT:
case AREA_BAR:
{
int m, x, y, w, h;
magic_area_rect (&m, &x, &y, &w, &h, area);
if (w <= 1)
w = 1;
if (h <= 1)
h = 1;
x += MRAND (w);
y += MRAND (h);
if (!map_is_solid (m, x, y))
{
int start_x = x;
int start_y = y;
int i;
int initial_dir = mt_random () & 0x7;
int dir = initial_dir;
/* try all directions, up to a distance to 10, for a free slot */
do
{
x = start_x;
y = start_y;
for (i = 0; i < 10 && map_is_solid (m, x, y); i++)
{
x += heading_x[dir];
y += heading_y[dir];
}
dir = (dir + 1) & 0x7;
}
while (map_is_solid (m, x, y) && dir != initial_dir);
}
/* We've tried our best. If the map is still solid, the engine will automatically randomise the target location if we try to warp. */
dest->m = m;
dest->x = x;
dest->y = y;
break;
}
default:
fprintf (stderr, "Unknown area type %d\n", area->ty);
}
}
static int
fun_pick_location (env_t * env, int args_nr, val_t * result, val_t * args)
{
magic_random_location (&result->v.v_location, ARGAREA (0));
return 0;
}
static int
fun_read_script_int (env_t * env, int args_nr, val_t * result, val_t * args)
{
entity_t *subject_p = ARGENTITY (0);
char *var_name = ARGSTR (1);
if (subject_p->type != BL_PC)
return 1;
RESULTINT = pc_readglobalreg ((character_t *) subject_p, var_name);
return 0;
}
static int fun_rbox (env_t * env, int args_nr, val_t * result, val_t * args)
{
location_t loc = ARGLOCATION (0);
int radius = ARGINT (1);
RESULTAREA = area_new (AREA_RECT);
RESULTAREA->a.a_rect.loc.m = loc.m;
RESULTAREA->a.a_rect.loc.x = loc.x - radius;
RESULTAREA->a.a_rect.loc.y = loc.y - radius;
RESULTAREA->a.a_rect.width = radius * 2 + 1;
RESULTAREA->a.a_rect.height = radius * 2 + 1;
return 0;
}
static int
fun_running_status_update (env_t * env, int args_nr, val_t * result,
val_t * args)
{
if (ETY (0) != BL_PC && ETY (0) != BL_MOB)
return 1;
RESULTINT = battle_get_sc_data (ARGENTITY (0))[ARGINT (1)].timer != -1;
return 0;
}
static int
fun_status_option (env_t * env, int args_nr, val_t * result, val_t * args)
{
RESULTINT =
((((struct map_session_data *) ARGENTITY (0))->
status.option & ARGINT (0)) != 0);
return 0;
}
static int
fun_element (env_t * env, int args_nr, val_t * result, val_t * args)
{
RESULTINT = battle_get_element (ARGENTITY (0)) % 10;
return 0;
}
static int
fun_element_level (env_t * env, int args_nr, val_t * result, val_t * args)
{
RESULTINT = battle_get_element (ARGENTITY (0)) / 10;
return 0;
}
static int fun_index (env_t * env, int args_nr, val_t * result, val_t * args)
{
RESULTINT = ARGSPELL (0)->index;
return 0;
}
static int
fun_is_exterior (env_t * env, int args_nr, val_t * result, val_t * args)
{
RESULTINT = map[ARGLOCATION (0).m].name[4] == '1';
return 0;
}
static int
fun_contains_string (env_t * env, int args_nr, val_t * result, val_t * args)
{
RESULTINT = NULL != strstr (ARGSTR (0), ARGSTR (1));
return 0;
}
static int fun_strstr (env_t * env, int args_nr, val_t * result, val_t * args)
{
char *offset = strstr (ARGSTR (0), ARGSTR (1));
RESULTINT = offset - ARGSTR (0);
return offset == NULL;
}
static int fun_strlen (env_t * env, int args_nr, val_t * result, val_t * args)
{
RESULTINT = strlen (ARGSTR (0));
return 0;
}
static int fun_substr (env_t * env, int args_nr, val_t * result, val_t * args)
{
const char *src = ARGSTR (0);
const int slen = strlen (src);
int offset = ARGINT (1);
int len = ARGINT (2);
if (len < 0)
len = 0;
if (offset < 0)
offset = 0;
if (offset > slen)
offset = slen;
if (offset + len > slen)
len = slen - offset;
RESULTSTR = (char *) calloc (1, 1 + len);
memcpy (RESULTSTR, src + offset, len);
return 0;
}
static int fun_sqrt (env_t * env, int args_nr, val_t * result, val_t * args)
{
RESULTINT = (int) sqrt (ARGINT (0));
return 0;
}
static int
fun_map_level (env_t * env, int args_nr, val_t * result, val_t * args)
{
RESULTINT = map[ARGLOCATION (0).m].name[4] - '0';
return 0;
}
static int fun_map_nr (env_t * env, int args_nr, val_t * result, val_t * args)
{
const char *mapname = map[ARGLOCATION (0).m].name;
RESULTINT = ((mapname[0] - '0') * 100)
+ ((mapname[1] - '0') * 10) + ((mapname[2] - '0'));
return 0;
}
static int
fun_dir_towards (env_t * env, int args_nr, val_t * result, val_t * args)
{
int dx;
int dy;
if (ARGLOCATION (0).m != ARGLOCATION (1).m)
return 1;
dx = ARGLOCATION (1).x - ARGLOCATION (0).x;
dy = ARGLOCATION (1).y - ARGLOCATION (0).y;
if (ARGINT (1))
{
/* 8-direction mode */
if (abs (dx) > abs (dy) * 2)
{ /* east or west */
if (dx < 0)
RESULTINT = 2 /* west */ ;
else
RESULTINT = 6 /* east */ ;
}
else if (abs (dy) > abs (dx) * 2)
{ /* north or south */
if (dy > 0)
RESULTINT = 0 /* south */ ;
else
RESULTINT = 4 /* north */ ;
}
else if (dx < 0)
{ /* north-west or south-west */
if (dy < 0)
RESULTINT = 3 /* north-west */ ;
else
RESULTINT = 1 /* south-west */ ;
}
else
{ /* north-east or south-east */
if (dy < 0)
RESULTINT = 5 /* north-east */ ;
else
RESULTINT = 7 /* south-east */ ;
}
}
else
{
/* 4-direction mode */
if (abs (dx) > abs (dy))
{ /* east or west */
if (dx < 0)
RESULTINT = 2 /* west */ ;
else
RESULTINT = 6 /* east */ ;
}
else
{ /* north or south */
if (dy > 0)
RESULTINT = 0 /* south */ ;
else
RESULTINT = 4 /* north */ ;
}
}
return 0;
}
static int
fun_extract_healer_xp (env_t * env, int args_nr, val_t * result, val_t * args)
{
character_t *sd = (ETY (0) == BL_PC) ? ARGPC (0) : NULL;
if (!sd)
RESULTINT = 0;
else
RESULTINT = pc_extract_healer_exp (sd, ARGINT (1));
return 0;
}
#define BATTLE_RECORD2(sname, name) { sname, "e", 'i', fun_get_##name }
#define BATTLE_RECORD(name) BATTLE_RECORD2(#name, name)
static fun_t functions[] = {
{"+", "..", '.', fun_add},
{"-", "ii", 'i', fun_sub},
{"*", "ii", 'i', fun_mul},
{"/", "ii", 'i', fun_div},
{"%", "ii", 'i', fun_mod},
{"||", "ii", 'i', fun_or},
{"&&", "ii", 'i', fun_and},
{">", "..", 'i', fun_gt},
{">=", "..", 'i', fun_gte},
{"=", "..", 'i', fun_eq},
{"|", "..", 'i', fun_bitor},
{"&", "ii", 'i', fun_bitand},
{"^", "ii", 'i', fun_bitxor},
{"<<", "ii", 'i', fun_bitshl},
{">>", "ii", 'i', fun_bitshr},
{"not", "i", 'i', fun_not},
{"neg", "i", 'i', fun_neg},
{"max", "ii", 'i', fun_max},
{"min", "ii", 'i', fun_min},
{"is_in", "la", 'i', fun_is_in},
{"if_then_else", "i__", '_', fun_if_then_else},
{"skill", "ei", 'i', fun_skill},
BATTLE_RECORD (str),
BATTLE_RECORD (agi),
BATTLE_RECORD (vit),
BATTLE_RECORD (dex),
BATTLE_RECORD (luk),
BATTLE_RECORD (int),
BATTLE_RECORD2 ("level", lv),
BATTLE_RECORD (mdef),
BATTLE_RECORD (def),
BATTLE_RECORD (hp),
BATTLE_RECORD (max_hp),
BATTLE_RECORD (sp),
BATTLE_RECORD (max_sp),
{"dir", "e", 'd', fun_get_dir},
{"name_of", ".", 's', fun_name_of},
{"mob_id", "e", 'i', fun_mob_id},
{"location", "e", 'l', fun_location},
{"random", "i", 'i', fun_random},
{"random_dir", "i", 'd', fun_random_dir},
{"hash_entity", "e", 'i', fun_hash_entity},
{"is_married", "e", 'i', fun_is_married},
{"partner", "e", 'e', fun_partner},
{"awayfrom", "ldi", 'l', fun_awayfrom},
{"failed", "_", 'i', fun_failed},
{"pc", "s", 'e', fun_pc},
{"npc", "s", 'e', fun_npc},
{"distance", "ll", 'i', fun_distance},
{"rdistance", "ll", 'i', fun_rdistance},
{"anchor", "s", 'a', fun_anchor},
{"random_location", "a", 'l', fun_pick_location},
{"script_int", "es", 'i', fun_read_script_int},
{"rbox", "li", 'a', fun_rbox},
{"count_item", "e.", 'i', fun_count_item},
{"line_of_sight", "ll", 'i', fun_line_of_sight},
{"running_status_update", "ei", 'i', fun_running_status_update},
{"status_option", "ei", 'i', fun_status_option},
{"element", "e", 'i', fun_element},
{"element_level", "e", 'i', fun_element_level},
{"has_shroud", "e", 'i', fun_has_shroud},
{"is_equipped", "e.", 'i', fun_is_equipped},
{"spell_index", "S", 'i', fun_index},
{"is_exterior", "l", 'i', fun_is_exterior},
{"contains_string", "ss", 'i', fun_contains_string},
{"strstr", "ss", 'i', fun_strstr},
{"strlen", "s", 'i', fun_strlen},
{"substr", "sii", 's', fun_substr},
{"sqrt", "i", 'i', fun_sqrt},
{"map_level", "l", 'i', fun_map_level},
{"map_nr", "l", 'i', fun_map_nr},
{"dir_towards", "lli", 'd', fun_dir_towards},
{"is_dead", "e", 'i', fun_is_dead},
{"is_pc", "e", 'i', fun_is_pc},
{"extract_healer_experience", "ei", 'i', fun_extract_healer_xp},
{NULL, NULL, '.', NULL}
};
static int functions_are_sorted = 0;
int compare_fun (const void *lhs, const void *rhs)
{
return strcmp (((fun_t *) lhs)->name, ((fun_t *) rhs)->name);
}
fun_t *magic_get_fun (char *name, int *index)
{
static int functions_nr;
fun_t *result;
fun_t key;
if (!functions_are_sorted)
{
fun_t *it = functions;
while (it->name)
++it;
functions_nr = it - functions;
qsort (functions, functions_nr, sizeof (fun_t), compare_fun);
functions_are_sorted = 1;
}
key.name = name;
result = (fun_t *) bsearch (&key, functions, functions_nr, sizeof (fun_t),
compare_fun);
if (result && index)
*index = result - functions;
return result;
}
static int // 1 on failure
eval_location (env_t * env, location_t * dest, e_location_t * expr)
{
val_t m, x, y;
magic_eval (env, &m, expr->m);
magic_eval (env, &x, expr->x);
magic_eval (env, &y, expr->y);
if (CHECK_TYPE (&m, TY_STRING)
&& CHECK_TYPE (&x, TY_INT) && CHECK_TYPE (&y, TY_INT))
{
int map_id = map_mapname2mapid (m.v.v_string);
magic_clear_var (&m);
if (map_id < 0)
return 1;
dest->m = map_id;
dest->x = x.v.v_int;
dest->y = y.v.v_int;
return 0;
}
else
{
magic_clear_var (&m);
magic_clear_var (&x);
magic_clear_var (&y);
return 1;
}
}
static area_t *eval_area (env_t * env, e_area_t * expr)
{
area_t *area = malloc (sizeof (area_t));
area->ty = expr->ty;
switch (expr->ty)
{
case AREA_LOCATION:
area->size = 1;
if (eval_location (env, &area->a.a_loc, &expr->a.a_loc))
{
free (area);
return NULL;
}
else
return area;
case AREA_UNION:
{
int i, fail = 0;
for (i = 0; i < 2; i++)
{
area->a.a_union[i] = eval_area (env, expr->a.a_union[i]);
if (!area->a.a_union[i])
fail = 1;
}
if (fail)
{
for (i = 0; i < 2; i++)
{
if (area->a.a_union[i])
free_area (area->a.a_union[i]);
}
free (area);
return NULL;
}
area->size = area->a.a_union[0]->size + area->a.a_union[1]->size;
return area;
}
case AREA_RECT:
{
val_t width, height;
magic_eval (env, &width, expr->a.a_rect.width);
magic_eval (env, &height, expr->a.a_rect.height);
area->a.a_rect.width = width.v.v_int;
area->a.a_rect.height = height.v.v_int;
if (CHECK_TYPE (&width, TY_INT)
&& CHECK_TYPE (&height, TY_INT)
&& !eval_location (env, &(area->a.a_rect.loc),
&expr->a.a_rect.loc))
{
area->size = area->a.a_rect.width * area->a.a_rect.height;
magic_clear_var (&width);
magic_clear_var (&height);
return area;
}
else
{
free (area);
magic_clear_var (&width);
magic_clear_var (&height);
return NULL;
}
}
case AREA_BAR:
{
val_t width, depth, dir;
magic_eval (env, &width, expr->a.a_bar.width);
magic_eval (env, &depth, expr->a.a_bar.depth);
magic_eval (env, &dir, expr->a.a_bar.dir);
area->a.a_bar.width = width.v.v_int;
area->a.a_bar.depth = depth.v.v_int;
area->a.a_bar.dir = dir.v.v_int;
if (CHECK_TYPE (&width, TY_INT)
&& CHECK_TYPE (&depth, TY_INT)
&& CHECK_TYPE (&dir, TY_DIR)
&& !eval_location (env, &area->a.a_bar.loc,
&expr->a.a_bar.loc))
{
area->size =
(area->a.a_bar.width * 2 + 1) * area->a.a_bar.depth;
magic_clear_var (&width);
magic_clear_var (&depth);
magic_clear_var (&dir);
return area;
}
else
{
free (area);
magic_clear_var (&width);
magic_clear_var (&depth);
magic_clear_var (&dir);
return NULL;
}
}
default:
fprintf (stderr, "INTERNAL ERROR: Unknown area type %d\n",
area->ty);
free (area);
return NULL;
}
}
static int type_key (char ty_key)
{
switch (ty_key)
{
case 'i':
return TY_INT;
case 'd':
return TY_DIR;
case 's':
return TY_STRING;
case 'e':
return TY_ENTITY;
case 'l':
return TY_LOCATION;
case 'a':
return TY_AREA;
case 'S':
return TY_SPELL;
case 'I':
return TY_INVOCATION;
default:
return -1;
}
}
int
magic_signature_check (char *opname, char *funname, char *signature,
int args_nr, val_t * args, int line, int column)
{
int i;
for (i = 0; i < args_nr; i++)
{
val_t *arg = &args[i];
char ty_key = signature[i];
int ty = arg->ty;
int desired_ty = type_key (ty_key);
if (ty == TY_ENTITY)
{
/* Dereference entities in preparation for calling function */
arg->v.v_entity = map_id2bl (arg->v.v_int);
if (!arg->v.v_entity)
ty = arg->ty = TY_FAIL;
}
else if (ty == TY_INVOCATION)
{
arg->v.v_invocation = (invocation_t *) map_id2bl (arg->v.v_int);
if (!arg->v.v_entity)
ty = arg->ty = TY_FAIL;
}
if (!ty_key)
{
fprintf (stderr,
"[magic-eval]: L%d:%d: Too many arguments (%d) to %s `%s'\n",
line, column, args_nr, opname, funname);
return 1;
}
if (ty == TY_FAIL && ty_key != '_')
return 1; /* Fail `in a sane way': This is a perfectly permissible error */
if (ty == desired_ty || desired_ty < 0 /* `dontcare' */ )
continue;
if (ty == TY_UNDEF)
{
fprintf (stderr,
"[magic-eval]: L%d:%d: Argument #%d to %s `%s' undefined\n",
line, column, i + 1, opname, funname);
return 1;
}
/* If we are here, we have a type mismatch but no failure _yet_. Try to coerce. */
switch (desired_ty)
{
case TY_INT:
intify (arg);
break; /* 100% success rate */
case TY_STRING:
stringify (arg, 1);
break; /* 100% success rate */
case TY_AREA:
make_area (arg);
break; /* Only works for locations */
case TY_LOCATION:
make_location (arg);
break; /* Only works for some areas */
case TY_SPELL:
make_spell (arg);
break; /* Only works for still-active invocatoins */
default:
break; /* We'll fail right below */
}
ty = arg->ty;
if (ty != desired_ty)
{ /* Coercion failed? */
if (ty != TY_FAIL)
fprintf (stderr,
"[magic-eval]: L%d:%d: Argument #%d to %s `%s' of incorrect type (%d)\n",
line, column, i + 1, opname, funname, ty);
return 1;
}
}
return 0;
}
void magic_eval (env_t * env, val_t * dest, expr_t * expr)
{
switch (expr->ty)
{
case EXPR_VAL:
magic_copy_var (dest, &expr->e.e_val);
break;
case EXPR_LOCATION:
if (eval_location (env, &dest->v.v_location, &expr->e.e_location))
dest->ty = TY_FAIL;
else
dest->ty = TY_LOCATION;
break;
case EXPR_AREA:
if ((dest->v.v_area = eval_area (env, &expr->e.e_area)))
dest->ty = TY_AREA;
else
dest->ty = TY_FAIL;
break;
case EXPR_FUNAPP:
{
val_t arguments[MAX_ARGS];
int args_nr = expr->e.e_funapp.args_nr;
int i;
fun_t *f = functions + expr->e.e_funapp.id;
for (i = 0; i < args_nr; ++i)
magic_eval (env, &arguments[i], expr->e.e_funapp.args[i]);
if (magic_signature_check
("function", f->name, f->signature, args_nr, arguments,
expr->e.e_funapp.line_nr, expr->e.e_funapp.column)
|| f->fun (env, args_nr, dest, arguments))
dest->ty = TY_FAIL;
else
{
int dest_ty = type_key (f->ret_ty);
if (dest_ty != -1)
dest->ty = dest_ty;
/* translate entity back into persistent int */
if (dest->ty == TY_ENTITY)
{
if (dest->v.v_entity)
dest->v.v_int = dest->v.v_entity->id;
else
dest->ty = TY_FAIL;
}
}
for (i = 0; i < args_nr; ++i)
magic_clear_var (&arguments[i]);
break;
}
case EXPR_ID:
{
val_t v = VAR (expr->e.e_id);
magic_copy_var (dest, &v);
break;
}
case EXPR_SPELLFIELD:
{
val_t v;
int id = expr->e.e_field.id;
magic_eval (env, &v, expr->e.e_field.expr);
if (v.ty == TY_INVOCATION)
{
invocation_t *t = (invocation_t *) map_id2bl (v.v.v_int);
if (!t)
dest->ty = TY_UNDEF;
else
{
env_t *env = t->env;
val_t v = VAR (id);
magic_copy_var (dest, &v);
}
}
else
{
fprintf (stderr,
"[magic] Attempt to access field %s on non-spell\n",
env->base_env->var_name[id]);
dest->ty = TY_FAIL;
}
break;
}
default:
fprintf (stderr,
"[magic] INTERNAL ERROR: Unknown expression type %d\n",
expr->ty);
break;
}
}
int magic_eval_int (env_t * env, expr_t * expr)
{
val_t result;
magic_eval (env, &result, expr);
if (result.ty == TY_FAIL || result.ty == TY_UNDEF)
return 0;
intify (&result);
return result.v.v_int;
}
char *magic_eval_str (env_t * env, expr_t * expr)
{
val_t result;
magic_eval (env, &result, expr);
if (result.ty == TY_FAIL || result.ty == TY_UNDEF)
return strdup ("?");
stringify (&result, 0);
return result.v.v_string;
}
expr_t *magic_new_expr (int ty)
{
expr_t *expr = (expr_t *) malloc (sizeof (expr_t));
expr->ty = ty;
return expr;
}