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#ifndef MAGIC_EXPR_EVAL_HPP
#define MAGIC_EXPR_EVAL_HPP

#include "../strings/zstring.hpp"

#include "../common/utils2.hpp"

#include "magic-interpreter.hpp"

/* Helper definitions for dealing with functions and operations */

int magic_signature_check(ZString opname, ZString funname, ZString signature,
        int args_nr, val_t *args, int line, int column);

void magic_area_rect(map_local **m, int *x, int *y, int *width, int *height,
        area_t& area);

#define ARGINT(x) args[x].v.v_int
#define ARGDIR(x) args[x].v.v_dir
#define ARGSTR(x) ZString(args[x].v.v_string)
#define ARGENTITY(x) args[x].v.v_entity
#define ARGLOCATION(x) args[x].v.v_location
#define ARGAREA(x) args[x].v.v_area
#define ARGSPELL(x) args[x].v.v_spell
#define ARGINVOCATION(x) args[x].v.v_invocation

#define RESULTINT result->v.v_int
#define RESULTDIR result->v.v_dir
#define RESULTSTR result->v.v_string
#define RESULTENTITY result->v.v_entity
#define RESULTLOCATION result->v.v_location
#define RESULTAREA result->v.v_area
#define RESULTSPELL result->v.v_spell
#define RESULTINVOCATION result->v.v_invocation

#define ARG_TYPE(x) args[x].ty
#define ENTITY_TYPE(x) ARGENTITY(x)->bl_type

#define ARGPC(x)  (ARGENTITY(x)->is_player())
#define ARGNPC(x)  (ARGENTITY(x)->is_npc())
#define ARGMOB(x)  (ARGENTITY(x)->is_mob())

#define ARG_MAY_BE_AREA(x) (ARG_TYPE(x) == TYPE::AREA || ARG_TYPE(x) == TYPE::LOCATION)

#endif // MAGIC_EXPR_EVAL_HPP