#include "itemdb.hpp"
#include <cstdlib>
#include <cstring>
#include "../common/cxxstdio.hpp"
#include "../common/db.hpp"
#include "../common/random.hpp"
#include "../common/nullpo.hpp"
#include "../common/socket.hpp"
#include "../poison.hpp"
constexpr int MAX_RANDITEM = 2000;
// ** ITEMDB_OVERRIDE_NAME_VERBOSE **
// 定義すると、itemdb.txtとgrfで名前が異なる場合、表示します.
//#define ITEMDB_OVERRIDE_NAME_VERBOSE 1
static
struct dbt *item_db;
// Function declarations
static
void itemdb_read(void);
static
int itemdb_readdb(void);
static
int itemdb_read_itemavail(void);
static
int itemdb_read_noequip(void);
/*==========================================
* 名前で検索用
*------------------------------------------
*/
// name = item alias, so we should find items aliases first. if not found then look for "jname" (full name)
static
void itemdb_searchname_sub(db_key_t, db_val_t data, const char *str, struct item_data **dst)
{
struct item_data *item = (struct item_data *) data;
if (strcasecmp(item->name, str) == 0) //by lupus
*dst = item;
}
/*==========================================
* 名前で検索
*------------------------------------------
*/
struct item_data *itemdb_searchname(const char *str)
{
struct item_data *item = NULL;
numdb_foreach(item_db, std::bind(itemdb_searchname_sub, ph::_1, ph::_2, str, &item));
return item;
}
/*==========================================
* DBの存在確認
*------------------------------------------
*/
struct item_data *itemdb_exists(int nameid)
{
return (struct item_data *)numdb_search(item_db, nameid);
}
/*==========================================
* DBの検索
*------------------------------------------
*/
struct item_data *itemdb_search(int nameid)
{
struct item_data *id = (struct item_data *)numdb_search(item_db, nameid);
if (id)
return id;
id = (struct item_data *) calloc(1, sizeof(struct item_data));
numdb_insert(item_db, nameid, id);
id->nameid = nameid;
id->value_buy = 10;
id->value_sell = id->value_buy / 2;
id->weight = 10;
id->sex = 2;
id->elv = 0;
id->flag.available = 0;
id->flag.value_notdc = 0; //一応・・・
id->flag.value_notoc = 0;
id->flag.no_equip = 0;
id->view_id = 0;
if (nameid > 500 && nameid < 600)
id->type = ItemType::USE;
else if (nameid > 600 && nameid < 700)
id->type = ItemType::_2;
else if ((nameid > 700 && nameid < 1100) ||
(nameid > 7000 && nameid < 8000))
id->type = ItemType::JUNK;
else if (nameid >= 1750 && nameid < 1771)
id->type = ItemType::ARROW;
else if (nameid > 1100 && nameid < 2000)
id->type = ItemType::WEAPON;
else if ((nameid > 2100 && nameid < 3000) ||
(nameid > 5000 && nameid < 6000))
id->type = ItemType::ARMOR;
else if (nameid > 4000 && nameid < 5000)
id->type = ItemType::_6;
return id;
}
/*==========================================
*
*------------------------------------------
*/
int itemdb_isequip(int nameid)
{
ItemType type = itemdb_type(nameid);
return !(type == ItemType::USE
|| type == ItemType::_2
|| type == ItemType::JUNK
|| type == ItemType::_6
|| type == ItemType::ARROW);
}
/*==========================================
*
*------------------------------------------
*/
int itemdb_isequip2(struct item_data *data)
{
if (!data)
return false;
ItemType type = data->type;
return !(type == ItemType::USE
|| type == ItemType::_2
|| type == ItemType::JUNK
|| type == ItemType::_6
|| type == ItemType::ARROW);
}
/*==========================================
*
*------------------------------------------
*/
int itemdb_isequip3(int nameid)
{
ItemType type = itemdb_type(nameid);
return (type == ItemType::WEAPON
|| type == ItemType::ARMOR
|| type == ItemType::_8);
}
/*==========================================
* アイテムデータベースの読み込み
*------------------------------------------
*/
static
int itemdb_readdb(void)
{
FILE *fp;
char line[1024];
int ln = 0, lines = 0;
int nameid, j;
char *str[32], *p, *np;
struct item_data *id;
int i = 0;
const char *filename[] = { "db/item_db.txt", "db/item_db2.txt" };
for (i = 0; i < 2; i++)
{
fp = fopen_(filename[i], "r");
if (fp == NULL)
{
if (i > 0)
continue;
PRINTF("can't read %s\n", filename[i]);
exit(1);
}
lines = 0;
while (fgets(line, 1020, fp))
{
lines++;
if (line[0] == '/' && line[1] == '/')
continue;
memset(str, 0, sizeof(str));
for (j = 0, np = p = line; j < 17 && p; j++)
{
while (*p == '\t' || *p == ' ')
p++;
str[j] = p;
p = strchr(p, ',');
if (p)
{
*p++ = 0;
np = p;
}
}
if (str[0] == NULL)
continue;
nameid = atoi(str[0]);
if (nameid <= 0 || nameid >= 20000)
continue;
ln++;
//ID,Name,Jname,Type,Price,Sell,Weight,ATK,DEF,Range,Slot,Job,Gender,Loc,wLV,eLV,View
id = itemdb_search(nameid);
memcpy(id->name, str[1], 24);
memcpy(id->jname, str[2], 24);
id->type = ItemType(atoi(str[3]));
id->value_buy = atoi(str[4]);
id->value_sell = atoi(str[5]);
if (id->value_buy == 0 && id->value_sell == 0)
{
}
else if (id->value_buy == 0)
{
id->value_buy = id->value_sell * 2;
}
else if (id->value_sell == 0)
{
id->value_sell = id->value_buy / 2;
}
id->weight = atoi(str[6]);
id->atk = atoi(str[7]);
id->def = atoi(str[8]);
id->range = atoi(str[9]);
id->magic_bonus = atoi(str[10]);
id->slot = atoi(str[11]);
id->sex = atoi(str[12]);
id->equip = EPOS(atoi(str[13]));
id->wlv = atoi(str[14]);
id->elv = atoi(str[15]);
id->look = atoi(str[16]);
id->flag.available = 1;
id->flag.value_notdc = 0;
id->flag.value_notoc = 0;
id->view_id = 0;
id->use_script = NULL;
id->equip_script = NULL;
if ((p = strchr(np, '{')) == NULL)
continue;
id->use_script = parse_script(p, lines);
if ((p = strchr(p + 1, '{')) == NULL)
continue;
id->equip_script = parse_script(p, lines);
}
fclose_(fp);
PRINTF("read %s done (count=%d)\n", filename[i], ln);
}
return 0;
}
// Removed item_value_db, don't re-add!
/*==========================================
* アイテム使用可能フラグのオーバーライド
*------------------------------------------
*/
static
int itemdb_read_itemavail(void)
{
FILE *fp;
char line[1024];
int ln = 0;
int nameid, j, k;
char *str[10], *p;
if ((fp = fopen_("db/item_avail.txt", "r")) == NULL)
{
PRINTF("can't read db/item_avail.txt\n");
return -1;
}
while (fgets(line, 1020, fp))
{
struct item_data *id;
if (line[0] == '/' && line[1] == '/')
continue;
memset(str, 0, sizeof(str));
for (j = 0, p = line; j < 2 && p; j++)
{
str[j] = p;
p = strchr(p, ',');
if (p)
*p++ = 0;
}
if (str[0] == NULL)
continue;
nameid = atoi(str[0]);
if (nameid < 0 || nameid >= 20000 || !(id = itemdb_exists(nameid)))
continue;
k = atoi(str[1]);
if (k > 0)
{
id->flag.available = 1;
id->view_id = k;
}
else
id->flag.available = 0;
ln++;
}
fclose_(fp);
PRINTF("read db/item_avail.txt done (count=%d)\n", ln);
return 0;
}
/*==========================================
* 装備制限ファイル読み出し
*------------------------------------------
*/
static
int itemdb_read_noequip(void)
{
FILE *fp;
char line[1024];
int ln = 0;
int nameid, j;
char *str[32], *p;
struct item_data *id;
if ((fp = fopen_("db/item_noequip.txt", "r")) == NULL)
{
PRINTF("can't read db/item_noequip.txt\n");
return -1;
}
while (fgets(line, 1020, fp))
{
if (line[0] == '/' && line[1] == '/')
continue;
memset(str, 0, sizeof(str));
for (j = 0, p = line; j < 2 && p; j++)
{
str[j] = p;
p = strchr(p, ',');
if (p)
*p++ = 0;
}
if (str[0] == NULL)
continue;
nameid = atoi(str[0]);
if (nameid <= 0 || nameid >= 20000 || !(id = itemdb_exists(nameid)))
continue;
id->flag.no_equip = atoi(str[1]);
ln++;
}
fclose_(fp);
PRINTF("read db/item_noequip.txt done (count=%d)\n", ln);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
static
void itemdb_final(db_key_t, db_val_t data)
{
struct item_data *id;
id = (struct item_data *)data;
nullpo_retv(id);
if (id->use_script)
free(const_cast<ScriptCode *>(id->use_script));
if (id->equip_script)
free(const_cast<ScriptCode *>(id->equip_script));
free(id);
}
void itemdb_reload(void)
{
/*
*
* <empty item databases>
* itemdb_read();
*
*/
do_init_itemdb();
}
/*==========================================
*
*------------------------------------------
*/
void do_final_itemdb(void)
{
if (item_db)
{
numdb_final(item_db, itemdb_final);
item_db = NULL;
}
}
/*
static
FILE *dfp;
static
int itemdebug(void *key,void *data,_va_list ap){
// struct item_data *id=(struct item_data *)data;
FPRINTF(dfp,"%6d", (int)key);
return 0;
}
void itemdebugtxt()
{
dfp=fopen_("itemdebug.txt","wt");
numdb_foreach(item_db,itemdebug);
fclose_(dfp);
}
*/
/*====================================
* Removed item_value_db, don't re-add
*------------------------------------
*/
static
void itemdb_read(void)
{
itemdb_readdb();
itemdb_read_itemavail();
itemdb_read_noequip();
}
/*==========================================
*
*------------------------------------------
*/
int do_init_itemdb(void)
{
item_db = numdb_init();
itemdb_read();
return 0;
}