#include "globals.hpp"
// globals.cpp - Evil global variables for tmwa-map.
//
// Copyright © 2014 Ben Longbons <b.r.longbons@gmail.com>
//
// This file is part of The Mana World (Athena server)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "../generic/intern-pool.hpp"
#include "../io/write.hpp"
#include "../proto2/net-Storage.hpp"
#include "battle_conf.hpp"
#include "itemdb.hpp"
#include "quest.hpp"
#include "map_conf.hpp"
#include "mob.hpp"
#include "npc-internal.hpp"
#include "script-parse-internal.hpp"
#include "skill.hpp"
#include "../poison.hpp"
namespace tmwa
{
namespace map
{
BattleConf battle_config;
MapConf map_conf;
// only used by intif.cpp
// and clif.cpp for the new on_delete stuff ...
Session *char_session;
int chrif_state;
std::map<MapName, RString> resnametable;
Map<ItemNameId, item_data> item_db;
Map<QuestId, quest_data> quest_db;
DMap<BlockId, dumb_ptr<block_list>> id_db;
UPMap<MapName, map_abstract> maps_db;
DMap<CharName, dumb_ptr<map_session_data>> nick_db;
Map<CharId, charid2nick> charid_db;
int world_user_count = 0;
Array<dumb_ptr<block_list>, unwrap<BlockId>(MAX_FLOORITEM)> object;
BlockId first_free_object_id = BlockId();
int save_settings = 0xFFFF;
int block_free_lock = 0;
std::vector<dumb_ptr<block_list>> block_free;
/// This is a dummy entry that is shared by all the linked lists,
/// so that any entry can unlink itself without worrying about
/// whether it was the the head of the list.
block_list bl_head;
std::unique_ptr<io::AppendFile> map_logfile;
long map_logfile_index;
mob_db_ mob_db[2001];
std::list<AString> npc_srcs;
int npc_warp, npc_shop, npc_script, npc_mob;
BlockId npc_id = START_NPC_NUM;
Map<NpcEvent, struct event_data> ev_db;
DMap<NpcName, dumb_ptr<npc_data>> npcs_by_name;
DMap<RString, NpcEvent> spells_by_events;
// used for clock-based event triggers
// only tm_min, tm_hour, and tm_mday are used
tm ev_tm_b =
{
.tm_sec= 0,
.tm_min= -1,
.tm_hour= -1,
.tm_mday= -1,
.tm_mon= 0,
.tm_year= 0,
.tm_wday= 0,
.tm_yday= 0,
.tm_isdst= 0,
};
Map<PartyId, PartyMost> party_db;
std::map<AccountId, GmLevel> gm_accountm;
tick_t natural_heal_tick, natural_heal_prev_tick;
interval_t natural_heal_diff_tick;
int last_save_fd;
bool save_flag;
Map<AccountId, Storage> storage_db;
Map<RString, str_data_t> str_datam;
str_data_t LABEL_NEXTLINE_;
Map<ScriptLabel, int> scriptlabel_db;
std::set<ScriptLabel> probable_labels;
UPMap<RString, const ScriptBuffer> userfunc_db;
int parse_cmd_if = 0;
Option<Borrowed<str_data_t>> parse_cmdp = None;
InternPool variable_names;
// TODO: replace this whole mess with some sort of input stream that works
// a line at a time.
ZString startptr;
int startline;
int script_errors = 0;
DMap<SIR, int> mapreg_db;
Map<SIR, RString> mapregstr_db;
int mapreg_dirty = -1;
std::vector<SkillID> skill_pool_skills;
earray<skill_db_, SkillID, SkillID::MAX_SKILL_DB> skill_db;
// these variables are set in the 'else' branches,
// and used in the (recursive) 'if' branch
// TODO kill it, kill it with fire.
BlockId skill_area_temp_id;
int skill_area_temp_hp;
// Some other globals are not moved here, because they are
// large and initialized in-place and then *mostly* unmodified.
//
// src/map/atcommand.cpp:
// Map<XString, AtCommandInfo> atcommand_info;
// src/map/script-fun.cpp:
// BuiltinFunction builtin_functions[];
// src/map/clif.cpp:
// func_table clif_parse_func_table[0x0220];
} // namespace map
} // namespace tmwa