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// $Id: mmo.h,v 1.3 2004/09/25 20:12:25 PoW Exp $
// Original : mmo.h 2003/03/14 12:07:02 Rev.1.7

#ifndef	_MMO_H_
#define	_MMO_H_

#include <time.h>
#include "utils.h" // LCCWIN32

#ifdef CYGWIN
#define RETCODE	"\r\n"	// (CR/LF�FWindows�n)
#else
#define RETCODE "\n"	// (LF�FUnix�n�j
#endif

#define FIFOSIZE_SERVERLINK	256*1024

// set to 0 to not check IP of player between each server.
// set to another value if you want to check (1)
#define CMP_AUTHFIFO_IP 1

#define CMP_AUTHFIFO_LOGIN2 1

#define MAX_MAP_PER_SERVER 512
#define MAX_INVENTORY 100
#define MAX_AMOUNT 30000
#define MAX_ZENY 1000000000	// 1G zeny
#define MAX_CART 100
#define MAX_SKILL 450
#define GLOBAL_REG_NUM 96
#define ACCOUNT_REG_NUM 16
#define ACCOUNT_REG2_NUM 16
#define DEFAULT_WALK_SPEED 150
#define MIN_WALK_SPEED 0
#define MAX_WALK_SPEED 1000
#define MAX_STORAGE 300
#define MAX_GUILD_STORAGE 1000
#define MAX_PARTY 12
#define MAX_GUILD 36	// increased max guild members to accomodate for +2 increase for extension levels [Valaris] (removed) [PoW]
#define MAX_GUILDPOSITION 20	// increased max guild positions to accomodate for all members [Valaris] (removed) [PoW]
#define MAX_GUILDEXPLUSION 32
#define MAX_GUILDALLIANCE 16
#define MAX_GUILDSKILL	8
#define MAX_GUILDCASTLE 24	// increased to include novice castles [Valaris]
#define MAX_GUILDLEVEL 50

#define MIN_HAIR_STYLE battle_config.min_hair_style
#define MAX_HAIR_STYLE battle_config.max_hair_style
#define MIN_HAIR_COLOR battle_config.min_hair_color
#define MAX_HAIR_COLOR battle_config.max_hair_color
#define MIN_CLOTH_COLOR battle_config.min_cloth_color
#define MAX_CLOTH_COLOR battle_config.max_cloth_color

// for produce
#define MIN_ATTRIBUTE 0
#define MAX_ATTRIBUTE 4
#define ATTRIBUTE_NORMAL 0
#define MIN_STAR 0
#define MAX_STAR 3

#define MIN_PORTAL_MEMO 0
#define MAX_PORTAL_MEMO 2

#define MAX_STATUS_TYPE 5

#define CHAR_CONF_NAME  "conf/char_athena.conf"

struct item {
	int id;
	short nameid;
	short amount;
	unsigned short equip;
	char identify;
	char refine;
	char attribute;
	short card[4];
	short broken;
};

struct point{
	char map[24];
	short x,y;
};

struct skill {
	unsigned short id,lv,flags;
};

struct global_reg {
	char str[32];
	int value;
};

struct mmo_charstatus {
	int char_id;
	int account_id;
	int partner_id;

	int base_exp,job_exp,zeny;

	short class;
	short status_point,skill_point;
	int hp,max_hp,sp,max_sp;
	short option,karma,manner;
	short hair,hair_color,clothes_color;
	int party_id,guild_id;

	short weapon,shield;
	short head_top,head_mid,head_bottom;

	char name[24];
	unsigned char base_level,job_level;
	short str,agi,vit,int_,dex,luk;
	unsigned char char_num,sex;

	unsigned long mapip;
	unsigned int mapport;

	struct point last_point,save_point,memo_point[10];
	struct item inventory[MAX_INVENTORY],cart[MAX_CART];
	struct skill skill[MAX_SKILL];
	int global_reg_num;
	struct global_reg global_reg[GLOBAL_REG_NUM];
	int account_reg_num;
	struct global_reg account_reg[ACCOUNT_REG_NUM];
	int account_reg2_num;
	struct global_reg account_reg2[ACCOUNT_REG2_NUM];
};

struct storage {
	int dirty;
	int account_id;
	short storage_status;
	short storage_amount;
	struct item storage_[MAX_STORAGE];
};

struct guild_storage {
	int dirty;
	int guild_id;
	short storage_status;
	short storage_amount;
	struct item storage_[MAX_GUILD_STORAGE];
};

struct map_session_data;

struct gm_account {
	int account_id;
	int level;
};

struct party_member {
	int account_id;
	char name[24],map[24];
	int leader,online,lv;
	struct map_session_data *sd;
};

struct party {
	int party_id;
	char name[24];
	int exp;
	int item;
	struct party_member member[MAX_PARTY];
};

struct guild_member {
	int account_id, char_id;
	short hair,hair_color,gender,class,lv;
	int exp,exp_payper;
	short online,position;
	int rsv1,rsv2;
	char name[24];
	struct map_session_data *sd;
};

struct guild_position {
	char name[24];
	int mode;
	int exp_mode;
};

struct guild_alliance {
	int opposition;
	int guild_id;
	char name[24];
};

struct guild_explusion {
	char name[24];
	char mes[40];
	char acc[40];
	int account_id;
	int rsv1,rsv2,rsv3;
};

struct guild_skill {
	int id,lv;
};

struct guild {
	int guild_id;
	short guild_lv, connect_member, max_member, average_lv;
	int exp,next_exp,skill_point,castle_id;
	char name[24],master[24];
	struct guild_member member[MAX_GUILD];
	struct guild_position position[MAX_GUILDPOSITION];
	char mes1[60],mes2[120];
	int emblem_len,emblem_id;
	char emblem_data[2048];
	struct guild_alliance alliance[MAX_GUILDALLIANCE];
	struct guild_explusion explusion[MAX_GUILDEXPLUSION];
	struct guild_skill skill[MAX_GUILDSKILL];
};

struct guild_castle {
	int castle_id;
	char map_name[24];
	char castle_name[24];
	char castle_event[24];
	int guild_id;
	int economy;
	int defense;
	int triggerE;
	int triggerD;
	int nextTime;
	int payTime;
	int createTime;
	int visibleC;
	int visibleG0;
	int visibleG1;
	int visibleG2;
	int visibleG3;
	int visibleG4;
	int visibleG5;
	int visibleG6;
	int visibleG7;
	int Ghp0;	// added Guardian HP [Valaris]
	int Ghp1;
	int Ghp2;
	int Ghp3;
	int Ghp4;
	int Ghp5;
	int Ghp6;
	int Ghp7;	
	int GID0;	
	int GID1;
	int GID2;
	int GID3;
	int GID4;
	int GID5;
	int GID6;
	int GID7;	// end addition [Valaris]
};
struct square {
	int val1[5];
	int val2[5];
};

enum {
	GBI_EXP			=1,		// �M���h��EXP
	GBI_GUILDLV		=2,		// �M���h��Lv
	GBI_SKILLPOINT	=3,		// �M���h�̃X�L���|�C���g
	GBI_SKILLLV		=4,		// �M���h�X�L��Lv

	GMI_POSITION	=0,		// �����o�[�̖�E�ύX
	GMI_EXP			=1,		// �����o�[��EXP

};

#ifndef LCCWIN32
#ifndef strcmpi
#define strcmpi strcasecmp
#endif
#ifndef stricmp
#define stricmp strcasecmp
#endif
#ifndef strncmpi
#define strncmpi strncasecmp
#endif
#ifndef strnicmp
#define strnicmp strncasecmp
#endif
#endif

#endif	// _MMO_H_