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/// Global structures and defines
#ifndef MMO_H
#define MMO_H

# include <time.h>
# include "utils.h"              // LCCWIN32

# ifdef CYGWIN
#  define RETCODE "\r\n"
# else
#  define RETCODE "\n"
# endif

# define FIFOSIZE_SERVERLINK    256*1024

// set to 0 to not check IP of player between each server.
// set to another value if you want to check (1)
# define CMP_AUTHFIFO_IP 1

# define CMP_AUTHFIFO_LOGIN2 1

# define MAX_MAP_PER_SERVER 512
# define MAX_INVENTORY 100
# define MAX_AMOUNT 30000
# define MAX_ZENY 1000000000     // 1G zeny
# define MAX_CART 100
# define MAX_SKILL 450
# define GLOBAL_REG_NUM 96
# define ACCOUNT_REG_NUM 16
# define ACCOUNT_REG2_NUM 16
# define DEFAULT_WALK_SPEED 150
# define MIN_WALK_SPEED 0
# define MAX_WALK_SPEED 1000
# define MAX_STORAGE 300
# define MAX_GUILD_STORAGE 1000
# define MAX_PARTY 12
# define MAX_GUILD 120            // increased max guild members to accomodate for +2 increase for extension levels [Valaris] (removed) [PoW]
# define MAX_GUILDPOSITION 20    // increased max guild positions to accomodate for all members [Valaris] (removed) [PoW]
# define MAX_GUILDEXPLUSION 32
# define MAX_GUILDALLIANCE 16
# define MAX_GUILDSKILL	8
# define MAX_GUILDCASTLE 24      // increased to include novice castles [Valaris]
# define MAX_GUILDLEVEL 50

# define MIN_HAIR_STYLE battle_config.min_hair_style
# define MAX_HAIR_STYLE battle_config.max_hair_style
# define MIN_HAIR_COLOR battle_config.min_hair_color
# define MAX_HAIR_COLOR battle_config.max_hair_color
# define MIN_CLOTH_COLOR battle_config.min_cloth_color
# define MAX_CLOTH_COLOR battle_config.max_cloth_color

// for produce
# define MIN_ATTRIBUTE 0
# define MAX_ATTRIBUTE 4
# define ATTRIBUTE_NORMAL 0
# define MIN_STAR 0
# define MAX_STAR 3

# define MIN_PORTAL_MEMO 0
# define MAX_PORTAL_MEMO 2

# define MAX_STATUS_TYPE 5

# define CHAR_CONF_NAME  "conf/char_athena.conf"

struct item
{
    int  id;
    short nameid;
    short amount;
    unsigned short equip;
    char identify;
    char refine;
    char attribute;
    short card[4];
    short broken;
};

struct point
{
    char map[24];
    short x, y;
};

struct skill
{
    unsigned short id, lv, flags;
};

struct global_reg
{
    char str[32];
    int  value;
};

struct mmo_charstatus
{
    int  char_id;
    int  account_id;
    int  partner_id;

    int  base_exp, job_exp, zeny;

    short class;
    short status_point, skill_point;
    int  hp, max_hp, sp, max_sp;
    short option, karma, manner;
    short hair, hair_color, clothes_color;
    int  party_id, guild_id;

    short weapon, shield;
    short head_top, head_mid, head_bottom;

    char name[24];
    unsigned char base_level, job_level;
    short str, agi, vit, int_, dex, luk;
    unsigned char char_num, sex;

    unsigned long mapip;
    unsigned int mapport;

    struct point last_point, save_point, memo_point[10];
    struct item inventory[MAX_INVENTORY], cart[MAX_CART];
    struct skill skill[MAX_SKILL];
    int  global_reg_num;
    struct global_reg global_reg[GLOBAL_REG_NUM];
    int  account_reg_num;
    struct global_reg account_reg[ACCOUNT_REG_NUM];
    int  account_reg2_num;
    struct global_reg account_reg2[ACCOUNT_REG2_NUM];
};

struct storage
{
    int  dirty;
    int  account_id;
    short storage_status;
    short storage_amount;
    struct item storage_[MAX_STORAGE];
};

struct guild_storage
{
    int  dirty;
    int  guild_id;
    short storage_status;
    short storage_amount;
    struct item storage_[MAX_GUILD_STORAGE];
};

struct map_session_data;

struct gm_account
{
    int  account_id;
    int  level;
};

struct party_member
{
    int  account_id;
    char name[24], map[24];
    int  leader, online, lv;
    struct map_session_data *sd;
};

struct party
{
    int  party_id;
    char name[24];
    int  exp;
    int  item;
    struct party_member member[MAX_PARTY];
};

struct guild_member
{
    int  account_id, char_id;
    short hair, hair_color, gender, class, lv;
    int  exp, exp_payper;
    short online, position;
    int  rsv1, rsv2;
    char name[24];
    struct map_session_data *sd;
};

struct guild_position
{
    char name[24];
    int  mode;
    int  exp_mode;
};

struct guild_alliance
{
    int  opposition;
    int  guild_id;
    char name[24];
};

struct guild_explusion
{
    char name[24];
    char mes[40];
    char acc[40];
    int  account_id;
    int  rsv1, rsv2, rsv3;
};

struct guild_skill
{
    int  id, lv;
};

struct guild
{
    int  guild_id;
    short guild_lv, connect_member, max_member, average_lv;
    int  exp, next_exp, skill_point, castle_id;
    char name[24], master[24];
    struct guild_member member[MAX_GUILD];
    struct guild_position position[MAX_GUILDPOSITION];
    char mes1[60], mes2[120];
    int  emblem_len, emblem_id;
    char emblem_data[2048];
    struct guild_alliance alliance[MAX_GUILDALLIANCE];
    struct guild_explusion explusion[MAX_GUILDEXPLUSION];
    struct guild_skill skill[MAX_GUILDSKILL];
};

struct guild_castle
{
    int  castle_id;
    char map_name[24];
    char castle_name[24];
    char castle_event[24];
    int  guild_id;
    int  economy;
    int  defense;
    int  triggerE;
    int  triggerD;
    int  nextTime;
    int  payTime;
    int  createTime;
    int  visibleC;
    int  visibleG0;
    int  visibleG1;
    int  visibleG2;
    int  visibleG3;
    int  visibleG4;
    int  visibleG5;
    int  visibleG6;
    int  visibleG7;
    int  Ghp0;                  // added Guardian HP [Valaris]
    int  Ghp1;
    int  Ghp2;
    int  Ghp3;
    int  Ghp4;
    int  Ghp5;
    int  Ghp6;
    int  Ghp7;
    int  GID0;
    int  GID1;
    int  GID2;
    int  GID3;
    int  GID4;
    int  GID5;
    int  GID6;
    int  GID7;                  // end addition [Valaris]
};
struct square
{
    int  val1[5];
    int  val2[5];
};

enum
{
    GBI_EXP = 1,                // ギルドのEXP
    GBI_GUILDLV = 2,            // ギルドのLv
    GBI_SKILLPOINT = 3,         // ギルドのスキルポイント
    GBI_SKILLLV = 4,            // ギルドスキルLv

    GMI_POSITION = 0,           // メンバーの役職変更
    GMI_EXP = 1,                // メンバーのEXP

};

#endif // MMO_H