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#ifndef CHAR_HPP
#define CHAR_HPP
#include "../common/const_array.hpp"
#include "../common/mmo.hpp"
constexpr int MAX_MAP_SERVERS = 30;
#define CHAR_CONF_NAME "conf/char_athena.conf"
#define LOGIN_LAN_CONF_NAME "conf/lan_support.conf"
struct mmo_map_server
{
long ip;
short port;
int users;
MapName maps[MAX_MAP_PER_SERVER];
};
const mmo_charstatus *search_character(CharName character_name);
int mapif_sendall(const uint8_t *buf, unsigned int len);
int mapif_sendallwos(int fd, const uint8_t *buf, unsigned int len);
int mapif_send(int fd, const uint8_t *buf, unsigned int len);
void char_log(XString line);
#define CHAR_LOG(fmt, ...) \
char_log(STRPRINTF(fmt, ## __VA_ARGS__))
#endif // CHAR_HPP
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