#pragma once
// ast/npc.hpp - Structure of non-player characters (including mobs).
//
// Copyright © 2014 Ben Longbons <b.r.longbons@gmail.com>
//
// This file is part of The Mana World (Athena server)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "fwd.hpp"
#include "../compat/result.hpp"
#include "../io/span.hpp"
#include "../net/timer.t.hpp"
#include "../sexpr/variant.hpp"
#include "../mmo/clif.t.hpp"
#include "../mmo/ids.hpp"
#include "../mmo/strs.hpp"
#include "script.hpp"
namespace tmwa
{
namespace ast
{
namespace npc
{
using io::Spanned;
struct Comment
{
RString comment;
};
struct Warp
{
Spanned<MapName> m;
Spanned<unsigned> x, y;
io::LineSpan key_span;
Spanned<NpcName> name;
Spanned<unsigned> xs, ys;
Spanned<MapName> to_m;
Spanned<unsigned> to_x, to_y;
};
struct ShopItem
{
Spanned<ItemName> name;
bool value_multiply;
Spanned<int> value;
};
struct Shop
{
Spanned<MapName> m;
Spanned<unsigned> x, y;
Spanned<DIR> d;
io::LineSpan key_span;
Spanned<NpcName> name;
Spanned<Species> npc_class;
Spanned<std::vector<Spanned<ShopItem>>> items;
};
struct Monster
{
Spanned<MapName> m;
Spanned<unsigned> x, y;
Spanned<unsigned> xs, ys;
io::LineSpan key_span;
Spanned<MobName> name;
Spanned<Species> mob_class;
Spanned<unsigned> num;
Spanned<interval_t> delay1, delay2;
Spanned<NpcEvent> event;
};
struct MapFlag
{
Spanned<MapName> m;
io::LineSpan key_span;
Spanned<RString> name;
Spanned<std::vector<Spanned<RString>>> vec_extra;
};
struct ScriptFunction
{
io::LineSpan key1_span;
Spanned<RString> name;
};
struct ScriptNone
{
io::LineSpan key1_span;
Spanned<NpcName> name;
io::LineSpan key4_span;
};
struct ScriptMapNone
{
Spanned<MapName> m;
Spanned<unsigned> x, y;
Spanned<DIR> d;
Spanned<NpcName> name;
io::LineSpan key4_span;
};
struct ScriptMap
{
Spanned<MapName> m;
Spanned<unsigned> x, y;
Spanned<DIR> d;
Spanned<NpcName> name;
Spanned<Species> npc_class;
Spanned<unsigned> xs, ys;
};
using ScriptBase = Variant<ScriptFunction, ScriptNone, ScriptMapNone, ScriptMap>;
struct Script : ScriptBase
{
Script() = default;
Script(ScriptFunction s) : ScriptBase(std::move(s)) {}
Script(ScriptNone s) : ScriptBase(std::move(s)) {}
Script(ScriptMapNone s) : ScriptBase(std::move(s)) {}
Script(ScriptMap s) : ScriptBase(std::move(s)) {}
io::LineSpan key_span;
ast::script::ScriptBody body;
};
using TopLevelBase = Variant<Comment, Warp, Shop, Monster, MapFlag, Script>;
struct TopLevel : TopLevelBase
{
TopLevel() = default;
TopLevel(Comment t) : TopLevelBase(std::move(t)) {}
TopLevel(Warp t) : TopLevelBase(std::move(t)) {}
TopLevel(Shop t) : TopLevelBase(std::move(t)) {}
TopLevel(Monster t) : TopLevelBase(std::move(t)) {}
TopLevel(MapFlag t) : TopLevelBase(std::move(t)) {}
TopLevel(Script t) : TopLevelBase(std::move(t)) {}
io::LineSpan span;
};
Option<Result<TopLevel>> parse_top(io::LineCharReader& in);
} // namespace npc
} // namespace ast
} // namespace tmwa