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// This file is part of Christmas Event 2011
// author: Jenalya
// Leather Ball states:
// 1: got order from Tarmo
// 2: Iivo said that he needs more material
// 3: Iivo created the Leather Ball
// 4: gave Leather Ball to the bad guy
// 5: delivered the Leather Ball without giving it to the bad guy
// 6: delivered fake present instead of Leather Ball

030-2.gat,37,81,0|script|Tarmo|328,{

    if (!(gettime(7) == $@xmas2011_year && gettime(6) == 12 && gettime(5) >= $@xmas2011_start_day)
        && !(gettime(7) == ($@xmas2011_year + 1) && gettime(6) == 1 && gettime(5) <= $@xmas2011_reward_end_day))
        goto L_NoEvent;
    if ((gettime(7) == $@xmas2011_year && gettime(6) == 12 && gettime(5) >= $@xmas2011_reward_start_day)
        || (gettime(7) == ($@xmas2011_year + 1) && gettime(6) == 1 && gettime(5) <= $@xmas2011_reward_end_day))
        goto L_RewardTime;

    set @ball, (xmas11 & $@xmas11_BallMask) >> $@xmas11_BallShift;

    if (@ball > 0) goto L_Ordered;
    if (xmas11 & $@xmas11_talkedToChief) goto L_Helping;

    mes "[Busy Helper]";
    mes "\"Oh, hello. I'm very sorry, I can't help you. I need to work on all these papers here.\"";
    goto L_Close;

L_Helping:
    mes "[Tarmo]";
    mes "\"Mh? Oh, are you new? Well, I suppose it's a good idea to hire more helpers.";
    mes "Listen, I have this ordering form. Can you bring it to Iivo for me?\"";
    set @ball, 1;
    set xmas11, (xmas11 & ~($@xmas11_BallMask) | (@ball << $@xmas11_BallShift));
    menu
        "Sure, I'll do that.",L_Close,
        "What is it?",-;
    mes "[Tarmo]";
    mes "\"The form? It's an order for a toy. We have a shortage on material this year. Some things went wrong with the delivery of it.";
    mes "That's why we are producing only explicitly ordered toys this year.\"";
    goto L_Close;

L_Ordered:
    mes "[Tarmo]";
    mes "\"Ah, hello. Please bring the order to Iivo.";
    mes "I don't have anything else for you to do.\"";
    goto L_Close;

L_NoEvent:
    mes "[Tarmo]";
    mes "\"How did you come in? At this time of the year the door should be locked!\"";
    warp "030-1.gat", 99, 55;
    goto L_Close;

L_RewardTime:
    mes "[Tarmo]";
    mes "\"Given all the misfortunes, we did a pretty good job I think.\"";
    goto L_Close;

L_Close:
    set @ball, 0;
    close;
}

030-2.gat,154,33,0|script|Iivo|329,{

    if (!(gettime(7) == $@xmas2011_year && gettime(6) == 12 && gettime(5) >= $@xmas2011_start_day)
        && !(gettime(7) == ($@xmas2011_year + 1) && gettime(6) == 1 && gettime(5) <= $@xmas2011_reward_end_day))
        goto L_NoEvent;
    if ((gettime(7) == $@xmas2011_year && gettime(6) == 12 && gettime(5) >= $@xmas2011_reward_start_day)
        || (gettime(7) == ($@xmas2011_year + 1) && gettime(6) == 1 && gettime(5) <= $@xmas2011_reward_end_day))
        goto L_RewardTime;

    set @ball, (xmas11 & $@xmas11_BallMask) >> $@xmas11_BallShift;
    set @leather_amount, 1;
    set @maggotslime_amount, 10;

    if (@ball >= 3) goto L_LeatherBallDone;
    if (@ball == 2) goto L_LeatherBall;
    if (@ball == 1) goto L_Order;
    if (xmas11 & $@xmas11_talkedToChief) goto L_Helping;

    mes "[Busy Helper]";
    mes "\"Hello there. I hope you have a good time visiting Santa's home.";
    mes "We're usually more hospitable, but this year... I don't know why, but everything is going wrong.\"";
    goto L_Close;

L_Helping:
    mes "[Iivo]";
    mes "\"Hi there. I'm a bit bored because we're nearly out of material.";
    mes "I need an order to make some toys.\"";
    if (@ball == 0)
        goto L_Close;
L_Order:
    mes "[Iivo]";
    mes "\"I wish the guys up there in the office would send me something to do.\"";
    menu
        "Tarmo gave me an order for a Leather Ball.",-,
        "Yeah, it's a shame.", L_Close;
    mes "[Iivo]";
    mes "\"Really? That's great! Let me see.";
    mes "Ah, there are some things missing. I need " + @leather_amount + " Leather Patch?";
    mes "I need also about " + @maggotslime_amount + " Maggot Slimes. It's an ingredient for the lotion that is used to imbue the leather.\"";
    set @ball, 2;
    callsub S_Update_Var;
    goto L_Close;

L_LeatherBall:
    mes "[Iivo]";
    mes "\"I need " + @leather_amount + " Leather Patch and " + @maggotslime_amount + " Maggot Slimes for the Leather Ball.\"";
    menu
        "Here it is.",-,
        "I don't have it yet.",L_Close;
    if ((countitem("LeatherPatch") < @leather_amount) || (countitem("MaggotSlime") < @maggotslime_amount))
        goto L_NoItems;
    getinventorylist;
    if (@inventorylist_count == 100)
        goto L_Full_Inv;
    delitem "LeatherPatch", @leather_amount;
    delitem "MaggotSlime", @maggotslime_amount;
    set @ball, 3;
    callsub S_Update_Var;
    getitem "LeatherBall", 1;
    mes "[Iivo]";
    mes "\"Great!\"";
    mes "He takes the material and starts to cut the leather in pieces. Afterwards he seams them together.";
    mes "It seems to be hard to stitch the leather and takes a while.";
    next;
    mes "You get distracted and start daydreaming.";
    mes "[Iivo]";
    mes "\"Alright! Now the impregnation.\"";
    mes "You startle out of your daydream as he speaks.";
    next;
    mes "Iivo mixes the maggot slimes with some other ingredients you can't exactly identify and rubs the ball with it.";
    mes "[Iivo]";
    mes "\"Very good. It's done. Can you take it to Aaron to get it packed?\"";
    goto L_Close;

L_LeatherBallDone:
    mes "[Iivo]";
    mes "\"I hope the kids will have fun with the ball I made. Did you already bring it to Aaron?\"";
    goto L_Close;

L_NoEvent:
    mes "[Iivo]";
    mes "\"How did you come in? At this time of the year the door should be locked!\"";
    warp "030-1.gat", 99, 55;
    goto L_Close;

L_RewardTime:
    mes "[Iivo]";
    mes "\"This year's Christmas preparations really were chaotic. I hope we'll do better next year.\"";
    goto L_Close;

L_NoItems:
    mes "[Iivo]";
    mes "\"You don't have it!\"";
    goto L_Close;

L_Full_Inv:
    mes "[Iivo]";
    mes "\"You have a full backpack! Come back when you're carrying less things.\"";
    goto L_Close;

L_Close:
    set @cotton_amount, 0;
    set @fur_amount, 0;
    set @ball, 0;
    set @inventorylist_count, 0;
    close;

S_Update_Var:
    set xmas11, (xmas11 & ~($@xmas11_BallMask) | (@ball << $@xmas11_BallShift));
    return;
}