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-|script|toxic-dart|32767
{
if(call("magic_checks")) end; // << I wish we had functions that could return >>
if (Sp < 15) end;
set .@level, getskilllv(.school);
if (.@level < .level) end;
if (OrumQuest <= 37) end;
if (.@level <= 2 && countitem("Root") >= 2) delitem "Root", 2;
elif (.@level <= 2) end;
set MAGIC_CAST_TICK, gettimetick(2) + 1; // set the new debuff
callfunc "adjust_spellpower";
set Sp, Sp - 15;
misceffect FX_MAGIC_DARKRED, strcharinfo(0);
set @damage, sqrt(@spellpower) * 5;
set @dmg_bonus, (BaseLevel/3) + 5;
overrideattack (@spellpower/75)+3, 1200, 4, ATTACK_ICON_GENERIC, 31, strnpcinfo(0)+"::OnAttack";
callfunc "magic_exp";
end;
OnAttack:
misceffect FX_MAGIC_DARKRED, strcharinfo(0);
if (target(BL_ID, @target_id, 50) != 50) end; // 0x20 | 0x02 | 0x10
void call("elt_damage", @damage, @dmg_bonus, ELT_NEUTRAL, ELT_POISON, FX_FIRE_BURST);
if(@target_id != BL_ID && isloggedin(@target_id)) // this is a dirty trick to check if the target is a player
sc_start sc_poison, 5000+(@spellpower*1200), max(15,@spellpower/15)+5, @target_id;
end;
OnInit:
set .school, SKILL_MAGIC_DARK;
set .invocation$, chr(MAGIC_SYMBOL) + "phlex"; // used in npcs that refer to this spell
void call("magic_register");
set .level, 2;
set .exp_gain, 3;
end;
}
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