summaryrefslogtreecommitdiff
path: root/world/map/npc/magic/level2-hide.txt
blob: 1274f7a22eaa72bc398dcba8239ec08c08402705 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
-|script|spell-hide|32767
{
    if(call("magic_checks")) end;
    if (Sp < 11) end;
    set .@level, getskilllv(.school);
    if (.@level < .level) end;
    if (getskilllv(SKILL_MAGIC) < .level) end;
    if (.@level <= 3 && countitem("CottonCloth") >= 1) delitem "CottonCloth", 1;
    elif (.@level <= 3) end;
    set @target_id, getcharid(3, @args$);
    if (@target_id < 1 || !(isloggedin(@target_id)) || get(INVISIBLE, @target_id))
        set @target_id, BL_ID; // fallback to self
    if (get(GM, @target_id) == 1) end;
    set @_M_BLOCK, 1; // block casting, until the timer clears it
    addtimer 1000, "Magic Timer::OnClear"; // set the new debuff
    sc_start SC_COOLDOWN, 1000, 0, BL_ID;
    callfunc "adjust_spellpower";
    set Sp, Sp - 11;
    set CASTS, CASTS + 1;
    if (CASTS < 0) set CASTS, 1; // overflow
    misceffect FX_MAGIC_HIDE_CAST, strcharinfo(0);
    callfunc "magic_exp";

    if (distance(BL_ID, @target_id) >= (@spellpower/30)+2) set @target_id, BL_ID;
    if (BL_ID == @target_id) set @args$, strcharinfo(0);
    if (BL_ID != @target_id) misceffect FX_MAGIC_HIDE_HIT, @args$;
    set .@time, (@spellpower*2500)+5000;
    set @anwiltyp_time, .@time, @target_id;
    sc_start SC_HIDE, .@time, 0, @target_id;
    message @args$, "Magic : You are hidden!";
    if (BL_ID != @target_id) message strcharinfo(0), "Magic : You hid someone!";
    set @anwiltyp_future, gettimetick(0) + @anwiltyp_time - 100, @target_id;
    addtimer @anwiltyp_time, strnpcinfo(0)+"::OnEnd", @target_id;
    end;

OnEnd:
    if (gettimetick(0) - @anwiltyp_future < 0) end;
    if (sc_check(SC_HIDE) != 1) end;
    message strcharinfo(0), "Magic : You are no longer hidden.";
    misceffect FX_MAGIC_HIDE_END, strcharinfo(0);
    end;

OnInit:
    set .school, SKILL_MAGIC_ASTRAL;
    set .invocation$, chr(MAGIC_SYMBOL) + "anwiltyp"; // used in npcs that refer to this spell
    void call("magic_register");
    set .level, 2;
    set .exp_gain, 2;
    end;
}