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path: root/world/map/npc/magic/level2-detect-players.txt
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-|script|detect-players|32767
{
    callfunc "magic_checks"; if(@failed) end; // << I wish we had functions that could return >>
    if (Sp < 7) end;
    if (getskilllv(.school) < .level) end;
    set MAGIC_CAST_TICK, gettimetick(2) + 1; // XXX the casttime is 300 so should this be 0 ?
    callfunc "adjust_spellpower";
    set Sp, Sp - 7;
    misceffect FX_MAGIC_DARKRED, strcharinfo(0);
    callfunc "magic_exp";
    set @inwilt$, "";
    set .@d, @spellpower/2;
    foreach 0, getmap(), POS_X - .@d, POS_Y - .@d, POS_X + .@d, POS_Y + .@d, strnpcinfo(0)+"::OnPC";
    message strcharinfo(0), if_then_else(@inwilt$=="", "You sense no-one else nearby.", "You sense the following: "+@inwilt$);
    end;

OnPC:
    if (@target_id == BL_ID) end; // do not count the caster
    if (sc_check(SC_HIDE, @target_id)) end; // do not count players with anwiltyp
    if (getpvpflag(1, @target_id)) end; // do not count invisible players
    if (@inwilt$ != "") set @inwilt$, @inwilt$ + ", ";
    set @inwilt$, @inwilt$ + strcharinfo(0, @target_id) + if_then_else(@spellpower > 99, "("+get(BaseLevel, @target_id)+")", "");
    end;

OnInit:
    set .school, SKILL_MAGIC;
    set .invocation$, chr(MAGIC_SYMBOL) + "inwilt"; // used in npcs that refer to this spell
    callfunc "magic_register";
    set .level, 2;
    set .exp_gain, 0;
    end;
}