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-|script|magic barrier|32767
{
if(call("magic_checks")) end;
if (Sp < 15) end;
set .@level, getskilllv(.school);
if (.@level < .level) end;
if (getskilllv(SKILL_MAGIC) < .level) end;
if (.@level <= 3 && countitem("SmallMushroom") >= 1) delitem "SmallMushroom", 1;
elif (.@level <= 3) end;
set @target_id, getcharid(3, @args$);
if (@target_id < 1 || !(isloggedin(@target_id)) || get(INVISIBLE, @target_id) == 1)
set @target_id, BL_ID; // fallback to self
if (get(Hp, @target_id) < 1) end;
if (getequipid(equip_head, strcharinfo(0, @target_id)) == 888) end;
set @_M_BLOCK, 1; // block casting, until the timer clears it
addtimer 1000, "Magic Timer::OnClear"; // set the new debuff
callfunc "adjust_spellpower";
set Sp, Sp - 15;
misceffect FX_MAGIC_BLUE, strcharinfo(0);
callfunc "magic_exp";
if (distance(BL_ID, @target_id) >= (@spellpower/30)+2) set @target_id, BL_ID;
if (BL_ID == @target_id) set @args$, strcharinfo(0);
if (BL_ID != @target_id) misceffect FX_MAGIC_DEFAULT, @args$;
set .@time, (@spellpower*200)+2000;
set @asorm_time, .@time, @target_id;
sc_start SC_MBARRIER, .@time, max(30,(@spellpower/8))+20, @target_id;
message @args$, "Barrier : You are surrounded by a magical barrier.";
set @asorm_future, gettimetick(0) + @asorm_time - 100, @target_id;
addtimer @asorm_time - 100, strnpcinfo(0)+"::OnEnd", @target_id;
end;
OnEnd:
if (gettimetick(0) - @asorm_future < 0) end;
if (sc_check(SC_MBARRIER) != 1) end;
message strcharinfo(0), "Barrier : Your magical barrier dissipates.";
misceffect FX_MAGIC_DEFAULT, strcharinfo(0);
end;
OnInit:
set .school, SKILL_MAGIC_ASTRAL;
set .invocation$, chr(MAGIC_SYMBOL) + "asorm"; // used in npcs that refer to this spell
void call("magic_register");
set .level, 2;
set .exp_gain, 3;
end;
}
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