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-|script|make-sulphur|32767
{
callfunc "magic_checks"; if(@failed) end; // << I wish we had functions that could return >>
if (Sp < 4) end;
if (getskilllv(.school) < .level) end;
if (countitem("PileOfAsh") >= 1) delitem "PileOfAsh", 1; else end;
set MAGIC_CAST_TICK, gettimetick(2) + 4; // set the new debuff
callfunc "adjust_spellpower";
set Sp, Sp - 4;
misceffect FX_MAGIC_RED, strcharinfo(0);
setarray @create_params[0], (@spellpower/100)+1+(rand(max(1,(800-@spellpower)))/180), 50;
setarray @create_items$[0], "SulphurPowder", "PileOfAsh";
callfunc "magic_create_item";
callfunc "magic_exp";
end;
OnInit:
set .school, SKILL_MAGIC_TRANSMUTE;
set .invocation$, chr(MAGIC_SYMBOL) + "gole"; // used in npcs that refer to this spell
callfunc "magic_register";
set .level, 1;
set .exp_gain, 1;
end;
}
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