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-|script|detect-magic|32767
{
if(call("magic_checks")) end;
if (Sp < 3) end;
if (getskilllv(SKILL_MAGIC) < .level) end;
set @_M_BLOCK, 1; // block casting, until the timer clears it
addtimer 6000, "Magic Timer::OnClear"; // set the new debuff
sc_start SC_COOLDOWN, 6000, 0, BL_ID;
callfunc "adjust_spellpower";
set Sp, Sp - 3;
set CASTS, CASTS + 1;
if (CASTS < 0) set CASTS, 1; // overflow
misceffect FX_MAGIC_DETECT_CAST, strcharinfo(0);
set .@range, (@spellpower/50)+1;
set .caster, getcharid(3);
foreach 0, getmap(), POS_X - .@range, POS_Y - .@range, POS_X + .@range, POS_Y + .@range,
strnpcinfo(0) + "::OnNearbyPlayer";
foreach 1, getmap(), POS_X - .@range, POS_Y - .@range, POS_X + .@range, POS_Y + .@range,
strnpcinfo(0) + "::OnNearbyNpc";
if (getmap() == "099-4")
addtimer 10, "#TMWFinalExam::OnMiteyo";
if (getmap() == "099-5")
addtimer 10, "#TMWFinalExam::OnMiteyo";
callfunc "magic_exp";
end;
OnNearbyPlayer:
if (@target_id == BL_ID) end; // Dont do lookups on caster.
if (sc_check(SC_HIDE, @target_id)) end; // Also skip hidden (anwiltyp) players.
if (attachrid(@target_id) < 1) end; // Switch context -> found player (to look up focused skills)
if (call("is_magician")) misceffect FX_MAGIC_DETECT_HIT, BL_ID; // BL_ID because now attached to target
if (attachrid(.caster) < 1) end; // Try to reattach back -> caster (is it needed?)
end;
OnNearbyNpc:
set .@e$, strnpcinfo(2,@target_id);
if(.@e$ == "#_M" || .@e$ == "#MAGIC" || get(.IS_MAGIC, @target_id))
misceffect FX_MAGIC_DETECT_HIT, @target_id;
end;
OnInit:
set .school, SKILL_MAGIC;
set .invocation$, chr(MAGIC_SYMBOL) + "miteyo"; // used in npcs that refer to this spell
void call("magic_register");
set .level, 1;
set .exp_gain, 0;
end;
}
// This function tests if current RID is a magician (Astral soul skill Lv 9).
function|script|is_magician
{
getactivatedpoolskilllist;
if (@skilllist_count != 0) goto L_iterate_focused; // Had some focused skills -> look further
goto L_focus_notfound; // No focused skills at all -> bail out.
L_iterate_focused:
set @skilllist_count, @skilllist_count-1;
if ((@skilllist_id[@skilllist_count] == SKILL_ASTRAL_SOUL) && (getskilllv(SKILL_ASTRAL_SOUL) >= 2)) goto L_focus_found;
if (@skilllist_count == 0) goto L_focus_notfound;
goto L_iterate_focused; // iterate via array of focused skills.
L_focus_found:
return 1;
L_focus_notfound:
return 0;
}
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