1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
|
-|script|spell-wand|32767
{
if(call("magic_checks")) goto L_Failed;
callsub S_CheckWand;
if(@WandAttack != 1) goto L_Failed;
// here we install
set @_M_BLOCK, 1; // block casting, until the timer clears it
addtimer 500, "Magic Timer::OnClear"; // set the new debuff
callfunc "adjust_spellpower";
misceffect FX_MAGIC_GENERIC, strcharinfo(0);
set .@delay, (((200 - Agi) * 1200) / 200);
overrideattack (@Wand + (@spellpower / 10)), .@delay, 3, ATTACK_ICON_GENERIC, @WandID, strnpcinfo(0)+"::OnAttack";
callfunc "magic_exp";
end;
OnAttack:
callsub S_CheckWand;
if(@WandAttack != 1) goto L_Failed;
if(target(BL_ID, @target_id, 22) != 22) goto L_Failed; // 0x02 | 0x04 | 0x10
set Sp, (Sp - @WandCost);
set @damage, (@Wand * (@spellpower / 3));
void call("elt_damage", @damage,@damage,ELT_NEUTRAL,ELT_NEUTRAL,FX_MAGIC_RED);
end;
S_CheckWand:
set @Wand, 0;
set @wand_loop, 0;
goto S_Loop;
S_Loop:
if ((getequipid(equip_hand1) == .Wands[@wand_loop]) || (getequipid(equip_hand2) == .Wands[@wand_loop]))
goto S_SetWand;
set @wand_loop, (@wand_loop + 1);
if (@wand_loop >= getarraysize(.Wands))
goto S_NoWand;
goto S_Loop;
S_SetWand:
set @Wand, .WandsPwr[@wand_loop];
set @WandID, .WandsAnim[@wand_loop];
if (QL_MORGAN == 2)
set QL_MORGAN, 3;
set @WandCost, (@Wand * (BaseLevel / 15) + 2);
set @WandAttack, 0;
if (Sp < @WandCost)
goto S_LowSp;
set @WandAttack, 1; // everything is fine
return;
S_NoWand:
message strcharinfo(0), "Wand : ##3##BYou need a wand Equipped!";
set @WandAttack, 0;
return;
S_LowSp:
message strcharinfo(0), "Wand : ##3##BOut of Mana";
set @WandAttack, 0;
return;
L_Failed:
//misceffect FX_ELECTRICITY_RED, strcharinfo(0); // XXX: do we show an effect on fail?
debugmes "cast or attack failed";
end;
OnInit:
setarray .Wands[0], 0, 758, 1171;
setarray .WandsPwr[0], 0, 2, 1;
setarray .WandsAnim[0], 0, 35, 33;
set .school, SKILL_MAGIC;
set .invocation$, chr(MAGIC_SYMBOL) + "confringo"; // used in npcs that refer to this spell
void call("magic_register");
set .level, 0;
set .exp_gain, 1;
end;
}
|