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-|script|powerup-grenades|32767
{
    end;

OnCast:
    if(call("boss_powerup_checks")) end;
    if (getmapflag(getmap(), MF_TOWN)) goto L_Fail_town;
    set @_M_BLOCK, 1; // block casting, until the timer clears it
    addtimer 10000, "Magic Timer::OnClear"; // set the new debuff
    sc_start SC_COOLDOWN, 10000, 0, BL_ID;
    misceffect FX_MEDIUM_EXPLOSION, strcharinfo(0);
    set @dist, 5;
    foreach 0, getmap(), (POS_X - @dist), (POS_Y - @dist), (POS_X + @dist), (POS_Y + @dist), strnpcinfo(0) + "::OnHit";
    end;

OnHit:
    if (@target_id == BL_ID) end;               // Do not hit caster
    if ((get(Hp, @target_id))) < 1 end;         // Do not touch dead
    message strcharinfo(0, @target_id), "[boss-grenades] : "+strcharinfo(0, BL_ID)+" dropped grenade on you!";
    addtimer (100+rand(300)), strnpcinfo(0)+"::OnGrenadeHit", @target_id;
    end;

OnGrenadeHit:
    misceffect FX_MEDIUM_SMOKE, strcharinfo(0);
    heal (0 - rand(Hp)), 0;
    set Sp, (Sp / 3);
    end;

L_Fail_town:
    message strcharinfo(0), "[boss-grenades] : not allowed in towns!";
    end;

OnInit:
    set .school, SKILL_MAGIC;
    set .invocation$, chr(MAGIC_SYMBOL) + "grenades"; // used in npcs that refer to this spell
    void call("magic_register", "OnCast");
    set .level, 0;
    set .exp_gain, 0;
    end;
}