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// ------------------------------------------------------------
// Variables passed to this script:
// @slotId The slot in which the item would have been equipped in. This is passed automagically when called in an equip script.
// ------------------------------------------------------------
function script UnreleasedItem {
if (debug || getgmlevel()) end; // If the server allows equipping unreleased items or if the active character is staff, do nothing.
message strcharinfo(0), "You have difficulties equipping this item, as if it is not yet fully in this world.";
unequipbyid @slotId;
end;
}
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