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// Items which can only be used while unarmed
// Variables passed to this script:
// @slotId The slot in which the item would have been equipped in. This is passed automagically when called in an equip script.
function|script|BrawlingItem
{
if (getequipid(equip_hand1) == -1)
goto L_Return;
message strcharinfo(0), "This item's curse does not allow it to be used with weapons equipped.";
// This is for debug
if (getgmlevel() >= 60)
bonus bAgi, -7;
if (getgmlevel() >= 60)
goto L_Return;
callfunc "UnequipLater";
goto L_Return;
L_Return:
return;
}
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