1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
|
function|script|EvilObelisk
{
mes "[Evil Obelisk]";
mes "(A mystical aura surrounds this stone. It seems to crave money.)";
next;
set @cost_jacko, 6500;
set @cost_gy1, 4000;
set @cost_gy2, 3000;
set @cost_skull, 2800;
set @cost_snake, 2500;
menu
"Don't pay it anything.", L_Close,
"Pay it " + @cost_jacko + " gold.", L_JACKO,
"Pay it " + @cost_gy1 + " gold.", L_GRAVEYARD1,
"Pay it " + @cost_gy2 + " gold.", L_GRAVEYARD2,
"Pay it " + @cost_skull + " gold.", L_SKULL,
"Pay it " + @cost_snake + " gold.", L_SNAKE;
L_JACKO:
if (Zeny < @cost_jacko)
goto L_NotEnough;
set Zeny, Zeny - @cost_jacko;
set @mob_id, 1022;
set @mob_count, rand(1,2);
goto L_Summon;
L_GRAVEYARD1:
if (Zeny < @cost_gy1)
goto L_NotEnough;
set @temp, rand(2);
if(@temp == 0)
set @mob_id, 1036; // Zombie
if(@temp == 1)
set @mob_id, 1045; // Fallen
set @mob_count, rand(1,2);
set Zeny, Zeny - @cost_gy1;
goto L_Summon;
L_GRAVEYARD2:
if (Zeny < @cost_gy2)
goto L_NotEnough;
set @temp, rand(2);
if(@temp == 0)
set @mob_id, 1044; // Lady Skelly
if(@temp == 1)
set @mob_id, 1043; // Normal Skelly
set @mob_count, rand(1,2);
set Zeny, Zeny - @cost_gy2;
goto L_Summon;
L_SKULL:
if (Zeny < @cost_skull)
goto L_NotEnough;
set @temp, rand(2);
if(@temp == 0)
set @mob_id, 1024; // Poison
if(@temp == 1)
set @mob_id, 1023; // Fire
set @mob_count, rand(1,4);
set Zeny, Zeny - @cost_skull;
goto L_Summon;
L_SNAKE:
if (Zeny < @cost_snake)
goto L_NotEnough;
set @temp, rand(4);
if(@temp == 0)
set @mob_id, 1034; // Grass
if(@temp == 1)
set @mob_id, 1026; // Mnt.
if(@temp == 2)
set @mob_id, 1010; // Normal
if(@temp == 3)
set @mob_id, 1021; // Cave
set @mob_count, rand(1,4);
set Zeny, Zeny - @cost_snake;
goto L_Summon;
L_Summon:
areamonster @map$, @x0, @y0, @x1, @y1, "", @mob_id, @mob_count;
goto L_Close;
L_NotEnough:
mes "You don't have that much money";
goto L_Close;
L_Close:
set @cost_jacko, 0;
set @cost_gy1, 0;
set @cost_gy2, 0;
set @cost_skull, 0;
set @cost_snake, 0;
return;
}
|