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// Halloween Debug
// Author: Wushin
function|script|HalloweenDebug
{
if(debug)
goto L_Debug;
goto L_Live;
L_Live:
menu
"Debug Time", L_DebugTime,
"Set Old Event Flag.", L_LastReset,
"Halloween Time Key Change.", L_HalloweenTimeKey,
"Reset NPC's mask memory", L_ResetMask,
"Set HWEEN16 value", L_HalloweenValue,
"Nothing.", L_Close;
L_Debug:
menu
"Debug Time", L_DebugTime,
"Set Old Event Flag.", L_LastReset,
"Halloween Time Key Change.", L_HalloweenTimeKey,
"Quest State", L_QuestState,
"Set NPC trick or treat flag", L_SetTrickOrTreats,
"Reset my quest state", L_ResetMe,
"Reset NPC's mask memory", L_ResetMask,
"Set HWEEN16 value", L_HalloweenValue,
"Nothing.", L_Close;
L_DebugTime:
mes "--Sever--";
mes "Event State: " + $@halloween_time;
mes "Event Start" + $HALLOWEEN_TIME_KEY[0] + "/1";
mes "Reward Start: " + $HALLOWEEN_TIME_KEY[1] + "/" + $HALLOWEEN_TIME_KEY[3];
mes "Event End: " + $HALLOWEEN_TIME_KEY[2] + "/" + $HALLOWEEN_TIME_KEY[4];
mes "Event Time Key (year (CCYY)): " + $HALLOWEEN_TIME_KEY[5];
next;
goto L_Debug;
L_LastReset:
set HALLOWEENTIME, 255;
set HALLOWEENYEAR, 2012;
goto L_Debug;
L_HalloweenValue:
mes "$hween16 value";
mes "0 is first phase";
mes "1 is seconde phase";
mes "2 is event finish";
mes "Set value";
input @hweenvalue;
if ((@hweenvalue < 0) || (@hweenvalue >2))
goto L_HalloweenError;
set HWEEN16, @hweenvalue;
goto L_Debug;
L_HalloweenTimeKey:
mes "Halloween Time Key Change.";
mes "Start Month?";
input @halloween_time_key_smonth;
if((@halloween_time_key_smonth == 0) || (@halloween_time_key_smonth > 12))
goto L_HalloweenError;
mes "Reward Start Month?";
input @halloween_time_key_srmonth;
if((@halloween_time_key_srmonth == 0) || (@halloween_time_key_srmonth > 12))
goto L_HalloweenError;
mes "End Month?";
input @halloween_time_key_emonth;
if((@halloween_time_key_emonth == 0) || (@halloween_time_key_emonth > 12))
goto L_HalloweenError;
mes "Reward Start Day?";
input @halloween_time_key_rsday;
if((@halloween_time_key_rsday == 0) || (@halloween_time_key_rsday > 31))
goto L_HalloweenError;
mes "Reward End Day?";
input @halloween_time_key_reday;
if((@halloween_time_key_reday == 0) || (@halloween_time_key_reday > 31))
goto L_HalloweenError;
mes "Time Key (CCYY) ";
input @halloween_time_key_year;
goto L_SetNewKey;
L_HalloweenError:
mes "Incorrect Entry. Try again.";
next;
goto L_Debug;
L_SetNewKey:
setarray $HALLOWEEN_TIME_KEY, @halloween_time_key_smonth, @halloween_time_key_srmonth, @halloween_time_key_emonth, @halloween_time_key_rsday, @halloween_time_key_reday, @halloween_time_key_year;
donpcevent "#HalloweenConfig::OnCommandRestartQuest";
goto L_Debug;
L_QuestState:
mes "Karma: " + (HALLOWEENTIME & 65535);
set @big_reward_status$, " No.";
if (HALLOWEENTIME & $@halloween_got_big_reward)
set @big_reward_status$, " Yes.";
mes "Big Reward: " + @big_reward_status$;
set @charm_reward_status$, " No.";
if (HALLOWEENTIME & $@halloween_got_charm_reward)
set @charm_reward_status$, " Yes.";
mes "Charm Reward:" + @charm_reward_status$;
set @npc_check_loop, 0;
goto L_NpcCheckLoop;
L_NpcCheckLoop:
set @display_mes$, "NPC ID " + @npc_check_loop + ":" + $@halloween_npc_names$[@npc_check_loop];
set @npc_status$, " Needed";
if (HALLOWEENTIME & (1 << (31 - @npc_check_loop)))
set @npc_status$, " Complete";
set @display_mes$, @display_mes$ + @npc_status$;
mes @display_mes$;
set @display_mes$, "";
goto L_NpcCheckInc;
L_NpcCheckInc:
set @npc_check_loop, (@npc_check_loop + 1);
if (@npc_check_loop >= getarraysize($@halloween_npc_names$))
goto L_TrickOrTreatCount;
goto L_NpcCheckLoop;
L_TrickOrTreatCount:
callfunc "TrickOrTreatTally";
mes @npc_tally + " out of 14";
next;
goto L_Debug;
L_SetTrickOrTreats:
mes "Enter NPC to set";
input @halloween_npc_id;
set HALLOWEENTIME, HALLOWEENTIME | (1 << (31 - @halloween_npc_id));
goto L_Debug;
L_ResetMe:
set HALLOWEENTIME, 0;
set HALLOWEENYEAR, $HALLOWEEN_TIME_KEY[5];
goto L_Debug;
L_ResetMask:
mes "Enter NPC to reset:";
input @halloween_npc_id;
set $@halloween_maskmemory[8 * @halloween_npc_id], 0;
goto L_Debug;
L_Close:
set @tmp, 0;
set @mask, 0;
set @karma, 0;
set @loop, 0;
set @menu, 0;
set @halloween_npc_id, 0;
close2;
return;
}
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