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path: root/world/map/npc/052-2/lobby.txt
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//-----------------------------------------------------------------------------
// Illia Forsaken Inn - Lobby
// $@illia_progress = 5
//
// Level progress:
//     0: Initial state
//     1: Mysterious voice is talking
//     2: Luvia is appearing
//     3: Luvia is waiting for a talk, to trigger the fight
//     4: Hero talked to Luvia. Initiating a talk and demonic spirit waves
//     5: All Demonic spirits waves are spawned
//     6: Demonic spirit waves beaten. Talk while preparing the witch guards
//     7: Luvia is escaping, Witch guards appear
//     8: Witch guards defeated. Door is open.
//-----------------------------------------------------------------------------

052-2,40,19,0|script|#InnDoorTrigger|32767,2,2
{
    set @step, 5;
    if ($@illia_progress < @step) goto L_ShouldNotBeHere;
    if ($@illia_level_5_progress == 8) goto L_Warp;
    message strcharinfo(0), "A magical field prevents you from going further...";
    end;

L_Warp:
    warp "052-2", 23, 71;
    message strcharinfo(0), "This place is full of dust... *coughs*";
    end;

L_ShouldNotBeHere:
    set Hp, 1;
    warp getsavepoint(0), getsavepoint(1), getsavepoint(2);
    end;

}

052-2,33,40,0|script|#EntranceTrigger|32767,4,2
{
    set @step, 5;
    if ($@illia_progress < @step) goto L_ShouldNotBeHere;
    if ($@illia_level_5_progress == 0 && strcharinfo(0) == $@ILLIA_HERO$) goto L_StartVoices;
    end;

L_StartVoices:
    set $@illia_level_5_progress, 1;
    donpcevent "#MysteriousVoice::OnCommandStart";
    end;

L_ShouldNotBeHere:
    set Hp, 1;
    warp getsavepoint(0), getsavepoint(1), getsavepoint(2);
    end;
}

052-2,1,1,0|script|#LuviaShadow|127
{
end;

// Escape sequence
OnCommandEscape:
    initnpctimer;
    end;

OnTimer100:
    if ($@illia_level_5_progress != 7)
        end;
    npcwarp 39, 35, "#LuviaShadow";
    misceffect FX_DARK_TELEPORT;
    npcwarp 1, 1, "Luvia?";
    end;

OnTimer750:
    if ($@illia_level_5_progress != 7)
        end;
    npcwarp 1, 1, "#LuviaShadow";
    stopnpctimer;
    setnpctimer 0;
    end;

// Invoke sequence
OnCommandInvoke:
    initnpctimer;
    end;

OnTimer650:
    if ($@illia_level_5_progress != 2)
        end;
    npcwarp 39, 35, "#LuviaShadow";
    misceffect FX_EVIL_SUMMON;
    end;

OnTimer1500:
    if ($@illia_level_5_progress != 2)
        end;
    npcwarp 1, 1, "#LuviaShadow";
    npcwarp 39, 35, "Luvia?";
    set $@illia_level_5_progress, 3;
    stopnpctimer;
    setnpctimer 0;
    end;

OnNN:
    message strcharinfo(0), "The last guard is down. Let's go after Luvia now!";
    end;

}

052-2,1,1,0|script|#MysteriousVoice|127
{
end;

OnInit:
    setarray $@illia_lobby_voices$, "Finally.", "I was...", "Waiting...", "For you!";
    end;

OnCommandStart:
    set $@illia_lobby_voices_index, 0;
    initnpctimer;
    end;

// Voices loop
OnTimer2000:
    if ($@illia_level_5_progress != 1)
        end;
    npcwarp rand(30,42), rand(32,38), "?";
    donpcevent "?::OnCommandTalk";
    end;

OnTimer3000:
    if ($@illia_level_5_progress != 1)
        end;
    npcwarp 1, 1, "?";
    set $@illia_lobby_voices_index, $@illia_lobby_voices_index + 1;
    // FIXME Uncomment next line, comment the next next, when getarraysize is repaired.
    //if ($@illia_lobby_voices_index < getarraysize($@illia_lobby_voices$)) goto L_Continue;
    if ($@illia_lobby_voices_index < 4)
        goto L_Continue;
    // End the process
    stopnpctimer;
    setnpctimer 0;
    set $@illia_lobby_voices_index, 0;
    set $@illia_level_5_progress, 2;
    donpcevent "#LuviaShadow::OnCommandInvoke";
    end;

L_Continue:
    setnpctimer 0;
    end;

}

// Dummy npc to display the mysterious voice,
// as a workaround to fakenpcname causing problems
052-2,1,1,0|script|?|127
{
end;

OnCommandTalk:
    npctalk strnpcinfo(0), $@illia_lobby_voices$[$@illia_lobby_voices_index];
    end;

}

052-2,1,1,0|script|Luvia?|371,2,2
{
    if ($@illia_level_5_progress != 3) end;
    if (isin("052-2", 37,36, 41,39)) goto L_HandleTalk;
    // Notify too far
    mes "You see a strange and frightening, yet beautiful woman.";
    if (strcharinfo(0) == $@ILLIA_HERO$)
        mes "Maybe she knows something about this place.";
    close;

L_HandleTalk:
    if (strcharinfo(0) == $@ILLIA_HERO$)
        goto L_TalkToHero;
    goto L_TalkToHelper;

L_TalkToHelper:
    mes "She gives you a quick look then gives her attention to " + $@ILLIA_HERO$ + ".";
    close;

L_TalkToHero:
    mes "Are you Luvia? Your sister Valia sent me to save you! Where is Ismuth?";
    next;
    set $@illia_level_5_progress, 4;
    initnpctimer;
    close;

// Talk sequence timers
OnTimer1500:
    if ($@illia_level_5_progress != 4)
        end;
    npctalk strnpcinfo(0), "Yes " + $@ILLIA_HERO$ + ", I am Luvia.";
    end;

OnTimer4500:
    if ($@illia_level_5_progress != 4)
        end;
    npctalk strnpcinfo(0), "How nice of all of you to have come to save me!";
    end;

OnTimer7500:
    if ($@illia_level_5_progress != 4)
        end;
    npctalk strnpcinfo(0), "But I fear...";
    end;

OnTimer10500:
    if ($@illia_level_5_progress != 4)
        end;
    npctalk strnpcinfo(0), "... that you are mistaken about who has to be saved!";
    end;

OnTimer13500:
    if ($@illia_level_5_progress != 4)
        end;
    npctalk strnpcinfo(0), "Don't make these faces...";
    end;

OnTimer16500:
    if ($@illia_level_5_progress != 4)
        end;
    npctalk strnpcinfo(0), "Valia is just helping me by sending new soldiers for my personal army!";
    end;

OnTimer21500:
    if ($@illia_level_5_progress != 4)
        end;
    npctalk strnpcinfo(0), "So, if I may... Let's see what you are made of!";
    end;

// Monster invokes timers
OnTimer24500:
    if ($@illia_level_5_progress != 4)
        end;
    npctalk strnpcinfo(0), "Demonotis!";
    misceffect FX_EVIL_SUMMON;
    callsub S_GetHeroRect;
    areamonster "052-2", $@illia_lobby_x1, $@illia_lobby_y1, $@illia_lobby_x2, $@illia_lobby_y2, "", 1101, 20 + 16 - 480/(30+$Illia_Luvia_Harvest), "Luvia?::OnDSDeath";
    callsub S_ClearHeroRect;
    end;

OnTimer44000:
    if ($@illia_level_5_progress != 4)
        end;
    npctalk strnpcinfo(0), "Demonotis!";
    misceffect FX_EVIL_SUMMON;
    callsub S_GetHeroRect;
    areamonster "052-2", $@illia_lobby_x1, $@illia_lobby_y1, $@illia_lobby_x2, $@illia_lobby_y2, "", 1101, 28 + 16 - 480/(30+$Illia_Luvia_Harvest), "Luvia?::OnDSDeath";
    callsub S_ClearHeroRect;
    end;

OnTimer77000:
    if ($@illia_level_5_progress != 4)
        end;
    npctalk strnpcinfo(0), "Demonotis!";
    misceffect FX_EVIL_SUMMON;
    callsub S_GetHeroRect;
    areamonster "052-2", $@illia_lobby_x1, $@illia_lobby_y1, $@illia_lobby_x2, $@illia_lobby_y2, "", 1101, 42 + 16 - 480/(30+$Illia_Luvia_Harvest), "Luvia?::OnDSDeath";
    callsub S_ClearHeroRect;
    // That was the last spawn: reset the timer to start the CheckInvoke loop.
    set $@illia_level_5_progress, 5;
    setnpctimer 0;
    end;

// Talk and Witch guard invokes timers
OnTimer6500:
    if ($@illia_level_5_progress != 6)
        end;
    npctalk strnpcinfo(0), "Okay. You have some skill.";
    end;

OnTimer10000:
    if ($@illia_level_5_progress != 6)
        end;
    npctalk strnpcinfo(0), "But that was only the beginning!";
    end;

OnTimer13000:
    if ($@illia_level_5_progress != 6)
        end;
    npctalk strnpcinfo(0), "I'll leave you in the good hands of your predecessors. Farewell!";
    end;

OnTimer18500:
    if ($@illia_level_5_progress != 6)
        end;
    npctalk strnpcinfo(0), "Demonotis Major!";
    misceffect FX_EVIL_SUMMON;
    misceffect FX_MAGIC_DARK_EXPLOSION;
    callsub S_GetHeroRect;
    areamonster "052-2", $@illia_lobby_x1, $@illia_lobby_y1, $@illia_lobby_x2, $@illia_lobby_y2, "", 1103, 8 + (16 - 480/(30+$Illia_Luvia_Harvest))/3, "Luvia?::OnWGDeath";
    callsub S_ClearHeroRect;
    end;

OnTimer20000:
    if ($@illia_level_5_progress != 6)
        end;
    set $@illia_level_5_progress, 7;
    donpcevent "#LuviaShadow::OnCommandEscape";
    setnpctimer 0;
    end;

// Monsters checks timer loop
OnTimer2000:
    if ($@illia_progress != 5)
        goto L_Clear;
    if ($@illia_level_5_progress != 5 && $@illia_level_5_progress != 7)
        end;
    setnpctimer 0;
    // Mock players randomly (more or less once every 40 secs) and if still enough mobs running after them
    if ($@illia_level_5_progress == 5 && rand(20) == 0 && (mobcount("052-2", "Luvia?::OnDSDeath") > 20))
        npctalk strnpcinfo(0), "Ahaha! Run... Run!";
    if ($@illia_level_5_progress == 5 && (mobcount("052-2", "Luvia?::OnDSDeath") < 0))
        goto L_AllWavesClear;
    if ($@illia_level_5_progress == 7 && (mobcount("052-2", "Luvia?::OnWGDeath") < 0))
        goto L_AllWavesClear;
    end;

L_Clear:
    stopnpctimer;
    setnpctimer 0;
    killmonster "052-2", "Luvia?::OnDSDeath";
    killmonster "052-2", "Luvia?::OnWGDeath";
    end;

L_AllWavesClear:
    set $@illia_level_5_progress, $@illia_level_5_progress + 1;
    stopnpctimer;
    setnpctimer 0;
    if ($@illia_level_5_progress == 6)
        startnpctimer;
    if ($@illia_level_5_progress == 8)
        goto L_ChaseLuvia;
    end;

L_ChaseLuvia:
    set $@illia_progress, 6;
    callfunc "UpdateIlliaProgress";
    set $@illia_max_time, $@illia_max_time + 360;
    areatimer 0, "052-2", 19, 18, 48, 43, 2000, "#LuviaShadow::OnNN";
    end;

S_GetHeroRect:
    if (!(attachrid($@ILLIA_HERO_ID)))
        goto L_Clear;
    if(!(isin("052-2", 20, 21, 47, 43)))
        goto L_Clear;

    set $@illia_lobby_x, getx();
    set $@illia_lobby_y, gety();

    set $@illia_lobby_x1, $@illia_lobby_x - 12;
    set $@illia_lobby_y1, $@illia_lobby_y - 8;
    set $@illia_lobby_x2, $@illia_lobby_x + 12;
    set $@illia_lobby_y2, $@illia_lobby_y + 8;

    if ($@illia_lobby_x1 < 20)
        set $@illia_lobby_x1, 20;
    if ($@illia_lobby_y1 < 19)
        set $@illia_lobby_y1, 19;
    if ($@illia_lobby_x2 > 47)
        set $@illia_lobby_x2, 47;
    if ($@illia_lobby_y2 > 42)
        set $@illia_lobby_y2, 42;

    detachrid;
    return;

S_ClearHeroRect:
    set $@illia_lobby_x1, 20;
    set $@illia_lobby_y1, 19;
    set $@illia_lobby_x2, 47;
    set $@illia_lobby_y2, 42;
    return;

OnDSDeath:
    end;

OnWGDeath:
    end;

}