1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
|
// This file is generated automatically. All manually changes will be removed when running the Converter.
// Sandy Dungeon Level 1 mobs
043-3.gat,39,45,24,17|monster|CaveMaggot|1056,6,20000,20000,Mob043-3::On1056
043-3.gat,44,60,24,17|monster|CaveMaggot|1056,6,20000,20000,Mob043-3::On1056
043-3.gat,41,96,34,26|monster|CaveMaggot|1056,10,20000,20000,Mob043-3::On1056
043-3.gat,52,91,6,7|monster|AngryScorpion|1057,5,30000,30000,Mob043-3::On1057
043-3.gat,102,116,26,19|monster|AngryFireGoblin|1108,10,30000,30000,Mob043-3::On1108
043-3.gat,33,99,6,7|monster|AngryScorpion|1057,5,30000,30000,Mob043-3::On1057
043-3.gat,116,78,25,19|monster|AngryFireGoblin|1108,8,30000,30000,Mob043-3::On1108
043-3.gat,113,47,30,22|monster|RedSlime|1008,15,45000,35000,Mob043-3::On1008
043-3.gat,94,44,40,18|monster|GreenSlime|1005,5,30000,15000,Mob043-3::On1005
043-3.gat,0,0,0|script|Mob043-3|-1,
{
On1005:
set @mobID, 1005;
callfunc "MobPoints";
end;
On1008:
set @mobID, 1008;
callfunc "MobPoints";
end;
On1056:
set @mobID, 1056;
callfunc "MobPoints";
end;
On1057:
set @mobID, 1057;
callfunc "MobPoints";
end;
On1108:
set @mobID, 1108;
callfunc "MobPoints";
end;
end;
}
|