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// This file is generated automatically. All manually added changes will be removed when running the Converter.
// snow Path mobs

033-1,73,49,10,18|monster|Wolvern|1090,2,100000ms,30000ms,Mob033-1::On1090
033-1,33,38,15,49|monster|Reinboo|1094,3,100000ms,30000ms,Mob033-1::On1094
033-1,56,87,50,42|monster|Squirrel|1038,15,100000ms,30000ms,Mob033-1::On1038
033-1,0,0,0,0|monster|WhiteBell|1095,3,100000ms,30000ms,Mob033-1::On1095


033-1,0,0,0|script|Mob033-1|-1
{
    end;

On1038:
    set @mobID, 1038;
    callfunc "MobPoints";
    end;

On1090:
    set @mobID, 1090;
    callfunc "MobPoints";
    end;

On1094:
    set @mobID, 1094;
    callfunc "MobPoints";
    end;

On1095:
    set @mobID, 1095;
    callfunc "MobPoints";
    end;
}