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|
-|script|_N-Alchemy|32767
{
set @npc_distance, 1;
callfunc "PCtoNPCRange";
if (@npc_check) end;
title "Alchemy Lab";
mes "This is an alchemy lab.";
mes "With it, you can combine reagents together to create powerful potions.";
next;
clear;
mes "##BDrag & drop 2 items from your inventory. All items used will be lost.##b";
cleararray @alchlab_items$[0], "", 2; // since we're not using a scoped (.@) array, we need to clean it
requestitem @alchlab_items$[0], 2; // TODO: add a craft builtin (npc action 12)
clear;
if (@alchlab_items$[0] == "" || @alchlab_items$[1] == "")
goto L_NoItems;
mes "You are about to combine the following:";
mes " ["+ getitemlink(@alchlab_items$[0]) +"]";
mes " ["+ getitemlink(@alchlab_items$[1]) +"]";
mes;
mes "##BWarning! This will permanently destroy the selected items.##b";
// can not use a scope variable to store item names because menu is a script terminator (destroys the scope)
menu
"Abort Mission.", L_Abort,
"Proceed.", L_Proceed;
L_Proceed:
// XXX: here we could make it wait a little, while the potion is boiling (and show an animation/particles/sound)
if (countitem(@alchlab_items$[0]) < 1 || countitem(@alchlab_items$[1]) < 1) // this shouldn't happen, but just to be safe..
goto L_NoItems;
delitem @alchlab_items$[0], 1;
delitem @alchlab_items$[1], 1;
if (@alchlab_items$[0] == "BottleOfWater" || @alchlab_items$[1] == "BottleOfWater") // give back used bottles
getitem "EmptyBottle", if_then_else(@alchlab_items$[0] == "BottleOfWater" && @alchlab_items$[1] == "BottleOfWater",2,1);
set .@n, -3;
goto L_CheckRecipes;
L_CheckRecipes:
set .@n, .@n+3;
if (.@n == get(.rsize, "_N-Alchemy"))
goto L_Failed;
if (!(get(.recipes$[.@n], "_N-Alchemy") == @alchlab_items$[0] && get(.recipes$[.@n+1], "_N-Alchemy") == @alchlab_items$[1]) &&
!(get(.recipes$[.@n], "_N-Alchemy") == @alchlab_items$[1] && get(.recipes$[.@n+1], "_N-Alchemy") == @alchlab_items$[0]))
goto L_CheckRecipes;
getitem get(.recipes$[.@n+2], "_N-Alchemy"), 1; // XXX: here we could also make it fail sometimes depending on your expertise
// XXX: here we could make it give profession/crafting exp
clear;
mes "You combined the following:";
mes " ["+ getitemlink(@alchlab_items$[0]) +"]";
mes " ["+ getitemlink(@alchlab_items$[1]) +"]";
mes;
mes "You obtained:";
mes " ["+ getitemlink(get(.recipes$[.@n+2], "_N-Alchemy")) +"]";
close;
L_NoItems:
mes "You must put exactly 2 items.";
close;
L_Failed:
mes "The potion bubbles violently and evaporates."; // XXX: here we could have random failure messages
close;
L_Abort:
close;
S_Spawn:
set .@s, getarraysize(.x1);
if (.spawned == 0)
set .spawned, 1; // FIXME: in tmwa (getarraysize2, setarray) allow to set array index 0 when setting in another npc
if (.spawned >= .@s)
goto S_Return;
set .@n$, "#_Al-lab"+chr(3)+.spawned;
void puppet(.m$[.spawned], .x1[.spawned], .y1[.spawned], .@n$, 400); // TODO: make a npc like npc 400 but with hoverCursor="action" => looks better for things like crafting
set .spawned, .spawned + 1;
if (.spawned < .@s)
goto S_Spawn;
return;
S_Return:
return;
OnMaybeStart:
callsub S_Spawn;
if (.started == 0)
goto L_InitVars;
end;
L_InitVars:
setarray .recipes$[0], 0,
"DilutedConcentrationPot", "DarkConcentrationPotion", "ConcentrationPotion",
"CactusDrink", "CactusDrink", "CactusPotion",
"PinkPetal", "BottleOfWater", "ConcentrationPotion";
set .rsize, getarraysize(.recipes$);
end;
}
|