1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
|
// author: Jenalya, wushin
// Based off Cindy Fight
// General Krukan Fight
027-6,39,25,0|script|General Krukan|400
{
if ($@CRYPT_FIGHT1 != 0)
end;
set @KRUKAN_SOUL_REQ, 1;
set @KRUKAN_SKULL_REQ, 5;
set @KRUKAN_DARK_CRYSTAL_REQ, 5;
set @KRUKAN_BONE_REQ, 5;
set @minlevel, 60;
mes "[Tome]";
mes "The Tome is open to a page about a summon ritual that can be performed in this chamber.";
next;
goto L_TomeMain;
L_TomeMain:
mes "What do you want to do?";
menu
"Read reagent List.", L_SummonReagents,
"Perform Ritual.", L_Ritual,
"Nothing.", L_Close;
L_SummonReagents:
mes "Says we need " + @KRUKAN_SOUL_REQ + " Soul, " + @KRUKAN_SKULL_REQ + " Skulls, " + @KRUKAN_DARK_CRYSTAL_REQ + " Dark Crystals, and " + @KRUKAN_BONE_REQ + " Bones to perform the ritual.";
next;
goto L_TomeMain;
L_MissingReagents:
mes "It appears we are missing something, lets check the reagent list again.";
next;
goto L_SummonReagents;
L_Ritual:
if (BaseLevel < @minlevel)
goto L_ToWeak;
if ( (countitem("Soul") < @KRUKAN_SOUL_REQ)
|| (countitem("Skull") < @KRUKAN_SKULL_REQ)
|| (countitem("DarkCrystal") < @KRUKAN_DARK_CRYSTAL_REQ)
|| (countitem("Bone") < @KRUKAN_BONE_REQ) )
goto L_MissingReagents;
delitem "Soul", @KRUKAN_SOUL_REQ;
delitem "Skull", @KRUKAN_SKULL_REQ;
delitem "DarkCrystal", @KRUKAN_DARK_CRYSTAL_REQ;
delitem "Bone", @KRUKAN_BONE_REQ;
mes "As you perform the ritual you can feel the energy amass.";
next;
mes "A cold shiver runs down your spine as you feel something manifesting out of the void.";
if ($@CRYPT_FIGHT1 != 0)
goto L_Close;
// initialize fight
set $@CRYPT_FIGHT1, 1;
set $@CRYPT_FIGHT1_WAVE, 0;
set $@CRYPT_FIGHT1_SUMMONS_COUNT, 2;
set $@CRYPT_FIGHT1_PLAYER_COUNT, getmapusers("027-6");
areamonster "027-6", 0, 0, 79, 84, "", 1043, 1, "General Krukan::OnPetDeath";
areamonster "027-6", 0, 0, 79, 84, "", 1044, 1, "General Krukan::OnPetDeath";
initnpctimer;
goto L_Announce;
L_ToWeak:
mes "You try to perform the ritual but nothing happens. You don't seem experienced enough.";
goto L_Close;
L_Close:
set @bonus, 0;
set @minlevel, 0;
set @KRUKAN_SOUL_REQ, 0;
set @KRUKAN_SKULL_REQ, 0;
set @KRUKAN_DARK_CRYSTAL_REQ, 0;
set @KRUKAN_BONE_REQ, 0;
close;
// Fight logic attached to npc
OnTimer5000:
setnpctimer 0;
if ($@CRYPT_FIGHT1 != 0)
goto L_CryptLogic;
goto L_Return_1;
L_Return_1:
set $@CRYPT_FIGHT1_PLAYER_COUNT, 0;
areatimer "027-6", 0, 0, 79, 84, 10, "General Krukan::OnTick";
end;
L_CryptLogic:
set $@CRYPT_FIGHT1_ROUND_PEN, $@CRYPT_FIGHT1_PLAYER_COUNT;
if ($@CRYPT_FIGHT1_ROUND_PEN > 60)
set $@CRYPT_FIGHT1_ROUND_PEN, 60;
if ($@CRYPT_FIGHT1_PLAYER_COUNT <= 0)
goto L_CleanUpLosers;
set $@CRYPT_FIGHT1_SUMMONS_ROUND_TIMER, $@CRYPT_FIGHT1_SUMMONS_ROUND_TIMER + 5; // Advance 5 seconds
if (mobcount("027-6", "General Krukan::OnPetDeath") < 0)
goto L_NextWave;
if ($@CRYPT_FIGHT1_SUMMONS_ROUND_TIMER + $@CRYPT_FIGHT1_ROUND_PEN >= 120)
goto L_NextWave;
goto L_Return_1;
L_NextWave:
set $@CRYPT_FIGHT1_SUMMONS_ROUND_TIMER, 0;
set $@CRYPT_FIGHT1_WAVE, $@CRYPT_FIGHT1_WAVE + 1;
if ( ($@CRYPT_FIGHT1_WAVE > 10) && ($@CRYPT_FIGHT1_SUMMONS_COUNT == 0) )
goto L_CleanUp;
if ( ($@CRYPT_FIGHT1_WAVE > 10) && ($@CRYPT_FIGHT1_WAVE < 22) )
goto L_Return_1;
if ($@CRYPT_FIGHT1_WAVE > 22)
goto L_SummonNuke;
if ($@CRYPT_FIGHT1_WAVE < 5)
goto L_WeakSummons;
if ( ($@CRYPT_FIGHT1_WAVE < 10) && ($@CRYPT_FIGHT1_WAVE >= 5) )
goto L_StrongSummons;
if ($@CRYPT_FIGHT1_WAVE == 10)
goto L_BossSummons;
goto L_SummonNuke;
L_SummonNuke:
set $@CRYPT_FIGHT1_SUMMONS_COUNT, $@CRYPT_FIGHT1_SUMMONS_COUNT + $@CRYPT_FIGHT1_WAVE*2 + $@CRYPT_FIGHT1_PLAYER_COUNT*4;
areamonster "027-6", 0, 0, 79, 84, "", 1043, $@CRYPT_FIGHT1_WAVE*2 + $@CRYPT_FIGHT1_PLAYER_COUNT*4, "General Krukan::OnPetDeath";
goto L_Announce;
L_WeakSummons:
set $@CRYPT_FIGHT1_SUMMONS_NUMBER, (5 + (1 * $@CRYPT_FIGHT1_WAVE) + (2 * $@CRYPT_FIGHT1_PLAYER_COUNT))/2;
set $@CRYPT_FIGHT1_SUMMONS_COUNT, $@CRYPT_FIGHT1_SUMMONS_COUNT + ($@CRYPT_FIGHT1_SUMMONS_NUMBER/2) + ($@CRYPT_FIGHT1_SUMMONS_NUMBER/2);
areamonster "027-6", 0, 0, 79, 84, "", 1043, ($@CRYPT_FIGHT1_SUMMONS_NUMBER/2), "General Krukan::OnPetDeath";
areamonster "027-6", 0, 0, 79, 84, "", 1044, ($@CRYPT_FIGHT1_SUMMONS_NUMBER/2), "General Krukan::OnPetDeath";
goto L_Announce;
L_StrongSummons:
set $@CRYPT_FIGHT1_SUMMONS_NUMBER, (5 + (1 * $@CRYPT_FIGHT1_WAVE) + (2 * $@CRYPT_FIGHT1_PLAYER_COUNT))/2;
set $@CRYPT_FIGHT1_SUMMONS_COUNT, $@CRYPT_FIGHT1_SUMMONS_COUNT + ($@CRYPT_FIGHT1_SUMMONS_NUMBER/2) + ($@CRYPT_FIGHT1_SUMMONS_NUMBER/2);
areamonster "027-6", 0, 0, 79, 84, "", 1036, ($@CRYPT_FIGHT1_SUMMONS_NUMBER/2), "General Krukan::OnPetDeath";
areamonster "027-6", 0, 0, 79, 84, "", 1045, ($@CRYPT_FIGHT1_SUMMONS_NUMBER/2), "General Krukan::OnPetDeath";
goto L_Announce;
L_BossSummons:
set $@CRYPT_FIGHT1_SUMMONS_NUMBER, (5 + (1 * $@CRYPT_FIGHT1_WAVE) + (2 * $@CRYPT_FIGHT1_PLAYER_COUNT))/2;
set $@CRYPT_FIGHT1_SUMMONS_COUNT, $@CRYPT_FIGHT1_SUMMONS_COUNT + ($@CRYPT_FIGHT1_SUMMONS_NUMBER/2) + ($@CRYPT_FIGHT1_SUMMONS_NUMBER/2);
areamonster "027-6", 0, 0, 79, 84, "", 1036, ($@CRYPT_FIGHT1_SUMMONS_NUMBER/2), "General Krukan::OnPetDeath";
areamonster "027-6", 0, 0, 79, 84, "", 1045, ($@CRYPT_FIGHT1_SUMMONS_NUMBER/2), "General Krukan::OnPetDeath";
areamonster "027-6", 0, 0, 79, 84, "", 1127, 1, "General Krukan::OnPetDeath";
set $@CRYPT_FIGHT1_SUMMONS_COUNT, $@CRYPT_FIGHT1_SUMMONS_COUNT + 1;
goto L_Announce;
L_Announce:
set $@msg$, $@CRYPT_FIGHT1_MESSAGES$[$@CRYPT_FIGHT1_WAVE];
if ($@msg$ == "")
goto L_Return_1;
mapannounce "027-6", $@msg$, 0;
mapannounce "027-3", $@msg$, 0;
set $@msg$, "";
goto L_Return_1;
// Called on each player once every 5 seconds
OnTick:
if (isdead()) end;
set $@CRYPT_FIGHT1_PLAYER_COUNT, $@CRYPT_FIGHT1_PLAYER_COUNT + 1;
end;
OnPetDeath:
set $@CRYPT_FIGHT1_SUMMONS_COUNT, $@CRYPT_FIGHT1_SUMMONS_COUNT - 1;
end;
L_CleanUpLosers:
set $@CRYPT_FIGHT1, 0;
set $@CRYPT_FIGHT1_PLAYER_COUNT, 0;
set $@CRYPT_FIGHT1_WAVE, 0;
set $@CRYPT_FIGHT1_SUMMONS_ROUND_TIMER, 0;
set $@CRYPT_FIGHT1_SUMMONS_COUNT, 0;
set $@CRYPT_FIGHT1_ROUND_PEN, 0;
set $@CRYPT_FIGHT1_SUMMONS_NUMBER, 0;
killmonster "027-6", "General Krukan::OnPetDeath";
stopnpctimer;
setnpctimer 0;
end;
L_CleanUp:
areatimer "027-6", 0, 0, 79, 84, 10, "General Krukan::OnReward";
set $@CRYPT_FIGHT1, 0;
set $@CRYPT_FIGHT1_PLAYER_COUNT, 0;
set $@CRYPT_FIGHT1_WAVE, 0;
set $@CRYPT_FIGHT1_SUMMONS_ROUND_TIMER, 0;
set $@CRYPT_FIGHT1_SUMMONS_COUNT, 0;
set $@CRYPT_FIGHT1_ROUND_PEN, 0;
set $@CRYPT_FIGHT1_SUMMONS_NUMBER, 0;
killmonster "027-6", "General Krukan::OnPetDeath";
stopnpctimer;
setnpctimer 0;
end;
OnReward:
if (isdead()) end;
set @bonus, (BaseLevel/4);
set DailyQuestBonus, DailyQuestBonus + @bonus;
message strcharinfo(0), "You feel a temporary rush of power and zest for action. " + @bonus + " daily bonus gained." ;
set BOSS_POINTS, BOSS_POINTS + 25;
message strcharinfo(0), "You gain 25 Boss Points giving you a total of " + BOSS_POINTS + ".";
goto L_End;
L_End:
set @bonus, 0;
set @minlevel, 0;
set @KRUKAN_SOUL_REQ, 0;
set @KRUKAN_SKULL_REQ, 0;
set @KRUKAN_DARK_CRYSTAL_REQ, 0;
set @KRUKAN_BONE_REQ, 0;
end;
OnInit:
setarray $@CRYPT_FIGHT1_MESSAGES$,
"General Krukan : Haha, Thank you mortal. You have released me from my prison. To show my graditude you can die swiftly at my hands and become part of my undead army. MUhahahahaha! Minions, Dispose of these Adventurers!",
"General Krukan : Ha, Looks like your tougher then I thought.",
"General Krukan : and here I thought I wasn't going to enjoy this.",
"General Krukan : More of them are coming!",
"General Krukan : Minions! Kill them already!",
"General Krukan : *facepalm* I knew I should have hired better help.",
"General Krukan : Well at least you will make a good addition to my army.",
"General Krukan : To the Abyss with you already!",
"General Krukan : How about you try a different approach and kill them already!",
"General Krukan : Minions! Last chance or it's back to being part of an ossuary for you!",
"General Krukan : Looks like if you want something done right you have to do it yourself.",
"General Krukan : Charge!.";
end;
}
|