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// Easter egg graves

function|script|GraveTooFar|,
{
    if (isin("027-1.gat",89,54,122,76))
        goto L_Return;
    mes "You are too far away to read the grave.";
    close;

L_Return:
    return;
}

027-1.gat,89,62,0|script|Grave#1|400,
{
    callfunc "GraveTooFar";
    mes "~ FotherJ ~";
    mes "The mad sprite making genius who made all the creepy undead monster graphics.";
    close;
}

027-1.gat,118,54,0|script|Grave#2|400,
{
    callfunc "GraveTooFar";
    mes "~ Yosuhara ~";
    mes "Contributed some of the tombstones.";
    close;
}

027-1.gat,111,62,0|script|Grave#3|400,
{
    callfunc "GraveTooFar";
    mes "~ Feline Monstrosity ~";
    mes "Made the background music you are hearing.";
    close;
}

027-1.gat,112,76,0|script|Grave#4|400,
{
    callfunc "GraveTooFar";
    mes "~ Superkoop ~";
    mes "Mapped the swamp to the south.";
    close;
}

027-1.gat,120,76,0|script|Grave#5|400,
{
    callfunc "GraveTooFar";
    mes "~ Aroleon ~";
    mes "Mapped the swamp to the southeast.";
    close;
}

027-1.gat,100,68,0|script|Grave#6|400,
{
    callfunc "GraveTooFar";
    mes "~ John P ~";
    mes "Wrote the graveyard backstory and the dialog for the caretaker quest.";
    close;
}

027-1.gat,94,70,0|script|Grave#7|400,
{
    callfunc "GraveTooFar";
    mes "~ Spit23 ~";
    mes "Made those freakin awesome cemetery gates.";
    close;
}

027-1.gat,106,60,0|script|Grave#8|400,
{
    callfunc "GraveTooFar";
    mes "~ Black Don ~";
    mes "Contributed those cool gargoyle statues.";
    close;
}

027-1.gat,92,54,0|script|Grave#9|400,
{
    callfunc "GraveTooFar";
    mes "~ Jaxad0127 ~";
    mes "Did all the scripting work for the graveyard. Made Caretaker's house.";
    close;
}

027-1.gat,122,64,0|script|Grave#10|400,
{
    callfunc "GraveTooFar";
    mes "~ Ces Vargavind ~";
    mes "Scripted caretaker's daughter.";
    close;
}

027-1.gat,102,62,0|script|Grave#11|400,
{
    callfunc "GraveTooFar";
    mes "~ Crush ~";
    mes "Organizer of the whole graveyard project, graveyard fence graphics, mapping of the graveyard itself.";
    close;
}

027-1.gat,104,76,0|script|Grave#12|400,
{
    callfunc "GraveTooFar";
    mes "~ Freeyorp ~";
    mes "Planned out monster stats and placements.";
    close;
}